
In the years since Switch first launched, we've seen some remarkable ports of games we really didn't expect to see running on the handheld's mobile chipset, let alone running well. Getting cutting-edge cross-platform games on Switch requires hard work and real skill, and with exceptional examples like Witcher 3, Ori and the Will of the Wisps, and Hellblade: Senua's Sacrifice, it's tempting to think that absolutely anything is possible with enough budget and bandwidth to get the work done.
However, the reality of the situation for many developers is that, while Switch is an ideal 21st century video game delivery device, bleeding-edge console tech that’s affordable to the average consumer will always come in packages far larger than Nintendo’s hybrid console. We’ve all joked about the incredible dimensions of Microsoft and Sony’s new systems, but devs riding the next-gen wave are being pulled in different directions when it comes to supporting Switch; for smaller companies working on big projects, it's usually a case of either/or. Scalable game engines can only do so much to bridge the ever-widening power divide between Nintendo's console and the other platforms.
Yesterday's excitement around the surprise release of Remedy's Control: Ultimate Edition was tempered for some by that addendum on the title: "Cloud Version". It's the first Switch game to be delivered this way in the West, although Japan has enjoyed Cloud Editions of both Ubisoft's Assassin’s Creed: Odyssey and Capcom's Resident Evil 7 (incidentally, both powered by the same cloud gaming tech from specialist company Ubitus). Sega has also used cloud tech to power Switch versions of its Phantasy Star series in that region.
Control was one of the games we hoped to see come to Switch at the start of the year, although at the time we realised it was a little pie-in-the-sky. If you'll permit us to quote ourselves discussing the chances of seeing the game on Switch:
We'd say that the biggest obstacle to a Switch port of Control is a technical one. If you're lucky enough to have a mighty PC rig, that version supports fancy-pants ray tracing and looks exceptionally lovely. On the other home consoles though, performance was less than solid at launch [...] it seems unlikely that the time, energy and resources exist to bring Control to Switch at the moment. Still, we'd love to be wrong.
Thankfully, we were wrong — well, kinda. The Switch version runs remotely with gameplay streamed to your Switch just as Assassin's Creed: Odyssey and Resident Evil 7 did in Japan, with all the benefits and limitations that entails.
Regardless of their individual successes or failures to date, platforms like Google’s Stadia, Microsoft’s xCloud and Amazon’s Luna illustrate — when they work well — the convenience cloud gaming can offer if you don't own the hardware to run a particular game. It would be lovely to have all the consoles under your TV, but that’s unrealistic for many gamers. Are cloud versions the optimum way to play these games? No, but convenience is a potent selling point, possibly enough to offset a modicum of lag or image quality issues for the curious gamer.
Putting aside for the moment those issues around latency and performance, there are other plus points to having your Switch function as a mere receiver and display. Hardware-heavy visual effects including ray-tracing and higher quality textures become possible (Remedy states that Switch players can choose between "Enhanced Graphics mode at 30fps with ray tracing on or Enhanced Performance mode at 60fps with ray tracing off"). There are also no updates or patches to download – no massive downloads of any sort, actually; Control’s ‘wrapper’ app comes in at a mercifully tiny 98MB.

It's also free to download said wrapper and check that your internet is up to the job of streaming the game. This necessary pre-purchase connection test seems to be well-implemented and gives you a ten minute taster to check you're not wasting your money.
Cloud versions are also good for development teams and publishers. The ability to stream a quality version of your game to players without the huge workload associated with a full port may make bringing a title to Switch financially viable where it was previously 'impossible'. Not having to code and optimise a port 'to the metal' makes for far fewer headaches and, potentially, faster, 'better' results.
companies like Remedy and IO Interactive are far from huge. They're talented, respected developers, but that doesn't mean they have the bandwidth and budget to retrofit games onto a lower-spec platform
It's also worth remembering that companies like Remedy and IO Interactive are far from huge. They're talented, respected developers, but that doesn't mean they have the bandwidth and budget to retrofit games onto a lower-spec platform. The ability to stream the game may well make the difference between the game coming to Switch or not.
For gamers with multiple consoles, it's easy to focus purely on the negatives and scoff at these Cloud offerings, and it's certain that the negatives are many. The need for a reliably stable internet connection tethers almost everyone to their home network (ideally a wired connection through your Switch dock), and there are populated areas of the world which will find themselves dead out of luck when it comes to cloud gaming: they simply don't yet have the infrastructure in place to make it work. Data caps are another obvious barrier to entry depending on your location, data plan and provider. And if you're lucky enough to also have an Xbox and/or PlayStation in your home entertainment cabinet, you’re losing more than you gain by playing on the cloud version on Switch, be it in performance or price.
Firing up the eShop last night, the actual price of the game wasn't shown — the download was labelled as 'free', although after playing the game for a couple of minutes, the option to purchase reveals itself: access to Control on Switch costs $39.99, with 'access' being a key word.

It’s a familiar old chestnut — the age-old concern over ownership and physical versus digital — and while it's worth remembering that you're technically only ever purchasing a licence to play a game regardless of how that data is delivered to your console, that fact remains that if you've got the data stored locally on cart or card, your ability to play a single-player game offline can't be revoked when the servers go down or the company goes bust. When every bit and byte of the game is stored and processed on remote servers, though, you're constantly relying on a third party to not revoke 'access' to the game. Preservationists are quite rightly alarmed by the prospect of cloud gaming — how can you save something you never really had in the first place?
Want more negatives? Servers can go down, and even when they're purring and running thousands of instances of the game quite happily, those servers have a capacity that is not unlimited — a capacity that became all too apparent to some players on Control's launch day:
So, there are plenty of drawbacks to cloud gaming on Switch and elsewhere right now, but there's also incredible potential, especially as slow and steady improvements come over time. Over the coming years, connection issues we routinely encounter today could be mitigated almost entirely by 5G mobile connections. In a couple of hardware iteration’s time, Nintendo could choose to integrate 5G into its console, removing the Wi-Fi router middleman and reducing latency.
There’s also the potential for further integration between local and cloud gaming, as highlighted by analyst Daniel Ahmad in a series of tweets: the option to stream games or demos while they download before switching to the local version, for example, or quickly switching between devices (Switch and Switch Lite, perhaps). It's certainly not all doom and gloom for gaming as we know it: there are some exciting possibilities. No, cloud delivery is never going to beat the responsiveness of having the game running on a box under your TV, but it’ll work well enough for enough people to be a viable alternative.
No, cloud delivery is never going to beat the responsiveness of having the game running on a box under your TV, but it’ll work well enough for enough people to be a viable alternative.
Still, there are questions that need addressing, and you certainly shouldn’t jump into these games expecting a local-style experience – it will feel different. There’s also a concern that this becomes the go-to method of putting out a Switch version; a quick and easy replacement employed even by companies with the resources for a full port. Until the tech gets to a point where the discerning player can’t tell the difference between a game running locally or remotely – and we’re many years away from that scenario – this solution will hopefully remain the last resort.
Worries over revoked access and disappearing content are perhaps more pressing, though. Companies like Microsoft can boldly proclaim that your content will still be around decades from now, although who can say what the future holds? Legislature that ensures content must be hosted by somebody in the event of a company’s dissolution might be a way to ensure ongoing availability down the road, but that's a long way off.
Ultimately, everything’s a trade-off, wherever and however you play your video games, retro or modern; be it one of access, fidelity, cost or convenience. These experiments with alternative delivery models on Switch will result in bumpy experiences for many – and you’re sure to see them documented across social media. However, the plain fact is that Control is now available to play on Nintendo Switch; Hitman 3 will be playable on Switch. If cloud delivery is the only viable way for developers to get their game on the platform, would we rather not have access at all? Of course not. With rumours that Resident Evil 3 may be Switch-bound via the cloud, it would be churlish to say “no thanks, Capcom – back to the drawing board with you and give us the port we’re entitled to!”
If it's a choice between 'this, or nothing', we're happy to give the cloud a go — we just sincerely hope the teams who are able to produce native Switch versions continue to do so.
Comments 138
I love cloud gaming and I want more of it, if also like traditional stuff to be maintained too. That's about all I have to say really.
The main reason I like Shadow PC is because it just gives you a streaming PC to play games you already own.
Xbox gamepass let's you stream games and you can buy them too. What we have now on Switch is just full streaming so far and that's not exactly what I'm looking for. It's still nice though, I just don't want them to do this and then say "why bother making a switch version?". I STILL want that option.
We're not technologically capable right now of supporting cloud across the board, but I feel like for the sake of AAA support on Switch, especially since I highly doubt the rumored Switch revision will be much of a step up spec wise, I think this might potentially be the only option left for a lot of games.
I don't see a future where cloud gaming becomes the norm as opposed to something that compliments traditional physical hardware and discs & cartridges, seeing as how Microsoft and Sony remain committed to the demand for such media in their next gen systems and probably will continue to adhere to those concerns for the foreseeable future, but the advent of this development has really opened the door for a lot of games that were previously seen as technically impossible to port before, like Final Fantasy XV, the full fat RE Engine games or Kingdom Hearts III. I'd say even though I'm not personally going to play any of these cloud releases seeing as how I own other platforms I'd much rather play these games on, I am open to it being an avenue for people who only own Switches to be exposed to the content they would've otherwise completely missed out on from other platforms.
But for future reference however, I would prefer if Nintendo actually started making consoles that weren't underpowered or compromised just so native ports can actually be a more common fixture on their consoles. I still think these methods are far from ideal for experiencing AAA content compared to just buying a PlayStation, Xbox or PC
I'm glad they're open to cloud Switch games in the west finally. From my own personal test on my Google Fiber Wi-Fi, the camera controls seemed a little too fiddly here and there (I would stop moving the camera but it would continue moving an extra half a second). Other than this minor issue I'm excited to see what other games could end up on this service.
I wish the trial version for control was a bit longer. When I played it I didn't actually have any issues but nothing notable happened so I couldn't really gauge my interest in it.
I tried to play control on graphics mode and it was completely unplayable.
I have 60Mbps fibre
Native Ports are better, but cloud gaming on switch ain't a bad idea, especially since most people can use Hotspots on their phone for cloud gaming. I just hope that Nintendo makes a streaming service with all these Cloud games included.
No thanks. I'm sure some people will get good mileage out of cloud gaming but it's not for me and I am certain there will always be a market for buying a game that you actually own and can play off the grid. I do watch Netflix but I will always want to own a copy of my favourite films whether that is DVD or Blu-Ray or whatever.
I've tried Control twice. Last night on graphics mode, sat about eight foot from the router. Ran fine, clear with only a tiny bit of occasional stutter (camera control was way too sensitive though!)
Tonight using performance mode, sat in the same place... it was horrendous, pixelated and blocky, like watching a VHS tape. Couldn't make out a thing when using melee attack.
And this is a shame. I've no objections to cloud games, especially if we get games the Switch normally couldn't run (and I would have bought Control) but there is just no point if they run so badly they are unplayable on my Wi-Fi.
Can't help but wonder if the Switch is up to this - I learned long ago not to even attempt to watch videos on the eshop.
My worry is it's going to create two tiers of Switch gamers, those who can get the big new games on cloud and those who can't, who get left behind.
What happens down the road when these clouds close down, etc? Do you lose access to your purchases?
I must have tried the Control cloud version just before everyone else did, I was able to start a session right away and didn't have to wait.
I noticed a couple frame drops while playing, but the responsiveness was top notch for me. This was on wifi at home with a 25 Mbps speed. If it performs as well as it did for me, and improves, I think it will be a viable option for those with no other way of playing.
I currently have Control on PC, so I won't be doing the Cloud option with it. But if they provided any sort of rental option for other games (5-10$ for a week, something like that) I'd definitely look into it.
This marks the beginning of the end for owning games, in the future all games will be rented at full price with no care for support.
@Screen I highly doubt it. The way stuff like Game Pass and Amazon's new service are structured is telling me they're going to compliment traditional hardware. Stadia actively tried to use their platform as a way to replace physical hardware with cloud gaming, and it's the one game streaming platform that so far isn't doing as well, presumably as a result of trying to force that transition onto existing players.
Sony and Microsoft's committment to physical game distribution on PS5/Series X is an indication that cloud gaming will never flat out replace traditional consoles and PC.
I had to turn on assist to play this, so I would have preferred motion controls or pre-tuned tuned gameplay for joy-con controls. But Iḿ impressed, worked better than Stadia and the Nvidia service on my old Shield tablet. Iḿ not sold on this, but the quality was good enough that I got unlimited access for this game.
If developers insist on going the route of making games bigger than traditional capacity will allow, then I suppose this is fine. Similar to watching something at the cinema. Play once for the experience, then move on. I don't think that experience is worth 40 quid if you can't 'keep' it. So streamed games should really be much cheaper I think.
As long as we still get traditional games made for hardware physically, I'm ok with this. As long as it becomes another facet of the industry as opposed to it's standard.
The performance version ran well.
I was actually pretty impressed with the gameplay I experienced in my Control trial last night. You could have been fooled that it was running natively.
The issue was with the audio. There was a painful lag in audio effects from the gameplay. I wonder if it's my data speed? I only have 100mbps.
@TheFrenchiestFry
i do hope that in the case of the switch that cloud gaming doesnt mean devs would be more likely to offer a cloud version rather than port a game that would otherwise be possible to port to the system.
as it is the games which are cloud based are ones which otherwise wouldnt have made it to the system which to me is fine since it means they are available to play on the system but there are other consoles/pc where you can purchase them.
while i understand porting can be difficult i would often be happy to forego the more flashy bigger console versions for a version i could play natively on the switch without needing to worry about internet. and there are devs who have worked wonders with the system and i applaud them.
I have no issues with this, it could be the future, although of course it if is then why have a Switch at all.
If I could play cross-platform, on Switch, iPad, even Android, I'd pay for that. Switch-only cloud gaming seems a little.... restrictive. But if it means we get games we had no chance of ever playing on a Nintendo console, then great. If it means we stop getting real ports and get lazy cloud titles shovelled our way, then I say a big Booooo right now.
And of course, you can't play it on the train or the bus.
I don’t mind the concept at all. If we can get more games on Switch, especially big AAA stuff as we move into the next generation of the other consoles, that’s fantastic. Also, they take up like no memory, which is good.
I do hope, though, that developers don’t get lazy and start doing this for EVERY game. It should be reserved for only the games that are the hardest to port.
As far as these being “rentals” goes? Bah. I don’t need to own every game I ever play until the end of time. Plus, lots of games “go away”’ when the server goes down (like, online multiplayer games), this is no different.
I do have some concerns. Pricing doesn’t feel quite right. The internet requirement does make this kinda pointless for people who own other consoles, if you’re gonna be tied to your home connection anyway (unless you really like playing in bed or something)-some sort of data package for Switch would be nice. And like I said, I wouldn’t want this to take the place of actual ports when it doesn’t have to. But yeah, I’m on board.
I wonder if there’s a way that this could go along with some ports. Like what if you bought a port of say, Doom Eternal to play on the go, but could pull up the cloud version to play when you’re docked? That could be neat.
Also, forgive my ignorance, I have no idea how stuff works. Is there any reason online games couldn’t be handled this way? I’d be so down for playing a cloud version of Star Wars Squadrons on my Switch, since that’s where I have my online subscription. Plus, that game will be pretty much worthless when the server goes down anyway, so why not?
@Mgalens I don't think these developers would even try to offer cloud versions without at least trying to look into the possibility of getting the game to run natively. Case in point Square was actually trying to get the main FFXV running on Switch but found the game was still too demanding for the hardware even after converting the assets to work in Unreal Engine 4 after the Luminous Engine. That's why Switch got Pocket Edition as its compromise instead.
If you can get Minesweeper on cloud, count me in! Pretty sure my 3.5mbps download speed will be fine for that
I like that 3rd parties are considering the option. For those that are not good at optimization or have to contract another company to switch port this may give 3rd parties a way to still put their games on Switch with less impact on their ROI. This is merely another avenue, but one that may lessen the excuses that 3rd parties give for not putting games on Switch and it may allow for more same day releases if they decide to go with the cloud option early. Not every dev is going to choose to do this for a number of reasons but more options are good.
Plus that allows Nintendo to maintain their low cost sell at profit model for systems. I don’t want Nintendo to take losses on systems sold because they will then cut back in other areas for little return. Even if the wiiu or Switch had been on the same level as the current competition there is the fact that few consumers buy on specs (even when they say they do) they buy based on brand and what their friends are playing. Nintendo has a certain perception among some consumers (I don’t understand that but I know it is a thing) and even if they threw money into specs the consumers will still feel the same and 3rd parties that believe there is a certain type Nintendo audience will behave the same. So at the end of the day Nintendo would bleed money for no reason and then innovation like making a hybrid system would not be leveraged.
Nintendo needs to have the freedom to make the hardware they want (within their budget ) and at this point all Nintendo can do is give 3rd parties as many options to bring games over if they so choose. Cloud versions of games is such an option.
Either Control and Hitman 3 doesn't come to Switch at all or it comes via cloud streaming.
Of course native ports are better than cloud-streamed games, but when given the two aforementioned choices, I prefer the latter.
@Slowdive Honestly surprised you haven't moved on already since they've been taking the "specs don't matter" approach since the Wii for three straight generations lmao
I've enjoyed some cloud gaming but honestly enjoy native games. Sadly can't take this away with me is the only draw back. Cost of a physical or digital game as well. Will be getting Control Ultimate on Xbox for less than this (might have bought for £15-£20.)
If the future is for every bit of gaming to be done via the cloud I will probably just become a retro gamer, although I do enjoy PS Now I don't want the streaming aspect of that to be the future of gaming, streaming makes sense for tv shows and movies but for me personally I will pass on streaming the majority of my games.
I just want one system to play when the power goes out. is that too much to ask?
Portable needs to always exist, if I can't get it from Nintendo I'll just buy a GPD WinMax or something.
I understand why Nintendo is doing this. There's a whole new generation of gamer that has grown up on streaming entertainment, with videogames entering the fray. But for me personally, I'm good. Most games you purchase today in physical format, especially on playstation and xbox require an online download and install which is a joke. Then you have some games centered on essentially having an online connection to play ( though to be fair, its usually a check in type of thing and not needed to play. Example is NBA 2k20, which I just disconnect from the 2k servers, and the game plays the best of any 2K in a decade). The cloud stuff is actually just disturbing. So, let's say you pay up. What if the server crashes? What if your internet goes out? What if the company is sold 6 months later, and access is denied? What if it's a licensed game that a company loses the rights to? What if..etc? That's way too many variables.
Btw, I'm not a gamepass fan at all. To me it dilutes the product further. Steam has already done by selling games for a cup of coffee in their attempt to race to the bottom.
Finally, that Direct was great yesterday, but the Control and Hitman cloud versions soured the entire event for me.
If the cost to access a cloud game was less than the cost of buying a physical copy of the game, I may have considered it. I just can’t pay £40 to have nothing physically owned.
I'd much rather a PRO model which is PS4 level powerwise.
I'd much rather have native gaming on physical cartridge or download. However, if it means we get more AAA games that would have otherwise NEVER have come to Switch due to various reasons than give meh a bit of Cloud. However, Switcher 3 has shown what can be done with a bit of will and a bit of love. I hope it doesn't dissuade companies from bringing products like that and instead just going for the cloud option. That is one worry I have.
Also is it fair? Does the UK and individual homes have robust enough internet and wi-fi? Not sure.
I will always prefer certain games physical, mainly my Nintendo game because of nostalgia and building a collection. But I see cloud gaming as an excellent way to play those games I know I will play only once and probably never again, like many story driven games or the like that once you play them there's not much incentive in going back. Seeing how well Control works on Switch in this method just strengthens that feeling, and specially the ability to start playing a demo with just a minimal download, unlike some GamePass games on Xbox where I had to download several GBs only to realize I don't actually like the game (100+ GB for the master chief collection and couldn't stand more than 30 minutes of it).
However, I do think it should be a lot cheaper. $40 is a lot to ask for an access pass. It may be ok for a full digital download that you can theoretically still keep forever on a hard drive like 100+ games I have on my Xbox, but for something that will inevitably be unavailable eventually I think it's a lot to ask. I'd be much more inclined to pay $5 or $10 for a rental period in this scenario. Or better yet, just getting xCloud or a similar model on Switch where you get access to not just one game.
It was a cool demo and it ran wonderfully on my home Wifi. But, it's still not something I would pay to use.
Here's the RealStory not told.
1. Someone must pay a ISP to have internet
2. Subscribe to cloud services aka Nintendo Membership for cloud access or that Game Cloud provider to get access.
3. Must be reliable not dropped or Lags
4. Whom is paying for this?
a. ISP
b. Cloud subscription
c. Stable constant connections 24/7
d. No Data caps
So this isn't just Cloud but whom has to pay to play on Cloud Aka Servers Farms (original name of this services).
As long as the internet isn't treated as an essential utility like water and heat/gas in America, ISPs will never be bothered to upgrade their lines sufficiently enough to make cloud gaming feasible here. It wouldn't surprise me if some rural areas still have to cope with dish-based service or — gulp — dial-up. My apartment complex only got fiber a year or so ago, and it's through AT&T of all companies.
@Sabrewing My apartment complex only got fiber a year or so ago, and it's through AT&T of all companies.
Even then that's only one side of the connection it has to be from where it starts to your side to insure stable 24/7 stability without lags.
I'm totally fine with this way of bringing games to the Switch that would otherwise be a pipe dream.
I'm not particularly interested in streaming games on the Switch myself, but the more ways to play games on the Switch, the better
I just hope it doesn't make too many dev from making native games/ports.
After-all the Switch is a portable console with the intention that you can game anywhere. Cloud gaming is anywhere there is a decent WIFI that you have permission to steam on.
It's not very flexible, which is what the Switch is meant to be.
Also - if anyone takes 'my game away' when the servers are taken offline or whatever – it's tantamount to stealing our games – something Apple and Android have been guilty of for years although I'm sure the small-print exempts them.
@Slowdive I agree with you about saying "No" to complete corporate ownership, but you must note that a LOT of modern games require you to sign (or agree to) some type of EULA and in most of those it notes that the company itself has the right to take back "their game"(in essence)... this is even present on many disc/cart based titles cough All EA titles today cough
So the real issue is how do we, as the consumers, get viable ownership of a title that we purchase - or believe that we have purchased? As it currently stands we are all just putting quarters in an arcade cabinet that resides in our homes, we get to play the game, but just like in an arcade it still doesn't truly belong to you.
Kinda disappointing and brings in a large amount of politics and consumer rights issues, but nobody seems to be listening or thinking of it in that manner. As long as the corporate beast is fed and we pay our dues, we can play as long as we like.
@SwitchForce on top of that you have to take into account distance to the cloud server. And jump points in between. You can have a super fast download with a second of overhead lag for the packets and never know it.
There is a reason most online games use predictive rendering now where it estimates the next frame if it doesn't get data points and then makes up the difference later. Can't exactly do that with an entire screen. I agree it's super complicated
@Unit_DTH some type of EULA and in most of those it notes that the company itself has the right to take back "their game"(in essence)... this is even present on many disc/cart based titles
That is more related to Digital purchases how are they going to track down Physical games resold and sent somewhere else. That would be cost prohibited to them but Digital is a easy as let's delete from the Servers and poof gone and what are you going to do.
And to Digital vs Physical rights in EULA - here's a video I myself find educational about this. I post this one because it best examples this myth about Digital vs Physical.
Digital Distribution Vs Physical Media and True Ownership
https://www.youtube.com/watch?v=kdsWQGAlopk
I don't mind having the option. That said, I don't see myself spending money on these cloud versions. If it were a service with multiple games then I could see myself at least giving it a go but the way it is now, absolutely not. I'd rather spend the money to buy a console/PC that can run those games natively.
I tried the demo to see how it performs with my connection. It was about what I expected. The only internet access I have is through my phone because I don't have a need for anything else. Speedtest gives me 28ms ping, 50 up and 50 down on my laptop. The cutscenes ran mostly without hiccups but the gameplay wasn't smooth enough. Location also plays a big part and I doubt they have any servers nearby.
What I gather from quite a few people here is "it doesn't work or suit me personally, so it shouldn't be offered at all to those who can".
Personally, I won't go this route on Switch as I can just grab these on Steam. But, if it works for people who don't want another console/PC and they have the internet to do it with, then fantastic. More options for more games for more people.
I managed to play it this morning in the performance mode, and it was far more responsive than I was expecting. It almost felt like it was running on my Switch, and my internet is only like 35 Mb. Even so, I still prefer actually having a game on my system as opposed to streaming it.
@SwitchForce Thanks for sharing the video! A good explanation video. This is something I learned while developing a few years back. It is a despicable practice and it is leaking over into the "physical" versions of games as well, due in no small part to the need for a day one patch or perpetual updates... this is how they enforce their EULA with physical titles.
Maybe it's more to do with the game itself but I don't panning the camera makes things very blurry on screen
It's a tight rope between otherwise not possible games and ownership.
For the people that like and defend cloud gaming, they can't defend against companies taking down games from the server after paying 40 to more 100 for a game you don't even own. It's seem google stadia won't answer that question or any other company. If you pay for dlc on that cloud game and they decide to take your game off the server after 2 years then you lose money and no game to show for it. At least when you own a physical or digital game you still can play it and come back to the game 10 years later. Lol. That's one of the main problems I have with cloud gaming along with the whole world doesn't have 5g yet. I definitely don't. I think it's too early. I am physically and digital(if I have to) only. The only game I play on a server completely would be fortnite which I am trying to get away from. Lol
@thiz I think it’s less about these specific games being in the cloud and more about the future of the cloud. PS4 and Xbox One are already more powerful than the Switch. Now with PS5 and Series X, the gap in power widens. Can we now expect nearly every third party game on a Switch to be in reliance with an internet connection just so it can catch up? Especially since a big draw in the Switch is being able to play it on the go, I think it’s fair to be concerned over the future of the Switch being a machine that has to have a reliable internet connection to play the latest games.
3rd parties going this route for Switch just means I'd prioritize buying 3rd party games on Xbox.
The pandemic massively reducing the amount of time I play games in handheld mode (I pretty much only play on the TV nowadays) has already started to make me consider this but gyro controls is still a big reason to go for Switch version (Microsoft and Sony consider it a useless gimmick).
But cloud versions is too far, I'd much rather have a native Xbox version without gyro controls than a cloud Switch version with gyro controls.
@Riku3456 that isnt necessarily the case. Look at Destiny 2, if you got on before it went f2p and had paid for the game and all of the DLC - the original campaign and first season pass content (along with the planets) is becoming unplayable when Beyond Light drops next month. They are literally removing that content from the game and it doesn't matter if you own the disc or digital version, you cant access it anymore.
Control plays like a dream on my Switch. More of these cloud AAA games please.
Phantasy star 2 online
@graysoncharles But that’s just not true. Switch fans aren’t like that at all. We celebrate big titles like Doom, The Witcher 3, and Hellblade coming to the Switch. We love Breath of the Wild even though it isn’t 1080p. The eShop thrives with its digital only offerings. I have no idea where you got your ideas from. Sure, Nintendo could implement 5G but it’s still extremely new and nobody would want to pay monthly for a data plan as seen from the PS Vita. The normal Switch doesn’t even have a web browser and now you expect Nintendo to give us 5G? Also, 4G came out in late 2009 but the PS VITA in 2012 was still implementing 3G in its 3G variants. I’m highly doubtful that 5G would be put into a Switch Pro also in a sense of how new it is. And yet, as we’ve seen, it still doesn’t factor in queue waiting times for servers as they have limited capacity, the inevitability of the servers getting shut down, and the millions who own a Switch or Switch Lite which 100% has no 5G capabilities.
This is why the switch is a joke of a console
I don't like cloud game at all but I won't say that it shouldn't exist.
If you are paying for the game and it is cloud based (like the switch) then I will say hell no this is what I don't want cloud gaming too be.
Now if you buy native port of the game and also offered a cloud version which runs off a pc (either free or a small extra fee) then sure that I am fine with as you still have the game (while may not look or run as good) you will still have the game.
Where I am fine with cloud game also is a services model. Pay €10 - €15 a month and have access too all these cloud based games then I am ok with that as you are not paying for the games you are paying too rent these games.
I'll try some day. But what I really want is be able to streaming from my PC to my switch.
Cloud just is not a good idea at any point
You will have no game that you own your giving up your rights for that
Internet is down there will be no game to play
It's bad enough we don't have most games and cart as it is
This is just a bad way to play games!!
You just don't get the same quality you get now.
I have played to many games in the past on the cloud that are just badly made games.
I tried it. The demo for Control was a joke. Nothing happened, there was no gameplay at all.
It worked just fine though. I don't really like the idea of it, but it worked. Maybe if a game I really want comes out I'll think about buying it. Maybe.
Personally I'm not interested in having Google, Amazon, etc. control yet another aspect of our lives. IMO they need to be broken up anyway.
For Switch Cloud gaming is a great solution, as going into next gen the current model isn't getting anywhere near running new games. I tried Control and it worked really well, I'd prefer native but clearly that isn't an option and the ray traced visuals were really nice. The obvious issue is having and maintaining that Internet connection or the game is worthless
@graysoncharles Nobody bought the 3G variant for the PS Vita. For one thing, The PS Vita was advertised as a brand new device but it used out dated technology. The Switch Pro using 4G connection in the midst of 5G just makes the console seem outdated at launch. Also, the 3G Vita required monthly payments for data plans and service fees. Having the Switch Pro equipped with 4G means you’d have to pay money for it on a consistent basis. The Switch right now doesn’t even have an official implementation of a web browser and now you expect there to be 5G or 4G in the next model?? An even bigger thing to consider is that the PS Vita gave you an option. There was a 3G model and a Wi-Fi only model. Unless Nintendo forced every owner of a Switch Pro to pay monthly data plans, they’d have to divide their production of Switch Pros to even allow the option in the first place. My point is that having 5G or frankly even 4G connections installed into the next Switch is highly unlikely. It’s more expensive upfront, requires data plans, would most likely use outdated technology, and has been deemed a failure by Sony.
@AmericanAf SAID
"This is why the switch is a joke of a console"
A joke that 70.000.000 people have bought it so far and where this X-mas will still sell more than the new Xbox and PS.
@ChaosBadger777 it usually is the case. There are millions of games now or being made and if we go completely on cloud only, there can only be so much one company can support. Like mobile games. These cloud games will get taken down eventually. That's why I won't pay for cloud games because I can't play the games I like as much as I want. I don't have a stable internet all the time. That's just the way it is. I won't say that it will happen to every game but there are some games like jrpgs that should not be on the cloud at all because they take a while to complete and not everybody can get to every game they play without fear of it being taken down in a couple of years. You are at the complete mercy of the cloud and the game companies that use it.
@JoeyTS people here have a big misconception that not liking something and having an opinion on why it's bad means you don't think others are not allowed to have an opinion too, or enjoy and buy what is available on the marketplace. Reading the comment you are referring to makes it sound like we are protesting outside Nintendo, not sounding off on a message board.
Cloud gaming = RIP dedicated video gaming.
I refuse to embrace Cloud gaming.
That's the future i hate forever.
Keep support dedicated consoles and handhelds without streaming.
#letsgophysical 🤟
I hate cloud too!
No game pass, no clouds, no streaming.
Only pure games digital or physical. No middle solution.
@Cosats only because the lack of a true 3ds successor and the price and the fact parents buy it for their kids. it will never surpass the total sales of the ps4. the switch is a xbox360 port machine that can barely handle games from LAST gen at 30fps 1080p, nothing more nothing less. keep sucking the tit of nintendo mediocrity. they depend on fan boys like you to stay in business.
I do not support cloud gaming. Port the games right, or don’t do it at all.
Cloud gaming is great, I'm warming up to it. But the price of entry should be far cheaper. You're basically renting it. I immediately deleted Control when I saw $39.99
Cloud gaming on the switch is a weird attempt to get money out of people who don't have an alternative platform. I'm afraid it will encourage many devs not to port their games to the Switch if cloud versions sell well, so I am 100% against cloud versions like Control, but I would be perfectly happy with a service like xCloud on Switch
I have literally become the old man shaking his fist at clouds. I don’t like it. I have this marvellous hybrid device, that I can play anywhere, and companies are selling me games I can’t continue on the train or plane. Admittedly, I’m not travelling anywhere right now, but that is the whole USP of the Switch.
I will give the Control demo a go, out of curiosity. But I won’t be buying access for it or Hitman. I have enough games to play without renting another one.
Man do i miss the times when a Nintendo commercial said " now you are playing with POWER!" Whem playing this game makes me want a more powerfull switch asap lol.
5 frames per second 😂
cloud gaming is a joke and a fad. Trying control i had input delay as expected. horrible artifacting and frame drops galore. it u can't run it natively then upgrade the power. but for games like these 3 I could not care less. if they were good titles I'd be a bit more conflicted and persistent at getting them working well but for now control hitman and re3make are not worth trying the demo outside of curiosity of performance. My motto is if Witcher works then make it work. end of story.
My experience playing Batman: Arkham Origins through PS Now has made me skeptical of any cloud-based gaming so long as we don't all share the same broadband specs. The Slade fight was damn near impossible due to the input lag.
@TheFrenchiestFry
I hope so.
"Cloudy with a chance of frame drops"
Absolutely genius
I'm not against cloud gaming but i would never want to buy the games, done Netflix style then yeah fine i'min but only if its a sub where i can then access a ton of games to play.
The Control demo is very impressive. However, I’m not sure if it’s the game or the cloud tech, but I got serious, almost instant motion sickness.
The biggest issue i see people having with this is that they're afraid cloud gaming is here to replace console gaming. It's not. It's here to compliment it. More ways to play is a good thing. There will always be the need for physical hardware but for a large portion of people, they will be happy to go all digital and cloud or at the least partially cloud gaming to compliment console or PC gaming.
Nintendo is giving people who only own a Switch the option to play Control. Some people would seem to prefer this option is taken away from them because cloud gaming is evil. Ridiculous!
I will always preferred to own something physically. However I’m a gamer and I accept that cloud gaming is probably the future and I’m looking forward to trying it. I like physical because over the weekend I sold $400 worth of games so that way I could buy an oculus quest. Can’t do that with digital.
Control is one of my favourite games in the last few years, I loved the story, the setting, and the combat was HELLA FUN, not to mention providing one of the finest moments in gaming full stop.
It was stretching my PS4 slim to breaking point so if they can somehow make it work on Switch, well then I'm impressed!
If this is your only way to play Control, then play Control this way!
As someone who has no interest in the next gen consoles or building a gaming rig, having some of the odd 3rd party games as cloud offerings is pretty sweet.
I enjoyed a great performance without any visibly dropped frame and no lag, using Vodafone cable internet in Germany with Wifi and being less than 100 km away from Frankfurt (the central European internet and server hub). I am a Switch-only gamer, so please more (and lower prices, too).
Cloud gaming is a complete waste of money and tech. What’s the point of buying a game and not owning it entirely? Makes no damn sense. I hope this isn’t the future for Nintendo or other big industry cats; if it is, I will quit gaming entirely after this generation. I love games I can keep and revisit at my leisure, to be denied of that due to a wonky connection or a server error or having content being censored or altered some way or a service being discontinued are scary ideas indeed. This is some Orwellian construct and it frightens me to no end.
I didn't have any problems playing it but I also live in an area where 200mbs is standard.
I just tried Control on the Switch with my quite speedy internet connection and while it was not a pleasure to have to endure choppy sound, the gameplay was fast and smooth enough.
@SterlingEyes bandwith doesn’t say much. Your bandwith should be more than enough. What matters is whether the internet is stable. What’s the position of your router / modem? Is that a high quality one? How are the cables towards your modem/router? Old? And are you playing on wifi or docked with a cable?
For me Control was working flawlessly. I was even able to play it upstairs with my modem being downstairs. Didn’t notice any inputlag when jumping, spinning the camera, shooting. I was awed to be honest.
I honestly wonder whether people in the chat who had a bad experience tried to get their own setup at house as good as possible, or whether they assume everything streaming-related ‘should just work’ without optimizing anything.
I think it’s a great idea to have these games made available especially as it would be impossible otherwise. If the switch is your only option is the switch then it’s a good thing.Personally I’d just buy a copy for another system. Also if it’s a streaming copy I believe it should be cheaper.
I want cyberpunk 2077 streamed on my switch, please make it happen
Not for me. This is essentially a rental and should be priced as such. £3-5 for a week of access would be fair and I might be interested then. Charging full price to play a game this way just ain't right in my opinion.
To me personally this is the best news of the year. That big third party games can finally come to the Nintendo switch and I don't care if it's through Cloud streaming as long as we get the big-name third party games on this system then the Nintendo switch will surely go down in history as one of the best video game consoles in history. I don't care if we don't technically own our games. Because once I beat a game I'm through with it. So I pray that third parties will start putting their games on the Nintendo switch through Cloud streaming
I played for 5 minutes before deleting the game. This is fine if Switch is your only option to play games on. But I would much prefer to play a game like this on PC.
If cloud gaming becomes the norm then I'll move away from mainstream gaming and find alternative sources for my hobby.
I get annoyed enough when Netflix replace shows, especially if I'm not done watching it, If that BS started happening with my games then I'm done with mainstream games.
@Slowdive amen it's ownership or nothing.
A Netflix-style subscription for cloud games might work well - then you’ve got no ownership issues
@Friendly playing on WiFi. Very close to the router - maybe 10 feet away. It’s a fairly decent router (probably 2 years old)
I don’t know exactly what spec it all is but for it to work well for the majority of people you’d expect my setup to be adequate
@Unit_DTH and people still by their BS and become their fanboys. Like the video says you have a BIG "0" Ownership of Digital. Would you rent your CAR forever and have no control over it. And they tell you want you can and can't do with (EULA) or to it or toss you out when they feel like it and anything in it belongs to them aka the Money you gave them. I think most people would say no. Or better still change that and put your House or Apt. If that doesn't change one perspective they are a Sheep to the Slaughter already. As to update all games needs update some more then other example Witcher 3.6 that improve graphics to night and day. So unless the game was so crappolla that in itself would be it death nail.
Movie streaming is one thing even those offer Physical media.
I bought Switch to play games on the go. Not interested in Cloud games on Switch. I play One and PS4 on my tv. I will play this game on PS5, which is replacing my PS4.
Streaming isn't up to snuff. There has to be tons of motion blur and low quality settings to make it work. I tried Steam's streaming while locked up due to the pandemic and it was subpar to unplayable. I was using two PCs that could natively run the games on medium and ultra settings in 1080p, respectively, on a gigabit wired network and it just didn't work well compared to natively running at 1080p. Better compression/decompression techniques may help but not enough to use regularly.
If Nintendo wants to play this game of "we're different and only focus on fun and not performance" it has to commit, otherwise the hardware needs to be upgraded. Currently there isn't a direct upgrade to maintain the Switch form factor.
@Mii_duck your last comment basically summed my issues with cloud gaming in general and not just Switch
@Mii_duck My worry is it's going to create two tiers of Switch gamers, those who can get the big new games on cloud and those who can't, who get left behind.
For this it's not that hard but I can tell you people will turn a blind eye when they see a homeless person begging for money.
Control was so bad for me( my internet is bad) that I deleted it within 10 min. It was unplayable
@spirit_flame it's ownership 100% of the time for me. Imagine if I couldn't sell my motorcycle. It's mine I paid for it I can do what I like with it. Physical forever!!
@0blivion I agree 100%
See? This is why power IS important! to make an idea which translates into your ideal game possible. You think about exclusive games, and you remember how beautiful Bravely Default II is looking... streaming them won't include the same feeling. Now you understand the real meaning of "Play has no Limits" and "Power your Dreams"
Anyway, here are my thoughts. If you want to stream a game to a mobile platform, you have xCloud, Stadia, Gloud, etcetera number of alternatives to stream AAA games on say... Android. Switch? That's about running them to the metal! It's what I think forms part of its main identity and Nintendo should promote that ''seamless''ness of the Switch more to challenge Cloud streaming.
Here's a theory: Even Nintendo has realised the current Switch won't survive the upcoming gaming landscape when it's about the biggest games. There will come a time when the only games it will recieve are digital games and first-party titles.
On the other hand, that's also one of the reasons it's making the rumored Switch Pro, to still make the company relevant in the landscape and to prove something the other mobile platforms can't do: run the biggest and most demanding games on handheld form natively.
That's why it has decided to rely on Cloud streaming, to still give (current-gen) Switch owners a taste of the latest blockbuster, acclaimed games and demonstrate they will still support it for at least three years.
On the other hand, Switch Pro will recieve third-party games as native "exclusives", similar to the "New 3DS exclusive" thing. Of course, it could just recieve these games as complete exclusives, but since Nintendo doesn't seem to want that right now, they're offering standard Switch owners the possibility of playing them.
That was just a theory, but I can't think other ways of Nintendo remaining relevant among third-parties. Besides, don't expect to play something like Metroid Prime 4 on Cloud just because it's becoming too ambitious for the current Switch, think about it :lol:
Also, Nintendo seriously needs to implement 5G on a future Switch, if they want games like Destiny 2 (which is getting new expansions!) to come successfully. Online games could become the perfect killer app for 5G on Switch.
@SwitchForce interestingly enough many ppl do just what you stated about cars, it's called leasing and it is the same type of thing.
@AJDarkstar
Wow, this now feels like a live chat
I wonder if Nintendo will ever allow that. Sony partnered with many companies to implement a 3G service on the PS Vita, they could do that. But tethering your phone? I don't even have a clear idea of how it works. I'll have to look into it.
In the end it is up to the market forces whether cloud gaming takes off or not and I don't really mind if it does. I won't be buying into cloud gaming myself though, I prefer physical. There are plenty of games out there for me to play natively/physically that I have yet to play for many years to come.
If this is the way the Switch gets some of the major AAA titles, so be it. Better than nothing.
Any game whose single player mission is dependent on having an internet connection at all times is not something I'm willing to purchase a license for. To be fair, it has much to do with when I was born. I grew up with physical media and didn't start downloading titles until the Wii days. If I can't have the media in my hands, I want the data on my HD, not in the cloud
@kalosn must be hitting the koolaid rum hard. We the gamers decide what is cloud and streaming and physical. I won't let some unknown people use us as Cash Cows only. You make it sounds like the Switch is in it's death throw and that tells everyone clearly on here your mindset is to disparage the Switch whenever possible. You act as though Switch has no success but from sales and game re-corrects your guessing game here. They found a winning formula and it's not streaming and the games aren't AAA games and they are selling far better then landbased consoles are. So whom are you getting your data from because what being bought and sold clearly don't quite add up on your register. As to 5G that isn't even a industry standard why should Nintendo even use it when it's only beginning phase. I rather use a tested WIFI then untested WIFI screwing up more then helping. People whom talk how about 5G fail to realize it's not a standard yet but porotype still. So until it's a recognized industry standard they should stay far far way from it. As to those people saying to tether your Switch to your mobile data plan better get ready for Sticker Shocker Bill or throttled Web access speeds. Also people forget what hacks have targeted most Clouds so why should you put your data for them to grab. Clouds can be DDOS and go down - there aren't 24/7 constantly so I never trust cloud aka OneDrive or Google Drive those can be taken away and they don't have to tell you. Remember you signed their Agreement not yours to use their Cloud services.
Absolutely NOT!
If this takes off it’ll just make AAA game developers lazy and then quit porting games natively on Switch (even digital versions-which though I prefer physical would appreciate much more than the ‘Cloud’).
I HATE this with the passion of 1000 Suns.
I like a sibscription service like that of google and microsoft. Where I get to play but not own a host of games for a small fee, but I don't want to pay for one game and not know if I can keep playing it because a company decides they do not support it anymore.
Jeez I must be getting old, but it's a 'hell no' from me. I tried it out of curiosity but absolutely not will I be paying for a game that could be shut down at any minute.
The game ran like crap for me. I am UK based and I guess our internet is bad. I pay for fibre, too.
Anyway, it's a worrying trend. I would much rather a 'watered down' native port. Imagine GTA 5 comes out on Switch but it's streamed, eugh. Screw that.
Nintendo, up your game. I hope the next Switch has a higher end SKU (think Xbox Series S / Series X) for better graphics. I'd pay £500 for a Switch that coud run games 60FPS 1080p.
Cloud gaming is the future, excited to see this being implemented
@JoeyTS I guess I'm nobody, then, nice to know.
Cya
Raziel-chan
I think the future will be a hybrid solution between native and cloud - if a good connection is available the local and cloud frame will be merged in order to offer a great experience.
Otherwise just display the local version. We already see steps in such a direction with DLSS - although thats another (offline) technology but also utilizes merging of local and precomputed information.
5G will definitely boost the streaming technologies, but it's a long way to have good coverage
I'm super excited to have this feature, I was hoping that one day the switch will be implementing this in some form. If your internet connection is reliable (with pretty average speed) you will get a nice experience. Also playing handheld is just gorgeous, also it doesn't need as much bandwidth, since the resolution is smaller, making it a perfect fit.
For those (@Moon), who are saying, that they can shut down the servers at any time - we have massive ammounts of multiplayer games, just look at GTA Online, CoD, etc. they could shut down the servers down at anytime too. So whats the point?
The only thing I would like to see is the ability to have my Save-Game transferred.
As Nintendo already partnered with Nvidia for the Switch Hardware they should have just made a deal for Nvidia Now on Switch as it is perfectly capable (as is the old Wii U technically). I am happy with how games stream "if" you have the relevant connection stability and paying a £5 a month sub for it. However I don't like this trend of charging for a full license for the game for use on a service that can be compromised so easily by server traffic. Digital downloads are bad enough by charging the same or more than a physical medium. Charging the same price that is completely reliant on something as inconsistent as the internet in unacceptable in my eyes. I was impressed by cloud Control, it runs much much better than my X1X version (map button still doesn't work) but because the product has already been "tainted" by a piss poor X1X version I'd never double dip after paying £50 for something so broken in the first place.
@FargusPelagius I'm also asking myself why Nintendo and GFN haven't partnered up yet, would be a great deal.
My gut tells me somehow that 505 Games is in some form or antoher related to GFN - spinning up RTX-Servers isn't something you do from one day to another, this is a costly, complicated and serious technology.
@N1v0k No brainer, Nvidia already have the infrastructure and games library (i use N now on a cheap Shield TV and it is acceptable on my current connection), with Nintendo as a partner, they'd storm both Hardware and Software and pretty much rule the gaming markets.
Switch Pro will comes with Wifi 6, linked to your iPhone 12’s 5G and you have a capable cloud streaming game console. Processor doesn’t matter anymore.
@NoTinderLife It will? What source did you find this from? I'd love to see that source the proves Nintendo will be implementing 5G into Switch Pros that will force us to pay monthly data plans on a system that doesn't even have an official web browser!
@Razzy *Almost nobody. The fact that 62 comments were made before this was even brought up is indicative of how few people bought the 3G Vita
@Dpishere
I completely agree with you
Yes I would do the same and go to retro gaming if cloud gaming becomes a thing.
Personally I'm not fussed - I have a gaming PC so I'll play Control on there instead with all the 4k ray traced goodness. I would be curious to know how many Switch owners are in the same boat.
@SwitchForce, an aclaration:
I'm sorry if my words sounded a bit too harsh, I just wanted to make a point in trying to explain why we're also getting Cloud games. I don't want to disparage the Switch, I actually want to defend it the most I can. It's still a healthy console thanks to the amount of upcoming and currently avaliable games (currently mainly). But I'm not sure about the biggest prospect, remember what happened with the Wii U after the current-gen consoles launched? Oh wait, the Switch is actually successful in comparison! That said, I definitely don't want it to be relegated to a nicher console in comparison to the others, that's why I'm hopeful for more surpises on its future.
I'm don't even know that much about 5G, I simply find it to be a ambitious novelty and you know it's easy to be interested in novelties. While Nintendo is considering implementing it, their main obstacle is the cost. But you need to know, I am definitely fond of Nintendo implementing new technologies on their products. It's a talk about the most effective way of using WiFi anywhere, I think.
You seem to oppose Cloud services, and guess what? I too did, and well... kinda do still. Back in 2019, I wanted all the games on Switch to run natively and was completely refusal of streaming games that supposedly couldn't run on Switch.
But right now, while I definitely still want games you truly have posession of, maybe Nintendo thinks otherwise... I'm not completely sure yet, I'll have to wait a bit later to see what's their stance on Cloud streaming. Reading into your other comments tells me there seem to be more complications when using the Cloud. More reasons to prefer native games, then!
Also, could you please tell me how you can use the bold font?
Eh. I'll pass on cloud gaming. Bad enough half my games are downloads. I don't need the full game on someone else's computer.
All cloud services are NOT created equal.
Investigate all and see for yourself.
If you're using WiFi make sure it's 5.0Ghz and not 2.4.
Stadia is a country mile beyond any other service. I have no idea how well Control performs on the Switch because I could not GET IN!? There was not even a Queue. I was simply refused.
Stadia does not even have a queue. It's instant. I do not subscribe and I get faultless 1080p gameplay with all the games I've bought on the service. Both at home on the Chromecast Ultra and outside on 4G on my mobile.
Please try other services and do not just confirm your assumptions by trying low grade services build on the same old streaming tech that's let us down for years.
@AndrewR I'm suuuure you would.
I am completely opposed to cloud gaming per game. If you are going to be paying full price then you should get the full price perks like owning your game. If you want to cloud it then you should sell it for at least half the price and call it a rental fee or these systems need to have their own cloud service like PS Now and Game Pass where you pay monthly to be able to play these games. It is ridiculous for anyone to have to pay the same amount to rent something and never own it for the same price to own it.
@Real_Obsi stadia has its many issues as well and many of those were listed in the article. My biggest one is I don't own it. If I wanted to rent games if sign up for gamefly.
@SwitchForce exactly. Loved your comment. To feed the poor? F...k that. To pay 34.99£ for something i don't own?? Oh, yeah, please take my money.
Makes no sense.
Also remember using your mobile data plan is cost prohibited as well LTE/4G is fine but once you exceed it then expect a big surprising bill from it. As for 5G that is only in Draft form it's not even a Industry standard why would Nintendo want something not even Industry standard. Tethering to you mobile device is what I do to get update or limited usage but I will never make that my Wifi to go. I have a home WiFi (ISP that has to be paid for) and work WiFi that I will use before wasting my precious Mobile data plan.
I am nervous about cloud streaming on switch. I still prefer companies make a physical or at least a digital version of a game when possible. Otherwise, I'm okay with cloud as the last resort. Aside from that. I know Nintendo will NEVER again make a console that is similar in power to current XBox or PS consoles. That has never benefitted Nintendo, and I won't expect as much as long as they maintain the portable form factor and make adequate power jumps. (Switch more powerful than 360/ps3 then Switch 2 equal or more powerful than PS4/XBoneX). So I'm cool with streaming, just don't make it the normal unless the company actually tries first.
This is obviously quite an old article and I am responding 2 years later or so. But I would like all of you who have been praising Cloud gaming to reconsider. You only have to look at what is happening in the world in 2022 and the geopolitics and see how this is a tremendously bad idea.
All these poor users of Xbox and PS5 and Nintendo in Russia, who through no fault of their own have found that their boxes and the content that they have paid for is now next to useless after this Western BigTech corps decided to pull out of Russia and break contracts and leave the users of their consoles totally in up the sh*t creek without a paddle.
This goes to show the old adage that if you don't hold it you don't own it. At any point for any number of reasons these cloud servers (which are really just other people's computers - no such thing as the cloud) can be switched off or your access blocked. Do you get a full refund in such an instance? No you don't.
I own a switch but I also own a gaming PC running Linux and I have decided to make this my main gaming platform now because only Linux is fully under my control and assures me that any games I run locally on my system cannot be crippled or locked as they can on any other proprietary platform.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...