Comments 929

Re: Yakuza Kiwami 3 & Dark Ties Announced For Switch 2, Launching In February 2026

Warioware

@mariomaster96 they are excellent games and the true evolution of Shenmue (not the unfair GTA comparison they initially received). However, some people do seem to not gel with them. If the gameplay looks interesting to you then give them a shot. For my money Zero is still the best even if the visuals are not up there with the later Dragon Engine games.

I really can't get into the English dubs here either. Been on board since the first game way back when and most were only Japanese until recently so the English dub feels jarring ðŸ˜ĩ‍ðŸ’Ŧ

Re: Opinion: Why Focus On Silksong's Difficulty When We Need To Talk About How Cute It is?

Warioware

SPOILERS If you are struggling for rosaries then there is an easy farm by The Marrow station, off to the left with a convenient bench in a hole right next to it. You can bag about fifty easily and then run back to the bench and fo it again. Took about fifteen minutes to rack up 1000. I am still in the early game at Last Judge. The boss seems fine but the over-long and tedious runback through Blasted Steps has put it all on hold. Only my opinion but I don"t have the free time to available for video games these days to keep doing the same thing over and over again. Hopefully I will get on it soon enough.

Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"

Warioware

There seem to be some pretty mean-spirited retorts from the hardcore "git gud" brigade. I don't think that the majority are asking for the game to be watered down, just for there to be accessibility options. As your praise of the difficulty is valid, so too is the criticism. And as for the "artistic vision" do you also feel that movies shouldn't have subtitles for deaf people? That books shouldn't be available in braille for blind people? That you should have to learn Japanese to watch anime? Because the accessibility options made available in these formats interfere with the artist's integrity and vision and therefore if you need assistance in these mediums well, too bad, this just isn't for you. Maybe you should "git gud"? Again, most people are not asking for the game to be nerfed down to one easy option, just for there to be more accessibility. That's all. The fact that many seem to want this suggests that they don't hate the game at all, in fact they want these options so they can dive deeper in. They also paid money for a product that was marketed as a sequel to Hollow Knight and didn't come with a warning saying "don't buy if you don't want an experience way harder than Hollow Knight".

And I say all this as somebody who doesn't currently have much issue with the difficulty, only the time wasting (in my opinion) of the runbacks. Both the praise and criticisms seem valid to me.

Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories

Warioware

@Makyurax yeah I guess so. Like the other retro consoles (I only wanted the TG 16 mini but it sold out, bah). I might get the cheaper cardboard option since I have a subscription and I'm guessing it might work with some of the other VR offerings from before (my LABO set was seemingly trashed by an old landlord whilst moving out because they didn't know what it was)

Re: "I Have No Words" - Silksong Fans Are Losing Their Minds Over One Bench

Warioware

@tsim21 yeah, I used a guide with the first game but that was largely because I would play, get frustrated and stop for ages, forgetting what I was supposed to do. As I gave tried to explain elsewhere it's not about "get good" it's more "test your patience". Oh well. I still love a lot about this game, just hoping for an easy mode

Re: "I Have No Words" - Silksong Fans Are Losing Their Minds Over One Bench

Warioware

@SpaceboyScreams to each their own of course, but I don't think my opinions silly. Ultimately I play games to have fun and escape the unfair chance of reality. I like challenge when it's fair but this just seems like more punishment in an already punishing game. A bit of a trolling of the player really. As I said I haven't reached this area yet and I bounced out of this general region when I entered assuming it was a late stage zone from the general difficulty.These days with work, life, relationships and getting old my gaming time is limited and things like this give me the view that the game is going to force me to redo stuff I have already done and, well, that is a waste of my limited time in my opinion. Ultimately I think the best thing would be to have an "easy" mode that takes out things like this, lowers damage, increases benches etc. I love this series for the atmosphere, art design and world building. But the difficulty is much more of an obstacle to me now than it was back in the 8-bit days. Looking at the number of likes on my comment and other similar ones it seems to be a fairly shared view. I guess I just want to experience this world without constant slaps to the face. I know it's supposed to be a brutal world but that is already well-conveyed through the music and art design.

Re: "I Have No Words" - Silksong Fans Are Losing Their Minds Over One Bench

Warioware

I am still quite early on but still wandered into Hunters' March and was like "nope, no thank you, I'll come back when it seems necessary".

Lots of talk about this game's difficulty. As I have posted elsewhere I don't think it is the challenge, more the punishment and time wasting. Things like this. Without prior knowledge or a way to dodge it then it's not really fun in my opinion, nor is it it something you can avoid by "getting good". Just a waste of the time spent to get there. I haven't reached this section so maybe there is an obvious tell, but it doesn't sound like it.

Re: Talking Point: Is Hollow Knight: Silksong Too Difficult?

Warioware

I think the whole "difficulty, punishment and frustration" as the developers' intention and art is a bit more complex than that. Even if a book or film is impenetrable you will still (usually) be able to see all of what it has to offer. And if it is so impenetrable that you have to give up, well, this is often raised and received as a valid criticism. So we have all paid money for a game that we might want to see all the way through to the end and can't do so because the difficulty also makes it impenetrable. And you may not have known this from promotional materials. Not sure if I'm making my point clearly, I'm flying at the moment so have been in a daze for about eight hours now.

My main criticism remains the time wasting aspects of this and it's predecessor though - benches, restart points or retries don't seem like too much to ask of games like this. So, Team Cherry, please.....? (and if you could go back and patch HK the same way I might finally get round to finishing it too.....)

Re: Talking Point: Is Hollow Knight: Silksong Too Difficult?

Warioware

Despite my slowing reflexes and worse eyesight, both products of middle age, I still don't think that it is the "challenge" of this game or Hollow Knight for that matter. There is a lot I love about both of these titles but they have little respect for my time - dying to a boss or tough section and then mastering them is fine, having to trek back for minutes through empty or pawn-enemy filled areas is not. This isn't a "get good" test, it's a "will you win before your patience expires / real world responsibilities take over" one. I would really welcome a patch that put benches before major incidents. I guess they like the "shock" of these encounters but that only works the first time. Testing my patience is not the same as challenging me. So, no, it's not necessarily too difficult, it could just use better pacing and check pointing.

Also, as an aside, I wish we could drop the whole "return to where you died" thing from games, personally feel it's getting old. And sometimes the lesson you learned from that death was that you were on a path you shouldn't have been on. Again it just seems to be a way to artificially extend game length to me.

So challenge is ok but punishment and time wasting is not what I want from my games. Still think the good outweighs the bad in these games but I still haven't finished Hollow Knight because of these reasons.

Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?

Warioware

Solid but as the first comment says a Direct is really needed. DK is awesome and Cyberpunk, SF6 and Kunetsu Gami were nice third parties but there seems to be a lack of Nintendo. MKW never looked very interesting to me and seems to be a bit forgotten (if that's the right way to say it) compared to MK8D. Also, The Duskbloods looked great but then they revealed it was online multiplayer only so, no thanks. I don't regret my purchase but it does remind me a little of the original 3DS launch where I loved the machine but the release lineup felt a bit hollow.

Re: Feature: Nintendo Life eShop Selects (August 2025)

Warioware

@Jack_Goetz ah I see. It is my current go to handheld. Last time I was in the Philippines many years ago my 3DS fell out of my jacket pocket in a public toilet in Manila airport (my own dumb fault really) so, not the nicest floor to land on ðŸ˜Đ Possibly some buried trauma from negative association there too 😂

I hope to see more exposure for UFO 50 because it's excellent and great value too, currently clocking up more play time than most other purchases.

Re: Feature: Nintendo Life eShop Selects (August 2025)

Warioware

@Jack_Goetz "no way I'm carrying the S2 around" LOL, I know what you mean! I have a nice trip (hopefully) to the Philippines from Cambodia next week and I'll be taking the shonky, quasi-legal retro handheld I picked up around here rather than risking the pricy, premium console I recently picked up getting stolen or damaged!

On topic, UFO 50 is excellent. NL should do a poll on the best game, it needs more coverage especially given it's odd glossing over in the Direct.

Re: Kirby Air Riders Zooms Onto Switch 2 This November

Warioware

The game looks fun, more interesting than MKW and Sakurai seems like a nice guy but that Direct was just exhausting in my opinion - a ten minute trailer would have sufficed. Maybe I'll get flamed for saying this but it reminded me of the Smash character reveals that ate up 30% of every Direct for two years with exhaustive move breakdowns. Just my opinion, but part of the fun is exploring. That felt like a tutorial video with "move the stick left to turn left" type detail. Still interested in the game, just, less is more IMO. Flame on.

Re: Round Up: The Reviews Are In For Drag x Drive

Warioware

This seems like a good idea in some ways (I personally prefer wheelchair basketball over NBA-style which I find really boring, and enjoyed it during the Olympics) but it seems barebones and drab, a bit of a "what could have been". A bit more confidence behind it might have made it a hit, especially in the launch window - some Mario or Nintendo-style characters and fun, a single player RPG mode like Mario Sports games. Just..... More Nintendo-isms. A bit of a shame really.

Re: This Super Punch-Out!! Style Game Is On The Way To Switch, Here's A Look

Warioware

I love anime but really didn't like Baki. The visual style (and I think this game looks kinda bland too as a result) was the start but then a character literally having all of his bones smashed (not just broken) but still fighting..... I'm all for suspending disbelief but at that point there seemed to be no internal rules or stakes so for me there was no interest or excitement, therefore tuned out.