Comments 806

Re: Wii U Reference Discovered In Call of Duty: Advanced Warfare Website

Varoennauraa

Even these hints makes my nipples hard!

I have always considered Cods mediocre, but apparently they are still the best that Wii U will get on the FPS front, and I am CRAZY about Wiimote. And now. because of Wiimote, I am addicted to Cod. Out of all games.

The controls in Blops and Ghosts are fantstic, but I wish they would try the Conduit. It has another layer of kind of head tracking simulating fine tuning on top of the dead zone turning, and it would be really welcome addition.

Even more welcome addition would be gyro aiming option for the GamePad for making the local games a bit more fluent for Pad player too.

ALSO! Please make the leaning work by twisting the nunchuck.

I would love to see at least some DLC, but to me they are meaningless next to Wiimote support.

I cant stand this nerve wrecking wait, but Activision always seems to keep the Wii U version secret, until the games are in the shelves. Why they do this to us!? It shouldn't hinder anyone, if they just announced the Wii U version along with others.

Re: Poll: Which Is The Best Legend Of Zelda Game?

Varoennauraa

Putting Zeldas in strict order is the most difficult game series for me to rate, but if I was threatened to be thrown into a pit filled with spiders if I didn't give an answer, I would probably shout, that Skyward Sword is my all time favorite game. While plummeting into the horrible death.

I especially loved the story, the world, the art, the time stones(which I want to come back in the next game) and the controls of course.

The GamePad would be awesome 'Time Stone Tuner';
Link would stay in his era, but through the GamePad he could see and interact with different times.(or even better, Links companion would be using the GamePad)

Re: Eiji Aonuma Hints at The Legend of Zelda on Wii U Being "More Than Just a Single-Player Experience"

Varoennauraa

OMG! I'm still not holding my breath, but it sounds like my dreams might have a slight chance of coming true.

Co op Zelda was my first wish, when I saw the GamePad.

Link has had a companion since The Ocarina, and in my view the best use for the GamePad in a Zelda game would be controlling the companion and leave Link wielding a Wiimote.

The two characters would obviously be very different and complement each other, which would explode puzzle design possibilities and help to make battles even more interesting. When playing alone, the companion would be controlled by AI, and the player would alternate between the characters by changing the controller.

Re: First Impressions: Getting Creative With Mario Maker

Varoennauraa

I think, that they shouldn't fear the cannibalization of the New Super Mario series, and in fact, I think it would be the best for the series to fully embrace this Maker stuff. New Super Mario could use something refreshing, and this would be VERY refreshing, and GamePad could make fit very naturally too.

They could include a New Super Mario adventure into it, and perhaps make it so, that the platformer players on the TV would need the help from the "Maker" on the GamePad and vice versa.

And I hope, that they don't leave the opportunity to highlight the benefits of the touchscreen in the GamePad unused. A tile and sprite editor with stylus and sharing on the Miiverse would automatically hit the viral nerve and sell over 5 billion consoles. It would eat the NSMB series, but it is somewhat fatigued already and would need something of this caliber to be able to release another one for one console anyway.

Re: Mario Maker to Include Additional Graphical Styles, Sharing Levels is "Really The Whole Point"

Varoennauraa

Being able to draw your own tiles would make it The Anything Maker. And they should make it so.

Also. It would be cool, if second player would be able to play the game on the TV, WHILE the GamePad player is placing the tiles. There could be a new Super Mario adventure, that would be impossible without a little help of from the "Maker".(as well as being able to make your own adventures, ofcourse).

Re: Fresh Nintendo Wii U Patent Looks Like a Wii Music Game

Varoennauraa

Sequel for Wii Music has been my one of my fondest wishes since Wii U announcement.

The GamePad is made for writing music and sharing songs with friends would be eternal fun. The Wii U could also handle immensely more powerful synthesizer and effects, perhaps making the sound appealing enough even for those who couldn't give a chance for the idea of an interactive music game because of gamey sounds.

A midi keyboard controller with piano lessons and karaoke would make it a 10million hit.

Re: Talking Point: What We Want To See From Nintendo's Next Handheld

Varoennauraa

@Damo

I want resistive screen because it costs very little, is super accurate, can use "free" stylus, uses less battery and is easier on processor.

I think, that the screen in Wii U GamePad is almost free.

Of course a capacitive screen with an active digitizer and stylus would be better, if there was no price to worry about. I'd put that money in better processor and battery instead though. I want versatile functionality from my Nintendo consoles, and keep them affordable as well.

Re: Talking Point: What We Want To See From Nintendo's Next Handheld

Varoennauraa

I love 3DS's 3D, and only want it to go away if it needs to be removed to be able to make a portable Wii U(which is rather unrealistic wish of course).

My daughters eye doctors also seriously doubted, that 3D would be harmfull for kids, and couple of them actually thought, that it might be usefull for my kids.

Changeable controller modules for keeping buttons in comfortable place, but make them removable for those special cases, that really needs second analog controller.(I still prefer CCP though. Perhaps a new CCP, that has a battery inside of it would make me even happier)

Re: Curve Studios Announces Wii U Exclusive Stealth Inc 2

Varoennauraa

@audiobrainiac
Stealth inc is more like a speed run game; rather short levels, that you have to play a couple of times to come up with the speediest way to beat them. I liked the first one very much, but I have it on iPad, where the controls are unbearable for the record breaking stuff, and I stopped playing when the controls soon became more challenging than the game.

I am very happy to hear that the sequel is coming to Wii U!