Going by his YouTube channel, this guy is a hardcore Nintendo fan (many videos about how the Switch is amazing, hyping new releases, showing his Switch collection), we shall see if this rejection doesn't sour his love for the company.
As I see it, most likely the cut Pokemon will be the first stage evolutions and the repeating archetypes which functions are already done by another poke family. For example, including Vespiqueen but removing Combee, or removing least two generations of the whole lines in Rattata and Pidgey succesors.
@Alber-san
Well to be fair, according to the news Investors seemed pretty miffed with AC delay...one can imagine yet another internationally big game delay would duplicate Nintendo recent losses.
Did not work that great for Konami on the Wii years. The PES games for Wii were the best reviewed games in the genre (not only compared with FIFA Wii, but also better than the respective PES on ps3 and 360) and yet they still sold far less than PES on the HD systems, and far, incredibly far less than Fifa.
Read the whole article and didn't realize the player character was a male too XD. And here I was thinking it was weird to release a game for ladies that like to date bachelor or divorced dads...now that would be a far more limited demographic 😅
You have not spend a lot of time in the Toy Con Garage (the sewer icon) do you?
With labo garage modes is all about versatility really, not necessarily using every single piece of cardboard all the time. Same way as the Toy Con garage is about making experiences that not necessarily need cardboard toy cons, the VR garage is all about making 3D experiences, optionally playable with the VR googles but not necessarily.
Look closely at the small icons for those games you are talking about, they are on a TV screen for a reason, they are basically incompatible with VR. The point of those four (and the multiplayer games before them) is to show you how the new labo garage can be used outside of VR and create games for.the big screen with it, unlike the other 50+ games included that are mostly to show you how to do VR experiences.
The VR garage is slightly maddening on his limitations (no way to copy more than a single node at a time? What where they thinking), but I already put more than 20 hours on it, made a simple micro machines clone and many more experiments to come, so I say it was more than worth it.
Still not my dream update which would include unlocking the whole My Music/Playlists to the entire game, but the editor and sharing features look nice, best part is that you can see all of them in the game itself, no need for the app.
This videogames are meant to be fantasies, escapes from reality and the like, surely they can come with better and more magical ways to spawn offspring in same sex relationships than plain old adoption.
I have mixed feelings. I for one loved the Melee descriptions back in 2001, but again, I was barely a teenager back then, with no internet access, and my understanding of english was basic at best...but going back to them nowadays, geez, have you read Marth's description lately? seems to be done with Google translate in a bad day.
Then in Brawl I read most of them, but many of the descriptions seemed just...boring and barebones. I am a nut for silly trivia information, and a quick trip to mario wiki, Zelda wiki or just plain old wikipedia gave far more interesting and correct data than reading anything Brawl wrote about those trophies, not to mention the selection IMO was fairly mediocre (yay, more Primid and Rob variation trophies) which I suppose was one of the reasons why the writers just wrote what seemed like filler text.
And with 3DS...well, a couple trophies into it I realized the focus was on the puns and sillines instead of actual knowledge, so I not even bothered with reading most of them.
All in all, I LOVE the knowledge the trophies brought back in 2001, but I was not particularly loving the way the series was evolving the trophy descriptions after that. So I was not particularly dissapointed when the spirits came without descriptions. Fortunately this fan attempt seems fine and concrete it seems.
I think they want to avoid the overcritical analysis of graphics and resolution groups like digital foundry do, which even when glowing, can be used by detractors to create bad rep in games like this.
I for one love DF videos, but even then I vastly prefer their full analysis after the games are released and not based on pre-release footage which most of the time paints an incomplete picture.
Actually, it is precisely the size which make the game digital only...and the reason we get it for cheap.
The "premium" card size that Nintendo and most companies use for big games (i.e. Smash, Zelda, Skyrim, Bayonetta 2, etc) is 16 GB.
The fabled 32 GB cart size have so far only been used once, for Dragon Quest Heroes 1+2, a Japan only release that was around 15 bucks more expensive than the next biggest game on that market at the time. It is pretty telling of the massive expense that means using 32 GB card when not even Nintendo poured the money for it in order to gave us Bayonetta 1+2 in a single card.
And because of that, everything above 16 basically has to go digital only at least in the current Switch market. My very own Switch right now has an example, Naruto Ninja Storm Trilogy, 17.6 GB in the western release, the good part is that it costed 40 bucks right at the release date, on the other hand I would be lucky if an hipotetical retail release came for less than 60 with a 32 GB cart. Same thing with Hellblade, 30 bucks is the price of forsaking a physical release and dealing with a 60 bucks release both digital and phisicyal thanks to the price parity that Nintendo enforces.
Have 4/10: Hollow Knight, Enter the Gungeon, Undertake and Celeste.
As for difficulty, I never saw the regular difficult of HK particularly hard. Gungeon (I'm which I am still only at level 3 average, but is awesome) and even some games like Snake Pass were more difficult for me.
While I got and definitely enjoyed Celeste, I see it as massively overhyped. After all the press coverage I was expecting some sort of incredible tale, and the plot just fell cliched.
Plot twist, new characters (and perhaps many of the old ones) might get something like.the codecs/guidance with the Persona 5 cast in the new stage. After all, those guys sure love to record lots and lots of dialogues.
I had not thought about it, but an update with stage builder makes a lot of sense. I am personally hoping 3.0 brings more flexible my music options (use your made playlists in any stage and mode you want, for starters).
I was surprised when using one on Smash Ultimate did not unlocked the character.
Seemed like the perfect opportunity to me. You have more than 50 unlockable characters that will come sooner or later anyway trough cheer playtime. It would be nice for the people with old Smash 4 amiibos to be able to play as their favorite characters from the very beginning as a small reward.
It is not about the ties being strong or not. It is about a franchise having a chance by having a tie, with at least single game released in a Nintendo system no matter how old, obsolete or bad.
For example, franchises with a possible if extremely stretchy and unlikely smash chance: -Jet Set Radio (one game on GBA) -Fatal Fury (two SNES games) -GTA (one games for GB, GBA and DS each) -King of Fighters (three games on the original GB) -Guitly Gear (one game for GBA, DS and Wii each) -Space Channel 5 (one game on GBA) And of course you have to remember, even if certain character didn't appeared in this games, if the franchise is in, they are valid material.
On the other hand, franchises with no smash claim whatsoever: -Alexx Kid (half a dozen games on Sega, classic Sega mascot, beloved by some nostalgics, but no games on Nintendo) -Darkstalkers (Morrigan appeared in at least two VS games available for Nintendo home consoles after the turn of the millenium, still no Darkstalkers games on Nintendo) -Overwatch (very popular nowadays, easily recognizable characters, still no games for Nintendo) -And, as the people behind the games know and we can read in the main article, Devil May Cry itself.
The comparison with cloud is apples and oranges...you have to remember that franchises and characters are treated as different entities in the Smash series.
Sure, Cloud has basically the same quality of appearances in Nintendo systems than Dante ...but the Final Fantasy franchise have a long history of games with Nintendo. Joker has even less games than Dante on Nintendo platforms...BUT again, he is representing both SMT and Smt spinoffs, and because of that, has an edge of Dante.
Devil May Cry on the other hand have zero games on Nintendo. Now on the other hand if there was an old GBA game in which you played as Little Sparda Solving puzzles called DMC the Preschool years...now then Dante would have a claim for Smash, because he would be the most representative character in a very popular Franchise WICH has actually a game on a Nintendo system.
If the franchise itself has a chance, the character can be pretty much anyone or anything that made as much as a 2 second cameo in a Nintendo released game. But DMC right now has no chance. That's how it works for Smash.
"Hacking, the cancer of the industry!...in other news, you want to play as Linkle on Breath of the Wild, trek around Hyrule Field in Mario Odyssey, race as Goku in MK8? all this and more thanks to the wonders of Homebrew!"
The problem is that they are very limited on what they can review. The eShop releases dozens upon dozens of games each week, all of them covering a wide variety of quality: abyssmal, kjhgfdsdfghj, mediocre, average, good and greats. But this site have so much power to cover a small fraction of those and when it comes to choose, they go primarily for the goods and greats...ergo, 8s galore.
Don't worry, if they reviewed EVERY single eShop release as they did in the past for systems like Wii and the like, the score rainbow would be far broader.
One has to wonder how this game would fare if it was "reviewed" on the indie weekly roundup feature...for good, competent if unremarkable games, a Thumbs Up still sounds possible.
Surprised to see a couple of persons saying they wish but they can´t vote for Hollow Knight...I mean, the game even appears on the "need some inspiration?" link, the fact that it appeard previously on PC shouldn't be an issue.
I for one, like things as they are...and THIS is how they are. Franchise sells, more games appear shortly, franchise flops, well, wait another decade or so. Ironically, on the other hand when a company is found saying "we already greenlighted the sequel" is received with as much scorn.
People overreacting seems to be the kind that piss their pants with "tax increase" but gives three hurrahs to "temporary refund adjustment." Or love how 299.99 sounds but hates that horrible 300 number.
And yeah, I know the how masses are sensitive to how you "spin" the news and how a statement can sound nice or sound evil and how the media MUST know how to make the right calls to get the right response...but I would think most people in sites like this would be above that.
And as a bonus, no one will come crying here about how certain 5 dollar game could be better than Splatoon or Doom only because it got better number at the end.
I think the main problem a lot of people is having with what is for all intents and purposes the first dlc character is is at the end, PP is just a generic mook.
People might be afraid the characters for the fighter pass will include Kremlin, Moblin, Space Pirate, Wadle Doo and Bandit.
Well, lucky me, I just stopped playing Xenoblade 2 around chapter 8...because of other games that just began taking my attention. If I get the expansion, I might be able to play the games the way they were meant to be played, awesome.
The system should also help with the size matters. Now, most save data is very low on size, true, but certain games, (i.e.sport games) have very big filesizes for the save data. IIRC, NBA 2K18 received special coverage because it had a savedata size of 5 GB, bigger than many retail games, and I would guess the new NBA game is the same.
Some players will find useful to be able to store this gigantic files on the cloud if they need that Switch memory space for something else, or some gamers sooner or later might even end up running out of memory with the 32 GB switch limit for save files.
It makes sense for people that like to have physical backups to dislike this.
To save locally, you have to take the time, the phyisical media and the space to gather all your importante data, put it somewhere and store it somehwere. That data becomes obsolete the moment you keep using your regular saves, true, but it becomes a lifesaver if you lose your progress and want to do a "system restore", even if it is not completely up to date.
In this case, people might not feel the need to renew inmedately their subscription (because they have little time to play those months, no new online games that they feel the need to play that season, etc), but it would sure be nice if they could do a system restore if their system goes the way of the dodo in that time and they renew their subscription after the incident. That is what people whining want...we shall see now if there is indeed a grace period and how long is it.
My main doubt remains...the season pass code that comes with the retail version, contains everything save the Torna game? because it would be a serious misuse of space if I get the retail version and still have to carry the whole filesize of the Torna expansion because I want to use the free pass.
@rjejr
It's all about the combo value. Bayonetta is 30 USD digital por Switch...but if you get it after purchasing Bayonetta 2, the price goes down to 10.
In this case is the same...if someone already gave Nintendo the full price or the original XC2, they can get this prequel for less money...getting both is cheaper than getting each of them separately.f
Curious factoid: Bloober Team is made of Nibris former employees...that same Nibris that teased Sadness for the Wii all those years ago. Google the whole fiasco for a good chuckle.
But don´t think that is something I hold against them. I am really glad the good part of the company actually managed release horror games, I am really enjoying Layesr of Fear Legacy.
Not sure if you are jesting, but indeed, those resolutions are not standard. They are the max the Switch can output in both docked and portable modes, but many games give less than that.
For example:
Zelda and Skyrim are 900p docked, 720p portable. Pokken and both Bayonetta games are 720p both docked and portable. Naruto and Xenoverse 2 are 900p docked and 540p portable.
As a very dedicated gamer, and as a doctor with lot of experience in mental health and investigation, let me tell you something guys.
Videogaming has been a hobby since the early seventies. Social media in your phone have been a thing for around...one decade?
Revisions on the disease catalog for the WHO require TONS and I mean TONS of evidence in order to be included. We need studies that follow people with the issue for many years, and said studies need to be repeated and repeated in different countries, different ages, different genders, etc. in order to reach conclusions that actually can be considered for a worldwide organization.
Wait for the next revision in 20 years, you will see social media just next to the videogame disorder. But of course, by then, your children will be mad because the FluxenGojimbo addiction is not included instead.
Just played the first few missions...and as someone who actually enjoyed Shuffle and Rumble World quite a lot...I can easily say that this one just doesn't cut it.
Pretty sure a Bokumono title (Story of seasons) was confirmed some time ago to be in development...at any rate, as I said somewhere else, while everyone pretty much keeps badmouthing the "Portendo" switch, I definitely wouldn't mind a few wii HD remasters: Rune Factory Frontier, Arc Rise Fantasia, Muramasa or Little King's Story would be day one purchases for me.
The free games don't sound so bad...if the whole thing was not rigged to give us scraps in the next couple of years and call it a day. I mean, It took Nintendo a year and a half post-launch to have a system ready with whooping 20 NES games ready, 20 of the oldest most re-released games in history.
It is hard to believe that they could release many games for other systems (SNEs or N64 to begin with, which were available on the Wii launch day BTW) in the 4-5 year average console lifespan.
So far so good, the docked resolution is a very nice 900p, and after playing the entire first game story mode I have yet to see a single frame rate drop in the fighting themselves or cutscenes.
Overall a fantastic value for the price, I would say is a clear must have for the people who never played the games before and like (or think they could like) the Naruto franchise.
I can´t disagree with the score...the gameplay feels all around unpolished and the overall presentation and interface seems amateurish to put it kindly...
But I am still loving the whole experience. As a mexican, (and one coming from the often forgotten midnorth) to see this entire game, crafted around the Raramuri culture, world and legends, made by mexican developers and released on a Nintendo home console, it almost sounds like fantasy for a gamer born in my generation. I just couldn't pass it up.
I think both sides are in the right here. Take for example a game that you can get or 10 bucks on other systems but costs 60 for Nintendo. Even if the game is a 9 out of 10, people will dislike it.
On the other hand, this game presents a rare instance in which the games costs exponentially lower on the Nintendo platform...and even if it is a 6 out of 10, people will like it.
I just don't see logic in asking for this game right now.
Do people realize at this rate (great reception, too few characters, the anime is still very popular) the game is for sure getting a sequel?
Do people realize that Namco Bandai only needs to put twice the ammount of characters, tinker a little the modes and the sequel will be ready to go in as little as one year?
Do people really want to pay for an already late port that is going to be surpassed by the sequel in the near future anyway?
Perhaps most importantly, do people realize if they start porting this game to Switch right now, we could very well get (again) the scenario in which Switch gets FighterZ with its less than 30 characters at the time the other systems are getting FighterZ 2 with like 60 characters?
So I'd say, wait for a more complete sequel, and pass the first FighterZ.
Man, I think this is the first time this happened. I got a retail game before Nintendo Life had the review up and running. Thanks to that thanksgiving 19.99 sale at GS yesterday.
I think the article makes sense...sure things are looking up, Bute we have to remain realistic:
-The cartridge problem, with bigger cards requiring more money and because of that, higher prices for the userbase or otherwise, less profits for the publisher, which ends up in higher sales needed to determine if the game becomes a hit or a bomb.
-Related to the previous one, games today are far too big, and get used to requiring space like 5 GB for saving, 9 GB for multiplayer, and God knows how many GB for a piece of your average multiplatform update. Not a problem in other consoles, but a major nuisance for the average Switch user.
-Say the game is ultracompressed, in an attempt to counter the previous two issues (i.e. Rayman Legends) then you get compressed graphic assets and longer loading times in response, all the more of a problem in a portable in which the power time is so limited as this one.
-And even if all those elements weren't an inherent unavoidable problem, you still have a machine that just plainly is not as powerful as the other two systems.
But hey...cheer up, at least the number of buttons is the same this time.
Comments 558
Re: Indie Developer Shares "Bad News" About Publishing On Switch, After Pitching His Game To Nintendo
Going by his YouTube channel, this guy is a hardcore Nintendo fan (many videos about how the Switch is amazing, hyping new releases, showing his Switch collection), we shall see if this rejection doesn't sour his love for the company.
Re: Pokémon's Junichi Masuda Explains The Decision To Limit Sword And Shield's Pokédex
As I see it, most likely the cut Pokemon will be the first stage evolutions and the repeating archetypes which functions are already done by another poke family. For example, including Vespiqueen but removing Combee, or removing least two generations of the whole lines in Rattata and Pidgey succesors.
@Alber-san
Well to be fair, according to the news Investors seemed pretty miffed with AC delay...one can imagine yet another internationally big game delay would duplicate Nintendo recent losses.
Re: Animal Crossing: New Horizons Caters For Players In The Southern Hemisphere, Finally
The seasonal care is good, but will the toilets flush in the opposite direction?
Re: Future Versions Of FIFA On Switch Could Be Legacy Editions, Just Like FIFA 20
@Razer
Did not work that great for Konami on the Wii years. The PES games for Wii were the best reviewed games in the genre (not only compared with FIFA Wii, but also better than the respective PES on ps3 and 360) and yet they still sold far less than PES on the HD systems, and far, incredibly far less than Fifa.
Re: The Dating Simulator Dream Daddy Hooks Up With The Nintendo Switch
Read the whole article and didn't realize the player character was a male too XD. And here I was thinking it was weird to release a game for ladies that like to date bachelor or divorced dads...now that would be a far more limited demographic 😅
Re: Smash Up The City As A Giant Monster In This Free Nintendo Labo VR Minigame
@VR32X
You have not spend a lot of time in the Toy Con Garage (the sewer icon) do you?
With labo garage modes is all about versatility really, not necessarily using every single piece of cardboard all the time. Same way as the Toy Con garage is about making experiences that not necessarily need cardboard toy cons, the VR garage is all about making 3D experiences, optionally playable with the VR googles but not necessarily.
Re: Smash Up The City As A Giant Monster In This Free Nintendo Labo VR Minigame
@VR32X
Look closely at the small icons for those games you are talking about, they are on a TV screen for a reason, they are basically incompatible with VR. The point of those four (and the multiplayer games before them) is to show you how the new labo garage can be used outside of VR and create games for.the big screen with it, unlike the other 50+ games included that are mostly to show you how to do VR experiences.
Re: Review: Nintendo Labo Toy-Con 04: VR Kit - Entry-Level VR With Some Trademark Nintendo Charm And Polish
Got the starter, and enjoyed it a lot already.
The VR garage is slightly maddening on his limitations (no way to copy more than a single node at a time? What where they thinking), but I already put more than 20 hours on it, made a simple micro machines clone and many more experiments to come, so I say it was more than worth it.
Re: Joker Steals The Show In Super Smash Bros. Ultimate On 17th April
Still not my dream update which would include unlocking the whole My Music/Playlists to the entire game, but the editor and sharing features look nice, best part is that you can see all of them in the game itself, no need for the app.
Re: Review: My Time At Portia - An Engaging Life Sim That Will Eat Up Your Spare Time
@scully1888 @Ryu_Niiyama
This videogames are meant to be fantasies, escapes from reality and the like, surely they can come with better and more magical ways to spawn offspring in same sex relationships than plain old adoption.
Re: Fans Create Website With Descriptions For All Smash Bros. Ultimate Spirits
I have mixed feelings. I for one loved the Melee descriptions back in 2001, but again, I was barely a teenager back then, with no internet access, and my understanding of english was basic at best...but going back to them nowadays, geez, have you read Marth's description lately? seems to be done with Google translate in a bad day.
Then in Brawl I read most of them, but many of the descriptions seemed just...boring and barebones. I am a nut for silly trivia information, and a quick trip to mario wiki, Zelda wiki or just plain old wikipedia gave far more interesting and correct data than reading anything Brawl wrote about those trophies, not to mention the selection IMO was fairly mediocre (yay, more Primid and Rob variation trophies) which I suppose was one of the reasons why the writers just wrote what seemed like filler text.
And with 3DS...well, a couple trophies into it I realized the focus was on the puns and sillines instead of actual knowledge, so I not even bothered with reading most of them.
All in all, I LOVE the knowledge the trophies brought back in 2001, but I was not particularly loving the way the series was evolving the trophy descriptions after that. So I was not particularly dissapointed when the spirits came without descriptions. Fortunately this fan attempt seems fine and concrete it seems.
Re: Pinball-Themed Senran Kagura: Peach Ball Gets Western Switch Release This Summer
40 bucks because of the physical release tax I would assume.
Re: Watch Out, There Are Fake Switch Joy-Con About
Yeah, as long as they use different sticks than the "legit" ones I would say they most likely would end up being an improvement.
Re: Ed Boon Reassures Fans Mortal Kombat 11 Will Run At 60fps On Nintendo Switch
@ilikeike
I think they want to avoid the overcritical analysis of graphics and resolution groups like digital foundry do, which even when glowing, can be used by detractors to create bad rep in games like this.
I for one love DF videos, but even then I vastly prefer their full analysis after the games are released and not based on pre-release footage which most of the time paints an incomplete picture.
Re: Hellblade Release Date And Pricing Revealed For Nintendo Switch
Actually, it is precisely the size which make the game digital only...and the reason we get it for cheap.
The "premium" card size that Nintendo and most companies use for big games (i.e. Smash, Zelda, Skyrim, Bayonetta 2, etc) is 16 GB.
The fabled 32 GB cart size have so far only been used once, for Dragon Quest Heroes 1+2, a Japan only release that was around 15 bucks more expensive than the next biggest game on that market at the time. It is pretty telling of the massive expense that means using 32 GB card when not even Nintendo poured the money for it in order to gave us Bayonetta 1+2 in a single card.
And because of that, everything above 16 basically has to go digital only at least in the current Switch market. My very own Switch right now has an example, Naruto Ninja Storm Trilogy, 17.6 GB in the western release, the good part is that it costed 40 bucks right at the release date, on the other hand I would be lucky if an hipotetical retail release came for less than 60 with a 32 GB cart. Same thing with Hellblade, 30 bucks is the price of forsaking a physical release and dealing with a 60 bucks release both digital and phisicyal thanks to the price parity that Nintendo enforces.
Re: Nintendo Reveals The Best-Selling Indie Games On The Switch
Have 4/10: Hollow Knight, Enter the Gungeon, Undertake and Celeste.
As for difficulty, I never saw the regular difficult of HK particularly hard. Gungeon (I'm which I am still only at level 3 average, but is awesome) and even some games like Snake Pass were more difficult for me.
While I got and definitely enjoyed Celeste, I see it as massively overhyped. After all the press coverage I was expecting some sort of incredible tale, and the plot just fell cliched.
Re: Smash Bros. Ultimate DLC Fighters Won't Receive Custom Palutena's Guidance Sequences
Plot twist, new characters (and perhaps many of the old ones) might get something like.the codecs/guidance with the Persona 5 cast in the new stage. After all, those guys sure love to record lots and lots of dialogues.
Well, I can dream.
Re: Smash Ultimate Version 3.0.0 Coming This Spring, Joker Will Arrive By April
@Sebas
I had not thought about it, but an update with stage builder makes a lot of sense. I am personally hoping 3.0 brings more flexible my music options (use your made playlists in any stage and mode you want, for starters).
Re: Feature: Just One More, Honest: The Unlikely Endurance Of amiibo
I was surprised when using one on Smash Ultimate did not unlocked the character.
Seemed like the perfect opportunity to me. You have more than 50 unlockable characters that will come sooner or later anyway trough cheer playtime. It would be nice for the people with old Smash 4 amiibos to be able to play as their favorite characters from the very beginning as a small reward.
Re: Devil May Cry Boss Addresses Dante Smash Ultimate Demand, Says Series Should Be On Switch First
@Matroska
It is not about the ties being strong or not. It is about a franchise having a chance by having a tie, with at least single game released in a Nintendo system no matter how old, obsolete or bad.
For example, franchises with a possible if extremely stretchy and unlikely smash chance:
-Jet Set Radio (one game on GBA)
-Fatal Fury (two SNES games)
-GTA (one games for GB, GBA and DS each)
-King of Fighters (three games on the original GB)
-Guitly Gear (one game for GBA, DS and Wii each)
-Space Channel 5 (one game on GBA)
And of course you have to remember, even if certain character didn't appeared in this games, if the franchise is in, they are valid material.
On the other hand, franchises with no smash claim whatsoever:
-Alexx Kid (half a dozen games on Sega, classic Sega mascot, beloved by some nostalgics, but no games on Nintendo)
-Darkstalkers (Morrigan appeared in at least two VS games available for Nintendo home consoles after the turn of the millenium, still no Darkstalkers games on Nintendo)
-Overwatch (very popular nowadays, easily recognizable characters, still no games for Nintendo)
-And, as the people behind the games know and we can read in the main article, Devil May Cry itself.
Re: Devil May Cry Boss Addresses Dante Smash Ultimate Demand, Says Series Should Be On Switch First
The comparison with cloud is apples and oranges...you have to remember that franchises and characters are treated as different entities in the Smash series.
Sure, Cloud has basically the same quality of appearances in Nintendo systems than Dante ...but the Final Fantasy franchise have a long history of games with Nintendo. Joker has even less games than Dante on Nintendo platforms...BUT again, he is representing both SMT and Smt spinoffs, and because of that, has an edge of Dante.
Devil May Cry on the other hand have zero games on Nintendo. Now on the other hand if there was an old GBA game in which you played as Little Sparda Solving puzzles called DMC the Preschool years...now then Dante would have a claim for Smash, because he would be the most representative character in a very popular Franchise WICH has actually a game on a Nintendo system.
If the franchise itself has a chance, the character can be pretty much anyone or anything that made as much as a 2 second cameo in a Nintendo released game. But DMC right now has no chance. That's how it works for Smash.
Re: Nintendo Switch Firmware 7.0.0 Already Hacked Just Four Hours After Going Live
@rjejr
Or my favorite:
"Hacking, the cancer of the industry!...in other news, you want to play as Linkle on Breath of the Wild, trek around Hyrule Field in Mario Odyssey, race as Goku in MK8? all this and more thanks to the wonders of Homebrew!"
Re: Review: Smite - A Godly MOBA That Gives League Of Legends A Run For Its Money
@Painkiller_Mike
The problem is that they are very limited on what they can review. The eShop releases dozens upon dozens of games each week, all of them covering a wide variety of quality: abyssmal, kjhgfdsdfghj, mediocre, average, good and greats. But this site have so much power to cover a small fraction of those and when it comes to choose, they go primarily for the goods and greats...ergo, 8s galore.
Don't worry, if they reviewed EVERY single eShop release as they did in the past for systems like Wii and the like, the score rainbow would be far broader.
Re: Review: Koloro - A Capable Yet Ultimately Forgettable Puzzle-Platformer
One has to wonder how this game would fare if it was "reviewed" on the indie weekly roundup feature...for good, competent if unremarkable games, a Thumbs Up still sounds possible.
Re: Feature: Vote For Your 2018 Nintendo Game Of The Year
Surprised to see a couple of persons saying they wish but they can´t vote for Hollow Knight...I mean, the game even appears on the "need some inspiration?" link, the fact that it appeard previously on PC shouldn't be an issue.
Re: An "Epic" No More Heroes 3 Could Be On The Cards If Travis Strikes Again Sells Well, Says Suda51
Geez, what a sensitive group.
I for one, like things as they are...and THIS is how they are. Franchise sells, more games appear shortly, franchise flops, well, wait another decade or so. Ironically, on the other hand when a company is found saying "we already greenlighted the sequel" is received with as much scorn.
People overreacting seems to be the kind that piss their pants with "tax increase" but gives three hurrahs to "temporary refund adjustment." Or love how 299.99 sounds but hates that horrible 300 number.
And yeah, I know the how masses are sensitive to how you "spin" the news and how a statement can sound nice or sound evil and how the media MUST know how to make the right calls to get the right response...but I would think most people in sites like this would be above that.
Re: Nindie Round Up: The Bug Butcher, Escape Doodland, RocketsRocketsRockets, Coffee Crisis And 911 Operator
And as a bonus, no one will come crying here about how certain 5 dollar game could be better than Splatoon or Doom only because it got better number at the end.
Re: Review: Dragalia Lost - A Deep And Rewarding Smartphone RPG That Might Just Surprise You
Perhaps one of the smash dlc characters will come from this game.
Re: Three New Characters Join The Super Smash Bros. Ultimate Roster
I think the main problem a lot of people is having with what is for all intents and purposes the first dlc character is is at the end, PP is just a generic mook.
People might be afraid the characters for the fighter pass will include Kremlin, Moblin, Space Pirate, Wadle Doo and Bandit.
Re: Feature: Xenoblade Chronicles 2 Team Talk Torna, Female Blades And The Ending That Never Made It
Well, lucky me, I just stopped playing Xenoblade 2 around chapter 8...because of other games that just began taking my attention. If I get the expansion, I might be able to play the games the way they were meant to be played, awesome.
Re: Your Nintendo Switch Cloud Save Files Will Be Lost If Your Online Subscription Expires
@SKTTR
The system should also help with the size matters. Now, most save data is very low on size, true, but certain games, (i.e.sport games) have very big filesizes for the save data. IIRC, NBA 2K18 received special coverage because it had a savedata size of 5 GB, bigger than many retail games, and I would guess the new NBA game is the same.
Some players will find useful to be able to store this gigantic files on the cloud if they need that Switch memory space for something else, or some gamers sooner or later might even end up running out of memory with the 32 GB switch limit for save files.
Re: Your Nintendo Switch Cloud Save Files Will Be Lost If Your Online Subscription Expires
It makes sense for people that like to have physical backups to dislike this.
To save locally, you have to take the time, the phyisical media and the space to gather all your importante data, put it somewhere and store it somehwere. That data becomes obsolete the moment you keep using your regular saves, true, but it becomes a lifesaver if you lose your progress and want to do a "system restore", even if it is not completely up to date.
In this case, people might not feel the need to renew inmedately their subscription (because they have little time to play those months, no new online games that they feel the need to play that season, etc), but it would sure be nice if they could do a system restore if their system goes the way of the dodo in that time and they renew their subscription after the incident. That is what people whining want...we shall see now if there is indeed a grace period and how long is it.
Re: Reminder: You Don't Need Xenoblade Chronicles 2 To Play Torna – The Golden Country
My main doubt remains...the season pass code that comes with the retail version, contains everything save the Torna game? because it would be a serious misuse of space if I get the retail version and still have to carry the whole filesize of the Torna expansion because I want to use the free pass.
@rjejr
It's all about the combo value. Bayonetta is 30 USD digital por Switch...but if you get it after purchasing Bayonetta 2, the price goes down to 10.
In this case is the same...if someone already gave Nintendo the full price or the original XC2, they can get this prequel for less money...getting both is cheaper than getting each of them separately.f
Re: Talking Point: It's September And We Still Don't Know Enough About Nintendo Online
What I wonder the most is, what´s so wrong with giving us the actual date for the change?
Re: Bloober Team's Cyberpunk Horror Observer Will Soon Be Scaring A Switch Near You
Curious factoid: Bloober Team is made of Nibris former employees...that same Nibris that teased Sadness for the Wii all those years ago. Google the whole fiasco for a good chuckle.
But don´t think that is something I hold against them. I am really glad the good part of the company actually managed release horror games, I am really enjoying Layesr of Fear Legacy.
Re: Praise The Sun! Dark Souls: Remastered On Switch Has A Confirmed Release Date
@Francema
Not sure if you are jesting, but indeed, those resolutions are not standard. They are the max the Switch can output in both docked and portable modes, but many games give less than that.
For example:
Pokken and both Bayonetta games are 720p both docked and portable.
Naruto and Xenoverse 2 are 900p docked and 540p portable.
Re: Poll: As "Gaming Disorder" Becomes A Thing, Is It Time To Assess How Much You Play?
As a very dedicated gamer, and as a doctor with lot of experience in mental health and investigation, let me tell you something guys.
Videogaming has been a hobby since the early seventies.
Social media in your phone have been a thing for around...one decade?
Revisions on the disease catalog for the WHO require TONS and I mean TONS of evidence in order to be included. We need studies that follow people with the issue for many years, and said studies need to be repeated and repeated in different countries, different ages, different genders, etc. in order to reach conclusions that actually can be considered for a worldwide organization.
Wait for the next revision in 20 years, you will see social media just next to the videogame disorder. But of course, by then, your children will be mad because the FluxenGojimbo addiction is not included instead.
Re: Pokémon Quest Is A New Free-to-Start Game for Nintendo Switch & Mobile Devices
Just played the first few missions...and as someone who actually enjoyed Shuffle and Rumble World quite a lot...I can easily say that this one just doesn't cut it.
Re: Marvelous Is Working On "Unannounced" Nintendo Switch Titles
Pretty sure a Bokumono title (Story of seasons) was confirmed some time ago to be in development...at any rate, as I said somewhere else, while everyone pretty much keeps badmouthing the "Portendo" switch, I definitely wouldn't mind a few wii HD remasters: Rune Factory Frontier, Arc Rise Fantasia, Muramasa or Little King's Story would be day one purchases for me.
Re: Soapbox: Let's Give Nintendo Switch Online A Chance Before We Throw It To The Wolves
The free games don't sound so bad...if the whole thing was not rigged to give us scraps in the next couple of years and call it a day. I mean, It took Nintendo a year and a half post-launch to have a system ready with whooping 20 NES games ready, 20 of the oldest most re-released games in history.
It is hard to believe that they could release many games for other systems (SNEs or N64 to begin with, which were available on the Wii launch day BTW) in the 4-5 year average console lifespan.
Re: Review: Naruto Shippuden: Ultimate Ninja Storm Trilogy (Switch eShop)
So far so good, the docked resolution is a very nice 900p, and after playing the entire first game story mode I have yet to see a single frame rate drop in the fighting themselves or cutscenes.
Overall a fantastic value for the price, I would say is a clear must have for the people who never played the games before and like (or think they could like) the Naruto franchise.
Re: Review: Mulaka (Switch eShop)
I can´t disagree with the score...the gameplay feels all around unpolished and the overall presentation and interface seems amateurish to put it kindly...
But I am still loving the whole experience. As a mexican, (and one coming from the often forgotten midnorth) to see this entire game, crafted around the Raramuri culture, world and legends, made by mexican developers and released on a Nintendo home console, it almost sounds like fantasy for a gamer born in my generation. I just couldn't pass it up.
Re: Review: Earth Wars (Switch eShop)
I think both sides are in the right here. Take for example a game that you can get or 10 bucks on other systems but costs 60 for Nintendo. Even if the game is a 9 out of 10, people will dislike it.
On the other hand, this game presents a rare instance in which the games costs exponentially lower on the Nintendo platform...and even if it is a 6 out of 10, people will like it.
Re: Review: Millie (Switch eShop)
First Brawl and now this.
To complete the collection we need a new indie title called "For we you"
Re: Random: Dragon Ball FighterZ On Low PC Settings Gives Us Hope That A Switch Port Could Happen
I just don't see logic in asking for this game right now.
Do people realize at this rate (great reception, too few characters, the anime is still very popular) the game is for sure getting a sequel?
Do people realize that Namco Bandai only needs to put twice the ammount of characters, tinker a little the modes and the sequel will be ready to go in as little as one year?
Do people really want to pay for an already late port that is going to be surpassed by the sequel in the near future anyway?
Perhaps most importantly, do people realize if they start porting this game to Switch right now, we could very well get (again) the scenario in which Switch gets FighterZ with its less than 30 characters at the time the other systems are getting FighterZ 2 with like 60 characters?
So I'd say, wait for a more complete sequel, and pass the first FighterZ.
Re: Feature: The Most Exciting Indie Games Coming to Nintendo Switch In 2018
Mulaka for me.
Re: Review: 80's Overdrive (3DS eShop)
The 3DS, the system that keeps giving and giving.
Re: Review: Batman - The Telltale Series (Switch)
Man, I think this is the first time this happened. I got a retail game before Nintendo Life had the review up and running. Thanks to that thanksgiving 19.99 sale at GS yesterday.
Re: Nintendo Titles Get Pushed Down the Japanese Charts as Switch Clings Onto Top Spot
Vita games on the top 10, impressive!
Re: Talking Point: Nintendo Switch and Third-Parties - Let's Be Realistic
I think the article makes sense...sure things are looking up, Bute we have to remain realistic:
-The cartridge problem, with bigger cards requiring more money and because of that, higher prices for the userbase or otherwise, less profits for the publisher, which ends up in higher sales needed to determine if the game becomes a hit or a bomb.
-Related to the previous one, games today are far too big, and get used to requiring space like 5 GB for saving, 9 GB for multiplayer, and God knows how many GB for a piece of your average multiplatform update. Not a problem in other consoles, but a major nuisance for the average Switch user.
-Say the game is ultracompressed, in an attempt to counter the previous two issues (i.e. Rayman Legends) then you get compressed graphic assets and longer loading times in response, all the more of a problem in a portable in which the power time is so limited as this one.
-And even if all those elements weren't an inherent unavoidable problem, you still have a machine that just plainly is not as powerful as the other two systems.
But hey...cheer up, at least the number of buttons is the same this time.