"There's some differences for which I have not been accustomed to, and also new functionality which I was incapable of using creatively so it is worse.
I also wasted nearly 10 years for making rather bad looking game, so I guess I need to find a scape goat. Fortunately Wii U is very unpopular so saying something populist on social media will surely get my fans symphatizing me, even if VR is absolutely certainly going to make immediate controls popular in near future, despite Nintendo stigma."
"1. Four face buttons are positioned overcrowding. So you easily press the wrong button. In that case, you will die."
I never press a wrong button with GamePad, you might just be very accustomed with old fashioned controllers.
"2. Distance of two analog sticks, are too far apart. So it's quite difficult for u to feel/grasp the battlefield."
This is just stupid. Play Splatoon. It is a game, "where grasping the play field" is more important than usual, and I believe that the game would be a lot less speedy, if you played it with old fashioned controller. And it has nothing to do with the distance between the analog controllers.
"3. Devil's Third is a game you play a long time. The standard Tab-controller is too heavy for such use."
My favorite games are all games, that I play for a long time, and to me it is most comfortable to play them with the GamePad. How weak are you?
The reasoning is so weak, that I lost all my appetite for this game.
You could of course have taken that auto aim away and put gyro option there instead and make it even speedier. Let's see if the game is even half as speedy as Splatoon.
Those "reasons" are quite awkward to hear from a game developer, and tell more about Itagaki's habbits, as well as his capabilities as a game developer using the hardwares specialities in creating as exciting gameplay challenges as possible.
I'm sure it will be amazing even without GamePad. I don't think the GamePad features were THAT irreplaceable, although, after being spoiled with the GamePad features, I would still probably buy the Wii U version. Buy it today, or buy later, I just hope, that we could have more Zombi (U).
But even more I am hoping, that Wii U would get just one FPS adventure, that was made for gyro controls and also have enemies tuned for gyro as well, meaning a lot more faster and aggressive enemies leading to even more scary games.
Its graphics looks mixed so far for sure, but as some levels actually look very nice, I have a feeling that some levels were quickly made for prototyping purposes. And even in the "classic" Star Fox 1st level, the fluid controls made it look good in my eyes; its immediacy makes me want to play it more, than anything else out of Virtual Reality games.
@BigBabyPeach I hope they are. And it goes other way too: RE4 for Wii was game breakingly easy even with the unlockable difficulty level.
I hope the developers are not holding back when creating challenges for immediate controllers. Now, that we have finer, immediate control available in games, I hope it is used, and demanded, and not have watered down experiences because of popular demand of sticking with 80's controller hardware.
I think the controls look very well thought and the gyro aiming makes the game even look smoother, and I have a feeling, that when you get over the past conventions, never mind not instantly being able to get gold medal in a new game, the finer control and immediacy of the motion should only make the game faster paced and more exhilarating experience.
And I think the Miyamoto brought up a really important point, when he was talking about increasing the level of control even during cinematic scenes. The StarFox is rather cinematic game, where the player has no control of the viewpoint but this tme, the director can still make cinematic scenes, while the player is simultaneously being able to 'directing' his own view and this way they can increase the playability and level of control mechanisms and be able to make new kinds of challenges for the genre.
The graphics look somewhat mixed so far, but the desert level looked very good in my eyes.
I have not yet had time to check if there are any VR games on E3, but this far the Star Fox is my no1 game of this E3. (Unless not the "3 Swords").
I'm really happy...well, a new Wii U game and a small peek at Zelda would have been nice.
But 3DS got good stuff. Zelda 3 Swords got me screaming, and I have been dreaming about a game like that Federation thing. Well, it looked a bit repetitive and I don't like area defence games, but it's fantastic to see two new co-op games in one presentation, and perhaps it still has time to get some more meat around it's bones.
One thing is making me sad though; I don't have time to play all the games, that I want.
I hope they put a gyro option into it and kick difficulty and speed up a notch. The controls seem to have become clunkier compared to original Wii version, and the game seems to be toned down a bit.
This is even more amazing, than what I thought! It gets better and better every day and in my opinion it is RIGHT THERE with Mario Kart and Smash Bros.
One of my favorite games ever. Smash Bros of shooters.
They have also always specialized in taking the most out of the platforms hardware, they have been working on.
Wiimote would be very powerful piece of hardware in this case, as this is a melee and shooting game. They could take that autoaim away and make players do their shooting for them selves.
I hope, that they would at least use they gyro aim option.
Oooh!! It looks nice! It's even better than if even Outrun itself became to Wii U!!!
And I love some of the tracks!!! Both racing and music! While not super memorable, some of the music tracks set the mood just right for the title and the racing tracks seem to be memorable on behalf of other aspects.
If they just could even have squeezed a GamePad Multiplayer into it as well!
It's a painting game, of course it is played on the GamePad. I liked the first game, but the bigger touch screen is a big improvement for the painting aspect as well as view distance.
And I just f****ng love the CO-OP in it! It's great fun and there is nothing like that in the whole wide world.
@Mandalore they denied it somewhere, but I am pretty sure it will be the case.
Which would be shame as I want a couple of specialized developers in each platform for trying to get the most out of it, and there has rarely, if ever, been a system, where there would be so much to explore as Wii U. If this came to PS4, we can be sure, that they are not going to use GamePad in any way and you should just get the PS4 version.
@gurtifus I think in real time roguelikes too. Real time adds pressure of course, but decision making is still the same and all the choices are there. The choices are much more genre defining thing when thinking about roguelikes in my opinion.
It's up to gamedesigner to balance the game so, that there is time to make decisions, and it's also up to the player to use his/her brain. Or die.
If Nethack became a realtime game, I would still call it roguelike. I think the variety of choices makes Nethack the Nethack.
@HopeNForever aah, I didn't kwow the game was already done. Such a shame.
@unrandomsam Yeah. The flying in the original demo looked amazingly fluid, but now it seems to be toned down a notch or two [salt]because of popular demand of dual analog clunkiness[salt]
I guess that's the reason, why they include the original concept in the package.
Comments 786
Re: Tomonobu Itagaki Explains Why the Pro Controller Trumps the GamePad in Devil's Third
"There's some differences for which I have not been accustomed to, and also new functionality which I was incapable of using creatively so it is worse.
I also wasted nearly 10 years for making rather bad looking game, so I guess I need to find a scape goat. Fortunately Wii U is very unpopular so saying something populist on social media will surely get my fans symphatizing me, even if VR is absolutely certainly going to make immediate controls popular in near future, despite Nintendo stigma."
Re: Tomonobu Itagaki Explains Why the Pro Controller Trumps the GamePad in Devil's Third
"1. Four face buttons are positioned overcrowding. So you easily press the wrong button. In that case, you will die."
I never press a wrong button with GamePad, you might just be very accustomed with old fashioned controllers.
"2. Distance of two analog sticks, are too far apart. So it's quite difficult for u to feel/grasp the battlefield."
This is just stupid. Play Splatoon. It is a game, "where grasping the play field" is more important than usual, and I believe that the game would be a lot less speedy, if you played it with old fashioned controller. And it has nothing to do with the distance between the analog controllers.
"3. Devil's Third is a game you play a long time. The standard Tab-controller is too heavy for such use."
My favorite games are all games, that I play for a long time, and to me it is most comfortable to play them with the GamePad. How weak are you?
The reasoning is so weak, that I lost all my appetite for this game.
Re: Tomonobu Itagaki Explains Why the Pro Controller Trumps the GamePad in Devil's Third
You could of course have taken that auto aim away and put gyro option there instead and make it even speedier. Let's see if the game is even half as speedy as Splatoon.
Those "reasons" are quite awkward to hear from a game developer, and tell more about Itagaki's habbits, as well as his capabilities as a game developer using the hardwares specialities in creating as exciting gameplay challenges as possible.
Re: Ubisoft's Former Wii U Exclusive ZombiU Confirmed For PS4 & Xbox One Release
I'm sure it will be amazing even without GamePad. I don't think the GamePad features were THAT irreplaceable, although, after being spoiled with the GamePad features, I would still probably buy the Wii U version. Buy it today, or buy later, I just hope, that we could have more Zombi (U).
But even more I am hoping, that Wii U would get just one FPS adventure, that was made for gyro controls and also have enemies tuned for gyro as well, meaning a lot more faster and aggressive enemies leading to even more scary games.
Re: Project H.A.M.M.E.R. Exposé Reveals Torrid State Of Affairs At Nintendo Software Technology
Have we heard both sides?
Not going to cast any stones before that.
Re: Nintendo Isn't Talking About NX Because It Doesn't Want Rivals To Steal Its Ideas
I want forced "gimmicks" and don't buy a console that is stuck in last gen gameplay.
Re: Co-Op Teleporting Platformer Roving Rogue Releases On Wii U eShop July 2nd
GamePad Co-op?
Re: Hands On: Logging More Flight Time With Star Fox Zero
Star Fox is my game of the E3.
Its graphics looks mixed so far for sure, but as some levels actually look very nice, I have a feeling that some levels were quickly made for prototyping purposes. And even in the "classic" Star Fox 1st level, the fluid controls made it look good in my eyes; its immediacy makes me want to play it more, than anything else out of Virtual Reality games.
Re: 3D Gunstar Heroes Brings New Modes And Local Co-Op To 3DS
This game will be mine.
Re: Nintendo Says That Star Fox Zero's Gyro Controls Can Be Turned Off
@BigBabyPeach I hope they are. And it goes other way too:
RE4 for Wii was game breakingly easy even with the unlockable difficulty level.
I hope the developers are not holding back when creating challenges for immediate controllers. Now, that we have finer, immediate control available in games, I hope it is used, and demanded, and not have watered down experiences because of popular demand of sticking with 80's controller hardware.
Re: First Impressions: Our Maiden Flight In Star Fox Zero Prompts Mixed Emotions
I think the controls look very well thought and the gyro aiming makes the game even look smoother, and I have a feeling, that when you get over the past conventions, never mind not instantly being able to get gold medal in a new game, the finer control and immediacy of the motion should only make the game faster paced and more exhilarating experience.
And I think the Miyamoto brought up a really important point, when he was talking about increasing the level of control even during cinematic scenes. The StarFox is rather cinematic game, where the player has no control of the viewpoint but this tme, the director can still make cinematic scenes, while the player is simultaneously being able to 'directing' his own view and this way they can increase the playability and level of control mechanisms and be able to make new kinds of challenges for the genre.
The graphics look somewhat mixed so far, but the desert level looked very good in my eyes.
I have not yet had time to check if there are any VR games on E3, but this far the Star Fox is my no1 game of this E3. (Unless not the "3 Swords").
Re: Poll: What Did You Think of Nintendo's E3 Digital Event?
Oh yeah, and the Star Fox makes my summer a long torture, and I wish that autumn would come sooner.
Re: Poll: What Did You Think of Nintendo's E3 Digital Event?
I'm really happy...well, a new Wii U game and a small peek at Zelda would have been nice.
But 3DS got good stuff. Zelda 3 Swords got me screaming, and I have been dreaming about a game like that Federation thing. Well, it looked a bit repetitive and I don't like area defence games, but it's fantastic to see two new co-op games in one presentation, and perhaps it still has time to get some more meat around it's bones.
One thing is making me sad though; I don't have time to play all the games, that I want.
Re: Feature: Nintendo Franchises We Want to See at E3 - Paper Mario
Painting would fit with both, the paper theme, as well as platform(stylus).
Re: Rodea the Sky Soldier Release Dates Pushed Back to October
I hope they put a gyro option into it and kick difficulty and speed up a notch. The controls seem to have become clunkier compared to original Wii version, and the game seems to be toned down a bit.
Re: Tomonobu Itagaki's Devil's Third Will Lay Waste To Your Wii U On August 28th
@outburst Same here. I don't play any shooters without immediate controls any more. Gyro (or Wiimote) support or GTFO.
Re: Yup, Call Of Duty: Black Ops 3 Is Definitely Skipping Wii U
I hope, that the Devil's Third uses Wiimote, or/and gyro aiming.. (and ditches the auto aim)
Re: Review: Splatoon (Wii U)
This is even more amazing, than what I thought! It gets better and better every day and in my opinion it is RIGHT THERE with Mario Kart and Smash Bros.
One of my favorite games ever. Smash Bros of shooters.
Re: First Footage Emerges of Bandai Namco's Project Treasure on Wii U
Wow! Such intrigue! Very surprise!
Looks a bit like Left 4 Dead X Diablo.
Please, let there be gyro aiming option!
Re: Weirdness: The Second Player Can Have Motion Controls in Splatoon's Battle Dojo Mode
This is amazing!
It saved the local balloon multiplayer mode.
Fantastic fun!!!
It's my favorite "shooter" ever!
Re: FullBlast is Bringing Some Shmup Action to the European Wii U eShop Soon
I don't like much I see or hear in the trailer, but I like the genre and I am happy to see some non-bullet hell shmups.
Re: Devil's Third Will Be Much More Than Just Another Shooter, According To Creator Tomonobu Itagaki
They have also always specialized in taking the most out of the platforms hardware, they have been working on.
Wiimote would be very powerful piece of hardware in this case, as this is a melee and shooting game. They could take that autoaim away and make players do their shooting for them selves.
I hope, that they would at least use they gyro aim option.
Re: Bloodstained: Ritual of the Night Gets a Wii U Stretch Goal
I was going Steam, but the map on the GamePad makes me surprisingly excited in this case, and ransacking the inventary in real time even more.
I was excited, but now I am horny!
Re: Review: Swords & Soldiers II (Wii U eShop)
The GamePad multiplayer is worth every penny for me.
Re: Art Academy: Atelier Sketched In For 26th June Release in Europe, Includes YouTube Upload Feature
I wonder what took them this long.
But very nice to finally have it.
Re: Monochroma For Wii U Scrapped Due To Technical Issues
Nowhere Studios to the poopitypoopoolist.
Re: Video: Here Is The First Footage Of 90s Arcade Racer Running On The Wii U
Oooh!! It looks nice! It's even better than if even Outrun itself became to Wii U!!!
And I love some of the tracks!!! Both racing and music! While not super memorable, some of the music tracks set the mood just right for the title and the racing tracks seem to be memorable on behalf of other aspects.
If they just could even have squeezed a GamePad Multiplayer into it as well!
Re: Former Castlevania Producer Koji Igarashi's Kickstarter Launches, But Won't Come To Nintendo Consoles
Well dang it then!
I'll put some moneys for some other games then.
Re: Kirby and the Rainbow Paintbrush Fails to Break Top 20 in UK Charts
It's a painting game, of course it is played on the GamePad. I liked the first game, but the bigger touch screen is a big improvement for the painting aspect as well as view distance.
And I just f****ng love the CO-OP in it! It's great fun and there is nothing like that in the whole wide world.
Re: Nintendo Download: 14th May (Europe)
ULTRATRON surely
RE Revelations for 3DS possibly.
If the RE Wii U version had gyro or Wiimote support, I would buy it at full price. Presently it is worth 0c for me.
Re: Nihilumbra Begins Its Wii U Journey on 14th May
Doesn't look like Trine at all to me.
But hooray for painting in games!
Re: Teaser Site For Koji Igarashi's Castlevania Successor Lets You Have Your Say
Whip
And souls
Re: Poll: With Races Won and Cups Collected, How Do You Rate Mario Kart 8's DLC Pack 2?
The 200cc is 100/100 for me. Biggest change in Mario Karts history.
Re: Treyarch Isn't Working on Call of Duty: Black Ops III For Wii U, Though Activision is Noncommittal
Shame.
Only pointer controls would make me buy COD.
Re: Call of Duty: Black Ops III "Ember" Tease Sets a Futuristic Scene Ahead of Full Reveal
GamePad co-op
Gyro
Wiimote
Re: Pirate Bay Co-Founder Unable To Experience The Joys Of NES Behind Bars
This is Inhuman!
Re: New FAST Racing Neo Footage is Set to be Revealed in Summer
@Mandalore they denied it somewhere, but I am pretty sure it will be the case.
Which would be shame as I want a couple of specialized developers in each platform for trying to get the most out of it, and there has rarely, if ever, been a system, where there would be so much to explore as Wii U. If this came to PS4, we can be sure, that they are not going to use GamePad in any way and you should just get the PS4 version.
Re: New FAST Racing Neo Footage is Set to be Revealed in Summer
I wish it would have GamePad multiplayer.
Re: Review: Music On: Electric Guitar (3DS eShop)
I haven't tried this yet, but the demo sounds are really quite good.
Re: Super Doomed'n Damned to Channel Retro Capcom Action on Wii U This Year
Art "style" of a browser game.
Re: Nintendo Download: 16th April (Europe)
Oh, in this Pandora heat I forgot Elliot Quest, which I will also surely buy.
Re: Nintendo Download: 16th April (Europe)
!!! P A N D O R A S !!!
!!! T O W E R !!!
Haaaaaaaaaaa!!!
Amazing game in many ways and the best 3D Castlevania ever made.
It will be mine! I borrowed it for awhile, but had to return it before finnishing it, and finally I can put it to an end.
Re: Rumour: Call Of Duty: Black Ops 3 Teased For Nintendo Release
Gyro aiming and GamePad co-op please! And Wiimote of course.
Re: Weirdness: Super Meat Boy Is Calling For Your Votes In The Smash Bros. Fighter Ballot
Iconic? Pffftt!
Simon Belmont is iconic. Or if Meat Boy is iconic, what is Bionic Commando or Cloud?
Re: Video: Roguelike Adventure Temple Of Yog Celebrates Future Arrival On The Wii U eShop With A New Trailer
@gurtifus I think in real time roguelikes too. Real time adds pressure of course, but decision making is still the same and all the choices are there. The choices are much more genre defining thing when thinking about roguelikes in my opinion.
It's up to gamedesigner to balance the game so, that there is time to make decisions, and it's also up to the player to use his/her brain. Or die.
If Nethack became a realtime game, I would still call it roguelike. I think the variety of choices makes Nethack the Nethack.
Re: Video: Roguelike Adventure Temple Of Yog Celebrates Future Arrival On The Wii U eShop With A New Trailer
Roguelikes are usually turnbased, but to me it's not a definitive feature. If you turned Nethack into realtime, it would still be roguelike to me.
And multiplayer roguelikes are typically realtime, even if they are ascii and all.
Re: Video: Roguelike Adventure Temple Of Yog Celebrates Future Arrival On The Wii U eShop With A New Trailer
...and to specify genre even further, I would add Gauntletlike into the mix as well...
...if only it had multiplayer as well.
But amazing. I'm sold already.
Re: Poll: Which Characters Do You Want to Win the Smash Bros. Fighter Ballot?
Simon Belmont should be in Smash before any of these examples.
Re: Xbox Boss Phil Spencer Reckons "It Would Be Cool" if Rare's Banjo Was Voted in as Super Smash Bros. DLC
Simon Belmont would be so much more fitting as well as iconic character, that I would recommend every one to vote that instead.
Re: Rodea the Sky Soldier Glides to European Consoles on 25th September
@HopeNForever aah, I didn't kwow the game was already done. Such a shame.
@unrandomsam Yeah. The flying in the original demo looked amazingly fluid, but now it seems to be toned down a notch or two [salt]because of popular demand of dual analog clunkiness[salt]
I guess that's the reason, why they include the original concept in the package.