
Atooi's latest game Hatch Tales was meant to be arriving on the Switch eShop this month, but it's now been delayed again. It will now apparently be releasing on 23rd August 2024. This follows a last-minute delay at the end of March this year, which led to the game being pushed back to June.
As we've previously mentioned, this enhanced HD port (formerly known as 'Chicken Wiggle Workshop') was originally crowdfunded in early 2018 (with an initial estimated delivery of December 2018). So it's now been more than six years in the making.
The reason behind this latest delay is to ensure a high-quality experience, and this requires many layers of iteration, polish, and bug squashing. To make up for this, Atooi has shared four new screenshots, demonstrating some previously unseen features. There will also be a special "Hatch Tales Deep Dive Showcase" airing on Atooi's YouTube channel on 21st June 2024.
Hatch Tales Revised Release Date
Despite our best efforts to complete the final polish phase of Hatch Tales sooner, more time is needed to ensure the game delivers the exceptional experience we strive for. The last thing we want to do is further delay the game, but we cannot release the game before it is ready. Our dedication to producing a high quality player experience requires many layers of iteration, polish, and bug squashing. The revised release date for Hatch Tales is August 23, 2024.
The hard work the team has poured into the creation of Hatch Tales is markedly noticeable in the game. We are thrilled with the results and excited to share the fruits of our labor with everyone. Today we are sharing four new carefully selected screenshots that demonstrate previously unseen features and we will also have a special Hatch Tales Deep Dive Showcase available on Atooi’s YouTube channel on June 21, 2024 (https://www.youtube.com/@Atooi), which will reveal and explore many new and exciting features.
We sincerely appreciate our community’s ongoing support and patience as we work diligently to finish the game. Thank you for your understanding.
How do you feel about this latest delay? Let us know in the comments.
Comments 27
Sorry to nitpick, but August isn’t next month.
I'm sure this will go over well with everybody.
Perfectionism is an affliction
Delayed in order to port Moon Chronicles off the 3DS right...? Right...?
All good things in time but yikes.
I'm pretty sure atooi is a one man operation now, so I can see how 6 months can become 6 years
Why does this one developer consistently get such positive treatment by this site despite years and years of disappointment and disrespect towards their funders? It's been years, someone should actually put their feet to the fire.
This game better be a 20 out of 10 after all this polish
Run Box Run came out in the interim and literally NOBODY plays it.
Online-Only, $5, No Bot play mode.
I keep forgetting I Kickstarted this back when the Switch was only like a year old or so. Not really expecting it to make this revised release date either tbh
This is becoming laughable now.
What is it with this title? I only ever hear drama about it/the 3ds version, and it looks like a pretty run of the mill game.
I gotta wonder what's caused all of these delays because I think this has to be the most delayed port in the history of video games
@Coalescence
Jools/Atooi ran a kickstarter 6+ years ago to port Hatch Tales/Chicken Wiggle to the Switch. The goal was met and enough funds were raised for the port to happen. Then years go by with complete radio silence on the port, meanwhile Jools/Atooi kept releasing shovelware garbage like a crappy nonogram game, while ignoring all of the fans who had been patiently waiting for years on the game that they already funded. It's nice that Hatch Tales is FINALLY getting released, but the constant delays are just par for the course with Jools.
And no one was surprised.
This is the most activity we've seen out of the Chicken Wiggle Workshop Kickstarter post-campaign.
It's taking the absolute mick that it took 6 years to actually possibly deliver a game, but one radically reworked from the initial "let's port the 3DS game with redrawn graphics and some music from Grant Kirkhope". Rebranding it as Hatch Tales and putting in a completely different character and story isn't what the backers pledged for, or what was initially campaigned.
The initial excuse given was to avoid competing with Super Mario Maker 2 as platformers with level editors, but that feels like 4-5 years ago.
Dude does realize that the games he puts out are fair to “eh, OK” at best right? Might be time to hang it up, unless the world needs another Q-Bert reskin or middling platformer? No? I’ll see myself out.
I kickstarted the game, but only for $15. I haven’t made a big investment. However, I am sure that others have invested more at higher tiers.
The 3DS version was a “cozy” platformer with fun collectibles.
If it's good when it comes out I'll get it and usually I gladly take a delay if it means getting a better game at release, but even I have to admit that in this particular case it's ridiculous.
I'm still waiting for Treasurenauts to release on 3DS.
Jesus Christ, they already ruined the look by replacing the proper character with a stupid angry looking brown bird, and now they've delayed it more than a Zelda game. wtf guys
@Coalescence @JackieCMarlow don't forget the bit where they changed the name, the main characters (removing one entirely and replacing with a hookshot) and shifted the focus away from the level editor because "it's not what the audience wanted". The last being the result of an apparent mystery survey/playtest that included none of the kickstarter backers who stated what they wanted with money to fund the thing.
And there's all the ignoring backers questions and comments and even blocking them on social media.
As is tradition. Lol.
It is hilarious to release a game at the end of the 3ds lifespan, complain that nobody bought it due to the switch, and then take the entirety of the switch lifespan to put out the game that was crowdfunded (probably too much). Perfect timing to use the Switch successor as a scapegoat for poor sales
An abject failure of project management. Just stunningly bad.
@NinChocolate Know-it-allism is worse.
@deadmaker
I was really hyped with that trailer.
Everything started to go wrong after the Cult County "betrayal".
@Rozetta Yeah that one hurt, too... 😟
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