Comments 581

Re: Video: Digital Foundry Looks At Dragon Quest XI S, A "Remarkably Impressive" Switch Conversion

Yomerodes

Many people seem to think the game came this late just because of choice.

This game was flat out the FIRST confirmed game for the Switch (hell, it was named the NX back then), Square needed to work for more than three years just in the porting process to get this fine results. The game is a superb conversion not in spite of the delay but actually thanks to it, the time twas needed to reduce the polygonal models and textures little by little, bit by bit in order to get the best size reduction, the best performance and the best picture quality is a grueling slow process. Quicker ports just reduce everything once and never bother in the long tedious process of nin-maxing every feature to show the better possible results available with the system limitations.

Other companies trying to get this results with their ports might as well release those titles for Nintendo's next console with the time it takes.

Re: Feature: How Switch Brings Back Game Boy Multiplayer Memories

Yomerodes

Something I miss from the GBA and specially DS days is download local multiplayer. That is, being able to play a (simplified) multiplayer bout with multiple systems having a single copy of the game...moreso because there are still Switch games with online/wireless modes but no single system split screen multiplayer.

I have been able to play wireless on the Switch with a couple of very popular games like Smash and Mario Kart, but I would like to be able to share some of the fun with games like Saints Row the Third or to be able to play with my cousin who has Splatoon 2. Or even in Mario Kart, to be able to play 8 player races you need at least 4 switches (hard but doable with my circle of pals) and 4 copies of the game (no luck so far). To be able to link systems with a single copy of the game like in many GBA and DS games even if we all raced with shy guys would be a blast.

Re: Review: Asphalt 9: Legends - Likeable Burnout-Style Racing Action, If You Play The Right Way

Yomerodes

A couple of hours into the game.

It comes with split screen multiplayer, up to four players, fully playable offline, that you need to unlock by playing the career mode for an hour, give or take. You can't get the split screen sooner, not even by paying real money.

The multiplayer seems to have all the tracks available from the start which is nice, but you car selection is limited to what you get in the game, after around 4 hours of play I have 5 cars available. You
can choose different colors at least in the to add more variety to the proceedings.
Framerate seems to be around 30 for the multiplayer.

Re: Random: One Metroid Fan Has Fixed Other M For All Time

Yomerodes

Liked the story, graphics and some gameplay elements of Other M.

Disliked the audio, the setting (pure space station, yuck) and some gameplay elements.

So yep, divisive I would say. Still a fantastic game all around, just not quite up to the best the franchise has done.

Re: Review: Sniper Elite 3 Ultimate Edition - Gratuitous Gore And Dumb AI Can't Ruin This Likeable Shooter

Yomerodes

@JAPBOO

Being more capable than PS3 and 360, and less capable than PS4 and One, the ports from the former consoles come perfectly or even better, and the ports from the latter consoles come diminished and reduced. No wonder which is the better fit, (from a pure technical standpoint that is). You have to remember that porting something Will always be harder on the system specs than making something from the groundup. At its best, a system can technically port games that are lesser than what it can do when companies work with the system in mind from the start. So even if Vanilla Switch games are clearly above past gen systems, ports by default will never be able to reach something like that.

But is not at all bad, very few Switch games can claim to look better than the best the PS3 and 360 could do at their finest (i.e. God Of War 3). Perfect ports of many past gen games can make very good Switch games like this review proves.

Re: Free Joy-Con Drift Repairs Extended To Latin America

Yomerodes

I sure hope they still do their best to improve the technology on the controllers to begin with.

This program is relying on the fact that most players affected will not go through the hassle of sending their controllers since (particularly in LatAm) the transportation fees and the risks of losing and miscarriage are bigger than the hassle of buying two new sticks from 5 bucks each and replacing them yourself.

Re: Review: Lust For Darkness - A Clumsy Trip Through A Depraved Hellscape That's As Sexy As It Sounds

Yomerodes

@commentlife

You have to consider it is gamble. To release the games you so want "Truly excellent" requires a lot of resources, and requires a lot of sales in order to be proffitable. To include overly sexualized content in a game like that would be risky, because a lot of close minded people would reject the game to begin with and the sales would suffer.
Because of that, yo receive decent and average games at best. Which I would say the first SK game is definitely in that camp, a solid 8/10 IMO thanks to the gameplay and story...not so much the sequel which I also got, far better graphics and sexiness, lost points in the narrative and the gameplay.

And for that matter, ever heard of the DOA fighting series (not the beach themed spinoffs)? those are quite fine fighting games with a lots of the killer bodies you seem to want to see.

Re: New Standard Nintendo Switch Revision Offers Significantly Improved Battery Life

Yomerodes

Not interested in the increase, but a nice feature for new users.

What I think would have killed is that instead of releasing the Lite, they released this upgrade in two SKUs, this regular one with dock, HDMI cable and grip, and a slightly cheaper alternative with just the joy cons and charger.

This way, portable only gamers would get more battery life, cheaper price and the option to get a dock later if they so wish at the cost of the system still being as big and cumbersome as always. And current owners would be more tempted to get a cheaper second switch without another dock for the better battery life, to replace their screen, get a second pair of hoy cons and perhaps wireless multiplayer.

Re: PlatinumGames' Astral Chain To Be The First Of A Trilogy, Depending On Its Success

Yomerodes

And yet, if they said the sequels are already in development and ready to come no matter the sales (which some big companies have done in the past, like EA for example), reactions would be: "LOL they sure are full of themselves, already doing sequels when they don't know if the first one will sell" "Why should I buy the first one if the sequels are going to have more features anyway?".

As someone said, we live in the age of the outrage.

Re: Police Confirm That YouTuber Desmond "Etika" Amofah Has Died

Yomerodes

@Amnesiot

A big roadblock is that nowadays in many states of the U.S.A. it is basically illegal to institutionalize an adult individual against their will if they haven't committed a crime, despite the state of mind they might be.

Ironically less developed countries have far more control on this things because the health and civic authorities can and will force treatments and will detain individuals with a serious depression.

Re: Feature: It's Time To Lay Down Your ARMS

Yomerodes

@JR150

Now that's some weird logic and self fulfilling retroactive thinking. Both Xenoblade and Splatoon received sequels indeed ...but only after the generation they made their debut.
By that logic, you can't say if Arms can or can't measure with them until the next Nintendo system comes and goes and the franchise makes a new appearance or not.

And even though I, like many others, olympically ignored this game and plan to keep doing so, 2 millions sales is nothing to sneeze at, so I'd say the chances for a sequel are fairly good.

Re: Pokémon's Junichi Masuda Explains The Decision To Limit Sword And Shield's Pokédex

Yomerodes

As I see it, most likely the cut Pokemon will be the first stage evolutions and the repeating archetypes which functions are already done by another poke family. For example, including Vespiqueen but removing Combee, or removing least two generations of the whole lines in Rattata and Pidgey succesors.

@Alber-san

Well to be fair, according to the news Investors seemed pretty miffed with AC delay...one can imagine yet another internationally big game delay would duplicate Nintendo recent losses.

Re: Smash Up The City As A Giant Monster In This Free Nintendo Labo VR Minigame

Yomerodes

@VR32X

You have not spend a lot of time in the Toy Con Garage (the sewer icon) do you?

With labo garage modes is all about versatility really, not necessarily using every single piece of cardboard all the time. Same way as the Toy Con garage is about making experiences that not necessarily need cardboard toy cons, the VR garage is all about making 3D experiences, optionally playable with the VR googles but not necessarily.

Re: Smash Up The City As A Giant Monster In This Free Nintendo Labo VR Minigame

Yomerodes

@VR32X

Look closely at the small icons for those games you are talking about, they are on a TV screen for a reason, they are basically incompatible with VR. The point of those four (and the multiplayer games before them) is to show you how the new labo garage can be used outside of VR and create games for.the big screen with it, unlike the other 50+ games included that are mostly to show you how to do VR experiences.

Re: Fans Create Website With Descriptions For All Smash Bros. Ultimate Spirits

Yomerodes

I have mixed feelings. I for one loved the Melee descriptions back in 2001, but again, I was barely a teenager back then, with no internet access, and my understanding of english was basic at best...but going back to them nowadays, geez, have you read Marth's description lately? seems to be done with Google translate in a bad day.

Then in Brawl I read most of them, but many of the descriptions seemed just...boring and barebones. I am a nut for silly trivia information, and a quick trip to mario wiki, Zelda wiki or just plain old wikipedia gave far more interesting and correct data than reading anything Brawl wrote about those trophies, not to mention the selection IMO was fairly mediocre (yay, more Primid and Rob variation trophies) which I suppose was one of the reasons why the writers just wrote what seemed like filler text.

And with 3DS...well, a couple trophies into it I realized the focus was on the puns and sillines instead of actual knowledge, so I not even bothered with reading most of them.

All in all, I LOVE the knowledge the trophies brought back in 2001, but I was not particularly loving the way the series was evolving the trophy descriptions after that. So I was not particularly dissapointed when the spirits came without descriptions. Fortunately this fan attempt seems fine and concrete it seems.

Re: Ed Boon Reassures Fans Mortal Kombat 11 Will Run At 60fps On Nintendo Switch

Yomerodes

@ilikeike

I think they want to avoid the overcritical analysis of graphics and resolution groups like digital foundry do, which even when glowing, can be used by detractors to create bad rep in games like this.

I for one love DF videos, but even then I vastly prefer their full analysis after the games are released and not based on pre-release footage which most of the time paints an incomplete picture.

Re: Hellblade Release Date And Pricing Revealed For Nintendo Switch

Yomerodes

Actually, it is precisely the size which make the game digital only...and the reason we get it for cheap.

The "premium" card size that Nintendo and most companies use for big games (i.e. Smash, Zelda, Skyrim, Bayonetta 2, etc) is 16 GB.
The fabled 32 GB cart size have so far only been used once, for Dragon Quest Heroes 1+2, a Japan only release that was around 15 bucks more expensive than the next biggest game on that market at the time. It is pretty telling of the massive expense that means using 32 GB card when not even Nintendo poured the money for it in order to gave us Bayonetta 1+2 in a single card.

And because of that, everything above 16 basically has to go digital only at least in the current Switch market. My very own Switch right now has an example, Naruto Ninja Storm Trilogy, 17.6 GB in the western release, the good part is that it costed 40 bucks right at the release date, on the other hand I would be lucky if an hipotetical retail release came for less than 60 with a 32 GB cart. Same thing with Hellblade, 30 bucks is the price of forsaking a physical release and dealing with a 60 bucks release both digital and phisicyal thanks to the price parity that Nintendo enforces.

Re: Nintendo Reveals The Best-Selling Indie Games On The Switch

Yomerodes

Have 4/10: Hollow Knight, Enter the Gungeon, Undertake and Celeste.

As for difficulty, I never saw the regular difficult of HK particularly hard. Gungeon (I'm which I am still only at level 3 average, but is awesome) and even some games like Snake Pass were more difficult for me.

While I got and definitely enjoyed Celeste, I see it as massively overhyped. After all the press coverage I was expecting some sort of incredible tale, and the plot just fell cliched.

Re: Feature: Just One More, Honest: The Unlikely Endurance Of amiibo

Yomerodes

I was surprised when using one on Smash Ultimate did not unlocked the character.

Seemed like the perfect opportunity to me. You have more than 50 unlockable characters that will come sooner or later anyway trough cheer playtime. It would be nice for the people with old Smash 4 amiibos to be able to play as their favorite characters from the very beginning as a small reward.

Re: Devil May Cry Boss Addresses Dante Smash Ultimate Demand, Says Series Should Be On Switch First

Yomerodes

@Matroska

It is not about the ties being strong or not. It is about a franchise having a chance by having a tie, with at least single game released in a Nintendo system no matter how old, obsolete or bad.

For example, franchises with a possible if extremely stretchy and unlikely smash chance:
-Jet Set Radio (one game on GBA)
-Fatal Fury (two SNES games)
-GTA (one games for GB, GBA and DS each)
-King of Fighters (three games on the original GB)
-Guitly Gear (one game for GBA, DS and Wii each)
-Space Channel 5 (one game on GBA)
And of course you have to remember, even if certain character didn't appeared in this games, if the franchise is in, they are valid material.

On the other hand, franchises with no smash claim whatsoever:
-Alexx Kid (half a dozen games on Sega, classic Sega mascot, beloved by some nostalgics, but no games on Nintendo)
-Darkstalkers (Morrigan appeared in at least two VS games available for Nintendo home consoles after the turn of the millenium, still no Darkstalkers games on Nintendo)
-Overwatch (very popular nowadays, easily recognizable characters, still no games for Nintendo)
-And, as the people behind the games know and we can read in the main article, Devil May Cry itself.

Re: Devil May Cry Boss Addresses Dante Smash Ultimate Demand, Says Series Should Be On Switch First

Yomerodes

The comparison with cloud is apples and oranges...you have to remember that franchises and characters are treated as different entities in the Smash series.

Sure, Cloud has basically the same quality of appearances in Nintendo systems than Dante ...but the Final Fantasy franchise have a long history of games with Nintendo. Joker has even less games than Dante on Nintendo platforms...BUT again, he is representing both SMT and Smt spinoffs, and because of that, has an edge of Dante.

Devil May Cry on the other hand have zero games on Nintendo. Now on the other hand if there was an old GBA game in which you played as Little Sparda Solving puzzles called DMC the Preschool years...now then Dante would have a claim for Smash, because he would be the most representative character in a very popular Franchise WICH has actually a game on a Nintendo system.

If the franchise itself has a chance, the character can be pretty much anyone or anything that made as much as a 2 second cameo in a Nintendo released game. But DMC right now has no chance. That's how it works for Smash.

Re: Review: Smite - A Godly MOBA That Gives League Of Legends A Run For Its Money

Yomerodes

@Painkiller_Mike

The problem is that they are very limited on what they can review. The eShop releases dozens upon dozens of games each week, all of them covering a wide variety of quality: abyssmal, kjhgfdsdfghj, mediocre, average, good and greats. But this site have so much power to cover a small fraction of those and when it comes to choose, they go primarily for the goods and greats...ergo, 8s galore.

Don't worry, if they reviewed EVERY single eShop release as they did in the past for systems like Wii and the like, the score rainbow would be far broader.

Re: An "Epic" No More Heroes 3 Could Be On The Cards If Travis Strikes Again Sells Well, Says Suda51

Yomerodes

Geez, what a sensitive group.

I for one, like things as they are...and THIS is how they are. Franchise sells, more games appear shortly, franchise flops, well, wait another decade or so. Ironically, on the other hand when a company is found saying "we already greenlighted the sequel" is received with as much scorn.

People overreacting seems to be the kind that piss their pants with "tax increase" but gives three hurrahs to "temporary refund adjustment." Or love how 299.99 sounds but hates that horrible 300 number.

And yeah, I know the how masses are sensitive to how you "spin" the news and how a statement can sound nice or sound evil and how the media MUST know how to make the right calls to get the right response...but I would think most people in sites like this would be above that.