Comments 178

Re: Poll: What Review Score Would You Give Pokémon Legends: Z-A?

anubisvel

@iLikeUrAttitude You’re absolutely free to share your criticisms. That’s not what I’m contesting. It’s more about the repetition and intensity, especially when the same bold, subjective assertions keep being presented as objective fact. And I don’t disagree that Pokémon could do more with its resources; that’s a fair point. But they are making strides, even if it’s not always at the pace people hope for.

As for the “version” of you I’m engaging with, I’m just responding to what’s been said here. I know that’s not the full picture of who you are, but in the context of this thread, it’s the only side I can really respond to. You’ve made it clear you don’t own the game or the console it’s optimized for, and you’ve only watched some gameplay footage.

I’m not trying to change your mind, just pointing out that it’s hard to have a meaningful back-and-forth without shared firsthand experience. Everyone deserves to spend their time on what they actually enjoy, and if this game isn’t that for you, that’s okay. I’ll leave it there as well.

Re: Poll: What Review Score Would You Give Pokémon Legends: Z-A?

anubisvel

@iLikeUrAttitude Pokémon’s had no shortage of criticism over the years — some fair, some not. They’ve also received plenty of praise and success, which you seem to dismiss as if it’s your noble duty to knock them down a few pegs.

The issue isn’t differing opinions; it’s the constant repetition from naysayers who believe their negativity carries more weight than others’ enjoyment. If Pokémon isn’t for you, that’s fine — there are countless other games that probably are. It just seems like a better use of time and energy than dwelling on what doesn’t bring you joy.

The Pokémon Company will keep shaping their games around their own vision and the fans who actually connect with it, not the detractors who don’t. Being loud or persistent doesn’t automatically make feedback more right or more actionable, and having something to complain about doesn’t inherently make something bad.

I’m not here to convince you to like Pokémon Legends: Z-A or to think it’s a great game. That’s perfectly fine. Rather, you’ve made it very clear that it’s not for you, so what else are you looking to accomplish here?

Re: Poll: What Review Score Would You Give Pokémon Legends: Z-A?

anubisvel

@iLikeUrAttitude I wish you’d spend your time on something you actually love instead of writing dissertations on something you’ve already openly admitted you don’t own or intend to play.

Other people enjoying things you don’t, or even being perfectly ok with things you aren’t, isn’t “mental gymnastics.” That’s just the variety/spice of life, and I’m sure you can learn to be ok with that.

Re: Harvest Moon's New "Cozy" Bundle Slightly Delayed For Switch

anubisvel

I wasn’t really checking for this bundle, but I’ll never understand why so many companies wait until mere days before the street date to announce a delay. They almost never give any substantial reasoning either. Delays are fine, but being vague doesn’t go very far if they’re hoping to encourage patience or understanding.

Re: Nintendo Today! Update Lets You Link Your Own Schedule With Nintendo's

anubisvel

@rjejr All of the things you described make perfect sense for a grocery store app to do, and those things all serve the same general customer base.

Nintendo Today, on the other hand, isn’t exclusively aimed at Switch owners, even if the majority of their current news cycle is focused on supporting the imminent Switch 2 launch.

Nintendo wants news across their lines of business to be front and center in Nintendo Today, and they want account-specific online functionality for the Switch and Switch 2 to be front and center in the Nintendo Switch App.

I prefer the way they have it now. You prefer your way, and that’s fine. Both will likely see expanded functionality over time as it is, and I’d rather not see too many functions and menus within a single app. I imagine Nintendo has a feature expansion roadmap in place for both apps, which would explain why they aren’t combined into one central app.

Re: Switch 2 Launch Day Delivery "Not Guaranteed" From Nintendo In The US

anubisvel

I was in Best Buy’s virtual waiting line for 30-40 minutes when it kicked me out inexplicably and I had to start over. Eventually, it took so long that their site logged me out. When I logged back in, a Switch 2 was placed in my cart and it allowed me to check out… and I received a lovely email 4 minutes later:

“Your Best Buy order has been canceled. Unfortunately, we had to cancel your order because it has exceeded our orderable quantity limits.“

I only ordered one, so I have to assume they oversold their preorders or the successful checkout was a glitch.

Re: Nintendo Expects You To Pay For Its Switch 2 "Welcome Tour" User Guide

anubisvel

@jetsetradion Sure, development costs money—but not every expense needs to be passed directly to consumers, let alone in such a blatant way. Welcoming buyers to a new console is Nintendo’s responsibility. Imagine if we had been asked to pay to watch today’s Nintendo Direct. 😅

They’ve been profiting off the original Switch for eight years and are in a solid financial position. They could’ve easily offered the “Welcome Tour” for free as part of the user experience, especially since it’s ultimately a tool to drive future software sales by showcasing new features.

I respect supporting developers—I’m a huge Nintendo fan myself—but this is marketing, plain and simple. Marketing should be a business expense. It’s a minor misstep in the grand scheme, but still worth speaking out on.

Re: Pokémon Meets Stardew Valley In Latest Kickstarter Success Story

anubisvel

@ChessboardMan I get what you’re saying about long-term sustainability being the ultimate measure of success, but I don’t agree that surpassing a funding goal isn’t a “real success” in its own right. Game development is full of milestones, and securing funding—especially for an independent dev—is a critical one.

Plenty of games that hit their Kickstarter goals go on to be great, and plenty of traditionally funded games fail. Does that mean we shouldn’t celebrate a major step forward just because the entire journey isn’t guaranteed?

Are you suggesting Nintendo Life shouldn’t acknowledge this achievement for a solo developer who has already successfully published six games, two of which made it to the Switch? That seems like an oddly rigid take on success.

Re: Pokémon Meets Stardew Valley In Latest Kickstarter Success Story

anubisvel

It’s wild seeing people tear down Monsterpatch without knowing anything about the game or its developer. Sean Young has been in the industry for over a decade, founded his own indie studio in 2012, and has successfully launched six games on Steam—two of which made it to the Switch.

Littlewood was a beloved hit, and he’s proven he can deliver. Sure, nothing is ever guaranteed, but with Monsterpatch smashing its $15,000 goal by over five times (and counting), calling it anything but a success is just moving the goalposts. Kickstarter exists to fund projects with potential, and this one has a solid foundation.

And the whole “ripoff” argument? Come on. Yes, it’s inspired by classic monster-catching games—Sean is upfront about that—but it brings in town-building, farming, and a Spellbook system that expands gameplay beyond just battling. You can even trade between your own saves, something Pokémon still locks behind HOME.

I’ve been a massive Pokémon fan from the start, and this game doesn’t detract from that experience in the least. If “paying homage” equals plagiarism, we might as well cancel half the gaming industry. If this game isn’t for you, just say that. But making reductive claims without doing your homework? That’s just lazy.

Re: Eiji Aonuma Explains Why Zelda's Gameplay Takes Priority Over Story

anubisvel

It’s a delicate balance most games don’t achieve. Even with the best gameplay, a divisive, boring, or overly complex story can make a game hard to stick with. On the flip side, even the most compelling stories can be impossible to get through when paired with crappy gameplay. Creators need to choose their medium properly to respect their audience.