This operation isn’t going well. It was meant to be a ‘simple’ heart transplant. Take the old ticker out, pop in the new one. Easy. This isn’t brain surgery after all (well, not yet, at least). But what should be a routine procedure in the theatre turns into a bloodbath of Eli Roth-style proportions. We’ve smashed the poor patient’s ribcage open with a hammer and pulled their lungs right out their chest like fleshy luggage. Unfortunately, we’ve knocked the new heart on the floor, so we’ve popped in a nearby bottle of fizzy pop instead and casually flipped the rapidly perishing subject the bird with our gore-soaked fingers.
This is Surgeon Simulator CPR in a bloody, self-contained nutshell; it's a gore-soaked combination of unwieldy motion controls, sharp implements and a series of unfortunate patients too drugged to really put up much protest. There are no tutorials or helpful hints to urge you in the right direction, bar a few pointers on how to use the Joy-Con in the main menu. You’re just left with a patient ready to have their eyeballs pulled our or their brain replaced. It’s designed to be obtuse and unhelpful - that's part of the fun, after all. Are you really meant to smash someone’s skull open with a phone receiver? Of course not, but it’s certainly quicker than using a buzzsaw.
As you can probably imagine, there’s no clean or clinical way to perform these slapstick surgeries. You’re meant to cause untold chaos as you accidentally pull an eyeball out of its socket while moving in an ambulance or liquify the insides of an alien with a deadly fidget spinner. Your success is measured in whether you can ‘complete’ the operation before the patient's blood loss gets so out of control that they kick the bucket. You can pull out livers and lungs and throw them like rubbish from a handbag, just as long as you pull the old organ out and throw the new one in.
This being the latest iteration of a game from 2013, the Switch port benefits from a more well-rounded selection of missions. You can operate on brains and hearts, perform eye surgery, pull teeth and more, and when you add in environmental factors that up the difficulty factor - such as working in a moving ambulance where all your tools and jumbling about, or in zero-G where a bone saw floats in mid-air next to a scalpel - you’re getting far more bang for your buck than the first iteration of the game way back when.
The real question is, how well do the game’s motion controls - used in everything from DualShock 4 controllers to VR peripherals - stack up when channelled through the Switch Joy-Con? Well, they’re quite hit and miss, much in keeping with previous iterations. Outside of the original mouse and keyboard controls the game was originally envisioned with, Surgeon Simulator should, in principle, be a perfect fit for gyro-based tomfoolery, but too often it felt like we were fighting for control of our virtual arm by contorting our real-life limbs.
You use ‘LZ’ to lower your arm, raise the Joy-Con to elevate it, press ‘L’ to grip and the D-pad buttons to control individual fingers. It’s a system, when used with a mouse and keyboard, that offered precision if you could master the unwieldiness of its physics. But much like its port on PS4, Surgeon Simulator CPR’s hilarious medical violence soon gives way to abject frustration as you try and pry away a lung concealing another body part because your arm and fingers won’t cooperate properly. You can actually play with a Pro Controller or with the Joy-Con attached in handheld mode, and while this wasn’t the proper way this game was envisioned on Switch, it’s actually the most intuitive. Now you just use the analog sticks to move the arm and hand independently, and while it’s not a perfect like-for-like alternative, it does make completing each mission that bit more feasible.
We did find the clunky gyro controls a lot more enjoyable when played in co-op. This is, after all, one of the big selling points of the Switch port and having two limbs on-screen certainly makes for chaos as you and a friend split Joy-Con and create a co-operative bloodbath. As a couch-play experience, Surgeon Simulator CPR is a far more enjoyable proposition, since struggling to complete a procedure and murdering a patient with slapstick movements is far more fun with a friend sat next to you.
Conclusion
Surgeon Simulator CPR finally brings Bossa Studios’ slapstick medical ‘sim’ to Nintendo Switch, and while its use of Joy-Con motion controls is a little rough around the edges, they do make for some brilliant local co-op shenanigans. With plenty of patients to harm (sorry, we meant 'heal'), all manner of scenarios to contend with and plenty of hidden secrets to be found both in theatres and in the interactive menu, you’re at least getting one of the better versions of this veteran title.
Comments 26
When people say, "I was a surgeon in my country, here I drive a cab." this is the type of surgery I assume they're talking about.
"but too often it felt like we were fighting for control of our virtual arm by contorting our real-life limbs."
You do know that you can use the thumbstick button to return the hand to centre position? That fixes a lot of the twisting that would otherwise be involved. Yes the controls feel ungainly, but that's rather the point of the game, isn't it?
@Medic_alert you forgot about all the other words in the review
I shall wait for Trauma Centre to make a return. This looks like a dodgy gross-out game than a surgical simulator.
I was really disappointed that we never got a new Trauma Centre game on Wii U as they could have used the gamepad in cool and innovative ways. I also hoped for a Crazy Taxi game that uses the gamepad as a GPS. Alas...
@Medic_alert It is by design! Frustration is the entire point of this game. The pc version is frustrating, the PS4 version is frustrating. I’m sure the motion controls only add to this but the game is designed that way, your mistakes and mess ups are “the joke”. It’s not really my thing but watch some streams and you’ll know what I mean. Accurate controls are not really the aim
@Medic_alert It is by design. It's deliberately clumsy to control,like Human Fall Flat and Octodad are, that's part of the fun.You're fighting with the controls while performing heart surgery and removing eyeballs. It's not taking its self seriously.
Youtube clickbait the game. I can't imagine this being able to entertain more than five minutes unless you are pandering to a bunch of 12 year olds in a 10 minute video.
Alas though, opinions and such. I get joy out of other games people can never dream of enjoying.
6.5/10 - "...not enough blood..."
I will stick with SK Reflexions.
@JHDK At least that's not the sort of cab driving they're talking about.
@Medic_alert You tell 'em, doc.
I would prefer to have Two-Point Hospital ported for the Switch.
I regret buying this. I have it on PC but the switch version is nearly unplayable..
Seems a bit too bloody for me.
@LaytonPuzzle27 I would kill for Two Point Hospital on Switch.
Reflexions controls much more easily, yet because of its fanservicey nature you scored it abysmally low!
I bought, it cracks me up. It’s not meant to be some great surgery game, folks. It’s in the same vein as Octodad and Manual Samuel; the majority of the experience comes from fighting loose and chaotic controls. If you try to play safe and slow, you’ll never break an egg (or a rib, rather)
@GameOtaku Yup, also Reflexions is supposedly pushing Nintendo's family friendly image unlike this game... And for aome reason fanservice is creepy while this gross violence is supposedly fun... and the reviewer also gave Gone home a high score. Personaly I strongly dissagree with the reviewers view of fanservice. Reflexions is great for short gaming sessions.
@tobibra Yeah...after a while I started avoid Dom's reviews. He can review a game how he wants...but I'm not a fan of how he reviews a game. It comes off a very opinionated and not reflective of my views at all.
So from now I just look to see if the reviewer is Dom or not, and avoid the review if it is from him. Wish I could "Ignore" his reviews/articles, but oh well.
It seems like with a few exceptions, he doesn't care that much for anime-art-styled games, or ones similar to them. Often his reviews seems too short and just denotes a basic premise and then his thoughts on the game, like with this one. It should have been at least 3 times the length if it were an overall review and not an opinion piece, which this is currently.
On a side note, I tried looking at his page as a reviewer..but Nintendolife has a glitch where you can't go to the next page of reviews. It just opens the second page of all of their work (news, rumors, etc).
...I think I can smell some toast coming. RIP Switches.
One person told me I was wrong for hating on the reveal trailer Nintendo Life reported on. Lol, I was right. This game is exactly as it seems, utter trash.
Buying lots of games gives you a sense of what is good and what is not for you in the long run.
I've only played the PC version, but I've always found it to be a fun game. Taking it slow, it can be quite satisfying.
You can really FEEL the surgeon - 9/10 IGN
I get that the point of this was for it to be frustrating, but the controls are awful. I just cannot get the hang of it, and am going to delete the game as I found it quite rubbish!
@Silly_G ah, yes. who could forget get the scary realism in Trama Center, lol... Yeah, I'm waiting for TC, too.
I'm not confident this game will go far, it's one of those "nifty at first, but gets boring real quick," games, ESPECIALLY single player, multiplayer it might do better, but will still die, maybe it would better in a tournament setting, mario kart is good all directions and replay value is tops, but this will die quick and replay will be almost non-existent, $20 game at most new, but $15 would be a more realistic value
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