Comments 1,048

Re: Developers Dig into Sales Failure of Toto Temple Deluxe

bro2dragons

@gatorboi352 If I have the option, I will play local instead of online every single time. I simply don't see the fun or advantage in playing a game like this online. And while you may not know anyone who plays locally, I can say the inverse. I don't know of anyone who prefers online to local multiplayer.

Re: Video: Here's What Shovel Knight's New amiibo-Based Co-Op Mode Looks Like

bro2dragons

@crimsontadpoles wrote:
"It's slightly disappointing to not have any new mechanics in co-op mode, such as jumping on the other person to reach higher places easier."

@Damo wrote:
"...the gameplay is changed quite dramatically when two people are involved. It's possible to bounce off the other player's head - and vice versa - and a revised weight system is in play which recognises each player individually, making some of the puzzles easier and others a little more tricky. Bosses also all have additional health to compensate for the duplicated shovelry-related beatdowns."

@bro2dragons thinks:
"..."

Re: Feature: Nintendo's Most Notable Moments of 2015

bro2dragons

Xenoblade Chronicles X
Splatoon
Super Mario Maker
Yoshi's Woolly World
FAST Racing Neo
Affordable Space Adventures
Runbow
Earthbound Beginnings
New 3DS
Xenoblade Chronicles 3D
Codename S.T.E.A.M.
The Legend of Zelda: Majora's Mask 3D
Yo-Kai Watch
Steamworld Heist
Box Boy
Pokémon Rumble World
tons of great DLC for Super Smash Bros. for Wii U and 3DS
new details on The Legend of Zelda 2016
announcements for Star Fox Zero, The Legend of Zelda: Twilight Princess HD, Fire Emblem Fates, Metroid Prime: Federation Force, Pokémon Go, and multiple in-development mobile Nintendo games...

With the exception of Iwata-sama's tragic passing, and even with the huge disappointments that were Mario Tennis: Ultra Smash and Animal Crossing: amiibo Festival, it's hard to say this wasn't a pretty stellar year for Nintendo.

Re: Nintendo Download: 24th December (North America)

bro2dragons

@TomJ Yeah! Teach 'em a lesson! Let's burn Nintendo's headquarters to the ground! You get the kerosene, I'll get the plane tickets to Redmond!

Seriously, I was foolishly looking forward to Super Mario RPG, but I'm plenty happy with Super Mario Galaxy and finally getting to try out Human Resource Machine.

Re: Masahiro Sakurai Talks About the New Fighters Soon to be Added to Super Smash Bros.

bro2dragons

@TheRedCap30 Again, while, yes, they oversold Mac's strengths, along with Rosalina's, Palutena's, Ryu's, and others, they also mentioned their weaknesses, which turned out to be much bigger than they let on. Especially in Mac's intro when such a big deal was made of how he's useless in the air. Maybe I missed it, but I didn't catch sight of any real weaknesses for Corrin or Bayo, which makes me wonder what strategies I'll need to take them on as someone who doesn't intend to use either (my personal roster is too big already at eight).

Re: Masahiro Sakurai Talks About the New Fighters Soon to be Added to Super Smash Bros.

bro2dragons

@Captain_Toad That's valid. But as someone who plays on a daily basis and still can't quite get enough, I enjoy planning ahead just a little bit. He usually makes a point in those reveal videos to show off the best of what a character can do, but then also give at least a nod to their major weakness. Those two just showed buff after buff. Even Cloud's video at least shows how lousy his non-Limit-Break recovery is.

Re: Nintendo Shows Off Splatoon's New Upcoming Stages Through the Art of Dance

bro2dragons

Looks really complicated. Good, but complicated. I was them to also add a very simple, small map. Walled in on all sides with lots of inflatable barriers in the middle, so that it's basically a fairly small circle with cover. It would be fantic and fast-paced as pretty much every match would end with the ground completely covered due to the small size of the map, but it would be a lot of fun and really different.

Re: Splatoon Developers on the Future of Splatoon and DLC

bro2dragons

I don't mind cycling a few maps at a time TOO much, but two is too few. And it doesn't make sense since the display is clearly designed to be the perfect size to show three maps. My hope and naïve belief is that they will enable three maps once all maps have been added and updates cease. That way players have time to learn all the maps well before each one appears less often.

Re: Upcoming Super Mario Maker Update Adds P Warp Doors, the Fire Koopa Clown Car and More

bro2dragons

@LetsGoChamp But they could change them in that theme if they wanted. Each theme's flying item, for instance, is only accessible in that theme. They could simply give you slopes for three themes, then when you switch to Super Mario Bros., it converts into stairs of the same length/height.

And that's only if they didn't want to create a slope design for that theme like they did with many items and enemies that never appeared in that game.

Re: Shigesato Itoi Explains, Once Again, Why Mother 4 is "Totally Impossible"

bro2dragons

Can someone explain to me why he's the only one who can make a Mother game? I've always seen this "Itoi doesn't want to do it" reasoning to explain why there won't be any continuation to the series, but it's not like Nintendo's going to stop making Mario games when Miyamoto retires. Heck, they passed Zelda from Miyamoto to Aonuma and nobody cared.

Not that I think it would happen, anyway, because a new game in that style wouldn't financially be worth the effort, but that's a much better excuse not to make it than the fact that this guy ran out of ideas.

Re: Some Nintendo Life Contributors Are Making A Book About Arts In Entertainment, And Need Your Help

bro2dragons

@Haiassai If successful, yes, the plan is to continue releasing more books by more authors on more works of art in "waves" comparable to the size of this one.

Thanks for your support! Yours truly is responsible for the Street Fighter II book listed as a stretch goal, so your encouragement means a lot. I hope we make it. My take on The World Warrior will forever change the way you shoryuken.

Re: Review: Slender: The Arrival (Wii U eShop)

bro2dragons

@thesilverbrick You're not wrong, but you're also agreeing with me. I said that a few needed the analog shoulders. I also said most didn't. According the Wikipedia, 662 games were released on the Gamecube and by my count, there were 45 first-party titles. You listed three.

Yeah, the dumb exclusion of analog triggers on the Gamepad means they can't properly replicate every Gamecube game. I said that already. But it doesn't begin to mean that they can't put Gamecube games on the Virtual Console.

Re: Review: Slender: The Arrival (Wii U eShop)

bro2dragons

@thesilverbrick Precious few Gamecube games actually used those analog shoulders. For most it was simply a button for more, the pressure sensitivity was used, but not needed and everything in the game could be done by just mashing them down all the way. It's dumb that with four buttons on top of the controller, none are analog, but that doesn't actually make a strong argument for not releasing Gamecube titles.

Re: Review: Cutie Pets Pick Berries (Wii U eShop)

bro2dragons

Nintendo really could have had something neat and special with Miiverse stamps if they'd only made them universal. It would take the place of achievements, but actually have some digital use. I'd love to be able to earn these mandeer stamps and post those chiseled abs all over the Smash community, but there's no interest in being able to post stamps in only one community, Let me fill out a virtual stamp collection, for mandeer's sake!

Re: Bonk's Adventure Has Been Rated By The ESRB For Wii U

bro2dragons

We're doubtless getting the NES version. Nintendo isn't concerned with having a strong (or even interesting) Virtual Console on Wii U. Maybe we can get back to the golden days of the Wii (did we ever think that would be a clause we could say with a straight face?) when the NX comes to town.