@Zach777 While this would make the Magic Armor SLIGHTLY less worthless, I don't think they could have it without eating rupees. Then you'd just be infinitely invicible and there would be no challenge in the final boss battle(s).
@gatorboi352 If I have the option, I will play local instead of online every single time. I simply don't see the fun or advantage in playing a game like this online. And while you may not know anyone who plays locally, I can say the inverse. I don't know of anyone who prefers online to local multiplayer.
Everyone knows the secret to improving your capture rate is hitting left right left right left right (etc.) and A B A B A B A B (etc.) as quickly as you can starting with the pokéball's first bounce.
@crimsontadpoles wrote: "It's slightly disappointing to not have any new mechanics in co-op mode, such as jumping on the other person to reach higher places easier."
@Damo wrote: "...the gameplay is changed quite dramatically when two people are involved. It's possible to bounce off the other player's head - and vice versa - and a revised weight system is in play which recognises each player individually, making some of the puzzles easier and others a little more tricky. Bosses also all have additional health to compensate for the duplicated shovelry-related beatdowns."
@MattEriks This isn't Nintendo, this is Yacht Club...I know third party support on Wii U and 3DS is FAR from what it is on other systems, but it's not actually true that everything on the systems is made by Nintendo, you know.
I also see one player disappearing from the screen completely (without dying) and suddenly reappearing a lot which seems very confusing. What's happening here?
How do you lose? I'm watching the video, but I see little consequence for deaths. Is it like Yoshi's Woolly World where you only really die if both players are dead at the same time?
Xenoblade Chronicles X
Splatoon
Super Mario Maker
Yoshi's Woolly World
FAST Racing Neo
Affordable Space Adventures
Runbow
Earthbound Beginnings
New 3DS
Xenoblade Chronicles 3D
Codename S.T.E.A.M.
The Legend of Zelda: Majora's Mask 3D
Yo-Kai Watch
Steamworld Heist
Box Boy
Pokémon Rumble World
tons of great DLC for Super Smash Bros. for Wii U and 3DS
new details on The Legend of Zelda 2016
announcements for Star Fox Zero, The Legend of Zelda: Twilight Princess HD, Fire Emblem Fates, Metroid Prime: Federation Force, Pokémon Go, and multiple in-development mobile Nintendo games...
With the exception of Iwata-sama's tragic passing, and even with the huge disappointments that were Mario Tennis: Ultra Smash and Animal Crossing: amiibo Festival, it's hard to say this wasn't a pretty stellar year for Nintendo.
@TomJ Yeah! Teach 'em a lesson! Let's burn Nintendo's headquarters to the ground! You get the kerosene, I'll get the plane tickets to Redmond!
Seriously, I was foolishly looking forward to Super Mario RPG, but I'm plenty happy with Super Mario Galaxy and finally getting to try out Human Resource Machine.
@Darkthany You could buy the amiibo and pretend it's Codename S.T.E.A.M.
But yes, a Fire Emblem Warriors would be amazing. Especially if it covered all the games the way Hyrule Warriors does. I want to play as Soren or the "thunder and lightning" Gatrie and Shinon combo.
@TheRedCap30 Again, while, yes, they oversold Mac's strengths, along with Rosalina's, Palutena's, Ryu's, and others, they also mentioned their weaknesses, which turned out to be much bigger than they let on. Especially in Mac's intro when such a big deal was made of how he's useless in the air. Maybe I missed it, but I didn't catch sight of any real weaknesses for Corrin or Bayo, which makes me wonder what strategies I'll need to take them on as someone who doesn't intend to use either (my personal roster is too big already at eight).
@Captain_Toad That's valid. But as someone who plays on a daily basis and still can't quite get enough, I enjoy planning ahead just a little bit. He usually makes a point in those reveal videos to show off the best of what a character can do, but then also give at least a nod to their major weakness. Those two just showed buff after buff. Even Cloud's video at least shows how lousy his non-Limit-Break recovery is.
I just want to hear his explanation on what makes Corrin and Bayonetta balanced. They both look WAY overpowered compared to the game's current roster. The DLC fighters on the whole have come in above the curve, but the last two look like they could very easily top the tiers if they don't have some serious drawbacks.
Looks really complicated. Good, but complicated. I was them to also add a very simple, small map. Walled in on all sides with lots of inflatable barriers in the middle, so that it's basically a fairly small circle with cover. It would be fantic and fast-paced as pretty much every match would end with the ground completely covered due to the small size of the map, but it would be a lot of fun and really different.
I don't mind cycling a few maps at a time TOO much, but two is too few. And it doesn't make sense since the display is clearly designed to be the perfect size to show three maps. My hope and naïve belief is that they will enable three maps once all maps have been added and updates cease. That way players have time to learn all the maps well before each one appears less often.
@LetsGoChamp But they could change them in that theme if they wanted. Each theme's flying item, for instance, is only accessible in that theme. They could simply give you slopes for three themes, then when you switch to Super Mario Bros., it converts into stairs of the same length/height.
And that's only if they didn't want to create a slope design for that theme like they did with many items and enemies that never appeared in that game.
I'm not sure I follow the logic. Surely both Reggie and Miyamoto are more recognizeable worldwide than Arino, right? And wouldn't the vast majority of people playing Super Mario Maker--a video game--be considered gamers?
Can someone explain to me why he's the only one who can make a Mother game? I've always seen this "Itoi doesn't want to do it" reasoning to explain why there won't be any continuation to the series, but it's not like Nintendo's going to stop making Mario games when Miyamoto retires. Heck, they passed Zelda from Miyamoto to Aonuma and nobody cared.
Not that I think it would happen, anyway, because a new game in that style wouldn't financially be worth the effort, but that's a much better excuse not to make it than the fact that this guy ran out of ideas.
Wait, so is Cloud's stage just Battlefield, AGAIN? With all the disappointment over Omega stages, I figured Nintendo would have learned we want NEW stages, not more reskins of Final Destination and Battlefield. Where's a creativity they had in Melee, 64, or even Brawl?
@Haiassai If successful, yes, the plan is to continue releasing more books by more authors on more works of art in "waves" comparable to the size of this one.
Thanks for your support! Yours truly is responsible for the Street Fighter II book listed as a stretch goal, so your encouragement means a lot. I hope we make it. My take on The World Warrior will forever change the way you shoryuken.
Koi Koi is actually a very easy game to learn. I taught myself in maybe an hour by reading over the rules, printing a list of matching cards, and downloading a free Koi Koi hanafuda game on my phone.
@thesilverbrick You're not wrong, but you're also agreeing with me. I said that a few needed the analog shoulders. I also said most didn't. According the Wikipedia, 662 games were released on the Gamecube and by my count, there were 45 first-party titles. You listed three.
Yeah, the dumb exclusion of analog triggers on the Gamepad means they can't properly replicate every Gamecube game. I said that already. But it doesn't begin to mean that they can't put Gamecube games on the Virtual Console.
@thesilverbrick Precious few Gamecube games actually used those analog shoulders. For most it was simply a button for more, the pressure sensitivity was used, but not needed and everything in the game could be done by just mashing them down all the way. It's dumb that with four buttons on top of the controller, none are analog, but that doesn't actually make a strong argument for not releasing Gamecube titles.
People love making long levels, but I hate repeating my progress. Checkpoints are HUGE. Like everyone else, though I'm still hoping slopes will be next, and soon.
I'm still a little bitter about all this. At the Wii's announcement, this was my most-hyped game. And then... nothing. I'm sure it actually would have turned out to be mediocre, but it was the first time I really experienced the feeling of an amticipated game cancelled since I began following gaming news.
Nintendo really could have had something neat and special with Miiverse stamps if they'd only made them universal. It would take the place of achievements, but actually have some digital use. I'd love to be able to earn these mandeer stamps and post those chiseled abs all over the Smash community, but there's no interest in being able to post stamps in only one community, Let me fill out a virtual stamp collection, for mandeer's sake!
We're doubtless getting the NES version. Nintendo isn't concerned with having a strong (or even interesting) Virtual Console on Wii U. Maybe we can get back to the golden days of the Wii (did we ever think that would be a clause we could say with a straight face?) when the NX comes to town.
@Sample_Text If the disc drive is "optional," you've made it a download-only system. No one will ever make physical games they lose money on when 99 percent of the ownership will get the game digitally.
For the first time, I'm starting to believe that Zelda might actually launch on NX, instead lf Wii U, which in turn makes me believe Twilight Princess HD is real. You know, as an "apology" to Wii U owners for not bringing a new Zelda.
@ottospooky That game plays SO differently, though, I'm not sure I'd like how out of place it is, even though it might be my favorite 2D Mario.
I'd rather see a Super Mario Land or Super Mario Land 2 theme, along with a few more stage features that bring the game up to pace with all past entries.
Comments 1,048
Re: Rumour: You Can Hold More Rupees in The Legend of Zelda: Twilight Princess HD
@Zach777 While this would make the Magic Armor SLIGHTLY less worthless, I don't think they could have it without eating rupees. Then you'd just be infinitely invicible and there would be no challenge in the final boss battle(s).
Re: Video: Everything We About Nintendo NX, So Far
Quite a set of lungs on that Alex Olney.
Re: Metroid: Zero Mission Looks Set for a 14th January Arrival in North America
Looks like I'll finally have a chance to play this. Looking forward to it.
Re: Garchomp, Braixen and Mewtwo Will Join the Fight in Pokkén Tournament
We're all still waiting on the playable Walrein announcement.
Re: Developers Dig into Sales Failure of Toto Temple Deluxe
@gatorboi352 If I have the option, I will play local instead of online every single time. I simply don't see the fun or advantage in playing a game like this online. And while you may not know anyone who plays locally, I can say the inverse. I don't know of anyone who prefers online to local multiplayer.
Re: Developers Dig into Sales Failure of Toto Temple Deluxe
It's one I still plan on getting. I was just holding out for a sale. Out of respect, I may not now.
They did put together some really clever trailers that sold me on the game long ago.
Re: Epic Dumpster Bear is the Real Name of an Upcoming Wii U eShop Game
Looks awesome. Did I happen to see a bearwolf transformation in there? Werebear, maybe?
Re: Let's Debunk Some Of Pokémon's Biggest Myths Ahead Of This Year's Virtual Console Resurrection
The worst, really is that I also tried the truck thing to get Mew... and I only ever owned Pokémon Yellow version.
facepalm
Re: Let's Debunk Some Of Pokémon's Biggest Myths Ahead Of This Year's Virtual Console Resurrection
Everyone knows the secret to improving your capture rate is hitting left right left right left right (etc.) and A B A B A B A B (etc.) as quickly as you can starting with the pokéball's first bounce.
Everyone knows that.
Re: Video: Here's What Shovel Knight's New amiibo-Based Co-Op Mode Looks Like
@Lizuka It certainly could in a future update. I'd love to create some themed levels with the Blue Burrower!
Re: Video: Here's What Shovel Knight's New amiibo-Based Co-Op Mode Looks Like
@crimsontadpoles wrote:
"It's slightly disappointing to not have any new mechanics in co-op mode, such as jumping on the other person to reach higher places easier."
@Damo wrote:
"...the gameplay is changed quite dramatically when two people are involved. It's possible to bounce off the other player's head - and vice versa - and a revised weight system is in play which recognises each player individually, making some of the puzzles easier and others a little more tricky. Bosses also all have additional health to compensate for the duplicated shovelry-related beatdowns."
@bro2dragons thinks:
"..."
Re: Video: Here's What Shovel Knight's New amiibo-Based Co-Op Mode Looks Like
@AlexOlney Thanks for clearing that up. Both those concerns are very much relieved and I'm back to being 100 percent glad I was able to preorder this.
Re: Video: Here's What Shovel Knight's New amiibo-Based Co-Op Mode Looks Like
@MattEriks This isn't Nintendo, this is Yacht Club...I know third party support on Wii U and 3DS is FAR from what it is on other systems, but it's not actually true that everything on the systems is made by Nintendo, you know.
Re: Video: Here's What Shovel Knight's New amiibo-Based Co-Op Mode Looks Like
I also see one player disappearing from the screen completely (without dying) and suddenly reappearing a lot which seems very confusing. What's happening here?
Re: Video: Here's What Shovel Knight's New amiibo-Based Co-Op Mode Looks Like
How do you lose? I'm watching the video, but I see little consequence for deaths. Is it like Yoshi's Woolly World where you only really die if both players are dead at the same time?
Re: 'Brain Training' Games Aren't All They're Cracked Up to be
I certainly felt a mite sharper when I was playing Big Brain Academy for a few minutes every morning. I'm quite sure that was all in my head, though.
Re: Feature: Nintendo's Most Notable Moments of 2015
Xenoblade Chronicles X
Splatoon
Super Mario Maker
Yoshi's Woolly World
FAST Racing Neo
Affordable Space Adventures
Runbow
Earthbound Beginnings
New 3DS
Xenoblade Chronicles 3D
Codename S.T.E.A.M.
The Legend of Zelda: Majora's Mask 3D
Yo-Kai Watch
Steamworld Heist
Box Boy
Pokémon Rumble World
tons of great DLC for Super Smash Bros. for Wii U and 3DS
new details on The Legend of Zelda 2016
announcements for Star Fox Zero, The Legend of Zelda: Twilight Princess HD, Fire Emblem Fates, Metroid Prime: Federation Force, Pokémon Go, and multiple in-development mobile Nintendo games...
With the exception of Iwata-sama's tragic passing, and even with the huge disappointments that were Mario Tennis: Ultra Smash and Animal Crossing: amiibo Festival, it's hard to say this wasn't a pretty stellar year for Nintendo.
Re: Nintendo Download: 24th December (North America)
@TomJ Yeah! Teach 'em a lesson! Let's burn Nintendo's headquarters to the ground! You get the kerosene, I'll get the plane tickets to Redmond!
Seriously, I was foolishly looking forward to Super Mario RPG, but I'm plenty happy with Super Mario Galaxy and finally getting to try out Human Resource Machine.
Re: Masahiro Sakurai Talks About the New Fighters Soon to be Added to Super Smash Bros.
@Darkthany You could buy the amiibo and pretend it's Codename S.T.E.A.M.
But yes, a Fire Emblem Warriors would be amazing. Especially if it covered all the games the way Hyrule Warriors does. I want to play as Soren or the "thunder and lightning" Gatrie and Shinon combo.
Re: Masahiro Sakurai Talks About the New Fighters Soon to be Added to Super Smash Bros.
@TheRedCap30 Again, while, yes, they oversold Mac's strengths, along with Rosalina's, Palutena's, Ryu's, and others, they also mentioned their weaknesses, which turned out to be much bigger than they let on. Especially in Mac's intro when such a big deal was made of how he's useless in the air. Maybe I missed it, but I didn't catch sight of any real weaknesses for Corrin or Bayo, which makes me wonder what strategies I'll need to take them on as someone who doesn't intend to use either (my personal roster is too big already at eight).
Re: Masahiro Sakurai Talks About the New Fighters Soon to be Added to Super Smash Bros.
@Captain_Toad That's valid. But as someone who plays on a daily basis and still can't quite get enough, I enjoy planning ahead just a little bit. He usually makes a point in those reveal videos to show off the best of what a character can do, but then also give at least a nod to their major weakness. Those two just showed buff after buff. Even Cloud's video at least shows how lousy his non-Limit-Break recovery is.
Re: Masahiro Sakurai Talks About the New Fighters Soon to be Added to Super Smash Bros.
I just want to hear his explanation on what makes Corrin and Bayonetta balanced. They both look WAY overpowered compared to the game's current roster. The DLC fighters on the whole have come in above the curve, but the last two look like they could very easily top the tiers if they don't have some serious drawbacks.
Re: Nintendo Shows Off Splatoon's New Upcoming Stages Through the Art of Dance
Looks really complicated. Good, but complicated. I was them to also add a very simple, small map. Walled in on all sides with lots of inflatable barriers in the middle, so that it's basically a fairly small circle with cover. It would be fantic and fast-paced as pretty much every match would end with the ground completely covered due to the small size of the map, but it would be a lot of fun and really different.
Re: Splatoon Developers on the Future of Splatoon and DLC
I don't mind cycling a few maps at a time TOO much, but two is too few. And it doesn't make sense since the display is clearly designed to be the perfect size to show three maps. My hope and naïve belief is that they will enable three maps once all maps have been added and updates cease. That way players have time to learn all the maps well before each one appears less often.
Re: Nintendo Download: 17th December (North America)
I was holding out hope for a surprise announcement of the SNES Star Wars games this week, coinciding with the movie... Oh well.
Re: Nintendo Download: 17th December (North America)
Discounts on a lot of GREAT games on Wii U this week. It might be finally time to get Angry Video Game Nerd Adventures.
Re: Upcoming Super Mario Maker Update Adds P Warp Doors, the Fire Koopa Clown Car and More
@LetsGoChamp But they could change them in that theme if they wanted. Each theme's flying item, for instance, is only accessible in that theme. They could simply give you slopes for three themes, then when you switch to Super Mario Bros., it converts into stairs of the same length/height.
And that's only if they didn't want to create a slope design for that theme like they did with many items and enemies that never appeared in that game.
Re: Super Mario Maker Updates Set to Continue, Along With More Mystery Mushroom Outfits
I'm not sure I follow the logic. Surely both Reggie and Miyamoto are more recognizeable worldwide than Arino, right? And wouldn't the vast majority of people playing Super Mario Maker--a video game--be considered gamers?
Re: Yacht Club Games Unveils Full Details of Shovel Knight amiibo
Seems like the best amiibo yet. Can't wait.
Re: Shigesato Itoi Explains, Once Again, Why Mother 4 is "Totally Impossible"
Can someone explain to me why he's the only one who can make a Mother game? I've always seen this "Itoi doesn't want to do it" reasoning to explain why there won't be any continuation to the series, but it's not like Nintendo's going to stop making Mario games when Miyamoto retires. Heck, they passed Zelda from Miyamoto to Aonuma and nobody cared.
Not that I think it would happen, anyway, because a new game in that style wouldn't financially be worth the effort, but that's a much better excuse not to make it than the fact that this guy ran out of ideas.
Re: See The Super Smash Bros. Silver Lining With These Cloud Screens
Wait, so is Cloud's stage just Battlefield, AGAIN? With all the disappointment over Omega stages, I figured Nintendo would have learned we want NEW stages, not more reskins of Final Destination and Battlefield. Where's a creativity they had in Melee, 64, or even Brawl?
Re: Video: Check Out Cloud Strife's Marvellous Super Smash Bros. Moveset
Looks like a solid character with an interesting yet simple gimmick.
I'm just disappointed they couldn't come up with a better Final Smash than just using Ike's/Robin's/Greninja's again.
Re: Some Nintendo Life Contributors Are Making A Book About Arts In Entertainment, And Need Your Help
@Haiassai If successful, yes, the plan is to continue releasing more books by more authors on more works of art in "waves" comparable to the size of this one.
Thanks for your support! Yours truly is responsible for the Street Fighter II book listed as a stretch goal, so your encouragement means a lot. I hope we make it. My take on The World Warrior will forever change the way you shoryuken.
Re: Nintendo Download: 5th November (North America)
You should mention the 20% off Splatoon discount, too, for those that downloaded the Testfire demo.
Also, SIESTA FIESTA!
Re: Nintendo's Latest Hanafuda Deck Is Perhaps Its Most Eye-Catching Yet
Koi Koi is actually a very easy game to learn. I taught myself in maybe an hour by reading over the rules, printing a list of matching cards, and downloading a free Koi Koi hanafuda game on my phone.
Re: Super Mario Maker Developers Share Details on How Costumes and Cursor Variations Came About
I didn't even know you could change the cursor. How?
Re: Review: Slender: The Arrival (Wii U eShop)
@thesilverbrick You're not wrong, but you're also agreeing with me. I said that a few needed the analog shoulders. I also said most didn't. According the Wikipedia, 662 games were released on the Gamecube and by my count, there were 45 first-party titles. You listed three.
Yeah, the dumb exclusion of analog triggers on the Gamepad means they can't properly replicate every Gamecube game. I said that already. But it doesn't begin to mean that they can't put Gamecube games on the Virtual Console.
Re: Review: Slender: The Arrival (Wii U eShop)
@thesilverbrick Precious few Gamecube games actually used those analog shoulders. For most it was simply a button for more, the pressure sensitivity was used, but not needed and everything in the game could be done by just mashing them down all the way. It's dumb that with four buttons on top of the controller, none are analog, but that doesn't actually make a strong argument for not releasing Gamecube titles.
Re: Super Mario Maker Gets Mid-Level Checkpoints and More in Upcoming Update
People love making long levels, but I hate repeating my progress. Checkpoints are HUGE. Like everyone else, though I'm still hoping slopes will be next, and soon.
Re: Fresh Project H.A.M.M.E.R. Details Reveal Shigeru Miaymoto's Role In The Game's Downfall
I'm still a little bitter about all this. At the Wii's announcement, this was my most-hyped game. And then... nothing. I'm sure it actually would have turned out to be mediocre, but it was the first time I really experienced the feeling of an amticipated game cancelled since I began following gaming news.
Re: Resident Evil 4: Wii Edition is Creeping Up On the European eShop for Halloween
America, plz?
Re: Video: Wii U Version Of Slender: The Arrival Gets Its Own Terrifying Trailer
Looks like a cheap ripoff of The Letter.
Re: Review: Cutie Pets Pick Berries (Wii U eShop)
Nintendo really could have had something neat and special with Miiverse stamps if they'd only made them universal. It would take the place of achievements, but actually have some digital use. I'd love to be able to earn these mandeer stamps and post those chiseled abs all over the Smash community, but there's no interest in being able to post stamps in only one community, Let me fill out a virtual stamp collection, for mandeer's sake!
Re: The Chibi-Robo amiibo is Being Sold Separately in Japan
Yeah, I'm with everyone else. They really ought to release a standalone amiibo because it will almost certainly sell more than the game.
Re: Bonk's Adventure Has Been Rated By The ESRB For Wii U
We're doubtless getting the NES version. Nintendo isn't concerned with having a strong (or even interesting) Virtual Console on Wii U. Maybe we can get back to the golden days of the Wii (did we ever think that would be a clause we could say with a straight face?) when the NX comes to town.
Re: SmileBASIC is Heading to Wii U, With Cross-Platform Support and DLC Also Confirmed
"This isn't your average everyday BASIC. This is... advanced BASIC."
Re: Sources Suggest Nintendo NX Is A Fusion Of Home And Mobile Hardware Powered By "Industry-Leading" Tech
@Sample_Text If the disc drive is "optional," you've made it a download-only system. No one will ever make physical games they lose money on when 99 percent of the ownership will get the game digitally.
Re: Sources Suggest Nintendo NX Is A Fusion Of Home And Mobile Hardware Powered By "Industry-Leading" Tech
For the first time, I'm starting to believe that Zelda might actually launch on NX, instead lf Wii U, which in turn makes me believe Twilight Princess HD is real. You know, as an "apology" to Wii U owners for not bringing a new Zelda.
Re: Yukio Sawada's Super Mario-Kun Is Coming To Super Mario Maker
@ottospooky That game plays SO differently, though, I'm not sure I'd like how out of place it is, even though it might be my favorite 2D Mario.
I'd rather see a Super Mario Land or Super Mario Land 2 theme, along with a few more stage features that bring the game up to pace with all past entries.
Re: Video: This is How Single Player Works in The Legend of Zelda: Tri Force Heroes
This is... uncharacteristically bland.