Comments 2,316

Re: 35 Upcoming Nintendo Switch Games To Look Forward To In 2025

Ralek85

I really hope that Marvel Cosmic Invasion and Silk Song get HDR support. Probably a long shot, but I'd prefer to have these games on the Switch instead of the PC. In fact, I really wish Nintendo would have offered us a systemlevel option for RTX HDR of some fashion. Performance should not* be a concern for many of these 2D games and the benefits are just mindblowing every time.

Re: Genki Unleashes Some Slick New Switch 2 Accessories

Ralek85

PO'ed the Attack Vector yesterday. Looks like a good Switch 2 take on my trusty old Skull & Co. Gripcase from way back in the day (yeah, it's been a while). No way I am gonna use that handcramp machine without one. I hope the magnetic traveler covers well though. Depending on the charge, I might also try to add one of these additional magsafe batteries from a 3rd-party, but I think it should handle 1:20h or so of commuting just fine. Looking forward to it. Glad this will be available right out of the gate. I remember for the Switch 1, the Skull & Co. first went through a whole kickstarter thing to get started back then ...

Re: Hands On: I Didn't Think I Could Love BOTW Or TOTK More, Then I Played Them On Switch 2

Ralek85

@Ulysses That is a fair point! But as long as we do not know how much these packs are (and forgoing the fact that many people will just get them from Nintendo Online anyways, I guess), it is still a bit of a reach, at least as far as any new content goes. It might just be a matter of expectation, if you will, but I thought about these announced upgrades for Kirby for instance, primarily as nice bonus, so to speak.

To be fair though, if they really ask $20 or so for the Zelda "upgrades", I am willing to change my tune. Even on PS4, these upgrades went for like $10 and depending on the game, brought some significant enhancements, so new actual CONTENT was not really it then back either. Like, the DC for Death Stranding was 100% worth it in my book, but it was not "content DLC" either.

As for TOTK, well I guess, that does probably make any additional expansion content somewhat unlikely, I hear that, but ... personally, I cannot really muster much emotion for that. The game is fine as is. I think I rather see them move on to green pastures with their ressources.

I do agree though, that of course, if you look at it like that, it is a wasted opportunity and yes, I am also less then enthused by their (revived WiiU-esque) 2nd screen shenanigans. That seems pointless to me, particularly for a game that has about a trillion guides out there by now.

Re: Fast Fusion Brings Everyone's Favourite WipEout Rival To Switch 2

Ralek85

Love to see Shin'en here, as they always bring their German engineering wizardry to the table for some amazing results.

I'd be surprised if they wouldn't also go for a 1080p120 mode here, as that would 100% make sense for a game like FAST. Love to see that HDR support as well. I hope it becomes the definitive norm for Switch 2 titles. Nintendo need to put their foot down on this, something Sony never managed to do in the PS4 era most of all!

Re: Hands On: I Didn't Think I Could Love BOTW Or TOTK More, Then I Played Them On Switch 2

Ralek85

@Ulysses Not for nothing, but we ought to keep our expectations in check here. Had you told me two days ago, that Nintendo would go back and actually add official HDR support, 1440p and 60 fps support to BotW, I would have been delighted. Both by the fact, that they bothered to do that and the fact, that Switch 2 would by implication be able to handle it.

Anything like virtualized geometry to deal with the LOD issues would have needed extensive engine changes, I presume, so not really an easy "fix".

Yes, more could have been done, but the Switch 2 is still very much a limited system and not everyone is Retro Studios, not even at Nintendo. Not to mention that Metroid was almost 100% a cross-gen design from the ground up since the day development got rebooted!

But yeah, in theory ...something like RTGI ... that WOULD have been transformative for sure ...

Re: GameCube Games On Switch 2 Will Support An Optional CRT Filter

Ralek85

@montrayjak Agreed, and I would add that thanks to HDR (RTX Remix), we can also now compensate for brightness loss one incurres and, if one chooses to, we actually can actually go above and beyond what CRT could ever do. It's really quite something.

That said, while probably not technically out of the question, I would not get my hopes on the Switch 2 side of things. At least for now, as this generation feels weirdly like Nintendo might actually be once again open to embrace ... current technologies.

I'm still reeling from the fact, they decided to go with a 120hz, VRR and HDR capable screen (even though none-OLED). If you had asked me before, I would have daydreamed about HDR support (given it comes at basically zero costs to performance and Nintendo games are all about bright colors, it always was a no-brainer ...), but would have laughed at the notion of 120hz or VRR ... few things seem entirely off the table right now.

Brave new world!

Re: FromSoftware's 'The Duskbloods' Looks Like Bloodborne 2, Coming To Nintendo Switch 2 In 2026

Ralek85

@Friendly Yeah, I hear ya. I always have these stretches of time where I just fall off a particular system as well. Anyways, I think the beauty of the art form of games is just its' breadth in terms of available experience: something for everyone, as you say, no matter your preferences or age. You can go from 10 hours tutorial experience like Crusader Kings (can't wait to see Paradox maybe bringing their library to the now mouse-powered Switch 2 ) to something pick up and play like Mario Kart in just a moment.

I just hope that the Switch 2 will be able to deliver decent performance on these 3rd party titles. I am slightly worried that we have not seen any signs of DLSS in the presentation. Just for reference: I played the PS4 version of Elden Ring on PS5, because it was the only real option that was performant, stutter free and having generally okay frame pacing. I am ... curious to see what the experience will be like on the Switch 2 - to say the very least.

It would be a shame if it was a playable, but subpar experience (not just talking visuals like resolution here).

I can highly recommend Astrobot (basically feels like a supercharged PS2 era Sony game) and FFVIIR for sure. Personally, I love FFVII combat. I hits the spot between an action-game'y feel and presentation without being as demanding as genuine action title (just wish they would make the CPU-controlled party members more useful to be honest, but that is a small nitpick). Definitely worth picking up on Switch 2, if you have not played it. It's a blast.

Re: Switch 2 Games Cost A Bit More Than You're Probably Expecting

Ralek85

I'm actually okay with this. We had the $60-game-4-ever-debate already multiple times. I was never feasible and given the huge jump in technical quality I am expecting here, this seems reasonable.

I also absolutely appreciate the reduced prices for digital games! It always bugged me quite a bit that they basically pretended these digital games incurred the same kind of production and shipping costs as their physical counterparts ... which obviously, the do not. This seems alot more fair and reasonable to me.

Finally, the fact that we can now lend out digital games and the fact that many (at least 1st party!) multiplayer games will most likely support game share tells me that Nintendo is very well aware of their value proposition here. Since 2x$60 bucks to play Mario Kart with my niece is still way more money than 1x$80 (not to mention it is only $50 as a pack-in title) ...

Gaming is an expensive hobby and inflation is a very real thing, as anyone adult knows.

Re: FromSoftware's 'The Duskbloods' Looks Like Bloodborne 2, Coming To Nintendo Switch 2 In 2026

Ralek85

@Friendly That is a weird question. Despite Sony's epic generational misstep, they still pretty much make the best single-player, story-driven games out there.

Ghost of Yotei and Wolverine are going to be excellent. So unless, you have both, a good deal of patience plus spoiler-resilience as well as a beefy PC, I think a PS5 still makes a great deal of sense for anyone interested in these types of games. I actually surrendered this week and "switched" my PS5 for a Pro, and for FFVII Rebirth and Stellar Blade in particular, it was absolutely transformative. Mostly, I just want to have the best experience possible, when Death Stranding 2 rolls around later this year - which, as things are going, will probably end up on the Switch 2 as well someday!

Re: Poll: So, How Would You Rate The Nintendo Switch 2 Direct?

Ralek85

@OldGamer999 Just to be fair, I've been playing with mouse on my couch since forever. I don't know why people assume you need to sit at a desk to use a mouse. Plenty of sensors out there track just fine on fabric and worst case scenario, you get a hard surface mouse pad for a couple of bucks for that specific purpose.

The funny thing is, I mostly never abandoned PC gaming, because they only way I can enjoy a good FPS game is with a mouse. Playing something like Doom on console is a severe comprise, no matter the graphical fidelity. At least I for one find myself unable to use even a fraction of the look speed I would use on PC, thus really breaking the games' cathartic dance of gratuitous violence into a sluggish shooting gallery.

On the flipside, I find analog sticks superior to WASD for movement in most games. The Switch 2 seems really well poised to be the only platform to offer the best of both words potentially: seamless blend of analog movement and precise mouse aiming, depening on the sensors and such of course. Very curious where this will lead.

Re: Poll: So, How Would You Rate The Nintendo Switch 2 Direct?

Ralek85

9,9/10 for me:
Disappointed about the expected lack of an OLED version at launch and I really wanted a new proper Fire Emblem, but I cannot be mad at them when for the first time (afaik) in a Direct they highlight the GOAT: Path of Radiance.

Other than that, I'm pretty amazed that I'm actually super excited for a new Mario Kart and Donkey Kong game, not to mention that I am just floored by the fact, that they made an exclusive game with
Hidetaka Miyazaki. I figured Elden Ring was already a big get for them, but that goes above and beyond even my wildest guesses.

The 3rd party support here seems outstanding, even though for me, I already have most of these games on more powerful hardware, it is still amazing to see so much more people getting access to them and in a portable format as well. It is going to be very hard to pass on double-dipping on some evergreen-could-play-forever games like Elden Ring (at a discount though ^^).

But yeah, I was really sold by all that destructibility and just the animation work on Donkey Kong. As someone who does not care much fore Mario in general, this super huge, as I really was just expecting something boring (to me) like Mario Odyssey 2. The first 3D Donkey Kong since my childhood, looking like a Pixar movie no less with all the interactive smashy'ness I always wanted from DK, but only got in my imagination, and all of that in gloriously colorful HDR: YES, please!

Re: Hands On: Zelda: Tears Of The Kingdom Indulges Your Idiocy In The Very Best Way

Ralek85

@YoshiF2 I kinda feel the same way. The pendulum really swung far with BotW, but at the same time it felt like a necessary evolution of the formula for me. Now though ... the pendulum seemed to have swung way farther still and - unlike in 2017 - I find myself utterly jaded with the very notion of sandbox games.

I don't want it. I'm horrified by the thought of a 200 hour'ish Zelda "experience". This really seems perfect for Minecraft fans. It seems equally unbearable for OoT fans, which is where my loyalty lies.

I hope we get to the point where games for both sides are going to get made. For the time being, this is a pass for me. I just still feel way too exhausted from my time with BotW to want any more any time soon or really ever.

Just to be clear, I am not lamenting the quality of the game. It's just a bad case of used-to-be-but-not-longer-is-for-me.

Re: Baten Kaitos Remasters Have Japanese VO Only, Frame Rate, File Size Revealed

Ralek85

Shame that they could not include both voice tracks. Seems like they went for a rather bare bone "remaster". That said, I badly wanted this for the better part of two generations and would have been absolutely fine with mere re-release port. As long as it looks and sounds decent, it plays smoothly without any bugs or such (we've seen our fair share of broken "remasters" in the past after all), this is a Day 1 for me. I still have not given up hope on a third entry.

Something else besides Xenoblade would be a welcome change of pace as far as a I am concerned. Baten Kaitos had such a unique tone and flair!

Re: Nintendo Details New Emblems And Additional Storylines For Fire Emblem Engage DLC

Ralek85

@Doomcrow Really depends on what you are into. Mechanically and in terms of map design, Engage is vastly superior in my book. Later on it also feels way better paced, as the "months" at the Monastery could really start to dragg later on. On the flip side, the plot and characterisation are much closer to "classic" FE in it's simplicity and generic'ness.

In that regard, Three Houses was largely an outlier though.

Personally, I vastly prefer Engage, as the gameplay makes up for narrative shortcomings to me, while Three Houses vice versa did not, but I do feel a fusion of the strength of approaches should be the goal going forward.

All in all, I do hope they keep the more streamlined approach of the Somniel of the constant management and slice of life aspect of the Monastery.

I have been saying for a long time though, that if done right, FE can support two branches, just like there is "vanilla" SMT and Persona, mechanically similar yet very tone and focus different (not account for all the other SMT spin-offs of course).

Re: Baten Kaitos I & II HD Remaster Polishes Up Two Cult GameCube RPGs For Switch

Ralek85

@Ryu_Niiyama I second that! Been waiiting for this pretty much since the first Switch Direct.

I would have even been fine with straight ports, but an HD collection is truly a dream come true. Absolutely getting this Day 1. Have such fond memories of Baten Kaitos and this era of Nintendo in general.

It's funny how the GC "aged" like fine wine in particular. Now, the only "disappointment" to me here was the lack of the other collection I really, really, really wanted and that was the objectively best FE: Path of Radiance (and Radiant Dawn).

After Engage featuring both protagonists as Emblems, I really had high hopes they would take advantage of that momentum and give a whole new generation of fans the opportunity to fall in love with Ike and his gang in his original appearance.

Still think it's coming, but it would have just made sooo much marketing sense to have that collection come out soon and do crosspromotion with FE Engage.

Similarly, I am baffled by the fact, that neither of the GBA Fire Emblems are available now, when "everyone" is wondering who these Emblem characters are and where they came from. Again have FE and Sacred Stones available here today, would have made tons of sense in my book to further booster FE Engage.

Anyways, kudos to BigN, Baten Kaitos seemed like a pipe dream 24 hours ago and decade before that ... they made it happen. I am happy, and I will give them the benefit of the doubt, that they will do the GC FE Duology justice in due time as well!

Re: We Might Get A Brand New Teenage Mutant Ninja Turtles Game In 2023

Ralek85

I'm big TMNT fan, but also the first to admit, that most of the games over the years very pretty much meh to okay. Shredder's Revenge seems to be a peak effort, but then again - speaking only for myself - I am not super into sidescrollers, never have frankly.

My big gripe though is the focus on the 90s Wolf Cartoon. It is not my favourite incarnation of the heroes in a half-shell, not even close. I would love, LOVE to see IDW current TMNT universe being adopted into a AAA video game. If we could get Insomniac to do it, it would be pure gold for sure.

The 90s cartoon has been done to death, let's move on, nostalgia be damend. If it's not the IDW universe, again the abosolute TMNT peak so far for my money, I'd also take the 2003 or 2012 cartoons or the original Mirage comics as a basis over more 90s TMNT.

Re: Review: Triangle Strategy - Square Enix Plots A Total Tactical Triumph

Ralek85

Sounds amazing, but they picked like the worst release spot imangineable for this. It'll be a good long time before folks - myself included - will be done with Elden Ring ...
There is just no way I am going to put that one a side anytime soon. No matter what else comes along 😎

Still, Triangle Strategy might be right up next on my agenda. I hope it does good business for Square, despite the inane naming they stubbornly stuck with and the aforementioned horrific choice of release window.

Re: Ubisoft: Players "Don't Get" What Makes NFTs So Beneficial

Ralek85

Even by Ubisofts standards that is one hell of blissfully ignorant and at the same time stunningly condescending statement to make.

It's also a nonsensical state. Even assuming there is a demand for a resell avenue, it is simply silly to fall back on NFTs for such a usecase. We've had "action house" and the likes for years and years. It's inane to operate a blockchain for the purpose of "trading" virtual gaming goodies.

Re: Talking Point: Triangle Strategy Is A Bad Name, Which Hopefully Won't Matter

Ralek85

The game does not just need a better name, it also needs a face to associate with. I'm very much looking forward to it, but that is because I am not the average Joe. That is not meant in a derogatory manner. The average Joe does not pay the same kind of attention to the medium I and most of us here.
The saying goes to not judge a book by its cover ... that saying exists precisely because that is the base mode of operation most folks operate by. Whether that is ignorance, laziness or a long days work is besides the point.

People tend to buy a) what they know or b) what looks appealing. Forgetable names and no clearly defined product avatar is hardly the way to go.

Re: Poll: So, Will You Be Getting A Switch OLED Or Valve Steam Deck?

Ralek85

Probably neither to be honest, but I will probably upgrade my laptop later this year. While I like the idea of the Steam Deck, I think there are to many compromises involved here: size, weight, battery life, screen, possibly thermals, being reliant Proton support and so on and so forth.

It's basically a cheaper but also severly more compromised version of any gaming laptop out there. I'll say this though: the pricing is really competitive - no argument there. When I play something on I mostly to do it for mouse support anyways - certainly not for touchpads.

The Switch OLED is kinda tempting because it might finally offer a real option for playing outside, which the shoddy Switch screen always turned into a chore due to low contrast ratio and glare. But I figure the next iteration in two years or so, will offer the same benefit + beefier hardware 😅

Re: Round Up: Here Are The First "Hands-On" Impressions Of The Nintendo Switch OLED

Ralek85

No brainer if you are in the market for a Switch now, but as an upgrade it is a different story. Would have love something like this at launch ... 😢

Still, given the tons of smoke we got the last like 2 years for a Switch Pro with an OLED screen, it seems super obvious that this is just a stop-gap measure until the supply situation on the chip market changes sufficiently for Nintendo to feel confident pushing out actual new hardware.

Basically, I still expect a similar device like this, just branded something like "New..." with a similar screen, maybe 1080p, and a beefier SoC from Nvidia, maybe some DLSS stuff as well, hopefully HDR - which is the reason I am not getting this Switch. OLED is nice, but to really make the most of it's potential for contrast, HDR is the way to go.

Re: After Months Of 'Switch Pro' Rumours, Nintendo Officially Unveils The Nintendo Switch OLED Model

Ralek85

@Why_Do_I_Exist I'm feeling entitled enough to express at least my disappointment about them not even yielding on BT audio-support ... like a $350 portable device with an OLED screen that does work with BT headphone without an additional adapter in 2021, that makes it no longer fit into it's loading bay. Even by Nintendo's standards this would have been an incredibly low bar to pass. Hell, it would have been a low bar with the 3DS. It's underwhelming, nothing else.

Re: 'The Entire History Of JRPGs' Is Available Now From Bitmap Books

Ralek85

@BionicDodo @Fighter_Hayabusa Same here, the cRPG book was worth every penny, just a boon for everyone who ever enjoyed one of these games back in the day - or even today. Some of the articles not only gave those warm and fuzzy nostalgia vibes, but also sent me straight to my GoG library and then playing 😍

Definitely going to get this jRPG one as well!

Re: Scalpers Set Their Sights On The Shin Megami Tensei V Premium Edition

Ralek85

@KingMike It was a hypothetical. I was just pointing towards an elephant in the room (one of many). Of course videogame CEs are not necessary goods.
Conversely, this does not mean that non-necessary goods like these should be open to abusing the allocation mechanism, we all (implicitly) agree on. It's the principle of the thing and has really nothing at all to do with games, other than these being consumer goods as well 🤷‍♂️

Point being, just because you CAN leverage certain ressources, be it technology or good old mammon, to construct a monopol or oligopol shouldn't mean you are allowed to do just that - vaccine or not.

Re: Scalpers Set Their Sights On The Shin Megami Tensei V Premium Edition

Ralek85

I don't think there is much to be done about buying something for the sole purpose of reselling it as that is basically how trade works, but using bots to mass-order limited quantities of end consumer products from actual retailers should be adressed by legal means.

This has nothing to do with faciliting free trade and enterprise but creating defacto monopolies on a product to drive up the price. It's so blatantly obvious, that tolerating it makes you wonder what the point of all this talk of free markets is all about.

I almost wish some billionare had bought up all the vaccine in the planet and would have held the world hostage with it. At least then we would have had a common and reasonable cause to debate the merits of the Darwinian market, and would - hopefully - come to the conclusion that ultimately freedom of all is contigent on the limits placed on the individual - be it person or company.

Re: Review: Ender Lilies: Quietus of the Knights - A Metroidvania With A Stunning World To Discover

Ralek85

@MisterMan Yeah I think it's fair to say, Hades is more demanding, as the screen gets really busy regularly with tons of effects flying left and right, and precision being in high demand, so framedrops are even more obvious.

Anyways, thanks for the feedback, I'll keep it in mind. It's something for the wishlist once it goes on sales anyways - so it's no rush to decide, not to mention, that if I really like the game - like say Hollow Knight for instance - I'm totally okay with doube-dipping to show my support for the game! 😎

Re: Rumour: Sonic The Hedgehog Is Reportedly Set To Become A VTuber

Ralek85

Finally! I'm old enough to stand ony my virtual lawn and tell the youngsters to get off of it. That Gen Z is worst .... isn't it! 🤷‍♂️😅🤣

And no, I don't get what VTubing is all about, I barely got Twitch and such as it were. Too be fair though, if they use the old Sonic from the 1st version of the movie, with those teeth, well, then I am interested. Unintentional horror ain't an easy thing to pull of consistently, but VT Horror-Sonic could do it, I guess.

Re: Metroid Dread Tops Amazon's "Best Sellers" Chart

Ralek85

@RoguePirate It's true that Mario and Pokemon always sell, even if it's just a barely upgraded rehash (something both franchises love to do), but I think Pokemen managed to turn it into an artform. Hell, Pokemon even gets ways with 0.0 zero effort on the 3D-visuals-front.

IF Silksong is anything like the original game, I'd be totally fine with $70-80 for it. The $60 price has not moved in over a decade, which is insane unto itself.

The playtime can only be consideration among many though. I mean, Dead Cells is another fantastic Metroidvania, but by it's nature as a roguelite it's also very scaleable in terms of playtime. Someone might be "done" after 20 hours, someone might not be "done" after 200 hours.
In general I loath to judge games this way, because the last 10 years have given rise to absurd amount of padding in games. It always existed (Hi! Why not grind another 10 levels before you can beat the final-final boss, huh?^^). But studios like Ubisoft made it an art to pad their sandbox game with inane and boring content to make them look big and fulfilling when in reality, any content of substance burns down to like two or three dozens hours at the very beast. They magic here, I think, is to roll it all into one neat package, so that player struggles to discern what is actual content and what is just padding.

It kinda disgusts me if we are keeping it real, as in my book, it makes games worse. A great 90 mins movie, can be become a downright slog if some suit decides it needs to be 2 hours long because ... that's just how long movies have to be now at the very least. The same goes for games.

Hell, by now I am kinda relieved if a game has an actual ENDING. That's a thing now to me: be thankful for a game to actually end. Didn't used to be a thing in 99% of the games I played, now it's something I highly commend. Restraint is not a strength many developers posses these days.

I should know, if I had little restraints with textwalls and such, but I don't do this for money 😜

Re: Metroid Dread Tops Amazon's "Best Sellers" Chart

Ralek85

@RoguePirate I was, yeah, guilty as charged! 😅

Personally, I want to see the actual game before I make that call. It might be a $20 game. It might be a $40 game. It might be a $60 game. I couldn't even begin to guess about this right now, with the minimal amount of information we've got.
The fact that it is "2D" really doesn't factor into it for me. I've seen plenty of 2D games that visually trounced 3D competitors, not to mention other aspects of game design.

Speaking of 2D, visuals and Metroidvania, you'd probably already own/played them, but my personal favourite right now bar none is Hollow Knight. It's excellent in every respect. Ori 1+2 are also excellent choices, alot more heavy and challenging on the platforming though. I think Hollow Knight was severly underpriced to be honest. Quantitiy and quality of content was there in abundance in every aspect of the design.

Nobody would expect a 2D Mario to be sold at $20 just because it is 2D. That would be utterly absurd. Going by sales numbers, people actually vastly prefer 2D Marios ...

Just saying that it might very well be the case that Metroid Dread is priced perfectly well and it's just that all those other options available to you are actually underpriced. At least I could not objectively justify the reason why Hollow Knight out to be priced at a 1/4 of the price of New Super Mario Bros. U Deluxe for instance.

Re: Metroid Dread Tops Amazon's "Best Sellers" Chart

Ralek85

@checkr911 KInda relative though, the Witcher 3 has the best combat out of the series, but it's definitely trash combat to 3D action games at large. At the same, few games have equally involved quests and certainly none with the same level of quality as far as "sidequests" go. I'd go sofar to say, that Witcher 3's best sidequests can probably top any jRPG quest line ever.

But yeah, definitely not my favourite series and I agree on Cyberpunk. Looking at all the issues with the Witcher games, it was insanity to think they could pull-off a vastly bigger game, with vastly more complex mechanics and an all-around super 3D combat-system. It was never going to happen 🤷‍♂️

It's also true though, that people love Witcher 3 and love to believe into what they like. I had friends droning on about Cyberpunk for years ... it got on my nerves, but you learn to deal ^^ Part of me gets it though. I love love Cyberpunk as a setting and genre and only very few pieces of media really take advante of it succesfully.

I cried a little on the inside when I saw the live-action version of Ghost in the Shell for instance. I did expect it to suck. I did not expect to not hit one note of GitS successfully, completing the impossible task of not-getting-it-at-all. I still went and saw it, as I badly wanted for it to not be horrible - even knowing it would definitely be horrible. The only good thing about the movie was the artbook. The only aspect the film - at times - got somewhat right. Not as right as the concept art, but you take what you can get.