
Back in the mid-to-late '90s, Tamagotchi virtual pets were a massive fad, with kids around the world eagerly raising and interacting with cutesy animals on their tiny pea-green screens. Though the fad inevitably died out, Tamagotchi continued to exist in various forms across the next couple of decades, including a handful of video games developed mostly for portable consoles.
Of these, the Corner Shop games on the DS and 3DS proved especially popular, and the new Tamagotchi Plaza acts as a sort of spiritual successor to them. Though it’s interesting and vaguely entertaining at first, Tamagotchi Plaza unfortunately reveals all too quickly that its limp collection of drab minigames has little value to offer the player.
Tamagotchi Plaza breaks the fourth wall and begins its plot with the player being abducted by Prince Tamahiko in his UFO and spirited away from Earth to Tamagotchi Planet. Despite a brief apology, you’re then thrust into the role of the chair for the Tamahiko Town development committee, which has been given the task of improving various aspects of the town to strengthen its bid to host the coveted Tamagotchi Fest. After appointing a vice-chair (who acts as your avatar), you then send them across town to work in the various shops and begin building everything up.

As far as plot goes, this is about as paper-thin as it gets, but the narrative here does a great job of setting an effective, cosy atmosphere through the interactions with the various residents. Everyone is so kind and supportive, you're almost inclined to forget that you were abducted and forced into labouring for this strange consumerist society.
Gameplay in Tamagotchi Plaza centres around a collection of minigame shops where you conduct various services, such as dentistry or pool service, for the residents and collect money while being rated on your performance. Over time (and after enough highly-rated performances), you can invest the money earned into the plaza itself to improve its visual aesthetics or into the shops to expand their selection of activities. On paper, it sounds like a good enough deal, granting a diverse selection of minigames to play at your own pace and slowly develop mastery in.

The problem with all of this is… well, the minigames just aren’t that good. As opposed to something like the forgotten gem Nintendo Land, which offered a series of brief but rich experiences, Tamagotchi Plaza's are largely dull and shallow affairs. For example, manning a shift at the ‘night pool’ involves you mixing drinks and giving towels to various pool patrons. When a request comes through, you simply select the correct drink ingredients from a small menu and give it to them.
Most minigames are similar in how they quickly show themselves to be mindless busywork—there’s no real sense of urgency or skill involved in doing whatever basic task. And though shop upgrades will help to make each respective minigame a little more complicated, you’re still ultimately grinding through mindless activities and being rewarded regardless of how poorly you perform. Even the Switch 2 exclusive shops, which utilise its Mouse Mode, fail to do much to make the pointer gimmick fun or interesting.
Adding insult to injury, the minigames are also sometimes just obtuse enough that it takes trial and error to even understand what you’re supposed to do. One shop tasks you with serving guests afternoon tea, but the menu of items to put together their order gives no indication or description of what makes its various items distinct, leading to frustrating sequences where you pick something that looks ‘sweet’ only for the guest to turn up their nose at it. Not all minigames are this annoying, but some basic directions upfront would be helpful to signal the objective.

In its favour, Tamagotchi Plaza at least runs quite smoothly and looks great. The cutesy characters have a charming innocence to their designs, while the overall friendly, colourful, welcoming aesthetics of the plaza and various shops make navigating it a joy. Plus, fun little touches like a smartphone that you can use to explore texts with the locals and parse character profiles via the apps add a bit to the immersion. All of this runs at a consistent 60fps, rounding out the visual experience and making this look like a game that’s much better than it actually is.
Conclusion
Tamagotchi Plaza is a dull, vapid, and utterly unsatisfying minigame collection that rapidly overstays its welcome. Though charming and visually competent, the underlying gameplay is undercooked, unrewarding, and shallow with its ‘free mobile game’-like design.
There may be a valid case here for playing with very young children for some very light and simple entertainment, but even then, the price tag is comically high for the shallowness and quantity of content you’re getting. I’d suggest you steer clear; it’s worth neither your time nor your money.





Comments 37
exactly what I was expecting I remember playing corner shop on the DS and thinking it was fine but only because it was super cheap to get used I can't imagine buying a similar game for full price
this is one of the most brutal review scores ive seen in a while! i hope tomogatchi fans get what they deserve soon 💔
Is this the lowest score I’ve seen on NL? Impressive!
When I first saw this I knew it would be bad, but not this atrocious.🥴
One of only 3 physical third parties Japan gets
@milonorth There are definitely lower scores.
Oh wow, didn't expect such a negative review of Tamagotchi Plaza here on Nintendo Life - while I haven't played this one myself yet, I have experience with some of the Corner Shop games on the DS and they were okay in my opinion if nothing spectacular and based on what I've seen/heard this one should be like that and even better considering the additions of the plaza, the interactions with the residents etc. so I expect to still enjoy it to some extent myself and even if I don't it should be good for my niece when she's old enough to play it (the only aspect I definitely disagree about is giving it such a low score when the game "runs quite smoothly and looks great" and so on according to this very review, but oh well)!
...You know this probably won't end well when some of the title is "Well, At Least It Looks Great".
3 from 10??
I don't think Tamagotchi Plaza was that bad.
How was the performance of Switch 1 version?
30 fps or 60 fps?
I wasn’t expecting anything from this game at all and unsurprisingly it delivers nothing at all as well
I'll wait for Tomodachi.
Seems a little scathing given the target audience. I intend to pick up one of the Asian Switch 2 physical releases in any case. Now I'm even more surprised that this got the all-on-cart treatment while Shadow Labyrinth got snubbed.
Also, Nintendogs 3 with pack-in camera when?
So glad Bandai chose to put this on a full 64gb cartridge but is putting Elden Ring on a key cart.
You know it's gonna be bad when the headline says "well at least it looks good" lol
Well at the very least. It looks good.
Fixed
Owch, well I won’t be getting this one then!
Seems a bit overly harsh given that you gave Welcome Tour 8/10...that's a 6 at best!
I think the review is accurated
This has gotta be the lowest NL review score I've seen in a while! 🤣 Hoping that anyone who buys this enjoys it!
Damn I wasn't expecting this game to be this bad. I wasn't planning on playing it but it seemed pretty cute/fun from the trailers.
@milonorth Possibly, if they’ve scrubbed the piece about those , erm, “games” that kicked off the whole asset flip-off argument.
If not, there’s a 1/10 out there somewhere (and I assume it’s only politeness that prevented such bilge getting a Zero).
@Johnny44 If that's a 6 then all kart racing games are like a 2 or 3. I'm aware that some of you have problems with aspects of the game like the price and knockout tour but even when it isn't someone's cup of tea it's clearly a quality product that deserves high scores.
I have read several other reviews and this is by far the most critical. Most echoed the sentiments, but ended up giving it a five or a six….i will pick this up at a deep discount later on…
@milonorth @Whirlwound I'm responsible for one of the rare 1/10 scores on here:
https://www.nintendolife.com/reviews/wiiu-eshop/tested_with_robots
@roy130390 Eh? I said Welcome Tour, not Mario Kart World.
I think MKW is a solid 8, perhaps even a 9.
Well I loved magikarp jump and those online pokemon dream world games. Maybe this one is for me (and maybe antimatter).
@milonorth Fifa 21, 22 and 23, those "Legacy Editions" got 2/10 each.
As someone who played all 3 of the DS Cornershop games...the issue was that the mechanics were never explained properly nor were there tutorials for said minigames. At least in the 1st one, the Dentist and Laundromat Cleaners were the easiest.
3/10 denotes legendary status, reserved only for the very special games out there.
Congratulations, Tamagotchi Plaza, for you have ascended to the same throne occupied by the beloved Vroom in the Night Sky
@Johnny44 Ah sorry mate, you are right. I guess I'm a little annoyed about the hate and for some reason didn't notice that you were taking about that one.
@AlexOlney I presume a 1 is that it loads and nothing more. 3 it loads, the controller does some things and it has some sounds. 😃
“At least it looks great” - does it though? Maybe if it were for 64 or Gamecube
Garbage, I wonder what the cost was to produce this?
OOOOFFFF. A 3/10 for Switch 2 in the first month... And with a big game, no less!
Hahahahahahahahhahahhhahahahahahahahahahahahaahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha……………………………………………………………………………………… ……………………………………………hahahahahahahahahahahahahahahahahahahahahahahanaha.
I had a feeling that told me to stay away from this game even having enjoyed the earlier games. Glad I did.
@roy130390 Any sort of red line of, "Well you're not allowed to go below this number," for scores renders the entire concept of scoring games completely pointless. There is no such thing as objective quality.
@Lizuka I didn't mention not being allowed to go lower from a certain score tho. That being said, reviewers should try to be as objective as possible and no, it wouldn't render the concept of scoring games pointless. Like, at all. The reviewer can feel however they want and have their preferences and it's pretty much impossible that they won't influence in the review to a certain degree, but there's a reason why general consensus exist and why most tend to not defer from it so drastically. While they can disagree with it, specially when it comes to liking/disliking something, when they are professionals they really have to be able to explain why they reached that conclusion and be satisfying or they can lose credibility. There's no objectively good or bad games, but there's definitely ways to measure quality in an objective way: the resistance of a material relative to their functionality, the optimization of a game and the clarity on a music track are examples of "objective quality". Certain aspects are definitely measurable and comparable to predetermined specifications. Those are tools that reviewers use to have fair reviews regardless of preference. So when you see Mario Kart World's optimization, performance and control responsiveness, those are aspects that are undeniable and that should prevent the game from reaching certain scores.
If you don't believe me, you can look for the existance of objective quality. Again, I completely agree about good/bad games being subjective, but there's definitely objective quality to them, just as with pretty much any other product. It's the difference between seeing the most graphically advanced game and say: "it has bad graphics" and "I don't like those graphics".
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