One of our men on the E3 floor, Alan Lopez, had a first run on Star Fox Zero in a short session. We'll aim to have a longer playthrough - to tackle the GamePad control scheme, in particular - in a separate media session later this week.
When I got to the Star Fox Zero kiosk inside the Nintendo media room, the Nintendo rep asked me if I had ever played Star Fox before. I offered up the understatement "Yes.", and off to Corneria I was whisked.
Just like the first level of Star Fox 64, I was flying over water heading into what would be a city in turmoil. As Shigeru Miyamoto said up on the Nintendo Treehouse Stage earlier that day, Star Fox Zero is not so much just a new title, but a "re-imagined" one. The Nintendo representative that continually offered up that turn of phrase to describe Star Fox Zero during our session certainly could just as well have been talking about the controls, versus the game itself.
My vehicle kept crashing into the water as I continually made my Arwing transform, by accident. My reticle was off centered perpetually, which became recentered only by pressing in the left stick. Lasers were fired with the back Z triggers, not the face buttons. L and R did nothing – rolling was instead done with the right stick. I felt like I was playing a trick level of Super Mario Maker in which all of my controls instinctively did the opposite of what I would have expected.
Half way through the demo, I caved and asked my Nintendo rep how to lock onto enemies. Someone who has gotten gold medals on every stage of Star Fox 64 should not have been reduced to such questions, and yet here we are.
This new Corneria level went on exactly as the original, until it didn't. The beginning portion in which you enter into a narrow cavern before entering the city instead dipped down into a mysterious cove ahead of the entrance. The destroyed city itself was seemingly prepared to offer a greater panorama of left and right exploration as compared to the original. At least for the demo, enemies were marked with giant, impossible to miss red targets, which alleviated my slowly improving play.
As I continued to fly by, I couldn't help but notice something that I genuinely wish I didn't have to speak up about, but would be remiss if I didn't mention: the graphics are simply not good. A game like Star Fox certainly does not need to look incredible (but yet, imagine Star Fox with the bravado of a game like Journey, Lost Planet, or even Mass Effect), but the water effects and textures look as if they were pulled straight out of a GameCube title. In fact, they look worse.
Look for yourself. Here is Star Fox: Assault / Armada , released ten years ago, emulated to run at 1080p, ala Star Fox Zero.
Understandably, this new Star Fox game is early in development (the Nintendo rep told me "At least one year?"), but Nintendo ought to be, at the very least, concerned that it's not matching its previous console Star Fox outing in visuals, which was released two console generations ago.
The potential trade-off for white waterfalls that look like polygonal cones and Lego-shaped Arwings is that the game ran smoothly at 60 FPS simultaneously, on both the television screen and the Wii U GamePad. Unfortunately, sections where I was forced to look down at this second screen left me instantly vulnerable to my enemies, due to the fact that switching between viewpoints left me not immersed, but totally lost, like when you're looking away from a book and you lose your spot.
None of the GamePad features helped me better get through the level. At least during this 10 minute flying demo; they unfortunately got in the way, and they weren't fun.
"Are there branching paths?"
"I can't confirm or deny that yet."
"amiibo support?"
"Nothing to announce."
"Well, what can we discuss?"
"The developers were VERY excited about 3D audio with the GamePad", the rep explained. Even in the comforts of the media room, this admittedly could not easily be heard on the E3 showfloor. I was told allies and enemies are unique to certain sides of the Wii U gamepad speakers. Oddly enough, and as far as I could tell, all the dialogue was directly lifted from Star Fox 64, verbatim.
The demo eventually ended in a dogfight, in which I was tasked with fighting off some spiders crawling onto a base, followed by a falling enemy base higher in the air. For the former, the action was less a dogfight as it was a game of hide-and-seek. "HURRY FOX!", Peppy warned, though I could hardly understand his concern. So painfully few enemies entered the fray that I began to suspect Nintendo did not want show any remote bit of lag. A shame, as the frantic fights of the Nintendo 64 title have always been a series highlight.
After I saved the day and brought the demo to a close, my Nintendo rep asked for my honest opinion. I shiftily told him it was interesting. He laughed and said that was an "interesting" choice of words, which prompted guilt for not really answering as he had asked.
"The thing about Star Fox is that at its heart, it really is just a very clever arcade game. I need to be able to have all the control possible so that I can make sure I can hit every single enemy for my score."
To this, he told me he agreed, and that it took until his third try to get the hang of the controls well enough to start topping scoreboards on the demo. I hope I can take him at his word; whether Star Fox Zero is a game forced to exist in this half-baked state due to a thin cupboard of flagship Nintendo titles for E3, or whether this game is actually headed down a poor path, is yet to really be seen.
What we saw today, however, is not Star Fox at its best. And even though it's comforting to finally be back in that cockpit and hear that amazing music, Star Fox needs a far better re-imagination than this.
Comments 259
Don't let it become a second SF Assault... That game was aweful!
I don't know how it plays but I wonder about the not so impressive graphics. They have to independently render two screens at once, both at 60fps, maybe that's why the visuals are not like stuff we are used to on Wii U.
Sounds like trash..
Why can't the game just have normal controls.. Don't want to use the gamepad and yeah the graphics are a joke.
@Beechbone
I've been wondering this. Maybe another reason we've seen so little Gamepad utilisation is the limits of the Wii U's processing power
And they want to release this in December 2015, right? I bet 10 euros they will broadcast an apology / postpone video in the next 3 - 4 months...
They should've let Factor 5 (Rogue Squadron developer) veterans work on the new Star Fox. Imagine epic battles / dog fights with an even grander scale than the Battle of Endor in Rogue Squadron II.
So far this E3 has been a complete disaster for Nintendo.
It's surreal. People complaining about the new Star Fox... People on Nintendo Life complaining about graphics...
I'm starting to wonder if I've crossed over into a parallel universe or something.
So basically even what appeared to be "the best" Wii U game at e3 sucked. Ouch. Nintendo really is losing people with their shenanigans on the Wii U. I'm more than likely not investing in the NX after the way they've led people on with the Wii U.
The last screen shot looks like Fox is attacking the Trade Federation from Episode 1
NL: "Unfortunately, sections where I was forced to look down at this second screen left me instantly vulnerable to my enemies, due to the fact that switching between viewpoints left me not immersed, but totally lost, like when you're looking away from a book and you lose your spot". This is the biggest problem with the GamePad when its use feels forced. Very few Wii U games have managed to be better and not worse with the GamePad.
@Zach777
The Wii U as it stands now has a great line-up (mostly consisting of first-party games, but still). I'm not a single moment bored with it. The point is that Nintendo had a great momentum. All they had to do at E3 was prolong that momentum, but they didn't. They shattered it.
It's such a shame that this was Nintendo's best Wii U game at E3 this year and yet it's still not good enough to warrant a purchase. It's clear Nintendo are trying to slowly fade out the Wii U, no new major mario title for it's 30th anniversary shows this. My only hope is that their development teams are already working on major titles for the NX and it will have a greater launch line up. The NX is Nintendo's last chance to keep the majority of their fanbase, people wont tolerate another console similar to the Wii U.
"whether Star Fox Zero is a game forced to exist in this half-baked state due to a thin cupboard of flagship Nintendo titles for E3, or whether this game is actually headed down a poor path, is yet to really be seen."
I have a feeling it's the former... I think they really underestimated the resources required to develop consistent content on an HD console alongside a handheld and it has shown since launch as is still showing in their release schedule.
I also feel that's why we are getting "easy" games to develop (relatively) like Animal Crossing board games and Tennis... They don't take as much resources and fill the schedule up a bit.
Nintendo's losing it big time. I'll support them till the end of times but I'll also be doing most of my gaming on other platforms in the future. One or two decent games a year is just nowhere near enough especially when they struggle with their biggest IPs. Delays and lack-lustre efforts... sigh
What is it with people complaining about the graphics department? Ok man, this game is trying to do something different and Miyamoto clearly stated that getting used to the controls will take some time. So if time isn't something you have to get used to the game, then there's no point of you playing it.
I can't believe that people are complaining about the control scheme here but not in Kid Icarus Uprising. And seriously guys, stop. Stop saying that this is the worst E3 ever and whatnot ok? They keep announcing stuff every time they host a Direct.
I thought the graphics looked pretty poor during yesterdays presentation as well.
I mean I'm no graphics buff but the textures look like they came from a N64 game.
ha - I was excited/looking forward to this until I read this. I am not bagging the WiiU or Nintendo with this comment, it just seems like the dude playing found it really underwhelming and its not what expected to read.
On a side note - I am sad the WiiU is bombing as I think it is my favourite games console, I try and like PS3 etc but the games are just repetitive violence most of the time and get boring
@Dizzard Admittedly it was mainly the mountains and such that stood out to me. So I guess the graphics isn't really something to worry about right now.
I can't remember the last time I have played a game using the gamepad. It might be almost a year ago.
This game is a joke, or a super early alpha at least...
They can redeem themselves by giving us another presentation with the games we wanted to see, or at least something about Zelda! Anything! We want to see the games they are working on, concept art, some early footage of games!
@Nassov What lineup though? The delayed lineup from e3 last year? Honestly this stuff shown last year was supposed to be out by spring this year, not winter. They have nothing new for Wii U owners and they have mediocre 3DS games that are better off on cell phones. That's it.
@zach777 agree with the 3ds games. When the Zelda title came on I was like yeah Boy!!!! then realised it was some attempt at mini game adventure weirdness that unless played with friends at all times will be rubbish (bit harsh but yeah it didn't do it for me)
Also what about the virtual console?
@kyuubikid213 I was thinking the same thing.
Wow... just wow. I didn't think everyone would be so negative towards Nintendo. I swear people are having "Duke Nukem Forever" syndrome: The game doesn't live up to the hype that everyone built up for it. It doesn't mean it will be a horrible game. I'm excited for the new Star Fox. The graphics look good to me and the gameplay changes look fun. They will probably allow players to change some of the controls to something more familiar (like they did in Star Fox 64) and the gyro controls can probably be disabled. So please stop all the doom and gloom. Keep your expectations in check and leave the fanboy-ism at the door.
From what I've seen so far, this game looks fun, but nothing felt spectacular about it. Also, I'm not sure about having different viewpoints on the gamepad and main screen. I don't know if that'll work great when I play it, or whether it'll just feel forced.
Well this tops it... No way to use the Pro controller? If this is true, count me out of this crap. The second screen should be optional of you want it, not forced.
Nintendo really — seriously — needs to take a good hard look at all the feedback and listen to people about this. First, not a real Metroid and now not even a real Star Fox. I'm beginning to backpedal my positive comments about this game. Graphics, to me, look okay and I mean that in a way where I think they match the look and feel of the series but the controls, what the hell are you thinking? I'm utterly disgusted that this is being forced. There's nothing, and I mean nothing, that i'd love to play more right now more than a newly updated star fox but apparently, this is just not going to fill the void.
This is very sad news. I may consider writing Nintendo a letter if I have time today and we should all do the same if we want to see this fixed.
@Graeme There's lots of great original games on PS3. Have you tried Journey, Flower, Brother Tale of 2 Sons, ICO, SoTC etc...?
I'm a little worried about the controls. They sound like Nintendo had to force gamepad controls in rather than something that actually improves things.
The graphics issue is a little weird, but not a deal breaker for me. They said the demo last year was a prototype using 64 3D code and assests from a cancelled Wii game, and they hadn't actually started the game. I wonder if they've ended up reusing a lot of those assets due to time constraints?
The fact it's so close to 64 is neither a surprise or a deal breaker. 64 was itself a reimagining of Star Fox. It's really common for Nintendo. Zelda is the perfect example. Link to the Past was a reimagined Legend of Zelda and Ocarina was a reimagined LttP. I suppose when story is so unimportant in your games, they never feel the need to do a proper sequel to anything, but it's always an improved version of the last game.
I'm looking forward to this a lot as I love the world they created 20 years ago, but I'm not expecting a GOTY contender here.
@datamonkey not heard of these (except ICO) will have a look cheers
Most games people tell me to play involve rampant killing online and that type of gaming has missed me completely.
@GumbyX84 very good comments here and I side with everything you state. I'm really excited for this game, at least I want to be. I'm just really hoping for the option to have the classic control scheme back.
Couldn't agree more. I for one still have not mastered the art of looking at two places in the same time, so for the most part, having one display suits me just fine.
The controls ... I simply cannot speak to those yet. The old ones were spot on and not in need of reinventing, but maybe the new ones can be mastered as well, and maybe they will just be as precise and reponsive (the only aspect that really matters in that regard) and provide a new Starfox experience, which could (eventually) be fine. The graphics though, as stated several times before, seems almost like a joke on Nintendo's part, as if they were running a Halo-esque legacy mode, were you see the game in it's gen-before-last-visuals, and were you expect to make magic happen at the press of the button switching to the new engine, making some jaws drop
Unfortunately that is not the case, and with the lack of online, this game simply NEEDS MORE TIME. Get it back in the shop for a at least a year, drop it at the end of next year, together with Zelda, as the final act of the WiiU. Make Starfox count, don't just abuse it as a Stop-Gap-Measure. This could still be turned into a great game, just take your time - as you always do Nintendo!
It sounds like the issue is going into the game with preconceived notions. Just like how you couldn't really do that with SS you can do that here. Miyamoto explained in the developer interview (that so many people were booing and hissing at mind you) that they changed the controls. It sounds like they are trying to mimic a flight stick somewhat...sounds interesting.
@Graeme No worries. Google them and see if you like the sound of them.
Shadow of the Colossus comes in a double pack with ICO. Hope you like them, there's very little rampant killing in those...
Hope they clean up the graphics, but gameplay looked great to me and 60fps is far more important for this game imo
As far as I can work out, the article's author basically didn't like it because it was different to what he's used to, and the graphics aren't good enough for him.
Not sure how he's concluded from that, that either "Star Fox Zero is a game forced to exist in this half-baked state due to a thin cupboard of flagship Nintendo titles for E3", or "this game is actually headed down a poor path"?
@Yorumi
It appears our earlier fears of gyroscope and GamePad controls have been confirmed.
StarFox64 was my favorite N64 game, and the sharp controls and intense action were defining traits of it. This sounds like an unmitigated disaster through and through. Reused audio from the N64? Are they f**king serious? Empty stages giving the impression of "maintain framerate at any cost?" Unevolved graphics? Nintendo brought no AAA games to E3, outside of the StarFox brand, and this is not filling me with confidence.
This is starting to sound very bad.
"This is not Starfox at its best". I'm really wondering which games achieve that, other than the SNES and N64 entries (I personally only like the SNES one). Every release after those didn't get good reviews or didn't feel like Starfox. Maybe the series really has nowhere to go.
By the way, Starfox Zero looks much better than the Gamecube one. This comparison looks like a little overreaction.
Oh dear! That doesn't sound good!!
So the required use of Gamepad is going to reduce the graphic performance, reduce the number of enemies on screen, and prevent off-TV play? Crap...
I don't need any "gamepad utilization" beyond being able to play the full game on the gamepad ... that feature alone justifies the price of the WiiU for me... If I can monitor a sports game on TV and play MK8/Smash simultaneously... that's enough!
I am honestly more worried about writers from Kotaku contibuting stuff to NintendoLife!
After reading your hands on with the game; it's kinda hard to know what I feel about this game right now :-/ I just want the normal controls and that, but this just sounds like another remake with horrible controls!
Just like Splatoon, I will be turning the gyro controls off immediately.
@Ralek85 I don't the Wii U isn't going to end that early. Nintendo should atleast give it 5 years.
Just make the controls like splatoon nobody what's to look at the game pad as if there looking out of the cockpit
@kyuubikid213 Right?! I think Nintendo lost a lot of good will amongst the faithful yesterday. It'll be interesting to watch how they try and earn that back. Of course they might not be listening or caring, as is their wont.
It's a shame Alan didn't let the Nintendo rep know what he really felt. Looks like they could really do with some honest feedback on this one.
It probably would take a couple rounds to get a hand on such a unique control layout. I would also hope there is a stick mode like splatoon has. I also thing zero looks better then the gamecube game but zero could look better and keep that 60fps I think.
Let's just be honest with ourselves here: If this weren't a Star Fox game then we'd be a lot more critical of it than many of us are being. It looks totally underwhelming in so many ways; from the visuals and presentation to the gimmicky controls and gameplay. It's pretty much an N64 era Star Fox design hastily shoved onto Wii U, with some crappy gimmicks added in and some stuff from the cancelled Star Fox 2, and Miyamoto even admitted as much when he said this was basically being developed for Wii originally and they decided to put it out for Wii U. It looks like a Wii game in many ways, beyond just the visuals, which imo is just far short of what I personally wanted from a new Star Fox. There's no genuine sense of scale, production value or epicness at all.
If this were shown in either Sony's or Microsoft's press conferences, particularly as one of the "flagship" games for their console, it would be laughed right out the building. It doesn't deserve any special treatment just because it has the Star Fox name on it, is being produced by Miyamoto and is on a Nintendo console. In my opinion it's totally underwhelming in almost every single way it could have been.
This is most certainly not the Star Fox game I wanted and it's a sad day when a 14 year old GC game can basically blow away the newest current-gen flagship game in one of Nintendo's most beloved franchises: https://www.youtube.com/watch?v=Tg2ySoj4i08
Oh how Nintendo's and its fan's standards have fallen that any of us are actually considering this "all new" Star Fox game is anywhere near good enough for this franchise in 2015. Have you guys seen games like Uncharted 4, No Man's Sky, Halo 5, Star Wars Battlefront, Horizon: Zero Dawn, Just Cause 3...
I want to try this myself before I say it's gonna be good or suck. Still looks promising to me.
I would rather just play it "ye old fashioned way" with analogue sticks.
Does this game even have multiplayer? I didn't hear anything about it.... hope I just missed it.
@datamonkey thanks
After reading this, I'm a little bit nervous now. Hopefully my nervousness will be put to rest and it's at least good.
I really want to like this game but time will tell. The graphics look like rubbish though, because I hate that N64 look in 2015. Typical stuck in the past Nintendo, but maybe I can get over that if the gameplay is remarkable.
As for those who moan about people whinging , it's their damn right to complain if they choose to. People come to this site to "voice" an opinion and just because it doesn't agree with others that no reason to think them stupid.
It is refreshing to see so many people not being "yes" men. Not being blind fanboys that will never say a bad word about they beloved "company" like a communist state political party in old Moscow or N.Korea.
The only way things get better is when the masses complain.
If you are happy with the way things are with your investment there is nothing wrong with that. It's just the way you view things.
Some people want more and are not happy with scraps. They is nothing wrong with that either. To each his own.
I am however pleased the majority see this E3 presentation (and most things related to it like this game) underwhelming, as I do.
@Quorthon I thought that it was announced somewhere in the past that using the control pad motion controls wasn't going to be a requirement of this game. Now it looks like its more of a requirement than ever.
Another disappointment from Nintendo's awful day yesterday.
Ugg, I'm hearing too many "mixed" and "underwhelming" things about this game. And yes, graphics aren't everything but these look bad. Sorry, they do. And no online multiplayer. I was looking forward to dogfights with my online friends. I've never felt more deflated after a Nintendo e3. Honestly, my faith and trust with Nintendo is fading. Not sure what this NX is yet, but at this point it can't good, it can't be great, it has to be BEYOND OUTSTANDING for me to even consider buying it at this point. It's a sad day to say someone who has had every console since NES is pretty much done.
Miyamoto has been very open about the history of this game - it started as a prototype on Wii which itself was built using assets from Star Fox 64: http://www.gameinformer.com/b/news/archive/2015/06/16/star-fox-zero-began-as-a-prototype-for-the-original-wii.aspx
Nintendo also stated they are aiming for 60 FPS on both screens which naturally limits how much visual finesse can be applied.
It is very clear that we are looking at an early build of what will ultimately become the final game, once Platinum Games have worked their magic. It certainly does look visually poor in places right now, though. I personally am not at all concerned about the visual aspects of this particular game right now. Lets see how it looks in three-four months time.
This seems harsh.
Granted, I haven't played the game, so I'm sure that (like most of you) I can't actually offer a valid opinion. But I did watch all the Treehouse gameplay and saw them tackle the controls naturally. This isn't their first rodeo, I'm aware, but I'm inclined to believe the booth rep who said the controls take a few more minutes to get used to. Watching others play, once you've mastered the controls, the game looks epic and immersive and calls to mind as many Star Wars memories of Episode IV's Milleniun Falcon shootout scene, as it recalls fondness for the hundreds of hour spent in Star Fox 64.
I know I'm in the minority--in fact, I'm probably the only one--but this is still my most anticipated game of 2015 on any system.
Mmnn, seems like exactly the sort of thing I was fearful of a year ago. Changing the controls of a game that controls perfectly to something needlessly convoluted just for the sake of being different...
I've said it before and I'm glad you said it here. Looking away from the TV screen to another screen on your controller and then back to the TV screen is not immersive, if anything it's the exact opposite. It winds me up when people claim it is, when I highly doubt they've ever experienced increased immersion from it. At this stage, it's just become a buzzword it seems.
But can we kill slippy?
I think it's quite clear that all of the topline nintendo factions have dived headfirst into NX games development, thats why they havent shown much this year. They shoulda retired starfox after the 64, that game was perfect
Maybe check out some other hands on because none of the others I have read had that much of a problem with the controls. Some people just can't handle two screens and need the simple controls. For people that enjoy them this is great news as the new controls haven't been held back for those that can't handle them.
The graphics issue is still clearly there for those that care though.
@ikki5 - Myamoto said "no online multiplayer" but no word on offline as of yet, not even a "Confirm nor deny". Spaltoon pulled off an ok offline once you get the weird Wiimote-strapped-to-pro configuration so they probably could do something like that. Maybe a game where you have to shoot asteroids into the sun like in the new Metroid game?
Honeslty, the graphics looked so bad to me during the Direct (though they do look much better in the non-live eShop video) I was sure they wee going to announce dual Gamepad support. Immediately after the Direct in the Treehouse Myamoto was sitting around a table w/ a bunch of people and there were 4 Gamepads on the table and I was all excited, thinking "OK, this is it." But it never happened. As bad as the graphics are, I think a dual Gamepad announcement w/ couch co-op and vs, plus 2 player vs 2 player online (also patched into Splatoon) would have made up for all of yesterday's badness.
I'm beginning to feel they should have never even made the Wii U if they couldn't have 2 Gamepads. I know most people hate even 1 Gamepad, but if you are going to have 1, have 2. Couch co-op is what they do. Would have also helped out Kirby's Rainbow curse a lot as the whole game is touch, the 2nd player is kind of just tagging along.
Thank you for such an honest article here.
To me this game sounds like an absolute mess. Just make a normal Star Fox game with good graphics and Pro Controller support. That really is not asking too much... None of this two screen garbage.
@LilC
Not so sure about that. Apart from Zelda, it looks like that they're putting their resources for making some games for NX, that could possibly launch in December 2016. Their biggest Wii U titles this year are Starfox game that's been in development for just about a year and a Mario level editor (where it's the fans job to make the content). Sure there's Xenoblade Chronicles X but that's made by Monolift Software. X has been development for years and when I look at the new Mario Tennis, Super Mario Maker and Animal Crossing boardgame, those games just look like they are much cheaper to make. Can't wait for huge NX titles then.
@Haywire
Maybe for the people that find it that way it winds them up that you assume what you experience is what everyone does.
People are different get over yourself. Some people like these kind of controls some people don't. No one represents eveyone.
The thing Mr.Lopez forgets about the graphics is that you can't compare this to Star Fox Assault, since that was the last game in the series to feature it's original, more detailed art style. Ever since then, in remakes, Smash games, and Star Fox Command/64 3D, they've been pushing a more simplified look that ostensibly seeks to evoke Star Fox 64 more and inject a polygonal, blockier look back into Star Fox.
Assault was the last game to feature fur shading; there's your line. Anything after that is simpler.
And as far as that aesthetic goes, this looks great! The fact of the matter is, it holds up against Assault anyway - that game had a MAJOR dive in quality after the first two stages (likely because they were the last ones made). Platinum's game runs at a better frame rate, but more importantly, it features much more advanced lighting and more detailed materials. The textures may not be as nice, but who cares because they are more advanced; having things like Bump Mapping and Specular Shading (i.e. "metal is shiny). SFZ looks better; lighting is, like, 75% of what makes current games' assets stand out against, say, PS2 hardware generation (the really good PS2 games towards the end of the generation)
I also don't understand the referencing of games there; Journey, Lost Planet and Mass Effect? All of those games vary greatly in technical accomplishment AND aesthetic. I don't see what comparison is being made.
The graphics in space look flat and terrible. On planet they look alright, but not mind blowing.
And they could have easily mapped the targeting reticule to the second analog stick and left the rest of the controls as is. I'm a fan of the gamepad but this is very clearly a case of pounding gameplay into something that shouldn't be using (much like the stupid touch controls on the DS Star Fox game I never finished, because the controls were stupid.)
I've enjoyed every game in the series so far, with 64 being the best obviously, and from.what up saw yesterday th is one looks really fun. Graphics aren't that great surprisingly, but thats not as important as the gameplay anyway. My biggest concern are these controls though. I've always been great at Star Fox 64, and it sounds like that won't help me.be ready for this at all. Sometimes a new way of doing things can be fun though.
So how do you lock onto enemies?
Reset gyro being left stick down? B, X and Y better do something here or I'll feel robbed (or is that Rob 64...).
"Oddly enough, and as far as I could tell, all the dialogue was directly lifted from Star Fox 64, verbatim."
I think that is because most of it is. I would think that is due to the English dub not being started. Take Treehouse live where a mission was played with the voices in Japanese (text was in English).
I remember when Star Fox Assault was shown at E3 treehouse dubbed it themselves. Maybe that would have been better than re-using Star Fox 64 3D lines.
It is just I see a lot of people picking up on this point and I'm not sure how relevant it is.
As bad as I want one, I don't see a reason to go and buy a Wii U after this E3. I refuse to pay $350 in order to play maybe 5 NEW games: (Zelda Wii U, Xenoblade, Super Smash Bros.) I'm able to talk myself out of it every time I think of it getting one. Pay $350 to play basically the same games as I can right now (Wind Waker, Metroid Prime Trilogy, Super Mario Galaxy, STAR FOX 64..!!)
I'm being really harsh right now but it's true. I really want to get a Wii U and I'm seriously one of their biggest fans but after yesterday it just confirmed why I traded in my first Wii U: not cashing in on your IPs. Does Nintendo realize how freaking awesome Star Fox could be?! How about Metroid?! How about F Zero?! It sickens me. I'm all about innovation and trying new things but even the most simple racing game allows you to go in and out of the cockpit/driver's seat view. This game seems to be forcing the cockpit view. As far as I can remember, I don't think I ever played an entire star fox campaign in cockpit view more than once. The option to turn this off should be present along with a pro controller option. If these two things end up making it into the finished product, I will personally come in here and delete all my negative comments. I think it looks fantastic otherwise.
So the graphics don't look that good, i don't care it's about how it plays (although that dessert looked much better)
People at the treehouse didn't seem to have any problems with the controls so it might just take some time getting used to. I think the game will be good
oh man, that doesnt sound very good, i hope there an option to turn montion off
i however will give game a try, and i kinda disagree with graphics, but im sure they can approve it with the game's final version
I grew up on Nintendo. I really enjoyed Dragon Quest, Ninja Turtles, Bad Dudes. I saw life fade away from arcade to home consoles as we went from Tiger Heli in the local family restaurant to renting Nintendo games. SMB 3 and the Wizard were HUGE to us kid gamers. My friend had a Sega Genesis and I bashed him hard for it. A friend had PS 1 and then I saw Warhawk, Final Fantasy VII, Twisted Metal, Grand Tourismo, etc. I have owned at one time or another every single Nintendo console and sold or traded them. I have a Wii U and DS, 3 DS, New 3 DS mainly because I have children now and do not want them playing Doom and COD. I also own an Alienware PC. With the burns I have from Nintendo this generation that need treated, after their mishandling of Wii U and New 3 DS, I am just going to take longer to adopt anything from them here on out.
IMHO, Microsoft showed best this year with first parties that are actually releasing this year. Everyone is slobbering on Sony and for two years now I see a company that has been given so much money and "won" this console generation based almost solely upon hype. They have delivered few 1st party and cruised mainly upon multiplats. They went from saying they were all about gamers and receiving accolades to becoming increasingly more about broad entertainment with their system. Notice everyone slaughtered Microsoft for coming out that way and as they have come more back toward gamers the sales of Xbone rise? Gamers want a console with games to game. They want their beloved IP's to continue iteration with each generation and they would like to see new IP's from time to time but games, not TV stations, not Netflix, and not continued release delays. Not to be told when to play their games or what format whether digital or physical, not to be unable to share their experiences by loaning games to friends, just a console to play games.
@A01 Agreed. That video looks like dated graphics compared to this new one and it's even unfairly running in an emulator at higher resolution than the original. :/ So... point unmade there.
I have not played the game, but another thing I noticed while watching that video was how limited the aiming is in the original Star Fox games. It's part of the game, of course, but the circle, circle, circle the screen then briefly point inwards strategy for almost the entire game may finally be broken and I'm looking forward to the different play styles.
It needs to offer something new and it does. The guy in this article seems to have been expecting that it would just play like the others with the same button layout. I don't know how on earth he could expect that given what we knew from a year ago even. He seemed predisposed to be frustrated, IMO.
Honestly, I was surprised how much like the originals it feels. I was worried that the new control schemes were going to make the whole game so different as to be unrecognizable. This simultaneously harkens back the original and adds plenty of variety and new play styles to master.
The author almost sounds like he wanted to walk on with all his previous experience and just use skills he already has to rack up some scores and impress people on the first play. Where is the fun in that?
Anyway, it could all suck, I don't know. To me, though, I'm more excited about it than I was last year and can't wait to get my hands on it.
Nintendo's big holiday release, ladies and gentlemen.
(Although, seriously, if you think those graphics look WORSE than the Gamecube version, there's probably something wrong with your eyes.)
People who claim this game looks like an N64 game have cleary never played N64 or see it's graphics with rosetinted nostalgia goggles. I if anything it looks like a late Wii game and even those looked worse.
not saying these graphics compare to what the wiiU is capable of but they sure as hell aren't as bad as most people make it out to be. it kinda feels like the people complaining about the re done voiceacting in starfox on the 3ds. some people are never pleased
@SetupDisk
Oh I'm not saying people who like the controls are wrong, but people who claim they are more immersive. If people enjoy that sort of thing then fantastic, but I really don't think looking away from the game to look down at your controller and back again is making you any more immersed into the game world. If anything I would say that putting the focus on the controller itself is the most immersion breaking thing you can do. I would always say that immersion comes from creating a world/adventure that draws you in and makes you believe that's it's a real, living, breathing world/adventure (like say Metroid Prime or any 3D Zelda for example), rather than because of any controller quirks. I just think the word is often misused, particularly when it comes to the Wii U gamepad.
@Starwolf_UK
Sounds like the solution to locking onto enemies is to press the Home button and give up on this ensuing travesty.
This sounds like an early build. I can't imagine it's shipping this year.
yikes <___<
@TerrapinJess
I hear you. It's a tough proposition. Maybe it's just not the right Nintendo games to grab you, but I have had a blast with even the "also rans" not just the obvious hits. It's a seriously strong lineup of solid games.
Also, there is no forced cockpit view. The entire game is third person except when you want more extreme aiming at which time you can focus on the Gamepad.
@ericwithcheese2
Yeah, I had originally heard more traditional controls would be incorporated, but Nintendo and Miyamoto are adamant to justify that bloody GamePad, and I'm just sick of it. Especially for a game like this--that should be intense, exhilarating, and requires solid controls, my initial interest in this game has started bottoming-out.
I guess I'll just look forward to the next Ace Combat and forget that this thing even exists.
The people who say "I don't care what it looks like as long as it plays well" I agree it needs to play well, though I'm dubious about that already, it looked very sparse and dull to me, with no WOW moments, no grand/epic battles. But the point is YOU SHOULD CARE HOW IT LOOKS!
The problem here is Nintendo's lack of constancy in it's quality. I was extremely underwhelmed by Star Fox Wii U both graphically and game-play wise. Why wasn't this title given the same love and attention as Mario Kart 8?? That game looks amazing and plays well. So why should we expect backwards steps in this series???
@LilC Well, that purely depends on your definition of "end". Next year at this time, we will have definite information on the NX and most likely it release date in the then immediate future. That is 99,9% guaranteed at this point, Reggie himself took time a the beginning of their Digitail Event, to all but confirm this, which is really unprecedented, even drastic I think. They would not make jokes about something like this at this point, with consumer and investor confidence already ... let's say shaken, so considered it a simple fact.
The only question on my mind, is what will happen to the WiiU. THere were rumors that the NX would not replace the Wiiu but "complement" it, how this might work ... no idea. We'll see about that, but anyways, if end means a new console will be released, than yes, the WiiU's end will be announced in 12 months time, although ... potentially the NX will not launch in 2016, but earily 2017, which is very unlikely though.
This doesn't sound promising, for the game or for the Wii U's future. I just don't know that I need to play this general plot for a third time. I've got three games pre-ordered for the Wii U—Kay, Rodea, and Yoshi—and I probably want XCX, too. But I don't know that I need anything else.
Compare that to the 3DS with more than half a dozen I want and the Vita having even more than that, and maybe I'll be leaving consoles behind completely.
I also don't know how this can be an excessively early build for a game that should be shipping in under five months.
@datamonkey I think this is exactly on point. They are definitely struggling with the investment required to support the two platforms. That's why they put together the web development framework, that's why they're looking to unify for the NX generation, and that's why we see alternating "streaks" of games for Wii U and 3DS. And, of course, like you said, that's why we're getting spinoff games as new announcements at this E3. It's why they have been partnering with so many third parties to spin off their characters and franchises, and adding Nintendo-specific content to other games (e.g. Bayonetta, Skylanders, Hyrule Warriors, Monster Hunter, SMTxFE) It's also why they have been big on DLC lately, since they can just use the same engines to add content and get paid for it.
It's not the end of the Nintendo world like everyone is proclaiming, and it is actually strengthening their ties with certain third-party developers (particularly Platinum and Capcom, it seems). But still, I understand why the fan base is frustrated at this E3 show.
I suspect Star Fox Zero will end up pushed to Q1 2016, but I'm never surprised when a Nintendo game is delayed so I'm not too upset about it.
@rjejr
You are dedicated to that duel GamePad gaming idea.
I also thought it would be great but that ship has sailed long ago. It's as much a business problem as it is a technical one. I can't blame you, though. It makes a lot of sense in the strength Nintendo has in local multiplayer gaming.
I am glad that I am the only one who sees the graphics as "meh", despite the "how can you judge them from streaming video compression"?
This article is so painful to read... it really shows how desperate/lost are in Nintendo now....
The editor is wrong about Star fox Assault looking better however, that does not excuse the fact that this game should look a ton better than it does.
That's what I don't get though, do any of the people that don't find two screens immerse drive? Do you only use your rearview and side mirrors when parking or passing? That's a really scary thought. It is a constant scan of your whole environment in which you have to use mirrors and the like to get the total picture of your surroundings.
I know that some people don't find it more immerse and I get that but how can you not accept it is for some people with a very mundane every day example like driving being the same thing?
But the WiiU DOES look better, and the original GC one didn't run at 1080p... What's the point of the comparison again?
Nintendo you just did so much wrong. Ok if you buy capcom maybe you can redeem yourself
@exDeveloper
The point of the comparison was that the texture quality and texture detail is largely no different from a GameCube game that's just been "up-rezzed" to 1080. The bigger shock to me is the audio dialog tracks ripped straight from the N64 game.
Forced GamePad BS and ugly graphics...
Should have compared it to MK8 or the upcoming Zelda Wii U - next to those it looks very bland and unloved.
Im not agaisnt the double screen gimmick, ZombiU did it really really well and added a lot to that game, but the problem is that most of the time its added because its there and sometimes, ends up affecting the whole product.
Affordable Space Adventure and ZombiU are the only games i can remember which had a significant use of the Gamepad, fun thing ? neither was from Nintendo.
So much hate for Star Fox Assault, I really liked that game.
I don't mind the control scheme at all, they should offern an alternative however for those that do. The graphics are a BIG sticking point for me. Star Fox should look next gen like Zelda, mario Kart 8 , Donkey Kong Tropical Freeze, and MArio 3D World do. And it just does not. It looks like they took Assets from Earlier games and slapped higher Quality texture on them with a few effects and barely increased the Geometry. It's better but not much better.
@Faruko clap clap clap... totally agree. I did not play affordable, but I also believe ZombiU was the highest peak of gamepad utilization.... together with murphy's level in Rayman.... another non-Nintendo Game....
So how did all that hand wringing on the graphics of Hyrule Warriors turn out? It's no wonder other devs show cinematics of games 2+ years away. otherwise they get ravaged by everyone. The graphics > gameplay crowd I would have thought by now would have been drowned out after being wrong so many times. Sadly, they keep coming back.
@Quorthon It is discouraging. I actually like the Gamepad for features like off-TV play, and it has its uses in a handful of games. But I don't like being forced to use it - like in this game - or where your main focus is it rather than the TV - like in Kirby.
@aaronsullivan well this is good news if you don't NEED the game pad to simply aim around the screen. The way I am taking it is you aim around with the game pad and you can get a birds eye view of that aiming via the game pad screen (Aka I can't move the arwing with a joystick but rather need to with gyro controls). I don't even use gyro controls in the 3DS remake which I love.
Well, here's to hoping it turns out okay because if it does I'm absolutely getting it. I don't want to sound too harsh against Nintendo because I do love them it just saddens me sometimes to not have something meet my expectations... (ESPECIALLY AN IP I LOVE LIKE STAR FOX!)
So... What you're saying is that this game's bad because you're not very good at it?
I'm starting to think that this site is run by idiots...
@SavoirFaire
1) Hyrule Warriors graphics looks a generation ahead of this, and can you see the disproportion of # of characters between the two games?
2) Graphics are not more important than gameplay.... in fact it seems that the experience is broken by having to use 2 screens.... while for a shooter like that you could have use just the tv screen as cockpit and the gamepad screen as console/indicators/cockpit secondary controls.... It would have improve the immersion and reduced the amount of processin power for the gamepad, enancing the visuals....
For you to say that the textures and water textures were ripped out of a GameCube is pathetic. The game doesn't have any blurred textures from Pikmin 3, they all look nice in the environment. If anything the gameplay shown off looks better than it did in the trailer. I just wish they use more original dialogue instead of ripping it out of SF 64.
@arnoldlayne83 I dont think the WiiU was a bad idea at all !! I ws really excited actually, DS/3DS has very good double screen games that take full advantage of the double screen setup, you just need to adapt this.
But somehow Nintendo never understood why they did this, i feel like they released something that they could never "get". I dont think it would have sold 100m consoles but if Nintendo had released the WiiU with a game of their own with clever use of the gamepad (I never counted Nintendo Land by the way) maybe its faith would have been somewhat different.
@Faruko yes like if they simply took the game pad and threw a radar on for all range mode. Basically, the bottom screen for the 3DS version would've sufficed perfectly. Maybe have a weapon switcher on there; if Nintendo incorporated some other weapons other than the lasers we can switch them via the game pad. Or we could see realtime damage statistics (like a racing game showing realtime tire wear or body damage) on the game pad... So much potential! I have my fingers crossed because I'm pleased with everything about this game (yes even graphics) save for the controls. I just hope they allow for classic gameplay!
@TheHumbleFellow
Right, half this article is him complaing about the controls.
The Nintendo's E3 'Roadmap' Infographic clearly states it's comming out holiday 2015....
Also, controls:
http://www.destructoid.com/star-fox-zero-might-have-the-best-use-for-wii-u-s-gamepad-yet-294193.phtml
Yeah, I have to agree with you, Alex. The graphics are very unimpressive; however, you also have to consider the fact that Nintendo is supporting two screens and the Wii U runs on current-gen processors. Besides, it's a beta. Betas are there for the company to realize the game's issues and fix them. I'm not entirely worried about the outcome of Star Fox Zero.
Oh, and for those of you who are complaining about the controls, remember what Miyamoto said about a year ago: the gyros can be switched off. Although it doesn't solve all problems, it's better than waving your GamePad around like a lunatic.
@Faruko me neither.... but don not underestimate one factor: dimensions...
In the DS/3DS you got the two screen small and close together. You can keep both of them in your eyesight. With the WiiU this doesn't happened normally, as long as you don't wanna grow a pair of biceps like Schwarzenegger by keeping the pad up in front of you all the time.... Saying so, it is doable, but difficult, to implement the double screen setup in the same way as you did with DS family. And I agree with you, Nintendo did not get it.... and they also gave up pretty quickly, as almost all of their major releases do not use it....
A fire emblem game, and generally any strategic game, would have been greet with the double screen... a metroid game too, a mecha sim with the control panels on the small screen... or simply following the path of Ubisoft.... but they didn't....
@TerrapinJess totally agree, yours are very nice ideas actually!
@Quorthon
Then I guess my definition of "largely" is different than yours. I'm not trolling or trying to antagonize you just for kicks, I honestly can't believe you guys think both games look "largely the same".
This, to me, looks nothing more than overreaction. But to each its own I guess.
Don't worry about the graphics & textures. It is common practice to use old artwork and models as placeholders during game development.
Whoever is complaining that Star Fox Zero should be on the 3DS, just stop. Without the Star Fox announcement at E3, the Wii U would have hardly any titles while the 3DS is stacked. Even if it was a remastered remake, the 3DS already has a Star Fox game. Be thankful that you got a massive plethora of good games for the 3DS that were shown at E3 this year.
@Mk_II
Thank you! At least somebody has common sense around here...
you know what I did see from that video? An Arwing doing an actual barrel roll. Not an aileron roll, a barrel roll. Sold.
I think everyone is eating Star Fox apart because they're pissed off at Nintendo's press conference.
Tearing
@Mk_II @ningeek185 But this isn't early in development. You can't be having placeholders when you're a few months at most from going to print. Unless they delay it, that is.
@Vineleaf That still gives Nintendo at least 6 months to finalize the game. Giving the fact that this is clearly their main priority, I'm not worried.
Its the Kid Icarus Uprising control debate all over again. To be honest the first part of this article seems to be complaining about new button placements...is that really something to complain about. Its been a while since star fox has been released and the gamepad is Nintendo's radically new controller so new button placements dont seem like a shocking subject to talk about.
if its running at 60fps i could care less about graphics anyway.
I want to say the linked video is not Star Fox Assault. It is an emulated upscaled version of it. Star Fox Assault was never in 1080. I do admit it could look nicer but Star Fox has always been about tight gameplay. I would prefer them to get the controls and the levels fleshed out better. I still play Lylat Wars and the graphics don't bother me one bit.
jesus, I really hope they improve the game overall before its release
@ningeek185 Just so you know, games are usually completed and in the testing/debugging phase 2-3 months before they are shipped and then you give them a few weeks to another month for packaging and shipping so 6 months really is not a lot of time to be tweaking a game.
@ningeek185 I sincerely hope your optimism is well-placed.
@ningeek185 I'm getting the same feeling. Dissapointment may be high but these complaints im seeing about controls seem a little...lets just say I think people are expecting a Star Fox game just like 64 even though this is trying to bring in different ideas.
I'm not too worried.
The very different controls sound weird, but are likely the thing you get accustomed to within the first session with the game. Not to mention that Nintendo tends to be decent about including some control options, so stuff like gyroscope controls can likely be turned off.
As for the graphics, I don't get the worry. Yes, this game does not look like Uncharged 4 or whatever. It's too busy rendering what seem to be huge environments on two screens at once, one of which is 1080p and 60 FPS. I'd like more complex environments, but some of those enemies look big and complex enough.
As for multiplayer... did anybody actually enjoy that in SF64? I just remember me and friends messing with it before giving up and hot seating the main campaign.
I am worried about how few enemies appeared on screen, but that could either be a sign of a more boss-based experience or a last-minute change to make the demo prettier.
@marnelljm
Well actually the gyro controls in Splatoon are amazing. They offer a lot more accuracy than twin sticks alone once you get used to them (an hour or so).
Looking at this hopefully they fix up any control problems the game might have and beef up the graphics cause having 5 year old graphics is not good, even when graphics don't matter much. If the gyro controls end up like Splatoon, that wouldn't be a bad thing at all.
The less number of enemies on the screen did actually worry me more. If they kept the graphics low for greater optimization, I should atleast have tons of action on the screen!
What I liked about older game boxes was they came with instruction manuals, easy to read, I don't like having to pause to read the manual, then pause it again.
Thank you for the honest first-impression review!
I am a huge StarFox fan from the N64 days and I have to say I am very disappointed from what I saw yesterday. With the release date so close, I was expecting this game to look exceptional at this point.
Also With Miyamoto-san involved (sort of his pet project in a way), I had very high expectations for the game. Maybe not a complete revolution in the StarFox formula, but definitely something worthwhile. Unfortunately that is not what I'm seeing so far...
I would rather they delay the game another six months (June 2016) and deliver something promising than to deliver a half-baked eshop type title.
The StarFox series deserves better!
If they told me this was coming next year, I'd be happy because this would only be a beta. But if they truly release this in the holiday season, I'm going to wait for reviews first, because every single day the game is looking less exciting, as a Star Fox should be. Guess I'll have to pop in my Rogue squadron for GC copy for some aerial madness...
Sounds like a bargain bin game if you buy it at all.
Okay. What is with people being disenchanted with Nintendo fans' complaints about graphics? Yes, we the Nintendo community faced this barrage of insults when the Wii U was not up to par with other "next gen" consoles. We suffered together against these attacks, so to those regards I understand why Nintendo fans are defensive when it comes to the topic of graphics.
However, when it comes to big titled Nintendo franchises, we expect a polish. There's a reason why the 8-bit/16-bit eras of Nintendo was amazing: they had a polish that earlier consoles did not have. So to see a game where the graphics look really similar to Star Fox Assault... it's very disenchanting. Area 5 and Corneria have such similar shade contrasts that they don't feel like different atmospheres. While Nintendo is known for colour, this game could definitely use some darker tones.
We all want a game to fall in love with. A classic. That is only done when a certain amount of polish is added to it. The gameplay definitely has that and I am truly looking forward to it, but the aesthetics are vital too. I could get into an argument about how video games are an art, but we'd be here for months. All in all, we've waited so long for a Star Fox game—a franchise that I favoured more as a kid than Zelda (which speaks volumes)—that I'd rather wait another 2 quarters for this game to be fully polished than to play what we have here.
Little known about the story, lackluster graphics, and stereotypical music. I'm concerned, Nintendo. I really am.
Not gonna bother reading all the comments, but how many people are fooling themselves into thinking these 5th-6th gen level graphics are an "art-style"?
@Luna_110
Exactly! Couldn't agree more...
Don't really care about graphics, tbh. I don't think the game looks that bad and I am willing to give it a chance but Star Fox is not really my thing, unfortunately. I'll see what the reviews are like.
Hopefully the game turns out much better on release. Although the artstyle woes aren't going to get fixed, hopefully it gets a level of polish that's up to Nintendo's best games.
However, this is looking like a budget game, not a full retail release.
@kyuubikid213
No but you entered the reality where not as many people are seeing Nintendo through rose colored glasses. At a time when Nintendo needs to do more, they do the opposite. A lot of people who played Star Fox Zero have come away not very impressed. As one of the only AAA titles coming out this year in a pretty dry lineup the problems are much more glaring.
@emeyece Star Fox Assault was amazing, there's something wrong with you.
I've supported and enjoyed my Wii U this far. But outside of Yoshi, X, & Mario Maker.. I feel like it's done. All they had to show us new for Wii U this E3 was a disappointing Star Fox, a Mario Tennis game, and an Animal Crossing Amiibo game that nobody asked for. I mean, I want a KK Slider amiibo, sure. But not the game they showed us.
I sincerely doubt Zelda will be a Wii U exclusive. It will come to the next system. That's why they wouldn't show it at this E3, and that's why no new good games were announced for the system. And maybe that's a good thing. Maybe the next system will be better.
But I still bought this one, and I would have liked another big game announced to look forward to before they forgot about it.
I really fear for nintendo - unless the NX is a gimmick free and powerfull machine that 3rd partys can develop for.
I mean it would have to launch with a Metroid game that had the fps elements of battlefield the atmosphere of alien isolation and perhaps some gears of war/uncharted 3rd person play. Even then Nintendo are going to struggle to win gamers back - even though it pains me to say that.
For what its worth I think the NX will be VR but without 3rd party support it will struggle cute and colourfull is hardly the best virtual reality environment. But a metroid game like the previously mentioned in VR that would be something. Star fox is another game that would work well in VR. So there is hope.
And I think Mario maker could be really special the more I see from the tree house at e3.
" Oddly enough, and as far as I could tell, all the dialogue was directly lifted from Star Fox 64, verbatim."
I thought I was the only one who noticed this in the presentation surely they can't be keeping that in? There's reusing assets and being economical and then there's being cheap and embarrassing.
" Oddly enough, and as far as I could tell, all the dialogue was directly lifted from Star Fox 64, verbatim."
I thought I was the only one who noticed this in the presentation surely they can't be keeping that in? There's reusing assets and being economical and then there's being cheap and embarrassing.
This game so far seems more like it's the framing of a building and they've yet to build the insides, but from the outside the building looks almost complete (because in construction you do the facade first) and then we'll finally get to see the sweet insides when it comes out finally. But I'm not sure why everything is changing in an awkward sense, like fine use the gamepad it seems cool doing the 1st person stuff there but I do not need awkward button presses.
I should think they may do a "new" controls and a "classic" button set up perhaps, because they do that a lot now, where they show us what they want to push as new controls but give you the option for "old style" of sorts.
@ningeek185 - I think you're right on that. Starfox was their big showcase and it needed to "WOW" the public, especially with the rest of the direct being "so so". It looked good, but it didn't "WOW".
So not only the game looks really rough visually, but the gameplay is also kinda rough now? Not a good sign at all. I was optimistic saying that gameplay will make this game fun despite the not so attractive visuals and now I'm worried to read the issues it has with controls... Hope they work hard this upcoming months to polish the game as much as they can because what we've seen so far of this game has been average at it's best.
You guys at Nintendo Life need to let this be known! Send this article to Nintendo, and give them your feedback, they deserve that much! If there are problems we need to make sure they hammer them out before release!
@kyuubikid213 Nice one , GRAFIX ROOL !
I thought Starfox looked a little rough graphically when watching yesterday , and commented as much straight after the Digital Event. However , I then remembered how rough Super Mario World and Hyrule Warriors looked at first , compared to how they released , then got over it. Watching the Treehouse presentation I thought some of the gameplay ideas seemed intriguing , especially the swapping of vehicles. Plenty of time for Nintendo to polish this up.
I must have been one of the few that looked at this game and was impressed. The scene with the Landmaster rolling through the canyon was impressive. I would understand that this reviewer was playing the game which surprisingly doesn't have you looking at the television during gameplay and I understand that the 854x480 GamePad screen would have finger smudges from dozens of people, perhaps in a room with strange lighting may not be that impressive. In game on screen there are some impressive lighting and atmosphere effects not seen in previous games. Miyamoto and team will only polish the games visuals and controls further from here. I would expect that we will be given a classic control scheme option, but many like in Splatoon may opt for the GamePad control method if it offers the most precision. I'm not really that worried about this game and am actually really looking forward to it's release.
Just a few notes guys.
Obviously Armada/ Assault doesn't look overall "better" in the more obvious ways games have improved since ten years ago. Explosions look better now, polygon counts are higher, etc. But character models are stuff and glossy, not flowing with hair and organic like before. The lights blurred, wove through the action, and popped more even back then than they do now. And the water effects of this new game, I'll just say, aren't there to impress.
In terms of the voices, I think I did hear some new voice work. A couple times I even laughed out loud. But when I first heard all the familiar taglines, I went from assuming it was fan service to realizing they may have been placeholders.
It wasn't fun to write this up. I love Star Fox. The demo wasn't "unfun" altogether...I could see how it might improve greater exposure. But this was more effort than it was entertaining.
@Pandaman Thanks for giving your review of the demo. It's sad that Zero would feel this much in beta especially with the steep learning curve of the controls and the quickly approaching launch date. I'm really hoping they give dual control options at release, I mean they did it with Star Fox 64 3D anyway. And it would be great to have the option of watching the hopefully soon to be more polished graphics on screen.
@kyuubikid213
What's surreal about it? Are people not supposed to complain about anything just because it's Starfox by Nintendo?
They should just take their time and make Star Fox Zero a launch title for the NX.
@Faruko
That means you really care. Just saying.
I think i need a NintendoLife break...this is really starting to get depressing....
I think someone mentioned it before, but it seems nintendo isn't capable of working with open worlds and HD graphics. Its like they are stuck behind the times instead of ever moving forward. They know how to make cute games that are engaging, but not massive exploring world games that look good. There is a chance the pepople who could have helped them move foward in this direction have left long ago to work on other consoles.
I think it's very reasonable for people to be concerned here. It is definitely NOT asking too much to have better graphics or intuitive controls. The lack of those things isn't something that should be defended. I know it's still in development but it doesn't look like a great start for this game.
Maybe Nintendo has moved a lot of development onto NX titles already? This year's E3 makes it feel like they're stretched really thin, as most of the announced titles seem to reuse code and assets from earlier titles. (This, Zelda for 3DS, the Animal Crossing board game, Mario & Luigi.)
Or maybe this is the result of moving assets into mobile development?
@emeyece
Most of the graphics on the trailer look fine but StarFox used to be a series that raised the bar in terms of graphics, sound, cinematics and playability. Nintendo need to grow some balls and make the NX infinity billion times more powerful than Wii U.
Not worried at all. I've enjoyed every single Starfox release thus far and I have no doubts that Ninty will deliver with this one.
I'm very intrigued to try out the new control scheme, especially since I felt Zelda SS and Punch-Out Wii were much better with motion controls. To date, there's never been a Starfox that allows you to aim independent of your flying direction so I'm confident that once the new controls are learned they'll be more immersive, intuitive and overall an improvement.
And I'm sure there will be additional control schemes like mapping aiming to the right stick so gyro aiming becomes an option.
@ikki5 Well, do you want to be optimistic or not? Because if you don't think Star Fox will be done in time, then I guess it will have to be delayed. It's the same case with Zelda, too. Having delayed games isn't a bad thing, it just means that the company is working harder to make the game better.
Some normal and positive reactions to counter all the negative and silly sh** on here:
https://www.youtube.com/watch?v=SKX8IkELJ-c
@Mommar How would you aim in the DS without an analog? The touch screen was mandatory for that title.
As for the control shame, if you put the gamepad in front of you, you will be able to see both screens. And as far as I watched the gameplay, the TV screen is the ''extra'' screen to see what's around you, the gamepad screen is the most important one. So I don't see the problem here, I'm really liking the controls here! People are close minded and can't adapt to changes, unfortunately...
Oh, and the graphics here are much better than assault, just look at the airwing textures, the diference is obvious.
@ikki5 True Nintendo fans would show enthusiasm for their games, not doubt. Quit bogging down the comments and show some light already.
Outdated Graphics and Gimmicky controls, yahp, sounds like a game straight out of the Wii era
I love Nintendo, but I don't like what they showed from this game so far, besides the ability to switch between ground and air combat. Never liked starfox in the first place, maybe that's why...
@RaphaBoss The original Star Fox was played on a digital pad, without having to look from screen to screen.
And it's Arwing. Not Airwing.
Watched the Bayonetta 2 Starfox easter egg months ago. Hoped for something like this for the graphic and design. This isn't what I've expected. So I set my hopes on the controls.
@ToniK
Yeah same here, at least until Xenoblade X comes out. Wake me up on December 4th. I'm hibernating.
That said, the new Starfox is not impressing. I get that Nintendolife has been pretty negative lately but let's face it... There's good reason for it. I agree that people should at least TRY to be positive but at the same time there is not much to be positive about here. Starfox failed to impress even at E3. The crowd response was very meh.
A lot of the negativity will blow over once E3 is over (Nintendo performed badly thus far) and then we can go back to the usual doom and gloom.
I think the controls look very well thought and the gyro aiming makes the game even look smoother, and I have a feeling, that when you get over the past conventions, never mind not instantly being able to get gold medal in a new game, the finer control and immediacy of the motion should only make the game faster paced and more exhilarating experience.
And I think the Miyamoto brought up a really important point, when he was talking about increasing the level of control even during cinematic scenes. The StarFox is rather cinematic game, where the player has no control of the viewpoint but this tme, the director can still make cinematic scenes, while the player is simultaneously being able to 'directing' his own view and this way they can increase the playability and level of control mechanisms and be able to make new kinds of challenges for the genre.
The graphics look somewhat mixed so far, but the desert level looked very good in my eyes.
I have not yet had time to check if there are any VR games on E3, but this far the Star Fox is my no1 game of this E3. (Unless not the "3 Swords").
@FLUX_CAPACITOR
We are in a vortex of bile , confusion and denial here. The articles have gone all IGN click-baity and the comments have gone all MyNintendoNews. Over at Destructoid , they seem to think Starfox could be the best use of the Gamepad yet.....
I'm willing to believe you on some things because you've played the game, but some of your complaints sound silly. You're complaining that the Wii U version doesn't have the same controls as the N64 game and that pressing the x button in the wrong place - a button which didn't even exist on the N64 - accidentally killed you. Lots of games have buttons that can kill you if pressed in the wrong place. As far as the gyro controls go, this has been the controversy since Nintendo announced a gamepad controller - should they use it, or not? Having to pay attention to two screens isn't easy and takes practice, even on the stationary DS. It is possible that Star Fox Zero doesn't use the gamepad well, but it also is possible that Nintendo is using the gamepad for something other than a map for the first time and it does take a few rounds of practice. I thought the gyro aiming sounded fun, but I admit that I haven't played the game yet. As far as graphics go, I didn't notice the graphics looking bad, but I'm willing to trust the judgement of somebody who has played the game. They look better than that GameCube game.
I'm going to put forward the unpopular opinion that the controls in Star Fox 64 are not fun to use and are something to wrestle with in order to beat the game and not something that increases my enjoyment of the game. Therefore, I am intrigued by a control scheme which lets me aim without flying around the screen in circles to move my cursor. It could be bad, but I'm not convinced by somebody saying that it is different from Star Fox 64.
Very very disappointed I do not like it that Miyamoto try so hard to use the gamepad screen even if it detracts from the game as a whole, it really scared me when Miyamoto was talking about this game at the previous III or whatever it was he was all about well we are making a new way to play, and I'm like well you can also speak a controller up your ass and that would be a new way to play, but if it sucks and it's not near as good as the old way to play then why do it?
and the graphics,in the graphics, seriously what are they thinking?Star Fox is a game that needs to look gritty and real, with very good lighting effects and such, I cannot believe they even showed this, its very disappointing, it looks like a scaled up 3 DS title.
@sevex don't worry, nonexistent is busy make crappy games for ios and Android
Sounds like you have to git gud
@exDeveloper
Then I'LL BE ANTAGONISTIC!
I think there's just a misunderstanding, but I also think Nintendo is taking a lazy route with StarFox the more I look at it. Miyamoto even said it started out as a demo on the Wii. The Wii U can handle some pretty massive textures 8k by 8k (PS4 and XBO, 16k by 16k) where k is thousand, as in number of pixels. So for this game to look like it's still running textures from the GameCube/Wii is pretty sad. Texture size on the Wii was around 512x512 pixels. So, 16x smaller than what the Wii U can do and 32x smaller than PS4 and XBO.
The game looks fairly clean, but is lacking in detail or graphical depth.
What we're discussing here is the idea that this game appears to be just "up-rezzing" textures from the GC/Wii era. Stretching a 512 texture to 8192 (or even half that) is not going to yield much quality, so when an actual up-rezzed version of a GC game is looking surprisingly close to this made-for-HD game, that's a bit unsettling.
I hope I explained that fairly well.
@Quorthon
Stop being reasonable, I want to hate you, damn it!
My nick isn't just for showing, I understand what you're saying very well. Miyamoto's answers seemed odd at times too: it's like no one told him that Splatoon and MK8 run at 60 fps AND have online xD
Maybe Nintendo shouldn't have shown the game like this: If I'm honest, there are many assets like looked like placeholders (like the audio, something most people mentioned). They should have expected some kind of backlash.
But I'm just sick and tired of the constant hyperbole, that's all. To me, comparing an unfinished WiiU game with an up-rezzed, tweaked up prequel running on an PC emulator known for being good at enhancing looks if you have the hardware to back it up, is pointless and misleading. Specially when the WiiU game keeps looking noticeably cleaner and overall better (IMO of course) while running at 60 fps on two screens.
I do understand, however, that being reasonable doesn't bring as many clicks as being abrasive does.
I usually don't like linking other sites, but this guy seems to feel pretty much one way about this game: good.
http://www.destructoid.com/star-fox-zero-might-have-the-best-use-for-wii-u-s-gamepad-yet-294193.phtml
That aside, "mixed feelings" is an odd way of saying you hate something.
Stop cussing so much mate.
-TW
@Yorumi
But they couldn't. Assault ran at 30 fps and couldn't have featured the second screen gameplay added to this game.
I do agree they don't have a lot of time to change things though. But I wouldn't be surprised to see the game got a lot prettier in little time, swapping assets is relatively easy if the underlying technology is there and you have the extra resources to spare.
I wouldn't expect a huge quality leap, however, the extra processing power seems to be being used for other things than graphics fidelity.
If you could do a real barrel roll, that would be smashing
For crying out loud, "...the graphics are simply not good."
This is a DEMO. Who in God's name said that this was the final version? Who said this was how the final game will look like?
You people are RIDICULOUS. You finally get a new StarFox game and all you can say is the graphics and controls are crap. Ingrates. Show some respect and be happy that Nintendo is actually listening to you people. Complaining about the game's controls when clearly it's trying something new. Instead of being blinded by nostalgia and trying to make every past game like the new ones, GET USE TO THE CONTROLS. Get use to change. Stop your complaining. It's frustrating and simply shows that the Nintendo fanbase will NEVER be happy with what it gets.
Apologies for the rant.
@MysteriousBebsi
"Show some respect and be happy that Nintendo is actually listening to you people"
I'm supposed to get down on my knees in gratitude because they're making what looks like a poor Starfox game? I don't think so. As for listening to fans, well that raised a laugh.
@Yorumi Implementing new controls for the game's first time on the console isn't a bad idea. Regardless if they like them or not, they'll get use to them. Controls shouldn't make a game "bad" or "good".
@Peach64 I hope it will have branching story paths like in Star Fox 64
@electrolite77 We got Roy, Lucas, and Mewtwo back in SSB, keep laughing, man =3=
@Yorumi I understand what you're saying, dude. I'm just saying people should give the game a chance, seeing as this is a demo, and the game isn't even out yet. About the graphics, well, I don't know. They could just stay bad, or Ninty can >try< to do something about it. Time will tell, I suppose.
Nothing against you two bros!
@HollywoodHogan
Honestly I love the game pad for virtual console gameboy games. That's about it though.
@Yorumi
We're getting nowhere with this. The game already looks better (IMO), renders at twice the framerate and then renders all again to a different screen at, again, double the framerate of the GC game. Per second, the WiiU is rendering 120 frames in the same time the GC rendered 30.
If you don't like it that's fine, and I can see where you're coming from. But this: "It's just sad, why did I buy a $350 console when a $20 GC can accomplish practically the same thing?"... is just hyperbole and factually wrong.
That said, I'm going to disengage now. People seem to be very, very interested in remaining pissed about everything Nintendo did at E3, even if they end up making stuff up to keep their anger burning. Enjoy your rage I guess?
Don't forget that the walker looks like a derpy Porygon. And Porygon already looked pretty derpy.
All it needs is an Independence Day like level and I'm sold. (and we all know there will be one)
Even though I am by no means a graphics junkie even I was surprised by how generally poor the game looked compared to the loads of other more beautiful games for the Wii U. I am all about gameplay but still...
@MysteriousBebsi Eh, controls are pretty much one of the most important things possible in determining whether a game is good or bad as far as I'm concerned. It's the controls, the interactivity, the differentiate a video game from just watching a non-interactive movie or whatever, and if they are bad then you might as well not have bothered making a video game. Bad controls pretty much automatically = a bad game imo.
"Per second, the WiiU is rendering 120 frames in the same time the GC rendered 30."
Stop talking utter rubbish.
Both consoles are capable of 60fps and both consoles run plenty games at that framerate.
Star Fox Zero on Wii U is 60fps and Star Fox Assault on GC probably was too, in all probability. If it wasn't there were still plenty of games on GC that did run at a solid 60fps.
PS. No games on Wii U run at 120fps—NONE—because Wii U runs on TVs and TVs run at 60fps.
@Kirk I didn't say any of that, and I DID check that Assault ran at 30 fps on GC. Please re-read what I said and then see if you can call me out on my "rubbish".
See what I mean, @Yorumi? Suddenly I said that the game ran at 120 hz and that the GC couldn't do 60 for any game. But no, people aren't making stuff up so they can remain indignant xD
@exDeveloper It is a direct quote: "Per second, the WiiU is rendering 120 frames in the same time the GC rendered 30."
Per second the Wii U game would be rendering 60 frames and the GC game would be rendering 30. That's why they say one game is running at 60fps and the other at 30fps. The Wii U version of Star Fox is therefor rendering twice the amount of frames per second; not four times the amount. It's not rocket science.
The GC was capable of 60hz (or 60fps), as is the Wii U (no more), and both machines have plenty of games that run at 60hz (or 60fps). It's really irrelevant if Star Fox Assault actually ran at 30hz (30fps). There will be even more impressive games than Star Fox Assault on GC that ran at a solid 60fps, so your point is ultimately moot.
@Dpishere I just played Assault for old times sake and...well...compared to it, Zero looks more like Armada, which is everything but good.
And trust me, im no graphics junkie either.
But its very noticable, just like Federation Force looks, technically, like a DS game.
Im not sure if they had to resort to early development footage to show anything at all, or if Nintendo just went and said "well, who needs graphics anyways"
Especially sad if you look at the gorgeous titles nintendo just recently brought out.
@Kirk Also, that would mean that a GC game running at 60 frames would run at 240 on the WiiU -.-
I think the only time someone mentioned 120fps was in Shin`ens puzzle game on the WiiU. The graphics engine ran at 60 frames, but the physics engine ran 2 checks per frame, thus technically calculated with 120 FPS.
But thats comparing apples to oranges.
@Kirk Dude, seriously?
You render 60 frames on the TV.
You then render 60 more on the GamePad.
How many frames did you render in a second?
BUT I AM NOT CLAIMING ANY WIIU GAME TO RUN AT 120hz.
And we were comparing graphics quality between Assault and Zero so no, framerate isn't irrelevant.
@Einherjar No; the highest framerate the Wii U can run at is 60fps. That's it. Just because it's also running stuff on the GamePad that doesn't mean it's running at 120fps. It's just outputting two 30fps-60fps instances of the game—likely having to reduce the graphical quality of those two instances slightly from the max graphical potential the machine could achieve, if it were only rendering one instance, in order to do so.
I mean I guess it may be technically possible to run the Wii U at 120fps—it is at the end of the day just a computer and programmers can basically get computers to do just about anything if they really want to—but seeing as no TVs really run above 60fps and the Wii U doesn't have any kind of glasses free 3D screen, where it might need to render at 120fps and then interlace the images to get the 3D effect, I don't see why anyone would even bother trying that.
@Kirk Uhm...thats pretty much what i said there...
@exDeveloper Dude; that's like trying to convince someone that because a game is running 2-player or even 4-player split-screen that it's somehow doing far more work than some random single-player game running at a solid 1080p and 60fps and pushing the console to its limits, but only on one screen.
The machine can't do more than the machine can do and if there is a game running more than one instance of the game then it is absolutely going to be a slightly less graphically impressive version than if it were only running one instance pushed to the limits of the machines graphical capabilities.
Wii U can push two screens, the main TV screen and the GamePad screen, if it compromises on the full quality it could manage if it were only rendering one screen (the TV). So, ultimately, having the game additionally render a separate instance to the GamePad probably limits the Wii U version of Star Fox enough that it would struggle to do much more than what we saw on GC anyway—especially as it's also having to render this Star Fox game at 1080p and 60fps.
The 120FPS thing reminds me of how Atari tried to claim the Jaguar was 64bit because it combined two 32bit processors.
....What that didn't add anything of value to the discussion? Well I tried.
@Onion Lets have a talk about Blast Processing instead
@Kirk Well, 4 player split screen is A LOT more work. Why do you thing Mario Kart 8 falls to 30 FPS while doing so? Just for the laughs and giggles? It literally has to render four freaking times from four different cameras. The generated frame buffers are smaller, yes, but it still has to sort and process four different viewports. I'm not making this up, you can look it up if you don't believe me. Alternatively, you might explain to me how to do split-screen on only one render pass and solve a very hard problem that has been troubling game developers since forever. We'll be more than grateful.
The TV and GamePad show completely different viewports in Zero and each of those runs at twice the framerate Assault ever did. So yeah, the WiiU is doing a lot more work the GC ever did on Assault.
And for the last time: I said it had to render 60 frames on one screen and 60 more on the other. Never.freaking.ever did I say the game ran at 120hz.
@Zach777 Fire Emblem If/Fate would sell like crap on the app store/play store. That is a game you need lots of strategy for and lots of free time to complete, pretty much the opposite of a popular mobile game.
@exDeveloper Ok, I get you now. My bad. So we both understand that it can run more viewports or instances if it compromises in other areas, like framerate (MK8) or the amount of graphical complexity (SF0). It's not a good excuse or defence for a crap looking Star Fox game. If rendering that extra view is compromising the graphics—for the sake of a sh*tty gimmick, which just adds a problem that wasn't in previous versions of the game—then I think I'd rather Nintendo didn't do it all. Instead I'd personally rather have a better looking game and no stupid clunky gimmick; to be honest.
That first level of Assault, isn't that also in Starfox 0? I almost get a feeling Starfox 0 is just a remix of older titles, and that's not good!
@Onion Lol
@Kirk That's a whole different issue. I'm actually interested in the new control system, but I can understand if other people don't. Maybe you just want another StarFox and that's fine.
I still stand by my point that the comparison against Assault on an emulator is disingenuous at best.
@exDeveloper "Maybe you just want another StarFox and that's fine."
Well; yeah—a proper current-gen worthy Star Fox game; that's as exciting and epic relative to today as the original Star Fox was relative to its time. I think that's what a lot of people were hoping for—likely the majority. Sadly we got the gimped and gimmicky Star Fox Zero instead
Well it is if people are talking about a version of it running on an emulator. I personally wouldn't use that as comparison. Still; regardless of the specifics—I think we all know this game could look a whole lot better, even running on two screens as it does. It's clearly been hastily developed and not given the kind of love and attention the franchise deserves imo.
Oh, another positive preview here:
http://www.engadget.com/2015/06/17/star-fox-zero-impressions-e3/
I didn't edit my last post because I feel it needs to be noted that not everyone took 3 hours to "get" the control scheme. And the graphics look okay to me, btw.
After reading the whole piece: It really sounds half-baked. At this point they maybe could better give the entire game to Platinum, fire Miyamoto from the job, and release it on NX instead.
Hmm, I voted "Want" even if I had serious doubts (I just really want a new Starfox), but now its definitely a maybe.
@Yorumi Yeah, I'm sure it's not making that much of a difference but if it's like the N64 emulator I use then it's probably doing stuff like full anti-aliasing too; so there's likely a slight difference/upgrade between how good it looks on your PC and how good it looks in reality. Not major but it's not a fair comparison to argue the Wii U game doesn't look much better than a GC game but to use the emulated version as the comparison example. I just wouldn't use the emulated version in the debate is all—to avoid any arguments over such details lol
In my opinion the GC Star Fox game, looking at footage of it on YouTube, looks comparable to the Wii U game, looking at footage of it on YouTube, and maybe even better in some ways.
I know the Wii U game is doing a lot more work behind the scenes but ultimately I don't really care about any of that as the actual consumer and gamer on the other end. So I basically agree with your sentiment about this brand new Wii U Star Fox game looking like a 14 year old GC game; and I don't think it's good enough
I wasn't going to say anything but since @Einherjar mentioned it...
What this game needs is some blast processing.
@Yorumi I agree. I don't think Star Fox Wii U generally looks much better than a 14 year old GC game, and in some ways it even looks worse imo. I don't really care about how many screens it's having to render to and whatever other stuff.
@Onion Tell me about it.
@TerrapinJess I feel the same way. I didn't enjoy the Wii. I don't want to be playing a frustrating watered-down version of a series I love.
@Beechbone Still shouldn't look worse than Star Fox Assault which had mediocre graphics for a GCN game...
Called it. Called it last year when they said it would be predicated on gyroscope controls.
Nintendo are a disgrace to Star Fox.
@Quorthon Xenoblade Chronicles X says hi because it's definitely AAA quality.
I sometimes feel like Miyamoto is forcing motion controls and gamepad usage in his games. Maybe he feels like he has to take responsibility since he played a part in the development of a controller no one is caring about?
I bet it will be great.
Why are normal controls so much to ask for?
Litterally woke up this morning and thought everything announced... (or not announced) was a nightmare. And then I read this article and it hit me. I figured the game would at least be decently playable by today's standards, but no. What has Nintendo become? Not even putting a good effort into one of your mascot's games like Star Fox.
@Link41x Here, here! Assault is my favorite Star Fox game!
Welp, I was never a starfox fan so has no impact on me. To those starfox fans out there, dayum bro.
@A01 also doesn't the dolphin emulator upscale the games and such?
Seems a tad disingenuous to use anything but the unaltered original game.
Let's face it the game looks terrible. It's just a quick filler game to pad out the remaining Wii U life.
People need to cut Nintendo some slack. When was the last time they put out "rubbish" as a first party studio, on either the WiiU or 3DS?
Who knows when this build is from, and how the final version is going to look.
The controls do worry me though - because this could get totally slammed in the review stakes if the controls are not intuitive.
I wasn't really impressed with what i saw.
Several websites now are voicing concern over the controls. If it takes them more than one play session to adjust to it, that's a red flag in my book.
They had a tried and true control scheme. To change it into something less intuitive is just bad game design pure and simple.
Outside of that the game looks very plain, I can't see it changing much either considering it's coming out this year.
@Zach I think so too
The controls seem fun, I dont find the graphics to be that bad at all.
Also, I dont see what the complain about Assault is that everyone seems to have.
That is the only Star Fox game Ive truly enjoyed, times and times better than 64 in my opinion.
"I offered up the understatement "Yes.","
Answering "yes" to a "yes or no" question is no understatement. Being asked whether you're good at Starfox and then replying "I've played it before" could be seen as an understatement.
I don't think it's necessarily the graphics that are poor. Space just looked empty, it looked as though space was small and without wonder. Star Fox Assault had a lot going on around you and it was tense (I loved the Airwing sections in that game). It doesn't look dense enough.
Are any of the people posting here even members of NintendoLife? Usually they would be happy for a new Starfox game and not complain about a game that they know very little about.
@Neko_Rukiafan
Oh, is that a NEWLY REVEALED GAME? I didn't realize Xenoblade Chronicles X, a game we've known about for three years, IS A NEWLY REVEALED GAME. Probably because that is impossible.
Hell no. Pay attention next time, because I very distinctly stated that Nintendo showed "no new AAA games." Something we've known about for 3 years can only be considered "new" if you only just crawled out of a cave. In which you have lived for at least 4 years.
@exDeveloper
In other circumstances, I'd side with you on the "we're judging it while it's still in development" point, but StarFox has maybe 3 or 4 more months of development time left on it's plate, and large parts of that will be for streamlining and bug fixing. Essentially, it's a little too late to be suddenly redoing or finishing textures. Most of that stuff should be done. Hopefully they'll fill out the levels some more, as they looked clean, but also barren.
@Yorumi has has good points here in that StarFox Zero looks like a GameCube game. But to truly see how far it's falling short, maybe we should compare it to something of similar power:
Star Fox Zero
Xenoblade Chronicles X
Ace Combat: Assault Horizon (X360/PS3)
No matter what, Star Fox Zero looks painfully dated. Remember, those Ace Combat screens are from a game that's about 3~5 years old, running on somewhat weaker hardware.
After looking at this post now, Star Fox Zero looks like crap. It's pretty clearly still a Wii game, just being rendered in HD.
Has this really become a GRAPHIX debate? What are you guys, Sony fans? Whatever happened to gameplay over graphix? Also I've heard that the motion controls are optional so if you don't like them you can turn them off.
@blujay1524
It's more than just about graphics. Don't be so petty. However, the graphics are indicative of the problems with Star Fox--it's dated all around. It's an afterthought instead of a serious effort.
Look at the example I posted. Do you really not see a problem here? Even just looking at the graphics, it's pretty clear that Nintendo simply doesn't care. That doesn't even address reused audio from the N64 game, the piss-poor controls, which, sure maybe we'll have another option, but we don't know how that other option even works yet--or if it does.
@ #266 piss poor controls. I take it you have played it? No. S'troll on!
Gees, if you guys don't get Star Fox, you complain. If you guys do get Star Fox, you complain.
I haven't seen Star Fox Zero in person, but from the videos I've seen, the graphics look great. They do require some polish, and I imagine that as it nears its release date, the polish will improve some of the graphics before it ships out. I am also glad to see the gameplay takes after the infinitely fun Star Fox 64, not the critically panned Star Fox Assault.
However, it seems that's where the good things end. Like others, I am dismayed that the GamePad is forced upon the player. It's ludicrous to expect the player to look down at the smaller screen during gameplay. I don't understand this "precision aiming" they keep talking about. I am shocked that a man like Mr. Miyamoto is not concerned about change blindness. Visually, you cannot stare down at the GamePad to aim and then look back up to your television without consequences. As the writer of the article said, you lose your place; the visual field has changed. It disrupts with gameplay.
It is more shocking that they would force the GamePad at a time when the Wii U is ready to take its leave. It's very clear from Nintendo's recent language that its successor is well on the way. The Wii U was not able to gain any traction to create a wildly popular device for everyone like the Wii was able to. The concept just didn't work, and they kept supporting the concept not working by releasing games that took no good advantage of the GamePad. The only game that used it efficiently was Wind Waker HD. Super Mario Maker also uses it efficiently. But now is too late, and all of the other titles they chose not to show at E3 this year are clearly going to be shown next year when the successor console is revealed, which will undoubtedly not have a dual-screen concept. So, why push this on players now with a game that fans have been clamoring for since two console generations ago? Let us have Pro Controller support! Drop the need to run 60 FPS on the GamePad in order to support better in-game graphics. These fixes would be so welcomed.
I'm more sad about this than I can express. I'm still gonna withhold judgment until I see and play it for myself but I expected much, MUCH more from a Star Fox U title.
Granted, my expectations were very high, so that's my fault. I had a dream one night about a month ago, a grand vision of what Fox U could be, and just for fun the next day I plotted out the whole thing (bored at work) as if I were the director and got myself all excited about an idea that could never be.
Briefly: Dark, gritty, and story + CHARACTER driven game. Fox has a wife and kid, Peppy is a harsh, scarred, grisly war vet, Slippy is actually cool as a crazy metal-head mechanic, and Falco was a convict in lockdown until he joined the team. Fox's father was even in at. After he bravely sacrificed himself to end the last war on Venom, Andross found him half dead and is now using him and his master piloting skills to control all his army via a neural transmitter. Anyway, intense space battles, gamepad screen used as a cockpit dashboard and also for repairing ship innards with the stylus. I could go on forever but in a nutshell, it was VERY different than the Star Fox64 HD we saw at E3. So sad....
I just saw that they are charging $60.00 for this . . . .what? It seems like at most they would charge $40, since the graphics seem to behind in style and multiplayer/online player are not there. I guess it makes it a definite that I will get Xenoblade Chronicles X first.
this is really a said year in my video game life. I love Nintendo more than any other video game company out there. But it became a strange kind of love over the last few years. It's like children going to college and live their own live. You still love them, but you might not agree with them anymore on everything they are doing. You can spend a nice day with them - but you could not live the every day loving family live anymore as you have been able to do so much in the past.
I know it is not all about graphics - but we live in 2015 now and what you can see what other people - I cannot be excited about something like this anymore.
I am all for minimalistic art style, pixel art or photo realistic rendering - but this is neither - it is not 64 bit standard - it might even look better than the Gamecube version - but I do not care. It disappoints.
And Starfox as a Franchise was quite often about pushing the limits.
The original on the SNES blow my mind - the N64 version just give you the greater scale - Star Fox Adventures on the Gamecube (though one can argue that being a true Star Fox title) showed some awesome fur and looked overall very good.
Not this one. I hardly think the game would be no fun - and I think the controls would be good as well - I have trust in the Mr. M. But I am not sold about the 2 screens mechanic either. I can see it rather confusing as well switching between the two displays. And I sincerely hope that you can avoid that most of the time and focus on one screen.
The Wii U gamepad - as nice and interesting the idea sounds - has not really been utilized in a must have way - no bigger titles use it properly - most of the time the functionality distracts you. A few minigames are using it properly - but I have yet to be convinced.
This has potential - but even Nintento cannot prove it with proper titles.
And I say that loving Nintendo all my live long (owning even the Virtual Boy).
It is not all too late. They do have their strong IP's a lot of people just cannot abondon. I might just gy their consoles for the next big Zelda.
But - although I did not want to - I have done this now for 3 generations.
And I would like to see Nintendo being back at the top - with strong 3rd party support, new IP's as well as new versions of the existing ones.
I'm not giving up hope that this game could turn out better than it looks, feels so far. Alan is not the only blogger to post the same criticisms of the graphics, controller and similar storyline to past games. It's looking more and more likely that this is a lesser form of Star Fox. As such, I cancelled my pre-order of this game. Once the game releases, I will wait for my footage online and some more full-game reviews before I decide to buy the game. I'm not saying "no", i'm just saying that this isn't good enough to pre-order anymore. Gotta earn my $$$ big N, i'm not a blind die-hard kid anymore. I'm a consumer with a brain and so far me-brain says "ummmm, no".
@FLUX_CAPACITOR
Nothing would make your points valid. They're ad hominems.
@Chaoz
So, taking the logic behind your post.
If I were to say, "I want a hamburger" and someone gives me a hamburger equally filled with feces and uncooked rotten meat served up on a bun more resembling a mushroom farm, I shouldn't complain? Because I "got" a hamburger?
Just because people want something doesn't mean they should have to accept a completely unacceptable version of it. No doubt, if you went into a restaurant and your food was terrible, you wouldn't sit there with your thumbs up your ass and say "well, they technically gave me what I ordered" regardless of quality, and just accept it.
Nintendo fans have wanted a new AAA-level StarFox for a long time. Look at the comparison pictures I posted--this is not what they're getting. Just because you're happy with Nintendo's lazy, half-hearted attempt at another StarFox game doesn't mean everyone else should be.
@Nintendofan83
I flat-out stopped pre-ordering games unless it's actually something I think will be hard to find--like the Fallout 4 Pip-Boy edition.
StarFox won't be even remotely hard to find. I'm of the mindset that all this pre-ordering nonsense is actually damaging to the industry as a whole.
@Yorumi Aiming wasn't as precise in that game obviously.
@Mommar They want to simulate a cockpit with the gyroscope and first person view, you couldn't do that in the the older instalament. Thay clearly just wamt to make he game feels diferent and new, not just a a game with improvement graphics. Sadly, a lot of Nitnendo fans don't like what Nintendo inovates. Something doesn't need to be mandatory to be added, but it can give a whole diferent and new feel, and that's what Nintendo does best.
I'm very happy with the game as it is, just disapointed with the lack of online.
We slashed the budget and development time afforded to our newest Star Fox game but.... please understand.
@FLUX_CAPACITOR He isn't a troll, you're just blinded by your Nintendo enthausiasm. He has some valid points, and all you're doing is spouting ad hominems.
@emeyece I liked Starfox Assault. There was FPS action and multiplayer.
Yeah, this game looks like garbage. Not only did they lower the visual quality of the game by uing the gamepad gimmick, they are forcing us to look at a second screen and shoehorne dmotion cotnrols where they were not needed.
Unless I can use a Pro controller, this game looks absolutely horrendous. I've waited for over 15 years for a new decent Star Fox, this feels like a betrayal.
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