
Rune Factory’s first entry arrived to a welcoming fanbase almost 20 years ago, and players have signed on for the adventures of a string of amnesiac protagonists, equal parts fighter and farmer, ever since. Rune Factory: Guardians of Azuma delivers on the promise of the series with another hero mysteriously connected to the land who, despite not having any memory of their life prior, can forge their destiny anew in a charming town filled with a cast of vibrant characters. After the lacklustre reception to Rune Factory 5, developer Marvelous Inc. offers up a totally fresh take on the Rune Factory formula in here that could push the series to even greater heights going forward.
Guardians of Azuma takes place in a brand new location for the Rune Factory series: an Eastern country that draws a lot of aesthetic inspiration from traditional Japanese culture. After choosing between two characters to play as (we picked Kaguya), we enter what is admittedly a pretty long opening sequence of cinematics and tutorials.

Kaguya awakens from a dream, and we learn that she’s been living at a shrine since she crash-landed through the roof six months prior. The village housing the shrine hasn’t fared well since an event called the Celestial Collapse hit Azuma 50 years ago, halting the bloom of the village’s sacred tree. Kaguya is an Earth Dancer—Azuma’s phrase for what Rune Factory normally refers to as an Earthmate—and we’re tasked with restoring the divinity of the god of spring.
The initial plot arc follows the formula of visiting a new village, restoring the power of the connected god, and gaining a new sacred treasure. There are a total of four villages, one for each season, and each brings new characters, side quests, and areas to explore.
One of the most interesting elements of Guardians of Azuma is village management. Gone are the days of the farming and crafting systems seen in earlier entries. You can still plant and water seeds, but you can also construct buildings and decorations for specific areas in each village and assign villagers to complete jobs like farming, fishing, mining, and shopkeeping.

We weren’t sure how to feel about this at first—what’s a farming sim without farming after all? There definitely is an element of tension lost in the transition to village management over farming, and we felt less tethered to the passing of time and the seasons.
But Rune Factory has always put a bigger emphasis on other RPG elements like combat anyway. The village system helps distance you from the act of farming in a way that highlights exploration and combat. It doesn’t hurt that the building mechanics are so fun and expansive either. It takes quite a few resources to build robust villages, which reinforces a balanced tempo of advancing the main plot and exploring the wild areas in between bouts of pruning building layouts.
Exploration is an element that wasn’t as fully realised in Rune Factory 5 as many would have liked. Guardians of Azuma, on the other hand, seems to have taken a page from Breath of the Wild and Tears of the Kingdom when it comes to its explorable landscapes, albeit on a smaller scale. Certain areas can only be accessed with the help of the sacred treasures acquired through the main plot, and there are repeating landmarks like frog statues that grant new crafting recipes, small shrines that dole out onigiri, and dragon statues that act as save points and teleportation hubs.

Combat is much the same as other Rune Factory games, with different weapon categories, combos, and power strikes. Each sacred treasure, however, has multiple combat applications, and a brand new set of skill trees allow for gaining new abilities and overall stat upgrades. Plus, three NPCs can join in for combat at any given time and embody different strategic roles like healer, defender, or attacker. It’s not the world’s most complex party system but it’s a step in the right direction.
There are a lot of characters to love in Guardians of Azuma, and anyone who played Rune Factory 5 may be happy to see a familiar friend all grown up. There are 15 possible romance options, many of whom are literally gods, and all options are available regardless of the chosen protagonist’s gender, so the options truly are expansive. Most scenes are fully voiced, and the artwork and character design for each character really add a lot of life to Guardians of Azuma’s considerably large cast. Gifting is now only one of many possible activities that can help raise the bond with a given character, in addition to things like walks, meals, and certain topics of conversation, the success of which varies with each character’s preferences.

The extra care taken in befriending and romancing NPCs helps make the main storyline feel more impactful, too. Farming sims aren’t exactly known for their rich plotlines, but we were pleasantly surprised to find drama and some semi-dark twists at the heart of the story in Guardians of Azuma. There’s a good balance of charm and intensity, though, which prevents the game from collapsing into melodrama. The theatrical elements are cut nicely by our time spent running around with our quirky gang of seasonal gods that feel straight off the pages of a shojo manga (in the best way possible).
As for performance, Guardians of Azuma ran quite well on the Nintendo Switch overall. Once or twice in higher-level combat, we experienced lag. Performance problems will likely be less common on the Switch 2—we’ll get back to you with our experience of Guardians of Azuma on Nintendo's next console soon.
Conclusion
Rune Factory: Guardians of Azuma manages to reinvent itself while still maintaining the bones that make the Rune Factory series feel like itself. It takes bold new strides in unexpected directions that thankfully pay off. Guardians of Azuma is a must-play for Rune Factory fans and would be well-enjoyed by newcomers to the series as well.
Comments 53
A good farming game is always a big win.
Especially with marriage option.
I haven't completed the epilogue for RF4 yet, but I'll get it eventually
One thing I would disagree with, "Farming sims aren’t exactly known for their rich plotlines" - Older Harvest Moon games are really ripe with great stories. They are much more "slice of life" than "explosions and flying guts", but they are here.
I see this game, and I just want another Three Houses Fire Emblem.
I have never been into this kind of game before, but this one really speaks to me. It's one of my 5 preordered games for Switch 2, and my most anticipated behind Mario Kart. Glad to see such a high score even on the original Switch.
I don’t know whether to get this or Fantasy Life. Aaaaggghhhh
"If you prefer farming, there isn’t much focus on it"
That sounds like a joy to me!
Between this and Fantasy Life, what a time to be a fan of the genre!
Would you reccomend this to someone who loved 3 and 4, but dropped 5 after 10 hours?
There's just something off about that game that I can't pinpoint that made me really bored while playing. Maybe being in 3D made everything slower to do, with more animations and bigger locations, I just felt like I was wasting to much time doing stuff that wasn't fun.
Yeah, I'm getting this as a launch game.
No farming? Finally a Rune Factory more suited to my tastes! Will definitely check it out when it reaches 30%off on eShop
I already preordered this for Switch 2 a while ago, but it's nice to hear it really is as good as all the previews suggested.
Big Story of Seasons fan but never been able to get into Rune Factory. Was wondering about giving this one a chance but if the farming isn't really a thing then I think this one's a pass for me.
@GoldenSunRM Yeah, the performance wasn't great on RF5 either — which is not normally a thing that bothers me, but the stuttery frame rate really impacted my enjoyment of it.
Thanks for the review, so looking forward to playing this (and even more so since I love the positives mentioned and don't particularly mind the negatives in addition of course to the Japanese theme) as soon as my physical Switch 1 limited edition arrives and of course I'll immediately get the Switch 2 upgrade as well - glad to hear it overall runs well also on Switch 1 for those playing it there!
That's awesome! 100% a Switch 2 buy, for me. Though that makes Fantasy Life i a tougher sell because they're both farm Sims with combat.
Maybe I could Lewis Black it and instead of getting one or the other, get both!
I'm not entirely convinced of this entry yet but the review has been helpful. Taking it from "when I see a good discount" to "pretty much any discount"
I'm picking this up just to support Marvelous. They are now one of my more respectful developer next to MARVEL.
@Princess_Lilly Haha, RIPE with great stories! Because it's a farming sim! cough
Big fan of this series. I’m so hyped, between this and Fantasy Life i I’m eating sooo good!
@Serpenterror Yeah I was considering whether to wait to pick it up second hand (got a fair bit of CEX credit built up, as well as what I'll get for my Switch 1), but I doubt I'll be saving that much, plus it'll be nice to have it ready on launch.
I was gonna get it either way, but it's good to see that it got a really good score.
This was one of the few games that's not a game key card on Switch 2, right? Then I'll probably get it.
So happy to see this reviewed well. I've been following the game since it was announced and everything about it looked like a massive improvement over RF5. I was particularly impressed with how much more animated the characters look in dialog and cutscenes.
I look forward to playing this on Switch 2!
I am also trying to decide if Rune Factory or Fantasy Life should be my first Switch 2 game. I was leaning towards Fantasy Life since RF5 was kinda not great but if RF:GoA is getting good reviews I'm back to square one.
@PlatinumSeraph wait I didn't even think of that o_O that was unintended, but now it is 100% intended, thank you
Adding this to the Wishlist
Certainly promising to see the Switch 1 version review well, as that's the version I'll be getting.
Honestly can't decide if I'm more excited for Mario Kart or this. It feels like Christmas in June.
@Taya I was also thinking of fantasy life I as it's reviewing well. But I'm not really into the style of it and combat felt rather flat.
But I've never been into farming sims much. But I did enjoy sim city back in the day so a village management sim might grab me more.
I'll have to consider this one.
@Princess_Lilly Not just marriage... babies!
I dunno why more games don't let you have kids. But I've always loved Rune Factory for it.
So happy I decided to preorder this for Switch 2 sounds like it will be great
I already pre-ordered this for the Switch 2! Really happy to see you guys enjoyed it so much. Building a village instead of farming sounds like a great change — totally up my alley. And as a bonus, it’s not just a key card, but an actual cartridge! Just a few more days… can’t wait! 😊
I wasn't sold on this, since im not too keen on farming sims. But yeah.. Gonna get it now. Especially since the the NS2 copy is on the card AND works on both NS1 and NS2. Gotta support that.
@MamaSymphonia oh rune factory is the one with a good child system? That does interest me. Marriage systems in games often just amount to an NPC that smiles at you.
Do.we know if it's a generic child template or does it at least look like the player and/or spouse?
t’s worth considering the performance on the original Switch hardware, which is what this review is based on. Because the game itself is quite snappy, with multiple loading screens, there were many opportunities to become frustrated with the amount of time I was staring at a black screen, but fortunately the loading is quite minimal. Action sequences against singular bosses or smaller groups of enemies yielded a fairly consistent frame rate, but larger groups and busier animation sequences did lead to noticeable slowdown and stuttering–noticeable but not a major detraction from my enjoyment. Object pop-in is a frequent occurrence, but worse than this would be the appearance of distant villagers and even enemies, whose pace would slow to a pixelated crawl until you walked closer to them. Fortunately, there were no crashes or bugs that I encountered in my 25-plus hours. All in all, I found the experience tolerable, but it did serve as another reminder of how sorely needed the Switch 2 is at this point in time. We’ll have Switch 2 focused performance impressions closer to the console launch.
@Metazoxan In Rune Factory, typically your child is an actual written character, and before you've been limited to just a few options. However, it seems in this game every child has a different appearance and personality based on the parents!
im picking up the special edition for switch along with few switch 2 games at switch 2 launch
@MamaSymphonia that's good. Doesn't really feel like your child if it's just some generic kid NPC.
Getting this bc it has the game on the cartridge…..
I was cautiously optimistic about this but it's good to hear my fears were unfounded. Thank you for the review, I'm definitely interested
I can't wait to play this later next month! Looks great! Where's your review for Fantasy Life i, tho?
@MamaSymphonia well, I don't really think much of babies, but yeah if you like it, I hope there will be more games like that in the future.
I just wish I could have done more for Dolce or Xiao Pai, like some special kind of friendship at least.
Just noticed the NS2 version here is an import while NS1 is local version. Do we know if the game is gonna have any paid content DLC (not costumes and whatnot)? Hate to buy an import copy, only for me to jump through hoops to buy DLC.
I was planning on getting Fantasy Life i for my Switch 2 launch game but my goodness this may have swayed me in the direction of Rune Factory instead.
I was looking forward to this but with fantasy life also getting a switch2 version I'm not sure which to jump into.
I’ve never played a Rune Factory game, but it is a series I see talked about a lot. This entry might be the jumping on point for me — it sounds great.
@IronMan30 To be fair, Fantasy Life is only 1/14th farming. My understanding is that it's closer to Animal Crossing than a farming sim
@PikaPhantom I guess Tagback TV wasn't kidding, then...
Really excited for this. Sakuna DLC is icing on the cake.
Looks really good but I feel like I really need to actually play Harvestella or Stardew before I pick up another of these cosy farming sims.
Don't forget, there's a pretty fun Sakuna: Of Rice and Ruin easter egg during the farming segments of this game! Guardians of Azuma's setting ties in perfectly with Sakuna.
Sounds like a pass from me. I want the farming.
@DiamondJim I feel you. I pulled the trigger on Fantasy Life i, and have been very happy with it. I'll probably grab Azuma in a month or two.
After a little bit with this game, I’m very happy with the game. Learnings from RF5 are there and the world just feels much better.
If this is the level of improvement for a spinoff, I’m very excited for the future of the series (and to delve deeper into this one, of course).
@Misima ikr
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