Comments 17,139

Re: Nintendo May Be The Last Bastion Of Physical Games As Xbox's Project Helix Is Set To Ditch Discs

Serpenterror

@FortniteJ PC is open source so third party use their own servers to run games online. Yes the Wii online functionality is handle by a third party but their online offering where they store all the digital software they sell are done through a temporary data center. A data center is not use for online play unless you're talking about streaming, it's to use for storing info, application, and software from business that need their digital apps archive. Keep in mind that if Nintendo was more a tech company than a toy company they would had still kept the Wii, DS, 3DS, and Wii U stores open to this day too.

Re: Nintendo May Be The Last Bastion Of Physical Games As Xbox's Project Helix Is Set To Ditch Discs

Serpenterror

I doubt Nintendo would ever go fully digital. Unlike Sony and Microsoft, Nintendo is not a tech company, they don't have or own huge data centers like Sony and Microsoft where all their digital archives could be held. They also didn't build their business around media format, storage, or cutting edge electronics. If Nintendo goes all fully digital they will not only killed the physical side of their market but they'll be putting their digital market in jeopardy too, likely a digital suicide.

If you're not a tech company, renting a data center just to get more servers to hold your digital archives is very expensive. Once their servers can't handle to hold anymore digital titles then that's it for them. People had to realize that the reason Nintendo still embrace physical was because they are not a tech company so they had to make money on physical as well. All their digital software for Switch 1 & 2 are only available through a small least data center own by another party, if the deal with that party ever expired or they failed to renew it, then all Switch 1 & 2 digital titles are as good as gone.

People need to realize that the reason Sony and Microsoft were able to kept their online servers such as the PS3 store and the old Xbox Marketplace from the PS3 and Xbox 360 days running til now was because they own those large data centers which still house many of those older servers, Nintendo doesn't had such a thing. The old servers that run Wii, Wii U, DS, and 3DS Virtual Consoles and Wii Ware stuffs are gone cause the small data centers that Nintendo rent out for those got closed down or failed to renew. This is an issue non-existent to Sony and Microsoft.

Re: Mysterious 'Metroid Ravenous' Game Rating Appears Online

Serpenterror

This sounds more like a spinoff to me, also ravenous in the dictionary means extremely hungry, famished, or eagerly craving something so this could be a Metroid survival game where Samus looking for energy or something and must consume things to survive perhaps. Either it's her or another new species that want to consume her.

Re: Sony Ditches Physical Media - Suddenly Game-Key Cards Don't Look So Bad

Serpenterror

@AussieMcBucket I blame Sony and PC though, Sony had a history of forcing digital download only hardware on gamers starting with the PSP Go and then the PS5 Digital Edition. PC had been garbage and just jump to physical immediately once cassette, floppy, and disc died. Nintendo at least hasn't made an all digital download only system at all yet. Xbox at this point doesn't know what they are doing and staying physical is something they probably don't care about.

Re: Mini Review: Arcade Archives 2 TEKKEN (Switch 2) - A Welcome Throwback To The Iconic Original

Serpenterror

@Stormcloudlive Their NeoGeo and other Arcade Archive would sometime be on sale for under $7 but can't say the same about the Arcade Archive 2 titles as those are still brand new. It's likely HAMSTER use a totally more advance arcade licensed emulator for these games cause I play Tekken on the latest MAME emulator on my PC and it doesn't work this well. Same for things like Ridge Racer. Even Final Burn Alpha and Neo doesn't support these games. My guess is the high price for these titles were meant to cover the fee of using the licensed emulator.

Re: Mini Review: Arcade Archives 2 TEKKEN (Switch 2) - A Welcome Throwback To The Iconic Original

Serpenterror

@-wc- It was clear that Tekken didn't sell well on Nintendo's platform enough for them to give focus, they tried with Tekken Advance and Tekken Prime 3D as well. Both also sell horribly despite their platform been more successful, Tekken Tag Tournament 2 at least sell a bit better but because no one bought the Wii U, no one bought the Wii U version enough to give Namco the "You see, it does sell!" moment.

As for the button as limb parts, it's done that way so players who play the game could easily figure out how to pull the moves off simply by looking at how the character perform them and press the button string according to how those are perform. There are four buttons and each character had four limbs so making one for each is a great tactic to learning the game. If both punch limb buttons got press then the character usually perform a grab, a tackle, or a dash move, if two kicks are press then they usually do a flip kick, a jumping missile drop kick or scissor leg grab. The only few move that doesn't often translate well to limb button pressing are all the magical stuff like eye lasers and fireball from some characters.

Re: Mini Review: Arcade Archives 2 TEKKEN (Switch 2) - A Welcome Throwback To The Iconic Original

Serpenterror

When it comes to these kind of 3D fighting game, I almost always never like the first one. Almost every 3D fighting game I had ever play I either start with the second one or one later down the line. In terms of Tekken I start with Tekken 2 and onward, I never bother with Tekken 1 cause it just look and play so jank. With games like Tekken, Virtua Fighter, Dead or Alive, Bloody Roar, and Soul Edge/Soul Calibur, I always start with the second one.

Re: Nightdive Studios & Atari Announce Physical Edition of Remastered Turok Trilogy Bundle

Serpenterror

@Princess_Lilly Nintendo doesn't make or own Bravely Default or own the team that made Bravely Default or own Square Enix for that matter. Why would they had any faith in that game? Atari own Nightdive Studio and Nightdive now owns the rights to the old Turok games so yes they have to had faith in that IP. Bravely Default is a third party game that's why you see it on Steam and Xbox (somehow not on PS5 for some reason but it'll get there).

Re: It's Looking Likely That Switch 2 Will Have A Handheld PS6 Competitor

Serpenterror

Sony will lose even more money if they manage to screw this one up. Ain't nobody is paying over $1000 for a next gen console that is coming with a $700 handheld. The only way I could see this work is if the PS6 is a hybrid console like the Switch cause making two hardware at the same time will only confuse customers and will just be a waste of money for Sony. They already lose money on Concord, Bungies, and Marathon, they'll lose even more if they even think about trying this out but good luck. This works for Nintendo cause they knew their audience, it doesn't seem like Sony knew theirs.

Re: Granblue Fantasy Versus: Rising Announced For Switch 2, Out September

Serpenterror

@Fighting_Game_Loser Hopefully Play-Asia make a limited one someday. It's the same with BlazBlue: Central Fiction too. At first I didn't think that game would ever see a physical release but then Play-Asia made one a few years later and finally that game now had a legit NA physcial release on Amazon. The only disappointment with Central Fiction was that there are no English dubs unlike the first five BlazBlue games (Calamity Trigger, Continuum Shift 1 & 2, Chrono Phantasma, and Cross Tag Battle).

Re: Square Enix Is Apparently Open To A Nintendo Version Of Final Fantasy XV

Serpenterror

It's already a miss opportunity. That game had their chance on Switch and they blew it so even if they got a Switch 2 releases those would just be fake games anyways which I will never support. On top of that, Final Fantasy XV was not that great and plays nothing like a true Final Fantasy game.

I love the idea of a Final Fantasy based on reality concept when it was still the highly hype and supposely grim Final Fantasy Versus XIII but now that it got turn into the joke that was Final Fantasy XV, it's not that great anymore and that insult of a game called the Pocket Edition is insulting to me which assure I will never touch the game ever again. Long story short, the game is just leftover garbage and not worth re-releasing. Noctis was suppose to be a lone magical badass, now he's just an emo prince who kept crying that he won't get to marry the girlfriend he met as a kid. It's just lame.

Also about that game called Final Fantasy XIV Online, does anyone actually excited about that cause when the sizzle reel of that game came on during the Nintendo Direct, everyone was yawning, nobody was excited to see it. Why cause it's a miss opportunity. It's an old ass game and the hype for it are already over.

Re: Feature: 10 N64 Games We Played In A Wondrous Alternate Timeline

Serpenterror

In an alternate timeline we would had gotten these games too:

  • The Street Fighter EX series was going to be showing on N64 but then Capcom wouldn't had supported it so Arika just left the entire series on PlayStation. Arika never got N64 dev kit.
  • Tomb Raider 64 was going to be an N64 port of the first Tomb Raider but due to Nintendo kept delaying the N64, the complete Tomb Raider trilogy end up not showing up. Core also never got N64 dev kit either.
  • Dragon Quest VII, this game was originally suppose to come to N64 until Nintendo delay the N64 for way longer than expected. Even worst the 64DD as well and this game was suppose to embrace the 64DD add-on.
  • Killer Instinct Gold was suppose to be a home port of the first game and not the second. Luckily we got the second game but wouldn't it be nice to also get the first in that style instead of the 16-Bit rendition we got on Super NES.
  • Sonic Adventure 1 & 2 were suppose to be ported to the N64 since Bernie Stolar once mention that he would love to port a majority of Dreamcast Sonic games to the N64, his favorite console of all time which is why the Dreamcast had four controller ports like N64 and their Dreamcast controller had memory slots like the N64 controller. Of course in the real timeline he got fired for even thinking about doing that but then later Sega end up actually doing that anyways when both games got remastered for the GameCube, successor to the N64.
  • Mortal Kombat 3 was suppose to be ported to N64 instead of Ultimate MK3 and MK Trilogy. I say this is the only part of the alternated timeline where it's better in our timeline that we got the better deal.
  • EarthBound 64 was going to be called EarthBound 2 in the west, that is until it got cancelled and was later demake as Mother 3 for GBA. It got the demake treatment like Golden Sun.
  • Golden Sun: The Age of Alchemy, this is the main true title of Golden Sun and Golden Sun: The Lost Age if both remain as a single full N64 game rather than two separate GBA titles of the same story.
  • Samurai Shodown 64 (the one 3D SS that first featured Shiki), this NeoGeo Hyper 64 arcade game was at one point planned to be coming to the N64 and even carrying the 64 namesake in its title. It's too bad SNK is running out of money though and the arcade scene is dying at the time plus again the N64 kept getting delay making SNK trying to get N64 dev kit difficult so it was cancelled indefinitely. It's not a total lost though as this game got a handheld demake for the NeoGeo Pocket called Samurai Shodown!, that's Samurai Shodown with an exclamation mark in its title. Its NeoGeo Hyper 64 arcade sequel called Samurai Shodown 64 II: Warrior's Rage also got a NeoGeo Pocket Color demake called Samurai Shodown! 2.

Re: "This Is Even Worse" - GTA 6 Code-In-A-Box Reveal Reignites Game-Key Card Debate

Serpenterror

Fortunately I don't even get why people even like the GTA games, I play GTA1-5 (including the spinoffs like Vice City, San Andreas, Vice City Story, Liberty City Story, Chinatown Wars, Advance, and all the DLCs) and doesn't enjoy a single one and kept wondering what's so great about them and this one as well. I play the Streets of LA games, Sleeping Dogs, Shadowrun, LA Noires, Cyberpunk 2077, and Saint Rows games and those were much more enjoyable to me than GTA.

Also game key card is worst than code in the box, with code in the box at least you still own the game after redeeming it. You redeem the code then it ties the game to your account forever. Game key card doesn't get tie to your account and if you lose the cart you lose access to the game even after downloading the game. With GKC you are still required to insert the cart no matter what in able to play the game. Yes both are worst but code in the box gives you the actual product that you could always access as long as you had the network to download it, game key card does not give the same benefit, it is fake and will eat storage from you both digitally and physically as well.

Re: 8BitDo Steps Up Its Game With The New Arcade Controller Pro

Serpenterror

Wow that NES style one reminds me of the NES Advantage but without a stick I probably won't be interested. I'm the kind of player who had to get physical and must control things physically with a stick or d-pad in my hands to be able to enjoy a game. Being leverless doesn't give me that same control feedback and enjoyment.

Re: Tekken Is Coming To Switch 2, But Not The One You Think

Serpenterror

@Sindayl Yeap they do that so they got a 3D polygonal fighting game series to compete against Sega's Virtua Fighter series. The Saturn had Virtua Fighter 1, Virtua Fighter 2, not-Virtua Fighter 3 called Fighters Megamix, Virtua Fighter Kids, and Virtua Fighter Remix. Sega already had 5 games of their polygonal fighting series while Sony only had Tekken 1-3.

The only thing is while Tekken had less games at the time, it got a unique fighting mechanic and world building storyline whereas the Virtua Fighter games were mostly just arcade ports with little to no contents when it comes to story building. You pick a character, you fight 9-11 matches, you see the credits, and that's it. While all characters only had 2-3 special moves, Virtua Fighter does have a deeper fighting mechanic which involve stomps, stuns, grabs, strings, throws, and parry but you had to really practice to master those and those mostly came useful during a human competitive match as they don't often work on the input reading AI in the game.

Re: Tekken Is Coming To Switch 2, But Not The One You Think

Serpenterror

Meh it's just the arcade version which only had 8 fighters (Marshall Law, Paul Phoenix, Gun Jack, Nina Williams, King, Kazuya Mishima, Yoshimitsu, and Michelle Chang). That means it won't include the 10 console exclusive characters (Heihachi Mishima, Devil Kazuya, Prototype Jack, Kunimitsu, Wang Jinrei, Lee Chaolan, Anna Williams, Armor King, Ganryu, and Kuma the Bear) which is a bummer. At least release the console version at the same time of this one.

Re: Sonic Frontiers Has Sold Just Shy Of 5 Million Copies

Serpenterror

@PeteyPiranha Classic Sonic was beloved but fans expect him to only be a one time thing in Sonic Generations and the remastered as an anniversary homage, not a mainstay character but then Sega started shoving him into other releases like Sonic Forces, Sonic Rumble, Sonic Racing (for iOS), and Sonic Superstars that fans just had enough of him. Some fans were disappointed about Sonic Superstars cause that game was done in the classic style yet many expect a Sonic Mania quality to the game but that game just didn't deliver on that front. The bosses for that game also drags on for hours with no sense of reward whatsoever afterwards, a potential Sonic Mania 2 that would had been fantastic was also cancelled in favor of that game instead, a prototype Australia outback style level was shown of what that Sonic Mania sequel would had look like and boy what a miss opportunity we could of had.

Re: Sega Says Sonic Racing And Shinobi Sales Have "Fallen Short" Of Expectations

Serpenterror

@LEGEND_MARIOID Shinobi: Art of Vengeance was released for pretty much every modern platform under the sun (PS4, PS5, Switch 1, Switch 2, Xbox Series S/X, Xbox One, PC). There's no reason why it flopped this hard unless Sega is not doing a very good job of marketing it. Also Sega never bother to do a physical release of the game on their own, instead they opted for Limited Run Games to handle physical release and not many people trust Limited Run Games so that may had also contributed to the bad sales.

Re: Sega Says Sonic Racing And Shinobi Sales Have "Fallen Short" Of Expectations

Serpenterror

Perhaps stop wasting money on nonsense third party license characters and actually do include more of your own IP first Sega. The reason Sonic CrossWorlds is not selling that well is cause there aren't that much of Sonic or Sega characters in it and not many Sega fans want to see third party non-Sega/non-Sonic characters in their Sega Sonic racing game. Sure a few are okay but when third party license characters are starting to over clutter your main cast it just got lost in the shuffle.

Also turning Shinobi into a beat em up game that rely on combos rather than simply being an action side-scroller like the older games was a risky move. The art direction for the game was fantastic but the core gameplay mechanic does alienate the Shinobi fanbase and that hurts it more than it help. I mean I got more Vanillaware vibes from playing that game more than Shinobi vibes and I'm a retro Shinobi player, as a Shinobi fan that shouldn't happen. As a Shinobi player, I shouldn't feel like I'm playing a Vanillaware game, I should feel like I'm playing a Shinobi game and Art of Vengeance just didn't deliver on that. Not saying it's a bad game or anything, just that it doesn't feel like Shinobi that's all.

Re: Capcom Spotlight Announced For This Week, Here's A Teaser Trailer

Serpenterror

At this point I only want these collections (with these games) from Capcom then I'll be satisfied for the rest of the Switch 1 run:

Breath of Fire Collection

  • Breath of Fire (SNES & GBA)
  • Breath of Fire II (SNES & GBA)
  • Breath of Fire III (PS1 & PSP)
  • Breath of Fire IV (PS1, PC)
  • Breath of Fire: Dragon Quarter (PS2)

Capcom Fighting Collection 3

  • Street Fighter Alpha 2 Gold
  • Street Fighter EX Plus Alpha
  • Rival Schools: United by Fate
  • Star Gladiator: Episode 1 - The Final Crusade
  • Ring of Destruction: Slam Masters II
  • Final Fight Revenge
  • Tatsunoko vs. Capcom: Ultimate All-Stars
  • JoJo's Venture
  • Sengoku Basara X
  • Tech Romancer

Mega Man Legends Legacy Collection

  • Mega Man Legends
  • Mega Man Legends 2
  • The Misadventures of Tron Bonne

Re: Shinobi: Art Of Vengeance Is Getting A Switch 2 Release This September

Serpenterror

@PtM If a game got a Switch 1 release, they are almost always release in a complete cartridge unless they are a collection or a very large game. Games that are released by a big corporations like Bethesda, Square Enix, UbiSoft, Bandai Namco, Capcom or Konami would sometime get code in the box due to cutting corner. This is kinda odd cause these corporations are suppose to be the ones that are not poor yet they act like they are in poverty and could only afford the cheapest of the cheap of implementation.