Comments 581

Re: No Gravity Games Is Giving Away 11 Free Switch Games This Month (North America)

Yomerodes

Two of my nieces are getting Switches this holiday season, and this promotion gives me an easy way to fill their brand new switches with non freemium games. Sure, many of them will be disposable garbage, and surely both them and I will not spend more than a minute with some of them, but at the very least the first two seems worth the time of download. A crazy Santa shooter and mockbuster Overcooked, it could be way worse.

Re: Demon Slayer's Mario Party-Style Game Receives Free Update Including New Board And Minigames

Yomerodes

Pleasently surprised. Previously the game got an update that increased the playable characters already, and lorewise it makes sense this update doesn't add new characters.

Unfortunately my main issue with the game remains and is visible in one of the new mini games...many of them, around half probably or even more, show you visuals that are correct canon-wise but are completely unrelated to your selected playable character. I mean, if I play a mini game about music and eating soba, and I choose to play as Inosuke, I want to see Inosuke eating the soba and playing the music, not Tanjiro or Zenitsu. It just seems lazy, and for a game I would play with little kids that can't see more mature content from the franchise, unnecessarily bothersome.

Re: Nintendo Asks Switch Online Playtest Program Participants To "Not Discuss Or Disclose Content"

Yomerodes

More interesting would be to know if sites like this are willing to share the info the second it becomes available...or if they will wait until Nintendo gives the green light.

On one hand, they could excuse themselves with some logic ("Nintendo asked participants to keep quiet... but we didn't participate so we are not guilty to share the info") but on the other hand, while Nintendo can't keep tabs on all the internet, they can keep tabs on big sites like this one.

Re: Review: World Of Goo 2 (Switch) - A Superb Sequel With A Few Sticking Points

Yomerodes

@gcunit
Some people were actually enamoured of them, the fact that the joy con could emulate reasonably well a Wii remote in games like WoG 1 or Art of Balance was seen as just another awesome thing the joy cons could do six years ago. In fact, joy con only games were somewhat common back then. All this years later though, with more and more people playing exclusively with pro controllers, releasing a game that is completely incompatible with them is a big lost opportunity.

@Ralizah
Some people fingers are bigger than a goo
ball, and there are times two goo balls are so close that one can miss the input, that makes them less precise.

Re: Nintendo Switch Online Gets Four New Additions Today, Including Zelda, Metroid, And Perfect Dark

Yomerodes

I'm glad to see Turok, because as many said, it has already a new separate release on Switch, I thought the IP holders would be against such releases. I hope it opens the way for NSO releases like MegaMan, Contra or Castlevania that are already available on Switch in other re-releases and compilations. At the very least, it definitely means that Turok 2 and 3 are coming soon.

Re: Random: Aloy In Smash Bros.? 'LEGO Horizon' Dev Seems Up For It

Yomerodes

@IceClimbersMain

Indeed, Tekken was also on GBA and 3DS before appearing on Wii U. A Persona game also appeared on 3DS before Ultimate came out.

Once upon a time Sakurai said that the only requirement for a third party character (aside from legal setbacks, fees, etc) to appear on a Smash game was that at least one game from their franchise released in at least one Nintendo system. That for example removed 2B at the time of Ultimate release, but in theory the rule made a GTA (games on GBC, GBA and DS) rep possible, ironically.

Re: Soapbox: Nintendo Needs More Characters Like Paper Mario's Vivian

Yomerodes

I remember back in the day when the GameCube release just came I always maintained in forums that Vivian was trans and I was roasted and told shut the f*** up because for most of them she was just a regular woman.

XD I always had the hunch some them were attracted to the character and therefore made themselves feel better by believing so.

Re: Soapbox: Fire Emblem’s Future May Not Be In Turn-Based Combat

Yomerodes

The characters and world sold Three Houses, with their strength alone they were even able to ship more than a million of Three Hopes copies around the world.
If for example, Atlus and Nintendo joined forces to produce another turn based RPG, an hipotetical "Persona Three Houses" would sell like pancakes, but an hipotetical "Persona Engage" would sell like Tokyo Mirage Sessions, or maybe even less. With the correct set of chracters you can sell a life sim, an RPG, a fighting game, a dancing game, etc.

Re: Review: Endless Ocean: Luminous (Switch) - A Meditative Marine Milieu, But Incredibly Shallow

Yomerodes

Just finished (and started XD) Abzu yesterday, so I have my dose of underwater adventure, this can wait.

Having said that, to me this review read like so many snarky reviews back from magazines in the 90s, when you could see how the writer was trying so hard to seem snappy and 'on your face'. It was kinda nostalgic, but a little tedious by the end. I hope it doesn't become a trend.

Re: Pac-Man's New Battle Royale Game Chomps Its Way To Switch Next Month

Yomerodes

One of the problems with Pac Man 99 is that by taking main inspiration from the very first game it was limited and mainly "old" looking, this on the other hand seems to appeal to the well received flashiness of Pace Man DX and it's sequels and rereleases.

It is kinda like F-Zero 99. A lot of the loud disappointment with it was not because it was a battle royale, it was because said battle royale took direct basis from the first game. On the other hand, if they had released F-Zero X or GX 99, now that would catch their eye.

Re: Review: Rebel Transmute (Switch) - A Brutally Brilliant Metroid-Like

Yomerodes

When I read about a crowd funded metroidvania, my mind just goes back at Heart Forth, Alicia, a game that got funded almost 10 years ago (not thanks to me, fortunately) and is still supposedly in 'steady' development. So this other projects that actually manage to reach the finish line in time and form always get my respect.

Re: Metal Gear Solid: Master Collection's Next Update Comes To Switch "Late March"

Yomerodes

@AStupidID
Power is just one part of the equation.

MGS2 Substance was released on the original Xbox and it ran at 30fps against the 60fps in the PS2, even though we also know the first Xbox was far superior to the PS2. The main difference here is the console architecture and the development team prowess with it. Kojima/Konami teams absolutely perfected the PS2 and PS3 rather unwieldy machines and were able to do miracles with them. And since the Xbox 360 was ridiculously similar to develop than the PS3 if not easier (they weren't called the HD twins for nothing), that version had no problems unlike the one from the first Box.

Now the Switch on the other hand, is a different beast, it can handle decently well multiplataforms in the more well known unreal or unity engines...but it struggles with games with their own developed engines like MGS. Now of course a very big power difference can solve that issue, after all, with enough power you can just emulate anything...but the Switch is not all that far superior from the old HD twins as to emulate some of their best works without issue.

@Greatluigi
Back in the original MGs2(and the first MGS for that matter) pressing start just paused the action, no options, no way to save or load or return to the main screen with a selection. Like the classic game over screen it seemed to be a style choice by Kojima and his team. I haven't played the remaster but it seems that was retained as it was, before this update.

Re: Random: New Pokémon Ad Positions 3DS As 'Retro', And The Internet Disagrees

Yomerodes

This whole "retro" debate Is just playing semantics, the commercial can be done because of the time elapsed, no statement about what system is current or retro. But again this of course plays in the ever growing scare of our Millennial generation feeling old.

Time is absolute and invariable. Take the Atari 2600, the first game was released in 1977 and the last non homebrew games were released in 1991. If they so desired they could use the very same system in an ad with adults reminiscing their childhood within a single system lifespan. Or, they could release a Switch ad with a 15 year old High School kid playing Mario Kart Deluxe after school and later show the same person at 22 playing the booster pack with their partner and their newborn in a crib.

Re: Horror Game Doc 'TerrorBytes' To Include Interviews With 'Eternal Darkness' Director

Yomerodes

I would definitely say that Castlevania from the late 90s up to the Lords of Shadows reboot was actively tryng to be scary and play the horror tropes. I for one remember playing Castlevania 64 as a child and was definitely terrified a few moments...but again, so I was with some parts of Ocarina of Time and Majora's Mask.

In the end I believe the 3D generational leap means everything here. Just look at those episodes, the beginning of the horror game was not in the same place as most other game genres, it needed the early polygonal models from RE, Silent Hill, Alone in the Dark, etc to explode and reach the average public. Save very few niche and barely available games like Clock Tower on the SNES, games from the 2D era could be gory, and bloody, far more than Castlevania, (Splatter House anyone), but scary? Hardly.

Re: 'Armello' Developer League Of Geeks Lays Off Over Half Its Staff

Yomerodes

@Chaotic_Neutral

Different people, different needs. Some need to see therapists when their pets die or they end a romantic relationship, and both scenarios are commonly far less threatening for their finances than losing a job. Some people take therapy before they have life changing stressful experiences in order to be more resilient.

Re: Video: Digital Foundry's Technical Analysis of Batman: Arkham Trilogy

Yomerodes

Porting issues aside, I am annoyed that as of now, you can't get each game separately from the eShop. Right now is the complete trilogy or bust, which is completely nonsensical, since each game has a separate eShop listing (in which they are listed as 'unavailable, release date December first'...yoinks!). And pretty much all the reviews and analysis agree that City is both the finest game and the finest port.

Re: PSA: Don't Forget The Meaty Downloads Required For Metal Gear Solid's Physical Edition

Yomerodes

@MSaturn

Considering the number of classics collections Konami has released on Switch (TMNT collection, Contra collection, Castlevania classics collection, Castlevania Advance collection, maybe more I'm forgetting) that seems unlikely.

@SilentHunter382

Doom was an interesting case. The multiplayer was not included on the cart indeed, but it was included in the first update instead as a separate download which kinda screwed people that had no interest in MP...you see that first update and every other subsequent one also included other improvements like increased performance, so in the end their great idea meant that you have a pretty much mandatory +8 GB install in order to get the best single player experience.

Now, I am indeed disappointed with the way the games are being distributed, but let's not ignore this has been a thing since the Switch early days, and many companies, even Nintendo themselves have done it in the past, announcing collections and packages that have not all the games in the cart at all. Here is a brief list from the top of my head:
-Resident Evil 4-5-6 collection.
Only 4 is included on the cart, 5 and 6 are downloadable.
-Assasins Creed Rebel Collection
Only Black Flag is included on the cart, AC Rogue is downloadable.
-FF X Collection
Only FF X is included on the cart, FF X-2 is downloadable.
-Megaman X Collection
Only X1-X4 (AKA vol 1) are included on the cart, X5-X8 (AKA vol 2) are downloadable.
-Bayonetta 2 & 1
Only 2 is included on the cart, Bayo 1 is downloadable, and with a download code at that, meaning only one person can get it, no resale option for this one unlike with the previous examples.

Re: Round Up: The Reviews Are In For Metal Gear Solid: Master Collection Vol. 1

Yomerodes

@Maddie47

Disregarding the fact that the press has to remain in good graces of the publishers and how the current review scale makes 0-6 pretty much exchangeable, I think the main point here and the reason the score is positive even when the review is a big rant about the overall package is that the core games are just that good and legendary in the videogame industry.

It is like Mario 3D all stars, most reviews concentrated on the negatives (no Mario Galaxy 2, lack of extras, no analog triggers, no Galaxy pointer controls, lazy graphical update, etc) but the scores were still positive because the games included in the compilation were good, and the same goes here.

Re: No Gravity Games Is Giving Away 7 Free Switch Games This Month (North America)

Yomerodes

The thing with this giveaways are that you can always guess which games will be given based on what games are not currently on sale...which right now are the following ones:

Body of Evidence
Connection Haunted
Creepy Tale
Creepy Tale 2
Dream Alone
Inner Voices
Nonograms Prophecy
Pandemic Shooter

Nothing particularly amazing, nonograms is a really bad picross clone, the rest seem to be morbid horror and dark humor fare ...but a few of them have not been given away before.

Re: Review: Super Mario Bros. Wonder - The Best 2D Mario Since The Super NES

Yomerodes

@Lofoten

I am not Nintendo Life, but I can see what they are talking about, particularly with all this Mario World comparisons. Mario World was a 2D platformer, just like Mario 3 and dozens others in the NES. And yet, it was a genre defining experience, just like SMB1 and SMB3 were before it. Being able to replay levels to find extra exits, getting all the dragon coins for the sheer pleasure of doing so, having not one but two whole secret worlds to explore aside of the main adventure, having many different routes to reach Bowser at the end, being able to mount a creature that gave you new abilities but also removed others...and a lot other things, those were genre defining features, that then many other games carried and improved. With all that it is hard particularly when you are talking about "the greatest since SMW" to not admit that wonder is just not as revolutionary, and probably no game could ever be, after more than 3 decades of evolution.

Say for example that the NSMB series never existed, then they could be saying that the simultaneous four player game was a genre defining revolution...but since NSMBW was a thing more than a decade ago, it is just old news by now, and four player 2D platformers are common in the eShop.

Re: Random: Some Switch Fans Want A Super Mario Bros. Wonder eShop Demo

Yomerodes

I do wonder why everyone is mystified with this, store kiosks exclusive demos have always been a thing with Nintendo, hell, I think Nintendo puts more store exclusive demos than eShop demos particularly when Mario is concerned.

For years now you can play demos for Mario Kart 8 Deluxe, New Super Mario Bros U Deluxe, Mario Odyssey and Breathe of the Wild at you average store...and yet, none of those demos is available at the eShop for everyone, was there any outrage then? It is just Nintendo way of doing things.

Re: Video: Digital Foundry's Technical Analysis Of Mortal Kombat 1 On Switch

Yomerodes

@Giancarlothomaz

Mk 11 was a last gen game. Mk 1 on the other hand is a current gen game...and the Switch is mostly comparable in brute power with last last gen mostly.

Take for example the GBC...ports from NES games like Super Mario Bros or Ghost and Goblins were excellent and even improved.
Ports from SNES games like Donkey Kong Country and MegaMan X were graphically worse but managed to still add a free surprises and be fairly good if limited conversions.
But GBC ports from even newer games like Street Fighter Alpha and Resident Evil 1 were ridiculously compromised. The little thing just couldn't manage so much, plain and simple, no amount of developer wizardry would be able to put RE1 on GBC in any decent form.

Re: Mario Kart Tour Will Receive No New Content After October's 'Battle Tour', Says Nintendo

Yomerodes

@Coalescence

Ahhh, but you see, that "Nintendo magic" is precisely the reason the game was maligned so much. The game being well made, the microtransactions fair, and it achieving profit and popularity was seen as a dangerous thing for many out there, either because they were afraid it would steal resources from the "true Mario Kart" or because it would make Nintendo double down on mobile projects instead of focusing on the Switch. Therefore, the need to keep the game down, specially if it was reasonably good.

Re: Mortal Kombat 1 Shares "First Look" At Jean-Claude Van Damme As Johnny Cage

Yomerodes

For everyone who says he looks nothing like JCVD, I think the reason is that this design is a compromise situation in which they try a middle ground between classic Cage and classic Van Damme.

Unlike Nitara who was basically a filler character in just one core game and therefore they could completely change her facial structure without anyone caring... Cage has appeared in almost all of the games in the franchise, and his mug is quite familiar to everyone. If they put 100%VD over 25 years of classic Cage they would risk alienating a significant sector of the fanbase. In short, looking like Cage is more important than looking like Van Damme for this character, but they attempted both anyway.