Comments 776

Re: Review: KORG DSN-12 (3DS eShop)

Varoennauraa

I hope they will continue developing 3DS synths. If they made MS-20 next, perhaps even with the MS-50 on top of it, I would be so happy, that I might buy a new 3DS just for accompanying it with these 12 MS-10s! I would obviously settle for less voices, but man, it would be beautiful.

And I would pay 100€ for a Wii U synth.

Re: Video: Début Footage of UCraft Aims to Show Minecraft Credentials

Varoennauraa

A little rough around the edges at the moment, but the Paint integration was REALLY nice surprise! You can make it as nice looking as you want, and this highlights the joys of the GamePad even further. The Minecraft would have been perfect fit for Wii U because of the combination of the touchscreen and game controls, but being able to paint with the stylus is awesome and I hope more games used this feature!

The GamePad just makes all kinds of creative games at home in the Wii U. I hope the developers are not taking this opportunity lightly, and I wish that they would continue to develop this after the launch. Online co op would be great, but if there was shared user created content like textures, this could really evolve into a massive, long going hit.

Re: Review: Cubemen 2 (Wii U eShop)

Varoennauraa

I am not the greatest fan of the genres this game represents, but I play both, tower defence and RTS, on occasion. Still, because of the stylus, I have been especially anxiously waiting for an RTS game for Wii U, and this is why I welcome Cube Men with open arms! I have also desired a multiplayer tower defense game and thus Cube Men 2 answers two of my prayers at once.

It has slight annoyances in controls, but nothing one couldn't learn to overcome and the working stuff made me enjoy the game specifically because of controls, and the speed with what you can control numerous characters with a stylus at once has strengthened my day dreams about my dream game;

A Cannon Fodder -like game. As action packed as ever, but this time with much increased tactical possibilities. Player would control a squad of handful of soldiers with stylus by drawing routes for them and perhaps still have direct control for the main character on the TV.

Re: Wii U Version of Watch Dogs to Miss Out on DLC

Varoennauraa

Good ports have pretty much always sold very nicely on Nintendo platforms. Of course, people became alert after sticking their fingers on couple of Wii turds, and after sticking fingers into poopoopoo a couple of times, one tends to remember what companies to trust. And these companies have not advertised anything, but negative aspects of their ports for Nintendo platforms.

And the way how Ubisoft has treated the Wii U version of the Watch Dogs tells you, that it is obvious that they are not even trying to sell the game, they are just fulfilling some kind of contract as barely as possible.

Even, when I have had serious desire to play this game, I have abstained my self from playing it until I see the Wii U version, because you would think, that the game is practically made for GamePad (well, I am STILL going to check how it turns out). After hearing only bad news after this long wait, I have started to lost my appetite for the game...in fact, I'm losing my appetite for Ubisoft in general.

Same goes to Beyond Good and Evil 2;
when a camera game does not come to Wii U, you know that games are not art. (it is an art form obviously, but the products in general are so business oriented, that they are not even trying to get the most out of the most defining aspect of the medium, the gameplay. And I am bitter about it.)

Re: Renegade Kid Now In A Position To Produce More Dementium Games

Varoennauraa

@Danrenfroe2016
I have the first one and I have been stalking for a good deal of the second. I loved the controls of the first one so much, that even when the game was mediocre out side of the controls, the feeling of shooting made it my favorite FPS of the gen. I wish you could buy Wii games from eShop.

But now. No one's making Wiimote FPS's anymore. Not even a Cod. Poopoopoopoopoopoopoopoo!

Hey High Voltage!!! There's money on the table! It is supposed to be small table, but it's low risk and high potential. There was 6 million Wii U's even before Mario Kart 8 made it some what more popular. Tweak that Quantum engine of yours just a bit and make HD -remake of the Conduit 2 and release it via eShop! Easy money! And with that money, tighten the Quantum bolts a bit more and make the Conduit 3! GamePad is natural born ASE etc etc etc!

Re: Renegade Kid Now In A Position To Produce More Dementium Games

Varoennauraa

Please, I am begging you:
Take the monopoly of FPS games on Wii U!!! I am dying to shoot things with my Wiimote!!! (And use the gyro option in the GamePad for local multiplayer as well.)

You wouldn't even need to break your back with the burden of bankruptcy inducing competitive graphics; the feel of shooting experience with the Wiimote more than makes up even mediocre graphics in my experience.

Re: Feature: We Go Hands On With SteamWorld Heist, The Next Image & Form Game

Varoennauraa

@B3ND3R I would buy it WITH MONEY!!!

There would be so many opportunities. Of course, the Star Fox fans have been waiting for a sequel for so long, that it might be beneficial for the public health to just make a traditionalish Star Fox game first, but perhaps the campaign structure could include some strategic elements, like occupying enemy territories and taking control of their factories, and the missions them selves could also include some tactical elements in the form of giving orders for your wing men with the touch screen(drawing routes for them on the map).

Re: Feature: We Go Hands On With SteamWorld Heist, The Next Image & Form Game

Varoennauraa

I SO cannot wait, that I need to buy the Dig today to ease the wait. (even when they are completely different)

I cannot get enough turn based strategy games, but I would just LOVE to see some real time strategies on the Wii U as well. The GamePad is(or would be) the real time strategy machine!

And I would also like to play 4x games on the Wii U the most. I know, that Wii U don't get any of them, but I would prefer to play them on the Wii U.

Re: Activision Confirms That Call of Duty: Advanced Warfare is Skipping Wii U

Varoennauraa

That's really strange.

The third parties did excellent job convincing people to expect, that their Wii versions were always gimped poopoodoodoocacapoopledoople, and on the Wii U they did not even try to sell their games for Wii U. The worlds most popular game and it was not even available on the eShop, like it was so risky to try it. Wtf is with that. And wtf was the secrecy of the previous Cods Wii U versions all about? They announced the version, when people has already preordered other versions, and printed so few games, that I couldn't find it from my country in months and had to order it from abroad.

Cod AW would have been a low risk and high potential situation.

The Wiimote is affordable way to differentiate in the FPS market in general, and they would have had the whole platform for them selves.

There is a monopoly of Wiimote FPS's on the table.

Please some one. I would settle for a mediocre FPS, if I just got one more Wiimote FPS. That's the only reason, I have ever bought Cods.

High Voltage! Please!

Re: Wii U Reference Discovered In Call of Duty: Advanced Warfare Website

Varoennauraa

Even these hints makes my nipples hard!

I have always considered Cods mediocre, but apparently they are still the best that Wii U will get on the FPS front, and I am CRAZY about Wiimote. And now. because of Wiimote, I am addicted to Cod. Out of all games.

The controls in Blops and Ghosts are fantstic, but I wish they would try the Conduit. It has another layer of kind of head tracking simulating fine tuning on top of the dead zone turning, and it would be really welcome addition.

Even more welcome addition would be gyro aiming option for the GamePad for making the local games a bit more fluent for Pad player too.

ALSO! Please make the leaning work by twisting the nunchuck.

I would love to see at least some DLC, but to me they are meaningless next to Wiimote support.

I cant stand this nerve wrecking wait, but Activision always seems to keep the Wii U version secret, until the games are in the shelves. Why they do this to us!? It shouldn't hinder anyone, if they just announced the Wii U version along with others.

Re: Poll: Which Is The Best Legend Of Zelda Game?

Varoennauraa

Putting Zeldas in strict order is the most difficult game series for me to rate, but if I was threatened to be thrown into a pit filled with spiders if I didn't give an answer, I would probably shout, that Skyward Sword is my all time favorite game. While plummeting into the horrible death.

I especially loved the story, the world, the art, the time stones(which I want to come back in the next game) and the controls of course.

The GamePad would be awesome 'Time Stone Tuner';
Link would stay in his era, but through the GamePad he could see and interact with different times.(or even better, Links companion would be using the GamePad)

Re: Eiji Aonuma Hints at The Legend of Zelda on Wii U Being "More Than Just a Single-Player Experience"

Varoennauraa

OMG! I'm still not holding my breath, but it sounds like my dreams might have a slight chance of coming true.

Co op Zelda was my first wish, when I saw the GamePad.

Link has had a companion since The Ocarina, and in my view the best use for the GamePad in a Zelda game would be controlling the companion and leave Link wielding a Wiimote.

The two characters would obviously be very different and complement each other, which would explode puzzle design possibilities and help to make battles even more interesting. When playing alone, the companion would be controlled by AI, and the player would alternate between the characters by changing the controller.

Re: First Impressions: Getting Creative With Mario Maker

Varoennauraa

I think, that they shouldn't fear the cannibalization of the New Super Mario series, and in fact, I think it would be the best for the series to fully embrace this Maker stuff. New Super Mario could use something refreshing, and this would be VERY refreshing, and GamePad could make fit very naturally too.

They could include a New Super Mario adventure into it, and perhaps make it so, that the platformer players on the TV would need the help from the "Maker" on the GamePad and vice versa.

And I hope, that they don't leave the opportunity to highlight the benefits of the touchscreen in the GamePad unused. A tile and sprite editor with stylus and sharing on the Miiverse would automatically hit the viral nerve and sell over 5 billion consoles. It would eat the NSMB series, but it is somewhat fatigued already and would need something of this caliber to be able to release another one for one console anyway.

Re: Mario Maker to Include Additional Graphical Styles, Sharing Levels is "Really The Whole Point"

Varoennauraa

Being able to draw your own tiles would make it The Anything Maker. And they should make it so.

Also. It would be cool, if second player would be able to play the game on the TV, WHILE the GamePad player is placing the tiles. There could be a new Super Mario adventure, that would be impossible without a little help of from the "Maker".(as well as being able to make your own adventures, ofcourse).