Comments 2,303

Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"

Ralek85

I think SkillUp had the most insightful review on Beyond whether you agree with the conclusion or not. Beyond would probably have been considered on-par with previous MP games had it come out 15 years ago. It didn't though and in the decades since the first agme the design for Metroidvanias has evolved significantly. Hence I think one's ranking strongly depends on where you are coming from:

If you come from the OG MP games or Remastered, you probably want more-of-the-same in a fresh coat of paint. Beyond does that, albeit with some making-it-worse additions.

If you come from modern Metroidvanias or even Dread though it probably feels stale at best and backwards at worst.

I wish Retro had settled on what they wanted to do with it. The troubled development clearly shows. I'm super burned out on anything "open-world", but even I can see that a proper BotW'esque MP game could have been seminal. That is not the path they went with though. Then they should have stuck with their guns and give us MP Remastered 2.0. That they also did not abide by.

Re: Review: Metroid Prime 4: Beyond - Nintendo Switch 2 Edition (Switch 2) - Samus Returns In Prime Form

Ralek85

Broken record here: I gotta ask, are you even reviewing these SW2 games on a HDR screen? If so, how come there is like zero mention of it? It's something the SW2 does over the SW1. It's odd that is simply omitted in a dedicated "Switch 2 Edition" review.

I mean, I can go to DF for this, but it's hardly an in-depth technical aspect of the game and I think a review should cover the basics of the game's presentation.

Re: Review: Assassin's Creed Shadows (Switch 2) - An Ambitious Port Of A Captivating Series Refresh

Ralek85

I'll wait for that Black Flag Remake. Never finished the original game, but did all the naval combat related stuff, incl. fighting all the legendary ships. That was some proper fun. All the other ACs I played over the years were exceedingly dull and by the numbers. I mean, the first two were kinda fresh at the time, but did not manage to sustain their runtime either for my taste.

Still, glad to see this on the Switch as it is obviously a big franchise with a lot of fans. The more, the merrier ... I might even pick up the game one day and give the PS5 Pro version a shot, might be fun for a bit, as long as it comes as a bargain that is.

Re: Anniversary: Monolith Soft Celebrates Xenoblade Chronicles 2 With A Post, But We're Desperate For A Switch 2 Revamp

Ralek85

Have yet to play part 3, currently replaying the first, but sofar part 2 is my least favourite, both tonally and mechanically. That said it is far from a bad game and it definitely seems to be the one in the most dire need of some upgrading.

The first only really "needs" a boost to its abysmal draw distance, which hurts the immersion, and a boost to it's rendering resolution would also be nice, but even that is more a case of looking-soft rather than the dynamic resoltuion in part two, that often went straight into looking-pixelated territory esp. with alpha effects and such filling the screen.

From what I understand, part 2 is also the most popular probably ... so I think chances are good it will receive a Switch 2 Edition of sorts. I guess, a February Direct would make sense for this? Esp. if they have other Xenobalde updates to announce or whatever Monolith is currently working on ... there is still hope.

Somehow I doubt they will do anything with the first though ...

Re: Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo

Ralek85

@metaphysician I would hope that this is the mindset of any developer who elects to go down this road. It still is just a rationalization though. At least, I cannot think of any Nintendo game off the top of m head that really had both, a difficulty setting and a level of complexity that needed mastering over entire playthroughs.

This has only gotten more pronounced with Nintendo's sequelitis, where even games like Fire Emblem, which are on the more challenging side of Nintendo's spectrum and have meaningful difficulty settings, are mostly well known mechanical quantities to those folks who would every opt for maximum challenge.

Also, as seen in games like TotK Nintendo often opts for horizontal complexity rather than vertical:
They just add stuff to the left and read of existing mechanics rather than really pushing the vertical depth on given mechanics. In Zelda this is very obvious to me in the combat system. They added constructs and fusions to the side of the Melee Damage/Mitigation mechanics, but that core part of the actual combat still doesn't really need much mastering, as it is the same super shallow system they had in BotW (which in many ways was already a step back from previous entries, which very never really super deep to begin with in previous Zeldas).

That is not so much a critique as an observation, that also mades me question when it could ever be reasonable for such a design philosophy to gate difficulty modes (again: NG+ being exempted).

Re: More Switch Games Receive Compatibility Updates For Switch 2

Ralek85

@LazyDaisy You mean upgrades, right?

I happened to have started playing the Definitive Edition a couple of days ago, as it seems very unlikely to me that this will ever see any further upgrades and I did not notice any problems in the first 10 hours or so.

By problems I mean bugs and such. Obviously the draw distance desperately needs to be increased and the resolution could really be boosted significantly.

I do however think there is a good chance that we will get some announcements early next year for some of the other Xenoblade titles.

@Nf157 If I had to guess, it'll be mentioned in the February Direct, possibly together with what Monolith is currently working on.

Re: Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo

Ralek85

@Quarbit Absolutely agreed, there is but one exeception: difficulty modes meant for New Game Plus:

For instance, I'm not 100% sure, but I vaguely remember Blue Dragon having its' highest difficutly accessible right away. Always picking highest difficulty in my RPGs, as one does, I went in only to play for just long enough to realize that being literally one-hitted meant I was definitely not supposed to play this difficulty right away

But yeah, other than that I 100% agree. Locking diffculties behind playthroughs is silly. But Mass Effect did it too back in the day, but at least that game was so excellent and had so many important choices, that you gladly went through it more than once!

Re: Hollow Knight: Silksong's Latest Update Is Now Live On Switch 1 & 2, Here Are The Patch Notes

Ralek85

@Vash0125 Nah, I don't think so and you seem to intentionally ignore my point: not everything needs to be accessible to everyone.

We are not going to ban Shakespeare because yeah ... some of us will struggle with the text and ultimately will have to abandon it.

That is not immoral, unethical or atrocious ... that is just the freedom of expression manifested in art. Some of it is accessible, some is not. There is no virtue in everything being on the same level.

You did not even bother to consider, that failure might be an intended state of the game. In other words, you don't care about the game itself, just what you want from it. Hence it feels like trolling

Re: 'The Duskbloods' Could Be FromSoftware's Most Ambitious Game Yet, According To Leak

Ralek85

I haven't really paid much attention to these supposed leaks (really: rumors), but Hidetaka Miyazaki to me is simply the GOAT.

I Ioved his work on AC before I even knew who he was. Demon Souls single-handely made the PS3 a must-own system and what came after has long since passed into the realm of legend: with Bloodborne likely being one of the finest pieces of media I will have experienced once the reaper comes knocking.

I prefer single-player and cooperative games over any competitive games these days. But obviously, I am going to support and play 'The Duskbloods', simply because it will be a brilliant and unique title.

PS: there is a great interview with him in the New Yorker, which I can recommend to anyone interested in his artistic vision.

Re: Marvel Cosmic Invasion's Opening Movie Is Packed With '90s Nostalgia

Ralek85

@TheBoilerman Annihilation to me is like the AAA blockbuster version of a little "indie" gem called Operation Galactic Storm and man, say about this era what you will, but the art (just thinking about the portrayal of Quasar and the Nega-Bands ...) was peak and the stories were plain fun.

And yeah, the very same goes for the X-Men:TAS inspired TV-style: peak and plain fun.

This is the best kind of nostalgia, an intentional throw back to artistic peaks.

Re: 40 Switch 1 & 2 Games You Should Check Out In The 'Cyber Deals' eShop Sale (North America)

Ralek85

@Mariotag It's been a minute since I played it, but from what I remember ... yeah it is. It is basically the 2D version of the predator challenges (stealth missions) in the Arkham Games. It's really neat and I can't think of much that compares in terms of 2D games.

Fair warning though, I just read it is capped at 30 fps on Switch. That is actually a bummer and only makes it recommendation, if you have no other platform available. It is pretty much available on everything and goes on sale regularly (on sale right now on Steam/PSN as well ...).

Re: 40 Switch 1 & 2 Games You Should Check Out In The 'Cyber Deals' eShop Sale (North America)

Ralek85

Finally picked up Bayonetta 3, as it seems to be basically fixed by Switch 2, as well as the Xenoblade 3 Bundle in the expectation of an inevitable (!?) Switch 2 patch, also Splatoon 3 Season Pass for that Single-Player content

Downwell, Invisible Inc., Mark of the Ninja and Castlevania Dominus Collection are easy evergreen recommendations no matter the occasion.

Kinda sad, that there was no Three Hopes and Xenoblade Chronicles X though - hopefully that'll be in the New Years sale.

Re: Game Of The Year Nominee Donkey Kong Bananza Wins Critics' Choice Award

Ralek85

@Tayrailbridge Chiming in here: it is not, that it is an extremely well designed game (I mean it is, but im that respect it really is an exceedingly well picked ecclectic mix of what came before), but that it is mechanically a jRPG and narratively as well as tonally it is a wRPG - broadly speaking. In that sense - visuals aside - it is anything but bland, but exceptionally unique.

And again, it IS very well designed as well, as it obfuscates it turn-based nature better than almost any jRPG with the exceptio nof something obscure (pun intended ^^) like Resonance of Fate. It basically plays like an action game, which is a seminal feat in and off itself. That alone would qualify it for accolades, but at the same time, that is the least the game accomplishes.

Also, the music is some of the most memorable and evocative, I've heard in the last 30'ish years. The writing is often close to the level of Kiyoshi Shigematsu's "A Thousand Years of Dreams" in Lost Odyssey (aka the only reason I will never sell my Xbox Series X ...), which I consider reference to this day bar none. That stuff touched my soul.

@Odium Appreciate it and same!

Random recommendation then: try the audio books for "Star Wars: The Old Republic: Revan" and "Star Wars: Darth Bane Trilogy" - all written by Drew Karpyshyn - if you haven't already, as they are just really just cool and good fun!

Re: Multiple Switch Games Get Switch 2 Compatibility Fixes

Ralek85

@KingMike It is a translation layer. It translates the basic instructions from the set of one architecture (SW1) to that of another architecture (SW2) on the fly. In other words, unlike in emulation there is no Switch (1) running on Switch 2, neither in software nor in hardware.

Emulation generally takes a lot more ressources, but is more precise. Nintendo's solution is a lot more performant - as we've seen in many games - but it can demand a lot of specific ad-hoc tweaking and it is only possible due to the architectures being different, but also similar.

In that sense, the distinction is important since most people are probably looking for actual improvements in running their games, not for a precise reproduction down to the flaws for every imangineable game and they want it now, not in two or three generations (or at highly inflated prices due to OG hardware being replicated within the new hardware).

In other words, there are upsides and downsides to both. I'm just weary of people (not target at you) being impatient for fixes. That is the other side of getting this out-of-the-box-for-free-boost in many games. Fair trade-off I would think and most big games are already running convincingly to say the least!

Re: Review: Kirby Air Riders (Switch 2) - Incredibly Chaotic, But Satisfyingly Deep & Rewarding Racing

Ralek85

I'm kinda torn as I had hoped for more substance in terms of the Road Trip Mode with what apparently are really only super bitsized misisons of in part less than a minute.

I did absolutely enjoy the Air Ride mode in the Demo though, would very much like to play more of that, while at the same time I absolutely have no desire to play the City Trial mode ever again.

Not sure how long playing only playing the Air Ride mode will entertain me. Might have to wait for a sale.

Re: Official Zelda Movie Photos Give Us Our Best Look Yet At Link And Zelda

Ralek85

Man I hope this is very much a work in progress. The colors look flat to me. I was worried they (would have to?) tone it all way down to not make it look goofy in live-action ...

@Smackosynthesis Oh god, yeah, I think you are right. These looked weird and familiar/pretty and cheap to me at the same time, but I could not immediately place that sensation ... now I can never unsee it Oo

Re: Mailbox: 3D Mario Predictions, Gaming Redemptions, Grammar Talk - Nintendo Life Letters

Ralek85

@Bolt_Strike That conflict was indeed kinda my point and seems pretty obivois and evident! I'm not sure about the dual-release-strategy though, just by merit of Mario Kart being such a big IP. Having like a best-of-class Multiplayer game and a state-of-the-art GTA-competitor open-world mode would be too big a ask for almost all IPs - agreed on that. But MK8D sold like 70 Million units ... if there ever was a Nintendo IP that would justify the risk of investing this much to level it up and diversify it like this, it is Mario Kart (just think about GTA Online as the inverse approach on the side of Rockstar).

Other than that, I have argued this very approach for other franchises like FE, where I feel we have now to increasingly distinct variants, one with a smaller hardcore audience and one with a bigger more casual audience, who focus on different aspect of the IP. Why not have releases to cater to each audience with adjust budgets and alternating release?

I dunno, if that would work, but it would be worth a try. It would require a very specific marketing though, so that consumer expecation and game content are properly matched - a challenge I also see for Mario Kart.

Re: Mailbox: 3D Mario Predictions, Gaming Redemptions, Grammar Talk - Nintendo Life Letters

Ralek85

@Dr_Corndog Wonder if that is going to be within my lifetime! More importantly, I do wonder how the story will continue. The game will mostly be around for what? Like a decade? Nintendo has every chance and - I also think for a proven evergreen selling franchise - every incentive to stick with it. I don't mean just doing balancing patches and adding tracks, but rework it how they see fit. I'm really really curious whether they will and how they will communicate and monetize this: will it be like a live-service model? Paid-for DLC? Free updates? A wild combination?

They must they potential in approach their "World" with a sort of GTA mindset and they already did so much work on it as well. I dunno, maybe it is just one of those "Nintendont" ideas that are equal part no-brainers as well as never-gonna-happens.

Re: Best Zelda Games Of All Time

Ralek85

Whenever any discussions around "nostalgia" arises, my mind immediately goes to OoT on the N64. It's been a couple of years, but replaying it on the 3DS reinforced my view, that it was and still is a masterpiece. It invokes childlike wonder with its' playful parts and serious contemplation with its' somber parts. It is mechanical rich without being overly complicated, it feels vast without ever tipping into bloatedness.

Yes, I still have my og N64 and my og Gold-on-Black-Cartridge and Box in storage and yeah, it obviously had a profound and lasting impact on me as a kid, for sure, and thus I will never really be able to look at it objectively, but I played many games at that age and few had the same impact as OoT. So even objectively speaking, it is very special.

Given it's universal and lasting (!!!) acclaim, I think it is safe to say that I am not outlier here.

Having said all that, I still would like to see a sort of resequelmake, precisely because I think OoT struck the that perfect balance of the joy- and playful nature of a kid out in the woods having an adventure and the sense of being a heroic adventurer struggling for the fate of his world in the darkest of times.

That is always what I felt is the core of the Zelda IP. It is both these seemingly contradictory things existing at the same time and while you can implement this in various ways (e. g. Timetravel and such), I felt none did it better than OoT - so far!

I think BotW did have it's own interesting take with this, but frankly, the environmental storytelling and very limited memory-flashback only did a so-and-so job of evoking the same contradicting emotions. And yeah, obviously playing as an adult is different, but by the same token, the technology is so much more evolved now and the possibilities no longer meaningfully constrained by the hardware, that it should be possible to recapture this magic without compromise once again.

I think a direct remake would be interesting as well, but frankly, with the game being readily available to be played, I think an adaption is a lot more compelling. I think for instance Hyrule Fields could be vastly expandend as long as the necessary care went into it (bloat!) to really dial up that sense of place.

Given that it seems inevitable that Nintnedo is going to do something with OoT again sooner or later, I'd rather have them take a big swing, even at the risk of causing offense. OoT will always be there, it is never going away, so there is little point in playing it safe when you are dealing with a nearly perfect point of origin.

Re: Resident Evil Requiem Almost Had Mouse Controls, But It "Confused" The Gameplay

Ralek85

That's a shame. The only draw for the Switch 2 to me for a game like this would have been the fact, that it is currently the only platform that natively supports analogue movement and mouse aiming - aka the best of both worlds. RE is not something I would play on the commute or such anyways.

I really wish they had gone into more detail since unless Requiem has some highly unusal control setup it shouldn't be a big issue. The game will support MKB + Mouse on the PC as well after all right?

I hope this is not the beginning of a post-launch trend for developers to do what they love: ignore platform specific features and just give us a barebones multiplatform release. It just like the Dualsense has a fantastic haptic feature set, truly, but outside of exclusives it is exceedingly rarely used - not to mention to it's full potential.

Exclusives deliver, the rest only rarely does. I guess, it should be expected for the Switch 2, but so far I had quite a bit of hope since it the Switch 2 opens some games up to an entirely new audience, that would never game on a PC, but would very much like the conevnience and precision of its inputs (for certain genres)

Re: Mailbox: 3D Mario Predictions, Gaming Redemptions, Grammar Talk - Nintendo Life Letters

Ralek85

Reading "Mario Kart World Appreciation" I do wonder about the disconnect there: is the core audience for a MK title really mainly focused on high skill ceilings and chasing global speedrunners?

And if the point of MKW had been to push the envelope for the series in that respect, why bother with the actual "World" and push it unto players even in multiplayer instead of a pure focus on tracks designed for skill expression?

This push and pull into different directions without really fully serving any one particular audience is a big part of the issue to me. That and the big "World" itself just being there. Though I admit that is partly due to my own expectations that it would basically be Nintendo's own little GTA - or at least a starting point for that, with a campaign mode and tons of interactivity.

The potential there is virtually limitless, but as it stands, they did not even try to take advantage of that. How can anyone not be disappointed by this to be frank.

Re: Kirby Air Riders Global Test Ride Times - When Is The Online Demo Happening?

Ralek85

@Tipehtfomottob Wondered the same thing until a week ago, but then again, I never played the original and I am not suupperrr huge into SSB - plus, how many racing games does one need for a launch with Fast Fusion and MKW and Sonic CW!?

Anyways, turns out it genuinely is Sakurai's passion project, very unique ("sequel racer" makes it sound like something EA releases annually and not just every 20+ years ...) and it is definitely not "basic" in any sense of the word. Yeah, it is a racing game, but this games has ... has like frentic momentum, good vibes and tons of stuff they made for it purposefully because they figured it be fun (I did laugh when Sakurai showed of the gummis ... who designs something like this in this day and age of nickle'n'dimming!?)

I'll reserve my judgement whether all the marketing was justified for the final game, but as it stands I came totally around to it: it probably was, because KAR feels like the polar opposite of MK World in terms of it's design approach.

We'll see on 20th, but I everything shown for the game makes me think KAR was designed to actually be played and enjoyed by players. MKW seems more designed to have a bestselling brand product at launch with buzzy-buzzword "open-word" stiched unto it, that cannot justify its existence so it is simply forced unto players whether they digg it and its straight intermissions or not.

That said, it's insane how little marketing Metroid got by comparison. They should have spaced this out a couple of more weeks and give both it's fair share of love!

Re: Round Up: The Final Previews Are In For Metroid Prime 4: Beyond

Ralek85

@Simu001 I hear ya, IF - and that is a big IF - it turns into that tired MCU formula, then obivously it would undermine the atmosphere and any tension there is.

I still feel people are blowing this out proportion because they lack context or simply have bad memories. Looking back at the first 1-2 hours of Metroid Prime 2 for example, even there we had plenty of characters talking and federation marines running with you as well, plus the whole thing started out really linear.

I think some of the trepidation comes from folks who only played or only remember Metroid Prime 1 (Remastered). That game was pretty much an isolation fest, true enough, but that didn't really last for the Prime series.

Last but not least, I kept faith for almost two decades by now. I think keeping faith for three more weeks is the least of it - and then we'll know

PS: Even the MCU (hopefully) moved on from this super overt verbose-jokiness to a large degree judging by Fantastic Four: First Steps at least, which to my delight and shock - while certainly humorous at times - gave it's serious moments room to breath and settle.

Re: Round Up: The Final Previews Are In For Metroid Prime 4: Beyond

Ralek85

@Simu001 "every bit of entertainment" is obviously a gross generalisation, but the evident trend is easily explained by the MCU grossing over like $30 billions in revenue (that's 7,5x the price Disney paid for Marvel).

I think Nintendo is trying to to broaden the appeal of Metroid Prime, since despite all the critical acclaim the games got, they never generated a lot of revenue. Obviously, the are envisioning different takes on the franchise for their 2D games like Dread and their 3D games like Beyond.

From a business perspective, this makes sense as casuals often looked at MP as "Nintendo's Halo" and Halo is in a severe slump and they also need IPs that they can feed into their new Hollywood machine.

Seems pretty self-evident then, what their thinking probably is here!

I'll reserve judgement until I see the final result, but obviously the open-hub area with the bike and the emphasis on voiced side characters is taking the game in new direction. Given the OG trilogy is finished though ... I feel that is fair game to be honest and Retro has yet to fail.

Re: Preview: Metroid Prime 4: Beyond Is Great, But I Want To Kill One Of Its Characters

Ralek85

@ShadLink That's pretty much what I said across the board the board about these issues!

Not gonna stop me from being really "meh" (for now) on the bike in Metroid and reallllyyyy disappointed with the way Legends Z-A looks - to the point of not supporting it anymore no matter how "fun" it supposedly is. Plenty of fun games out there, that are just more lovingly put together in all of their aspects.

I think it's totally fair to critique Nintendo. They are (like Disney) not batting a 100 average either - never have to be honest.

Re: Preview: Metroid Prime 4: Beyond Is Great, But I Want To Kill One Of Its Characters

Ralek85

@ShadLink I think that is matter of perspective. From what I can tell, many people feel like Nintendo was purposefully trying to alienate them (any one of them would obviously consider themselves "core audience" - what else?) by the price of the console and the games, not to mention the whole "key card" thing, not to mention the "overpriced Switch 2 Editions" and on and on.

Personally, I don't buy physical games, so I couldn't care less about key cards, and I won't be really satisfied before all Xenoblade games and hopefully Bayonetta 3, Astral Chain and Three Houses at the very least got a Switch 2 Upgrade (more games I wouldn't mind like Arceus ...) - free or otherwise. I don't need these to have additional content, seems kinda pointless at this point in time, but I for one will not complain either, if the update is good.

Also, your point about Disney is really only hindsight. Disney did not spend $ 4 billion only to get rid of the built-in audience ... and my point was more about the toxic polarisation at play. I LOVE everything Disney did in terms of animated SW content and I adore the Mandalorian and Andor was probably one of the shows I've seen since Breaking Bad ended. Some of the other stuff was barely watchable though.

In other words: Disney made tons of Star Wars stuff and as with any IP some hit, some really hit, some missed and some realllyy missed. Same for Nintendo, some decision hit, some miss ... if you looked at the online discourse though, it would seem that Disney was an entity with the only purpose to destroy the childhood memories of Star Wars fans and to turn their children into ... I don't even know.

Re: Preview: Metroid Prime 4: Beyond Is Great, But I Want To Kill One Of Its Characters

Ralek85

Having watched the overview trailer, I feel like we are looking at a "hub area"-scenario, that will feel mostly like pointless filler (fighting respawning random enemies, collecting shoe-horned-in ressources), but at the same time gives us a logical physical connection between the different self-contained levels of the game.

I dunno, still feels like it is diluting the original design (just like the taking companion), but at the same time, I doubt it will break the experience for me.