Emperor-Palpsy

Emperor-Palpsy

Put me down you numbskull! Arrgghh!

Comments 603

Re: New Study Suggests That Playing Violent Video Games Leads To Increased Physical Aggression

Emperor-Palpsy

I just want to highlight that the members who claim these reports are "nonsense" likely don't work with children, and are therefore making assumptions in order to defend their medium.

I'm a school teacher, and can assure any other adult that there are correlations between playing violent games (particularly for extended periods) and aggressive behaviour.

It is an epidemic - one that has a significant impact not just on the child's ability to learn, but behaviours that negatively impact our ability to work effectively.

A typical example. Child plays on PS4 all evening and all weekend playing a violent game. They come into school exhausted, unable to concentrate, fidgety, and feeling entitled to having decisions go their way.

If they cannot complete their work to class standard, we have to run catch up interventions. Doing this takes the adult out of class when they could be doing other tasks, as well as dealing with low-level behaviour.

The parents are spoken to, but they blame the behaviour on a label that's become fashionable (ADHD...), and wash their hands of any responsibility. They let said child play these games because they get angry when they're not allowed.

So do we just continue to let children like this draw machine guns, blood splatter, hatred words and more in the back of their exercise books? Do we allow them to call other children horrible names based on the games they play? No. Something has to be done.

I would also point out that the genre of game has an impact, too. The role of the player (first person, third person), the sound effects, consequences and type of graphics all affect the child's ability to distinguish reality from a lack of; and what is deemed appropriate.

The major difference between a video game and a movie is the participance. In a video game, the player is God. They have control over the actions of the character and witness the consequences. They must use their own judgement to decide how this relates to the real world, and whether they empathise with said character.

So please, before you all become psychiatrists and make arguments based on a lack of evidence, please consider the overall picture and how society has altered.

Re: The Nintendo Switch NES Controllers Are Now Available To Pre-Order In Europe

Emperor-Palpsy

I really believe Nintendo have shot themselves in the foot with this one.

I can understand them releasing a double pack since the NES service is multiplayer-focused, but £50 is borderline scandalous. Especially given the limitations imposed.

This makes me a little worried at how much the SNES controller will cost in the future. And that also won't have a Home or Screen Capture buttons...

Re: Soapbox: Why I'm Not Excited About Playing NES Games On The Nintendo Switch

Emperor-Palpsy

The only complaint I have is the dripfeeding of games.

I completely understand that the emulation and new network features need to be tested, but Switch has been available now for around 18 months, and in development for much longer. That should have been plenty of time to provide a more fleshed out library.

In fact, I would rather have paid more for a purely a la cartè retro game service.

Re: Wireless NES Controllers Won't Work With Other Games On Nintendo Switch

Emperor-Palpsy

More to the point; why would one expect these controllers to be compatible with anything other than NES titles?

They feature a D-pad, A, B, Start and Select buttons. The L and R will almost certainly be for menu navigation. That's a far cry from the full roster of buttons on the Joy-Cons/Pro Controller.

If you want all-singing all-dancing then just get an 8Bit-Do controller - problem solved.

Re: Is 'Switch Tax' A Real Concern, Or Just A Myth?

Emperor-Palpsy

Just use a price tracking website and wait until the price drops to where you want it. Simple.

Retailers like Amazon will sometimes drop a price for less than 24 hours, only to raise it beyond the original price thereafter.

The point is, if you shop smart then you can save money.

Re: Did Luigi's 'Death' In Smash Bros. Ultimate Secretly Hint At A New Single-Player Campaign?

Emperor-Palpsy

I'm surprised this is even in question.

It's not so much the running theme of each character introduction and how it plays out, but rather the execution. The quality of the CGI and cinematic direction is beyond what one would normally expect from a piece of promotional footage for only one aspect of the game.

Clearly, a lot of care and attention has been paid to these videos, so I would assume they're part of something larger.

If I was to guess what this 'Spirits' story mode is, it requires the player to defeat bosses and reclaim the 'spirits' of those who were already defeated. I mean, come on... You can literally hear the bone-crunching when Mario and Mega Man are killed, and we've seen Luigi's ghost... How else are they supposed to recover?