I'll be the voice of dissent - this is overkill. The last direct went into excruciating detail over very basic details and personally I thought it could have been fifteen minutes long. Some of the joy in games comes from discovery which is hurt by overexposure. I am interested in this but as I said after the last one it reminds me of the Smash character reveals that ate up huge amounts of Direct time for two years with individual move breakdowns. Ultimately it is Air Ride, not Baldurr's Gate.
@Pillowpants yeah, there were moments. It just seemed like a franchise that should have been easy to move forward. But they always stuck with the Terminator/protector dynamic and peaked villain-wise with the near perfect T1000. Hard to get more advanced.
@sfb thanks. I own the first one but think I might have picked it up during the lockdown when there was a ton going on. Should revisit it. This one does look great though. Perhaps a Switch 2 upgrade for the full effects.....
Definitely going to pick this up since it looks to be very much my kind of thing with a load of quirky stuff. Just unfortunately a bit cash-strapped at the moment. Also, always nice when the developers post in the comments here.
I assume this release is the vanilla version without the season pass story content. The deluxe version on the eShop seems to just be cosmetics and items.
@mariomaster96 oh right. Well then enjoy! Kiryu's are closer to Judgement because of the action combat. Personally preferred Ichiban's eternally optimistic character to Kiryu (not that I dislike him either though) but Zero still gets the crown from me.
@mariomaster96 they are excellent games and the true evolution of Shenmue (not the unfair GTA comparison they initially received). However, some people do seem to not gel with them. If the gameplay looks interesting to you then give them a shot. For my money Zero is still the best even if the visuals are not up there with the later Dragon Engine games.
I really can't get into the English dubs here either. Been on board since the first game way back when and most were only Japanese until recently so the English dub feels jarring 😵💫
SPOILERS If you are struggling for rosaries then there is an easy farm by The Marrow station, off to the left with a convenient bench in a hole right next to it. You can bag about fifty easily and then run back to the bench and fo it again. Took about fifteen minutes to rack up 1000. I am still in the early game at Last Judge. The boss seems fine but the over-long and tedious runback through Blasted Steps has put it all on hold. Only my opinion but I don"t have the free time to available for video games these days to keep doing the same thing over and over again. Hopefully I will get on it soon enough.
There seem to be some pretty mean-spirited retorts from the hardcore "git gud" brigade. I don't think that the majority are asking for the game to be watered down, just for there to be accessibility options. As your praise of the difficulty is valid, so too is the criticism. And as for the "artistic vision" do you also feel that movies shouldn't have subtitles for deaf people? That books shouldn't be available in braille for blind people? That you should have to learn Japanese to watch anime? Because the accessibility options made available in these formats interfere with the artist's integrity and vision and therefore if you need assistance in these mediums well, too bad, this just isn't for you. Maybe you should "git gud"? Again, most people are not asking for the game to be nerfed down to one easy option, just for there to be more accessibility. That's all. The fact that many seem to want this suggests that they don't hate the game at all, in fact they want these options so they can dive deeper in. They also paid money for a product that was marketed as a sequel to Hollow Knight and didn't come with a warning saying "don't buy if you don't want an experience way harder than Hollow Knight".
And I say all this as somebody who doesn't currently have much issue with the difficulty, only the time wasting (in my opinion) of the runbacks. Both the praise and criticisms seem valid to me.
@Makyurax yeah I guess so. Like the other retro consoles (I only wanted the TG 16 mini but it sold out, bah). I might get the cheaper cardboard option since I have a subscription and I'm guessing it might work with some of the other VR offerings from before (my LABO set was seemingly trashed by an old landlord whilst moving out because they didn't know what it was)
@tsim21 yeah, I used a guide with the first game but that was largely because I would play, get frustrated and stop for ages, forgetting what I was supposed to do. As I gave tried to explain elsewhere it's not about "get good" it's more "test your patience". Oh well. I still love a lot about this game, just hoping for an easy mode
@SpaceboyScreams to each their own of course, but I don't think my opinions silly. Ultimately I play games to have fun and escape the unfair chance of reality. I like challenge when it's fair but this just seems like more punishment in an already punishing game. A bit of a trolling of the player really. As I said I haven't reached this area yet and I bounced out of this general region when I entered assuming it was a late stage zone from the general difficulty.These days with work, life, relationships and getting old my gaming time is limited and things like this give me the view that the game is going to force me to redo stuff I have already done and, well, that is a waste of my limited time in my opinion. Ultimately I think the best thing would be to have an "easy" mode that takes out things like this, lowers damage, increases benches etc. I love this series for the atmosphere, art design and world building. But the difficulty is much more of an obstacle to me now than it was back in the 8-bit days. Looking at the number of likes on my comment and other similar ones it seems to be a fairly shared view. I guess I just want to experience this world without constant slaps to the face. I know it's supposed to be a brutal world but that is already well-conveyed through the music and art design.
I am still quite early on but still wandered into Hunters' March and was like "nope, no thank you, I'll come back when it seems necessary".
Lots of talk about this game's difficulty. As I have posted elsewhere I don't think it is the challenge, more the punishment and time wasting. Things like this. Without prior knowledge or a way to dodge it then it's not really fun in my opinion, nor is it it something you can avoid by "getting good". Just a waste of the time spent to get there. I haven't reached this section so maybe there is an obvious tell, but it doesn't sound like it.
I think the whole "difficulty, punishment and frustration" as the developers' intention and art is a bit more complex than that. Even if a book or film is impenetrable you will still (usually) be able to see all of what it has to offer. And if it is so impenetrable that you have to give up, well, this is often raised and received as a valid criticism. So we have all paid money for a game that we might want to see all the way through to the end and can't do so because the difficulty also makes it impenetrable. And you may not have known this from promotional materials. Not sure if I'm making my point clearly, I'm flying at the moment so have been in a daze for about eight hours now.
My main criticism remains the time wasting aspects of this and it's predecessor though - benches, restart points or retries don't seem like too much to ask of games like this. So, Team Cherry, please.....? (and if you could go back and patch HK the same way I might finally get round to finishing it too.....)
@SirVick sure, sounds perfectly sensible 🙂 Given that the runbacks seem to be the most criticized element from Hollow Knight I am surprised they didn't get attention here.
Despite my slowing reflexes and worse eyesight, both products of middle age, I still don't think that it is the "challenge" of this game or Hollow Knight for that matter. There is a lot I love about both of these titles but they have little respect for my time - dying to a boss or tough section and then mastering them is fine, having to trek back for minutes through empty or pawn-enemy filled areas is not. This isn't a "get good" test, it's a "will you win before your patience expires / real world responsibilities take over" one. I would really welcome a patch that put benches before major incidents. I guess they like the "shock" of these encounters but that only works the first time. Testing my patience is not the same as challenging me. So, no, it's not necessarily too difficult, it could just use better pacing and check pointing.
Also, as an aside, I wish we could drop the whole "return to where you died" thing from games, personally feel it's getting old. And sometimes the lesson you learned from that death was that you were on a path you shouldn't have been on. Again it just seems to be a way to artificially extend game length to me.
So challenge is ok but punishment and time wasting is not what I want from my games. Still think the good outweighs the bad in these games but I still haven't finished Hollow Knight because of these reasons.
Solid but as the first comment says a Direct is really needed. DK is awesome and Cyberpunk, SF6 and Kunetsu Gami were nice third parties but there seems to be a lack of Nintendo. MKW never looked very interesting to me and seems to be a bit forgotten (if that's the right way to say it) compared to MK8D. Also, The Duskbloods looked great but then they revealed it was online multiplayer only so, no thanks. I don't regret my purchase but it does remind me a little of the original 3DS launch where I loved the machine but the release lineup felt a bit hollow.
Is this game actually good from players' perspectives? I seem to recall it being considered a buggy mess when it released. Star Wars pretty much became a damaged brand for me after I heard the Gary Kurtz interview and then a shattered one since Disney took it over but some of the games have still been good.
@Jack_Goetz ah I see. It is my current go to handheld. Last time I was in the Philippines many years ago my 3DS fell out of my jacket pocket in a public toilet in Manila airport (my own dumb fault really) so, not the nicest floor to land on 😩 Possibly some buried trauma from negative association there too 😂
I hope to see more exposure for UFO 50 because it's excellent and great value too, currently clocking up more play time than most other purchases.
@Jack_Goetz "no way I'm carrying the S2 around" LOL, I know what you mean! I have a nice trip (hopefully) to the Philippines from Cambodia next week and I'll be taking the shonky, quasi-legal retro handheld I picked up around here rather than risking the pricy, premium console I recently picked up getting stolen or damaged!
On topic, UFO 50 is excellent. NL should do a poll on the best game, it needs more coverage especially given it's odd glossing over in the Direct.
@BenAV just watched the Noisy Pixel review and they gave it a 10/10. Only found one other YouTube review which was also positive. Marmite game perhaps? I love their other work so I think I will give them the benefit of the doubt and it looks like the presentation alone might justify the purchase.
Wasn't this getting a remake at one point? I guess it got cancelled. I learned on these very boards that I'd never actually seen the true ending of this game.Didn't finish the sequel either. Did finish Sedna but I don't know why because it was awful.
It looks a bit like that face mascot that Playstation used at first, the one that was in their Smash Bros style fighting game about 12 years ago as the final boss. Not that that has anything to do with Acclaim
Glad I waited on a purchase for this. I will be getting it because I love Ys (and would like some more of the older games or a collection) but I don't much like the Atlus-esque business model.
Comments 989
Re: Nintendo Direct For Kirby Air Riders Announced For Thursday, 23rd October
I'll be the voice of dissent - this is overkill. The last direct went into excruciating detail over very basic details and personally I thought it could have been fifteen minutes long. Some of the joy in games comes from discovery which is hurt by overexposure. I am interested in this but as I said after the last one it reminds me of the Smash character reveals that ate up huge amounts of Direct time for two years with individual move breakdowns. Ultimately it is Air Ride, not Baldurr's Gate.
Just my opinion, flame on 😜🤪
Re: Atlus To Address Persona 3 Reload's Switch 2 Frame Rate Hiccups In "Future Patches"
I am not sensitive to framerates having played in the 80s and 90s but I did notice it here. Good that they are planning to fix it.
Re: Poll: Is It About Time Game Freak Added Voice Acting To Pokémon?
It is about time that Game Freak added a lot to Pokemon really.
Re: Terminator 2D: No Fate Trailer Dives Into How You Can Change Key Movie Scenes
@Pillowpants yeah, there were moments. It just seemed like a franchise that should have been easy to move forward. But they always stuck with the Terminator/protector dynamic and peaked villain-wise with the near perfect T1000. Hard to get more advanced.
Game looks good though 🙂
Re: Terminator 2D: No Fate Trailer Dives Into How You Can Change Key Movie Scenes
@Pillowpants you could just say "the Terminator movies". After all, I don't remember ANYTHING being released after T2..... 😜😂
Re: Xenotilt, The Eye-Melting Sequel To Demon's Tilt, Is Out Now On Switch
@sfb thanks. I own the first one but think I might have picked it up during the lockdown when there was a ton going on. Should revisit it. This one does look great though. Perhaps a Switch 2 upgrade for the full effects.....
Re: Xenotilt, The Eye-Melting Sequel To Demon's Tilt, Is Out Now On Switch
Looks good but didn't the previous one have lots of the effects removed on Switch?
Re: Review: Shujinkou (Switch) - Words Whup Sticks & Stones In This Innovative Dungeon Crawler
Definitely going to pick this up since it looks to be very much my kind of thing with a load of quirky stuff. Just unfortunately a bit cash-strapped at the moment. Also, always nice when the developers post in the comments here.
Re: Feature: Nintendo Life eShop Selects (September 2025)
Silksong does so much right but nobody seems to be talking about just how difficult it is..... 🤪😜🤪😜
Re: Super Mario Galaxy + Super Mario Galaxy 2 Switch Online Icons Now Available
@OorWullie timing closer with the movie I suspect. Just seems like they are leaning hard into Galaxy at the moment. I would be all for it.
Re: Super Mario Galaxy + Super Mario Galaxy 2 Switch Online Icons Now Available
My Spidey senses are really tingling that whatever Mario game is currently being worked on could be Galaxy 3.....
Re: Atlus Rules Out Persona 3 Reload Switch Port
I assume this release is the vanilla version without the season pass story content. The deluxe version on the eShop seems to just be cosmetics and items.
Re: Are You "Unsure" About Final Fantasy VII Remake Intergrade For Switch 2? Don't Worry, There'll Be A Demo
Whilst I wasn't too keen on this game I will get it if it means we get the other parts which are supposedly much better
Re: Review: Pac-Man World 2 Re-Pac (Switch 2) - Short, Sweet, Prettified, And Not For Everyone
So even here we're talking about Silksong's difficulty?? 🤪😜🤣 I didn't think that Last Judge was the hardest boss of Act 1.
Re: 007 First Light Adds Another Big Name To Its Cast List
Still wish this game was set in the 50s. Smartphones kind of nerf most gadgets and technology for Bond stuff
Re: Yakuza Kiwami 3 & Dark Ties Announced For Switch 2, Launching In February 2026
@mariomaster96 oh right. Well then enjoy! Kiryu's are closer to Judgement because of the action combat. Personally preferred Ichiban's eternally optimistic character to Kiryu (not that I dislike him either though) but Zero still gets the crown from me.
Re: Yakuza Kiwami 3 & Dark Ties Announced For Switch 2, Launching In February 2026
@mariomaster96 they are excellent games and the true evolution of Shenmue (not the unfair GTA comparison they initially received). However, some people do seem to not gel with them. If the gameplay looks interesting to you then give them a shot. For my money Zero is still the best even if the visuals are not up there with the later Dragon Engine games.
I really can't get into the English dubs here either. Been on board since the first game way back when and most were only Japanese until recently so the English dub feels jarring 😵💫
Re: Opinion: Why Focus On Silksong's Difficulty When We Need To Talk About How Cute It is?
SPOILERS If you are struggling for rosaries then there is an easy farm by The Marrow station, off to the left with a convenient bench in a hole right next to it. You can bag about fifty easily and then run back to the bench and fo it again. Took about fifteen minutes to rack up 1000. I am still in the early game at Last Judge. The boss seems fine but the over-long and tedious runback through Blasted Steps has put it all on hold. Only my opinion but I don"t have the free time to available for video games these days to keep doing the same thing over and over again. Hopefully I will get on it soon enough.
Re: Why Remake 'Dragon Quest VII' Before The Zenithian Trilogy? Yuji Horii Comments
Love remasters and retro compilations but I am quite fed up with remakes already and would prefer them to put their teams on totally new games.
Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"
@Lightsiyd thanks 🙂
Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"
There seem to be some pretty mean-spirited retorts from the hardcore "git gud" brigade. I don't think that the majority are asking for the game to be watered down, just for there to be accessibility options. As your praise of the difficulty is valid, so too is the criticism. And as for the "artistic vision" do you also feel that movies shouldn't have subtitles for deaf people? That books shouldn't be available in braille for blind people? That you should have to learn Japanese to watch anime? Because the accessibility options made available in these formats interfere with the artist's integrity and vision and therefore if you need assistance in these mediums well, too bad, this just isn't for you. Maybe you should "git gud"? Again, most people are not asking for the game to be nerfed down to one easy option, just for there to be more accessibility. That's all. The fact that many seem to want this suggests that they don't hate the game at all, in fact they want these options so they can dive deeper in. They also paid money for a product that was marketed as a sequel to Hollow Knight and didn't come with a warning saying "don't buy if you don't want an experience way harder than Hollow Knight".
And I say all this as somebody who doesn't currently have much issue with the difficulty, only the time wasting (in my opinion) of the runbacks. Both the praise and criticisms seem valid to me.
Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories
@Makyurax yeah I guess so. Like the other retro consoles (I only wanted the TG 16 mini but it sold out, bah). I might get the cheaper cardboard option since I have a subscription and I'm guessing it might work with some of the other VR offerings from before (my LABO set was seemingly trashed by an old landlord whilst moving out because they didn't know what it was)
Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories
@Metazoxan thanks, hopefully the modern setup gets rid of a lot of those issues
Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories
@YANDMAN I think they will have colour options here too
Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories
@Makyurax thanks, this option looks basically the same as the LABO headset to me
Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories
@DonkeyKongBigBoy thanks
Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories
Maybe this is Nintendo re-acknowledging VR though. Could lead to VR games or 3DS down the line.
Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories
@Misima @LuigiBlood @Alienfanatic @Dom_31 thanks for clearing that up with your answers
Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories
@N00BiSH thanks for the reply, in what way was it the hardware?
Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories
Aren't the Virtual Boy games meant to be universally awful? Never played it and know little about it
Re: "I Have No Words" - Silksong Fans Are Losing Their Minds Over One Bench
@tsim21 yeah, I used a guide with the first game but that was largely because I would play, get frustrated and stop for ages, forgetting what I was supposed to do. As I gave tried to explain elsewhere it's not about "get good" it's more "test your patience". Oh well. I still love a lot about this game, just hoping for an easy mode
Re: "I Have No Words" - Silksong Fans Are Losing Their Minds Over One Bench
@SpaceboyScreams to each their own of course, but I don't think my opinions silly. Ultimately I play games to have fun and escape the unfair chance of reality. I like challenge when it's fair but this just seems like more punishment in an already punishing game. A bit of a trolling of the player really. As I said I haven't reached this area yet and I bounced out of this general region when I entered assuming it was a late stage zone from the general difficulty.These days with work, life, relationships and getting old my gaming time is limited and things like this give me the view that the game is going to force me to redo stuff I have already done and, well, that is a waste of my limited time in my opinion. Ultimately I think the best thing would be to have an "easy" mode that takes out things like this, lowers damage, increases benches etc. I love this series for the atmosphere, art design and world building. But the difficulty is much more of an obstacle to me now than it was back in the 8-bit days. Looking at the number of likes on my comment and other similar ones it seems to be a fairly shared view. I guess I just want to experience this world without constant slaps to the face. I know it's supposed to be a brutal world but that is already well-conveyed through the music and art design.
Re: "I Have No Words" - Silksong Fans Are Losing Their Minds Over One Bench
I am still quite early on but still wandered into Hunters' March and was like "nope, no thank you, I'll come back when it seems necessary".
Lots of talk about this game's difficulty. As I have posted elsewhere I don't think it is the challenge, more the punishment and time wasting. Things like this. Without prior knowledge or a way to dodge it then it's not really fun in my opinion, nor is it it something you can avoid by "getting good". Just a waste of the time spent to get there. I haven't reached this section so maybe there is an obvious tell, but it doesn't sound like it.
Re: Talking Point: Is Hollow Knight: Silksong Too Difficult?
I think the whole "difficulty, punishment and frustration" as the developers' intention and art is a bit more complex than that. Even if a book or film is impenetrable you will still (usually) be able to see all of what it has to offer. And if it is so impenetrable that you have to give up, well, this is often raised and received as a valid criticism. So we have all paid money for a game that we might want to see all the way through to the end and can't do so because the difficulty also makes it impenetrable. And you may not have known this from promotional materials. Not sure if I'm making my point clearly, I'm flying at the moment so have been in a daze for about eight hours now.
My main criticism remains the time wasting aspects of this and it's predecessor though - benches, restart points or retries don't seem like too much to ask of games like this. So, Team Cherry, please.....? (and if you could go back and patch HK the same way I might finally get round to finishing it too.....)
Re: Talking Point: Is Hollow Knight: Silksong Too Difficult?
@SirVick sure, sounds perfectly sensible 🙂 Given that the runbacks seem to be the most criticized element from Hollow Knight I am surprised they didn't get attention here.
Re: Talking Point: Is Hollow Knight: Silksong Too Difficult?
Despite my slowing reflexes and worse eyesight, both products of middle age, I still don't think that it is the "challenge" of this game or Hollow Knight for that matter. There is a lot I love about both of these titles but they have little respect for my time - dying to a boss or tough section and then mastering them is fine, having to trek back for minutes through empty or pawn-enemy filled areas is not. This isn't a "get good" test, it's a "will you win before your patience expires / real world responsibilities take over" one. I would really welcome a patch that put benches before major incidents. I guess they like the "shock" of these encounters but that only works the first time. Testing my patience is not the same as challenging me. So, no, it's not necessarily too difficult, it could just use better pacing and check pointing.
Also, as an aside, I wish we could drop the whole "return to where you died" thing from games, personally feel it's getting old. And sometimes the lesson you learned from that death was that you were on a path you shouldn't have been on. Again it just seems to be a way to artificially extend game length to me.
So challenge is ok but punishment and time wasting is not what I want from my games. Still think the good outweighs the bad in these games but I still haven't finished Hollow Knight because of these reasons.
Re: Dragon Quest I & II HD-2D Remake Gets Seven-Minute Gameplay Overview Trailer
@Friendly sorry to be the bearer of bad news but they said they won't be doing an upgrade path:
https://www.nintendolife.com/news/2025/07/square-enix-rules-out-switch-2-upgrade-path-for-dragon-quest-i-and-ii-hd-2d-remake
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
Solid but as the first comment says a Direct is really needed. DK is awesome and Cyberpunk, SF6 and Kunetsu Gami were nice third parties but there seems to be a lack of Nintendo. MKW never looked very interesting to me and seems to be a bit forgotten (if that's the right way to say it) compared to MK8D. Also, The Duskbloods looked great but then they revealed it was online multiplayer only so, no thanks. I don't regret my purchase but it does remind me a little of the original 3DS launch where I loved the machine but the release lineup felt a bit hollow.
Re: First Impressions: Same But Different? - Our Initial Hours With Hollow Knight: Silksong
Seems, on a very brief so far, to retain all of the things that I loved and hated about the first game so hopefully I will mostly like it.
Re: Video: We've Played Star Wars Outlaws On Switch 2 - Here's 16 Minutes Of Gameplay
Is this game actually good from players' perspectives? I seem to recall it being considered a buggy mess when it released. Star Wars pretty much became a damaged brand for me after I heard the Gary Kurtz interview and then a shattered one since Disney took it over but some of the games have still been good.
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
@SalvorHardin Perhaps you feel you are being treated... unfairly??
Re: Feature: Nintendo Life eShop Selects (August 2025)
@Jack_Goetz ah I see. It is my current go to handheld. Last time I was in the Philippines many years ago my 3DS fell out of my jacket pocket in a public toilet in Manila airport (my own dumb fault really) so, not the nicest floor to land on 😩 Possibly some buried trauma from negative association there too 😂
I hope to see more exposure for UFO 50 because it's excellent and great value too, currently clocking up more play time than most other purchases.
Re: Feature: Nintendo Life eShop Selects (August 2025)
@Jack_Goetz "no way I'm carrying the S2 around" LOL, I know what you mean! I have a nice trip (hopefully) to the Philippines from Cambodia next week and I'll be taking the shonky, quasi-legal retro handheld I picked up around here rather than risking the pricy, premium console I recently picked up getting stolen or damaged!
On topic, UFO 50 is excellent. NL should do a poll on the best game, it needs more coverage especially given it's odd glossing over in the Direct.
Re: Review: SHUTEN ORDER (Switch) - An Audacious Swing That Doesn't Quite Connect
@BenAV just watched the Noisy Pixel review and they gave it a 10/10. Only found one other YouTube review which was also positive. Marmite game perhaps? I love their other work so I think I will give them the benefit of the doubt and it looks like the presentation alone might justify the purchase.
Re: Surprise! PS1 Cult Classic 'Fear Effect' Just Shadow-Dropped On Switch
Wasn't this getting a remake at one point? I guess it got cancelled. I learned on these very boards that I'd never actually seen the true ending of this game.Didn't finish the sequel either. Did finish Sedna but I don't know why because it was awful.
Re: Rumour: A Nintendo Direct Is Reportedly Coming Ahead Of Mario's 40th Anniversary
The 12th is also my birthday, how about that?
Re: We've Now Got Our First Look At Elden Ring In Handheld Mode For Switch 2
I really can see the frame rate dropping from 30 to 29 FPS in that footage. No reverse placebo, I counted by flicking my eyelids like Betty Boop.
Re: Mario Kart World Wins "Best Nintendo Switch 2 Game" Of Gamescom 2025
It always seems a little bit strange to me when something wins best gameplay but not best game. Most important criteria in IMO
Re: Revived Publisher Acclaim Is Teasing Something For Next Week
It looks a bit like that face mascot that Playstation used at first, the one that was in their Smash Bros style fighting game about 12 years ago as the final boss. Not that that has anything to do with Acclaim
Re: Ys X: Proud Nordics Sails West On Switch 2 In Early 2026
Glad I waited on a purchase for this. I will be getting it because I love Ys (and would like some more of the older games or a collection) but I don't much like the Atlus-esque business model.