
Though the latest 3D Zelda releases have unmistakably taken the already popular series to all-new heights, there are still some fans who miss the ‘old’ way Nintendo used to design its popular green-hatted protagonist’s adventures.
Such fans will want to pay attention to Pipistrello and the Cursed Yoyo from Brazil-based developer Pocket Trap. This clever and quirky new Metroidvania demonstrates consistent mastery of the essential design principles of a top-down action game, smartly combining action, puzzles, and exploration into a thoroughly enjoyable adventure you won’t want to miss.
You play as Pippit, a young bat with big dreams of one day becoming a famed yoyo master. Even though he isn’t necessarily great with it, he’s fortunately a trust fund baby connected to the family that owns the powerful Pipistrello Industries energy company which supplies power to the whole city. While on a routine visit to his aunt’s mansion to ask for another allowance, he stumbles upon a plot from a small gang of locals to murder his aunt with a soul-stealing ray. Though he intervenes just in time to save her life, Pippit’s injured aunt becomes stored in his yoyo while other pieces of her soul are spirited away in batteries that the duo must track down.

Gameplay could be described as a more urban take on the formula of the 8-bit and 16-bit Zelda games, with you exploring a vast overworld dotted with large and small dungeons, treasures to collect, puzzles to solve, and plenty of baddies to beat up. The gimmick here, of course, is that instead of sweeping valleys and tall peaks, the overworld consists of a crowded and bustling Rio-esque city, while the dungeon designs trade out the typical ‘ancient ruins’ for something like a large shopping mall or stadium.
It'd be impossible to fully describe this gameplay loop without discussing its all-important co-star: the yoyo. Pippit’s simple string toy is far more than just a cheap replacement for a sword; it acts as an incredibly versatile traversal tool and weapon that continuously demonstrates cool new uses throughout the game. Much like an actual yoyo, there’s a lot more you can do than you may think at first glance, and learning new tricks that grant you abilities like being able to zip across water surfaces or grind along the edges of walls gives you a tremendous sense of empowerment and progression.

You’ll naturally pick up various upgrades and treasures along the way as you explore, but the skill tree deserves special mention due to the creative approach it takes to character growth. Pippit quickly gains access to a standard skill tree that hones his abilities once he rescues one of his cousins, but they offer you the upgrades with a catch. Not only do you have to cough up some coins, but they're a germaphobe who refuses to accept the money already in his wallet. So, you have to buy upgrades one at a time via a ‘contract’ in which you’re given the upgrade along with a persistent negative effect (such as decreased health or damage) until you pay off the debt by picking up enough coins from exploration and combat.
If the negative effects are too strong, you can always opt to cancel the contract early, but you then have to give the upgrade back until the next try. We appreciated this rather unique approach to character growth, as it makes you really stop and consider each upgrade before committing yourself. More importantly, it helps to balance the in-game economy a bit by giving you a slightly more indirect way of ‘paying’ for upgrades rather than just forking over more cash as soon as you have it.
Additionally, there’s a Paper Mario-style system in place that allows you to kit out Pippit with various badges you find and earn throughout the adventure to round out some of your stats and give you an edge. Each badge costs a certain amount of BP to equip, and BP is relatively limited, so you have to be very choosy about which of the dozens of options will be part of your build.

If there’s a particular badge that you really like, you can also stump up some extra cash to upgrade it and do things like reduce its BP cost or strengthen its effects to make it that much more useful. We enjoyed what this badge system brings to the overall loop, offering something a bit more novel to reward you for exploration than more rote upgrades like the in-game equivalent of heart pieces. Plus, it gives you a very good reason to continue chasing after coins—those badge upgrades don’t come cheap.
Though this adventure flows impressively smoothly throughout its run, one relatively minor nitpick is that its difficulty can feel rather inconsistent. There are instances in which you’ll be faced with a platforming gauntlet or enemy arena that, while not impossible, feels oddly out of step with the other challenges that came before it. It can mess with the pacing of a dungeon or overworld segment, but this issue isn’t significant enough to notably drag down the overall experience. Not only are the difficulty spikes relatively uncommon, but there’s an ‘assist mode’ where you can individually tweak values for things like drop rates, damage, health, and more to get you past these more difficult sections if you really just can’t get past them.

Visually, Pipistrello and the Cursed Yoyo does an excellent job of emulating the look and feel of classic GBA games, right down to the game booting first on a fictional ‘Pocket Trap’ handheld. Once you get into the game itself, those gorgeous 16-bit graphics are on full display as you investigate colourful and lively city streets, shops, police stations, and more. Additionally, you can go into the image settings and trigger different filters, such as a ‘pixel perfect’ mode or CRT mode, to complete the effect.
Conclusion
Pipistrello and the Cursed Yoyo is a masterclass in retro Zelda-like game design, expertly fusing classic mechanics with creative new ideas to make for a thoroughly memorable and worthwhile experience. Occasional difficulty spikes aside, we’d highly recommend you pick up Pipistrello at the next available opportunity, especially if you're a Zelda fan who prefers the top-down design of games such as The Minish Cap. Much like its title character, this one has a lot of cool tricks up its sleeve.
Comments 23
Just from the screenshots, it looks pretty unpolished. If the gameplay is good enough though, maybe it’s worth trying out.
This game is absolutely fantastic and easily my favorite indie game this year. Glad NL finally reviewed it (amidst the Switch 2 takeover).
@LastFootnote Watch the trailer, completely different experience than looking at screens.
Im so happy this reviewed well. I had some interest in it, so it has earned a spot in the wishlist. Where's Mina the Hollower now?
very happy to see this game get a review and that it reviewed this well, I had a blast with this game
Thanks for the review, this game piqued my interest especially gameplaywise (although I love its visuals as well) as soon as I saw it for the first time, but after the interview and this very review here on Nintendo Life I'm getting it for sure - don't know when I'll be able to play it, but I'll definitely at the very least get it as soon as possible!
@LastFootnote no idea how you could even glean that it looks unpolished from those screens 💀
No offense, but the artstyle hurts my eyes, which cuts any hyp for me of trying the game.
I'll definitely wish list this. My backlog is massive and I'm currently working my way through it
@LastFootnote @MirrorFate2
I must say I really didn't like the look of this game either, but playing the free demo totally changed my mind. It's still not my favorite art style, but the clever puzzles and game mechanics are so good, that is really all you think about when playing the game.
I bought the full game and it's some of the most fun I've had with a game in a very long time. It's a lot longer of an adventure than I expected, too! (In a good way)
I can vouch for how good this game is. It's a GOTY contender for me, and does things better than even most top-down Zeldas I've played. The platforming can get really challenging later, but you've gotta remember to turn on some assist options instead of banging your head against a wall in those cases. But they're very few and far between. The majority of the time, it has that Nintendo magic, where they take one idea (the yoyo) and really expand on it, re-innovating the idea over and over throughout the course of the whole game.
But if the developer is reading this, please fix the slowdown in some of the more demanding sewer areas.
Between being reminiscent of a top-down Zelda title, serious GBA vibes, and Yoko Shimomura as a guest composer, how can I NOT pick this game up sometime? Onto the wishlist it goes!
@GregamanX We are reading! We'll be releasing an update for the Switch to address your point, but the patch process is lengthy, so please bear with us for up to 15 more days!
Thank you all for the kind words!
This seems to be popular, but I'm struggling to warm to it, going by the trailer I watched.
@Lorenzi Will the game need to be patched to play properly on the Switch 2?
@gcunit I didn't care for it based on watching footage either, but this is a rare case where the demo is 100% the only reason I was convinced to buy the game. I strongly recommend trying all 3 pieces of the demo and see what you think.
@sketchturner I'll get on it 👍
Thanks for the review! the demo was fun; I'm glad the whole game is.
The contract system sounds like an improved take on the item rental system in "Zelda: A Link Between Worlds". I'm intrigued.
Loved the demo, so I'm very excited to give it a whirl! Just gotta tidy up the games I'm currently neck deep in.
@LastFootnote I had thought the same thing but it has a free demo. Once you play it you’ll realize it’s actually extremely polished for a sprite game.
@KimBread Our initial tests suggest the game is already running perfectly on the Switch 2!
@Lorenzi Thanks for the response! I'm loving the game so far, and now that I got the Switch 2 setup, I'm ready to jump back in on the new console!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...