It’s been over three years since Teenage Mutant Ninja Turtles: Shredder’s Revenge was released, and Tribute Games has been really busy. Stuffed like a return-trip suitcase, Marvel Cosmic Invasion’s enormous cast of heroes and villains is here united in a rapturous beat-'em-up fanfare. Its pixel art positively simmers, with beautifully rendered backgrounds, giant set-pieces, and solid, impressively animated sprites. And, in addition to primary antagonist Annihilus, nemeses like Galactus, Hela, and Thanos make sufficiently heavy-duty appearances.

What’s particularly endearing is that the production feels wholly comic book. Its story mode, fleshed out with superbly rendered cutscenes and spot-on voice acting, really honours the source material. From Wolverine’s growl to Spider-Man’s quips, Venom’s brusque manner to Nova’s heroic fortitude, the exchanges really capture the Marvel feel. The slightly squat sprite styling works well, too, and the soundtrack is on-point throughout.
Outside of palette swap options, there are no Marvel movie elements here, and the roster is interestingly formed, teaming up the likes of Captain America and Iron Man with lesser-knowns like Beta Ray Bill and Phyla-Vell. In total, there are a whopping 15 playable characters, several of whom are unlocked during playthroughs.
Any modern scrolling beat 'em up worth its salt requires a creative and dynamic combat system, and Cosmic Invasion rises to the challenge with a dual-character tag-team setup. In Story Mode, you choose a fresh duo each time you begin a stage, selecting your destination of choice via a bullet-pointed map that runs along branching paths. Certain stages need to be beaten before you can progress, and finishing a stage will level up your team with increased power and health.
Story Mode also comes with a set of optional Challenges. These include tasks like defeating a set number of enemies with a specific move or finishing a boss with a specific character. The challenge list shows which heroes properly align with a stage’s cutscenes and narrative. Characters that are narratively required for each level have glowing boxes around them on the select screen, too, although that could be signposted better.

Arcade Mode operates in true linear fashion: your initial character choices remain fixed for the entire game, there’s no levelling up, and you’re restricted to a limited number of stages across optional routes. For many, this will be the most enjoyable way to play.
The cast’s fighting properties are amazingly varied, with differing speeds and weights, and enough unique attack forms to make each one feel interesting. Some can fly with a double-jump tap, patrolling the air, while others, like Rocket Raccoon, dominate from range with heavy artillery. Each wields a basic tap combo, a double-tap rush attack, and a dodge or block that, when timed right, enacts a parry. Every character can charge a unique breakout move, and the 'X' button lets loose their special attack. The 'R' button is reserved for big, flashy supers, requiring a “Focus” energy that recharges while battling.

Tag-teaming works entirely around the left trigger. Tapping switches characters, who can swing in and break you out of holds. You can also combine attacks, whereby pressing the trigger mid-combo will have your partner appear alongside you, dealing out extra blows. Interestingly, you can combine the tag function with different buttons, creating different partner effects like aerial dives or rushing slashes. All tag battling eats into your Focus energy, a point to consider if you’re trying to build a team super: a devastating dual attack engaged with 'ZL' and 'R' that requires maximum Focus for both characters.
Cosmic Invasion is flashy and superbly slick, and mining all the little details is quite the adventure. There’s not much included in the rather threadbare tutorial, so it’s down to you to experiment, discovering which grabs can be turned into throws with D-pad combinations, and which characters have functions that respond to simultaneous button presses. The fastest hack here is to hit pause and read through your character’s movelist.
In a world post-Absolum, Cosmic Invasion doesn’t quite land in the same way Shredder’s Revenge did. While it does get furiously heated, its pace does feel a tad slow overall. What's surprising, though, are the numerous oversights in the visual feedback department. The map points on Story Mode, for example, don’t change colour when you clear a stage or complete its challenges, and post-toilet break it can take a moment to recognise which you just did.
Tribute Games clearly aren’t fans of prominent combo counters either, which is a shame as Cosmic Invasion seems to be crying out for one. Here, the combo counter is small, tame, and seated inconspicuously beside your health bar. As such, your building of blows isn’t as rewarding, and, being a comic-book-themed game, classic onomatopoeia or “Dazzling!”, “Amazing!”, or “Super!” would have been the perfect way to celebrate combo milestones.
The feedback element that really needs bolstering, though, surrounds the tag mechanic. With so many different usage combinations, some additional visual, aural, or haptic cues to delineate each state would have been helpful amidst the game’s flurrying pyrotechnics. For example, a short pad vibration upon engagement, and perhaps character colour flashes could give some idea of how much Focus energy is being consumed. And, as the tag function can be combined with different buttons for different dual attack types, some kind of visual feedback to articulate each state wouldn’t have gone amiss.

It’s not the end of the world, but your tag mechanics tend to get drowned out in the fighting stew, lacking a sense of tactility. For your mammoth dual super attack, too, any kind of wind-up effect or chime would have been welcome, just to let you know you’re primed to go. Additionally, recovering the secret green cubes hidden on each stage is so perfunctory it’s like a fart in the wind. There’s no indication it even has value, no message screaming “Cube Recovered!” or the like. In fact, it’s quite possible to pick one up accidentally without realising it.
These aren’t criminal offences, and they certainly don’t diminish the effort involved. But anyone who understands arcade games knows that good feedback aspects can really elevate the experience. As such, while impressively deep with its dodging, parrying, and potential for wild mix-ups and tag-team juggling, Cosmic Invasion's combat doesn't feel quite as satisfying as something like Streets of Rage 4, the recent Absolum, or even Shredder’s Revenge, which was a touch more honed in the battling department.
The more overt problem with Cosmic Invasion, though, is its difficulty balancing. Credit-feeding arcade games robs them of their value, largely because of their routine nature, and a lack of challenge has a similar effect. For some reason, Cosmic Invasion’s default Medium difficulty setting is a total cakewalk. Bosses, whose attack patterns are often thoughtfully designed, go down to first-attempt spamming in all but the last few stages. Health items are scattered all over, and being able to tag characters, regularly deploy super attacks, and regenerate not only Focus but your health too, actually makes the campaign a tad mundane. It’s much like the Marvel movies themselves in this respect: when there are no stakes, you start to switch off.

Now, there is a Hard Mode, but it isn’t available from the outset. Instead, you need to earn cubes to be spent on a hexagonal grid, unlocking additional character palettes and other in-game adjustments. For your information, you want to go right to the top middle of the hexagon and unlock that Hard Mode option, because frankly, it’s transformative.
Playing Arcade Mode on Hard Difficulty suddenly makes Cosmic Invasion both reasonably challenging and, with it, far more interesting, requiring thought and skill over mindless button mashing. All aspects of your moveset take on genuine importance, with different enemies and situations demanding experimentation — and the dodge and parry become crucial. While, in my opinion, the default difficulty should have been set somewhere between Medium and Hard Mode — and that means Tribute Games didn’t quite get either quite right — Hard Mode is still the place to go lest things get boring.

Now, if you’re primarily here for the multiplayer aspect, all this challenge criticism goes out the window. With friends, it’s just a blast, even if the four-player is a little too chaotic, all things told. In terms of delivering campy Marvel magic, however, in which iconic superheroes smash iconic supervillains, Cosmic Invasion comes through with flying colours.
Conclusion
Pure cartoon fun, and all the better for it, Tribute Games has not only totally honoured the source material, but delivered one of the best arcade Marvel games ever made. The aesthetic is beautiful, and the effort involved in creating such a varied cast of beat-'em-up protagonists is admirable.
Yes, there are areas for improvement, and some of its combat-feedback oversights feel like missed opportunities. But if you primarily want multiplayer action, to unlock and grind and level up your cast, and to get knee-deep in Marvel mayhem, it’s right on the money. If you’re working through its single-player Story campaign, you’re likely to get bored before the end owing to its ease, but unlock Hard Difficulty and Cosmic Invasion becomes all it was destined to be.





Comments 65
Smaller download than Assassin's Creed too, so.....
Love beat em ups (yes that's right, not "belt scrollers") but the ease is a bit, er, uneasing. Will still get it though, always loved the genre.
I'm reading all these cons and thinking "yup, it's a follow up to TMNT Shredder's Revenge alright", these are all issues I had with Shredder's Revenge, none of them stopped me from really enjoying it (although I still would play SoR4, Fight'N Rage and Double Dragon Gaiden over it any day) but it is disappointing that this game didn't address any of that
But I still really liked that game and I'm sure I like this one as well, I just don't expect it to beat out Absolum for me
I’m stoked this game turned out well! It’s finally able to be purchased on the eShop, so I have it downloaded and ready to play while on my lunch break at work today.
Been eagerly awaiting Cosmic Invasion going live for purchase all day so I'm glad to hear I'll be getting my money's worth out of it! XD
While I haven't played TMNT Shredder's Revenge (yet), I played the ever-living hell out of Scott Pilgrim back in the day and am absolutely overjoyed that the same team behind that gets to make a Marvel beat-em-up and a damn good one at that 💖
Already have some store credit ready to buy this when I come back from work
Thanks for the review (and also second opinion, didn't expect that), overall looking forward to playing Cosmic Invasion even more than I already was when my copy arrives next year - if I have the time for it before that I'll finally play Shredder’s Revenge first, otherwise I'll play them in reverse!
Looking forward to playing tonight! Being on the easier side is a plus for me, as I'm not a combo master anyway. Can't wait to use that Beta Ray Bill/Silver Surfer team!
I want to try this game out after reading this and i think it’d be fun to play with family since my dad loves X-Men.
I can’t wait for this Shredders Revenge just hit all the right nostalgic notes for me as a 90’s kid
I know what I am! I am the prequel to the sequel to the sequel to the prequel!
Great news it’s on the purchase list!
I'm really struggling to hold off for the physical, I want to play this soooo badly.
Anyone know if this will also get a dozen different releases and rereleases from LRG?
So is the only difference between SW1 and SW2 versions GameShare? I was hoping to get this for the family so I could play on SW2 but my kids could play it on SW1 but it looks like that's not possible? I can't even buy the SW1 version on the eShop here (it says Unavailalbe), I can only buy the SW2 version...
Another fantastic beat em up from Tribute Games. Nice that they use the Wolverine from X-Men Evolution instead of the one from X-Men: The Animated Series as that one had been use to death already. Definitely would be buying this soon.
A bunch of multiplayer games came out on Thanksgiving. Me and my relatives just splurged on anything new that came out for us to play. This was one of em!
I've been playing it and it's causing a great impression. Difficulty is accessible but I wouldn't call it boring despite of also enjoying harder games. I actually had some problems against a certain boss once I progressed a few levels. I'm loving the dialogues and the backgrounds and levels in general are more dynamic than in Shredder's Revenge. Nova's voice actor did a great job. Him and Cosmic Ghost Rider have been quite fun to use and I love that they interact a bit with each other.
Another great beat em up to add to the collection! I'm in no rush to play it though, so I'll wait for the physical.
I'm so impatient to play this game! I have such a soft spot for beat 'em ups and I loved Shredder's Revenge, SoR4, and other greats on Switch. It's good to hear our faithful reviewers Tom and Jim enjoyed the Cosmic Invasion chaos!
I am a lapsed comic geek. I was intrigued by MCI right away, given its pedigree, and insta-bought it in my mind as soon as they announced Beta Ray Bill and Silver Surfer for the lineup.
It's going to be a long wait until March for the physical S2 edition. But I have Absolum to finish before then, and also my hype for MCI inspired me to pick up Marvel's Annihilation collected editions for required reading before I play. I don't even know who Phylla-Vell is, and I haven't read anything about Nova since his mullet hair was still in fashion, so I expect it'll be fun and enlightening "homework!"
I'm fervently hoping we get the Fantastic Four or some other surprises for DLC later, though that will mean I'll have to buy the physical a second time.
I’m holding out for the Switch 2 physical release for this one. Looks like a great game so, patience is a virtue.
Will be grabbing this as soon as the physical releases
Adding this to a sale list. Looks great.
I've been looking forward to this game for a long time so I'm glad it turned out as well as I hoped. Will definitely be picking this up later!
Sounds about what I would have expected and really good overall. As soon as I am in the mood and have some time I'll pick it up - or when an inevitable sale hits, whichever comes first!
There is another, bigger game looming on my to-play-list ..
Glad to hear it’s good! Will be downloading and playing after work today.
I loved Streets of Rage 4 and Shredder's Revenge, but Marvel just doesn't do anything for me. Maybe I'll try it after a deep sale.
FYI it is currently 10% off on the Eshop.
Pretty excited to throw down with some pals in this one. $30 seems a bit steep since we're not likely to play more than once, but it'll probably go on sale between now and when the gang gets together.
No Psylocke, no buy… I’m kidding. But if I get this for Switch 2 and a friend of mine has it for Switch 1, we can still play online together right? The game looks really good so I’m definitely getting this.
@Sylamp ugh Absolum is soooo gooooooood
LOL at the voiceover saying Galaticus instead of Galactus.
Will probably buy tonight to play with my kids
Woof, they used the worst possible compression setting for that opening animation... That looked awful! 🥺
The other games made by this company got really cheap in not that long. I learned my lesson and will pick this up later on.
@Hypn0Toad Gameshare is the only known difference, but there is anecdotal evidence from reviewers that the Switch 2 version runs smoother.
Copied from an AI response, "If you purchase the original Switch version, you can play it on the Switch 2 via backward compatibility, but it will run as the Switch version, not the enhanced Switch 2 version. To experience the dedicated Switch 2 version with any potential enhancements, you must purchase the specific MARVEL Cosmic Invasion - Nintendo Switch 2 edition."
So there is NO upgrade pack to upgrade from the Switch version to the Switch 2 version and playing the Switch version on the Switch 2 seems like it may perform less optimally than playing the actual Switch 2 version on the Switch 2. So it seems this publisher is kinda forcing a double purchase if you want the best of both worlds for this game. If you want it on Switch 1 and you want the superior version on Switch 2 you will literally have to buy both versions. Seems like a lame choice in this day and age when games like Dave the Diver, etc. are getting FREE upgrades to the Switch version to enhance them for the Switch 2.
I'm gonna buy this so hard. So, SO hard.
@Dan420 Many thanks for the reply! It is a bit of a lame choice, I agree. Especially since Shredder's Revenge works perfectly on both consoles with one purchase. Honestly this will mainly get played on the SW2 so if there's any resolution or performance benefit to that system then that's where I'll buy it, and maybe I'll grab it on SW1 in the future if the kids are still using that system and it gets a steep discount.
I'll check it out once Hard mode becomes available from the getgo. I hate easy games.
Awesome news. Not really surprising, given this developer makes impeccable games, but good to hear it's a fun experience!
@Hypn0Toad I'm in the same boat. I was actually shocked there was no paid or free upgrade pack to just upgrade the Switch version. I want my son to have it on his Switch, but I want the better framerate, smoother Switch 2 version for myself. I will likely just get the Switch 2 version also and possibly get my son the Switch version on steep discount.
I just can't understand why, other than trying to force a double purchase, that this publisher would do this. So many games from Brotato to Dave the Diver have been given free Switch 2 upgrade packs recently or they could've gone the Zelda, Hello Kitty Island Adventure route and charged $5 or $10 to upgrade the Switch version to the Switch 2 version; but offering no other option than the full purchase of both is pretty ridiculous in today's gaming market.
Oh I can't wait to get this! after Shredder's revenge I had a feeling this was gonna rock!
@Dan420 I feel like when I checked the eShop prior to today there was only one version listed (although I could be wrong). I was also surprised that there is no free or even paid upgrade path, especially since they could have sold an absolute ton of them on the eShop over the next couple of weeks and then converted those sales to paid Switch 2 upgrades for a small fee for all those folks getting a Switch 2 for Christmas. I also find it very weird that they have two distinct versions but have absolutely NO mention of differences anywhere except the little GameShare line on the eShop page. I'd have to imagine that even if it ran at a higher resolution or frame rate they'd advertise that. I thought Nintendo was explicitly against devs releasing games for Switch 2 that didn't have some kind of advertised feature that sets it apart.
While I know there would be practical problems with implementing it that would likely be insurmountable, in theory? I'd be all for a Nintendo policy of "mandatory upgrade paths". Want to release a game on both platforms? You have to provide a DLC that upgrades the Switch 1 to the Switch 2 version; you can't treat the two versions as independent unrelated games.
Completely agree, it’s really too bad about the missed opportunity on having more (and more interesting) visual feedback, they’ve really missed the mark there. Game could EASILY have had a perfect storm of vfx without cluttering the screen or anything, just by adding what your review mentions (combo counter/onomatopoeia etc.). As for the game itself, I’m enjoying it for what it is but it’s a bit too mindless in a post SOR4 world, movesets are lacking, and being forced to play on medium makes it so you’re basically on cruise-control, what a dumb anachronism to lock hard mode… so far I actually prefer it to TMNT which I thought was good not great (I mean, visually it was amazing!) and this is similar but with an even better license for me. If they want to, they could patch easily the changing map dots and unlock hard mode. With enough feedback they might even introduce a proper combo meter who knows… but I can’t say I’m not disappointed by the lack of depth in the combat system and the short number of moves, I can see this getting old very fast.
A game that’s easy on the default difficulty level, so I don’t need to drop to Easy mode ? The only query I had about this game is now gone, will be buying it tomorrow.
The line that says combat is not as good as shredders revenge and absolum. Yeah gonna have to pass on this one then. Been playing a lot of absolum this past week and dont need another beat em up unless it is amazeballs
@Teksette If you only got the first Annihilation you still won't know. She was in Annihilation Conquest, the second one. Also, outside of Annihilus/Bugs, this really has nothing to do with that run at all.
@rvcolem1 I would go as far as say that both of those games did not have combat that was up to par, either.
Love this game! Doing the challenges really helps you understand each character. I think the difficulty is tuned just right.
@canaryfarmer
Ha! I noticed that too, but I thought it was my TV settings and it prompted me to change the resolution.
@DashKappei
"but I can’t say I’m not disappointed by the lack of depth in the combat system and the short number of moves, I can see this getting old very fast."
Correct me if I'm misunderstanding this, but I'm pretty sure I didn't criticise it in this respect? The combat system is extremely deep, and impressively varied across characters. There are a ton of moves (honestly, almost too many) and with all the potential for tagging in characters who can do things like add hits to a juggle combo, it's actually very well done. The only problem is, it's so easy on defaults that you don't really need to flex much of it at all.
@rvcolem1
The thing about Absolum (and I reviewed it here, if you want to check that out) is that it evolves the scrolling beat-em-up format by crushing it up and reconstituting it into something fresh and viciously addictive. That's not easy. Somehow Absolum (remarkably) overcomes much of "repetition" criticism usually levelled at the genre - at least when you're a few hours in, anyway.
The thing is though, there's still room for Cosmic Invasion style classic arcade beat-em-ups, and it does bring its own originality to the table - especially with its tag-teaming arrangement. The real issues that stop it from reaching a higher score in a post-Absolum-world are all the small things put together: absent visual feedback/ease/missed opportunities for rewarding the player with feel-good flourishes. Satisfying, impactful combat that makes the player feel like a badass is crucial, and while Cosmic Invasion definitely has its moments, it's not coming for the kind of raucous 700-hit crowd decimation combos you work up to in Absolum.
@Tom-Massey I don’t understand what you’re asking? That’s my opinion, not yours, correct. I find the moveset lacking and combat system doesn’t have enough depth to hold my attention, I was expecting this to be a significant step-up from TMNT in that department and that isn’t the case at all imo; I wouldn’t personally stick with this game if it weren’t because of the license and fantastic visuals/artstyle.
@DashKappei
Ah, gotcha. Sorry I misunderstood and thought it was a response to the review content, I didn't realise you had already picked it up! So you found the move set content to be limited? I felt like it was arguably a little overstuffed, but you do kind of settle into it and get feel for mixing it all up. Parrying is fun and getting the pace of super move recharges and focus helps things to tick over nicely too.
Yeah, this one is right up my alley. 90s X-men and Spider-man cartoons were peak Marvel for me. Can't wait to play this coop with some friends!
That's quite a few cons for a game to get an 8. I was excited for the game, but now I am in no rush to play it.
@Mommar
Well fortunately, the bundle I bought included the Conquest books, and an “Annihilators” series, too. I understand the game is really a mishmash of different Marvel books and 90s cartoons. I think I was just looking for an excuse to read some grand Marvel crossover event, mainly. 😁
I remember back in college I kept seeing “Operation: Galactic Storm” branded issues, which I was always curious about but never picked up. That unscratched itch probably led to my buying this more recent cosmic storyline.
Either way, it’ll be fun to read some comics after so long!
@DashKappei yeah i agree, love the styling and the characters, but both my son and I felt after a few levels in coop that we're basically doing the same thing over again, far more so than with Shredder's revenge..not tried that absolum yet
@Tom-Massey I dont mind that this exists as an option, just not cureently something i want to spend time with. Plus my comment wasn't negative about Absolum, even if the game may be on the slightly easier side of traditional beat em ups. I do enjoy the expanding mission structure of Absolum with the combat system. The dash parry and punish system is a fun implementation and keeps combat engaging enough for me while not being so deep it hurts my brain.
While I own and enjoy both Abolum and TMNT this is not currently worth it to me as the IP doesn't scream must have and more importantly the combat could be not as satisfying as games i already own. Maybe after a long stint away from the genre I can revisit this.
@canaryfarmer
Right? Ultimately it’s a very minor thing and my only quibble with the game so far, but what a disservice to that great animation work. There must have been a better way to do that. The only thing I could look at while it was playing were the ridiculous compression artifacts. I wonder if it’s that compressed on all platforms…?
I suppose if that’s all I have to complain about so far, they should still be quite pleased with themselves. It’s not like it has any effect once you’re playing it
I was thinking the same same thing, if I had done that gorgeous animation, I'd be so upset with how bad and compressed and blocky it looked!
Ooh, an update patch already for... something! 😄
@Teksette Galactic Storm is nothing like Annihilation.
I wouldn't say "fortunately" however, Conquest isn't nearly as good and Phyla Vell isn't interesting at all.
@Mommar
They are Marvel crossovers with extraterrestrial characters and events, are they not? That’s all I’m saying.
I am hereby forewarned about Conquest.
If you’ve vented all your negativity now, I’d suggest you go watch some Macross and enjoy some Minmei songs and cheer up a bit!
One other thing I hope they take the time to fix/adjust: the rumble effect kinda blows, it just gives a big BRRWWWW like a second after you get hit and it's SO annoying, had to turn it off. No subtlety, and it's the only rumble effect. They could have SO much fun with HD rumble effects and keep it interesting.
Great game, incredible roster...but the beatemup enthusiast in me find a few things annoying & hard to unlearn:
GRAB/THROWS: I'm used to walking up and grabbing the enemy with ANY character instead of locking it to one button with SOME characters.
RECOVERY: Maybe im just unaware but i havent figured out a way to land on my feet just yet. Its usually with the jump button right before you land..
These aren't negatives and I appreciate MCI trying to seperate from other beatemups, but I honestly feel these are genre standards at this point.
I love anything tribute game does. Their work with TMNT, plus the vastly under-rated Panzer Paladin game come to mind. That said, I am trying to hold off for a physical copy, perhaps even the second version of the physical copy that has the inevitable DLC. I think Shredder's Revenge has three versions - original, 1st wave dlc, and ultimate with all dlc. I'm not mad, I just want to try and hold off for a while.
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