
Devil's Third is still over a month away from its European release, but it's attracting a lot of attention. Early previews have brought some criticism of the title, and we were among those rather unimpressed in our own first impressions article.
Of course, these are only early impressions and only covered the single player campaign, and the title's lead - Tomonobu Itagaki - has now clarified that those of us looking for the best experience shouldn't actually use the GamePad. The Wii U controller isn't deemed as ideal for the action title, with Itagaki-san saying the following on Facebook.
[Why do I recommend Pro-controler]
I never wanna discount standard tab-controller.
But, Devil's Third is a super speady game. So Tab-controller has following disadvantages.
1. Four face buttons are positioned overcrowding. So you easily press the wrong button. In that case, you will die.
2. Distance of two analog sticks, are too far apart. So it's quite difficult for u to feel/grasp the battlefield.
3. Devil's Third is a game you play a long time. The standard Tab-controller is too heavy for such use.Thanks.
With multiplayer impressions to come in the future, meanwhile, studio Valhalla Game Studios following up Itagaki-san's comments with advice on getting the most out of the online play. That multiplayer component looks substantial, and also supports text chat.
As Itagaki mentioned in his Facebook column, please use Pro controller along with a USB keyboard when you preview Devil's Third. Tablet controller is not recommended.
For your information, the multiplayer mode of Devil's Third is designed to be played by tens of thousands of players. We understand it's going to be a very tough job to evaluate such a game. It will be much appreciated if you will use your imagination to get the depth when you play the multiplayer mode. Thank you in advance for your understanding and your attention to above.
We'll bring you our impressions of the multiplayer mode in Devil's Third - accounting for the limited numbers, as noted by Valhalla above - when we're allowed to. Embargoes and all that.
[source facebook.com, via mcvuk.com]
Comments 113
Not the way to start with explanation, Itagaki-san!
I'm sure the NDF are feverishly typing their rage filled comments right now, however, putting this dude's subpar game aside... he isn't wrong.
Gamepad is just too unwieldy for prolonged gaming sessions, and the Pro controller is pretty much the best controller Nintendo has made to date.
The gamepad must be the most criminally underused controller of all time. What were Nintendo thinking designing the gamepad but having no idea how to use it.
I feel like there should be a mention of a few other features he pointed out. Such as no voice chat and it being 30fps.
Looking back on it, I kind of wish Nintendo would have stuck with their original Gamepad design of E3 2011. MUCH more tablet like, and slightly less bulky.
The Gamepad isnt big or heavy for me i don't get why what everyone is saying. My younger siblings and Cousins use it at ease
He pretty much summed up how I feel about the gamepad. Off-screen play is great, but I'll use the Pro Controller if I can. It's the best controller Nintendo have ever created. Analog triggers, improved rumble and Xbone's trigger rumble and it would be the best controller anyone has ever made.
Gyro or GTFO Itagaki!
1. The Pro Controller's face buttons are even closer together so that is not a valid point in this case.
2. That makes no sense whatsoever.
3. Completely subjective.
Looks like Itagaki is trying to shift the blame from his crappy game even before it's released.
@Fidu
Regarding #1, I'm pretty sure he's referring to "too close together" in relation to the overall size of the rest of the controller.
@Boxmonkey Plus it's tech (aside from the quick streaming of video) was outdated already by the time it was released. The Gamepad will hopefully be nothing more than an optional accessory for those who want it for the NX.
II absolutely love the Wii U gamepad, so naturally I'm in a disagreement with Itagaki here. For starters, I'm really perplexed about the whole 'four face buttons overcrowding' issue, given that the buttons have the same distance between them on both the Wii U gamepad and the Wii U pro controller. If anything, the Wii U Pro Controller is even more crowded due to it's smaller size.
As for the 3rd issue, I find the weight of the controller to be perfect. It's surprisingly light given it's size, and yet it still has a decent weight that makes it's presence known. The Wii U Pro controller is too small and light in my opinion, I sometimes forget I'm even holding the thing.
Ultimately, the design, size, weight, and possible features (even simple ones like Off-TV Play and being able to access a menu without pausing), are what leads me to crowning the Wii U Gamepad as my favourite controller so far. I guess to each their own, but I'm not a huge fan of the Pro Controller in comparison to the wonderful Gamepad.
Yeah, not going to lie, I prefer a smaller controller to the GamePad, myself. If the game isn't using the touchscreen in any novel way, I would rather use the pro controller.
@Souldin " The Wii U Pro controller... I sometimes forget I'm even holding the thing."
Um, I'm pretty sure that is the ultimate goal of ANY game controller.
You could of course have taken that auto aim away and put gyro option there instead and make it even speedier. Let's see if the game is even half as speedy as Splatoon.
Those "reasons" are quite awkward to hear from a game developer, and tell more about Itagaki's habbits, as well as his capabilities as a game developer using the hardwares specialities in creating as exciting gameplay challenges as possible.
When the game developer starts blaming the controls for the poor gaming experience, you know the game is in trouble...
Looking forward to this game, the whole online country war thing WITH CHICKENS AND FRUIT seems interesting.
Greeeaaat?
@gatorboi352 That would not be my goal for a controller, I'd prefer knowing my controller is still in my hands, to feel it's presence as it were. I'm frankly not a fan of controllers that are too light. Well... I do quite like the SNES controller, but that's more of a case of liking the controller despite the flaw of it being so light weight.
What a load of rubbish!! The game pad is just as comfortable as the pro controller and it's definitely not heavy.
Personally I never had a problem with the gamepad, but on personal opinions there is little to debate.
What actually surprise me is that both Itagaki and the developpers officially stated that the gamepad is a bad option for experience the game.
They pretty much told their public that their main (and maybe only) control option is not suited for the experience.
Do they at least confirmed if the dear old classic controller works with the game? If not then they just invited me (and probably many other players) to not even consider to buy the game and I don't think that's a good business practice ^_^;
I personally prefer a smaller controller, and can find the gamepad uncomfortable when using it for long periods of time. If it was smaller and the touchscreen was the size of the bottom screen of a New 3DS XL, then it would have been much better.
"1. Four face buttons are positioned overcrowding. So you easily press the wrong button. In that case, you will die."
I never press a wrong button with GamePad, you might just be very accustomed with old fashioned controllers.
"2. Distance of two analog sticks, are too far apart. So it's quite difficult for u to feel/grasp the battlefield."
This is just stupid. Play Splatoon. It is a game, "where grasping the play field" is more important than usual, and I believe that the game would be a lot less speedy, if you played it with old fashioned controller. And it has nothing to do with the distance between the analog controllers.
"3. Devil's Third is a game you play a long time. The standard Tab-controller is too heavy for such use."
My favorite games are all games, that I play for a long time, and to me it is most comfortable to play them with the GamePad. How weak are you?
The reasoning is so weak, that I lost all my appetite for this game.
Just give me a SNES controller.
In a game that offers little use of the gamepadscreen, the pro controller is my preferred way to game on the Wii U. It is one of the best controllers I've ever used. Better than the Xbox 360 controller and slightly better than the PS3. However, I do think this is an excuse as to why he didn't add gamepad support. The real reason likely is that he didn't have the funding and the manpower to put a strong effort into gamepad development. I bet it would have been useful in the fort building aspect of the multiplayer. I'm still looking forward to this game.
Devil's Third is a game you play a long time. The standard Tab-controller is too heavy for such use.
Not going by recent previews it isn't.
I wasn't planning on using the gamepad for Devil's Third. If the gameplay is anything like Ninja Gaiden's (and I know it will be), I'd have to use the Pro Controller anyway. A couple reasons why:
1) The placement of the face buttons in relation to the joysticks on the gamepad are at a steeper angle compared to the Pro Controller. That, plus they are proximal to the sticks on the gamepad than the controller. Command input in an action-heavy game where timing is everything is absolutely vital.
2) Battery life in the controller is important, and since I normally play action games in a marathon I'll need something I won't need to constantly plug in to charge. The Pro Controller has lasted me almost three months of continuous play without ever needing to be recharged. I play Splatoon with my gamepad for a little over three hours and the red light comes on. Still a long time to play, but it gets annoying having to do that several times a day, especially at a crucial moment. The Pro Controller also automatically goes into standby mode when input isn't detected for about a minute or so. The gamepad, however, is on all the time.
I can understand the argument for the gamepad over the Pro Controller. For God's sake, it's my preferred method of playing games since I can barely stand to look into my TV at the end of a long day. However, I remember how severely my hand cramped when I played Ninja Gaiden 3: Razor's Edge because of the placement of the face buttons, and I'd really rather not go through that again for Devil's Third.
Still waiting on a North American release date, in any case.
@Dakt: What, DT won't support gyro controls?! Than that title is dead for me now. I don't play shooters with the inferioir twin-stick method (I DID complete the storymode of GTA V on an Xbox 360 and got used to it, but it was still really awful). Either it has to be mouse or gyro aiming like with the Wiimote/Wii U Gamepad.
Not using these great devices is sooo reactionary!
@Splatburst: Yeah totally!
Wow. I didn't know this Itagaki guy before I knew DT and I thought he was a good and respected game developer. But with that statement, I just lost any kind of respect for him. Argument 1 and 2 are complete BS (the face buttons are the same and it doesn't matter how far the sticks are apart), and although the Wii U gamepad is heavier than the Pro Controller, it's not too heavy for long gaming sessions.
That man obviously hasn't even really tried it.
Maybe Itagaki should go back to developing for Sony/MS.
For what it is, I love the Gamepad, I love watching Youtube on it, I love playing games without the need to use the T.V. But as a controller, I definitely prefer the Pro Controller.
@gatorboi352 The Pro Controller is AWEFUL... So is the tablet controller, but the Pro Controller is a horrible horrible design. I got tired of playing Windwaker with the tablet because it just felt so huge in my hand after a while and the white screen glowing in my face in a dark room just got annoying, so I tried to switch to the pro controller and it was a horrible experience. Having the analog stick above the buttons on the right is the worst design choice I have ever seen. Your thumb doesn't naturally slide to the buttons. It's the main reason I stopped playing Wii U games and purchased a gamecube and purchased wind waker for that system. The gamecube controller is hands down the best controller they have ever made and I have had a blast playing games on it. Nintendo really should just keep that controller design, make a few minor adjustments and call that their pro controller. I absolutely hate the controller options they have for the Wii U
@ kensredemption: Well said. Just curious; How many Wii U owners have a Pro Controller?
lol... Those are the dumbest excuses I've ever read. I like the Pro Controller and all, but none of these are part of the reason. If you find the Gamepad too heavy, you need to put down the video games and get a little exercise...
Pro controller is better than the gamepad because the gamepad is a gamepad.
Also, Classic Controller Pro > Wii U Pro
@chess227 Lol what? Then I think you're the only one seeing it that way. ^^ I even know people who even prefer the Pro Controller over the Xbox Controller (on PC) or the Dualshock (PS3 or maybe even PS4) and therefore bought the Mayflash adapter for it.
Initially, I though the same about the sticks being above the buttons. But that was no problem at all, although I was used to the Xbox 360 controllers. The Wii U Gamepad/Pro Controller just have the best D-pad, besides the Pro Controller is more ergonomic because it's a bit longer than the other pads.
Not trying to convince you, though, since everyone has different needs. But reading that this was the reason to stop playing Wii U games for you was shocking to me, because I find the GC controller far superior. Maybe you should give the Pro Controller another try?
Or use the classic controller pro, since there the sticks are under the buttons. Or you could just buy a Mayflash GC adapter for Wii U. Then you can play almost every game with GC pads (alternatively, you could buy a PGP GC style controller for Wii U).
@chess227 If the classic controller is supported, you could get one of the new Hori gamepads that are designed around the Gamecube controller template.
I suppose to each his own but I prefer the gamepad for all gaming. The size of it makes it more comfortable (for me).
@Ryu_Niiyama This. The GamePad is super comfortable. The Pro is nice, but I prefer the GamePad.
@shani Nice suggestions. Anyone have a preference between the new PDP or Hori Gamecube style controllers? I only have the Hori one myself as they have a long history of great controllers. Actually the Wii U has the most comprehensive control options of any console ever.
@shani LOL sorry I misspoke. I didn't stop playing Wii U games all together, just Windwaker on the Wii U since I really didn't like the controller options. I still play games on there, including Splatoon, which again, has the same problem, because it is very difficult to press the X button to jump when you have to move down off the control stick on the right side. LOL Maybe I'm just a a controller snob, but it really is lacking for me on the Wii U. I also hate the Xbox One controller when compared to the Xbox 360 controller and that is the main reason I switched from an Xbox 360 this time to a PS4. I am definitely going to pick up one of the Hori gamepads when they come out and already have one preordered at Amazon. I just wish Nintendo would have made their gamecube adapter function with more games so that it could replace the pro controller. The good thing about this is that I have been able to enjoy some amazing gamecube games I missed when i completely skipped that generation of gaming on Nintendo because i was on a Playstation then. Hands down one of the best controllers they ever made.
It seems like this man is ready for retirement...
Well, let's see if Devil's Third can satisfy. The preview footage looks really... disappointing.
In terms of ergonomics, some issues I have are:
1. Clicking the sticks in, while moving them, feels awkward and finicky.
2. The lack of bigger back grips to grip my latter 3 fingers around.
3. The fatness and excess plastic on the pad, and the overall weight.
4. The location of L and R buttons.
5. Transitioning between Right stick to A and B feels awkward.
And more...
Sounds like personal preference and not actual reasons. I like the GamePad's wider design, smaller controllers feel too crowded to me. I also find I am more likely to hit the wrong button on the Pro Controller compared to the GamePad. Just personal preference.
what was wrong with a little quiet dignity? He's clearly made a crappy game. 'You're just playing it wrong' doesn't really cut the mustard. Is he expecting the games critics to suddenly declare this a success after using a different controller?
And asking us to use wired Internet? That's probably setting up for a disaster.
this is one of the reasons I don't own a Wii U, they force you to pay for the expensive gimmicky controller I don't want then pay extra for the regular controller I want
What exactly is a USB keyboard going to be used for?
@chess227: Ah okay, that's more comprehensible. Well I had no problems with that in splatoon, but I think I use the right stick different than you. My finger never rests on it, instead I just fling it shortly when I need to make a horizontal movement. Otherwise my fingers are always hovering over the face buttons.
Yeah I also don't understand why Nintendo didn't make his GC adapter work for every game, like the Mayflash adapter is supposed to work.
I didn't try the Xbox One controller (as it looks the same as his predecessor, which I use one PC), but the Xbox One is inferior to the PS4 anyway (except for backwards compatibility since the recent update).
@raghouse: I didn't even know that Hori controller. So how does it compare to the original GC pad? Any differences?
@McoobabWATP: Oh, I completely missed that part - since when do USB keyboards work with the Wii U? I know they did work with the Wii (even Bluetooth keyboards, I think), but AFAIK not with the Wii U. Maybe for chatting in DT?
@VeeFlamesNL I used my pro twice...it is currently collecting dust next to my dk bongos...I'm sad I'm apparently in the minority about this because I was hoping that there would be a gamepad 2.0 in the works for the next system.
Oh well...pipe dreams...
@ottospooky it is Itagaki. He doesn't really do quiet. He's a rock star, go big or go home.
If you're supposed to play for a long time, why would you use a Pro Controller over the Gamepad? That makes no sense. With as light as the Gamepad is, there's no way it could ever get heavy, and playing on a Pro Controller for more than about two hours will cause pretty uncomfortable hand cramps from holding your arms in such an unnatural position.
What a strange thing to say.
Yeah right. This game is going to get torn apart when the reviews come in.
"There's some differences for which I have not been accustomed to, and also new functionality which I was incapable of using creatively so it is worse.
I also wasted nearly 10 years for making rather bad looking game, so I guess I need to find a scape goat. Fortunately Wii U is very unpopular so saying something populist on social media will surely get my fans symphatizing me, even if VR is absolutely certainly going to make immediate controls popular in near future, despite Nintendo stigma."
It's kind of strange to hear this, but I guess it's expected. The gamepad is a large, underutilized beast, but it's also the primary controller packed with every system. Then again, this is supposed to be a hardcore action game, and from what i've heard online, most hardcore players hate the gamepad and love the pro controller/classic controller pro, and this fits right in with that.
Just my two cents, I like the gamecube controller a lot, but it does have its quirks to me. I hated it's small d-pad that felt uncomfortable to use, the z-button's placement wasn't symmetrical, and the c-stick was a little small. Other than that, I liked the face buttons placement, the analog stick, and L & R triggers. I do hope the gamecube controller adapter gets more use than just Smash 4.
The Wii U pro controller is their best controller yet in terms of "regular" controllers. But when the gamepad is actually used the gamepad is awesome. I've played countless consecutive hours of Zombiu while using the gamepad and I can say that my hands/arms never got tired while using it. I think people would like it more if it was used better, rather than just off tv play. Then I can understand not wanting to use it.
@shani
Yeah. Coming from mouse + keyboard, i can't stand R Stick aiming on shooters. I only play them on consoles with Wiimote + nunchuck or gyro on the gamepad. So this one is a no buy for me.
@gatorboi352 I agree. I have a Cronusmax & use the Wii U pro controller on my 360 & PS3. Fyi, I have multiple consoles. I'd use it on PS4, but there is no center touchpad; like the PS4 controller.
I'm still getting this game.
USB keyboard? Is that for chat? I've never used one, all my games had voice chat.
Games like Splatoon show that the GamePad has a place, and sometimes games like Bayo 2 and Devil's Third come along and prove the Pro Controller works well. I think both are good devices, and I still love the GamePad, sorry haters.
Nunchuk+Wiimote thank you. The best controllers ever made.The Nunchuck is so comfortable in the hand and you can navigate the analog faster and more precise.. The freedom of having the Nunchuk in one hand and the Wiimote in the other makes gaming a joy and a much more relaxing experience vs playing with a Pro Controller. Give people the opportunity to play with what ever controller they want!
@Splatburst: Yeah I don't understand how any game developer could exclude those possibilities. That's so backward-thinking!
@NiBar: Totally! Being able to move your arms freely, with a huge gap between your hands being no problem, while also having full control - that's something no other controller can provide. I can play Mario Kart while moving on the couch or reaching to scratch my nose. ^^
The only game so far where I really prefer the Pro Controller over the Gamepad is OllieOllie. And that's only because when I use the gamepad, I look down onto the gamepad's screen instead of looking up on the big screen. And that gives me neckache after some while.
Just give us the options. Each player can decide for themselves which controller is 'best'.
@dariusq Yeah man! I think this should be a standard in every game (on every platform). Let the player decide how he wants so control the game! I love games that give you as many options as possible, like The Conduit did on Wii. You could set the hell out of that game!
I still hope DT will feature motion controls, even if it is through an update. But I'm still disappointed by Itagaki. Releasing the game on Wii U without using the Wii U's abilities is not only ignorant, but also a poor business decision.
Game developer that makes semi-western style shooter and over the top action game panders to sometimes elitist crowd that clings to traditional controllers. I fail to see the reason this is newsworthy.
It's either that or he is trying to drum up pro controller sales. Personally I never have seen the need to shell out $50 for a controller that does less than the one that came in the box.
So which controller is best for completely ignoring this game?
The gamepad was fine for Zombi U because the game was pretty slow paced and didn't require fast movements. I couldn't imagine playing a fast paced action game like Bayonetta while using it though.
@gatorboi352 You are right and for me it was most noticeable playing Arkham City on the Wii U and then playing it on the PS3. A "standard" controller is so much better for action heavy games.
Well, I always tend to use the Pro Controller over the Gamepad in games that allow me the option. Not only is the Pro Controller more comfortable in my hands for fighting games like Smash Bros, Injustice, and Tekken Tag 2 , its a much lighter controller to hold.
The Gamepad tends to cramp my hands, and due to its weight, my hands start to get tired after about an hour of using it, especially for games like Mario Kart and Smash Bros.
Some fans may hate me for saying this, but if I'm ever given the choice, I always opt to the Pro Controller. As I said before, fighting games play better on it, action games like Ninja Gaiden 3, the Batman games, and Assassin's Creed play better with a pro controller. Platformers like Super Mario 3D World, New Super Mario Bros U, and DKC: Tropical Freeze play better with the pro controller. FPS games like Call of Duty Black Ops II and Ghosts play better with a pro controller. Hell,other games like Wind Waker HD and Mario Kart 8 play better with a pro controller.
Mileage varies for person to person, but I think the Pro Controller is the best control scheme on the Wii U, and I'm grateful Nintendo is not shoehorning people into using the Gamepad like they forced the Wiimote down people's throats with the Wii.
Does the Gamepad have its uses? Well, Captain Toad is a great example of the Gamepad's potental being showcased. But its one game, and it says something when even Nintendo tends to be at a loss over how to use the Gamepad.
Plus, one other thing. The Pro Controller gets 80 hours on a single charge! Nothing can beat that!
So I guess the gamepad is the Ridley of video game controllers
Well here's the thing about voice chat. If you're stuck on a team of rookies, screaming and swearing at them isn't going to help any. You'll lose anyways. If you have good team members they'll win regardless of voice chat.
Remember kids, When complaining about lack of voice chat just remember these two words:
Git Gud
Then how come COD and Splatoon work perfectly fine on the Wii U? Plus why is everyone calling the game bad before it's even come out yet? I mean sure the game graphically looked like a last gen game, but the gameplay looked fun, and it only had some minor bugs as far as I can see.
@raghouse i have one and its my favorite standard controller ever. That being said GamePadbis its own beast that I prefer. Having the map and go here control method for pikmin amd mas effect was INCREDIBLE. Even black ops being able to see the battle field was a big help. Gyro controls are better imo as well.
the oro controller with the joystock up above is easier for me as I have MUCH bigger hands than most.
The gameplay reminds me of the ps2 era in the best way possible
I think it'll be competent if nothing else
I do have one observation that some will like/some will dislike. Itagaki is like xb360 fanboys... they are rediculously put off by the fact that people who enjoy fun slap happy games without blood and porn actually exist. They are disgusted and offended that Mario ecists. If we dont like shooters and acknowledge the genres superiority to all other games they need to "rehabilitate and enlighten us from our foolish traditions".
All three of his points are stated like fact but are so abhorrently subjective it bothers me. There are some who like standard controllers and there are others who dont. Instead of jamrodding your divine intercession to us poorly peasants you could accept that the gaming community is FAR more vast than your "Call of Assassins Battlefield: Resident Shooter" niche. Nintendo does this.
Most ganes have varios control methods - DKC:Tropical Freeze was TERRIBLE with the pro controller imo, i was a wiimote/nunchuck guy atw. Meyroid prime was wio remote nunchuck. Mario 3d world was gamepad. Splinter cell was pro controller but mass effect was gamepad. Deus ex was gamepad. Callbof duty was wii remote.
Moral of the story though, I assume A LOT of people disagree with my preferences above so various control methods are wonderful! And thats cool. (*wait What? Im not starting an internet war that someone disagrees with me!?!?!?! WWWTTTFFF!!!!)
Well, I don't care. I spend more time playing with the gamepad then my tv. Bayonetta 1+2 was just fine for the 30+ hours is spent playing them the first couple weeks I got them. I'm going to play this with the gamepad. So maybe you should patch it if the controls are anything like ninja gaidien.
"3. Devil's Third is a game you play a long time. The standard Tab-controller is too heavy for such use."
Pffft, weak wrist peasants. Real men use the gamepad!
How about the no voice chat thing?? text chat? r we playing animal crossing: new leaf or something?....que??
@Peach64 man when a game uses those rumble triggers it's brilliant. Pretty sure those have improved my lap times by about 5 seconds on forza
The gamepad is just fine, it's a hell of a lot more comfy than the pro controller and is nearly as comfy as the Gamecube controller in my opinion.
Really looking forward to trying this. Even the worst videos I've seen haven't changed my interest in playing the campaign (on HARD difficulty).
I disagree mainly because I play Smash Bros with the GamePad and I played Bayonetta with it, too.
I have always played Wii U games with the gamepad and have yet to have an issue with weight or comfort. Whatever the genre you can bet I will be rocking the pad!
This was unnecessary -Lz
@TheMONADO36
There are kids here...
@TheMONADO36 O.o Wow... this is a family friendly site.
His reasons are very stupid, just say the pro controller is more comfortable for long gameplay and the gamepad has no purpose in this game Nintendo needs to make the next console just a normal controller, no one cares about gimmicks.
@hYdeks As much as I would love Nintendo to just make a normal console, knowing Nintendo, they always like to through in some sort of gimmick.
If the NX has a gimmick, hopefully it's a good, innovative one.
Distance between the analog sticks is too big? What? Why does that make any difference?
Too heavy? Yea, if you're a fetus. I've never had a complaint about its weight. If it's really too heavy for you, get to the gym because you're pathetically weak.
Button placement? Maybe. I don't personally see how. I've never had an issue where I've pressed multiple or the wrong button on the gamepad...Though then again, I also don't lack basic hand/eye coordination.
The reasons are pretty lame to be quite honest. Just come out and say it, "You should use the pro controller because WE don't like the gamepad".
I think the bigger issue here is that they're advising I use a USB keyboard (presumebly) for communication. Splatoon BARELY gets away with lack of communication due to it being a family focused game. What's the excuse here for lack of voice chat? Why is it using such an outdated method? I don't expect to use a keyboard to communicate outside of MMO's.
I have found the set up of the gamepad's buttons and sticks to be quite similar to the pro controller, so it's not hard for me to use either, or to switch to the Xbox One controller or PS3.
@TheMONADO36 Please don't respond to my message because I don't want to take the discussion further than this... but what you are implying is possible without using your hands....
@Tao
Yeah, everybody knows about those über strong wrist exercises.
@hYdeks He basically did...
@Azooooz I don't know about this guys, he looks crazy to me, and full of pooop.
The game is average,and he is trying to blame it on something, is and old game don't expect much, the game in general is just and old formula.
I don't like the Gamepad i never did and never will. But i would like the option to use it,well not me for the other's who like using it.
Give me a reason to PLAY this game after all bad news that popped this week. A sale, maybe?
I love this comment section...
Right away we get told that the "NDF" will be filled with rage and that the "fanboys" will do this and that...
So "NDF" and "fanboys" are apparently anyone who doesn't hate the gamepad? Because I'm seeing people talking about their preference of game controller, but not a lot of rage...and the "pro gamepad" people are the most calm and rational despite being goaded by trolls.
Me? I own both the gamepad and the pro-controller and I like them both and feel they both have their uses.
Sorry people looking to create conflict...Itagaki's comments are more of a curiosity and conversation starter then a rage catalyst.
Better luck next time!
I'm a pro controller all the way, in fact I won't buy a game unless it supports it. My hands fall asleep after using it for to long, and the main reason I dislike it is because most games just mirror the image onto the gamepad. I never understood the logic of why they do that, I have the picture up on the TV , why do I need to have a second screen of it?
Wow, there's some real negative views in this thread!! Options are like a- holes.....everyone has one!
If you were to be a prospective 3rd party development team and you saw all this outrage over a recommendation on which controllers are best for a game he designed of a style he pioneered and most importantly NONE OF YOU HAVE PLAYED! It really sells us short as open minded Nintendo gamers, you can use either, he just preferred one of the methods. No argument needed, follow your OWN preferred method.
I mean if it was him and not splatoon that recommended strapping a wiimote to the pad using shoelaces he'd have been ridiculed and chased off the internet judging by this forum!!
I don't have a Pro controller, but I hope it supports the Classic Controller!
As someone with large hands, I really like the larger GamePad...
@shani USB keyboards are the only way to communicate online in Xenoblade X.
I love the gamepad, I dont get the problem people have with it. I've been using it for multiplayer Smash Bros and Mario Kart 8 and have no problems.
@hYdeks: absolutely agree. Nintendo should ditch, no, it should never ever make the Gamepad. Just the Pro Controller.
What the heck does the distance of the analog pads have anything to do with anything? My right thumb stays on the right and left thumb on the left. Never ever does my left thumb travel to the right side, so why should it matter. Weight? I have ever gotten tired from holding the game pads weight. Go lift some weights lol. The only criticism I have for the game pad is the odd shoulder button placement. That I can see being annoying. Pointer fingers should use the top shoulders and the low shoulders should be lower so the finger curling around can press them.
Whilst I don't dislike the Gamepad, for me I don't think it's ergonomic enough for long play sessions. After an hour or so playing Splatoon, both of my hands hurt like hell (and I've got fairly large hands), whereas I can manage playing games quite a lot longer using the Pro Controller if I've got time. The Gamepad just isn't a nice shape to hold for too long....too blocky. The original model of the 3DS really hurt my hands as well, and it reminds me a lot of that.
Great for everybody who has no problems with it, but I'd much rather use the Pro Controller wherever the option is available.
Obviously something is lost in the translation here.
I'm a huge fan of the GamePad concept but Nintendo tried too hard to make it a tablet when it should have been a controller first with much more ergonomic grips and attention to smaller hands. It's clear why this happened and Nintendo knows it was a mistake. I'm sure if the Wii U was doing better we'd have gotten an improved version but that ship has sailed.
Pro Controller is excellent but even early in launch I wondered why it didn't have a gyro in it. Oh well.
@Tao Even in MMOs people use vent
I would think the game pad would be better for this game due to the integrated voice communication but he was probably too lazy to implement that. Again the only thing wrong with the gamepad is the lower shoulder trigger placement. They should either be close to the upper shoulder buttons or way further down, not in the middle.
@garthvader I think Nintendo forcing the restriction could've been why. Something like you can make this game and we'll fund you provided you don't include voice chat because of the children who arguably shouldn't even be playing it
I do prefer the gamepad when it's being used, even for a map.
If the screen and gyro isn't being used for anything (like DKC Tropical Freeze) I prefer the Pro Controller. Because screen/gyro aside the Pro Controller is the better controller.
So it depends if the game is going to use the screen.
I can't help but wonder if this is an attempt to mask some glitch or poor frame rate while using the gamepad. Just seems like he wants us to use the Pro Controller a little too much
I'm sorry but this game just looks stupid. All that comes to mind whenever I see it is Red Steel, No More Heroes, Madworld, etc.
Just another mediocre developer taking advantage of the absence of M rated content on Nintendo platforms, and completely overdoing it.
My use of the Gamepad or the Pro Controller depends on the game. The pro controller is mainly for Bayo 1&2 (because I'm terrified that I'll break the gamepad playing) and games that don't use the second screen, ... For the rest, the gamepad works fine. Seems to me that Itagaki is trying to justify that his game is terrible with these controller comments.
This game does not deserve the hate it's getting. It looks very fun! Don't worry Itagaki san, I'm getting it day one.
I just wish the Pro controller allowed for gyro aiming. I never though I'd say that when they first introduced it, but it's so intuitive! Using the sticks to aim and fine tuning with the gyro is so much easier. I've found myself automatically trying to do it without even thinking when playing on other systems! I had to get myself back into the mind of using the sticks to perfectly aim, it really doesn't feel as good.
Damage control ahoy!
@ULTRA-64 If he had merely said that he struggles with it and prefers the pro controller, nobody would care. But, he said that something he struggles with and doesn't like must be terrible, which isn't helping to promote himself as an intelligent developer
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