Comments 776

Re: First Impressions: Our Maiden Flight In Star Fox Zero Prompts Mixed Emotions

Varoennauraa

I think the controls look very well thought and the gyro aiming makes the game even look smoother, and I have a feeling, that when you get over the past conventions, never mind not instantly being able to get gold medal in a new game, the finer control and immediacy of the motion should only make the game faster paced and more exhilarating experience.

And I think the Miyamoto brought up a really important point, when he was talking about increasing the level of control even during cinematic scenes. The StarFox is rather cinematic game, where the player has no control of the viewpoint but this tme, the director can still make cinematic scenes, while the player is simultaneously being able to 'directing' his own view and this way they can increase the playability and level of control mechanisms and be able to make new kinds of challenges for the genre.

The graphics look somewhat mixed so far, but the desert level looked very good in my eyes.

I have not yet had time to check if there are any VR games on E3, but this far the Star Fox is my no1 game of this E3. (Unless not the "3 Swords").

Re: Poll: What Did You Think of Nintendo's E3 Digital Event?

Varoennauraa

I'm really happy...well, a new Wii U game and a small peek at Zelda would have been nice.

But 3DS got good stuff. Zelda 3 Swords got me screaming, and I have been dreaming about a game like that Federation thing. Well, it looked a bit repetitive and I don't like area defence games, but it's fantastic to see two new co-op games in one presentation, and perhaps it still has time to get some more meat around it's bones.

One thing is making me sad though; I don't have time to play all the games, that I want.

Re: Review: Splatoon (Wii U)

Varoennauraa

This is even more amazing, than what I thought! It gets better and better every day and in my opinion it is RIGHT THERE with Mario Kart and Smash Bros.

One of my favorite games ever. Smash Bros of shooters.

Re: Video: Here Is The First Footage Of 90s Arcade Racer Running On The Wii U

Varoennauraa

Oooh!! It looks nice! It's even better than if even Outrun itself became to Wii U!!!

And I love some of the tracks!!! Both racing and music! While not super memorable, some of the music tracks set the mood just right for the title and the racing tracks seem to be memorable on behalf of other aspects.

If they just could even have squeezed a GamePad Multiplayer into it as well!

Re: ​New FAST Racing Neo Footage is Set to be Revealed in Summer

Varoennauraa

@Mandalore they denied it somewhere, but I am pretty sure it will be the case.

Which would be shame as I want a couple of specialized developers in each platform for trying to get the most out of it, and there has rarely, if ever, been a system, where there would be so much to explore as Wii U. If this came to PS4, we can be sure, that they are not going to use GamePad in any way and you should just get the PS4 version.

Re: Nintendo Download: 16th April (Europe)

Varoennauraa

!!! P A N D O R A S !!!

!!! T O W E R !!!

Haaaaaaaaaaa!!!

Amazing game in many ways and the best 3D Castlevania ever made.

It will be mine! I borrowed it for awhile, but had to return it before finnishing it, and finally I can put it to an end.

Re: Video: Roguelike Adventure Temple Of Yog Celebrates Future Arrival On The Wii U eShop With A New Trailer

Varoennauraa

@gurtifus I think in real time roguelikes too. Real time adds pressure of course, but decision making is still the same and all the choices are there. The choices are much more genre defining thing when thinking about roguelikes in my opinion.

It's up to gamedesigner to balance the game so, that there is time to make decisions, and it's also up to the player to use his/her brain. Or die.

If Nethack became a realtime game, I would still call it roguelike. I think the variety of choices makes Nethack the Nethack.

Re: Rodea the Sky Soldier Glides to European Consoles on 25th September

Varoennauraa

@HopeNForever aah, I didn't kwow the game was already done. Such a shame.

@unrandomsam Yeah. The flying in the original demo looked amazingly fluid, but now it seems to be toned down a notch or two [salt]because of popular demand of dual analog clunkiness[salt]

I guess that's the reason, why they include the original concept in the package.

Re: We Have Shigeru Miyamoto To Thank For The Super Stable 3D Of The New Nintendo 3DS

Varoennauraa

I am still excited of the 3d effect even in the original 3ds and I am buying the new one for the improved 3d. The 3d is expensive graphical effect, it eats half of the GPU, but in my eyes it makes games 10 times better looking.

Many call these special features gimmicks, but if I buy several consoles, I buy them for the 'personality' they have(in addition of games of course). Extreme processing power is not exciting gimmick for me(well I am planning to build quite extreme PC for virtual reality, but that is another matter). I think the processing power is in pretty good balance on the 3ds; if it was more powerful, it would have been more expensive as well(it already was too expensive at launch), and then it would not have as many good games as now. And even the Resident Evil Revelations, one of the early games on the system, is still one of the best looking mobile games in my eyes. Of course the resolution has gone beyond appreciable figures long time ago on more modern mobile devices, and shadows are very rough on the 3ds, but it still gives quite realistic impression, especially in 3d.

Re: Nintendo Download: 19th March (Europe)

Varoennauraa

AAAAH!
The Aria and Dawn of Sorrow are my favorite Castlevanias! I hope that they will release the DS games next. I missed The Order of Ecclesia and I cannot wait getting it.

I also would go nuts, if they made 2D Castlevania for 3DS, that would have:
-not only the Castle, but other areas as well, in the Simon's Quest vein
-Castlevania 4 style controls
-2D gameplay but 3D graphics
-Not made by MercurySteam