Comments 1,048

Re: Sword Of The Necromancer Kickstarter Suffers Heavy Blow From "Troll" Backer

bro2dragons

@johnvboy I agree, of course, traditional funding is better and safer, but it’s just not an option for everything.

And remorse is a thing, but I don’t think an unnamed, unaffiliated individual drops $8,500 on something they’re unsure about. The only plausible and reasonable explanation I can come up with is it may have been a drunken pledge made that was rescinded after the individual realized what he had done when blacked out. But any other scenario just seems really, REALLY scummy.

Re: Sword Of The Necromancer Kickstarter Suffers Heavy Blow From "Troll" Backer

bro2dragons

@johnvboy In this case, it does seem like the damage was minimal, causing only disappointment for the developers (which is pointless and cruel, but yes, you’re right, it’s ultimately small).

That said, I’d wonder if this practice can be used to much worse effect in other cases. Here, it sounds as if the game had already been funded. But think about someone doing this on an unfunded project. Personally, I won’t contribute to a funded project, regardless of rewards or stretch goals. If it’s funded, it’s coming and the developers will probably end up adding whatever features they have in mind over time. I’ll wait until there’s actual reviews at that point since there’s no sense in dropping money on something guaranteed to come but unproven in quality. I’m not the only person with this mindset. So if someone drops a huge pledge on a game to make it hit its goal, then pulls out shortly before the campaign ends, the entire project ultimately fails and people like you and me never get to play the game.

Re: Say Goodbye To Celeste With The Free Farewell Update Now Available On Switch

bro2dragons

@Mamabear Yeah, I stopped going for strawberries after the first two chapters. Around then, I realized they were more frustration than they’re worth for my personal experience. I found one B-side (in the hotel) by accident, and realized quickly I didn’t have patience enough for that, either, and I didn’t get more than 20 levels into Pico-8. Like I said, I’m far from a good player. But I finished the story and of that I’m proud. I have too many other games and too little free time to keep killing myself over this one, but I can only imagine how rewarding it must be to power through it all. I can’t speak highly enough of this game.

Re: Say Goodbye To Celeste With The Free Farewell Update Now Available On Switch

bro2dragons

If you suck at games like me and have held off because people talk about how hard it is, DON’T AVOID THIS. The challenge is part of both the story and experience, but it is FAR from insurmountable (at least as far as the main campaign is concerned. The bonus levels are an entirely different beast). The “levels” are usually very small single-room platforming challenges, that are always both clear and fair and simply require patience and resilience to get through. The game saves OFTEN, lives are infinite, and deaths are counted and worn as a badge of honor. I haven’t beaten very many 2D platformers (again, because I suck), but I beat this one and I bear my 873 deaths as a point of pride. It means I kept going, learned, improved, persevered, and conquered, and it was an emotional journey well worth the hours. The game even offers several ways to reduce the difficulty, as well, if you find you need it, and these can be turned on and off at will without any penalty.

This game is a joy. PLEASE don’t let difficulty turn you off. It’s worth every moment.

Re: Talking Point: ARMS Has Plenty to Prove In Its Nintendo Direct

bro2dragons

It's way past time we stop using "waggle" to refer to any and all motion controls, especially well-crafted and precise motion controls. "Waggle" is Twilight Princess sword controls or Mario Party 9 minigame controls. But it's certainly not a fair descriptor for accurate controls like Skyward Sword sword controls or, from all appearances, ARMS controls.

If they're responsive and precise, let's just call it motion controls and save the negativity for the games where any random flailing of controllers will get you to your goal.

Re: Nintendo Download: 1st September (North America)

bro2dragons

@Beau_Skunk A small external harddrive (or a couple thumb drives) run really cheap. A big-ish one like the 1TB I got will still only cost you about $50 and I've got literal scores of VC, eShop and retail games on mine and am not even close to filling it. If there's a lot you want to play, it's well worth the investment.

Re: Nintendo Download: 1st September (North America)

bro2dragons

@msvt Check out the comments and various preview articles NL has done. Axiom Verge has been out elsewhere for a good while and has been met with HEAVY acclaim. It's hardly brand new or unknown. A two-dollar launch discount isn't much, no, but two McDoubles is two McDoubles and I wouldn't shy away at full price, either.

Re: Review: Bonk's Adventure (Wii U eShop / TG-16)

bro2dragons

I hadn't played this before, but I picked it up at Corbie's recommendation. It's actually not only my first Bonk title, but my first TurboGraphx/PC-Engine game. I'm enjoying it much more than I thought. The controls are methodical, but they fit the creative level designs well, and when you finally get the hang of jumping and freefalling head-first or bouncing enemies off your noggin like a paddle ball for the score amplifier, you find there's a rhythm to the courses that's really rewarding to master. It's an 8/10 personally, but I will concede that it won't be everyone's cup of tea.

Re: Brooklyn Assemblyman Considering Pokémon GO Legislation

bro2dragons

Everyone's talking about driving, but the story doesn't mention that. I think what he's talking about, instead, is the vulnerability to hacking so that someone of malicious intent couldn't place a Pokéstop or a Dragonite or something of the sort to lure people to his location, rather than a safer, public place.

Re: ​New My Nintendo Rewards Are Now Available in North America

bro2dragons

With the amount of time or money you're spending to amass the coin totals, I'd be much less disappointed with all this if you could just stack discounts. Yoshi's New Island is the only one I have even slight interest in, but it's already $20 as a Select title, so 15 percent is a whopping $3. But $3 + $3 + $3 + $3 + $3 + $3 + $3, and yeah, I'd waste 100 platinum coins to get the game for free.

Re: Review: 8Bit Hero (Wii U eShop)

bro2dragons

What a shame. From the trailer, I was actually really hopeful and excited for this one as a possible co-op with my wife. I've seen similar thoughts elsewhere, though, and was holding out hope NintendoLife would give me enough positives to drop the money on it.

Re: Super Smash Bros. 1.1.6 Patch Is Landing Soon On Wii U And 3DS

bro2dragons

Don't get your hopes up on stages or cinematics or other new features, @PeopleAbove. ^^ The size makes it very unlikely it's anything more than balancing.

Bayonetta needs a lot, but she won't get enough because these tweaks have always come in small increments. Corrin will get nerfed a little, too, as will probably Cloud and Shiek.

I personally hope to see Donkey Kong and Charizard get some major buffs, though, but do find that very, very unlikely.

Re: Feature: Five Nintendo Franchises We'd Love to See As Movies

bro2dragons

I voted Fire Emblem, but upon further consideration, let the record show I am withdrawing my vote and putting my weight behind Pikmin, instead. My infant daughter is enamored with the short films and I admittedly find them rather clever, as well. A bright, cheery animated comedy with Minion-esque miniature antics would be delightful.

Re: Feature: Team-Based Super Smash Bros. Format, The Gauntlet, Aims to Transform the Competitive Scene

bro2dragons

I don't know why this wasn't done sooner. I've been advocating this since 8-player mode was announced. Not only is it much more interesting to watch and play because of the teamwork, but it does away with the stale, tier-reliant rosters seen at Smash tournaments. Instead of seeing 16 people use five characters, a 4v4 format makes the lower tier characters viable options to fill certain roles. Charizard is often ranked dead last in the competitive tiers, but as part of a team, he has several moves that work well for set ups and his strongest attacks become much easier to connect when opponents have their hands full elsewhere.