
I absolutely adore the System Shock remake from Nightdive Studios. When it launched on the PS5 last year, this reimagining of Looking Glass' 1994 classic was just about all I could think about for weeks on end thanks to its immersive gameplay, oppressive atmosphere, and stunning visuals that blend pixel-art textures with advanced lighting technology.
I do not, however, adore System Shock on the Switch 2. In fact, the game’s performance on Nintendo’s console is so poor at launch, I’d recommend giving it a wide berth for the time being.
Let’s start with the positives. In terms of content, everything from the PC and console release is retained here on the Switch 2 port. This is a strictly single-player narrative experience with three difficulty options available across four separate categories: Combat, Mission, Cyber, and Puzzle – lots to tinker with to suit your tastes, then.

Your mission is to survive the horrors within Citadel Station and bring down the rogue AI, SHODAN. The station itself is separated into distinct floors, starting with Medical. You’ll need to explore each floor thoroughly, collecting audio logs, equipment, and weapons, while combating a plethora of cybernetic monstrosities. Although System Shock 2 is widely regarded as the spiritual predecessor to BioShock, you can still see the latter’s DNA in the original game, and Nightdive’s remake showcases it wonderfully. The audio logs, in particular, really help to provide key narrative context.
System Shock’s FPS gameplay is slow and methodical; you’ll inch your way around the station to get the drop on your enemies, while the in-game inventory will need frequent TLC to ensure you’re only carrying the essentials. Thankfully, any junk you do pick up on the way can be vaporised into scrap via the inventory screen. This can then be taken to designated locations in the station and swapped for cash.
You’re encouraged, then, to pick up as much stuff as you can and vaporise what you don’t actually need. This may prove tedious for some, but for me it was reminiscent of the attache case from Resident Evil 4, with larger items taking up more inventory slots. I enjoy the rhythmic maintenance required to keep it in tip-top shape.

Weapons procured along the way do a good job at fending off enemies, and there’s a healthy mix of melee and projectile at your disposal. Ammo is quite scarce, so you’ll often find that using the wrench or pipe is a good option for some of the weaker foes, while stronger enemies will require beefier weaponry. Like most modern Nightdive games, gyro aiming is included for fine-tuning, but you can also tinker with its sensitivity in the options menu if you want a greater range of motion.
At various points during your stay at Citadel Station, you’ll also hack into Cyberspace terminals to access locked doors throughout each floor. The Cyberspace is a digital maze in which you fly around in first-person and shoot down colourful enemies. It’s a pretty psychedelic experience; one that Jeff Minter would be proud of, and the visuals on display are truly spectacular.
What’s even better is that these areas don’t outstay their welcome; the bulk of your time will be spent exploring the station, so when the Cyberspace sections do occasionally show up, they add a welcome dose of variety. Meanwhile, other puzzles on each floor are perhaps a bit closer to BioShock in their presentation, requiring you to rewire circuits to direct the flow of electricity and unlock new passageways. These are fun, if a bit throwaway.

I’d love to end the review there and urge you to buy System Shock on Switch 2; fundamentally, it’s a great remake that remains faithful to the original while introducing a host of improvements for modern audiences. Unfortunately, the frame rate is absolutely all over the place and it ruins the experience.
Nightdive is gunning for 60fps here, but it almost never reaches its goal, and the unlocked frame rate results in some frequent, heavy drops while exploring. It makes basic aiming feel off all the time, and although gyro helps stabilise it somewhat, it’s still nowhere near as smooth as it should be.
It’s especially frustrating when you consider that System Shock would be the perfect showcase for mouse controls on the Switch 2. You can toggle this option for both normal exploration and the Cyberspace sections, and in theory it works really well. There’s very minimal input lag which, compared to the disastrous Skyrim port recently, is very welcome, while opening up the inventory screen immediately brings up an on-screen cursor to make management much easier.

Again, however, even with the mouse controls, the frame rate suffers from frequent hitches that make it near-impossible to aim accurately. You’ll pan the camera around to get an enemy in your sights, but when the game tries to manage all the background visual information, it instantly judders, causing you to completely overshoot your mark. It’s extremely frustrating.
Curiously, the Cyberspace sections run perfectly – a solid 60fps with no noticeable drops. This is great, but as I mentioned earlier, these jaunts are few and far between, so the vast majority of System Shock is, sadly, plagued by poor performance. To be doubly sure that it wasn't something iffy with my Switch 2, I transferred the game from the SD Express Card to the onboard memory – sadly, the issues remained unchanged, and a pre-release patch seemingly did nothing to smooth things out.
Coming from Nightdive, a team that prides itself on delivering slick gameplay experiences, this is a disappointing port, to say the least.
Conclusion
System Shock is, on paper, a brilliant remake that thoughtfully updates the 1994 original for modern systems, introducing both gyro aiming and mouse support along with a host of graphical upgrades. Unfortunately, the move over to the Switch 2 has tanked the performance, resulting in a game that never feels satisfying enough to play.
Should this get fixed in the future, it may well be worth investigating, but for now, you'll be better off playing it on another platform.





Comments 38
What a shame. Just wait until the patches come.
Brutal! Surprised this game is a game to have performance issues.
Nightdive Studios' quality seems to have taken a, ahem, dive recently
> but for now, you'll be better off playing it on another platform
Getting flashbacks now. Surely this is not a trend, right? ... right?
For the one negative, Nightdive didn’t add any new puzzles to the game. Everything that was in the original 1994 game is here, just with much better visuals. Playing it on PC, they still recommend a keyboard and mouse.
This is very unlike Nightdive. What a shame. This seems to be a recurring theme with Switch 2 at the moment.
i got this game in humble choice and didnt care for it, it felt like i was drunkenly stumbling from location to location doing random stuff in order to progress instead of progressing organically or solving puzzles normally, i guess. this game is definitely too old school for me, and nightdive didnt really do anything to change the game for the modern day. at LEAST have a normal map system, yknow
Sounds like they rushed to get this out the door before the holidays.
What a Shock, a Nightdive game that has performance issues...
Sounds like the game would benefit from a 30fps cap. Last gen versions up to Xbox One X all ran at 30fps. If Nightdive wanted to put more effort into the port though, I’m sure they could get it to 60fps with the right tweaks. When it released in 2023, I played through System Shock at 60fps on my Steam Deck with a mix of low/medium/high settings. I had a great time with it.
No excuse for this. Honestly these companies should be ashamed releasing something like this in this state.
I'm growing increasingly despondent with the Switch 2. I know that lucklustre ports aren't on Nintendo but the list of games that I was excited to play on Switch 2 are now making their way onto my PS5 wishlist instead.
Wonder how the Switch version runs!
PS4 performance was quite disappointing too, I picked the game up there a while back and didn't seem to be a stable 30fps, not sure if was uncapped but was very distracting playing the game. I was wondering how it would even work on Switch one, as PS4 was struggling.
Oh no! I was so hyped to have this on my Switch. Okay I will continue with SS2 during Christmas.
That's not like NightDive at all.
Confident they will have a patch out for it soon.
Most powerful Nintendo system ever + 30 year old game = performance issues? Wow.
A game that should run well on a system, and then shocking everyone with its shoddy performance?
Now that is a System Shock.
How on earth did Nightdive manage to mess this one up. With their track record they should be more than competent to release this game in a good state and not a mess like this. Baffling.
Thanks for the review, wasn't as interested in this personally considering its genre (although based on what people mentioned last time and now this review I might give it a try at some point), but I hope it will be improved sooner rather than later at least through patches - by the way, this is exactly why I wish people considered all the aspects of games, look at how disproportionate the complaining has been about other games in general and in particular ports on Switch 2 despite them being at the very least decent if not straight up good or better overall, for example the latest Tomb Raider port which is perfectly fine and especially when it comes to playing it unlike this...
Why are we getting so many Switch 2 games with such bad performance??? Surely these devs need taking to task because it’s sheer laziness.
Yep. That's an Atari game.
honestly worried Atari's acquisition of Nightdive is starting to erode Nightdive's quality and integrity
Ouch! I know this one has been talked about a lot, too. Some sloppy ports lately. But I guess that is video games, particularly for late Nintendo-console ports. Not all the time, naturally. Hopefully this gets patched up well! I'm curious about it.
Lazy, unoptimized ports weren't going away because we have better hardware.
This needed to come out before christmas as some other horrible performing ports recently... I hope they patch it
A rare miss from Nightdive I'll have to give this a shot on PS5 instead.
Some info:
https://nightdivestudios.com/system-shock-remake-day-one-patch-preview/
Looks like delayed day one patch. Let's hope it will be very quick.
The only one other review on Youtube is saying that the game runs great without any hitches at 60fps and the footage shows it, so who's to believe? lol
@gamepadnomad This doesn't make me despondent about Switch 2, but about Nightdive. I won't be buying this game on ANY platform if this is how they're going to treat customers on this one. Meanwhile, the console has a glut of great experiences to enjoy right now, so I don't think I'm missing much.
Nightdive has been incredible. I am going to go ahead and blame Atari for this one.
@Kulhy I wouldn't be surprised if it's Nintendo's certification taking forever again, Nightdive probably expected this patch to be approved by Day One if not even earlier and it had to be delayed because of Nintendo's awful patch approval process.
Well there's a patch but not until end of December:
https://nightdivestudios.com/system-shock-remake-day-one-patch-preview/
edit: beaten
"Game's performance is terrible on Switch 2!"
Switch 1 owners:

This is becoming a common theme. Wish Nintendo would do more hands-on quality control and approval
Sounds like it will run as smooth as butter on Switch 3!
More interested in hearing how the Switch 1 version runs.
@FantasiaWHT so this came out in 2023.
Why do these devs continue to sabotage their hard earned reputations. Shocking, something should be done in my opinion, we deserve better.
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