Woe is the child who grew up with a TurboGrafx-16. Whereas battles of words and wills cropped up endlessly in the schoolyard by stalwart Nintendo and Sega fans in the great console wars of the early 90s, anybody with NEC's home rendition of the PC Engine was the gaming equivalent of Switzerland, a neutral entity that was more interested in spreading peace than sowing the seeds of comeuppance. Or so one can imagine was the case for the solid bronze finisher in said console battles for greatness.
Not to be dismissed entirely, Hudson made sure that it too had all the staple genres covered on its humble machine. Amongst them was the crème de la crème of any proper console launch, the mascot platformer, here represented by a big-hearted (and noggin-ed) cave boy named Bonk. Thanks to some irrelevant accords and peace treaties, Bonk's Adventure has found its way to Nintendo's Virtual Console for Wii U with the love and care you would hope for in a release of one of gaming's oft-maligned historical notes.
Bonk's Adventure doesn't stray far from convention; the titular prehistoric hero must save the dinosaur princess Za from the clutches of the carnivorous King Drool by hopping and bopping his way through jungles, ruins and the occasional innards of a tyrannosaurus. Unlike a certain plumber or hedgehog we know, Bonk isn't as immediately intuitive to control. His large head and small body makes gauging jumps a little trickier as does his head-banging attack. Jumping then attacking proves to be a better solution, but it too suffers from inconsistent hit detection, and your chances of getting hurt increase as it takes Bonk a few seconds to recuperate. Once you've gotten a handle on the finicky controls, however, you'll be floating like a butterfly and head-butting like a bee in no time.
Bonk's Adventure has an interesting power-up system that likewise takes some getting used to, and affects how you play the game once you get a handle on it. As our hero eats conspicuous cuts of meat his colour and temperament change. At the first stage he looks slightly perturbed, but can freeze enemies when he does a diving head-butt on the ground and does double damage. At the next he becomes downright frenzied, which makes him invincible and three times as powerful as before. However, these effects wear off after a time, which tends to make the player rush through levels in order to maximize their damage output before becoming vanilla Bonk again. It's a peculiar approach, but one that makes Bonk's Adventure stand out in what even then was a crowded field.
On your way to King Drool's lair you must traverse five worlds that are littered with levels. Unlike his contemporaries, Bonk's Adventure lacks a certain cohesion or at best a reliable pattern to fall back on. Some worlds contain as little as three but as many as seven levels at a pop. While the game offers unlimited continues, you must start at the beginning of a world should you fail to make it to the next one. This is obviously rectified a bit by the restore point option in this Virtual Console release, but those looking to have a more pure run through may struggle and get frustrated in the process.
Also aggravating are boss battles, which take the aforementioned spotty hit detection and matches it with an equally inconsistent target. For the most part there's an obvious spot you must hit, usually a mind-controlling egg shell on top of your foe's head. Sometimes you can hit it…and sometimes you blithely fall through, often taking damage in the process. Their weak spot's not always weak, and without any kind of tell letting the player know this, annoyance can creep in. Like most boss battles though there are recognisable patterns, but often you won't catch the cues the first couple of times. But being mindful about that is a must, because the popular "boss gauntlet" trope is in full effect towards the end.
It's worth noting that there are a few extra bells and whistles with this Virtual Console release than not only the Wii equivalent, but standard Wii U VC releases as well. The visuals are suitably crisp in the standard 4:3 view, but you can also opt to pull the game into full screen if you so wish. The TurboGrafx-16's turbo switches are back, now represented by X and Y in the default setting. While maybe considered cheating by some, having the option is great and it honestly makes things like floating in the air and climbing walls or trees a little easier knowing you don't have to mash buttons. Add to this its stylized menu and loading jingle and you can tell that there was a lot of thought and care put behind putting Bonk's Adventure on the Wii U.
Conclusion
Unless you grew up throwing down on the little PC Engine that could, Bonk's Adventure doesn't fully stand the test of time. While fun after overcoming its slight learning curve, there's a reason it couldn't compete with the likes of Mario and Sonic back in the day beyond its humble beginnings on a niche console. That doesn't mean it's not worth your time, rather you'll get more out of it if you're either a fan of platformers or gaming history in general. While maybe not entirely solid on a technical level, Bonk's Adventure is as endearing and charming as the grumpy cave boy who stars in it.
Comments 43
Could be worse.....I guess.
Why does it have a rating of 7 in the info section and then 6/10 at the end? Maybe a typo
Now to Europe with the lot of ya TG16 games!
A bit harsh.
I also read like a 7, almost an 8.
Worst things can be said about Mario Bros.
I hadn't played this before, but I picked it up at Corbie's recommendation. It's actually not only my first Bonk title, but my first TurboGraphx/PC-Engine game. I'm enjoying it much more than I thought. The controls are methodical, but they fit the creative level designs well, and when you finally get the hang of jumping and freefalling head-first or bouncing enemies off your noggin like a paddle ball for the score amplifier, you find there's a rhythm to the courses that's really rewarding to master. It's an 8/10 personally, but I will concede that it won't be everyone's cup of tea.
Whoah...
TG16 games are finally coming to WiiU. About freaking time!!!
I was surprised by how much fun I had with the game when I first tried it a couple of years back. I found it very charming with its unique visuals. I think it's worth a try for those on the fence.
The TG controllers had turbo switches built-in so I'd say some games were designed with that in mind. Like the Bonk games, or the plethora of shumps available for the system. Also, the controller buttons were super spongy. Good luck getting a decent rate of fire out of those things manually.
"Woe is the child who grew up with a TurboGrafx-16. Whereas battles of words and wills cropped up endlessly in the schoolyard by stalwart Nintendo and Sega fans in the great console wars of the early 90s"
Hey it's almost as if the Turbografx16 was the Wii U of the generation!
Can't wait till this hits the 3ds VC!
I had this when I was eight. I got it for my birthday and loved it. I did loose interest and play Ultima Quest of the Avatar.
This game is bursting with fun and charm. I've played it all the way through many times.
Don't let the "6" fool you.
Is there a discount if your purchased on the wii.
I had the PC Engine as a kid - Bonk was great back in the day but I won't be buying it now. Can't wait to see more from the TG16/PC Engine.
Mario > Bonk > Sonic
Oh yes I did.
9/10 (all three Bonk games)
Gonna get this when it hits Europe, as I'm curious to try a Turbografx game. Wanna support non-Nintendo systems on Virtual Console as well - really hoping Sega systems return on NX.
Would totally give this an eight. Love this game. I wish Hudson Soft was still around. I've enjoyed ever game I've played by them. Even the lesser ones like the calling on the Wii still passed as decent.
@cleveland124 yes but it's only 50%. Konami owns the right now. I suspect that's why the discount isn't as good as with the Nintendo systems.
My brother and I had a TG16, it had some decent games. My biggest gripe was that NEC designed the thing to force you to buy certain accessories, like extended controller cables, since the standard controller cable was ridiculously short.
If Bonk Adventure is a 6, then Super Mario Bros 1 must get a 4.
I was a die hard TG16 fan when it was around, and Bonk hasn't aged that badly.
'The visuals are suitably crisp in the standard 4:3 view, but you can also opt to pull the game into full screen if you so wish.'
Well that's a first as far as I'm aware?Hopefully we'll see this in all future VC releases.
@OorWullie
I hope they release an update so it applies to all vc games! My plasma tv does not like big black borders.
@SBandy That would be great but knowing Nintendo,highly unlikely.I was wondering if the NES Classic Mini will have this option too the other day,fingers crossed.I play a lot of the old games on emulators on my Wii,they give you the option to scale it to fit your TV,it's not perfect as it's a little stretched but it looks great to see the classics in widescreen.Platformers you can notice it's stretched but after a little bit you barely notice it.RPG's and overhead games though look great,,they look like they were always meant to be that way.I'm sure if Nintendo put in extra effort they can make them look even better.
I just noticed on the Wii-U eShop page, Bonk is a Konami title? Er no. Konami did not release this game. It was listed as Hudson on the original Wii Shop and on my original TG-16 Hucard. Typo? What gives?
Don't care that Konami bought Hudson. Kanomi did not release this!!!
Also why they charge me $3.00 for a game I previously owned in Wii mode?
Previously downloaded:
NES: $1 / $5
SNES: $1.50 / $8
N64: $2 / $10
TG-16: $3 /$6 ???
That's 20% / 18.75% / 20% for NES / SNES / N64
but 50% for Turbografx? Come on now...
@Hamster_Overlord $3 to upgrade?I bet they are more expensive as they've added a couple of extras like full screen and turbo buttons.Even still,when compared to other VC consoles and relative to the time the TG16 came out,it seems like they've more than doubled the upgrade price for these extras.
@OorWullie It's all good. I just played through the first couple stages. The VC menu for TG-16 looks a bit odd. It's like they copied the orange / dark gray color scheme of the original Turbografx, but it doesn't work well for choice of menu interface. And they did appear to add some extra features. Overall I am satisfied with Wii-U VC, but isn't TG-16 three years too late? Japan had PC Engine and Megadrive since 2013.
As far as emu quality, SNES and GBA are pixel perfect. So appears to be TG-16. NES really needs to loose the blur-o-vision filter, and N64 is generally too dark, but otherwise plays great.
Also X and Y are Turbo, just like with Wii VC.
Interesting review, but it's bang off the mark.
Bonk is more like an 8, it's a PC Engine classic.
This is why you shouldn't go off reviews, judge a game yourself before writing it off.
I have this on Wii virtual console, haven't played it much though. Maybe I should give it another try.
Would really like Gate of Thunder on Wii U virtual console, as I can't get through one of the later levels so need restore points in order to complete it
@Hamster_Overlord that's konami
Went to download this before, and it must not of been released on the European VC yet.
Anyone got an idea when it may be landing ?
Turbografx on the Wii U VC at last? Best news I've had all day.
I think I like this game better than the review states. Its good don't pass it up. Now please release Alien Crush
I bought it just to support Bonk with the hope that next they release Bonk's Revenge!
@gatorboi352
Pretty much
The Not Complete Flop but Flop Console Cycle
Gen 3: Sega Master System
Gen 4: TurboGrafx 16
Gen 5: Sega Saturn
Gen 6: Sega Dreamcast
Gen 7: -----
Gen 8: Wii U
@JaxonH heh, i like it!
@faint Konami did not release Bonk's Adventure. They only bought out Hudson decades later. Not that it's really a bad thing. I was saddened by the fact that Konami dropped out of the console race shortly after the acquisition because this essentially meant no new games from either company, but at least Konami, like Hudson before them, seem very willing to license the old IP. And yes, Hudson and Konami both made great games bitd, but IMO it just feels wrong seeing Konami's name associated with Bonk.
Could have gone down a lot worse. Microsoft could have bought them out like they did RARE and then refused to license any IP (besides Donkey Kong which Nintendo retained full rights to) to Nintendo.
I really had hope for Bonk's adventure when it came out on Wii VC. Then I played it. A six is generous.
9 out 10
fun back in the day. still fun today.
@gatorboi352 True
Nintendo really pissing me off cashing in on nostalgia. F.uck the past. I got emulators and free rom for that. I want the future. Those old days are over, Nintendo on life support
@ULTRA_BARLOWE
(Zelda CDI guy voice.) Those are illegal, y'know?
Also, Smartphone, X-Box, & the Playstation systems have also been cashing in on old games too. Might as well demonize them too.
Your complaint is also further ironic, as this game literally took years to come to Virtual Console outside of Japan, and taking into account how slow retro Virtual Console releases have been, it's ridiculous to claim that Nintendo is focusing too much on rereleases. Heck, many people on Miiverse & this site are complaining at the lack of focus VC rereleases have had over the years. Nintendo even stated the reason for that is, because THEY ARE focusing on new games. Judging by the new Directs, they've been keeping many games secret.
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