Update: And Nintendo of America has tweeted out the information featuring the new menu screens in English:
It seems that the update will be dropping in the West on 16th November — it's all about time zones, see?
As much as we enjoyed Super Mario 3D All-Stars, the absence of the option to invert the camera controls was something of a pain, especially when you consider that Super Mario Sunshine – one of the three games included in the package – featured inverted controls in its original release on the GameCube.
However, Nintendo has listened to its customers and has announced via its Japanese Twitter account that a forthcoming update will introduce the ability to invert the camera controls. Yay!
The update will allow you to reverse the camera controls not just in Super Mario Sunshine, but all three games included. Super Mario 3D All-Stars version 1.1.0 will go live on 17th November, so you'll have to wait until then before you can mess around with your camera options.
[source eurogamer.net]
Comments 80
Oh my god, I am so looking forward to this for Sunshine.
Cool for sunshine fans I guess, but why not have it in the first place as a standard thing? Xx
And other kinds of improvements would also be welcome.
It should've been there from the beginning.
It reminds me when ARMS didn't have button mapping until several months after launch.
@iLikeUrAttitude Releasing a fighting game with no button mapping options should be considered a crime
It took me some time to get used to the not inverted controls in Super Mario Sunshine, but now that I'm used to it, it kinda feels better than the original controls so I'm sticking with not inverted controls anyway. Sunshine is my favorite Mario game btw.
This is important, does it allow you to choose to invert either axis independent of one another?
For Sunshine, I hated the inverted X-axis controls of the original, but hated the non-inverted Y-axis controls of the 3D All-Stars version!
The only problem I’m having with the camera is in the underwater sections in Galaxy. Hope the new options will carry over to these, too!
I dunno why such a simple thing needs so long to be added.
I find it so odd to release a game without options for inverted/normal camera controls. Does Luigi's Mansion 3 still missing inverted camera option? It should take what, 5 minutes to make the change in the code lines.
@The_Pixel_King The camera under water in Galaxy was my only problem with the game, I also hope it makes it better.
@John_Deacon Part of the reason why the game died
Should've been there from the start, but still good to see. Using the right stick for star bits like the Nvidia Shield port of Galaxy would be welcome too.
@fabiotc
Widescreen support for SM64 would be nice.
I don't really like Invert, but it's still cool for the people who do.
Had never played Sunshine, have now, don't like it. If it wasn't a Mario game (and to be honest it could have been just a generic new platform character) I don't think it would have done well at all.
Too bad I have already finished playing Sunshine. But it will come in handy in other 3D Mario games in the package.
@Yellow yea but it weren't and now it will be it is what it is😊
Good, I hope this means I can invert the X-axis in Mario 64. While I can understand the rationale of making all the games’ cameras work the same way as Odyssey; for people who know those games well that mapping is pretty alien.
Genuinely exciting news for us gamers of a certain age
Wait y would u want inverted camera
@Sissyrobyn996 hahaha LM3 definitely doesn't need the update and the fact people complained about it for this game is a joke. The inverted control was one of the biggest complaint during it's original release 18 years ago. Put your energy into something productive.
I needed this for sunshine but I finished it now. Yeay me
Like others have said should have been in their from the start (even though I don't use it myself) as this is standard for all 3d games.
Surprised no-one has said 'Invert The Controls for a Limited Time'.
@Severian
So, this means inverted F.L.U.D.D. Controls? Sweet.
Good, now also add motion controls to sunshine, Widescreen option for 64 and r stick cursor support for galaxy.
I am just assuming the patch will still be live long after the digital game got taken off the store.
@Dragonslacker1 tbh I could be mad but considering nintendo hasn't made an amiibo festival or zip lash in awhile I'm all right with forgetting a control scheme and fixing it almost immediately lol.
@Moonlessky so basically one horrible idea, one idea that isnt really going to happen, and one that would make the game a bit hard to play. Well alrighty then.
@matt02785 A lot of people are used to the camera in the original games, it always should have been an option.
@Ghostchip I really like having motion controls in luigis mansion for aiming the vacuum up and down I would love to have that option in sunshine. Widescreen should be a toggle option so purists can still be satisfied and the R stick controls already exist in the nvidia version of galaxy is just a matter of having more options. Not everyone can enjoy the games with their default settings for some its near impossible.
@Dragonslacker1
You are absolutely right. It amazes me this is not standard for all games.
I noticed the lack of that option as well. Perhaps my backlog/procrastination will help me out this time. Just the way it is nowadays. Get a game. Wait for all the patches to release. Then play it.
I always use the inverted option for aiming/camera so it should have been there from the start, specially since it was the way the original played so people were used to that.
I play inverted, and have done for at least 20 years, and I can't remember the last game I couldn't change this option in.
This is just another bit of proof that Nintnedo put zero care or time in to this collection. The fans and the games deserved better.
This is great! It was hard to get used to SM64's inverted camera and FLUDD so it's great to see there fixing it!
Also because this is an update I hope to see more improvements!
@RupeeClock Exactly what I was thinking, I prefer X to be standard but Y inverted. My cynical guess is that they won’t be independently configurable, hopefully I’m wrong. Also while they’re at it, why can’t they fix the same issue in Luigi’s Mansion 3?
I've bought 3D Allstars in first Place because those bad inverted Controls where changed
@Sissyrobyn996 The only two ways I can fix luigis mansion is to either use an 8bitdo pro and invert the sticks in the software, or use a cronusmax and set a custom profile to invert. Crazy.
Maybe some good visuals improved and the camera fixed i hope you can play as luigi in 64 would be a awesome update. I'm thinking maybe the galaxy 2 thing would come in december if they do it
Why wasn't this on launch?
@RupeeClock @rjc-32 Based on the screen shots, you can individually invert the vertical and horizontal camera controls. FLUDD also has its own option.
What I want to know is why we have to wait nearly 3 weeks for the option to invert controls? I don't think inverting controls is something that would take a lot of time for Nintendo to implement.
Widescreen, give the port some quality
Changing muscle memory from inverted to non-inverted is such a tough thing to do. I feel for anyone that struggling with this issue.
Taking turns playing a game with a friend that has adopted the opposite aiming method is a serious pain in the butt.
The idea of a 3D game (even a remake) being released in this day and age without the option to invert the camera controls out of the box is a sin and a shame. The fact that it even required an update to be added is an example of a rare case of Nintendo being lazy with this release. But...I'm glad they realized the problem and moved to fix it. Could have ended up being a case of Nintendo arrogance deciding that players should just deal with it...
I literally gave up on Sunshine because it was a struggle against my muscle memory. Guess I'm going to go back to playing it again.
Thank the heavens!
Finally it won't feel weird anymore..
@Sissyrobyn996 Does Doug Bowser had any saying on Game developing? he is far away from japan offices and their developing people....
@Dragonslacker1
Nintendo.
Next they need to add true wide screen mode to Super Mario 64 and I do mean true wide screen mode, not just a lazy stretch option to fill the screen.
@BulkSlash This. I don't mind the controls, I finished all 3 games in the collection with no real issues, but having played 64 so much since it came out, sometimes my muscle memory kicked in and made me push the wrong camera direction. Specially in Bowser levels where I was used to using the camera to steer Mario, since the set movement of the camera matches many of the "curves" in the level.
@Retro_Player_77 Is it cause u wanna uses the evil glitchs on 64..
I'm glad they made it a per-game toggle and that it's pretty extensive for Sunshine. Now to me this collection only needs two more things to be perfect: To not use the low-poly Mario in 64 when you move away from the camera, which sticks out like a sore thumb on a big TV, and a "Retry" option in Sunshine, so you're not thrown out to the map every time you die.
Glad to hear that they're adding such an option. Granted I've finished all 3 games, lol. But I'm happy nonetheless!
@Sissyrobyn996 "If you don't, then please give up gaming entirely. If you aren't helping, you're hindering, and we gamers don't need you."
I was with you all the way until this part. This is an unnecessary and kind of arrogant statement that cancels out everything you were saying up until that point.
FINALLY, all games need proper button mapping or camera inversion options to allow for inverting BOTH X/Y axis independently, I'm so tired of games that don't bother. Though equally, it's frustrating when a game doesn't have good sound settings, like Star Wars Racer where you cannot adjust the sound fx volume vs. music volume
@nab1 Totally, the muscle memory was strong for me in Mario 64, I'm sure I died a few times adjusting the camera the wrong way which meant Mario was suddenly going right instead of left and therefore straight off a ledge! 😅
It didn't come with that?! Even the 3D games on the disaster of a console that was the Atari Jaguar had that option. I've always found 3D games virtually unplayable if the Y-axis isn't inverted.
I actually prefer the SM3D All Stars Sunshine Camera controls over the original Game Cube.
I have my Game Cube set up in the living room to play Rogue Squadron 2, I tried replaying Sunshine a month before All Stars released and really struggled with the Camera - I guess this is due to playing Odyssey too much
THANK GOD!
And screw Nintendo Life's character requirement.
Now if only they would add good automatic camera options. Manual cameras in 3D platformers suck!
All i want is a Blue Coin checklist
@AJDarkstar I'm not sure about games not having 'verted', since invertes has always been my normal.
I came from using a flight stick on flight sims on PC, and N64 shooters like Goldeneye, Perfect Dark, and Duke 64 didn't bother me too much because they had heavy auto aim and aim assist built in to the games.
It wasn't until Halo CE on xbox in 2001 that it became a problem. I spent the first level looking at the floor. Wasn't until I inverted the aim that it clicked and I could actually look about. Turned out my brain was still wired so that pulling back on a stick makes your nose go up. Used inverted ever since.
Still drives me crazy when I have to help my Fiancee, son, or nephews though. And they always pull a face when trying to play one of my games.
I forgot I bought this. Wonder where I put the envelope?
i literally just beat Sunshine yesterday! well, i needed this news 1 week earlier.
Although Sunshine's camera and controls already felt so much better than Mario 64's. I really wish they remastered all games with Oddyssey's controls and camera. Man, how much fun that would be... All the plattforming could be fun instead of frustrating. Sorry for the whine.
@ShinyUmbreon That too.
Grrr - have just completed Sunshine with 80ish stars and my biggest complaint was the in-inverted controls. At least I can fully enjoy 64 and Galaxy now at least.
It really shouldn’t take this long to patch such a simple option, or even have it missing in the first place.
Glad they're doing this update, but how is waiting nearly a month even remotely acceptable for such a simple fix that should have been included from the beginning?!
Wonder if they'll allow GCN controllers instead of the Switch Pro controller and its broken triggers - as bad as Joycon drift.
Super Mario 64 in widescreen 60 please Nintendo with analogue camera.
Atleast give fans real service.
Could they also give me every single game they have ever made as free DLC? And the moon on a stick, I’d like that also.
Maybe it'll make Super Mario Punishment a bit better. Did I say punishment? I meant to say sunshine.
An inverted Y axis will certainly make Super Mario Sunshine much easier to play. I wonder what other changes are in store, seeing how long this patch has been in the works?
I always wonder why they point out that the update is free. Were they planning to charge for it initially or are they planning to start charging for updates in the future?
Yes!!! Finally!! Why don't they just make it an option on all Nintendo games?
I whined and cried a lot about this issue when I found out they had reversed the camera, but this update goes along way to healing my wounds! Thanks Nintendo! Never imagined this would happen... I mean maybe as part of a larger update it'd get slipped in, but this seems like they patched the game specifically for us gamers who prefer the traditional inverted style... so happy they listened!
Can't wait to try out 3DAS on November 16th!
@Dualmask What's even more amazing is the fact that they – apparently – are giving you the option to customize the first person view "Mario cam" SEPARATELY from the regular third person view camera.
Something they screwed up in BOTW and Odyssey. (I don't want to aim left in first person view when I push right, just because that's how the camera works in third person. There's a clear mental difference between pushing the camera behind you and pointing your bow and arrow in first person view. I'm forced to use wonky motion control aiming, and its not great.)
Oh, that's cool. I used to play with inverted controls in games, but now I've gotten used to non-inverted.
I have 3 theories to what this means.
1. 3D All Stars will be available past March 31st. Why would they even bother updating it if this wasn't the case?
2. We will get updates for 3D All Stars every 2 months until March 31st.
3. Both of my theories are wrong, or are mixed together.
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