This review was originally published in June 2014. We're updating and republishing it to mark the game's arrival in the Nintendo Switch Online NES library.
Although not originally released outside Japan, chances are that longtime Nintendo fans in the West have noticed nostalgic references to this unfamiliar title over the years. Takamaru's Ninja Castle in Nintendo Land? Murasame Castle mode in Samurai Warriors 3? Or perhaps some music in Super Smash Bros. Brawl? All of these, as well as some more in other games, are references to this very Famicom Disk System game from 1986.
The Mysterious Murasame Castle, a literal translation of its original Japanese title Nazo no Murasame Jou, puts you in the shoes of Takamaru, a samurai apprentice who has to defeat both an alien creature that has taken over the titular castle, and the daimyos of the neighbouring castles that were corrupted by said alien's power.
In a way, The Mysterious Murasame Castle is like a more linear, action-oriented version of the original The Legend of Zelda. It even uses the same engine, much like how Kid Icarus and Metroid were 'sibling' projects that shared the same technical framework. Although there are 'only' five stages, each consists of two sections, one outdoors and one indoors, with each inside section ending with a boss fight, except for the final stage which has a boss in both sections.
In each stage, your goal, unsurprisingly, is simply to make it to the end. While each of them is fairly maze-like, there are no puzzles to solve or keys to find, which means that you could technically just run to the end without ever fighting anything but bosses and a few other required enemies. Of course, that's much easier said than done, because this is easily one of the most fast-paced, hectic Nintendo games around, and there are almost no moments where you can stand still — enemies, which are for the most part ninjas, will be popping out of bushes, trees, water, and even thin air left, right and centre, so you'll be dodging and attacking constantly.
Luckily, Takamaru is well-prepared for the onslaught as he has a number of tools at his disposal. By default, you slash with your sword if you are close to an enemy (or if you time your strike well enough to deflect incoming projectiles) or throw shuriken if you're not. While the katana is quite powerful, there's usually too much going on for you to actually get close to something unharmed, so throwables tend to be the safer option. Of course, the trade-off is that these cost ammo, so you'll have to keep collecting more; luckily, enemies tend to drop plenty. Takamaru also has a highly limited-use invisibility cloak that, in essence, temporarily makes him invincible, which is naturally great for tough spots.
However, this is just what Takamaru starts with — there are plenty of additional power-ups and weapons that you can find through enemy drops or hidden pickups, or receive as gifts from friendly tanookis, such as fireballs or windmill blades to replace the shuriken, an explosive lightning attack to replace the cloak, shogi pieces that let you fire projectiles in multiple directions, sandals to speed up your movement or allow you to walk on water, and more.
Even when you're fully powered up, the game is still quite tough, but what is surprising is that there's almost no randomness. enemies will always pop out of the exact same spots and do exactly the same thing, which makes everything quite fair. However, in a Gradius-like fashion, you'll lose almost all of the available powerups should you keel over, which can be absolutely brutal if you're in a later stage. Unlike the Vic Viper, however, Takamaru at least has three hit points, so he won't instantly disintegrate from the slightest touch — you can even find medicine to replenish lost health, and the game is kind enough to fully refill it after every segment.
For an 8-bit game from the mid-'80s, The Mysterious Murasame Castle is also fairly impressive in the audio-visual department, thanks to the fact it was on the Famicom Disk System rather than being a cart-based game. There's quite a lot of variation in the types of screens you'll run through and the enemies you'll fight, with each stage having a different colour palette and the enemies indoors being completely different from those outdoors. It's all accompanied by an incredibly catchy, upbeat soundtrack befitting a samurai that'll keep your blood pumping no matter how many attempts a stage takes. It should be noted that the game is completely untranslated — however, there is little to no Japanese text in the game to begin with, so this shouldn't pose any problem whatsoever.
Conclusion
Although a blood relative of The Legend of Zelda, The Mysterious Murasame Castle isn't quite like any other Nintendo game of the era, with incredibly fast-paced gameplay and a high degree of difficulty which, thankfully, feels completely fair. With all of the nods and references this game has had over the years in other Nintendo games which did release outside Japan, it's great to be able to see what the fuss is all about. And as an action-oriented 'sister' game to the original Zelda, it's absolutely worth checking out.
Comments 18
With the rewind feature on NSO the difficulty shouldn't be an issue.
I’ve seen this game bouncing around since this review. I’ll give it a go now that it’s on Switch
Played this on 3DS but couldn’t get far with the old-school difficulty. I’ll try again now that it’s on Switch. It really is a great game that could’ve gotten more attention over the years.
Murasame Castle is just fascinating to me. It's basically a very early version of a hack-and-slash and I find that really cool.
Looking forward to eventually playing this now that it's on NSO!
Ok gave this game a quick spin. Basically Kiki Kaikai Zelda. Also, am I going in circles or am I progressing? Or is this whole game a lost woods? Lol
This is one of those old NES games where the enemies are relentless and constantly respawn. It's also one of those old NES games where the powerups are completely invisible hidden behind specific tiles. It's an okay game, but it has a distinct "yeah this is retro game design" feel that NES mainstay standouts like The Legend of Zelda don't.
I've been wanting to try it, but failed to do so because of several reasons: never bought it on the 3DS Virtual Console and it didn't work in my extended -ahem- NES Classic Mini (it is one of those few games that simply won't work). Now I have no excuse.
I purchased this game on 3DS, but I didn't really play it. Maybe this time I'll do it.
This game has aged remarkably well, and is a lot of fun.
It sits somewhere between arcade-action and adventure-game, and it's all the better for it. Definitely a shining star in the NSO lineup.
This is like the second Nintendo Famicom Disk System game to be put on NSO probably, the first was Super Mario Bros. 2 - The Lost Levels. All other versions are the NES versions.
@Moroboshi876 Reason why it doesn't work on your NES Classic Mini was because this title was not an NES or Famicom game, it's a Famicom Disk System game and it required an FDS bio for it to work on NES or Famicom emulator. A system bio is a system file that you can't easily get unless you own the hardware yourself. Some hackers did manage to get this game ported to NES via a rom which had inferior audios and such but that particular version is very difficult to find online.
@Serpenterror That explains it, thanks! Anyway, I'll finally be able to play it!
This game is the archetypical NSO good offer...is a game that most nintendo players would love to try and perhaps even beat, but very few would be convinced to give 5 or more bucks for a standalone release.
Honestly, Nintendo, is it that hard to spend 5 minutes on localising the title screen and menu?
I'm good as I can read Kana, but it's rather silly that they're still being so lazy about it after releasing the game internationally for the third time now.
And Mario's Super Picross is still Japanese only.
would be intereting if Nintendo reboot the Mysterious Castle Muramassa as a soulborn?
@Serpenterror Actually, it's the third. VS Excitebike was the second.
Been playing this on the Famicom Mini version on GBA; it's pretty great!
Difficulty is tough but I'm enjoying it so far. Got confused at first on the map layout but then found out it's alternate paths.
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