It’s January 13, 2017 – the day of the Nintendo Switch Presentation. Unbeknownst to anyone until today, Nintendo’s latest console is going to be released in under two months, and with it the latest installment in The Legend of Zelda series, Breath of the Wild. A hush goes over the crowd as the final trailer begins: stunning graphics, innovative open-world gameplay, calamitous (literally) storytelling. Streamers and reactors around the world are in awe. They’re screaming, crying, cheering. Anticipation is through the roof for what will soon usher in a new wave of popularity for one of Nintendo’s most beloved franchises.
Streaming on her own channel is former speedrunner Narcissa Wright. Many gamers will remember her famous 18:10 run of Ocarina of Time back in 2014, in which she set a new world record and quickly became one of the community’s most revered players. Then, she came out as transgender and was expeditiously abandoned by her community, including some of her most ardent fans. Wright has kept a low profile since then, streaming casual games to a smaller, more intimate audience. As she is moved to tears by the Breath of the Wild trailer, she sees the opportunity to stage a return to speedrunning and regain what was once hers. She logs onto Twitch and prepares to go live, captioning her stream with “I must surpass my past.”
This is where Jane M. Wagner enters the chat, literally, and where her new documentary, Break The Game, begins. As a montage of Presentation reactions opens the film, Wagner ostensibly restages how her own journey with Wright began. “That, to me, is where the film originated as a film,” Wagner explains. “I remember watching that trailer on her stream.” A self-described lurker and working documentarian, Wagner had been watching Wright’s livestreams since 2015 and was eager to tell her story. After Wright announced she would compete for the Breath of the Wild world record, Wagner messaged Wright on Twitter and began what would become a six-year collaboration.
Celebrating premieres at esteemed festivals like New York’s Tribeca and Los Angeles’ Outfest, Break The Game follows Wright’s saga, from her humble beginnings as a young gamer to her departure from streaming in 2022. However, what begins as a portrait of just one woman slowly unfolds as a larger examination of life and love in the digital age. “I've never seen a film that really captures my experience on the internet in a way that is nuanced and not sensationalized,” says Wagner. “I think that's going to be a really welcome surprise to folks, that the film really does capture what that world is like from the inside.”
Wagner’s documentary may be the first of its kind, a film that uses the language of gamers to tell a gamer’s story. Streamers will quickly engage with the film’s accurate recreation of Twitch’s interface and retro gamers will be left in awe by the glorious pixel-animated sequences. However, lying underneath all of that is an unflinching look at the difficulties of online celebrity. Narcissa’s love/hate relationship with her own quest for redemption sends her down a spiral, forcing her to confront her digital co-dependency and balance a life both on-screen and off. Despite being small in scope, Break The Game is an impressive achievement from Wagner, as well as her many Zelda-obsessed collaborators.
Gamers Rise Up
“I honestly wasn’t a big Zelda girl until I first came across speedrunning,” Wagner jokes, sensing the irony. Like Wright, the director has been a gamer since a young age, specifically beginning with the era of the Nintendo 64. “I remember seeing it at my best friend's house when I was in fourth grade. I wanted the system so bad that I begged my parents for it.” Her and her brother wound up getting the console for Christmas that year, beginning a love for classics like Super Mario 64 and Diddy Kong Racing. The siblings would brush shoulders with Ocarina of Time, but only as a short-lived rental. “It was never long enough to figure out what to do,” she laughs. “I collected some rupees and I was like, ‘Is this it?’”
She dove headfirst into Shigeru Miyamoto’s adventure series with Breath of the Wild. “I ordered the game right after the trailer hit, just like Narcissa, and I played along with her.” Wagner knew that, if she wanted to tell Wright’s story, Zelda would play an integral part in how it was told. “There'd be no way to make this film without knowing the game and infusing the film with the lore of Zelda.” She would go on to watch playthroughs of other beloved entries, like Wind Waker and Majora’s Mask, striving to gain a thorough knowledge of a franchise so integral to Wright’s identity as a gamer.
However, filmmaking is a team sport. Wagner was adamant that her crew also be experienced Zelda players. “Authenticity was extremely important with who I collaborated with,” she confirmed. “We really needed to embrace the material as much as possible and draw off of those inspirations and influences. It was really important to me to have collaborators who not only respected the game, but literally played the game.” When she tried to approach potential collaborators who were not familiar with the series, they froze. “I think the fact that it was [about] gaming put a lot of more tenured professionals in a place of discomfort, which is strange,” she jokes.
Some of her collaborators include Pat Ackerman, a pixel artist and previous Twitch streamer with over 13,000 followers on Instagram; Emily Wolver, lead animator on the award-winning Sundance selection Cryptozoo; Austin Miller, a sound designer for both gaming and film; and her composers, Jeff Brodsky and Jesse Novak, who individually have composed music for companies like Apple, Google, and Netflix. It’s an esteemed group, but this wasn’t the kind of clout Wagner was looking for. In her first Zoom interview with Ackerman, she immediately noticed a Hylian Shield hanging on the back of his bedroom door. It didn’t take long for her to know he would be a good fit.
“[I was] like, ‘Yes, you get it. We speak the same language here.’” In effect, they all did. Miller’s first-ever tattoo was Zelda-themed. Wolver would take breaks in between working on Break The Game to play Tears of the Kingdom. Brodsky has a miniature book of legendary Nintendo composer Koji Kondo’s sheet music on his desk, though he admits that he has been partially using it as a coaster. All of these creators had spent their childhoods collecting rupees and slaying Ganons, much like Narcissa and much of the film’s intended audience. However, they were also exceptional artists, each particularly qualified to bring their individual facet of the film’s visual or sonic identity to life.
Her Life, Animated
Within the first 10 minutes of Break The Game, as Wright imagines a world in which she returns to claim her destiny as a top-tier Zelda speedrunner, audiences get their first glimpse of the film’s stunning pixel art animation. Rendered frame-by-frame with authentic 2D sprites, Narcissa narrates as she greets fans outside her castle door and retrieves the Master Sword from the stone. “Maybe they’ll start to see who I am and finally have it in their hearts to respect me.” Though surely reminiscent of Zelda’s early years, the art’s higher pixel density and dynamic range suggests a style popularized by more modern pixel-animated games, like Shovel Knight or Octopath Traveler. It’s mesmerizing.
Before signing onto the documentary, Ackerman was most well-known for his custom first-generation Pokémon sprites. “Being a pixel artist, I always want [them] to be smaller because a lot of games have smaller resolution,” Ackerman explained. “But with it being film, Jane was like, ‘I think I want it a little bit bigger.’” Without the constraints of game consoles and data systems, Ackerman was free to spread his wings. “It was definitely some of the hugest-resolution pixel art I've ever done,” he continues. “There were little details I could add, whether it was just expressions, or movement of something – even just squirrels running in and out of trees. There was this big world to venture into.”
The animations also illustrate Wright’s childhood discovering game design. Flashes of EarthBound and Pokémon easter eggs coat the screen in gamer gloss, but the sequences also serve as Wright’s internal thoughts and struggles. It allows for Ackerman to make Wright the hero of her story using iconography that is instantly familiar to Zelda-heads. “There are those huge elements in Zelda that are iconic to Link, the hero of the story, and then easily transferable to Narcissa, the hero of Break The Game's story. When Narcissa pulls that sword out right in the beginning, it sets the tone. She's talking about her big comeback and it's just like the start of this hero's journey. The castle is like Narcissa's fortress. It is her safe place.”
Wolver helped animate Ackerman’s pixel art using the popular motion graphics software Adobe After Effects. “That just so happened to be the very niche thing that I do,” Wolver explained. “It felt like a match made in heaven.” Wolver, who had previously worked with popular gaming content creator Scott the Woz, was excited to combine her love with and experience in both gaming and film. “It was so exciting to work on a project that was even tangentially related to Zelda. It's that feeling of when you've done right by your childhood self in your adult life.”
Bleeps and Bloops
Miller felt an especially deep connection to Wright’s story before the work even began. “It's really a film about trans identity,” they say, “and I'm non-binary. I use they/them pronouns. That is very important to me just from a storytelling standpoint.” Wagner reached out to Miller specifically looking for a gaming sound designer who could bring that sensibility to film. “Most of my career has been in games, but I have scored to film,” they explain. “To take this idea of ‘hey, this is a film, but it's about video games, so we want it to sound like you are playing a game’ was really important to me. I was trying to go into it with the mindset of, ‘If I were hired to do sound design on a Zelda game, how would I make it mine?’”
Each of the film’s animated sequences is made all the more visceral through Miller’s sound design, from modern accent effects to bitcrushed bleeps and bloops that sound like they came straight from a 16-bit game cartridge. One moment involving evil clones of Wright, a not-so-sly reference to Dark Link, was a particular highlight to work on. “I spent hours just on maybe three seconds because it was my favorite little part,” they gush. “I grew up, like Narcissa, with Ocarina of Time, Majora's Mask, Wind Waker. I grew up hard in the ‘90s, so I loved seeing [Dark Link] used as a tool to show Narcissa's journey.”
Brodsky and Novak’s eclectic score for the film elevates both the animations and many reconstructions of Wright’s Twitch streams. The film’s sound blends both orchestral instruments as well as immersive synthwave elements. “It bridges the electronic world and the fact that we're telling a story about lives that are happening outside the game too,” expressed Novak. “It's a great way to cover a lot of ground at once while keeping things moving.” Despite having extensive experience in chiptune, Novak focused on the traditional sounds in the film’s musical palette. “I'm using horns and timpanis and snare drums and cymbals and strings,” he lists, “what I think of as bread-and-butter orchestral scoring instruments.”
Meanwhile, Brodsky lent his skills to the film’s synth tracks. “We're standing on the shoulders of giants,” he instills, referring to Kondo’s many iconic Zelda themes. “I wanted to hear some of that palette, but try something new. I was thinking of it as fractalized Zelda music.” Brodsky’s synths are deeply layered and incredibly expressive, perfectly evoking the technical limitations of 8 and 16-bit game cartridges but far exceeding them, similar to the retro-inspired soundtracks of games like FEZ and Hotline Miami. “Writing melodies or ideas and then throwing those into a granular synthesizer that deconstructs and reconstructs the sounds in these epic, big ways can often create a really powerful emotional feeling.”
A New Hero of Hyrule
The film’s aesthetic and sonic homages to Zelda serve a much larger function than fun references or even the aforementioned authenticity. These elements settle viewers into familiar territory so that Wright can tell a familiar story. Her documentary uses the same archetypal adventure storytelling in Zelda to turn Wright into her own Hero of Hyrule. “Narcissa is in almost a childhood state when she plays her games,” the director explained. “In Zelda [specifically Ocarina of Time], you start off as child Link and you have to become adult Link. That idea of growing up also plays out in the film as well.”
Wright’s journey begins with a bang. She purchases Breath of the Wild on Day 1 and masters many of the game’s speedrunning shortcuts. Her initial world-record stream makes the front page of Twitch and amasses several thousand viewers. Wright even begins to fall for a fellow micro-creator and streamer, Alex Eastly, referred to as her screenname d_gurl. When Eastly comes to visit Wright in Portland, they begin a relationship. “I feel like I’m at a high point in my life, suddenly,” she says in the film.
Still, not all is well under the surface. Wright still faces endless harassment, from memes mocking a possible doxing to transphobic messages encouraging suicide. Wright does her best to put on a brave face during her streams, even calling out ignorant users on camera. “You get to see great support for Narcissa going through these hard times but then you see that evil horde crawling from the depths of…you know, we know where they're coming from,” Ackerman laughs, “just to invade her stream and thrive on this negativity. Narcissa ends up thriving on it too.” Wright’s insistence on proving her haters wrong pushes her away from Eastly and sends her down a rabbit hole of desperation and obsession.
“I loved the way that they portrayed Narcissa's journey very similar to The Hero's Journey [with] this big climax in the middle,” says Miller, referring to Joseph Campbell’s seminal story structure that has inspired Zelda as well as many other beloved franchises like Star Wars and The Lord of the Rings. “[It’s] similar to fighting the big boss in any Zelda game, except the big boss in this is her own mental health and emotions.” Through help from d_gurl, her mother, and the most loyal members of her audience, Wright manages to overcome, as she calls it in the film, the online experience. “Those are the ones that really help Narcissa with the saving and I really loved that.”
A Movie Made By Zelda Fans For Zelda Fans
For most players, the relationship between gaming and filmmaking boils down to botched adaptations of their favorite franchises. Things have gotten better lately, but we still live in the shadow of an extended separation where gamers were convinced that films were poisonous. Break The Game could help to bridge the divide. “I think gaming culture feels youthful,” explains Wolver, “and cinema feels a little older and more established. This, to me, is the first thing that would spark something in a younger generation that doesn't even watch that many movies these days. This is something that would really move them enough to think about cinema as an art form.”
Ackerman hopes the film’s content will inspire its viewers to be kinder to others. “There are a lot of people going through so many things in their personal life who also stream, who are also on social media, or maybe wrapped up in games,” he adds. “I think seeing someone else like them, especially a trans person, go through this and [seeing] that there are other people living in this solitude that are struggling…I hope people can go on those ups and downs of the story and see if there's someone they know struggling with depression or struggling with their gender identity, or just feels very alone like Narcissa.”
“I feel like the movie is so empathetic,” Brodsky concurs. “There are so many weird, cloistered, shut-in, lonely, kind of angry people associated with the world of gaming. I think this movie is kind and thoughtful in a way that, I think, hits back at some of [those] uglier tendencies. When I first started working on this project, I googled Narcissa Wright and one of the first things that came up is this hit piece, a three-hour documentary on YouTube.” That search result remains one of the top videos associated with Wright’s name on the platform. “That is a terribly unsympathetic, unempathetic, kind of vibeless, neurotic takedown. Jane brought empathy and a real filmmaker's eye to this project.”
“It's really important that this film reaches [an] audience of gamers and Zelda fans,” explains Wagner. “[Break The Game] is a way for people in that space to think more deeply about some of the topics in the film – like cyberbullying, online harassment, loneliness, isolation, depression, anxiety – but through the lens of gaming so that it's more approachable. I hope the film can be a tool to watch some of those conversations in a really safe and authentic way in our community.” Break The Game has yet to announce a virtual release strategy, but when it does, the community will be watching.
For more information about Break The Game, you can visit breakthegamemovie.com.
Comments 25
My girlfriend is trans and was a very well known player in an online game before her transition. It's pretty ***** how much harassment she's gotten, it kind of ruined her favorite game for her. I'm sure many of us here know the power of a favorite game to escape depression, imagine having that taken from you by constant bullying. I don't understand such awful behavior, regardless of someone's personal beliefs.
Weird.
...I used to follow them before their transition.
But when she started transitioning, she kind of went off the deep end, at least for a while. I think she had a poor reaction to suddenly becoming less popular, and ... I guess changing your brain chemistry with hormones and things like that can also have an affect on how you come across on streams. (i'm no expert though)
Her streams suddenly became all about her emotions and mental issues, and to be honest, she became kind of insufferable to watch. So I did lose interest in her streams.
I was there for the masterful Zelda speedrun content. ...When the streams weren't providing that any more, I just moved on to other Zelda speedrunners. (ZFG and Gymnast86 are now my favourites haha)
It's unfortunate.
Seeing a sentence like
"Then, she came out as transgender and was expeditiously abandoned by her community, including some of her most ardent fans."
kind of makes you think, "Damn, were her fans all transphobes?", but no, that's not really the whole story. Her content just dramatically shifted away from Zelda speedrun content, likely in part caused BY her fanbase dwindling too, in some kind of self-fulfilling spiral.
Removed - inappropriate
Man, I remember all this. Constant harassment in that way can make you so paranoid and prone to lash out that she got a reputation for being difficult on stream and god forbid, a ‘drama queen’. That’s the price of being visibly trans in basically any community though, even in the speedrunning community where there are a fair few trans or nb people. That sort of harassment kills, it’s killed people I’ve known and loved, and it will continue to kill others. I can only see it getting worse too, it’s been legitimised in the media and certain governments. All we can really do is be kind.
Is this actually accurate? Just last week a certain "Cosmo Wright" was streaming a Forspoken speedrun.
https://m.youtube.com/watch?v=jCwiM02Ye6c
As someone who doesn't really follow the speed running community, I have no context for who she is, but the premise looks neat, and I'm interested in watching it from a cinematic stand point, as well as a big Zelda nerd. I guess I'll form my own opinions on the matter as I go along.
She's a powerful woman who deserves way, way better than the internet has given her ❤️
Full respect for wanting to make something that represents the trans experience, but I feel it's more than a little disingenuous to imply that's the only thing that happened.
She literally threatened to shoot up Twitch HQ. She live-streamed porn.
Now, do I believe people can improve and overcome their pasts? Yeah absolutely. But this article reads like a puff piece that doesn't give me any confidence the film will tackle those issues.
@EarthboundBenjy But the truth doesn't fit the narrative does it? Documentaries rarely are balanced and mostly present certain groups as heroes and others as villains, not portraying the nuances that exist in us humans.
Someone wanted to make her a hero and a martyr when in reality she's just a human like all of us, but showing her like that would make it less dramatic.
@EarthboundBenjy
"I guess changing your brain chemistry with hormones and things like that can also have an affect on how you come across"
as a hormone taker™, I can assure you this doesn't actually happen to such an extreme severity. but, as a hormone taker, I know that coming out as trans opens the door to constant harassment from others. and facing that kind of thing day, after day, after day, after day, after day? now that can have an affect on how someone come across.
"(i'm no expert though)"
this part is true.
The animation and video game aspects of this seem pretty cool.
Also, I wish the world was a kinder place. Especially with the amount of outlets and distractions that people can focus on instead of meanness.
@LadyCharlie
Apologies for speaking in ignorance.
@LadyCharlie With respect, EarthboundBenjy was not necessarily wrong. Emotional state changes, including mood swings, are a known side effect of estrogen hormone therapy. Not for every patient, so I don't doubt you were very fortunate in that regard, but it is not uncommon at all.
Of course dealing with harassment in addition would surely exacerbate the situation.
Source: UC San Francisco Transgender Care
https://transcare.ucsf.edu/article/information-estrogen-hormone-therapy
The transphobic comments she received back then were deplorable, but some of her actions since have been even worse and she doesn't deserve this movie. Especially since it's going to paint her in a perfect light and everybody else as the evil of the Internet, when it's really not that black and white.
lmao this is going to be a hilariously cringy hagiography
"expeditiously abandoned by her community"
was this before or after they threatened to shoot up twitch HQ, spammed the n-word at people, and streamed porn?
@LXP8
Right? I mean, to be fair, the article says
"Wright’s insistence on proving her haters wrong pushes her away from Eastly and sends her down a rabbit hole of desperation and obsession."
Which at least implies some flaws on Narcissa's part.
But even if they do take time to depict Narcissa's many, uh, misadventures, how do you do that under the allegory of a Zelda game? Maybe you could portray Narcissa as Ganondorf, coveting Hyrule for herself, as a representation of when she bought a Zelda speedrun domain name just to prevent others from using it. That'd be kinda cute, for a relatively minor incident.
But once you get to the death threats part... you don't adress that in a fantasy way. It's not about lacking a proper Zelda allegory, it's just a matter of simple good taste. It's the equivalent of putting out an apology video while playing ukelele - any attempt at portraying Narcissa's actual flaws would just feel so disingenuous.
I just don't see how anyone thinks this is a good idea.
Removed - flaming/arguing
Used to watch and enjoy and when it was still Cosmo Wright streaming. Really great streams. After that the person went off the deep end and sadly none of those things interest me.
But hey, everyone else was the bad guy and this person did no wrong right? I understand that people can change and I applaud said person if that is the case, but clearly the whole truth is not being shown here.
Hard pass.
I think this is interesting. Movies, TV, music have all had biopics about anyone and everyone for quite some time now. And video games have had some but they're largely about devs and Billy Mitchell (lol).
I've never in my life watched a speedrun (do we "watch" speedruns? Is that a thing?) and the last Zelda I played was Twilight Princess on Wii, but more generally with regard to the medium at large I'd love to see more of this kind of thing.
@World
A speedrun is just a playthrough of a game, played from start-to-finish in one go, with a timer. The best times are ranked on a leaderboard.
Yeah, you do watch them. It's akin to watching like a 100m dash event or something, you know? It's a competitive performance of skill, and for the most part, the community engages with speedrunning by watching the best players as they do their runs live.
@EarthboundBenjy I was half-joking there, but I actually did wonder about the appeal of watching it, so that's a pretty good analogy! Hadn't really considered the community aspect of it. Very interesting! Thanks for the info!
Not one mention of Narcissa's repeated displays of racism such as her flagrant use of the n-word.
Not one mention of Narcissa's history of death threats against her viewers, or the time she threatened a mass shooting at twitch HQ.
Do better, nintendolife.
Narcissa Wright should not be glorified in this way. You cannot brush her behaviour under the rug and put her on a pedestal for doing nothing other than being trans.
@Arkay very much the truth here. Another commenter has not been shy about putting what exactly happened but this is definitely the best way it could be written out. Strange to see the glorification of all of this as though this water isn’t full of mud.
The world is such an insufferable place.
Gonna put in my two cents here because I remember the periods before and after Narcissa transitioned.
As a speedrunner, Narcissa (whose dead name is Cosmo), was super chill and down to earth. She was the type of person who could explain anything complicated in a speedrun in a way a normal person can understand. She was easily one of the best went it came to commentary at speedrun events like Games Done Quick. She would delve into every possibility with the community to save every second. She had at one point 100K followers on twitch even before Zfg1 which was insane. She was a very likeable streamer. I personally remember the 2 weeks of strat testing on saving 11 seconds by skipping Mido and never getting the sword, which was a wild ride to watch.
After the famous 18:10, she stopped being as competitive in OoT. After she came out as trans, she received mostly support from the twitch zelda community. But after her breakup with her girlfriend Narcissa started to use her platform as a sort of therapy vlog, which I've no grievance with.
But the part of the story they aren't likely to tell you is why she got so much backlash. She became quite literally insufferable. After a huge downward emotional spiral, she tried to shift her core speedrunning audience to indulge in the occassional speedrun of castlevania mixed in her rants about her emotional struggles, self-harm and changing political ideology instead of actually going to therapy. There's nothing wrong with using your platform for this, but the audience wasn't THERE for this. They were there for N64 speedruns. Then when people asked why she didn't speedrun anymore, she'd rip them to pieces as attacking her as transphobic, regardless of whether it was relevant. This eventually culminated in her getting banned when she streamed with porn on in the background. But the nail in the coffin was the threats to twitch hq staff.
Per dotesports: "After a chain of several tweets threatening both self-harm and harm to Twitch staff, Narcissa claimed that she never had any malicious intent and criticized Twitch for failing to reach out." (You can find the exact quote, since I might get banned for posting it here).
The damage was done. After threats to twitch hq, and going off of several more tweet chains of vitriol she was permabanned from twitch and moved exclusively to youtube.
Sure, there was going to be bigotry regardless of how healthy her coming out was. But she went deeply off the rails and made us watch as it all fell apart. And it was very painful and uncomfortable to watch one of my personal speedrunner idols completely lose themselves so publicly.
Watching Narcissa's GDQ videos (labeled as 'by CosmoWright') circa 2012 like the early All Medallions and Any% runs are still very nostalgic for me.
Dunno if it'll be worth watching this movie given everything else, especially if she gets to be a hero in the narrative. But I do hope she's a better person now.
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