Comments 238

Re: Nintendo Has Scheduled Maintenance For 3DS Later Today

charliecarrot

I know it's only because the 3DS peaked during a portion of my life where time moved fast and I had little time for gaming, but I wish the 3DS lasted longer than it did. I've revisited the console and its library this year and it's been a joy to play many of these games for the first time, but I regret not being around for the hype and excitement of the handheld's heyday.

Re: Mailbox: 3D Mario Predictions, Gaming Redemptions, Grammar Talk - Nintendo Life Letters

charliecarrot

Interesting question about the verb release. I tend to go to Wiktionary as they have entries that reflect actual usage, and it gives this as the TENTH definition for "release" as a verb:

> (intransitive) To launch; to come out; to become available.
> when the game releases
> the new model will release on

This usage has never even crossed my radar as something strange or abnormal, but maybe that's because I've been hanging out in gaming news communities for decades now.

Re: Best Zelda Games Of All Time

charliecarrot

I understand why people rate Phantom Hourglass lower, but I think it's one of the top 10 entries. The puzzles are some of the best in the series, and the various tools take great advantage of the touch screen controls.

I think it was so cool to have a massive seafaring adventure on a handheld like that, and I personally enjoy it more than any of the top-down Zeldas that released on 3DS and Switch.

Re: Digital Foundry Covers The "Disappointing Tech" In Pokémon Legends: Z-A

charliecarrot

This is that Digital Foundry does - they discuss the technical aspects of performance and graphics. It says nothing about how much YOU should value these things as an individual.

Pointing out technical flaws and shortcomings doesn't make the game any less fun. If you put a lot of weight on those aspects, you might enjoy the game less. I personally really enjoyed the game on Switch 1 (there were only one or two instances of pop in that were really egregious for me). But some people might be turned off by flat balconies and static NPCs, and that's fine.

Re: Persona 5 Series Sales Just Won't Slow Down As Games Soar Past 13 Million

charliecarrot

I'm happy for the success of Persona 5. But I cringed a little bit at "Persona 5 series". It's not wrong, but it's funny that they milked P5 so much that you could consider it a series in its own right (kinda like FFVII I suppose).

Remember, this is a game that originally released on the PS3 (though the better version was released at the same time on PS4). Same generation as the Wii. Game development cycles are out of hand these days.

Re: 68 Switch 1 & 2 Games You Should Check Out In The 'Screaming Deals' eShop Sale (North America)

charliecarrot

Please, everyone, try out 13 Sentinels!

I don't even play many visual novels, but this is very much not a typical visual novel. I tried 13 Sentinels on a whim and it ended up one of the best experiences I've ever had on the Switch.

Super engaging story full of new mysteries at every turn, lots of fun references to classic sci fi, and a super original story told in a unique way (though multiple different perspectives and timelines) that ultimately ends in the most satisfying way.

Definitely worth $15!!

Re: Talking Point: When Did 'Good Enough' Become Good Enough For Pokémon?

charliecarrot

I really don't think ZA is a bad game at all. I think the general sentiment toward Pokemon has soured from SwSh and SV, as well as the DP remakes (that didn't live up to what we historically expected from a Pokemon remake), and that negative opinion of Pokemon has bled onto ZA. It's actually a super fun game with great side quests and an interesting locale to explore. The gameplay is probably the most fun I've had with Pokemon in over a decade, easily.

The ire at ZA is incredibly misdirected, but it's hard to blame people who have been disappointed over and over with the switch games so far.

Re: Talking Point: When Did 'Good Enough' Become Good Enough For Pokémon?

charliecarrot

I'm not convinced Pokemon has ever been a super polished or a graphical juggernaut on any system. They've always been a bit simplistic throughout the generations. I think their development process just never really caught up to modern standards. It takes a whole lot more effort to make a good looking and fun game in an HD, 3D world compared to a top-down 2D game (just look at how development timelines have ballooned in the past decade for most other game series).

Gen 1 was fairly on par with other Gameboy RPGs, but when you get to Gen 3 on the Gameboy Advance, it's clear they wanted to keep the same simplistic formula with minor enhancements when you compare RSE against other GBA RPG juggernauts (like say, Golden Sun). Gen 4 is basically Gen 3 but with some 3D buildings. Gen 5 really shook things up visually as much as possible within the confines of still basically being the same core, grid-based game.

Even going into Gen 6 where everything is fully 3D, the core formula is hardly touched - you have the same basic grid layouts, same towns connected by routes - it still doesn't feel totally removed from the Gameboy games.

When you have a core formula like that (towns are arranged in grids, routes connect towns, random encounters with Pokemon in tall grass on these routes), I imagine it's easier to iterate and slowly improve graphics and mechanics. I think with the switch generation, they kinda upended that core formula and now things are just a bit of a mess. There's a struggle between trying new things and staying true to the core identity, and I think the balance is really off there. I think they need someone like Monolith Soft to handle the world and help with the graphics, but their dev teams are just pretty out of touch at this point.

Like what do you do? Do they try to make a Pokemon XY-esque game and revert back to the core mechanics, abandoning free roam for a more grid based gameplay with a limited camera angle? Maybe that would be for the best if they're not gonna significant change their development process to facilitate a true 3D open world type game.

Re: Pokémon Legends: Z-A Scored US' Biggest Physical Game Launch Since TOTK

charliecarrot

On the mainline vs spinoff thing... At least right now, there's a clear divide between the core games and Legends. Game Freak may consider Legends to be mainline, but Legends acts in every way as a side series to the main games.

From the beginning, main series games have had dual releases (Red & Blue, etc) and turn based battles, while Legends seems more experimental and willing to eschew series norms. In any other circumstance, I think most people would easily place the Legends games as a side/gaiden/spinoff series, but I guess Word of God has said otherwise...

Re: Japanese Charts: Surprise, Surprise, Pokémon Legends: Z-A Leaves The Competition In The Dust

charliecarrot

@johnedwin Metacritic just aggregates critic scores, and critic scores are subjective. A great game is a game I think is great. I don't care if the majority of critics agree with me.

Nier on the PS3 has a 60-something on metacritic, but I think it's a great game.

It's so weird to say "no, you cannot say this game is great because critics in aggregate scored it 6 points lower than what can objectively be considered great!!"