Comments 989

Re: Review: Unicorn Overlord (Switch) - A Crowning Tactical RPG Achievement For Vanillaware

Warioware

@LikelySatan I tried it on PSP but it was basically impossible without Japanese knowledge. Seemed like it had a lot of similarities to Odin Sphere though. I had forgotten about Grand Knights Story and I think there was a life sim on DS as well. Maybe with the success (I think?) of 13 Sentinels and the possible success of this one (all good reviews so far it seems), maybe there will be some renewed interest in their back-catalogue. It would be nice anyway (are you reading this Digital Eclipse?)

Re: Review: Unicorn Overlord (Switch) - A Crowning Tactical RPG Achievement For Vanillaware

Warioware

Exiled nobility rallying an army to reclaim his birthright? With Dune 2 doing well at the box office currently..... hm.

Would love the othet Vanillaware games on Switch, seems like the perfect place for them. We have three now so I think that leaves Odin Sphere, Dragon's Crown and Muramasa. Unless by some magic they can also dust off and localise Princess Crown. Had an old PSP Japanese copy of that which has been lost to time.

Re: Batman: Arkham Knight Still Runs Poorly On Switch Despite Massive Update

Warioware

@Astral-Grain @Truegamer79 think I come in on your side here and The Outer Worlds is probably the best comparison on Switch along with maybe Darksiders 3 too. It is a visual downgrade for sure and the perfirmance is janky but it isn't worse than a lot of stuff from the Amiga and PS1 era. Better elsewhere, yes; unplayable, no. But like I said in my post you probably need a bit of "old games-style" tolerance for the problems. Honestly my main issue with the game is that I don't like the floaty feeling of the Batmobile and the constant tank interruptions, things that a problem with the design, not the performance.

Also, I've installed the patch now and for people saying it adds 16GB extra, it doesn't. It seems to be largely over-writes and file replacement because the game is only a couple of gigs bigger after the install.

Re: Batman: Arkham Knight Still Runs Poorly On Switch Despite Massive Update

Warioware

Hm. Not sure where to come down here. I picked this up recently with some heavy discounting considering Knight as a bit of a "bonus" but I have actually spent more time with it so far than I did with the other two. It is a stutter-fest for sure and even I had to reboot once because it wouldn't cooperate. But... maybe I'm just in impressed that they got something like this (that my PS4 seemed to struggle with when it first launched) running on mobile tech that must be about ten years old in real terms at this point. I always thought the excessive Batmobile sections made the game the worst of the trilogy anyway but, well, I've actually been preferring it as a mobile game. Maybe because I used to love games like Hunter on the Amiga that probably ran at about 7FPS that it just doesn't affect me so badly. Anyway, hope they keep working on it. On discount the trilogy is still worth it for the first two and Knight is playable if you have sufficient tolerance for jank, like in the old days.

Re: Shin Megami Tensei V: Vengeance Gets Extended Trailer And A Tasty Steelbook

Warioware

I am sure I will get this eventually but how eventually will depend on whether it is delivered as a DLC or just as a new version. I love Atlus games, one of my favoyrite producers, but their strategy of releasing enhanced standalone versions of their ganes (normally after enough time has passed to make you think that they won't) is getting annoying and borders on unethical, even if not legally so.

Re: Llamasoft: The Jeff Minter Story Delivers Playable Industry History Next Month

Warioware

@120frames-please there is the Wipeout on PSVR and I think they all run at 60fps out of VR necessity (although I can barely see the letters I am typing so fps doesn't much matter to me).

I am alao curious who currently owns the Commodore 64 games that I think were owned by Commodore Gaming when they appeared on the Wii shop. That would make a good collection too.

Re: Llamasoft: The Jeff Minter Story Delivers Playable Industry History Next Month

Warioware

@120frames-please Worms was Team17 as I recall and they are still very much around. I think a lot of people forget or don't know that former Psygnosis staff went on to create Rickstar. I think they are also responsible for the Driver franchise and Wipeout. But, like I said, I'm pretty sure that Sony bought them up along with their back catalogue. Still would be great though.

Another interesting one might be Sensible Software (Cannon Fodder, Wizkid etc). So much potential with these collections. Hell, Nintendo give them some money to do an "unsung classics" collection or something (grumble Star Tropics still exists grumble Pandora's Tower grumble)

Re: Llamasoft: The Jeff Minter Story Delivers Playable Industry History Next Month

Warioware

Genuinely one of my most anticipated releases. Can't remember which of you I was talking to about Batalyx on here before but it is on the collection (went full sadman and slowed the video down when they wizzed through the game launch icons).

As for next, I would love for Psygnosis to get a collection like this but I think that Sony owns the rights to them. Delphine Software would be nice too but again I think there are scattered rights issues there.

Re: Review: Dodonpachi DaiOuJou Blissful Death Re:Incarnation (Switch) - Poetic Bullet-Hell Perfection

Warioware

@sdelfin I generally love visually flashy stuff but most of these are just overwhelming for me and even watching playthroughs I can't tell what makes a successful run or why somebody is or isn't winning. I can't stand hitboxes though. I don't want to call it lazy but I guess my first comment on the matter does suggest that - make the sprites smaller or design the waves around bigger sprites. It seems like the developers want to have the cake and eat it in this area since they want a nice design but also the incessant, tight gameplay. There is an unsung shooter on the eShop called Risk System that actually plays with the idea of hitboxes (the "risk" in the title) and that is actually quite interesting, but most of the time I find it creates a disconnect for me, my poor old eyes rejecting the dissonance onscreen!

Re: Review: Dodonpachi DaiOuJou Blissful Death Re:Incarnation (Switch) - Poetic Bullet-Hell Perfection

Warioware

I love shooters but I just can't get on with bullet hell. So much on the screen and my naff eyesight makes them feel like shopping in a crowded mall versus an empty one. And I can't stand hit boxes - just make the sprites smaller and make it so that they can effectively weave through the waves by designing them around the size of that sprite.....? Again it messes with my eyesight and also breaks the atmosphere for me - it just seems strange that bullets are just floating over what is clearly part of my ship / thing / anime character.

So, having said that, am I still likely to disregard this one as subjectively unplayable for me or can I actually have a stab at it and feel some of the hype? Because I am genuinely curious given all of the high praise in the reviews I have seen.

Re: Llamasoft: The Jeff Minter Story Is The Next Entry In Digital Eclipse's Gold Master Series

Warioware

And in fact, whilst I'm here, and should anybody notice this post - wasn't there a company a couple of years ago talking about bringing C64 games to the Switch? Having them on the Wii was a massive win and it was a great disappointment when they took them off. I didn't bother to renew my NSO subscription yet but that might entice me. Better yet would be if whoever owns the rights to all those games that were on Wii VC put out a collection though.

Re: Llamasoft: The Jeff Minter Story Is The Next Entry In Digital Eclipse's Gold Master Series

Warioware

@CivilMadman YEEESS!! Thanks for confirming (hopefully)! We had it on C64 cassette too back in the good old 80s when I was still in my single digit ages. I didn't have a clue what was going on or what the point of it was (especially the rolling grid game) but it was still bizarrely fun and it stuck in my mind. I would love to give it another go and if this is true then I think this is a must-buy (although frankly it was already).

Might be quite an experience with some wine or some such, not that I'm advocating such things (hic).....

Re: Talking Point: What Are The Worst Parts Of Your Favourite Games?

Warioware

Just thought of another in Persona 5 Royal and P4G (actually my favourite game ever) but they both feature social links that time out and after that significant content is locked. This is fine and you do get an obtuse heads-up in bith games this will happen but it is not much warning in bkth cases and missing it could mean restarting 100 hour games about 75 hours in if you don't luckily have a viable save point (although even then you are looking at a hefty replay chunk).

Re: Talking Point: What Are The Worst Parts Of Your Favourite Games?

Warioware

@sketchturner horses for courses I guess and some of the bosses were challenging but fun. But that one was just a bullet sponge to me and having three phases that were basically pattern memorisation and tell memorisation meaning you are unlikely to win on first-time skill alone, plus there was a short trip (and cutscene as I recall) to start the fight over (see my other post on that pet-peeve) and, well..... I just didn't feel like the game respected my time at that point, nor did it naturally flow from the difficulty up to that point. I still mostly liked Dread but I found it uneven and the final boss was probably the biggest example of that. I was playing it round my old parents' house with headphones and even they eventually told me to knock it off with the grunting and muttered cursing! Not a fan of difficulty spike brick walls (as I said with the Octopath wolf, should anybody know a good way to kill that !@#@!#).

Re: Talking Point: What Are The Worst Parts Of Your Favourite Games?

Warioware

@rainbowtick never felt any dread though, just groaned whenever I came across one of the robot sections. As you say, exploration is key to these games but having random, beligerent insta-death bringers means you just want to exit those sections until absolutely necessary. Never felt any tension facing them, just annoyance 😅

Re: Talking Point: What Are The Worst Parts Of Your Favourite Games?

Warioware

@fox_mattcloud yeah it was a ridiculous difficulty spike and honestly I found the robot chase sections to be tedious trial and error stages where you could insta-death walking through a door if you didn't constantly check the map.

I would also add to the list any metroidvanias that feature dufficult bosses without a save spot next to them forcing you to retread easy but lengthy sections to get back to them and fail again. Looking at you, Hollow Knight.....

Re: Talking Point: What Are The Worst Parts Of Your Favourite Games?

Warioware

Metroid Dread's actual "dread" sections and final boss spring quickly to mind as parts I hated in a game I otherwise loved.

The wolf boss in Octopath Traveller is another. Loved that game up to that point and have never beaten - rage quit twice, one of them being just a couple of months back.

Oh and the desert boss in TOTK. Not particularly tough but not fun and the camera went ballistic.....

Re: Video: Batman Arkham Trilogy Side-By-Side Graphics Comparison

Warioware

I am not sure what people were expecting with Knight. I am pretty old and remember the old 15fps days so frame rates rarely bother me, but thinking back 6 or 7 years I think even I noticed some dips in Knight on PS4. So getting it to run on mobile tech from the same time is pretty impressive to me. If they can smooth it out with some patches then kudos.

Re: Beyond Good & Evil 20th Anniversary Edition Listed On The Microsoft Store

Warioware

Still one of my favourite games ever and I still temember buying the PS2 version and being told I was the first person to actually buy a copy. Rhat was before its cult status. With the sequel, whilst information is limited I genuinely think they have gone back to the drawing board a few times, maybe with just some mechanics and design done. We had the Jade and Peyj teaser in 08, then that aeful monkey trailer ages ago and tgen an open world looking thing. None of these seemed to be necessarily connected in terms of concept. Just my own view, but I think conceptually it has probably gone through a few designs. Pretty sure that the words prequel and sequel have both been floated at different points, so.....

Re: Review: ASTLIBRA Revision (Switch) - Flawed, But One Of 2023's Most Intriguing Action RPGs

Warioware

@TotalHenshin I am a few hours in (which has had some hectic battles and screen-filling bosses) but haven't seen any obvious performance issues. The hit pauses that tge review mentions might make such things hard to spot anyway but to my eyrs it is running very well.

Glad that this has finally got some coverage, I have been really enjoying it so far. I also think the score is a bit harsh here, but you do probably need to be the target audience to get the most out of it I suppose. Firtunately I think I am.

Re: Aspyr Claims The Star Wars: KOTOR 2 DLC Was Cancelled Due To A 'Third Party'

Warioware

@Ninersdad likewise. I read up on it and you were suppised to leave a report through their system or something. Did that months ago, no game code or mail or anything.

I know people are making light of this and true it's not really a big deal. But consumer law does exist and buyers have rights. It's not hard to see that if you pay for a red car and they give you a blue one then you have not received what you wanted and contracted for.

Re: Poll: What's The Best RPG Starring Mario?

Warioware

All great to me. Not sure if this is a popular view but I would rather have a Paper Mario HD remaster collection than the TYD remake. The art style means that even the N64 game still looks decent. Plus a Mario and Luigi collection. Nintendo don't seem too interested in doing collections though.