
For many years, it felt like Mario & Luigi: Partners in Time was the redheaded stepchild of the Mario & Luigi series. People criticised it for its more linear structure, overly long boss battles (at least in the US version), having to purchase items to use Bros. Attacks, and slightly cumbersome gameplay, among other areas.
Being released between the two most critically acclaimed games in the series certainly didn't help. It even got skipped over for the remake treatment, unlike Superstar Saga (+ Bowser's Minions) and Bowser's Inside Story (+ Bowser Jr.'s Journey). Even if it may not reach the lofty heights of those two, I’d argue Partners in Time is still a fine game in its own right—and even more so two decades later, in light of subsequent entries.
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The game’s titular time travel shenanigans begin pretty much from the outset. Professor E. Gadd has invented a time machine, and Princess Peach wants to be the first to test it. In a twist that surprises virtually no one, upon the time machine’s return from the past, the Princess is nowhere to be seen. Now, time holes are popping up all over Peach’s castle, and it’s up to Mario and Luigi to race to the past and find her. But that’s not all. They’ll also need to recover the shattered pieces of the Cobalt Star, a Macguffin said to be able to repair the rift in spacetime.
Oh yeah, and did I mention the Mushroom Kingdom of the past is also under invasion by the Shroobs, a race of monstrous, mushroom-like aliens? Even today, these guys rank among the most ruthless villains in Mario’s roster.

In addition to having no qualms with levelling entire cities, they revel in sucking out the life force of their victims, turning it into energy to power their flying saucers. Said victims get better—this is a Mario game, after all—but arriving in the past only to be greeted by lifeless Toads among the ruins of their ravaged town sets a sombre tone and cements the Shroobs as opponents Mario and Luigi do not want to take lightly. The game’s generally darker tone among Mario RPGs remains widely celebrated among fans.
Mario and Luigi have their hands full, but thankfully, they’re not alone on their quest. Their baby selves are caught up in the Shroob invasion as well, and they immediately show they’re more than capable heroes, even at such a young age. You also encounter younger versions of series staples like Princess Peach, Professor Gadd, Bowser, and even Toadsworth, who, for the first and thus far only time ever in a Mario game, is actually useful for something.
The time travel element allowed developers AlphaDream to utilise Mario lore in unique ways, unlike any other in franchise history. Of course, we’ve seen baby versions of the Mario crew before, but now we really get to see their characters shine. Baby Mario and Luigi, in particular, could easily have been monumentally annoying. It wouldn’t be without precedent, considering how ear-grating Baby Mario was in Yoshi’s Island.
Instead, they hold their own right alongside their adult counterparts, providing the occasional comic relief without drifting into the realm of burdensome. If you don’t get the warm fuzzies seeing Mario and Luigi coddle and play with them—their antics punctuated by delightfully squeaky sound bites by Charles Martinet—you might want to check and see if a Shroob has drained your life force.
The addition of the DS' 'X' and 'Y' buttons to the standard two-button Mario and Luigi formula was another calculated risk, but the gameplay is intuitive and easy to pick up, even for less nimble players like myself. Control Mario and Luigi with 'A' and 'B', and their younger counterparts with 'X' and 'Y'. Overworld traversal is a joy with a wide variety of incredibly creative moves, both new and returning. My personal favourite is the aptly-named Baby Cakes, in which Mario and Luigi roll up into a ball and flatten their baby selves like pancakes, allowing them to fit into tight spaces (no, it’s not baby abuse; they like it!).
I consider brevity to be one of Partners in Time’s greatest strengths [...] compared to later titles that are twice as long yet somehow contain no more plot.
It's the game’s turn-based battles that really put this new four-button system to the test. Mario and Luigi are the main attackers and defenders, with the babies acting as backup. In a design choice unique to this game, your Bros. Attacks are consumable items.
I’ll readily admit this change does strip away a layer of strategy to battles, though I personally enjoy not having to stress about regularly replenishing my Bros. Points to restore my abilities. While Superstar Saga’s Bros. Attacks were all basically glorified jump and hammer combos, this game introduces the flashier moves the series is known for, such as Koopa Shells you ricochet off enemies, Fire Flowers that let you pelt enemies with fireballs, and Trampolines enabling potentially endless jump attacks.
As you unlock new attacks, they become increasingly fun and satisfying to pull off. Some, such as the Red Shell and Copy Flower, have no cap, meaning the attack will continue, increasing in speed, until you miss a button input. With fast enough reflexes, you can wipe out many of the game’s bosses in only a handful of turns.
This alleviates what I feel is one of the unwarranted criticisms: bosses having too much HP. Fan outcry was so prevalent that, in the European and Japanese versions of the game, boss HP was significantly reduced. As a US-based gamer who owns the original version, I can say that, aside from the final boss, not one of them took me more than several minutes to defeat, especially later when you gain access to moves that can easily rack up 400-plus damage per turn. I’ve spent more time dodging overly drawn-out enemy attacks in later games like Dream Team and Brothership, where it feels like the developers prioritised excessive spectacle over crafting well-balanced fights that respect the player’s time.
In fact, I consider brevity to be one of Partners in Time’s greatest strengths. A playthrough typically clocks in at a respectable 18 or so hours, compared to later titles that are twice as long yet somehow contain no more plot.
Partners in Time is about as streamlined a Mario and Luigi experience as you can get. The plot moves at a refreshingly brisk pace, telling the story it wants to tell without succumbing to the excessive bloat of later entries. It forgoes side quests and exploration in favour of linear, more self-contained hub worlds—a valid point of contention, but one I feel can be argued further enhances the game’s tightened focus on story and gameplay.

On Metacritic, Partners in Time remains the third-highest-rated game in the Mario & Luigi series, and on Nintendo Life's Mario RPG list, too (without factoring in remakes), cementing its continued status as an overlooked gem. It may not have as rich a world as Superstar Saga or reach the epic highs of Bowser’s Inside Story, but looking at it two decades and several hit-and-miss Mario & Luigi games later, I still rank Partners in Time up there with the series’ best.





Comments 42
Probably my least favorite game in the series tbh, even more so than Paper Jam, I just find it so boring
Happy 20th anniversary Partners In Time, still overall love it to this day for the reasons mentioned in this very article (along with some nostalgia as it's the first Mario & Luigi I finished despite playing Superstar Saga first, got stuck at the final boss there) so it was a bummer not seeing it rereleased on 3DS if understandable considering AlphaDream's situation - fingers crossed it at least eventually comes to NSO whenever they add DS games to it for those who have never played it and those who'd like to replay it on Switch 1 and/or 2, in my case first and foremost for my channel!
I loved this game, the baby dynamic was great and the Schroobs were awesome
I remember playing this game and seeing it through to the end because I had too. “Brevity” (no matter how true of it that is in context of the other two) this game certainly did not feel to me.
I love the Mario and Luigi series. I got to play this game someday.
Arguably the best in the series for me, other than perhaps Bowser’s Inside Story. I also felt like this game never outstayed its welcome - personally, every instalment from Dream Team onwards drags on for far longer than it needs to.
i had a dream about this game last night, no idea it was turning 20 today, it's my absolute favourite in the series though i adore the environments, time travel gimmick and spritework too, it's a treat
The final boss music is a particular favourite of mine. There was absolutely no reason for Shimomura to go so hard, but who could stop her?
Partners in Time isn't the greatest but I respect it for what it is. This was back when Mario games were allowed to have an edge, I will cherish that era
This was my first M&L game (of two). I found the battles tedious and the dialogue more so. I attributed these faults to this being the consensus weakest of the series, but after playing the first game I've decided they're characteristic of the series as a whole. At least the overworld puzzles are neat.
You can easily pinpoint a flaw or two in Partners in Time, but it's so good and unique in terms of atmosphere and story. It's not my favorite Mario & Luigi game, but I love it.
My personal favorite. I remember beating it as soon as I finished a bike race back in middle school.
Good times.
I leveled all four characters to 100 back in the day. Dunno how many people can say that. Made the final boss a cakewalk at that point too!
Good article, this is my second favorite Mario & Luigi behind Superstar Saga and one of my top DS games. Always felt it was underrated. I didn’t even know there was complaining about long boss battles. The one I really struggled with as a teen was Princess Shroob, which was just trickier than I thought.
I finished this game, I don't remember it being bad in the slightest, but I suppose the issue is that I don't remember a single thing about the game, no enemy, no area, no piece of dialogue, whereas I do remember vividly both it's predecessor and it's successor.
Narratively I truly loved that they really didn’t care about any time travel logic.
Writers just said “make it happen, don’t think about it.” The story falls apart with like three seconds of consideration.
But I had a blast, it was a different tone and weird vibe for the Mushroom Kingdom, especially with the Toads all losing their “vim” in a grim way to aliens.
Have I played it again since my 20-years-ago play through? Absolutely not. But I still recommend it for a fun weird, mind numbing romp.
It's a shame this game is in limbo right now. I would love to play it at some point!
My first game in the series. Loved it. Think Inside Journey is probably my favourite though. Glad it is still alive and kicking (Brothership is a fun time too)
This is the only Mario and Luigi game I've finished, besides Brothership. I never got the hate for the game since it was one of my favourites to play. It's surprisingly rare nowadays, to. I see copies of Bowser's Inside story pretty often (which I still need to finally play) but almost never any copies of Partners in Time...
I played this game years after release. I love the atmosphere, general brevity (Compared to the later entries I've played; I'm gradually playing the series in chronological order and have made it through Dream Team) and character interactions in this game. I agree with the article that the babies are endearing and aren't NEARLY as annoying as I thought they would be; Mario's cries from Super Mario World 2: Yoshi's Island still haunt me. The dynamics between both sets of Bros. are pretty neat too. I revisited the ending recently during a test hardware day and found Luigi/Baby Luigi's interaction particularly heartwarming. The game handles time travel in a middling way, but there are worse examples out there that touch the topic.
I do kind of agree with the boss bloat complaints, though they are made out to be worse than they are IMO. The main thing is that the North American version has a few known bugs. I ran into a soft lock early in the game and had no clue how to address it. It was during the Hammer Bros. tutorial for the babies. I was on a plane and had no Internet access. Thankfully, resetting from the last save fixed it.
I do wish this game had received the remaster treatment afforded to SS and BIS since it needed it most IMO. Despite its flaws, PIT is my second favorite M&L game after Superstar Saga since I felt Bowser's Inside Story kinda sagged in the middle and was drawn out near the end, and I agree Dream Team had too much bloat. Plus, I'm REALLY not a fan of giant battles in either game, though I've only played the 3DS release of the former.
Last time I played it was on 2023 when I got it on the Wii U Virtual Console before the system's eShop closure. It is not the best in the series by a long shot, but it is still a time I enjoy whenever I play it.
The music that plays on Vim Factory, the whole Toad Town/Star Road area, the interior of Thwomp Volcano and the Elder Princess Shroob battle theme have stayed with me all these years since I played it for the first time in 2011.
@Tyranexx
Wait, the softlock bug issue was happened on USA version?
What about other region version?
I have never played a Mario & Luigi game before. With Superstar Saga on NSO, I should fix that. I think I'll give it a go after I'm done with Oracle of Ages.
@Anti-Matter I believe many of the bugs were patched and the game was rebalanced in other regions. At least according to my phone searches when I was finally off a plane.
I did just double check before replying, and apparently there was a version 1.1 release in NA that fixed the issues and was then released elsewhere. Apparently I ended up with a used 1.0 cartridge. Not a big deal since I did finish the game and am aware of the issues I can face.
Didn't know there were softlocks.
Anyway, I really appreciate this game.
I sorta feel Broship s a different enough style to be its own thing, and that both 3ds games went the collectible/perfectionist route, so this is still in the top three for me.
The darker tone was impressive. The whole Yoob chapter, coupled with an article gave me an impression on Yoshis that I won't soon forget.
This game was fun and added some really cool mechanics around 4-button combat and controls. However, it took a serious step backwards from its predecessor with a lot of hand-holding & tutorials that bogged down the game's pacing. The final dungeon/boss is also a spike in difficulty (in a good way), but nothing too hard to handle. It's a real shame this one never has been properly ported to modern systems, best to hope for an NSO drop with DS.
@Sylamp I'd say it's more mid, Brothership is probably the worst imo.
This game felt like such a letdown after how great Superstar Saga was. Thankfully we got Bowsers Inside Story after.
Partners in Time is weird because it was the worst Mario RPG until Sticker Star sent the entire saga of Mario RPGs off a cliff for the 2010s. But the other 6 Mario RPGs before Sticker Star are all legit 9 or 10/10s (yes even Super Paper Mario), so that's not too much of a negative. Partners in Time I think I could make the case has the most fun battle system out of all the games too, and the only competition is its sequel. The Bros items are just super fun to use, an improvement on even the first game, the doubling the amount of buttons was the most logical and easy to get into way to expand on Superstar Saga, it was just a perfect battle system, regardless of what you think about them being items.
And its just lovely playing a high quality 2D game in general, it just looks great, I prefer the music in the first game but it sounds great (when the baby crying isn't making it painful at least). It's a lovely game that just happens to have stiff competition with the games surrounding it. (not just Mario RPGs, 2005 DS is also just filled with fantastic games as well)
I love Mario RPGs and I own this one on Wii U VC but I still haven't played it! Looking forward to it whenever I get round to it. Didn't know about the boss battles being shortened outside of the US, that's an interesting fact.
The sad thing about this game is that if it came out today, the L33T H4MM3R BR05 would be "Skibidi Rizzler Hammer Bros." or something.
PiT was fun, if not sometimes tedious for me with the 4 character, 1 button each setup for fights, but I loved it. And the surprise about the Koopalings being in it? Loved it too. Decent music as well. I honestly didn't know it got flak, but mileage varies, I guess.
It's my least favorite Mario RPG to this day and it had a lot of shoes to fill in after the likes of Mario & Luigi: Superstar Saga, alongside being too half-baked in many areas (time travel usage, overall gameplay depth and content), but I can commend Mario & Luigi: Partners in Time for at least having a decent soundtrack and existing.
Either way, happy 20th, Mario & Luigi: Partners in Time.
This is the only Mario & Luigi game I've played, and the only RPG I've ever played too for that matter (I've been an avid gamer since the early 90's, just never been bothered for RPG's). I would say I played this about 17 year ago, and to be fair, I really really enjoyed it, bought fully into its RPG mechanics, however, try as I might, I could never defeat the final boss. That final form the Elder Princess Shroob took just annihilated me every time I tried. In the end, I just gave up and never bothered with again. To all those that can, I doff my cappy to you all.
Not as good as its predecessor nor successor, that sums it up nicely. Still a fun game though.
I think its overrated to be completely honest.
It's a fun game. Decent gameplay, good writing, it's neat! And the Bros. Attacks being items didn't really bother me that much. It's more weird than anything.
My biggest gripe with the game is that the time travel doesn't serve any real narrative purpose. The shroobs have nothing to do with the time traveling itself. It's feels like just a tool for setting up the babies and scenarios.
Not my favorite, but it's alright.
@MeloMan I think you’re getting confused with Superstar Saga. The Koopalings aren’t in Partners in Time. Are they…?
Happy 20th anniversary Partners in Time. You may be my least favorite of the M&L titles but you are still a somewhat okay game.
I finished Partners in Time on a borrowed copy and at the time thought: "Oh, maybe I don't need to buy this after all."
I regret that now as it's the only game in the series I don't own physically, even though I bought it on Wii U.
That said the reason I never did buy it while it was available for purchase was because playing it felt like a huge slog and adjectives like "tightest" and "briskest" made me do a big old double-take.
Forced myself to finish it and never looked back.
Superstar Saga and Bowser's Inside Story are the only one worth the time.
I never really bought the Remakes of Superstar Saga and Bowser's Inside Story. But then, how would you remake Partners in Time with a new Bonus Campaign starring Baby Bowser or Kamek? Make it play like Bowser's Minions/Bowser Jr's Journey?
I don't know if anyone wants to take hearing Baby Peach crying again.
The moment I grab a copy of this game it will get the remake treatment, don't worry. It happened before.
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