As the Switch continues to receive ports of Wii U games, the number of true exclusives on Nintendo's previous console is starting to dwindle. Pikmin 3 is the latest game to be given the Switch treatment, and while the majority of its improvements are minor, so far it looks like they're all positive ones.
For those not familiar with the game. Pikmin 3 doesn't feature Captain Olimar as its main protagonist this time. Instead, the main story revolves around three new characters called Alph, Brittany and Charlie. While scouting various planets in search of food for their famine-stricken home planet of Koppai, the trio crash-lands on the planet PNF-404 and are initially separated.
The three reunite fairly early into the game, but they aren’t out of the woods yet (literally). Now they have to find their ship’s missing Cosmic Drive Key in order to leave the planet and head back home, while also making sure they can find enough food to stay alive. Luckily, they soon encounter the Pikmin and strike up a working relationship with them in no time at all.
Although its Deluxe moniker means that a number of new features have been added, it may come as a surprise to learn that not all of the Wii U version’s features have made the jump across to the Switch. The original Wii U release offered a number of different control schemes, and while some of these have been implemented in the Switch version, others have been left out.
Most notable is the lack of touchscreen support, something that was eventually added to the Wii U game after fans requested it. For some players, this made aiming your Pikmin far more intuitive, and given the Switch’s handheld nature we’re sure it would have appealed to some here, too. Sadly, it’s not to be: you either have to use the standard twin-stick controls (the left to aim and the right to rotate the camera) or activate the gyro controls.
These make use of the right Joy-Con’s motion sensors, and let you move the target around like a makeshift Wii Remote. As anyone who’s played Super Mario Galaxy port in 3D All-Stars will testify, this solution can sometimes lead to the cursor going wayward, so as in Galaxy, you can press the R button to centre it whenever you like.
Thankfully, most of the other changes involve adding or improving things rather than removing them. A good example is the revamped lock-on system. Locking onto enemies and other items was a bit fiddly on the Wii U but now it’s a bit easier; you just move the cursor over your target, tap the ZR button and you’ll immediately lock onto it. You can then keep tapping the button to toggle between other potential targets that are nearby. It can still take a little getting used to, but it’s certainly better than it was before.
There's also a new hint system, which we’re sure definitely won’t annoy anyone on the internet. If you find yourself stuck with no idea where to go next, you can simply press up on the D-pad and you receive a pop-up information box telling you what you should be looking to do next, accompanied by a set of blue arrows that appear on the floor to guide you to your next destination.
Obviously, this will infuriate some purists who don't believe a game like Pikmin, where exploration is the central point, should be guiding players by the hand in this manner. At the end of the day, though, you can turn it off in the options, and if something like this can help newcomers to the series find their footing, then we’re all for it. And besides, there are now harder difficulty levels to choose from so all you “it’s all about the challenge” lot can put your money where your mouth is.
Outside of the main Story mode, you still have the Mission mode where you take on a series of small stages and are tasked with either collecting treasure, battling enemies or fighting bosses. This mode now comes with all the previous paid DLC missions included as standard: this makes for a total of 36 missions, all of which can be played either solo or split-screen (co-op fans will be happy to know the entire Story mode can now be played with a partner too).
But what if you're a massive Pikmin 3 fan who’s already thoroughly rinsed the original Wii U game and has already seen and done everything that version had to offer, DLC and all? Well, that’s when the new Side Stories mode comes into play. This takes the form of a series of prologue and epilogue missions, complete with new cutscenes, that explain what happened to Olimar and Louie before and after the events of the game.
It’s too early for now to see exactly how much content is present in these Side Stories and just how meaty they’ll be, but we’ve played the first couple so far and they appear to be similar to Mission mode, where you’re given a limited time to gather as much fruit and other items as you can, and are then awarded a different medal depending on how well you performed. So far, though, it seems like the Side Stories will offer a reasonable bonus for fans of Pikmin 3, even if they’ve yet to prove it’s worth buying the game a second time purely to play them.
It's so far so good, then. We're still working away through the game at the time of writing this, but we can already feel ourselves getting sucked in and going “let’s just play one more day, okay, one more after that” like we did with the Wii U version. Although the changes that have been made don't appear to be massively transformational so far, the majority of them make sense and seem to make for a more user-friendly experience. As long as it keeps this up throughout the rest of the game, we may well have another Switch must-have on our hands.
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I've tried the demo. It's very fun.
As someone who plays mostly portable mode touchscreen support would be appreciated. It bothers me that so few games make use of it when its been a standard of nintendo consoles since forever. Pokemon is the worst offender of this, almost all the games had touchscreen support thanks to the ds line and now on the switch they just forgot about it, I want to pet my pkmn gamefreak!!!
The most Pikmin I've ever played was the Hey! Pikmin demo. It was just OK.
@Moonlessky exactly. And it was a option in Wii U. I played "portable" the Wii U version and it's very fun this way
@TeamRocket47 Hey Pikmin! Is nothing like Pikmin 1,2 or 3.
@TeamRocket47 Well, Hey! Pikmin probably deserves a rating worse than "Just OK" but... anyways, I recommend trying an actual Pikmin game out, rather than a soulless spinoff.
My biggest issue with this - ditto Mario 3D World - is that I've played it to death. Fully recommended for newcomers though.
Absolutely adored this game on Wii U. Have two hours to kill later on when my daughter is at gymnastics, the demo will help put that in nicely 😊
“Side story mode is like mission mode“.... hmm not what I wanted to hear. I’ll wait for full reviews before slapping down a small nation’s GDP on a game I love yet already own and have played to death and back
Co-op story mode with my daughter! Woohoo!
Bought this for WiiU years ago for $20 as I enjoyed the demo way back then. I lost interest in it pretty quickly though and just haven’t felt the need to revisit it since.
Really amazed with Nintendo re-releasing this as a full price product, would think it would have a better chance at some newfound success at $40 tops
It’s a great game if you haven’t played it.
I’m one of the 3 people who bought it on Wii u
I shouldn't want this so much, but I do...
@Collette the game ran at 60fps 720p on wiiu. The game was bumped to 1080p on switch with 60fps
I loved this on the Wii U, the convenience of having on the Switch out weighs any issue I have with price
@Moonlessky Wii U had alot better touch screen support than Switch. Since they ignore touch on Switch even on game menus, then why does it have touch screen all?
Not even Bomber Crew supports touch on Switch, and that game is best played with a mouse on PC.
@TeamRocket47 so you havent played pikmin.
I was surprised and happy that Nintendo added harder modes instead of easier ones (DKC:TF, 2D Mario etc).
Looking forward to playing co-op and all the swearing that comes with a game of Bingo Battle.
I'd normally say: "for those who haven't played the original, go for it! It's a must have game. One of the best games on WiiU, imo".
However, seeing that now you can play the whole game coop, all the DLCs are included, and that there are many side missions with Olimar and Louie, oh well... I can't wait to play it again! XD
I don't own a Wii U, so I'm happy about this, I guess? Literally the one game I wanted to be ported has not been and probably won't be. Xenoblade Chronicles X, sigh.
Oh there’s a demo out on Switch? Anyone know if the camera x-axis is invertable?
"the left to aim and the right to rotate the camera"
I wish they'd just left the option in there of the Pikmin 1/2 control scheme where you could directly guide your pikmin with the right control stick, which was far more precise than the awful Pikmin 3 controls.
@ShaiHulud So you didn’t have, or had some sort of limited camera control in 1/2?
@Collette huh when you do a quick google search it says its 60fps, saw videos saying it runs at 30 including the switch port.
@Ventilator This is why I'm actually not crazy about the Switch like I was the previous Nintendo systems. It brings together a lot of the previous ideas, most notably touchscreen and motion controls. But at the same time, the different ways you can play the Switch is making developers ignore those features. The touch screen is mostly ignored because of TV mode. And I've noticed motion controls (which I've always loved) have all but disappeared since the Lite was released because those owners won't have separate JoyCons. I know I might stir a lot of ire here, but I think the Switch has turned into a jack of all trades, master of none.
@TheFox strange, I've heard the opposite. A lot of people loathe motion controls, and I mean a lot of people. I personally don't care, but some people turn off the Wii and early switch games for that reason. I think touchscreen should be supported at least, I don't see why they can't.
I'm definitely double dipping on this one. I've been waiting so long for Pikmin on Switch, I'm pretty excited to play through it again. I really hope Nintendo gets the message that fans want more Pikmin. I would happily buy ports/remasters of the first two as well. Don't let that GameCube/Wii emulator go to waste, Nintendo!
I haven’t played Pikmin since the original, this is a lot of fun so far. Very charming in its characters and world building.
The one thing I miss is using the right analogue stick to shuffle your Pikmin around your character, that was extremely useful for quickly farming flowers and drinking nectar, it’s a bit tedious having to lock on each thing to throw a Pikmin at it.
@GilbertXI Yeah, I know a lot of people hate them. In the early days of the Wii, they tried to force them into everything so you ended up with a lot of games where they did more harm than good. But later when they were more selective on what used motion vs stick and buttons, I thought the games got a lot better. I think some of the best examples were No More Heroes and Red Steel 2 (but not the first one!). It seems most people remember the Wii for the worst it had to offer instead of the best, at least outside of 1st party.
@Sszx09 that is the only way I would repurchase, I hope. I fear caving in. But yet, it might find a bigger audience at a lower price
I tried the demo this morning and it immediately made me wanna replay the whole game again. Gonna resist and hold off for a little sale though.
Can’t agree with this. What it’s mastered is providing the ability to play handheld on the go or via TV - huge improvement on the WiiU where I had to plug in the console within a certain range of the tablet
@Collette Wow, assuming that’s true, Nintendo has really been letting me down lately... Nintendo used to always have the best looking/performing games on their platforms.
Really starting to become disenchanted with my favorite game developer... it’s pretty sad.
I absolutely loved this game back when it released on Wii U, and did everything I could possibly do in the game. So for me to want to buy it again, it would have to go to half price, if it ever does. Even the neat additions aren't quite enough for me. This is an excellent value for newcomers though, for sure.
Does this port prove that Pikmin 4 was actually the spinoff 3ds game? It seems like they'd release a new one if it existed.
I played part of the game with the WiiMote controls and quit because it got annoying. Then they updated it for the touch screen an I was able to finish it on Wii U.
Might spend some time with this again in the next few weeks.
I've never played a Pikmin game, I played through the demo last night and was pretty intrigued with the story and the world, but I think the day time limit really is annoying for a game about exploration and experimentation, specially in such an early game section. I'm glad there's a demo because that alone makes me think I may not enjoy the full game, unless there's a way to either remove or increase the time limit I don't think I can push through it.
I agree. I had much more fun with Wii U than Switch, and i loved external HDD support on Wii U too among a long list of features
that console had inclyding system apps. Wii U also had way more exciting new games than Switch.
Switch hardware is not much more than a Wii U. Increased resolution is about it. Wii U were capable of using PC assetts like Switch too.
Switch feels like a degraded Wii U. Since i play portable mode mostly at home, i could just have used a Wii U tablet instead on WIFI.
The only great thing with Switch is the portability of AAA games, but the battery is just terrible. Even on Indie games the battery don't last much more than 3 hours. I do have 2 external power packs i can use on on it.
I agree that Switch lite basically killed off motion controls, even when probably 45 millions have motion controls.
Switch overall together with Wii, is the worst Nintendo consoles ever. Virtual Boy doesen't count as only a few were ever made.
Switch is Nintendo's sloppiest effort so far.
Wii still had 2 big advantages over Switch. Probably 100's of new exclusives including third parties, and motion controls on nearly anything.
Anyway. Personally i think Wii U is the most complete Nintendo console ever made for many reasons.
Wii U would have sold way more if people knew what they missed out on. Switch? The most incomplete console.
@BlubberWhale I suppose you could say the camera control was a bit more limited, but between the focus-behind-Olimar button and the three different zoom levels, it wasn't in need of an extra stick I'd say.
Shaping up well?
This game were upscaled on Wii U to 1080p, and basically same on Switch. Uses same old textures. Nothing special about it.
No reason to buy this at full RRP - just wait for the inevitable 30% off...
This was my first Pikmin game. I played this on the Wii U (Finished the story mode, collected all the fruit) and can't bring myself to revisit it. It was fun at first but became increasingly frustrating as I kept playing. I disliked the time limit (Note: I don't mind this in some games, like Majora's Mask), the Pikmins' AI, and the fact that the final boss fight drags on forever. Another minor complaint of mine was that an update to the Wii U version defaulted the game on startup to the touchscreen controls; easily changed once it can be, but this was annoying when most of my hand obscured the screen and clearly wasn't designed with lefties in mind.
It's by no means a bad game, and I realize some people really enjoy the elements that annoyed me. I do encourage those who are interested to try the demo. But this doesn't do enough to make me want to revisit it on Switch. I'd consider trying a new series entry when it rolls around.
@TheFox yeah, no more heroes handled it very well. I see it in YouTube comments a lot, Nintendo "forfeited the console wars, too bad, because the GameCube was great." "Anything Nintendo is for casuals, cutesy Zelda stuff, that's not what real games are."
People have actually said stuff like that, and they're dead serious. Nintendo didn't evict there non-casual gamers license just by marketing their Wii towards casuals, if anyone says that, they've clearly never even tried half of the games they offer. Motion controls aren't necessarily bad I don't think, I think Gyro aiming is a serious quality of life improvement, for instance. They just need to give options: turn off or on motion controls, simple as that. Paper Mario did that, which I thought was great.
Switch 2 needs to be on the very close horizon is all that tells me.
Cmon N; do the right thing and give us a new Switch that isn't already 10 years old..
One of the few genuinely worthwhile games on the otherwise horrible Wii U. I shouldn’t double dip but portability, better graphics and a few extra features will probably tip me over the edge at some point.
Seems silly not to include the touch screen controls though. I never used them (I’ve only ever played the Pikmin games with a normal pad) but seems stupid to take options away.
I beat the wii u game and had fun with my younger kids on the multiplayer mode. It had great graphics on the wii u and I'm sure this is better. It's a good game, but worst of the trilogy for me so no double dip here.
Love Pikmin series. Play them all. but this is a no double dip for me. finished the game twice in WiiU. with all fruits and good ending. thats enough. I have many other games to play. and I still don't agree charging 60 dollars for a 2013 game. specially in a pandemic year, where I have to be very selective with my money.
Do you guys think the reason Pikmin 1 and 2 are not in this game as a collection may be because Nintendo has plans to release them separately on the Switch?
Hey Pikmin really isn't something you can use to judge the whole series by, it's a completely different style of game and to be honest kind of sucked. The mainline games are some of the most fun I've had.
@Ventilator "Probably 100's of new exclusives including third parties" what the heck? The only third party exclusives from the Wii I can think of is No More Heroes and some wii-ware. I know there are more I can't think of but definitely not 100s. Or are you talking about the 10-minute developed shovel ware slapped on to the Wii for $30? Because if you are counting that, then the switch has exclusives going up to the 4 digits, from all the eShop crap you can't find on any other console.
And "motion controls on everything" is not an immediate signifier of an advantage, it never was. By that logic, the kinect was the best thing since sliced bread. Not everything needs motion controls, smash or fire emblem didn't need it. If it's tacked on as an afterthought, then it will being down an otherwise good game.
And even then, you're contradicting yourself. You clearly think that lots of third party games matter, when the Wii Us third party library was almost non-existent. And what it did get was inferior to other consoles. If you didn't like that many Nintendo games and say, you just wanted the new Zelda game and liked the gamepad. Well, you were kind of out of luck, it's better than nothing, but it's still a waste of money if you wanted it for only that. And your saying that the Wii U used the features better is a lie. Barely any ports on the Wii U used the gamepad usefully, some not at all. Again, it's not Nintendo's fault they didn't use the features, but if it's heavily marketed for the feature(Nintendo did not, the touch screen and motion controls were mostly casually mentioned, the main focus was the ability to, you know, switch), it's understandable if people would get upset.
I am NOT SAYING the switch is all good. It is definitely not the best Nintendo console, I think that award goes to the SNES. The online is garbage, no virtual console, not too many quality of life improvements, par the USB-C port, and yes, some games are inferior to other games. But you're judging a console NINTENDO THEMSELVES said is only halfway through its life based off of exclusives, giving passes to the Wii U and criticizing the switch for the same things the Wii U did. You and many other people can definetely prefer the Wii U to the switch, but you are acting like this is objective fact, it is not.
Crazy not to have touchscreen. Crazy. It's 2020 Nintendo. Hang on, it's because it's 2020... 👻👻
it was a good game on the wii u but not one I'd necessarily like to play again unlike Pikmin 2. However, my youngest wants to experience it too on the handheld mode of the switch. That'll probably sway me, lol
I've preordered it already and am scratching the itch so far with the demo. I would love to see 1 and 2 ported to the switch. Keep it as it is or upgrade it with a new HD coat, I don't mind it's all good to me just make it happen please!
I'm one person who LOVED the touch controls on Wii U. I'm sad to see them removed but I'm still 100% buying this. One of my favorite games of all time!
It’s 720p30 docked!!! I was sure this would be 1080p! Bit gutted.
@Obitokamui64 I don't think so but your guess is as good as mine. I think they scrapped it like with Metroid 4, only they didn't tell us about it. So we're left wondering. Perhaps continuation with Pikmin 4 will be dependent on how well Pikmin 3 Deluxe sales do.
I still think it is a valid question as to why we didn't get a Pikmin 4 as opposed to another Wii U port.
I don't hate ports, but I really, really wish Nintendo would make some new games rather than rereleasing Wii U games. Heck, if you must port/remaster, do it with some of your other IPs, like Wario Land, or F-Zero.
Time of day restrictions make the game frustrating not relaxing.
I don’t think touch screen controls would work very well on Switch.
The Wii U touch screen was like a DS screen - pressure sensitive enabling pin point accuracy with stylus.
The Switch touch screen is like an iPad, it would be very inaccurate and annoying
Good point. Another theory is that it was heavily centered around the WiiU gamepad and was scrapped or is being reworked.
Wasn’t there a demo that Nintendo released that had lower resolution than the final product? I’m not holding my breath here but I guess it’s an outside possibility. I have heard some speculate it’s kept lower because of co-op but that is a really sad excuse, especially if that is why handheld is less than 720p.
Do better Nintendo, and give us some more powerful options (make the switch a platform rather than starting over).
@GilbertXI I love my Switch too, but for what it's worth the Wii absolutely did have its fair share of great third-party exclusives (ones that launched as exclusives, at least). The thing got a bad reputation among the 'hardcore' as only being a Wii Fit and Wii Sports machine, but there were plenty of brilliant third-party games that launched exclusively on Wii.
Can't wait to re-play this game, but come on nintendo...stop charging $60 for remastered games...put them at the $40 range and...hey...sell more! Especially with so many coming out! Can't wait for Super Mario 3D World too. Now, if Yoshi's Woolly World comes out, I'm happy! Just please, oh please, don't let them try to re-release Animal Crossing Amiibo Festival!!!
@scully1888 I agree. I still love playing The Munchables, Klonoa and many others. It's a shame that many of the great games, ended up getting lost between all the junk games that piled out on those games release days.
@scully1888 yeah, that kind of ticks me off. I can't even mention Nintendo among the "hardcore" crowd without being scoffed at. I never really got into the Wii, as I was still a kid, so I only had Mario Kart and some Lego games, but I do have fond memories. It got a bad rep, some of it Nintendo's fault, some of it not.
Wow. That's incredibly disappointing to hear that the side-stories are basically mission mode remixes with Olimar cutting promos to camera every so often.
I'll have to decide if co-op alone is worth the purchase now. What a shame.
@GilbertXI Maybe adolescents and late teen "hardcore." Considering Switch has a predominantly adult audience at this point, and even XBox has spent tons of time supporting and promoting it, and it's a natural companion console for PC gamers, the only people I can think of that may "scoff" from the hardcore are Playstation die-hards. But I also find that difficult to understand considering Switch is essentially the natural successor of PS Vita.
@NEStalgia It was PlayStation i saw and PC surprisingly. It was on some video about casual games, but the point is, someone said that the Switch, the ENTIRE console, was for casuals only, and I quote, "cutesy Zelda stuff", showing they've haven't even seen anything or played it at all past the fricking art style. But yeah, it's mostly PlayStation.
@GilbertXI Heh. Well there's going to be that element of "teh [email protected]" that want to write off Nintendo as "kiddie" based on out of date Sega marketing, and the PC Master Race-rs who think all console is kiddie. But yeah, generally Switch appears to be largely an adult demographic, aimed originally at an adult demographic, is a popular PC companion console - and certainly XB has been closely tied to Switch, though I doubt there's particularly substantial console ownership crossover there of note. But yeah, there's a massive insecure element in the PS world. I've said it before, but PS is like Undertale and Smash - the fans are the thing that makes you want to hate it. A very closed minded, defensive bunch, broadly speaking.
Does this one have 2 players couch coop? Or do you need another switch to play with someone
@NEStalgia as a hardcore PS fan who grew up with PlayStation, yeah, I agree.
@The-Chosen-one yes that is one of the things being added to this version
Thats great news, havent played this one before so will buy it. Thanks.
@Brady1138 That doesn’t work anymore?! Thar was a super useful tactic...
I really love the Pikmin series and do feel a bit hard done by with this one. I have it on the shelf for my WiiU, doesn’t make sense to pay again.
I’d rather like a 4th please
I LOVED this game when I played it on Wii U, which was actually 7 years ago... wow! Where has the time gone.
It's a very special game. One of the best I've ever played. It's so unique. The Switch port is very well done, too. The gyro pointer controls feel fantastic, just like the Wiimote did, and the new lock on makes handheld play without gyro pointer turned on actually viable.
@link3710 Which in your opinion is the best? I've been wanting to try one, but I don't really have much spare change.
Played the demo. Sold on the 30th of October! Xxx
@TeamRocket47 I'd say start with the Pikmin 3 demo. Pikmin 3 is the game best suited for newcomers, with a lot of QoL fixes and the easiest difficulty (though the Deluxe version has harder difficulty modes added in) and some pretty fun multiplayer as well.
Pikmin 2 is probably the most endlessly replayable of the 3? Unlike the others, there's no fixed end really. Instead, the game is endlessly explorable. But it's also basically designed assuming you've played 1 beforehand (or 3 covers the same material).
The original Pikmin is definitely fun, and well worth it. But it also is rather unforgiving, and the slimmest of the three in terms of content.
Also, Pikmin 1&2 are best played on the Wii or Wii U (they aren't on Switch) as motion-controlled aiming is wonderful for these games, but I don't know if you have those systems. If you do, all three games are $20 on the Wii U eshop, whereas Pikmin 3 Deluxe will be $60 at launch.
@JLPick yeah, as tempted as I am to get this, $60 for what sounds like limited content and up grades sounds steep, unless they added 1&2. Will probably go with NFS at the lower price and for me fresh content.
@BlubberWhale ...and their hardware isn't made of Nintendium anymore either.
@link3710 I'll get the 3 demo, then maybe if I like it, I'll grab it on my Wii U.
Good to hear. I plan on grabbing this around Black Friday for myself. This and Age of Calamity are my Xmas presents to myself this year.
Another WiiU port... Nintendo is getting too lazy.
@Pikman Yeah it just controls the camera now
Got it on the Wii U, Still wanted to play the demo because I was considering buying it again for the Switch but I'll probably wait till its much cheaper unless they release a patch addressing the jaggies on every surface it looks like an old game and isn't worth the price imho.
Pikmin 3 was one of my favorite Wii U games, and it will be one of my favorite Switch games.
@TheFox : I can look past third party developers as they usually don't bother implementing console-specific features at the best of times, but it's really annoying when Nintendo themselves so frequently dance around the capabilities of their own hardware.
After the New 3DS systems launched, almost none of their new games took advantage of the extra juice in the console. Fire Emblem and Pokémon games were still subject to crappy frame rates, for example (and lack of 3D in the latter).
The lack of motion/touch screen support has also been really annoying at times as so many games would benefit with alternate control schemes. By no means should they be the default (nor can they be considering the various set-ups that the Switch allows), but the option should at least be implemented.
I already tried the demo and am now hooked, can't wait to the full release. I always wanted to play just a little more, ended up playing for 2 hours.
@ecarrilho Oh you poor soul, it must be hard to be coerced into buying games
@Ventilator Hahahahahaha. The Wii U is the most complete Nintendo console to date, and the Switch and Wii are the company's worst? Ok. I can appreciate an elaborate trolling effort.
@Andy_Witmyer Hahahahahaha. The Wii U is the most complete Nintendo console to date, and the Switch and Wii are the company's worst? Ok. I can appreciate an elaborate trolling effort.
Try to think like a consumer instead of a board member. From a consumer point of view, sales aren't the most important consideration.
@JBCurly05 I already tried the demo and am now hooked, can't wait to the full release. I always wanted to play just a little more, ended up playing for 2 hours.
I played the full release 7 years ago. You don't have to wait, you can play it now.
@Crono1973 I know that but I don't have a Wii U
If you prefer another port instead a new Pikmin game, ok.
@1UP_MARIO i am one of those three too! Really fun game and worth a double dip for me.
@ecarrilho Nah I'm good
@MS7000 It would make more sense to port GameCube games like 1080 Avalanche, F-Zero, Wave Race etc. and add Widescreen support.
Wii were not much more than a GameCube with motion controls. Wii used 7 year old hardware at launch and had same low resolution as GameCube Games from year 2000. Nintendo did not do any effort at all on Wii.
Without Wii Sports, the console would flop harder than Wii U.
If I play through the demo, can I unlock the hardcore mode in a new save file, or would I need to continue on the save file I from there? I played the 3rd game, but wanted to start a new game fresh in hard mode, including the starting area.
@electrolite77 Better graphics?
I bought the original back on release in 2013 but lost interest when Rayman Legends came out and completely abandoned it when Super Mario 3D World came along. I was going to wait until the Switch version was on sale like Captain Toad did but this demo has me hooked. I might have to dig out my Wii U or pay full price 🙈. My wife isn't a gamer so old consoles reappearing never goes down well 😂
Yeah I played most of the original on that Godawful Wii U Gamepad screen. This will be much better.
It’s not an ‘either or’ choice. One takes a lot more time and money to develop than the other.
It did have Wii Sports though. And even then it wouldn’t have failed as badly as Wii U. That’s barely possible.
This game just might wean my youngest from roblox. Full price is too much for the effort, but not for getting rid of roblox.
No it isn’t. Not when asking for a new game over a Port.
Sigh. The irony. I was replying to a post by
@ecarrilho. That’s why their name is in my Post. That’s your clue that there’s more to read.
It’s a post that says “If you prefer another port instead a new Pikmin game, ok.”
I replied “It’s not an ‘either or’ choice. One takes a lot more time and money to develop than the other.” Because it’s true.
You then put “ Yet it all costs the same, 60 bucks, and that's the issue.” When that isn’t the issue under discussion at all.
Might want to avail yourself of what we call context before you start accusing others of not reading.
Yeah your best bit is to leave it there, definitely 😀
@electrolite77 Kind of funny your post went missing.... Confirmation, it would seem
So downloaded the demo being pretty excited about it, having enjoyed the original on Wii U massively.
But when I try to play, my controller is not working properly within the game. When moving forwards the stick doesn't react and the character just stops in spot. I can move sideways and backwards freely by just moving the stick that way, but when it comes to going forward, I have to press on the stick to "click it" for the character to move forward. Anyone experienced similar issue or have any advice on what might be going on?
I tested the controllers outside of the game and going forward works fine in other games.
@TeamRocket47 ohh boy, dont judge pikmin off of that, its a completely different type of game lol
@1UP_MARIO I must be one of the other three. nice knowing I'm not the only one
I never got to play any Pikmin game before. So when I downloaded the demo and played all through it, I could finally understand the core concept behind the Pikmin games. They've got an unique genre on it.
Maybe I will get it some day, but first I need to agree with the price. I am now hopeful of playing more Pikmin games in the future, including the fourth entry which I hope comes out of the dark one day
'As the Switch continues to receive ports of Wii U games, the number of true exclusives on Nintendo's previous console is starting to dwindle.'
The number of true exclusives on the Switch is probably the lower than what the Wii U received.
@electrolite77 Oh OK, that’s true. But it’s the same 720p game on the TV right? You had a TV option on the original, I assume. Anyway, downloaded the demo last night, but still haven’t got a chance to try it.
Yeah I think it’s the same Resolution. Wouldn’t be surprised to see it get a bit of a bump in the final release but I think it’s the same for now. Great game though, well worth a go.
@electrolite77 Yep, got a chance to play it for a couple minutes. Definitely 720p, and I would be SHOCKED if there were any improvements ever to it on the Switch, maybe slightly less shocked if a Switch Pro comes out and it works slightly better on that.
Anyway, I answered my other question... took me a bit to find it, but you can indeed reverse the camera rotation (x-axis)!!! I’m so happy! I finally get to experience a Pikmin game! (Always meant to get around to it on GameCube, but never did.) For a few minutes I thought I was gonna have to pass on this. (Tired of supporting games with no decent control customization.)
I was thinking back to Mario Odyssey which I seem to remember getting a bump between the Preview code and final release. May be imagining that though. And it could be the Switch CPU isn’t very good with this, or that Nintendo can’t be bothered.
Either way, glad you found the option you wanted and hope you enjoy it. Lack of control options seems to have become a thing with Nintendo recently which is baffling and irritating.
@electrolite77 Hey I appreciate your optimism! Here’s hoping Nintendo gives this game a little love over the next year or so.
(And yeah, I noticed the same thing... pretty lame. Now I’m nervous about every release... thankfully I don’t think 3D World even has camera rotation to worry about... right?)
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