Comments 558

Re: Pokémon's Junichi Masuda Explains The Decision To Limit Sword And Shield's Pokédex

Yomerodes

As I see it, most likely the cut Pokemon will be the first stage evolutions and the repeating archetypes which functions are already done by another poke family. For example, including Vespiqueen but removing Combee, or removing least two generations of the whole lines in Rattata and Pidgey succesors.

@Alber-san

Well to be fair, according to the news Investors seemed pretty miffed with AC delay...one can imagine yet another internationally big game delay would duplicate Nintendo recent losses.

Re: Smash Up The City As A Giant Monster In This Free Nintendo Labo VR Minigame

Yomerodes

@VR32X

You have not spend a lot of time in the Toy Con Garage (the sewer icon) do you?

With labo garage modes is all about versatility really, not necessarily using every single piece of cardboard all the time. Same way as the Toy Con garage is about making experiences that not necessarily need cardboard toy cons, the VR garage is all about making 3D experiences, optionally playable with the VR googles but not necessarily.

Re: Smash Up The City As A Giant Monster In This Free Nintendo Labo VR Minigame

Yomerodes

@VR32X

Look closely at the small icons for those games you are talking about, they are on a TV screen for a reason, they are basically incompatible with VR. The point of those four (and the multiplayer games before them) is to show you how the new labo garage can be used outside of VR and create games for.the big screen with it, unlike the other 50+ games included that are mostly to show you how to do VR experiences.

Re: Fans Create Website With Descriptions For All Smash Bros. Ultimate Spirits

Yomerodes

I have mixed feelings. I for one loved the Melee descriptions back in 2001, but again, I was barely a teenager back then, with no internet access, and my understanding of english was basic at best...but going back to them nowadays, geez, have you read Marth's description lately? seems to be done with Google translate in a bad day.

Then in Brawl I read most of them, but many of the descriptions seemed just...boring and barebones. I am a nut for silly trivia information, and a quick trip to mario wiki, Zelda wiki or just plain old wikipedia gave far more interesting and correct data than reading anything Brawl wrote about those trophies, not to mention the selection IMO was fairly mediocre (yay, more Primid and Rob variation trophies) which I suppose was one of the reasons why the writers just wrote what seemed like filler text.

And with 3DS...well, a couple trophies into it I realized the focus was on the puns and sillines instead of actual knowledge, so I not even bothered with reading most of them.

All in all, I LOVE the knowledge the trophies brought back in 2001, but I was not particularly loving the way the series was evolving the trophy descriptions after that. So I was not particularly dissapointed when the spirits came without descriptions. Fortunately this fan attempt seems fine and concrete it seems.

Re: Ed Boon Reassures Fans Mortal Kombat 11 Will Run At 60fps On Nintendo Switch

Yomerodes

@ilikeike

I think they want to avoid the overcritical analysis of graphics and resolution groups like digital foundry do, which even when glowing, can be used by detractors to create bad rep in games like this.

I for one love DF videos, but even then I vastly prefer their full analysis after the games are released and not based on pre-release footage which most of the time paints an incomplete picture.

Re: Hellblade Release Date And Pricing Revealed For Nintendo Switch

Yomerodes

Actually, it is precisely the size which make the game digital only...and the reason we get it for cheap.

The "premium" card size that Nintendo and most companies use for big games (i.e. Smash, Zelda, Skyrim, Bayonetta 2, etc) is 16 GB.
The fabled 32 GB cart size have so far only been used once, for Dragon Quest Heroes 1+2, a Japan only release that was around 15 bucks more expensive than the next biggest game on that market at the time. It is pretty telling of the massive expense that means using 32 GB card when not even Nintendo poured the money for it in order to gave us Bayonetta 1+2 in a single card.

And because of that, everything above 16 basically has to go digital only at least in the current Switch market. My very own Switch right now has an example, Naruto Ninja Storm Trilogy, 17.6 GB in the western release, the good part is that it costed 40 bucks right at the release date, on the other hand I would be lucky if an hipotetical retail release came for less than 60 with a 32 GB cart. Same thing with Hellblade, 30 bucks is the price of forsaking a physical release and dealing with a 60 bucks release both digital and phisicyal thanks to the price parity that Nintendo enforces.

Re: Nintendo Reveals The Best-Selling Indie Games On The Switch

Yomerodes

Have 4/10: Hollow Knight, Enter the Gungeon, Undertake and Celeste.

As for difficulty, I never saw the regular difficult of HK particularly hard. Gungeon (I'm which I am still only at level 3 average, but is awesome) and even some games like Snake Pass were more difficult for me.

While I got and definitely enjoyed Celeste, I see it as massively overhyped. After all the press coverage I was expecting some sort of incredible tale, and the plot just fell cliched.

Re: Feature: Just One More, Honest: The Unlikely Endurance Of amiibo

Yomerodes

I was surprised when using one on Smash Ultimate did not unlocked the character.

Seemed like the perfect opportunity to me. You have more than 50 unlockable characters that will come sooner or later anyway trough cheer playtime. It would be nice for the people with old Smash 4 amiibos to be able to play as their favorite characters from the very beginning as a small reward.

Re: Devil May Cry Boss Addresses Dante Smash Ultimate Demand, Says Series Should Be On Switch First

Yomerodes

@Matroska

It is not about the ties being strong or not. It is about a franchise having a chance by having a tie, with at least single game released in a Nintendo system no matter how old, obsolete or bad.

For example, franchises with a possible if extremely stretchy and unlikely smash chance:
-Jet Set Radio (one game on GBA)
-Fatal Fury (two SNES games)
-GTA (one games for GB, GBA and DS each)
-King of Fighters (three games on the original GB)
-Guitly Gear (one game for GBA, DS and Wii each)
-Space Channel 5 (one game on GBA)
And of course you have to remember, even if certain character didn't appeared in this games, if the franchise is in, they are valid material.

On the other hand, franchises with no smash claim whatsoever:
-Alexx Kid (half a dozen games on Sega, classic Sega mascot, beloved by some nostalgics, but no games on Nintendo)
-Darkstalkers (Morrigan appeared in at least two VS games available for Nintendo home consoles after the turn of the millenium, still no Darkstalkers games on Nintendo)
-Overwatch (very popular nowadays, easily recognizable characters, still no games for Nintendo)
-And, as the people behind the games know and we can read in the main article, Devil May Cry itself.

Re: Devil May Cry Boss Addresses Dante Smash Ultimate Demand, Says Series Should Be On Switch First

Yomerodes

The comparison with cloud is apples and oranges...you have to remember that franchises and characters are treated as different entities in the Smash series.

Sure, Cloud has basically the same quality of appearances in Nintendo systems than Dante ...but the Final Fantasy franchise have a long history of games with Nintendo. Joker has even less games than Dante on Nintendo platforms...BUT again, he is representing both SMT and Smt spinoffs, and because of that, has an edge of Dante.

Devil May Cry on the other hand have zero games on Nintendo. Now on the other hand if there was an old GBA game in which you played as Little Sparda Solving puzzles called DMC the Preschool years...now then Dante would have a claim for Smash, because he would be the most representative character in a very popular Franchise WICH has actually a game on a Nintendo system.

If the franchise itself has a chance, the character can be pretty much anyone or anything that made as much as a 2 second cameo in a Nintendo released game. But DMC right now has no chance. That's how it works for Smash.

Re: Review: Smite - A Godly MOBA That Gives League Of Legends A Run For Its Money

Yomerodes

@Painkiller_Mike

The problem is that they are very limited on what they can review. The eShop releases dozens upon dozens of games each week, all of them covering a wide variety of quality: abyssmal, kjhgfdsdfghj, mediocre, average, good and greats. But this site have so much power to cover a small fraction of those and when it comes to choose, they go primarily for the goods and greats...ergo, 8s galore.

Don't worry, if they reviewed EVERY single eShop release as they did in the past for systems like Wii and the like, the score rainbow would be far broader.

Re: An "Epic" No More Heroes 3 Could Be On The Cards If Travis Strikes Again Sells Well, Says Suda51

Yomerodes

Geez, what a sensitive group.

I for one, like things as they are...and THIS is how they are. Franchise sells, more games appear shortly, franchise flops, well, wait another decade or so. Ironically, on the other hand when a company is found saying "we already greenlighted the sequel" is received with as much scorn.

People overreacting seems to be the kind that piss their pants with "tax increase" but gives three hurrahs to "temporary refund adjustment." Or love how 299.99 sounds but hates that horrible 300 number.

And yeah, I know the how masses are sensitive to how you "spin" the news and how a statement can sound nice or sound evil and how the media MUST know how to make the right calls to get the right response...but I would think most people in sites like this would be above that.

Re: Your Nintendo Switch Cloud Save Files Will Be Lost If Your Online Subscription Expires

Yomerodes

@SKTTR

The system should also help with the size matters. Now, most save data is very low on size, true, but certain games, (i.e.sport games) have very big filesizes for the save data. IIRC, NBA 2K18 received special coverage because it had a savedata size of 5 GB, bigger than many retail games, and I would guess the new NBA game is the same.

Some players will find useful to be able to store this gigantic files on the cloud if they need that Switch memory space for something else, or some gamers sooner or later might even end up running out of memory with the 32 GB switch limit for save files.

Re: Your Nintendo Switch Cloud Save Files Will Be Lost If Your Online Subscription Expires

Yomerodes

It makes sense for people that like to have physical backups to dislike this.

To save locally, you have to take the time, the phyisical media and the space to gather all your importante data, put it somewhere and store it somehwere. That data becomes obsolete the moment you keep using your regular saves, true, but it becomes a lifesaver if you lose your progress and want to do a "system restore", even if it is not completely up to date.

In this case, people might not feel the need to renew inmedately their subscription (because they have little time to play those months, no new online games that they feel the need to play that season, etc), but it would sure be nice if they could do a system restore if their system goes the way of the dodo in that time and they renew their subscription after the incident. That is what people whining want...we shall see now if there is indeed a grace period and how long is it.

Re: Reminder: You Don't Need Xenoblade Chronicles 2 To Play Torna – The Golden Country

Yomerodes

My main doubt remains...the season pass code that comes with the retail version, contains everything save the Torna game? because it would be a serious misuse of space if I get the retail version and still have to carry the whole filesize of the Torna expansion because I want to use the free pass.

@rjejr

It's all about the combo value. Bayonetta is 30 USD digital por Switch...but if you get it after purchasing Bayonetta 2, the price goes down to 10.

In this case is the same...if someone already gave Nintendo the full price or the original XC2, they can get this prequel for less money...getting both is cheaper than getting each of them separately.f

Re: Bloober Team's Cyberpunk Horror Observer Will Soon Be Scaring A Switch Near You

Yomerodes

Curious factoid: Bloober Team is made of Nibris former employees...that same Nibris that teased Sadness for the Wii all those years ago. Google the whole fiasco for a good chuckle.

But don´t think that is something I hold against them. I am really glad the good part of the company actually managed release horror games, I am really enjoying Layesr of Fear Legacy.

Re: Praise The Sun! Dark Souls: Remastered On Switch Has A Confirmed Release Date

Yomerodes

@Francema

Not sure if you are jesting, but indeed, those resolutions are not standard. They are the max the Switch can output in both docked and portable modes, but many games give less than that.

For example:

  • Zelda and Skyrim are 900p docked, 720p portable.
    Pokken and both Bayonetta games are 720p both docked and portable.
    Naruto and Xenoverse 2 are 900p docked and 540p portable.

Re: Poll: As "Gaming Disorder" Becomes A Thing, Is It Time To Assess How Much You Play?

Yomerodes

As a very dedicated gamer, and as a doctor with lot of experience in mental health and investigation, let me tell you something guys.

Videogaming has been a hobby since the early seventies.
Social media in your phone have been a thing for around...one decade?

Revisions on the disease catalog for the WHO require TONS and I mean TONS of evidence in order to be included. We need studies that follow people with the issue for many years, and said studies need to be repeated and repeated in different countries, different ages, different genders, etc. in order to reach conclusions that actually can be considered for a worldwide organization.

Wait for the next revision in 20 years, you will see social media just next to the videogame disorder. But of course, by then, your children will be mad because the FluxenGojimbo addiction is not included instead.

Re: Marvelous Is Working On "Unannounced" Nintendo Switch Titles

Yomerodes

Pretty sure a Bokumono title (Story of seasons) was confirmed some time ago to be in development...at any rate, as I said somewhere else, while everyone pretty much keeps badmouthing the "Portendo" switch, I definitely wouldn't mind a few wii HD remasters: Rune Factory Frontier, Arc Rise Fantasia, Muramasa or Little King's Story would be day one purchases for me.

Re: Soapbox: Let's Give Nintendo Switch Online A Chance Before We Throw It To The Wolves

Yomerodes

The free games don't sound so bad...if the whole thing was not rigged to give us scraps in the next couple of years and call it a day. I mean, It took Nintendo a year and a half post-launch to have a system ready with whooping 20 NES games ready, 20 of the oldest most re-released games in history.

It is hard to believe that they could release many games for other systems (SNEs or N64 to begin with, which were available on the Wii launch day BTW) in the 4-5 year average console lifespan.

Re: Review: Naruto Shippuden: Ultimate Ninja Storm Trilogy (Switch eShop)

Yomerodes

So far so good, the docked resolution is a very nice 900p, and after playing the entire first game story mode I have yet to see a single frame rate drop in the fighting themselves or cutscenes.

Overall a fantastic value for the price, I would say is a clear must have for the people who never played the games before and like (or think they could like) the Naruto franchise.

Re: Review: Mulaka (Switch eShop)

Yomerodes

I can´t disagree with the score...the gameplay feels all around unpolished and the overall presentation and interface seems amateurish to put it kindly...

But I am still loving the whole experience. As a mexican, (and one coming from the often forgotten midnorth) to see this entire game, crafted around the Raramuri culture, world and legends, made by mexican developers and released on a Nintendo home console, it almost sounds like fantasy for a gamer born in my generation. I just couldn't pass it up.

Re: Review: Earth Wars (Switch eShop)

Yomerodes

I think both sides are in the right here. Take for example a game that you can get or 10 bucks on other systems but costs 60 for Nintendo. Even if the game is a 9 out of 10, people will dislike it.

On the other hand, this game presents a rare instance in which the games costs exponentially lower on the Nintendo platform...and even if it is a 6 out of 10, people will like it.

Re: Random: Dragon Ball FighterZ On Low PC Settings Gives Us Hope That A Switch Port Could Happen

Yomerodes

I just don't see logic in asking for this game right now.

Do people realize at this rate (great reception, too few characters, the anime is still very popular) the game is for sure getting a sequel?

Do people realize that Namco Bandai only needs to put twice the ammount of characters, tinker a little the modes and the sequel will be ready to go in as little as one year?

Do people really want to pay for an already late port that is going to be surpassed by the sequel in the near future anyway?

Perhaps most importantly, do people realize if they start porting this game to Switch right now, we could very well get (again) the scenario in which Switch gets FighterZ with its less than 30 characters at the time the other systems are getting FighterZ 2 with like 60 characters?

So I'd say, wait for a more complete sequel, and pass the first FighterZ.

Re: Talking Point: Nintendo Switch and Third-Parties - Let's Be Realistic

Yomerodes

I think the article makes sense...sure things are looking up, Bute we have to remain realistic:

-The cartridge problem, with bigger cards requiring more money and because of that, higher prices for the userbase or otherwise, less profits for the publisher, which ends up in higher sales needed to determine if the game becomes a hit or a bomb.

-Related to the previous one, games today are far too big, and get used to requiring space like 5 GB for saving, 9 GB for multiplayer, and God knows how many GB for a piece of your average multiplatform update. Not a problem in other consoles, but a major nuisance for the average Switch user.

-Say the game is ultracompressed, in an attempt to counter the previous two issues (i.e. Rayman Legends) then you get compressed graphic assets and longer loading times in response, all the more of a problem in a portable in which the power time is so limited as this one.

-And even if all those elements weren't an inherent unavoidable problem, you still have a machine that just plainly is not as powerful as the other two systems.

But hey...cheer up, at least the number of buttons is the same this time.