Comments 17,139

Re: Hellraiser: Revival Confirmed For Switch 2, Launching October 2026

Serpenterror

Until I see a physical Switch 2 edition I'm not pre-ordering anything yet. I'll probably get it on Steam first anyways. Getting this game on physical for Xbox and PlayStation is stupid at this point since Sony and Microsoft are killing the disc drive soon anyways so the PS6 and Xbox Helix won't even be backwards compatible with the disc (well maybe Xbox Helix will have workaround since it's coming with Windows 11 built-in but PS6 players are screw).

Re: Talking Point: Is An Analogue 3D Worth The Money?

Serpenterror

All Analogue consoles in general has always been great when it comes to compatibility and performance but at the same time they are a bit too generic in their design that most of the time you'll have to add in some kind of decoration to give em some characters to each system. As for the Analogue 3D itself it's a wonderful N64 clone, the only thing holding it back (similarly like the NeoGeo AES+ situation) is the N64 small library itself, with only around 300 games (and even less with the NeoGeo which only had around 160 games from both AES and MVS titles) it just doesn't offer much unless you are into Rare or Nintendo games, if it weren't for that I would had bought one myself. I had play almost all 300 of those N64 games and I figure I only enjoy 45% of those games so that contribute to me not buying into the N64 ecosystem.

Re: Review: The Elder Scrolls IV: Oblivion Remastered (Switch 2) - A Solid Update Of All-Time Classic RPG

Serpenterror

Sounds like a solid remastered if they only fix the framerate issues. If this is on Switch 1 I could see why that's an issue but for Switch 2 this is just unacceptable especially since it's only targeting 30fps. Targeting 30fps to get the game working smoothly is okay but targeting 30fps and still manage to failed getting the game to run stably is just lame. Keep it cooking a bit longer Bethesda.

Re: Capcom Isn't Fussed About A Potential All-Digital Future

Serpenterror

Capcom is basically everywhere so it make sense that a lot of their sales came from digital download games. When Nintendo introduced the Virtual Console for Wii, Capcom was one of the first to jump on that bandwagon offering NES, Super NES, and Sega Genesis versions of their classic games on there. When PS3 and Xbox 360 introduced PSN and Xbox Live Arcade, Capcom came through with digital only versions of Darkstalkers Resurrection, Super Street Fighter II Turbo HD Remix, Mega Man 9 & 10, and Marvel vs. Capcom 2 HD. When Steam became the hot selling place for PC games, Capcom was one of the few third party to go nonstop with digital versions of their old arcade classics. When Capcom made physical collections of some of their old classics (Resident Evil, Devil May Cry, Mega Man, etc.), half of the lineup in those collections are digital download or code in the box only.

When Capcom plan to re-release the Disney Afternoon Collection, all versions of the non-Nintendo collection were digital download only, if it weren't for Atari offering the collection for Switch and Switch 2, we would had never got a physical release. When PS3 and PSP allowed for digital purchase, almost all of Capcom's classic PS1 games are on there in digital form. When Blaze EverCade wanted to make bartop arcade for their platform, Capcom jump the gun and bundle three of them with their digital titles with their games being the only ones not to ever be available on EverCade game cartridge in this lifetime. When Capcom introduce that one Arcade stick that had the AVP arcade game on it, Capcom threw in more of their digital arcade roms on there to fill out the rest of the lineup. When Nintendo introduced their game key card nonsense, Capcom jump on that still not yet sinking ship and profit with people on here buying their game key card releases like crazy.

Sure they do still had some physical games here too but most of their profit margin came from digital offerings and it doesn't look like they are showing any sign of stopping.

Re: Sonic Team Boss Teases More 35th Anniversary "Surprises"

Serpenterror

Would be nice if we got another Sonic collection for this 35th anniversary, these games still need to be re-release for modern platforms:

  • Sonic the Fighters (Arcade)
  • Sonic Eraser (Sega Genesis)
  • Sonic R (Saturn, PC)
  • Sega Sonic the Hedgehog (Arcade)
  • Knuckles Chaotix (Sega 32X)
  • Sonic 3D Blast (Saturn)
  • Sonic Pocket Adventure (NeoGeo Pocket Color)
  • Sonic the Hedgehog 4: Episode 1 (Multiplat)
  • Sonic the Hedgehog 4: Episode 2 (Multiplat)
  • Sonic Adventure (Dreamcast)
  • Sonic Adventure 2 (Dreamcast)
  • Sonic Shuffle (Dreamcast)

Re: EA Is Now Owned By Saudi Arabia's PIF, Silver Lake, And Affinity Partners

Serpenterror

@Kilroy Yeah but will you be buying that new version of Art of Fighting 3 exclusively for Steam soon? That new $7 version will offered online play via rollback netcode and include a playable Yuri Sakazaki and King added to the roster, two characters that originally was suppose to be in AOF3 is finally able to be playable in that for the first time in this lifetime.

Re: Round Up: Game Freak's 'Beast Of Reincarnation' Is A Mixed Bag

Serpenterror

@Aneira Technically Pokémon games in general aren't suppose to look realistic anyways. It's similar to IPs like Looney Tunes and Dragon Balls, they look good in their own style but once you turn them into generic realistic live action slops, they just look awful. Not every games need to look realistic cause realistic is boring. The reason any gamers want to play games at all was to get away from realism as much as possible. It's not interesting when real logics are apply to videogames. Yes some does work but when you put too much in it, they just make the game more and more generic and boring cause by that point you are bringing the real life problem to the gaming world as well.

Re: "I Threatened Him" - Capcom Producer's Radical Approach To Negotiating With Miyamoto

Serpenterror

Nintendo and Capcom has had many great relationship throughout gaming history with one another and these Zelda games are just Nintendo seeing confident in Capcom's performance for their platform. Many other great Nintendo and Capcom partnerships also include these too...

  • The Super NES Controller was made with Street Fighter II in mind - When Nintendo announce the Super NES, its controller was suppose to be a soup up NES controller with just the B, A, L and R buttons (GBA players will remember this) but Capcom were one of the first few third party partner who saw the controller and say yeah that won't work for us brother (Hulk Hogan style). If y'all want Street Fighter II on that thing y'all need to give us 6-buttons. Give us 6-buttons and we'll give you Street Fighter II. Nintendo does so and the rest is history.
  • Mega Man 6 NES release is possible thanks to Nintendo. While Capcom was too busy evolving the Mega Man X series for Super NES in the early dawn of the 16-Bit era, they also were wrapping up what's left of the 8-Bit era and Mega Man 6 was the final entry of that era, only thing is the game was not plan for the west as Capcom doesn't have the time to published any 8-Bit titles for NES due to time and risk of low sale, Nintendo came through and took the marketing and localization risk themselves eventually publishing the game in the west as the NES final Mega Man game.
  • Breath of Fire - Nintendo is friend with SquareSoft back then, when Capcom don't have the fund to localize this game for the west, Nintendo point them to their Final Fantasy friends to get the dragon quest story out. Unlike the real Dragon Quest, this series had more to do with dragons than DQ does.
  • Street Fighter Alpha 2 for Super NES - When Capcom don't have the money to localize this for the west, Nintendo jump in and published it in the west themselves. Of course because of that Sodom stay as Katana for one last time.
  • Resident Evil for GameCube - Thanks to their overwhelming friendship during the Super NES and N64 era and with Nintendo being impressed by their Resident Evil 2 N64 port, Nintendo sign a contract for Capcom to give them all the Resident Evil they ever wanted for the Nintendo console at that time thus resulting us getting Resident Evil 0 and the visually impressive Resident Evil 1 remake and a stunning sequel in Resident Evil 4.
  • Tatsunoko vs. Capcom: Ultimate All-Stars - While Nintendo does love this game, Capcom want this to be a banger and so they actually went out and legitimize every single copyright loophole they can eventually bringing this game to the west just when everyone was about to lose hope that it'll never happen.
  • Project X Zone 1 & 2 - When friends work together, they make a masterpiece, that's exactly why Sega, Namco, and Capcom join together to bring PXZ to life. Even better Nintendo was even invited to the second game bringing with them their Fire Emblem and Xeno heroes to the series.
  • Mega Man in Super Smash Bros. 4 - This blue bomber was the most requested gaming icon for Super Smash Bros. Brawl next to Sonic but because Brawl was already close to completion by then and there was not enough time to add another character, Smash Bros. creator Masahiro Sakurai save the blue bomber for his fourth entry eventually making him the first third party guest fighter to be revealed in the fourth game.

Re: Round Up: Game Freak's 'Beast Of Reincarnation' Is A Mixed Bag

Serpenterror

Well if they are choosing not to make this game for Switch and Switch 2, it looks like it won't help them in the long run either cause the game is average at best having a decent 76% at Metacritic across all platforms it was on. Most people who originally pre-order this game thinking it'll be a triple a seller cancelled their pre-orders after seeing (but not reading) the reviews and are now waiting for a price drop instead. The fact that it's not on Switch and Switch 2 makes that situation even dire as the large Switch crowd won't be able to get the game even if they kinda wanted to. No one wants to pay close to or over $1000 to buy another system just to play a mediocre game like this.

Re: The Legend Of Zelda: Ocarina Of Time Switch 2 Rating Surfaces Online

Serpenterror

My prediction is once after Fire Emblem: Fortune's Weave release then Nintendo will announce a Nintendo Direct for the Ocarina of Time remake. They had to do it after Fortune's Weave's release so the Ocarina of Time remake doesn't take attention or hype away from the new Fire Emblem game. My guess is around October would be the Ocarina of Time direct then the game will be plan for a holiday release likely between Thanksgiving and Hanukkah.

Re: Clair Obscur Dev Still Interested In Switch 2 Port, But Admits It Would Be A "Big Technical Challenge"

Serpenterror

@IronMan30 It could happen but the only thing is by the time it does happen the hype for the game is already long dead so in one way or another they may as well just skipped the Switch 2 altogether. The only way they could make people re-buy it again is if the game came with exclusive contents and/or features not found in the other versions and is cheaper.