People expecting an exponential increase from Turok 2 should be prepared for a brusque awakening. Turok 3 was far more linear and had much smaller maps than the T2 labyrinths.
I played both games more than 20 years ago (and I was a non english speaking 12 year old kid playing mature games thanks to inexistent parent supervision), but while I was never able to clear a single Turok 1-2 level, I was able to finish the whole of Turok 3 in a single weekend (not at 100% of course). And since back then we rented most of our N64 experiences, that made Turok 3 a far more enjoyable game than the first two for me.
Once already Konami did the impossible and duplicated the Framerate of Super Bomberman R at the cost of halving the resolution. I would prefer such option with this game. Going by the fact that they can only reach 1080p in current gen consoles, such goal is surely very taxing for the poor old Switch.
@Razzy
People actually preferring the janky option of having the frame rato changing between 60 to 30 all the time surprises me, and make me think they just dislike seeing "lesser numbers"(like the good old console wars and how people were mad a Sega game had xx megabits while the Nintendo version had less megabits)...even though those same lower numbers will make for a more stable overall experience.
Curious factoid, in the USA the Mario Movie is showing this weekend in 152 theaters. Sure, is not much, but that number is right now above movies like: Ruby Gillman, Little Mermaid, GOTG3, The Flash and Fast X, all of which were released one or more months after Mario.
No way in hell. Now on the other hand, if the record is what they want, they should release a special limited DS redesign with a few bells and whistles something like "20th anniversary edition" to get the extra million required and put a Nintendo machine in the top position.
Well, RF3 was the last game in the franchise with just bachelorettes. When Tides of Destiny, 4 and 5 added Bachelors to the mix you have to divide resources and that gives us less bachelorettes by default.
Speaking of which, even though I loved the game and it's characters, I personally felt that with RF3 the series just went overboard with the gimmicky characters. Sure, that gimmicks gave them a more varied range of personalities and more differences between themselves, but also made them painfully bidimensional.
The game that I believe gave us the best balance in "gimmicks vs genericness" was Rune Factory Frontier, which incidentally is the game with the higher number of bachelorettes in the franchise, with 13. Xseed claim that 3 have the biggest number is either restricting the competition to numbered games or they just plain forgot about Frontier.
Too many things to consider here. Apart from the diminishing sales, Miyamoto seemingly personal indifference towards the franchise and the exit of Imamura from Nintendo, the biggest point I think is...
The futuristic racing genre appeal if just far too limited for a big AAA release in the current era of videogames. Kart and mascots racers have their all family appeal, and racing games with real cars always also are able cater to both sim (Gran Turismo, Forza, Grid) and arcade (Cruisin, Burnout, Asphalt) enthusiasts. But futuristic racers...they lack that universal appeal. There is a reason why the last couple Wipeout games were relegated to Sony portables and why newer releases in the genre are indie or download only projects. Futuristic racers is just too serious for people that want a funny zany racer...and too funny and zany for people that want a serious racer. Being in between both spectrums, it ends losing both.
The much lauded Fast RMX game is a good example. In my many years with the Switch, playing dozens of multiplayer games with tons of friends and family alike, spending hours with games like Smash, Mario Kart, Clubhouse games, Mario Maker 2, Mario 3D World, Runbow, Goose Game, Overcooked, Moving Out, Lovers, Piku Niku, Asphalt 9, Ring Fit, Labo VR, Art of Balance, Heave Ho, Mario Party and a long etc....I have NEVER not even once, convinced anyone: long time gamers, casuals, hardcores, kids, teens, adults, women or men to play more than a single multiplayer match in Fast RMX. It just doesn't have that broad appeal, and no, I don't think putting C. Falcon or Samurai Goroh mug alongside the "cars" at the selection screen would that much difference with your average Joe. Which is a shame, because I do enjoy playing Fast RMX alone, just as I enjoyed F-Zero X and GX before it, but I have to do so alone.
Played this game quite a lot back in the day. Finished the whole thing and even snatched many extras, save for some of the hardest optional challenges.
Still...I think the game would look horrible just remastered in HD for the switch. Unlike say Monster Hunter, Luigi's Mansion DM or even Mario 3D Land, the models here are painfully rough and simple particularly on the ground sections, it gets a pass on 3DS because the quick fire action and low resolution makes everything easier on the eyes. Nothing short of a complete from the ground remake would save this from looking like a mess in HD...and unfortunately, I think that would be far too costly for Nintendo to do considering eat they would get back in sales.
A duo team of Scorpion/Sub Zero with the same pose and attacks but different special moves (like Pyra/Myhtra but even more similar from one another) would be the best option in this case. It would even "reference" how in the first handful of MK all the characters had the same generic attacks and only differed in special moves, and many were played by the same actors.
As for the moves, I don't see it that hard. The regular moves with the blood missing and the finisher could be named a Smashality to keep the cheekiness and the series tradition of naming everything "-ality". But as someone else said, biggest hurdle is how MK is a non entity in Japan.
The download size of such a thing would be a freaking monstrosity, adding to that the kind of work it would need for such a port, I don't see Konami going with a switch native version for such an endeavour. Most likely they would use a cloud release like Kingdom Hearts...which ironically enough, might be the very thing the first volume needs to get in the good graces of everyone.
Sure, you need to download 50 GB of junk for a 2 GB card, but at least you will have that junk on your system at all times and not require a constant stream and connection.
But you are calling SE for celebrating, and companies don't celebrate for their games going viral, they celebrate for getting their money back and then some. Recognition and fame means squat without the funds to back it. After all, Sony didn't celebrate that Morbius became a meme machine phenomenon.
As simple and bad the animation is, I do find what is shown here charming. Unfortuntaley my niece that was into Paw Patrol two years ago is right now all about Mario, Spiderman and Marvel, so I dont´t hink he wwould ask for this game right now or in holiday season anyway.
Still, I do applaud the developers. The three main Paw Patrol games have shown a very clear evolution, from 2D stages, to 3D stages to now 3D open world.
I think the best it could do anymore is to surpass Fallen Kingdom...and I hope it does, I hated that sequel. As for the rest or even Black Panther, the millions needed are just far too many, the last 50 million jump from Incredibles 2 to Frozen 1 took too much time, it is not going to repeat that feat in june, not with the new Spiderman movie taking all the animation/family public space and interest that the Little Mermaid couldn't do.
As for inflation, you take it far too seriously (but going by this topic, so you do many things). Is just another piece of data, there is a reason why the poster of Gone with the Wind is the first thing shown in the webpage you just posted, the fact that it remains the highest grossing film adjusted for inflation is interesting, as is the fact that the Mario movie is the 16 biggest blockbuster in NA adjusted for inflation, or the fact that the Super Mario Bros movie is the highest grossing of ALL TIME in Mexico going by dollar sales (it was tremendously popular, no doubt...but the reported numbers were helped thanks to a particularly weak dollar exchange rate in the past months), or the fact that Kimetsu no Yaiba Mugen Train is the highest grossing anime film ever and was the wroldwide number one hit in 2020 (thanks to that little problem named covid-19), and so and so. Different numbers, different markest, different takes gives us a better picture always, as you are indeed repeting ad nauseum about the Little Mermaid, marrying to a single number or a single chart would never give us the whole picture.
It is hard, pretty much every big budget Mon collecting game is immediately dismissed because everyone calls it a "Wannabe Pokemon killer" even when the developers have little to no intention of killing anything, and they are subconsciously giving themselves to the notion that it can only be ONE big Mon franchise out there.
The same applies with Smash Bros and the limited success of any other platform fighter, it is either bigger than the original, or an absolute failure, no in between.
@Ryu_Niiyama
Oh, I wish they wouldn't use all the old name localization anymore, but last time I checked, even in Smash Bros spell names are named with the very cringey sounding to me: frizz, kafrizz, thwack, etc...instead of the more badass sounding: Mera, merasoma, bejirama, etc...which is how I first knew those spells going by the Spanish dub of the anime back in the 90s. I would bet this game will also include the localized names, but alas, so be it. I too hope like you for a Japanese voice option.
In the end, it will be a game for fans of this particular spinoff, I don't believe it will sell all that hotly since thera are not that many of us. But for someone like me who spend 20+ years of his life thinking we have seen the last of this series already, all this support (Dai in Jump Force, the new anime, this game, etch) is a dream come true XD. You seem a little ruffled, I hope I haven't bothered you for some reason.
I loved the original anime series...the new one is alright, but to me it always missed something about the original (music, rough designs, and of course the Spanish dub, which was just glorious). Still, I do love the series enough to get this game no questions asked.
@Ryu_Niiyama True, true, Strash is the name of the most famous attack. But for one this DQ spinoff was known worldwide with many different names and languages, I for one have more attachment to "Corte Letal de Avan" (roughly Avan Lethal Slash) than to "Avan Strash". In the end, I do believe it would be for the better to change the subtitle for the western release. Gamers are a simple and petty bunch, they have always been (puck-man, anyone) this name is just asking for many to dismiss it just because the title sounds like and includes the word "trash". I can already see the comments this very site will have when the game gets average to bad sales numbers "lol, I don't know anything about this game but what they expected when they put trash on their very own game".
@JohnnyMind Most likely the same reason we don't get many movie tie-in games anymore. Games for current consoles are far too expensive to produce, especially when they would most likely remain Japan exclusive. While the Super Famicon and even the PSP got games for niche and popular animes like Ghost Sweeper Mikami, To Love RU and a batallion of Sailor Moon games, current consoles are just lucky enough to get games from bonafide worldwide hits like Kimetsu no Yaiba and One Piece.
The Gamecube version is widely considered better, but your mileage might vary:
Content: Gamecube has extra bosses, new characters and a few new custcenes and lore details, including a sidequest that practically goes for the whole game. There is one sidequest exclusive to the Dreamcast version that involved some of the sytem exclusive features (the visual memory unit) but the rewards are still available in the cube edition trough other means, same with the online distributed "DLC" equipment. In whole, there is far more content exclusive to the Gamecube version.
Graphics: Slightly better graphics on Gamecube, with better textures, but thanks to I suppose the porting process there are a couple extra glitches and framerate drops on Gamecube, but nothing too frequent or distracting. This category might be a tie.
Sound: The Dreamcast version is widely praised for having FAR better music quality than the gamecube version, for reasons of space and because the compositions were created with the system strengths first and foremost. This one is definitely a point for the DC edition.
Gameplay: The Gamecube version reduced the random enemy rate encounter and rebalanced the experience rewards to make the game less grindish.
So in the end, you can see why the Gamecube version has a slight edge, unless of course you consider sound the most important part of the game.
Articles like this are always useful because we can see who among the present are the true hard-ass fanboys among the fanbase. While pretty much everyone agrees with the criticisim presented here, either because they truly care about accessibility or because it is the expected and nice thing to do...but the ones that don't? there we have the purest of the purest nfanatics that we can find.
This article reminds me of the years of people begging for the 3DS software lineup to "die with honor" long before it did. The truth is, I do like to see a console still getting good and even exclusive support for a long time after the successor is out. A masterpiece like God Of War 2 on PS2 was released months after the PS3 was already out. The whole mania of ending all support for the predecessor the moment the success is ready was just a necessity with unsuccessful consoles or when their last years were particularly bad (i.e. N64 and Wii). In short, I hope the Switch enjoys a good long drawn fadeout like so many greats in the past like the NES and PS2.
I can understand being confused. The thing is, the whole "party" system is about developers...and in this page we are talking about distribution.
As far as developing goes, a game can be first party (made by an internal studio of the console maker) second party (made by an external and exclusive studio to the console maker) or third party (made by an external and non exclusive studio to the console maker).
As far as distribution goes, you only have two groups. 1) Games published by the console maker, 2) Games published by any other company. And sometimes, as we see in this article, the two groups are called first and third party respectively for simplicity sake, further increasing confusion. It is in this part were things get a little messy because the very same game can have many different publishers depending on the region or even the console and year of release, while the developers of course remain the same as long as the game itself is the same.
Oh, so your issue is about remaining on point then. If the article is about million sellers we also shouldn't go around mentioning any game that is not a million seller?
I never said they were first party. They are "games published by Nintendo", that is, in one or more regions. I was surprised with a few of them to be honest.
It would be easier to count the Nintendo retail published games that are not in the million club:
-Snipperclips
-Advance Wars (too early to say for sure I suppose)
-Fire Emblem Warriors
-Tokyo Mirage Sessions
-Hyrule Warriors
-That DC supergirls game.
-Dragon Quest XI
-Dragon Quest Builders 1 and 2.
-Sushi Striker
-Labo Robot, Vehicle and VR.
-Daemon X Machina
-Mario Rabidds Spark of Hope
-Go Vacation
-Bravely Default 2
Of course, some of this games, most notably perhaps DQ sold more than a million when you combine all the versions and all the regions...but Nintendo in the info that they share only counts the sales on the region they are publishing the game, so DQ XI for example on the Switch was unable to reach the big number outside of Japan. Same thing with games like Machina or Go Vacation, the sales numbers of Japan and the rest of the world are not combined in the reports...not that I think those two would reach the million even then, unfortunately.
The same deal explains SMT V position on the list. The game sold worldwide more than a million a long time ago...but Nintendo published the game only in PAL regions and in that market it just barely reached the million copies
Speaking with a little more brain and less heart, there is I believe a big factor making this movie a success in countries like mine, our beloved Mexico.
In the past decade and half, not only the rental stores were killed by streaming platforms, but the whole movies in discs market collapsed. How the disc market affects a new theater release like Mario? Piracy, movie piracy was rampant in this country for most of the past 20 years. You could practically buy in any corner store fairly serviceable copies of newly released movies days after the theatre premier, if not before. And they would cost you only a buck or two. Therefore, parents could get their families entertainment giants like Zootopia or Moana for cheap and make everyone at home happy. The practice was so widespread that you would sometimes see public schools or hospitals using those kind movies as officially endorsed entertainment.
But with the pandemic, and the rise of smart tvs, people started to forget discs. Too much clutter you see, why get those pieces of plastic or hook/move/repair your old DVD/blu-ray to give your child entertainment when they can view the same old repeats of Peppa Pig Spiderman or Paw Patrol again and again. And with that we have a market with no easy access to pirate movies, with children that spend two years growing in a world in which the regular state of entertainment is to see a movie like Encanto one...two...three times and many more just because they love "No se habla de Bruno".
And the result is this. Kids like the movie, they want to see it again...and again...and again. Ticket prices are less of a hassle than searching for a serviceable copy of the movie in the web that will likely be taken down in a few hours or days, not to mention hooking the smartphone to the TV, they just don't bother and instead go to the cinema to see it...one...two...and many more times just because they love "Peaches Peaches..."
People take their entire families to see it...and families in Mexico are BIG. I for one, my girlfriend, and all my nieces with their parents saw it two times already, once in English 2D and once again in Spanish "4DX". We required an entire row of seats.
More than any other movie, I think The Mario movie shows us how different the movie and game industry is in the critic sense. In gaming you can have a relatively simple and archaic masterpiece like Tetris or Tecmo Super Bowl share the spotlight with a masterpiece like Super Mario 3, OOT or Last of Us, in short, the game reviewers have a very different way to review something like Madden, COD or a new Sonic game. In movie verse, perhaps because critics wholeheartedly believe the craft is art, they review the thing with a more absolute mindset. Sport movies, comedies, animation, dramas, period pieces, super hero movies...they are all sized with the same tools. Because of that you have many people saying things like Space Jam (90s) or Armageddon are the best movies ever, and yet, critics would fall from their chair laughing from that notion.
Another thing I think we see here is the bandwagon mentality. When the first negative reviews started, I believe many sites just climbed on the negative train just from sheer impulse. Otherwise they risked the shame of being ridiculed for looking like simpletons or fanboys. When the movie proved to be a megahit and likely to reach the billion in little time, you can bet many sites (including this one XD) wish they have given the movie a higher mark, if nothing else to ride this time the winning bandwagon.
Got the VR basic set, and got far more than enough hours of sheer entertainment for the 40 bucks. In fact, I did my very own and working versions of the elephant, camera and rc Car/toy using my own recycled cardboard.
Never bothered with the other sets though. As far as Labo goes, I wouldn't brand it a failure, just 4 more games on the system that came, sold mildly for a couple of years and were discontinued because they required more store space than your average game. The fact that no more games used the toy cons speak little of the success of the experiment. Take Ring Fit Adventure, the game was and still is a sales juggernaut, and yet the ring perioheral doesn't work with anything else.
Just saw it this weekend with my wife. I think the voice fits in the role of "the man before he was a legend" way. Now for the sequels, we shall see how it does it.
I'd say, stick with Mario. We are right now seeing how this whole craze for shared universes and pulling "5 year plans" of content can saturate the market and sink millions in overpriced productions and films released just because they were contractual obligations. Take it one at a time, and go with the Moustache.
As everyone, I am hoping for something amazing from this trailer coming from that legendary 2017 January trailer. Unlike most, I was also rather indifferent towards BOTW with all the 2015-2016 footage, it was that last trailer that made my a believer, wo I hope history repeats itself.
@Bunkerneath
You must have pretty low expectations for the game if you believe that 3 minutes of footage could give you enough to make playing the game unnecessary.
@Bret
In all fairness, while BOTW had no direct, it had one better: an E3 entirely for itself. Seriously, remember Nintendo lineup at E3 2016? It was all and only Breath of the Wild, all the demos, all the screens, all the discussion , all the reports of Nintendo presence at that event were for just that single game.
Seems like a proof of concept video, particularly the JSR part. While the footage might as well be real, it doesn't mean a the game itself is real. Same as Link fighting Ganondorf in 2000, or FFVII on PS3, or this footage from Zelda on Wii U: https://youtu.be/UGSKW4d1kbI You look at that without context and you would think a Twilight Princess full blown remake was in the works for Wii U.
I might be in the minority here, but I was equally underwhelmed with most of the BOTW trailers, the old E3 gameplay showcases did nothing for me. It was not until that incredible 2017 Switch presentation trailer that I was on board with the game (and even then, I waited months to get it). With Tears I am in the same plane, all this gameplay trailers do little to increase my interest and I doubt they can achieve such a perfect story trailer again, but we shall see.
Here goes my theory as for why many dislike the idea of this game.
Going from the notion that videogames are escapist fantasies for many, they want to play as idealized characters: handsome guys, muscular dudes, sexy voluptuous honeys, or even if they are losers or weirdos, they have their redepmtion arc to bring them peace. On the other hand, they see Gollum, and just picture a grotesque being, smelly, weak and scrawny, and they want nothing to do with it.
One thing I dislike is how after Engage release many gamers, fans and press are making this absolute divide of: Story/characters vs gameplay...and particularly, how Story/characters is somewhat intrinsecally tied to the whole "social sim" "waifu simulator" and "dating sim" aspect of the franchise etc.
If anything, those two parts have very little to do with each other. Awakening was a hit in part because people loved the character dynamics and the great flexibility in support options but pretty much everyone agreed the story was lackluster. Radiant Dawn soryline is considered rather good and the cast is dearly beloved as a whole, but their supports system is laughably simple and half the cast never says anything after the very chapter they are introduced. Fates characters are widely mocked for making a circus and illogical mess of its whole second generation gimmick...and the story is widely mocked for being a crazy pastiche of ideas when it was hyped as "too big and complex that it needs three games (plus extra paid DLC)".
And then we have 3 Houses and Engage. Both 3 Houses and Engage have a story full of twists, surprises, betrayal, loss and the like. Happy moments, sad moments, nostalgia bait you name it. But speaking of the characters, the cast of 3 Houses is more beloved not because you play as an authority figure that can bed pretty much any student you fancy after they turn 18. It is beloved because the characters are far more likeable and more evolved from the two dimentional caricatures the franchise is well known for, and since you spend so much time with them (perhaps tediously, begrudgingly, repetitively) you see how they change and how they mature, and not unlike a real professor finally you feel happy for them when they have a happy ending at the end of the game...but more importantly, you feel bad when you see how they fail...or worse, they die. And unlike any other game in the franchise, your direct decisions and triumphs instead of your mistakes will cause the death of at least some of your beloved main characters, perhaps of many of them.
Fantastic idea for a list, but I would add it would benefit greatly from a video.
I think when people whine about video articles in Nintendolife is when you make an article about this "Three games that we miss from Dreamcast etc etc" or the like, that give far too much video for just a couple of games. But here, we are talking about dozens of games spanning 5 decades, and a video would not only compliment the list well but also give us an incredible visual reminder of videogame evolution, a truly history lesson.
I have 13 games from that list...and not a single one of them in digital format. I pass, first party games get better discounts at brick stores than this. At least in the continental U.S., you can find half of this catalogue for 50 every day at Wal Mart, and Best Buy reduces the 60 to 44 every once in awhile.
My biggest gripe is how little most of the levels and enemies had to do with the Nintendo brands themselves. It made it a chore, and something with little replay value. A game like this should have scrolling stages like Clock Tower from Castlevania or Emerald Hill Zone...instead we have Mario and co. Trekking across The Cave or Ancient Temple.
I would prefer something like Melee adventure mode, but with some radical changes, since that mode would hardly work with the +80 current characters in Ultimate. The best compromise would be to create one or two quick small side scrolling stages for each big universe in the game, but only play a small selection of them each time you play, to avoid attrition and give you reason to replay the game to see all the stages and replay your favorites.
I have never played Wonder Boy game, have no interest in this collection, and I do agree pretty much how it stings to spend money in a product just to learn that a superior version that makes your previous version obsolete is just around the corner, and even then, if the game itself is that good, I go for it, like how I got both Theathrythm Final Fantasy games on 3DS.
BUT, I do believe this particular review is badly written, even for a mini. The first paragraph reads as a continuation, it lacks introduction, or any kind of opening statement. Including information about how you can find a game 10$ cheaper on "some listings" just doesnt gel with me, it could be said in a feature, a soapbox article, or of course a buying guide, but in a review, it just seems inapropiate.
Comments 581
Re: Nintendo Expands Its Switch Online N64 Library With Another Game Next Week
If F-Zero X was not enough to get N64 SP editions, this game surely will be. Getting all the extra modes would give most people nightmares.
Re: Turok 3: Shadow Of Oblivion Remaster Announced For Switch
People expecting an exponential increase from Turok 2 should be prepared for a brusque awakening. Turok 3 was far more linear and had much smaller maps than the T2 labyrinths.
I played both games more than 20 years ago (and I was a non english speaking 12 year old kid playing mature games thanks to inexistent parent supervision), but while I was never able to clear a single Turok 1-2 level, I was able to finish the whole of Turok 3 in a single weekend (not at 100% of course). And since back then we rented most of our N64 experiences, that made Turok 3 a far more enjoyable game than the first two for me.
Re: Metal Gear Solid 2 And 3 Will Have Lower Frame Rates On Switch, Konami Confirms
Once already Konami did the impossible and duplicated the Framerate of Super Bomberman R at the cost of halving the resolution. I would prefer such option with this game. Going by the fact that they can only reach 1080p in current gen consoles, such goal is surely very taxing for the poor old Switch.
@Razzy
People actually preferring the janky option of having the frame rato changing between 60 to 30 all the time surprises me, and make me think they just dislike seeing "lesser numbers"(like the good old console wars and how people were mad a Sega game had xx megabits while the Nintendo version had less megabits)...even though those same lower numbers will make for a more stable overall experience.
Re: The Super Mario Bros. Movie Pulled In Over 168 Million Viewers At The Box Office, Says Nintendo
Curious factoid, in the USA the Mario Movie is showing this weekend in 152 theaters. Sure, is not much, but that number is right now above movies like: Ruby Gillman, Little Mermaid, GOTG3, The Flash and Fast X, all of which were released one or more months after Mario.
Re: Every First-Party Nintendo Switch Game That Has Sold Over One Million Copies
@lacaras4
Not counting digital sales:
-Hyrule Warriors Definitive Edition
-Advance Wars
-Tokyo Mirage Sessions
-Sushi Striker
-Labo Robot Kit
-Labo Vehicle Kit
-Labo VR Kit
-Daemon x Machina
-Snipperclips
-Everybody 1-2 Switch
Re: Poll: Do You Think Switch Can Catch PS2's Total Sales Before 'Switch 2' Arrives?
No way in hell. Now on the other hand, if the record is what they want, they should release a special limited DS redesign with a few bells and whistles something like "20th anniversary edition" to get the extra million required and put a Nintendo machine in the top position.
Re: "We Have To Do This Now" - Sonic Mania Devs On Creating Chaotic Yo-Yo Platformer Penny's Big Breakaway
I don't know everyone's problem. Who wouldn't love to play as a female manic midget with George Washington's hair.
Re: Double Dragon Collection Announced For Switch, Includes Six Classic Beat 'Em Ups
No Double Dragon Zeebo? Not interested.
Re: Rune Factory 3 Special Trailer Introduces All The Ladies You'll Be Flirting With
@Arawn93
Well, RF3 was the last game in the franchise with just bachelorettes. When Tides of Destiny, 4 and 5 added Bachelors to the mix you have to divide resources and that gives us less bachelorettes by default.
Speaking of which, even though I loved the game and it's characters, I personally felt that with RF3 the series just went overboard with the gimmicky characters. Sure, that gimmicks gave them a more varied range of personalities and more differences between themselves, but also made them painfully bidimensional.
The game that I believe gave us the best balance in "gimmicks vs genericness" was Rune Factory Frontier, which incidentally is the game with the higher number of bachelorettes in the franchise, with 13. Xseed claim that 3 have the biggest number is either restricting the competition to numbered games or they just plain forgot about Frontier.
Re: Takaya Imamura: F-Zero Hasn't Been Revived Because Mario Kart Is Nintendo's "Most Popular Racing Game"
Too many things to consider here. Apart from the diminishing sales, Miyamoto seemingly personal indifference towards the franchise and the exit of Imamura from Nintendo, the biggest point I think is...
The futuristic racing genre appeal if just far too limited for a big AAA release in the current era of videogames. Kart and mascots racers have their all family appeal, and racing games with real cars always also are able cater to both sim (Gran Turismo, Forza, Grid) and arcade (Cruisin, Burnout, Asphalt) enthusiasts. But futuristic racers...they lack that universal appeal. There is a reason why the last couple Wipeout games were relegated to Sony portables and why newer releases in the genre are indie or download only projects. Futuristic racers is just too serious for people that want a funny zany racer...and too funny and zany for people that want a serious racer. Being in between both spectrums, it ends losing both.
The much lauded Fast RMX game is a good example. In my many years with the Switch, playing dozens of multiplayer games with tons of friends and family alike, spending hours with games like Smash, Mario Kart, Clubhouse games, Mario Maker 2, Mario 3D World, Runbow, Goose Game, Overcooked, Moving Out, Lovers, Piku Niku, Asphalt 9, Ring Fit, Labo VR, Art of Balance, Heave Ho, Mario Party and a long etc....I have NEVER not even once, convinced anyone: long time gamers, casuals, hardcores, kids, teens, adults, women or men to play more than a single multiplayer match in Fast RMX. It just doesn't have that broad appeal, and no, I don't think putting C. Falcon or Samurai Goroh mug alongside the "cars" at the selection screen would that much difference with your average Joe. Which is a shame, because I do enjoy playing Fast RMX alone, just as I enjoyed F-Zero X and GX before it, but I have to do so alone.
Re: Random: Sakurai Explains Why True Twin-Stick Controls Weren't Possible For Kid Icarus: Uprising
Played this game quite a lot back in the day. Finished the whole thing and even snatched many extras, save for some of the hardest optional challenges.
Still...I think the game would look horrible just remastered in HD for the switch. Unlike say Monster Hunter, Luigi's Mansion DM or even Mario 3D Land, the models here are painfully rough and simple particularly on the ground sections, it gets a pass on 3DS because the quick fire action and low resolution makes everything easier on the eyes. Nothing short of a complete from the ground remake would save this from looking like a mess in HD...and unfortunately, I think that would be far too costly for Nintendo to do considering eat they would get back in sales.
Re: Random: Mortal Kombat Co-Creator Knows Who He'd Add To Smash Bros., If Nintendo Was To Ask
A duo team of Scorpion/Sub Zero with the same pose and attacks but different special moves (like Pyra/Myhtra but even more similar from one another) would be the best option in this case. It would even "reference" how in the first handful of MK all the characters had the same generic attacks and only differed in special moves, and many were played by the same actors.
As for the moves, I don't see it that hard. The regular moves with the blood missing and the finisher could be named a Smashality to keep the cheekiness and the series tradition of naming everything "-ality". But as someone else said, biggest hurdle is how MK is a non entity in Japan.
Re: Rumour: Metal Gear Solid 4, 5, and Peace Walker May Be Included In Vol. 2 Collection
The download size of such a thing would be a freaking monstrosity, adding to that the kind of work it would need for such a port, I don't see Konami going with a switch native version for such an endeavour. Most likely they would use a cloud release like Kingdom Hearts...which ironically enough, might be the very thing the first volume needs to get in the good graces of everyone.
Sure, you need to download 50 GB of junk for a 2 GB card, but at least you will have that junk on your system at all times and not require a constant stream and connection.
Re: Rumour: Universal Closing "Big Deal" With Nintendo For Zelda Illumination Movie
@kai_fi
Just for the trivia factoid, he does say two clear words and forms a complete coherent phrase with "come on" in Wind Waker, so there is that XD
https://www.youtube.com/watch?v=bNh4QCkbOj0
Re: Square Enix Celebrates As Octopath Traveler II Ships 1 Million Units
@Rykdrew
But you are calling SE for celebrating, and companies don't celebrate for their games going viral, they celebrate for getting their money back and then some. Recognition and fame means squat without the funds to back it. After all, Sony didn't celebrate that Morbius became a meme machine phenomenon.
Re: Paw Patrol World Brings Open-World To Adventure Bay This Year
As simple and bad the animation is, I do find what is shown here charming. Unfortuntaley my niece that was into Paw Patrol two years ago is right now all about Mario, Spiderman and Marvel, so I dont´t hink he wwould ask for this game right now or in holiday season anyway.
Still, I do applaud the developers. The three main Paw Patrol games have shown a very clear evolution, from 2D stages, to 3D stages to now 3D open world.
Re: Mario Movie Surpasses Disney's Animated Hit Frozen At The Box Office
@RetroGames
I think the best it could do anymore is to surpass Fallen Kingdom...and I hope it does, I hated that sequel. As for the rest or even Black Panther, the millions needed are just far too many, the last 50 million jump from Incredibles 2 to Frozen 1 took too much time, it is not going to repeat that feat in june, not with the new Spiderman movie taking all the animation/family public space and interest that the Little Mermaid couldn't do.
As for inflation, you take it far too seriously (but going by this topic, so you do many things). Is just another piece of data, there is a reason why the poster of Gone with the Wind is the first thing shown in the webpage you just posted, the fact that it remains the highest grossing film adjusted for inflation is interesting, as is the fact that the Mario movie is the 16 biggest blockbuster in NA adjusted for inflation, or the fact that the Super Mario Bros movie is the highest grossing of ALL TIME in Mexico going by dollar sales (it was tremendously popular, no doubt...but the reported numbers were helped thanks to a particularly weak dollar exchange rate in the past months), or the fact that Kimetsu no Yaiba Mugen Train is the highest grossing anime film ever and was the wroldwide number one hit in 2020 (thanks to that little problem named covid-19), and so and so. Different numbers, different markest, different takes gives us a better picture always, as you are indeed repeting ad nauseum about the Little Mermaid, marrying to a single number or a single chart would never give us the whole picture.
Re: Soapbox: Pokémon Desperately Needs A Rival, But Who's Big Enough To Take It On?
It is hard, pretty much every big budget Mon collecting game is immediately dismissed because everyone calls it a "Wannabe Pokemon killer" even when the developers have little to no intention of killing anything, and they are subconsciously giving themselves to the notion that it can only be ONE big Mon franchise out there.
The same applies with Smash Bros and the limited success of any other platform fighter, it is either bigger than the original, or an absolute failure, no in between.
Re: Infinity Strash: Dragon Quest The Adventure Of Dai Launches On Switch This September
@Ryu_Niiyama
Oh, I wish they wouldn't use all the old name localization anymore, but last time I checked, even in Smash Bros spell names are named with the very cringey sounding to me: frizz, kafrizz, thwack, etc...instead of the more badass sounding: Mera, merasoma, bejirama, etc...which is how I first knew those spells going by the Spanish dub of the anime back in the 90s. I would bet this game will also include the localized names, but alas, so be it. I too hope like you for a Japanese voice option.
In the end, it will be a game for fans of this particular spinoff, I don't believe it will sell all that hotly since thera are not that many of us. But for someone like me who spend 20+ years of his life thinking we have seen the last of this series already, all this support (Dai in Jump Force, the new anime, this game, etch) is a dream come true XD. You seem a little ruffled, I hope I haven't bothered you for some reason.
Re: Infinity Strash: Dragon Quest The Adventure Of Dai Launches On Switch This September
I loved the original anime series...the new one is alright, but to me it always missed something about the original (music, rough designs, and of course the Spanish dub, which was just glorious). Still, I do love the series enough to get this game no questions asked.
@Ryu_Niiyama
True, true, Strash is the name of the most famous attack. But for one this DQ spinoff was known worldwide with many different names and languages, I for one have more attachment to "Corte Letal de Avan" (roughly Avan Lethal Slash) than to "Avan Strash". In the end, I do believe it would be for the better to change the subtitle for the western release. Gamers are a simple and petty bunch, they have always been (puck-man, anyone) this name is just asking for many to dismiss it just because the title sounds like and includes the word "trash". I can already see the comments this very site will have when the game gets average to bad sales numbers "lol, I don't know anything about this game but what they expected when they put trash on their very own game".
@JohnnyMind
Most likely the same reason we don't get many movie tie-in games anymore. Games for current consoles are far too expensive to produce, especially when they would most likely remain Japan exclusive. While the Super Famicon and even the PSP got games for niche and popular animes like Ghost Sweeper Mikami, To Love RU and a batallion of Sailor Moon games, current consoles are just lucky enough to get games from bonafide worldwide hits like Kimetsu no Yaiba and One Piece.
Re: DAEMON X MACHINA: Titanic Scion Announced, Here's The First Teaser
Rune Factory 6 and the next new Story of Seasons games were shown with real time graphics, I´m hyped.
Re: 'Sky Oceans: Wings For Hire' Is A Skies Of Arcadia-Inspired JRPG Coming To Switch
@Shiro28
The Gamecube version is widely considered better, but your mileage might vary:
Content: Gamecube has extra bosses, new characters and a few new custcenes and lore details, including a sidequest that practically goes for the whole game. There is one sidequest exclusive to the Dreamcast version that involved some of the sytem exclusive features (the visual memory unit) but the rewards are still available in the cube edition trough other means, same with the online distributed "DLC" equipment. In whole, there is far more content exclusive to the Gamecube version.
Graphics: Slightly better graphics on Gamecube, with better textures, but thanks to I suppose the porting process there are a couple extra glitches and framerate drops on Gamecube, but nothing too frequent or distracting. This category might be a tie.
Sound: The Dreamcast version is widely praised for having FAR better music quality than the gamecube version, for reasons of space and because the compositions were created with the system strengths first and foremost. This one is definitely a point for the DC edition.
Gameplay: The Gamecube version reduced the random enemy rate encounter and rebalanced the experience rewards to make the game less grindish.
So in the end, you can see why the Gamecube version has a slight edge, unless of course you consider sound the most important part of the game.
Re: Soapbox: Zelda: Tears Of The Kingdom Straight Up Fails In Just One Respect: Accessibility
Articles like this are always useful because we can see who among the present are the true hard-ass fanboys among the fanbase. While pretty much everyone agrees with the criticisim presented here, either because they truly care about accessibility or because it is the expected and nice thing to do...but the ones that don't? there we have the purest of the purest nfanatics that we can find.
Re: Soapbox: If Zelda: Tears Of The Kingdom Isn’t Switch’s Swan Song, It Really Should Be
This article reminds me of the years of people begging for the 3DS software lineup to "die with honor" long before it did. The truth is, I do like to see a console still getting good and even exclusive support for a long time after the successor is out. A masterpiece like God Of War 2 on PS2 was released months after the PS3 was already out. The whole mania of ending all support for the predecessor the moment the success is ready was just a necessity with unsuccessful consoles or when their last years were particularly bad (i.e. N64 and Wii). In short, I hope the Switch enjoys a good long drawn fadeout like so many greats in the past like the NES and PS2.
Re: Nintendo's Zelda: Tears Of The Kingdom TV Ad Might Be Its Best One Ever
Sees Link jumping from a cliff and not opening his glider
(Lol, the guy wants to kill himself hahaha🤣)
Ten seconds later we see Link drowning on the sea
(Ok, now I'm worried for this man😰)
Re: Every First-Party Nintendo Switch Game That Has Sold Over One Million Copies
@steely_pete
I can understand being confused. The thing is, the whole "party" system is about developers...and in this page we are talking about distribution.
As far as developing goes, a game can be first party (made by an internal studio of the console maker) second party (made by an external and exclusive studio to the console maker) or third party (made by an external and non exclusive studio to the console maker).
As far as distribution goes, you only have two groups. 1) Games published by the console maker, 2) Games published by any other company. And sometimes, as we see in this article, the two groups are called first and third party respectively for simplicity sake, further increasing confusion. It is in this part were things get a little messy because the very same game can have many different publishers depending on the region or even the console and year of release, while the developers of course remain the same as long as the game itself is the same.
Re: Every First-Party Nintendo Switch Game That Has Sold Over One Million Copies
@Deviant-Dork
Oh, so your issue is about remaining on point then. If the article is about million sellers we also shouldn't go around mentioning any game that is not a million seller?
Re: Every First-Party Nintendo Switch Game That Has Sold Over One Million Copies
@Deviant-Dork
I never said they were first party. They are "games published by Nintendo", that is, in one or more regions. I was surprised with a few of them to be honest.
Re: Every First-Party Nintendo Switch Game That Has Sold Over One Million Copies
It would be easier to count the Nintendo retail published games that are not in the million club:
-Snipperclips
-Advance Wars (too early to say for sure I suppose)
-Fire Emblem Warriors
-Tokyo Mirage Sessions
-Hyrule Warriors
-That DC supergirls game.
-Dragon Quest XI
-Dragon Quest Builders 1 and 2.
-Sushi Striker
-Labo Robot, Vehicle and VR.
-Daemon X Machina
-Mario Rabidds Spark of Hope
-Go Vacation
-Bravely Default 2
Of course, some of this games, most notably perhaps DQ sold more than a million when you combine all the versions and all the regions...but Nintendo in the info that they share only counts the sales on the region they are publishing the game, so DQ XI for example on the Switch was unable to reach the big number outside of Japan. Same thing with games like Machina or Go Vacation, the sales numbers of Japan and the rest of the world are not combined in the reports...not that I think those two would reach the million even then, unfortunately.
The same deal explains SMT V position on the list. The game sold worldwide more than a million a long time ago...but Nintendo published the game only in PAL regions and in that market it just barely reached the million copies
Re: Nintendo Live 2023 To Run "Alongside" PAX West, Registration Opens May 31st
Bah, never was much of a fan of Penny Arcade anyway.
Re: The Super Mario Bros. Movie Breaks More Box Office Records Around The World
Speaking with a little more brain and less heart, there is I believe a big factor making this movie a success in countries like mine, our beloved Mexico.
In the past decade and half, not only the rental stores were killed by streaming platforms, but the whole movies in discs market collapsed. How the disc market affects a new theater release like Mario? Piracy, movie piracy was rampant in this country for most of the past 20 years. You could practically buy in any corner store fairly serviceable copies of newly released movies days after the theatre premier, if not before. And they would cost you only a buck or two. Therefore, parents could get their families entertainment giants like Zootopia or Moana for cheap and make everyone at home happy. The practice was so widespread that you would sometimes see public schools or hospitals using those kind movies as officially endorsed entertainment.
But with the pandemic, and the rise of smart tvs, people started to forget discs. Too much clutter you see, why get those pieces of plastic or hook/move/repair your old DVD/blu-ray to give your child entertainment when they can view the same old repeats of Peppa Pig Spiderman or Paw Patrol again and again. And with that we have a market with no easy access to pirate movies, with children that spend two years growing in a world in which the regular state of entertainment is to see a movie like Encanto one...two...three times and many more just because they love "No se habla de Bruno".
And the result is this. Kids like the movie, they want to see it again...and again...and again. Ticket prices are less of a hassle than searching for a serviceable copy of the movie in the web that will likely be taken down in a few hours or days, not to mention hooking the smartphone to the TV, they just don't bother and instead go to the cinema to see it...one...two...and many more times just because they love "Peaches Peaches..."
Re: The Super Mario Bros. Movie Breaks More Box Office Records Around The World
People take their entire families to see it...and families in Mexico are BIG. I for one, my girlfriend, and all my nieces with their parents saw it two times already, once in English 2D and once again in Spanish "4DX". We required an entire row of seats.
Re: Miyamoto Thinks Mario Movie's Critical Reception Contributed To The "Buzz"
There are a few things to consider here...
More than any other movie, I think The Mario movie shows us how different the movie and game industry is in the critic sense. In gaming you can have a relatively simple and archaic masterpiece like Tetris or Tecmo Super Bowl share the spotlight with a masterpiece like Super Mario 3, OOT or Last of Us, in short, the game reviewers have a very different way to review something like Madden, COD or a new Sonic game. In movie verse, perhaps because critics wholeheartedly believe the craft is art, they review the thing with a more absolute mindset. Sport movies, comedies, animation, dramas, period pieces, super hero movies...they are all sized with the same tools.
Because of that you have many people saying things like Space Jam (90s) or Armageddon are the best movies ever, and yet, critics would fall from their chair laughing from that notion.
Another thing I think we see here is the bandwagon mentality. When the first negative reviews started, I believe many sites just climbed on the negative train just from sheer impulse. Otherwise they risked the shame of being ridiculed for looking like simpletons or fanboys. When the movie proved to be a megahit and likely to reach the billion in little time, you can bet many sites (including this one XD) wish they have given the movie a higher mark, if nothing else to ride this time the winning bandwagon.
Re: Anniversary: Five Years Ago, Nintendo Unboxed Its Most Joyful, Harebrained Experiment
Got the VR basic set, and got far more than enough hours of sheer entertainment for the 40 bucks. In fact, I did my very own and working versions of the elephant, camera and rc Car/toy using my own recycled cardboard.
Never bothered with the other sets though. As far as Labo goes, I wouldn't brand it a failure, just 4 more games on the system that came, sold mildly for a couple of years and were discontinued because they required more store space than your average game. The fact that no more games used the toy cons speak little of the success of the experiment. Take Ring Fit Adventure, the game was and still is a sales juggernaut, and yet the ring perioheral doesn't work with anything else.
Re: Random: Chris Pratt's Mario Movie Voice Was Initially Deemed Too "Tony Soprano"
Just saw it this weekend with my wife. I think the voice fits in the role of "the man before he was a legend" way. Now for the sequels, we shall see how it does it.
Re: Talking Point: Which Nintendo Franchise Should Illumination Tackle Next?
I'd say, stick with Mario. We are right now seeing how this whole craze for shared universes and pulling "5 year plans" of content can saturate the market and sink millions in overpriced productions and films released just because they were contractual obligations. Take it one at a time, and go with the Moustache.
Re: New Zelda: Tears Of The Kingdom Trailer Drops Tomorrow, 13th April 2023
As everyone, I am hoping for something amazing from this trailer coming from that legendary 2017 January trailer. Unlike most, I was also rather indifferent towards BOTW with all the 2015-2016 footage, it was that last trailer that made my a believer, wo I hope history repeats itself.
@Bunkerneath
You must have pretty low expectations for the game if you believe that 3 minutes of footage could give you enough to make playing the game unnecessary.
@Bret
In all fairness, while BOTW had no direct, it had one better: an E3 entirely for itself. Seriously, remember Nintendo lineup at E3 2016? It was all and only Breath of the Wild, all the demos, all the screens, all the discussion , all the reports of Nintendo presence at that event were for just that single game.
Re: Rumour: The Internet Goes Wild Over Supposed Persona 3 Remake Gameplay
Seems like a proof of concept video, particularly the JSR part. While the footage might as well be real, it doesn't mean a the game itself is real. Same as Link fighting Ganondorf in 2000, or FFVII on PS3, or this footage from Zelda on Wii U:
https://youtu.be/UGSKW4d1kbI
You look at that without context and you would think a Twilight Princess full blown remake was in the works for Wii U.
Re: Poll: What Did You Think Of The New Zelda: Tears Of The Kingdom Trailer?
I might be in the minority here, but I was equally underwhelmed with most of the BOTW trailers, the old E3 gameplay showcases did nothing for me. It was not until that incredible 2017 Switch presentation trailer that I was on board with the game (and even then, I waited months to get it). With Tears I am in the same plane, all this gameplay trailers do little to increase my interest and I doubt they can achieve such a perfect story trailer again, but we shall see.
Re: Countdown: 3DS eShop Spotlight - escapeVektor
So there was no final recommendation, this was the last of the countdown?
Re: Lord Of The Rings: Gollum Launches On 25th May, But "Later" On Switch
@Poodlestargenerica
Here goes my theory as for why many dislike the idea of this game.
Going from the notion that videogames are escapist fantasies for many, they want to play as idealized characters: handsome guys, muscular dudes, sexy voluptuous honeys, or even if they are losers or weirdos, they have their redepmtion arc to bring them peace. On the other hand, they see Gollum, and just picture a grotesque being, smelly, weak and scrawny, and they want nothing to do with it.
Re: Surprise! Fire Emblem Engage's 'Wave 3' Expansion Pass DLC Is Releasing Soon
One thing I dislike is how after Engage release many gamers, fans and press are making this absolute divide of: Story/characters vs gameplay...and particularly, how Story/characters is somewhat intrinsecally tied to the whole "social sim" "waifu simulator" and "dating sim" aspect of the franchise etc.
If anything, those two parts have very little to do with each other. Awakening was a hit in part because people loved the character dynamics and the great flexibility in support options but pretty much everyone agreed the story was lackluster. Radiant Dawn soryline is considered rather good and the cast is dearly beloved as a whole, but their supports system is laughably simple and half the cast never says anything after the very chapter they are introduced. Fates characters are widely mocked for making a circus and illogical mess of its whole second generation gimmick...and the story is widely mocked for being a crazy pastiche of ideas when it was hyped as "too big and complex that it needs three games (plus extra paid DLC)".
And then we have 3 Houses and Engage. Both 3 Houses and Engage have a story full of twists, surprises, betrayal, loss and the like. Happy moments, sad moments, nostalgia bait you name it. But speaking of the characters, the cast of 3 Houses is more beloved not because you play as an authority figure that can bed pretty much any student you fancy after they turn 18. It is beloved because the characters are far more likeable and more evolved from the two dimentional caricatures the franchise is well known for, and since you spend so much time with them (perhaps tediously, begrudgingly, repetitively) you see how they change and how they mature, and not unlike a real professor finally you feel happy for them when they have a happy ending at the end of the game...but more importantly, you feel bad when you see how they fail...or worse, they die. And unlike any other game in the franchise, your direct decisions and triumphs instead of your mistakes will cause the death of at least some of your beloved main characters, perhaps of many of them.
Re: Feature: 50 Years Of Landmark Video Games, One Per Year, All Playable On Nintendo Switch
Fantastic idea for a list, but I would add it would benefit greatly from a video.
I think when people whine about video articles in Nintendolife is when you make an article about this "Three games that we miss from Dreamcast etc etc" or the like, that give far too much video for just a couple of games. But here, we are talking about dozens of games spanning 5 decades, and a video would not only compliment the list well but also give us an incredible visual reminder of videogame evolution, a truly history lesson.
Re: Japanese Charts: PlayStation 5 Soars In Sales And Once Again Beats Switch
For comparison sake, Three Houses numbers at the same period (three weeks) were: 19,616 / 198,550.
Re: Detective Pikachu's Second Movie Is Apparently Still "In Active Development"
On the other hand, some people are still waiting for the sequel to the game that was announced before the movie was even released XD.
Re: Super Nintendo World's Mario Kart Ride Has A "Waistline" Limit (US)
Such negativity, look at the bright side, less waiting times for us and the kiddos that can get in the ride.
Re: It's Official, Nintendo Switch Game Vouchers Are Back (North America)
I have 13 games from that list...and not a single one of them in digital format. I pass, first party games get better discounts at brick stores than this. At least in the continental U.S., you can find half of this catalogue for 50 every day at Wal Mart, and Best Buy reduces the 60 to 44 every once in awhile.
Re: Talking Point: 15 Years On, Should Super Smash Bros. Brawl's Subspace Emissary Return?
My biggest gripe is how little most of the levels and enemies had to do with the Nintendo brands themselves. It made it a chore, and something with little replay value. A game like this should have scrolling stages like Clock Tower from Castlevania or Emerald Hill Zone...instead we have Mario and co. Trekking across The Cave or Ancient Temple.
I would prefer something like Melee adventure mode, but with some radical changes, since that mode would hardly work with the +80 current characters in Ultimate. The best compromise would be to create one or two quick small side scrolling stages for each big universe in the game, but only play a small selection of them each time you play, to avoid attrition and give you reason to replay the game to see all the stages and replay your favorites.
Re: Mini Review: Wonder Boy Anniversary Collection - A Great But Gouging, Exploitative Package
I have never played Wonder Boy game, have no interest in this collection, and I do agree pretty much how it stings to spend money in a product just to learn that a superior version that makes your previous version obsolete is just around the corner, and even then, if the game itself is that good, I go for it, like how I got both Theathrythm Final Fantasy games on 3DS.
BUT, I do believe this particular review is badly written, even for a mini. The first paragraph reads as a continuation, it lacks introduction, or any kind of opening statement. Including information about how you can find a game 10$ cheaper on "some listings" just doesnt gel with me, it could be said in a feature, a soapbox article, or of course a buying guide, but in a review, it just seems inapropiate.
Re: Japanese Charts: Fire Emblem Engage Knocks Pokémon Off The Top Spot
For the people curious about the actual number, Three Houses sold 143.130 physical copies in the same time period. Impressively small difference.