With the release of Chapter 5, we've updated this Deltarune review with our impressions of the new content - scroll down and you'll find them above the conclusion.

It’s going on seven years since the first chapter of Deltarune became available and after the release of Chapter 2 in 2021, we’re now finally past the halfway mark of the story with the simultaneous release of Chapters 3 and 4. To mark the occasion, Toby Fox has decided to give the game an ‘official' paid release, including all chapters to this point, plus the final upcoming chapters whenever they complete development, and it feels like it was the right choice to do so now. Deltarune is an incomplete, but ultimately satisfying experience that already feels like a worthy successor to the legacy of Undertale.
The story follows Kris, a quiet teenager living in a small town populated mostly with monsters, and their adventures in a mysterious Dark World they discover in the hall closet at their school with their friend, Susie. The two are told that they are prophesied heroes who will restore balance between the Light and Dark Worlds, and they soon learn that their main means of doing so is through finding and sealing various Dark Fountains that act as a sort of source of power for the Dark World. Joined by Ralsei, a native of the Dark World, the heroes set out to battle the forces defending the Dark Fountains and ultimately fulfil their destiny as the prophecy lays out.

It may sound like a rather clichéd premise, but Deltarune excels in defying expectations and keeping the player guessing. This is the kind of narrative that you quickly realise isn’t actually as simple as it initially appears, but answers about what’s really going on are trickled out slowly while new mysteries are continually introduced left and right.
Perhaps best of all, a sardonic and satirical sense of humour permeates the writing, keeping the tone lighthearted and airy until another sudden heel-turn where things get real fast. And while the jury’s still out on how this is all going to resolve, the latest chapters start building some welcome momentum as this narrative hurtles towards a conclusion.
Gameplay could be most closely described as that of a JRPG, but Deltarune bucks genre trends with some remarkably interesting and fresh gameplay ideas. For example, the turn-based battles you find yourself often drawn into not only include rhythm-based elements (like you’d find in something like Super Mario RPG) but also include creative bullet hell segments when your party is on the defensive. Here, you must manoeuvre a heart around a small box as enemy attacks come at it from all sides.

Then there’s the matter of how pacifism is still pitched as a legitimate response to enemy encounters—you can choose to spare your foes instead of killing them, and this can even have later implications for the story.
It may be borrowing a lot of its combat elements from Undertale, but Deltarune generally does a great job of giving you plenty of combat agency while keeping you on your toes in those bullet hell sections. This certainly isn’t the kind of RPG that you mostly do on autopilot, dealing with the same enemies in the same boring ways, and the dynamism in battles is what helps the experience stay interesting and innovative.
To keep things fresh, Chapter 3 also introduces some minigames that totally change up the gameplay. Here, you can do arcade-like activities like dishing out food to hungry customers, defending a statue from waves of attacking foes, or exploring a brief and weird version of a top-down Zelda game. Though Chapter 3 itself had some mild pacing issues, I really enjoyed the gameplay gimmicks that it explored and appreciated the variety that it injected into the overall loop.

Visually, Deltarune employs a very basic, but charming art style that ultimately goes for a lot of sight gags that play into the comical nature of most of the writing. My particular favourite instance was Tenna, a game show host with a TV for a head introduced in Chapter 3. Not only do most of his sentences contain phrases written in WordArt and accompanied by goofy sounds, but the character himself is drawn and animated in a completely different style from the world around him that intentionally clashes with everything else. Deltarune doesn’t necessarily impress with its otherwise simple visuals, but there’s something about its rudimentary spritework that fits well with the script's often silly tone.
As for the soundtrack, Toby Fox proves himself yet again to be a master of creating atmosphere. Whether it be the eerie ambient sounds that play when exploring a desolate hallway in the dark world or the intense chiptune tracks that punctuate many of the battle sequences, this is an effective soundtrack that manages to be both deep and varied.

Though it now feels like Deltarune has finally begun to establish for itself a more distinct identity from its predecessor with the addition of Chapters 3 and 4, the biggest issue with it at the time of writing is simply that it clearly isn’t yet a finished game. It feels like the available content certainly justifies the sticker price now being charged, yet there’s a lingering feeling of dissatisfaction upon reaching the end of Chapter 4 and recognising that it’ll be who knows how long before the concluding chapter is finally completed.
I wouldn’t say this is reason enough to skip playing Deltarune now, but just keep in mind that it’ll probably be years before development finally reaches completion.
As for the Switch 2 port itself, one of the key headlining features is a special room that allows you to utilize the new Mouse Mode for some cute mini-games. Here, you save a couple “Maice” from a cat statue, eventually leading to a battle with a cat in which you use both Joy-Con to move the pointers around to do things like dodge attacks or play a version of Simon Says.

It’s not particularly innovative or game-changing, but this special room is a fun little distraction and it gives the Switch 2 version a bit of distinctive content to differentiate it from other versions.
Those of you who have played the earlier chapters on the original Switch will be pleased to note, too, that there’s a built-in save import feature for this full release of Deltarune. If your old save data is loaded on the same console as Deltarune when you first boot it up, this will be automatically detected and you’ll be given the option to carry over your save data for chapters three and four. Alternatively, you can simply start fresh and play any of the four available chapters in any order you want.
I appreciated that Toby Fox thought to include this feature, as it ensures the transition to new hardware and the ‘full’ release goes as smoothly as possible.
Chapter 5 Impressions (June 2026)

With the release of Chapter 5, we now have all the content that was initially planned for the launch of the paid game last year, and while it’s a bit underwhelming as a standalone chapter, there’s still plenty to love about this new addition.
From a storytelling perspective, Chapter 5 is a bit of a mixed bag. (Note. Skip to the next paragraph if you don't want any details whatsoever.) It initially begins with Susie and Noelle going on a cute date together at Hometown Festival, then things ratchet up a notch when Asgore gets pulled into the Dark World and the party has to go after him.
On one hand, the ensuing five or so hours lead to some excellent character development and introduce some interesting details that will likely become more critical as the ongoing mystery unfolds. On the other, the overarching plot is increasingly meandering as it juggles a lot of disparate threads that may or may not all resolve cleanly when the whole thing wraps up.

I wouldn’t go so far as to call this chapter ‘filler’, but it doesn’t answer nearly as many questions or further the overall storyline as much as it should, given that there are now two episodes left for this project. All the same, it's just as goofy, charming, and occasionally dark as you’d hope—the writing quality has stayed satisfyingly consistent.
From a gameplay perspective, the big gimmick here is that various sections introduce an interesting 2D platforming gameplay style that turns the game into a bit more of an Ys-esque action RPG. Taking a page from the books of games like FEZ and Super Paper Mario, various statues you interact with will shift the camera perspective slightly and allow the party to overcome obstacles that they couldn’t from the top-down perspective. The controls feel satisfyingly tight and the action combat for these sections is engaging, playing out a bit like Hollow Knight with bullet-hell elements.
Hopefully the future chapters will incorporate this new system in some fashion, as it meaningfully mixes up the gameplay without deviating too strongly from what makes this Deltarune. Even if it’s just a one-off concept, I think the platforming helps Chapter 5 feel a bit stronger—what it lacks in storytelling heft, it more than makes up for in simple fun.

It’s tough to say exactly where this lands in the ranking of all chapters released for Deltarune so far, but it’s somewhere in the middle of the pack. Some cool new gameplay ideas and some underwhelming narrative decisions balance each other out, making for a good but not great addition.
Conclusion
Deltarune is a game that can feel odd to recommend, as it’s both difficult to convey in words what makes this game feel special and… well, it still isn’t done. Its goofy and subversive narrative, innovative battle mechanics, and killer soundtrack all combine to make this one worth the purchase in its current state, even if it is unfinished and the visuals still feel a tad underwhelming.
At any rate, I’d suggest you pick this one up; there’s no telling when the story will finally wrap up, but the release of the latest chapters has done a lot to round out what once felt a little anaemic.





Comments 48
Played Chapter 1 an hour after it released. Lost interest by the time the rest released. Sorry Toby, Quirk Chungus is dead.
I love undertale, and honestly comparing deltarune to undertale is a disservice. This game stands on its own as something very special, and I’m so excited to see what Toby has in store next year for the last 3 chapters.
I'm still just patiently waiting for it to be fully finished before jumping in.
Thanks for the review, looking forward to playing Deltarune myself (have only watched others playing the first two chapters so far) when I have the time for it - considering that but also in general, personally I don't mind waiting for the remaining chapters, I'll just play those whenever they come out!
@AlanaHagues There's a typo in your Second Opinion (unless it's intentional although I don't get why going for a pun there if that's the case), "a rune for her money" - that said, thanks for sharing your thoughts about Deltarune, too!
@BenAV Yeah, same — i'll happily pick it up to support the creator, but knowing that there is still more to come really dampens my enthusiasm to go in on it just yet
Good write up, even if I sit at odds with most of the sentiments. Chapter 1 definitely felt like doing things on autopilot, with zero progression in battles from start to finish. Rude Buster is the only thing that saves it from being a total slog. The whole mystery box and here comes something ultra dark and shocking following a lighthearted setup was also very tiring. That stuff was played out with Lost long ago (not that other media isn't still doing it all over the place). Like Undertale, I've played way worse games but Deltrarune also didn't hook me in any significant way. The characters just shout motivations and serve as vessels for fairly okay jokes which at times feel like a waiter doing their aspiring stand up routine for a captive audience. Funny these games get compared to Earthbound, which was a masterclass in brevity and something Toby Fox's writing style could never approach. Music is mostly solid though,I'll check out the music even if I don't play the later chapters. I'm also probably not the right player. I lived and loved the glory days of 8 & 16-bit RPGs. Playing games that are like when Porky made his Earthbound museum in Mother 3 just puts me off and makes me want to play the real deal. To that end, the music is probably only great to my ears because it's like chewed up repurposed material from Shimomura/Kikuta/Mitsuda/Ito/etc. But the guy clearly found his audience and good on him for that and his success.
I got “bullied” into getting the full release by some friends. I didn’t care for the initial demo chapters all that much, but I figured I’d give it a shot anyways.
It finally clicked for me. The content in Ch3 and Ch4 retroactively make the setup in Ch1 and Ch2 a lot more impactful. Very excited for the complete experience.
Buying this game now is a bit like buying the Game of Thrones series and still having to wait for the last book to be written and released. I'm not sure I'm a big fan of that concept and that's why, after reading the updated review that I'll probably hold off from buying this game now.
So are the graphics underwhelming compared to previous chapters and Undertale or other releases? I mean the previous releases weren't exactly powerhouses but they had a style. As for unfinished, yeah, not a problem if it gets finished. I've been waiting for Half Life 2 Episode 3 for near 20 years (obviously it's never happening)
chapter 4 alone makes the whole purchase worthwhile it's such a a highpoint for the series
@Warioware The graphical style is better than undertale imo. Far more polished and fluid, with it improving every chapter.
Some of the stuff in chapter 4 literally feels impossible in quality compared to the stuff they showed in Chapter 1.
I played the first two chapters of Deltarune when they came out and I remember them being fantastic! I do want to play chapters 3 & 4 at some point, but knowing that they are paid makes me just wanna wait until the full game is released. Well, here's to waiting potentially another 6-7 years! I really don't mind waiting for the full release of Deltarune. Silksong on the other hand...
absolutely adored chapters 3 and 4, completely subverted and then blew away my expectations. the step up in art and sprites alone is baffling its great
Undertale is one of my favorite games of all time, and I enjoyed the first chapter of Deltarune. Like others have said, I’m excited to try out this game once it is complete!
Honestly, I feel like the people waiting for it to be finished before jumping in are doing themselves a disservice. While the game is unfinished, it is made for an episodic release and waiting for each part to come out. The community aspect is something I genuinely couldn’t imagine not being apart of the over-all experience. Waiting for each chapter while speculating about what will happen next is pretty thrilling. Making memes about the game as well.
Also people think it’ll be 6-7 years before it’s finished, but it feels like they’re aiming for at least a chapter per year.
@SwitchVogel I’ve been playing Undertale as well and now this and wow. What incredibly immersive and gripping games. Just goes to show that you don’t need super realistic graphics - what you always need is brilliant gameplay!
I saw the review posted and got excited that this meant the game was complete, but it sounds like it's still a work in progress. I don't love this approach to releasing the game in bursts, tbh. It feels kinda confusing to market it this way, especially if you're more of a casual type gamer not up to date with gaming news. Happy to hear it's as good as it looks though, and looking forward to when it's complete!
its such a blatantly fun series, i feel cliche saying it has something for everyone. you can enjoy the light hearted dialogue or get invested in the story, just play the normal puzzles and battles or challenge yourself on the secret bosses
and quite telling the main negative is that its not done yet. theres no need to jump into deltarune immediately, but a charming game is waiting for you if you do decide to peek in
To be honest, I couldn't fully enjoy Undertale, but it was almost certainly me not being in the right mood and probably feeling too afraid for an ever growing backlog. Years later, I'm going to give it a second chance and maybe jump in to play this game too if it goes well as I hope.
Ohhhhh. "Deltarune." Like "Dracula," but backwards. Sly dogs.
@nessisonett I have very valid reasons to be suspicious of people who genuinely dislike undertale and by extension deltarune. Not indifference, not disliking the fandom, like genuine dislike or hate of the game or story. Everyone deserves a chance though.
I loved Undertale enough to buy it three times. I played through about an hour of Deltarune a year or so ago, and decided that since I enjoyed it so much, I had better wait until the whole thing is finished. So, I'm waiting, impatiently.
@nessisonett But why? When the rest of the games industry looks to Hollywood and boring as hell anime, this guy bangs to a beat of his own drum. It’s not my thing but I’m for it.
@LikelySatan I bought Symphony of the Night on PS1 shortly after it released. In all these years, it never dawned on me that Alucard was Dracula spelled backwards....
@VoidofLight thanks. I dipped into the first chapter but it does put me off that it could be another five years before it is complete. The graphics seemed like an odd issue to have with the game since the graphical style is basically quite minimalist and style focussed anyway.
@kevin74 i just realized the PS5 is a V because Roman numerals like a month ago.
It's a decent game. Its more creative then Undertale, and i do enjoy it and plan to pick it up. I still don't care for certain elements of it, and the humor is still kinda try-hard, in a How do you do, my fellow kids? Way.
I don't really feel that the friendship dynamics are that heartfelt, though I really like Lancer. Susie's is more about putting up with her for your own safety, and that's not a friendship at all.
I also don't see the point of buying an unfinished game, for the same reason I would never buy a half written book.
Because if he finishes way after the switch can no longer connect to internet for updates, it screws consumers over.
I absolutely LOVE Undertale and to still see content being developed for this little game and its spinoff is just a huge thrill in my opinion. Indie games like this just proves there’s still magic in projects like these.
What a strange release format to have to review. Thanks for adding the new impressions! Do you intend to adjust the final score based on new chapters? Or maybe leave it until the very end? Just curious.
I can't give Deltarune any rating other than a 10. Every chapter is a joy to go through!
I'm pretty confident that once all these chapters are out, Deltarune will be my favorite game of all time by a mile. Right now, it's only beaten out by Pokémon Ultra Moon by one little nostalgic hair.
Also, I'm happy to see the review being updated for the Chapter 5 impressions. That said, I think it's best to hold off on concerning ourselves with how well plot threads are wrapped up until the game is finished. I saw someone on YouTube mention that had Undertale been released in the Chapter format, people would be in Hotland saying that there's no way the plot threads of Flowey, Asgore's son, and the previous fallen humans could be resolved with the time left. Trust the process! I'm also not bothered by the plot progression being slow because I felt the character developments (and excellent new characters too) were more than sufficient.
Edit: Forgot to mention, there is not a moment where the soundtrack isn't getting pumped into my bloodstream, it's just so good!
Idk man, I thought chapter 5 was fantastic. My second favourite chapter behind 4.
I really need to play Undertale to see what all the fuss is about.
Best chapter yet
i adored chapter 5, an absolute gem and one so personally catered to my own tastes it's my new favourite
I played through chapters 3-5 over the past week. I haven't played the first two chapters in a while, so once all chapters are released, I'll be playing through them back to back, but so far, I think chapter 4 is my favorite. It had one of my favorite characters, my favorite secret boss (yes I have been making sure to beat them all, and Chapter 5's had to be my least favorite so far), and a revelation that left me sobbing.
I checked out the first chapter awhile back. I'll likely buy it when it's complete.
Everything I read about this game leaves me confused.
Like, is it actually a good game? Do the chapters work cohesively? Is the extra length actually warranted? Is the combat tight? What's it doing with the points the review seems to imply it's making? Would I enjoy it if I generally don't care about characters going on dates?
@ROMhaiku
It’s my favorite game of all time but you can decide for yourself with the two free chapters
Chapters are all cohesive and build towards a bigger story, you can think of them like worlds in a typical video game
Chapter 5 was longer to give the new characters and the chapters gimmick time to shine ,it does not ever feel slow
The combat is tight and always fair
I’m not sure what your asking for this question
The date part is a small part of a very grand story and only happens once
I wanted to try the demo, but it says I should play Undertale before. There is no demo for undertale. shrug
@FawfulsFury Thanks bro. Very helpful! I really enjoyed Undertale but I only played the first chapter years abl and held off waiting for the rest to come, so I feel a little out of the loop with how it compares, except for the zany humour and combat which sounds similar.
The idea of chapters throws me off because it seems like things become a touch fragmented and each of them offer slightly different things (at least from what I can tell from this review). It was the same with the TellTale games way back when.
@samurro There actually is a demo of Undertale that was released with the Kickstarter. It is old and I couldn't get it working on modern macOS but it is working on Windows 10. You can't transfer your save data to the full game but it's short so it shouldn't matter much.
undertale.com/demo
@samurro Also, Undertale is very cheap on Steam right now.
I am not going to play a prequel on another platform so just I can buy this game on Switch 2. Its a missed opportunity for the developer to catch new interested players. I don't mind I have enough games to play.
@samurro Fair enough.
@samurro Though I would recommend playing Undertale as it too is incredible, you do not need to play Undertale to understand Deltarune, as they are parallel universes so to speak. While many Undertale characters do return in Deltarune, they've lived entirely different lives in Deltarune, and even then, none of the returning characters are main characters. A lot of the worldbuilding is different too. The only concrete connections to Undertale really lie in the theorycrafter territory as of now, so especially if you're just checking out the Deltarune demo, you should be able to understand it perfectly fine.
@samurro Well there is a demo of Undertale but it was on PC back when the game was still in development
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...