@-wc- The problem with EverCade is that they don't make new games. They are only focus on emulation, retro, and indies so most don't count them as significant like the big three.
@FortniteJ PC is open source so third party use their own servers to run games online. Yes the Wii online functionality is handle by a third party but their online offering where they store all the digital software they sell are done through a temporary data center. A data center is not use for online play unless you're talking about streaming, it's to use for storing info, application, and software from business that need their digital apps archive. Keep in mind that if Nintendo was more a tech company than a toy company they would had still kept the Wii, DS, 3DS, and Wii U stores open to this day too.
I doubt Nintendo would ever go fully digital. Unlike Sony and Microsoft, Nintendo is not a tech company, they don't have or own huge data centers like Sony and Microsoft where all their digital archives could be held. They also didn't build their business around media format, storage, or cutting edge electronics. If Nintendo goes all fully digital they will not only killed the physical side of their market but they'll be putting their digital market in jeopardy too, likely a digital suicide.
If you're not a tech company, renting a data center just to get more servers to hold your digital archives is very expensive. Once their servers can't handle to hold anymore digital titles then that's it for them. People had to realize that the reason Nintendo still embrace physical was because they are not a tech company so they had to make money on physical as well. All their digital software for Switch 1 & 2 are only available through a small least data center own by another party, if the deal with that party ever expired or they failed to renew it, then all Switch 1 & 2 digital titles are as good as gone.
People need to realize that the reason Sony and Microsoft were able to kept their online servers such as the PS3 store and the old Xbox Marketplace from the PS3 and Xbox 360 days running til now was because they own those large data centers which still house many of those older servers, Nintendo doesn't had such a thing. The old servers that run Wii, Wii U, DS, and 3DS Virtual Consoles and Wii Ware stuffs are gone cause the small data centers that Nintendo rent out for those got closed down or failed to renew. This is an issue non-existent to Sony and Microsoft.
I don't get it, they already gave you their money for the game Capcom yet you don't want to take it and then cancelled it only to have them try to give you money again? Like Why? Why make it hard for them? Why not just take their money and give them the game early? It's not like it's a different game just cause it's coming early now.
This sounds more like a spinoff to me, also ravenous in the dictionary means extremely hungry, famished, or eagerly craving something so this could be a Metroid survival game where Samus looking for energy or something and must consume things to survive perhaps. Either it's her or another new species that want to consume her.
@AussieMcBucket I blame Sony and PC though, Sony had a history of forcing digital download only hardware on gamers starting with the PSP Go and then the PS5 Digital Edition. PC had been garbage and just jump to physical immediately once cassette, floppy, and disc died. Nintendo at least hasn't made an all digital download only system at all yet. Xbox at this point doesn't know what they are doing and staying physical is something they probably don't care about.
Yeap definitely will get this now. If Limited Run Games do more stuff like this then it definitely could lead to some more trust again. I want those game key card games on real cartridge especially Tales of Arise and Street Fighter 6.
See people say complaining never works, well now it works and Bethesda is including the full game on cartridge which I will definitely be buying btw. This game is joining the Nintendo first party alongside Cyberpunk 2077, Rune Factory, Sonic CrossWorlds, Indiana Jones, and Mortal Kombat: Legacy Kollection on my shelf.
@Stormcloudlive Their NeoGeo and other Arcade Archive would sometime be on sale for under $7 but can't say the same about the Arcade Archive 2 titles as those are still brand new. It's likely HAMSTER use a totally more advance arcade licensed emulator for these games cause I play Tekken on the latest MAME emulator on my PC and it doesn't work this well. Same for things like Ridge Racer. Even Final Burn Alpha and Neo doesn't support these games. My guess is the high price for these titles were meant to cover the fee of using the licensed emulator.
@-wc- It was clear that Tekken didn't sell well on Nintendo's platform enough for them to give focus, they tried with Tekken Advance and Tekken Prime 3D as well. Both also sell horribly despite their platform been more successful, Tekken Tag Tournament 2 at least sell a bit better but because no one bought the Wii U, no one bought the Wii U version enough to give Namco the "You see, it does sell!" moment.
As for the button as limb parts, it's done that way so players who play the game could easily figure out how to pull the moves off simply by looking at how the character perform them and press the button string according to how those are perform. There are four buttons and each character had four limbs so making one for each is a great tactic to learning the game. If both punch limb buttons got press then the character usually perform a grab, a tackle, or a dash move, if two kicks are press then they usually do a flip kick, a jumping missile drop kick or scissor leg grab. The only few move that doesn't often translate well to limb button pressing are all the magical stuff like eye lasers and fireball from some characters.
When it comes to these kind of 3D fighting game, I almost always never like the first one. Almost every 3D fighting game I had ever play I either start with the second one or one later down the line. In terms of Tekken I start with Tekken 2 and onward, I never bother with Tekken 1 cause it just look and play so jank. With games like Tekken, Virtua Fighter, Dead or Alive, Bloody Roar, and Soul Edge/Soul Calibur, I always start with the second one.
@Princess_Lilly Nintendo doesn't make or own Bravely Default or own the team that made Bravely Default or own Square Enix for that matter. Why would they had any faith in that game? Atari own Nightdive Studio and Nightdive now owns the rights to the old Turok games so yes they have to had faith in that IP. Bravely Default is a third party game that's why you see it on Steam and Xbox (somehow not on PS5 for some reason but it'll get there).
Sony will lose even more money if they manage to screw this one up. Ain't nobody is paying over $1000 for a next gen console that is coming with a $700 handheld. The only way I could see this work is if the PS6 is a hybrid console like the Switch cause making two hardware at the same time will only confuse customers and will just be a waste of money for Sony. They already lose money on Concord, Bungies, and Marathon, they'll lose even more if they even think about trying this out but good luck. This works for Nintendo cause they knew their audience, it doesn't seem like Sony knew theirs.
@Fighting_Game_Loser Hopefully Play-Asia make a limited one someday. It's the same with BlazBlue: Central Fiction too. At first I didn't think that game would ever see a physical release but then Play-Asia made one a few years later and finally that game now had a legit NA physcial release on Amazon. The only disappointment with Central Fiction was that there are no English dubs unlike the first five BlazBlue games (Calamity Trigger, Continuum Shift 1 & 2, Chrono Phantasma, and Cross Tag Battle).
Definitely an 8/10, it's a remake of Star Fox 64 but it didn't fumble anything of the original so that's great. It only lose points cause it lacks any new contents.
Nice, another flashy 2D BlazBlue/Guilty Gear style fighting game from the folks at Arc System Works. If this is not game key card then I may pick it up.
It's already a miss opportunity. That game had their chance on Switch and they blew it so even if they got a Switch 2 releases those would just be fake games anyways which I will never support. On top of that, Final Fantasy XV was not that great and plays nothing like a true Final Fantasy game.
I love the idea of a Final Fantasy based on reality concept when it was still the highly hype and supposely grim Final Fantasy Versus XIII but now that it got turn into the joke that was Final Fantasy XV, it's not that great anymore and that insult of a game called the Pocket Edition is insulting to me which assure I will never touch the game ever again. Long story short, the game is just leftover garbage and not worth re-releasing. Noctis was suppose to be a lone magical badass, now he's just an emo prince who kept crying that he won't get to marry the girlfriend he met as a kid. It's just lame.
Also about that game called Final Fantasy XIV Online, does anyone actually excited about that cause when the sizzle reel of that game came on during the Nintendo Direct, everyone was yawning, nobody was excited to see it. Why cause it's a miss opportunity. It's an old ass game and the hype for it are already over.
@metaphysician Unless it's Pac-Man, they won't bother. Pac-Man or any of their older 2D games seem to had no issue with re-releases but when it comes to their 3D stuffs only the Tales series had the love, not Tekken or the Soul series.
In an alternate timeline we would had gotten these games too:
The Street Fighter EX series was going to be showing on N64 but then Capcom wouldn't had supported it so Arika just left the entire series on PlayStation. Arika never got N64 dev kit.
Tomb Raider 64 was going to be an N64 port of the first Tomb Raider but due to Nintendo kept delaying the N64, the complete Tomb Raider trilogy end up not showing up. Core also never got N64 dev kit either.
Dragon Quest VII, this game was originally suppose to come to N64 until Nintendo delay the N64 for way longer than expected. Even worst the 64DD as well and this game was suppose to embrace the 64DD add-on.
Killer Instinct Gold was suppose to be a home port of the first game and not the second. Luckily we got the second game but wouldn't it be nice to also get the first in that style instead of the 16-Bit rendition we got on Super NES.
Sonic Adventure 1 & 2 were suppose to be ported to the N64 since Bernie Stolar once mention that he would love to port a majority of Dreamcast Sonic games to the N64, his favorite console of all time which is why the Dreamcast had four controller ports like N64 and their Dreamcast controller had memory slots like the N64 controller. Of course in the real timeline he got fired for even thinking about doing that but then later Sega end up actually doing that anyways when both games got remastered for the GameCube, successor to the N64.
Mortal Kombat 3 was suppose to be ported to N64 instead of Ultimate MK3 and MK Trilogy. I say this is the only part of the alternated timeline where it's better in our timeline that we got the better deal.
EarthBound 64 was going to be called EarthBound 2 in the west, that is until it got cancelled and was later demake as Mother 3 for GBA. It got the demake treatment like Golden Sun.
Golden Sun: The Age of Alchemy, this is the main true title of Golden Sun and Golden Sun: The Lost Age if both remain as a single full N64 game rather than two separate GBA titles of the same story.
Samurai Shodown 64 (the one 3D SS that first featured Shiki), this NeoGeo Hyper 64 arcade game was at one point planned to be coming to the N64 and even carrying the 64 namesake in its title. It's too bad SNK is running out of money though and the arcade scene is dying at the time plus again the N64 kept getting delay making SNK trying to get N64 dev kit difficult so it was cancelled indefinitely. It's not a total lost though as this game got a handheld demake for the NeoGeo Pocket called Samurai Shodown!, that's Samurai Shodown with an exclamation mark in its title. Its NeoGeo Hyper 64 arcade sequel called Samurai Shodown 64 II: Warrior's Rage also got a NeoGeo Pocket Color demake called Samurai Shodown! 2.
Fortunately I don't even get why people even like the GTA games, I play GTA1-5 (including the spinoffs like Vice City, San Andreas, Vice City Story, Liberty City Story, Chinatown Wars, Advance, and all the DLCs) and doesn't enjoy a single one and kept wondering what's so great about them and this one as well. I play the Streets of LA games, Sleeping Dogs, Shadowrun, LA Noires, Cyberpunk 2077, and Saint Rows games and those were much more enjoyable to me than GTA.
Also game key card is worst than code in the box, with code in the box at least you still own the game after redeeming it. You redeem the code then it ties the game to your account forever. Game key card doesn't get tie to your account and if you lose the cart you lose access to the game even after downloading the game. With GKC you are still required to insert the cart no matter what in able to play the game. Yes both are worst but code in the box gives you the actual product that you could always access as long as you had the network to download it, game key card does not give the same benefit, it is fake and will eat storage from you both digitally and physically as well.
Lame but good for those who had not gotten into these games yet. Odd that they only include the base games and not the DLCs. We still have to purchase Amy separately, really Sega?
@Datasun_7 Technically it's just the Switch 1 versions of all the games on a Switch 2 cartridge but will include the free Switch 2 upgrades as downloadable if you play it on a Switch 2.
Meh, $100 for repros that doesn't need one is just lame. They could had just made a multicart with all 10 Sonic games (Sonic 1, 2, 3, Knuckles, Knuckles in 2, 3 and Knuckles, 3D Blast, Spinball, Mean Bean Machine, and Eraser) on it and maybe I'll give them the benefit of the doubt.
Wow that NES style one reminds me of the NES Advantage but without a stick I probably won't be interested. I'm the kind of player who had to get physical and must control things physically with a stick or d-pad in my hands to be able to enjoy a game. Being leverless doesn't give me that same control feedback and enjoyment.
@Sindayl Yeap they do that so they got a 3D polygonal fighting game series to compete against Sega's Virtua Fighter series. The Saturn had Virtua Fighter 1, Virtua Fighter 2, not-Virtua Fighter 3 called Fighters Megamix, Virtua Fighter Kids, and Virtua Fighter Remix. Sega already had 5 games of their polygonal fighting series while Sony only had Tekken 1-3.
The only thing is while Tekken had less games at the time, it got a unique fighting mechanic and world building storyline whereas the Virtua Fighter games were mostly just arcade ports with little to no contents when it comes to story building. You pick a character, you fight 9-11 matches, you see the credits, and that's it. While all characters only had 2-3 special moves, Virtua Fighter does have a deeper fighting mechanic which involve stomps, stuns, grabs, strings, throws, and parry but you had to really practice to master those and those mostly came useful during a human competitive match as they don't often work on the input reading AI in the game.
Meh it's just the arcade version which only had 8 fighters (Marshall Law, Paul Phoenix, Gun Jack, Nina Williams, King, Kazuya Mishima, Yoshimitsu, and Michelle Chang). That means it won't include the 10 console exclusive characters (Heihachi Mishima, Devil Kazuya, Prototype Jack, Kunimitsu, Wang Jinrei, Lee Chaolan, Anna Williams, Armor King, Ganryu, and Kuma the Bear) which is a bummer. At least release the console version at the same time of this one.
Oh boy I was just talking about Classic Sonic a while ago and now he's back so soon. While I do have to say it kinda make sense for him to be in this game, I mean c'mon Sega do we really need him over someone like Mighty and Fang.
@PeteyPiranha Classic Sonic was beloved but fans expect him to only be a one time thing in Sonic Generations and the remastered as an anniversary homage, not a mainstay character but then Sega started shoving him into other releases like Sonic Forces, Sonic Rumble, Sonic Racing (for iOS), and Sonic Superstars that fans just had enough of him. Some fans were disappointed about Sonic Superstars cause that game was done in the classic style yet many expect a Sonic Mania quality to the game but that game just didn't deliver on that front. The bosses for that game also drags on for hours with no sense of reward whatsoever afterwards, a potential Sonic Mania 2 that would had been fantastic was also cancelled in favor of that game instead, a prototype Australia outback style level was shown of what that Sonic Mania sequel would had look like and boy what a miss opportunity we could of had.
Only reason Sonic Frontiers sold so well is cause it doesn't had Classic Sonic in there. At this point Sonic fans are getting tired of seeing Classic Sonic being shove into every new Sonic releases stealing away all the thunders from Modern Sonic.
@LEGEND_MARIOID Shinobi: Art of Vengeance was released for pretty much every modern platform under the sun (PS4, PS5, Switch 1, Switch 2, Xbox Series S/X, Xbox One, PC). There's no reason why it flopped this hard unless Sega is not doing a very good job of marketing it. Also Sega never bother to do a physical release of the game on their own, instead they opted for Limited Run Games to handle physical release and not many people trust Limited Run Games so that may had also contributed to the bad sales.
Perhaps stop wasting money on nonsense third party license characters and actually do include more of your own IP first Sega. The reason Sonic CrossWorlds is not selling that well is cause there aren't that much of Sonic or Sega characters in it and not many Sega fans want to see third party non-Sega/non-Sonic characters in their Sega Sonic racing game. Sure a few are okay but when third party license characters are starting to over clutter your main cast it just got lost in the shuffle.
Also turning Shinobi into a beat em up game that rely on combos rather than simply being an action side-scroller like the older games was a risky move. The art direction for the game was fantastic but the core gameplay mechanic does alienate the Shinobi fanbase and that hurts it more than it help. I mean I got more Vanillaware vibes from playing that game more than Shinobi vibes and I'm a retro Shinobi player, as a Shinobi fan that shouldn't happen. As a Shinobi player, I shouldn't feel like I'm playing a Vanillaware game, I should feel like I'm playing a Shinobi game and Art of Vengeance just didn't deliver on that. Not saying it's a bad game or anything, just that it doesn't feel like Shinobi that's all.
Meh still looks fake to me. As good as a collection these are, game key card would never hold these games to their true value. Also considering 3 of the games were just full motion cutscenes that you could just watch for free on YouTube anyways, that already made this collection lost 35% of its value.
@PtM If a game got a Switch 1 release, they are almost always release in a complete cartridge unless they are a collection or a very large game. Games that are released by a big corporations like Bethesda, Square Enix, UbiSoft, Bandai Namco, Capcom or Konami would sometime get code in the box due to cutting corner. This is kinda odd cause these corporations are suppose to be the ones that are not poor yet they act like they are in poverty and could only afford the cheapest of the cheap of implementation.
Having a natural Filipina fighter in this is fantastic, I was hoping to see an Oceania character in Street Fighter and now we got one. Most of the past characters are just mainland fighters but having an Oceania fighter within the roster is unique.
Already got it on Steam for my ROG Xbox Ally X with Steam OS so now I'm skipping the Switch 2 version forever. Yes I just sold away my overprice waterdown Steam Deck OLED for over $1500 to get this new ROG Xbox handheld PC now.
@AG_Awesome Same for the Rare Replay collection as well. There are still a ton of older Rare players still playing on Nintendo platforms, the fact that they aren't taking advantage of the huge Switch install base is a miss opportunity.
Not surprising, this is the same company that said "You're doing great!" to Tango Gameworks and then the next week shut the entire studio down. At this point no studio are safe from the Microsoft firing squads, if they see no value to keep your studio they will shut y'all down.
Comments 17,139
Re: Japanese Charts: Star Fox Proves There's Nothing Wrong With Its G-Diffuser In Week One
It would be interesting to see how PlayStation 5 does so far after the kiling of physical disc announcement had been unleashed.
Re: Nintendo May Be The Last Bastion Of Physical Games As Xbox's Project Helix Is Set To Ditch Discs
@-wc- The problem with EverCade is that they don't make new games. They are only focus on emulation, retro, and indies so most don't count them as significant like the big three.
Re: Nintendo May Be The Last Bastion Of Physical Games As Xbox's Project Helix Is Set To Ditch Discs
@FortniteJ PC is open source so third party use their own servers to run games online. Yes the Wii online functionality is handle by a third party but their online offering where they store all the digital software they sell are done through a temporary data center. A data center is not use for online play unless you're talking about streaming, it's to use for storing info, application, and software from business that need their digital apps archive. Keep in mind that if Nintendo was more a tech company than a toy company they would had still kept the Wii, DS, 3DS, and Wii U stores open to this day too.
Re: Nintendo May Be The Last Bastion Of Physical Games As Xbox's Project Helix Is Set To Ditch Discs
I doubt Nintendo would ever go fully digital. Unlike Sony and Microsoft, Nintendo is not a tech company, they don't have or own huge data centers like Sony and Microsoft where all their digital archives could be held. They also didn't build their business around media format, storage, or cutting edge electronics. If Nintendo goes all fully digital they will not only killed the physical side of their market but they'll be putting their digital market in jeopardy too, likely a digital suicide.
If you're not a tech company, renting a data center just to get more servers to hold your digital archives is very expensive. Once their servers can't handle to hold anymore digital titles then that's it for them. People had to realize that the reason Nintendo still embrace physical was because they are not a tech company so they had to make money on physical as well. All their digital software for Switch 1 & 2 are only available through a small least data center own by another party, if the deal with that party ever expired or they failed to renew it, then all Switch 1 & 2 digital titles are as good as gone.
People need to realize that the reason Sony and Microsoft were able to kept their online servers such as the PS3 store and the old Xbox Marketplace from the PS3 and Xbox 360 days running til now was because they own those large data centers which still house many of those older servers, Nintendo doesn't had such a thing. The old servers that run Wii, Wii U, DS, and 3DS Virtual Consoles and Wii Ware stuffs are gone cause the small data centers that Nintendo rent out for those got closed down or failed to renew. This is an issue non-existent to Sony and Microsoft.
Re: Capcom Is Releasing Onimusha: Way Of The Sword On Switch 2 A Little Sooner Than Expected
I don't get it, they already gave you their money for the game Capcom yet you don't want to take it and then cancelled it only to have them try to give you money again? Like Why? Why make it hard for them? Why not just take their money and give them the game early? It's not like it's a different game just cause it's coming early now.
Re: Mysterious 'Metroid Ravenous' Game Rating Appears Online
This sounds more like a spinoff to me, also ravenous in the dictionary means extremely hungry, famished, or eagerly craving something so this could be a Metroid survival game where Samus looking for energy or something and must consume things to survive perhaps. Either it's her or another new species that want to consume her.
Re: Sony Ditches Physical Media - Suddenly Game-Key Cards Don't Look So Bad
@AussieMcBucket I blame Sony and PC though, Sony had a history of forcing digital download only hardware on gamers starting with the PSP Go and then the PS5 Digital Edition. PC had been garbage and just jump to physical immediately once cassette, floppy, and disc died. Nintendo at least hasn't made an all digital download only system at all yet. Xbox at this point doesn't know what they are doing and staying physical is something they probably don't care about.
Re: Sony Ditches Physical Media - Suddenly Game-Key Cards Don't Look So Bad
2030 going forward will be a time to just stay retro forever if this awful all digital future were to happen.
Re: Cruis'n Blast Has Been Delisted From The Switch eShop
Dude Nintendo, you own this freaking IP man. What's the big deal? Renew whatever license is causing this and put the game back.
Re: Tomb Raider: Definitive Edition Switch 2 Limited Run Physical Release Announced
Yeap definitely will get this now. If Limited Run Games do more stuff like this then it definitely could lead to some more trust again. I want those game key card games on real cartridge especially Tales of Arise and Street Fighter 6.
Re: Elder Scrolls IV: Oblivion Remastered Launches August, Physical Edition Confirmed
See people say complaining never works, well now it works and Bethesda is including the full game on cartridge which I will definitely be buying btw. This game is joining the Nintendo first party alongside Cyberpunk 2077, Rune Factory, Sonic CrossWorlds, Indiana Jones, and Mortal Kombat: Legacy Kollection on my shelf.
Re: Mini Review: Arcade Archives 2 TEKKEN (Switch 2) - A Welcome Throwback To The Iconic Original
@Stormcloudlive Their NeoGeo and other Arcade Archive would sometime be on sale for under $7 but can't say the same about the Arcade Archive 2 titles as those are still brand new. It's likely HAMSTER use a totally more advance arcade licensed emulator for these games cause I play Tekken on the latest MAME emulator on my PC and it doesn't work this well. Same for things like Ridge Racer. Even Final Burn Alpha and Neo doesn't support these games. My guess is the high price for these titles were meant to cover the fee of using the licensed emulator.
Re: Mini Review: Arcade Archives 2 TEKKEN (Switch 2) - A Welcome Throwback To The Iconic Original
@-wc- It was clear that Tekken didn't sell well on Nintendo's platform enough for them to give focus, they tried with Tekken Advance and Tekken Prime 3D as well. Both also sell horribly despite their platform been more successful, Tekken Tag Tournament 2 at least sell a bit better but because no one bought the Wii U, no one bought the Wii U version enough to give Namco the "You see, it does sell!" moment.
As for the button as limb parts, it's done that way so players who play the game could easily figure out how to pull the moves off simply by looking at how the character perform them and press the button string according to how those are perform. There are four buttons and each character had four limbs so making one for each is a great tactic to learning the game. If both punch limb buttons got press then the character usually perform a grab, a tackle, or a dash move, if two kicks are press then they usually do a flip kick, a jumping missile drop kick or scissor leg grab. The only few move that doesn't often translate well to limb button pressing are all the magical stuff like eye lasers and fireball from some characters.
Re: Mini Review: Arcade Archives 2 TEKKEN (Switch 2) - A Welcome Throwback To The Iconic Original
When it comes to these kind of 3D fighting game, I almost always never like the first one. Almost every 3D fighting game I had ever play I either start with the second one or one later down the line. In terms of Tekken I start with Tekken 2 and onward, I never bother with Tekken 1 cause it just look and play so jank. With games like Tekken, Virtua Fighter, Dead or Alive, Bloody Roar, and Soul Edge/Soul Calibur, I always start with the second one.
Re: Nightdive Studios & Atari Announce Physical Edition of Remastered Turok Trilogy Bundle
@Princess_Lilly Nintendo doesn't make or own Bravely Default or own the team that made Bravely Default or own Square Enix for that matter. Why would they had any faith in that game? Atari own Nightdive Studio and Nightdive now owns the rights to the old Turok games so yes they have to had faith in that IP. Bravely Default is a third party game that's why you see it on Steam and Xbox (somehow not on PS5 for some reason but it'll get there).
Re: Rumour: Nintendo Might Be Updating The Switch 2's LCD Panel
Just give us back the OLED. There was nothing wrong with the Switch one or give us an AMOLED one. Anything over LCD at this point.
Re: It's Looking Likely That Switch 2 Will Have A Handheld PS6 Competitor
Sony will lose even more money if they manage to screw this one up. Ain't nobody is paying over $1000 for a next gen console that is coming with a $700 handheld. The only way I could see this work is if the PS6 is a hybrid console like the Switch cause making two hardware at the same time will only confuse customers and will just be a waste of money for Sony. They already lose money on Concord, Bungies, and Marathon, they'll lose even more if they even think about trying this out but good luck. This works for Nintendo cause they knew their audience, it doesn't seem like Sony knew theirs.
Re: Granblue Fantasy Versus: Rising Announced For Switch 2, Out September
@Fighting_Game_Loser Hopefully Play-Asia make a limited one someday. It's the same with BlazBlue: Central Fiction too. At first I didn't think that game would ever see a physical release but then Play-Asia made one a few years later and finally that game now had a legit NA physcial release on Amazon. The only disappointment with Central Fiction was that there are no English dubs unlike the first five BlazBlue games (Calamity Trigger, Continuum Shift 1 & 2, Chrono Phantasma, and Cross Tag Battle).
Re: Poll: What Review Score Would You Give Star Fox On Switch 2?
Definitely an 8/10, it's a remake of Star Fox 64 but it didn't fumble anything of the original so that's great. It only lose points cause it lacks any new contents.
Re: Granblue Fantasy Versus: Rising Announced For Switch 2, Out September
Nice, another flashy 2D BlazBlue/Guilty Gear style fighting game from the folks at Arc System Works. If this is not game key card then I may pick it up.
Re: Square Enix Is Apparently Open To A Nintendo Version Of Final Fantasy XV
It's already a miss opportunity. That game had their chance on Switch and they blew it so even if they got a Switch 2 releases those would just be fake games anyways which I will never support. On top of that, Final Fantasy XV was not that great and plays nothing like a true Final Fantasy game.
I love the idea of a Final Fantasy based on reality concept when it was still the highly hype and supposely grim Final Fantasy Versus XIII but now that it got turn into the joke that was Final Fantasy XV, it's not that great anymore and that insult of a game called the Pocket Edition is insulting to me which assure I will never touch the game ever again. Long story short, the game is just leftover garbage and not worth re-releasing. Noctis was suppose to be a lone magical badass, now he's just an emo prince who kept crying that he won't get to marry the girlfriend he met as a kid. It's just lame.
Also about that game called Final Fantasy XIV Online, does anyone actually excited about that cause when the sizzle reel of that game came on during the Nintendo Direct, everyone was yawning, nobody was excited to see it. Why cause it's a miss opportunity. It's an old ass game and the hype for it are already over.
Re: Tekken Is Coming To Switch 2, But Not The One You Think
@metaphysician Unless it's Pac-Man, they won't bother. Pac-Man or any of their older 2D games seem to had no issue with re-releases but when it comes to their 3D stuffs only the Tales series had the love, not Tekken or the Soul series.
Re: Feature: 10 N64 Games We Played In A Wondrous Alternate Timeline
In an alternate timeline we would had gotten these games too:
Re: "This Is Even Worse" - GTA 6 Code-In-A-Box Reveal Reignites Game-Key Card Debate
Fortunately I don't even get why people even like the GTA games, I play GTA1-5 (including the spinoffs like Vice City, San Andreas, Vice City Story, Liberty City Story, Chinatown Wars, Advance, and all the DLCs) and doesn't enjoy a single one and kept wondering what's so great about them and this one as well. I play the Streets of LA games, Sleeping Dogs, Shadowrun, LA Noires, Cyberpunk 2077, and Saint Rows games and those were much more enjoyable to me than GTA.
Also game key card is worst than code in the box, with code in the box at least you still own the game after redeeming it. You redeem the code then it ties the game to your account forever. Game key card doesn't get tie to your account and if you lose the cart you lose access to the game even after downloading the game. With GKC you are still required to insert the cart no matter what in able to play the game. Yes both are worst but code in the box gives you the actual product that you could always access as long as you had the network to download it, game key card does not give the same benefit, it is fake and will eat storage from you both digitally and physically as well.
Re: Sega Announces Two Sonic Game Collections For Switch
Lame but good for those who had not gotten into these games yet. Odd that they only include the base games and not the DLCs. We still have to purchase Amy separately, really Sega?
Re: Azure Striker Gunvolt Trilogy Enhanced - Switch 2 Edition Launches October, Upgrade Confirmed
@Datasun_7 Technically it's just the Switch 1 versions of all the games on a Switch 2 cartridge but will include the free Switch 2 upgrades as downloadable if you play it on a Switch 2.
Re: Azure Striker Gunvolt Trilogy Enhanced - Switch 2 Edition Launches October, Upgrade Confirmed
Wow and it's not a game key card either. Congrats Inti Creates, y'all will get my money now.
Re: Sonic Returns To His Roots With New Sega Genesis Cartridges
Meh, $100 for repros that doesn't need one is just lame. They could had just made a multicart with all 10 Sonic games (Sonic 1, 2, 3, Knuckles, Knuckles in 2, 3 and Knuckles, 3D Blast, Spinball, Mean Bean Machine, and Eraser) on it and maybe I'll give them the benefit of the doubt.
Re: 8BitDo Steps Up Its Game With The New Arcade Controller Pro
Wow that NES style one reminds me of the NES Advantage but without a stick I probably won't be interested. I'm the kind of player who had to get physical and must control things physically with a stick or d-pad in my hands to be able to enjoy a game. Being leverless doesn't give me that same control feedback and enjoyment.
Re: Review: Star Fox (Switch 2) - Stays On The Rails, But Absolutely Hits The Target
Fantastic game, I will buy the physical edition later this year.
Re: Tekken Is Coming To Switch 2, But Not The One You Think
@Sindayl Yeap they do that so they got a 3D polygonal fighting game series to compete against Sega's Virtua Fighter series. The Saturn had Virtua Fighter 1, Virtua Fighter 2, not-Virtua Fighter 3 called Fighters Megamix, Virtua Fighter Kids, and Virtua Fighter Remix. Sega already had 5 games of their polygonal fighting series while Sony only had Tekken 1-3.
The only thing is while Tekken had less games at the time, it got a unique fighting mechanic and world building storyline whereas the Virtua Fighter games were mostly just arcade ports with little to no contents when it comes to story building. You pick a character, you fight 9-11 matches, you see the credits, and that's it. While all characters only had 2-3 special moves, Virtua Fighter does have a deeper fighting mechanic which involve stomps, stuns, grabs, strings, throws, and parry but you had to really practice to master those and those mostly came useful during a human competitive match as they don't often work on the input reading AI in the game.
Re: Tekken Is Coming To Switch 2, But Not The One You Think
Meh it's just the arcade version which only had 8 fighters (Marshall Law, Paul Phoenix, Gun Jack, Nina Williams, King, Kazuya Mishima, Yoshimitsu, and Michelle Chang). That means it won't include the 10 console exclusive characters (Heihachi Mishima, Devil Kazuya, Prototype Jack, Kunimitsu, Wang Jinrei, Lee Chaolan, Anna Williams, Armor King, Ganryu, and Kuma the Bear) which is a bummer. At least release the console version at the same time of this one.
Re: "Classic Sonic" Joins Sonic Racing: CrossWorlds In A Free Update This Week
Oh boy I was just talking about Classic Sonic a while ago and now he's back so soon. While I do have to say it kinda make sense for him to be in this game, I mean c'mon Sega do we really need him over someone like Mighty and Fang.
Re: Sonic Frontiers Has Sold Just Shy Of 5 Million Copies
@PeteyPiranha Classic Sonic was beloved but fans expect him to only be a one time thing in Sonic Generations and the remastered as an anniversary homage, not a mainstay character but then Sega started shoving him into other releases like Sonic Forces, Sonic Rumble, Sonic Racing (for iOS), and Sonic Superstars that fans just had enough of him. Some fans were disappointed about Sonic Superstars cause that game was done in the classic style yet many expect a Sonic Mania quality to the game but that game just didn't deliver on that front. The bosses for that game also drags on for hours with no sense of reward whatsoever afterwards, a potential Sonic Mania 2 that would had been fantastic was also cancelled in favor of that game instead, a prototype Australia outback style level was shown of what that Sonic Mania sequel would had look like and boy what a miss opportunity we could of had.
Re: Sonic Frontiers Has Sold Just Shy Of 5 Million Copies
Only reason Sonic Frontiers sold so well is cause it doesn't had Classic Sonic in there. At this point Sonic fans are getting tired of seeing Classic Sonic being shove into every new Sonic releases stealing away all the thunders from Modern Sonic.
Re: LittleBigPlanet Programmer's Mythological Puzzler Lines Up Switch Release Date
Already got it on Steam but haven't play too much of it. Will give it a revisit again to see if a double dip could happen on Switch .
Re: Sega Says Sonic Racing And Shinobi Sales Have "Fallen Short" Of Expectations
@LEGEND_MARIOID Shinobi: Art of Vengeance was released for pretty much every modern platform under the sun (PS4, PS5, Switch 1, Switch 2, Xbox Series S/X, Xbox One, PC). There's no reason why it flopped this hard unless Sega is not doing a very good job of marketing it. Also Sega never bother to do a physical release of the game on their own, instead they opted for Limited Run Games to handle physical release and not many people trust Limited Run Games so that may had also contributed to the bad sales.
Re: Sega Says Sonic Racing And Shinobi Sales Have "Fallen Short" Of Expectations
Perhaps stop wasting money on nonsense third party license characters and actually do include more of your own IP first Sega. The reason Sonic CrossWorlds is not selling that well is cause there aren't that much of Sonic or Sega characters in it and not many Sega fans want to see third party non-Sega/non-Sonic characters in their Sega Sonic racing game. Sure a few are okay but when third party license characters are starting to over clutter your main cast it just got lost in the shuffle.
Also turning Shinobi into a beat em up game that rely on combos rather than simply being an action side-scroller like the older games was a risky move. The art direction for the game was fantastic but the core gameplay mechanic does alienate the Shinobi fanbase and that hurts it more than it help. I mean I got more Vanillaware vibes from playing that game more than Shinobi vibes and I'm a retro Shinobi player, as a Shinobi fan that shouldn't happen. As a Shinobi player, I shouldn't feel like I'm playing a Vanillaware game, I should feel like I'm playing a Shinobi game and Art of Vengeance just didn't deliver on that. Not saying it's a bad game or anything, just that it doesn't feel like Shinobi that's all.
Re: Kingdom Hearts Collection Switch 2 Local Box Art Reportedly Updated
Meh still looks fake to me. As good as a collection these are, game key card would never hold these games to their true value. Also considering 3 of the games were just full motion cutscenes that you could just watch for free on YouTube anyways, that already made this collection lost 35% of its value.
Re: Capcom Spotlight Announced For This Week, Here's A Teaser Trailer
At this point I only want these collections (with these games) from Capcom then I'll be satisfied for the rest of the Switch 1 run:
Breath of Fire Collection
Capcom Fighting Collection 3
Mega Man Legends Legacy Collection
Re: Shinobi: Art Of Vengeance Is Getting A Switch 2 Release This September
@beltmenot Thank you for embracing fake stuffs.
Re: Shinobi: Art Of Vengeance Is Getting A Switch 2 Release This September
@PtM If a game got a Switch 1 release, they are almost always release in a complete cartridge unless they are a collection or a very large game. Games that are released by a big corporations like Bethesda, Square Enix, UbiSoft, Bandai Namco, Capcom or Konami would sometime get code in the box due to cutting corner. This is kinda odd cause these corporations are suppose to be the ones that are not poor yet they act like they are in poverty and could only afford the cheapest of the cheap of implementation.
Re: Glover's Switch Release Is Adding The PlayStation Version In A Free Update
They knew those games would sucks, which is why the PS1 versions are use as back-up.
Re: Shinobi: Art Of Vengeance Is Getting A Switch 2 Release This September
Nah I think my real physical Switch 1 copy works just fine.
Re: Epic's Unreal Engine Rolls Out Major Update, Lumen Lite Mode Now Available For Switch 2
Unreal Engine 6 is just more AI slop, I don't make this stuff up either. The confirmation came directly from the horse's own mouth.
https://www.videogameschronicle.com/news/epic-reveals-unreal-engine-6-is-integrating-ai-models-so-developers-can-reduce-tedious-work/
Re: Video: Street Fighter 6 Gameplay Trailer Shows Off The Next DLC Fighter
Having a natural Filipina fighter in this is fantastic, I was hoping to see an Oceania character in Street Fighter and now we got one. Most of the past characters are just mainland fighters but having an Oceania fighter within the roster is unique.
Re: Mega Man: Dual Override Will Be Playable For The First Time At Gamescom 2026
Where's Mega Man 12 Capcom, y'all made a Mega Man 11 so now y'all had to make a MM12 so we don't leave the series at an odd point.
Re: Review: The Adventures Of Elliot: The Millennium Tales (Switch 2) - An Emotional Journey Through Space And Time
Already got it on Steam for my ROG Xbox Ally X with Steam OS so now I'm skipping the Switch 2 version forever. Yes I just sold away my overprice waterdown Steam Deck OLED for over $1500 to get this new ROG Xbox handheld PC now.
Re: Multiple Xbox Studios Reportedly In Active Negotiations With Microsoft To Avoid Closure
@AG_Awesome Same for the Rare Replay collection as well. There are still a ton of older Rare players still playing on Nintendo platforms, the fact that they aren't taking advantage of the huge Switch install base is a miss opportunity.
Re: Multiple Xbox Studios Reportedly In Active Negotiations With Microsoft To Avoid Closure
Not surprising, this is the same company that said "You're doing great!" to Tango Gameworks and then the next week shut the entire studio down. At this point no studio are safe from the Microsoft firing squads, if they see no value to keep your studio they will shut y'all down.