Comments 827

Re: New Sakuna: Of Rice And Ruin Update Allows You To Dual Wield Cats And Dogs

sevex

I just got this game recently and am enjoying it, but there are definitely improvements that could be made. Maybe the devs read this site, so I’ll list my thoughts:

  • No way to view the area goals once you’re in a level? I figure having this would be obvious, even if it was just thrown on the quests menu.
  • Double tapping to dodge on the analog is very hard to do I find. Would be nice if a single quick movement left or right would trigger it.
  • When moving the analog just a little left or right the character moves really slow, but her animation is running. Feels like the animation could be slowed down to match.
  • Maybe enemies could get up a little quicker? Or have less invincibility time when they’re down?
  • Also the recovery time after dodging is just a little too slow, making it feel clunky.
  • I would love it if the character could dash somehow. The movement speed makes exploring feel a bit tedious.
  • Your hat and mask change in 3D sections, but the clothes are always the same?
  • The character seems to fall out of the bottom of those water orbs a little too quickly, considering it’s water.
  • Some sort of notification to let me know when there are new items to craft/forge. Checking those characters every day for new stuff is pretty repetitive as their dialog rarely changes.

Probably sounds like nitpicking, but I really like the game and find it very addictive. These little things do hold it back a bit however.