What!?!?! What a stunning surprise!!!! The first is one of my favorite games!!!! Suddenly I got so impatient, that it hurts.
Yeah, the Heist was refreshing concept and fantastic game, but digging never gets old, and the first one left huge urge to dig some more. Hopefully this is longer game. I dug the first one in couple of sessions.
I liked this presentation a lot generally, but considering the success and the resulting diversity of the library of the Wii U, they should have secured at least ONE FPS game for the big presentation.
I am very excited of the Joy Cons though.
Just one game too few(and "you'll see it later" is not good enough after Wii U; we cannot be certain about anything. They should try harder and show games now as well as later)
I am happy for the delay. This one looks like its going to be worth the wait.
And I want NX to be an evolution of GamePad.
I am not going to go back to last gen controls. I want more emphasis on developement of input devices, than graphics. (And what comes to processing power, I would prefer better CPU instead of loading most eggs to the GPU basket)
If the NX doesn't at least have gyro, I'm going full VR(+PC strategy games of course). Gyro in Splatoon is one example of compelling use of the GamePad, and it makes it easier to not only aim faster, but also keep track of surroundings for me. The team work and awareness of the situation in the map wouldn't work without the GamePad either. The Splatoon wouldn't exists without the GamePad. It's my favorite online shooter, and I want nothing more, than next gen Splatoon, and I would hate to see it downgraded for last gen controls that "just works". "Just works" is not enough for me.
And it's not only about the speed and precission. I just like the feeling of direct control of direction more than the indirect nature of the last gen controls(where you can only control the speed of your turning with limited range of movement.) The direct controls makes me feel more direct connection with the game character.
Even when the GamePad wasn't regularly put to good use, having a screen in the controller is affordable way of adding tons of all kinds of functionality. Next iteration might not be limited to only one player having the screen, thus allowing independed movement for each player in next NSMB for just one example.
I immediately liked the idea of the free form screen, as you can make a handheld device with controllers to have much bigger screen.
It is easy to try yourself. I cut that shape from cardboard, and the area that is obscured by your thumbs is very small, and is in peripheral vision anyway.
The area between the analog controllers is as big as the Wii U screen, but the extra peripheral vision makes it look massive and makes a handheld experience that much closer to a home console experience. This fan made video demonstrates it quite nicely: https://m.youtube.com/watch?v=udkU101fFOk
I don't like the dea of having only virtual controls, but virtual controls, that are aided by physical buttons is ideal in my opinion, as virtual controls can be anything from just buttons to sliders. Also having a physical reference point next to virtual controls help to use them more reliably.
I'm not thinking, that this leak is real, BUT it is NOT unergonomic. I cut that shape from cardboard for pondering the design and concept in practice, and it is very pleasant to hold.
I took some rough measurements from it while assuming, that the analog controllers would be the same size as the Wii U controllers, and cut that shape from cardboard.
Even this cardboard gizmo feels AMAZING in hand, and the screen between the controllers would be ca. same size as in the GamePad. In practice the screen looks humongous, as the peripheral vision would expand so far. And the thumbs would cover very little of the peripheral vision as well.
It would also be small enough to fit in breast pocket.
If those A and B buttons were physical(only transparent...idk, if it's possible) they would be placed very elegantly.
The virtual buttons might be controlled much more reliably, as you have a physical reference point in the analog controller.
The virtual buttons would only cover the peripheral vision, and also all kind of information clutter could also be placed into the peripheral vision.
I would prefer this screen to a rectangular, and while it would be difficult to market, it makes sense as soon as you hold it in your hand.
@andrew20 Doesn't this look like a GBA from future though? Only with extra screen space. If the extra peripheral vision doesn't cost too much, why would you have smaller rectangular screen?
Also, Virtual controls doesn't have to be bad(IF there are physical buttons, of course), as not all controls are mere on/off switches. Virtual controls can be sliders, or what ever contraptions your game design might need.
Yikes! I would LOVE if it is something like this!!!
The point of freeform screen:
-The area between the controllers is roughly as big as in GamePad
-While the device is still being roughly pocket-able
-The extra screen area is for easily accessible context sensitive controls, while still offering peripheral vision
-Those buttons could be physical
-I want to caress my self with that Snesish shape
On the other hand VR is not something, that you would expect from Nintendo at this point, as it is so expensive, that even the most expensive solutions still have some impracticalities(like wires).
But then again, with the rumored near console power handheld(which I am not holding my breath for) they might already have some of the VR stuff in the bag.
They could be working with something GearVR like, where you slip the handheld NX in. They might even be able to come up with affordable VR controllers, as they are kind of pioneers on that field.
I could even prefer a wireless VR solution, which on other hand might not be quite as high end, but was cheap enough for multiplayer and also have "zero" latency VR controllers in the package.
I'm not expecting Nintendo VR...but man, I would pay almost anything to play Metroid Prime in VR.
Splatoon is a home run of game design. Brilliant work!!!
I would buy Wii U just for splatoon, if I didn't already have it. I have never been this addicted to an online game.
And I wish, that Splatoon 2 is NX launch game. Regional servers, local multiplayer(with handheld for each person), perhaps 3 team matches. And I don't necessarily demand voce chat, if it eats bandwidth.
Rayman Legends is not only one of the best platformers ever, the Wii U version is also one of the best CO-OP games ever. The GamePad implementations are very clever.
If there was gyro option, I would buy it even if the game was crap, but the dual analog aiming looks so ugly, that I couldn't touch it even if the game was amazing.
I love the Game Boyish look, but the designer is thinking inside of the wrong box.
I would at least cram shoulder buttons there, and the controllers in this mockup are unusable. You would also have hard time reachng the touchscreen.
But most of all, I am a bit of Android Phobic what comes to games, because I am afraid of latency. Nintendo is very particular about low latencies, and I believe Wii U's hardware is built to induce as little latency as possible.
if only there was gyro aiming option, I would buy it even if it was otherwise bad game(I even enjoyed Conduit for a good bit, because it had immediate controls) but the auto aim just looks boring.
He could have made it even faster, cranked the difficulty even higher, if he took the autoaim away and put gyro aiming option in place.
Comments 786
Re: Guide: How To Get Zelda: Breath Of The Wild's Coolest-Looking Outfit, The Radiant Set
I don't want to see them before I get them. Especially if they are a kind of unexpected.
Re: Video: Top Ten Weapons in Zelda: Breath of the Wild that Make Going Alone Less Dangerous
Also, thanks for the bit of spoilng thumbnail!
Re: Ubisoft Wants Your Input On Future Nintendo Switch Software Support
I want many things from Ubi. Most urgently I want an FPS game for Joycon controllers.
Red Steel 3
And
Zombie Switch
Would make me the happiest right now.
Re: Developer Survey Reveals Worrying Lack Of Interest In Nintendo Switch
There is going to be a lot of money on the table for that 3%.
Re: SteamWorld Dig 2 is Digging Its Way Onto the Nintendo Switch in Summer
What!?!?! What a stunning surprise!!!! The first is one of my favorite games!!!! Suddenly I got so impatient, that it hurts.
Yeah, the Heist was refreshing concept and fantastic game, but digging never gets old, and the first one left huge urge to dig some more. Hopefully this is longer game. I dug the first one in couple of sessions.
Re: Amazon UK Offers Nintendo Switch Downloads, Cost More Than Boxed Equivalents
If I buy Switch for my kids, do I have to buy eShop games for each of our consoles separately.
Re: Soapbox: The Switch Presentation Was Good, but Not Perfect
The accessories are expensive, but thats typical for accessories from any 1st party manufacturer.
If the Joycons were made by Apple, they would sell for $50 á piece.
Re: Soapbox: The Switch Presentation Was Good, but Not Perfect
I liked this presentation a lot generally, but considering the success and the resulting diversity of the library of the Wii U, they should have secured at least ONE FPS game for the big presentation.
I am very excited of the Joy Cons though.
Just one game too few(and "you'll see it later" is not good enough after Wii U; we cannot be certain about anything. They should try harder and show games now as well as later)
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@Snow-Dust I am not a kid and I too enjoyed the new Star Fox tremendosly.
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
I agree with Miyamoto and have tested it on many children as well.
They are amazed by it and instinctively play it very well.
And not surprisingly, when some of them wanted to see old Star Foxes, they were VERY frustrated with the rigidness of the last gen controls.
Re: Delays With The Legend of Zelda: Breath of the Wild Due to Physics Engine and Dual Release Decision
I am happy for the delay. This one looks like its going to be worth the wait.
And I want NX to be an evolution of GamePad.
I am not going to go back to last gen controls. I want more emphasis on developement of input devices, than graphics. (And what comes to processing power, I would prefer better CPU instead of loading most eggs to the GPU basket)
If the NX doesn't at least have gyro, I'm going full VR(+PC strategy games of course). Gyro in Splatoon is one example of compelling use of the GamePad, and it makes it easier to not only aim faster, but also keep track of surroundings for me. The team work and awareness of the situation in the map wouldn't work without the GamePad either. The Splatoon wouldn't exists without the GamePad. It's my favorite online shooter, and I want nothing more, than next gen Splatoon, and I would hate to see it downgraded for last gen controls that "just works". "Just works" is not enough for me.
And it's not only about the speed and precission. I just like the feeling of direct control of direction more than the indirect nature of the last gen controls(where you can only control the speed of your turning with limited range of movement.) The direct controls makes me feel more direct connection with the game character.
Even when the GamePad wasn't regularly put to good use, having a screen in the controller is affordable way of adding tons of all kinds of functionality. Next iteration might not be limited to only one player having the screen, thus allowing independed movement for each player in next NSMB for just one example.
Re: Video: Check Out This Early Footage of Bloodstained: Ritual of the Night
Looks a bit slow.
I hope they can keep the controls responsive.
Re: Rumour Buster: Let's Have A Good Look At That "Leaked" NX Controller
@Zanark
I immediately liked the idea of the free form screen, as you can make a handheld device with controllers to have much bigger screen.
It is easy to try yourself. I cut that shape from cardboard, and the area that is obscured by your thumbs is very small, and is in peripheral vision anyway.
The area between the analog controllers is as big as the Wii U screen, but the extra peripheral vision makes it look massive and makes a handheld experience that much closer to a home console experience. This fan made video demonstrates it quite nicely:
https://m.youtube.com/watch?v=udkU101fFOk
I don't like the dea of having only virtual controls, but virtual controls, that are aided by physical buttons is ideal in my opinion, as virtual controls can be anything from just buttons to sliders. Also having a physical reference point next to virtual controls help to use them more reliably.
Re: Rumour Buster: Let's Have A Good Look At That "Leaked" NX Controller
@Ogbert
I'm not thinking, that this leak is real, BUT it is NOT unergonomic. I cut that shape from cardboard for pondering the design and concept in practice, and it is very pleasant to hold.
Re: Rumour Buster: Let's Have A Good Look At That "Leaked" NX Controller
I took some rough measurements from it while assuming, that the analog controllers would be the same size as the Wii U controllers, and cut that shape from cardboard.
Even this cardboard gizmo feels AMAZING in hand, and the screen between the controllers would be ca. same size as in the GamePad. In practice the screen looks humongous, as the peripheral vision would expand so far. And the thumbs would cover very little of the peripheral vision as well.
It would also be small enough to fit in breast pocket.
If those A and B buttons were physical(only transparent...idk, if it's possible) they would be placed very elegantly.
The virtual buttons might be controlled much more reliably, as you have a physical reference point in the analog controller.
The virtual buttons would only cover the peripheral vision, and also all kind of information clutter could also be placed into the peripheral vision.
I would prefer this screen to a rectangular, and while it would be difficult to market, it makes sense as soon as you hold it in your hand.
Re: Rumour Buster: Let's Have A Good Look At That "Leaked" NX Controller
@andrew20 Doesn't this look like a GBA from future though? Only with extra screen space. If the extra peripheral vision doesn't cost too much, why would you have smaller rectangular screen?
Also, Virtual controls doesn't have to be bad(IF there are physical buttons, of course), as not all controls are mere on/off switches. Virtual controls can be sliders, or what ever contraptions your game design might need.
Re: Rumour Buster: Let's Have A Good Look At That "Leaked" NX Controller
Yikes! I would LOVE if it is something like this!!!
The point of freeform screen:
-The area between the controllers is roughly as big as in GamePad
-While the device is still being roughly pocket-able
-The extra screen area is for easily accessible context sensitive controls, while still offering peripheral vision
-Those buttons could be physical
-I want to caress my self with that Snesish shape
Re: Carnegie Mellon Professor Thinks Nintendo Is Working On A Fully-Mobile Virtual Reality Headset
On the other hand VR is not something, that you would expect from Nintendo at this point, as it is so expensive, that even the most expensive solutions still have some impracticalities(like wires).
But then again, with the rumored near console power handheld(which I am not holding my breath for) they might already have some of the VR stuff in the bag.
They could be working with something GearVR like, where you slip the handheld NX in. They might even be able to come up with affordable VR controllers, as they are kind of pioneers on that field.
I could even prefer a wireless VR solution, which on other hand might not be quite as high end, but was cheap enough for multiplayer and also have "zero" latency VR controllers in the package.
I'm not expecting Nintendo VR...but man, I would pay almost anything to play Metroid Prime in VR.
Re: Splatoon Has Now Shipped One Million Copies In Europe
Splatoon is a home run of game design. Brilliant work!!!
I would buy Wii U just for splatoon, if I didn't already have it. I have never been this addicted to an online game.
And I wish, that Splatoon 2 is NX launch game.
Regional servers, local multiplayer(with handheld for each person), perhaps 3 team matches. And I don't necessarily demand voce chat, if it eats bandwidth.
Re: Feature: Exciting Wii U and 3DS Games to Play in Spring and Summer 2016
Paper Mario and Star Fox for me!
Re: Ubisoft Discounts Galore in 2-Week North American eShop Sale
Rayman Legends is not only one of the best platformers ever, the Wii U version is also one of the best CO-OP games ever. The GamePad implementations are very clever.
Re: Rumour: Final Fantasy VII Remake And XV Headed To NX, Could Be Definitive Versions
And remake the 6 while at it.
Re: Jools Watsham Wants to Know if You Want a Dementium III
If it had gyro controls, I would buy any fps.
Re: Rumour: Intelligent Systems Is Working On New Paper Mario For Wii U
Pleasepleaseplease!!!
And let there be the audience as well.
Re: Nintendo Download: 17th December (Europe)
I have such itch for a rogue like game and the NOVA-111 seems to be one of the better recent examples of that sort.
Re: Poll: Are You Excited About Minecraft: Wii U Edition, Or Is It Too Late?
A good game is never late and I would pay good money for a good game.
But I don't even download free games, if(/when) they are not good.
If this had a good use for GamePad, like:
-GamePad Co op,
-Drawing textures with stylus and
-Amibo support,
I would pay even more, than 30€.
This far I have a feeling, that this is both too late and too expensive.
Re: Minecraft on Wii U Won't Feature Inventory Management on the GamePad Screen
My top features would be:
1. GamePad co op
2. Drawing textures
3. Amibo support
.
.
.
.
45. Inventory
Re: Minecraft on Wii U Won't Feature Inventory Management on the GamePad Screen
GamePad co op would be better feature anyway...but it doesn't sound like it has that either.
I hope Nintendo didn't pay much for this.
Re: Review: The Legend of Zelda: Phantom Hourglass (Wii U eShop / DS)
I love this!!! One of my favorite games ever.
And I have not played Spirit Tracks! Wohoo!!! It will ease the wait fo the next Zelda perfectly.
Re: Review: Rodea the Sky Soldier (Wii U)
Not buying this after they dropped motion controls. The gameplay seemed to become slow and clunky after that.
Re: Video: Catch Up With Early Footage of Shin Megami Tensei IV: Final
Next year has never been so far away!!!
Re: Video: Terraria Shines on Wii U and 3DS
GamePad Co-op!!!!
I will buy every game with GamePad Co-op! And this one especially.
Re: Reminder: There's Only One More Week Left To Vote In The Super Smash Bros. Fighter Ballot
Simon Belmont
Bomber Man
Goemon
Re: Review: Disney Infinity 3.0 (Wii U)
Framerate?
Re: Human Resource Machine Coming To Wii U Soon
I watched the trailer and my body became very ready.
Re: Pumped BMX+ is Tricking Its Way to Wii U Soon
I want a 2d racing game instead of trick game.
Re: Some Western Splatoon Players Would Prefer Not To Compete With Japan
Why not asking to have a better game instead of asking the players get better?
Getting better at the game does NOT fix the lag, and does NOT help either if you are already dead in your opponents view before you even see them.
There have been many Nintendo games, that have the option for regional and world wide games. Why do you think they had the option?
The games with regional servers are MUCH more enjoyable. Can I please have a regional server?
Re: Some Western Splatoon Players Would Prefer Not To Compete With Japan
Internet lag is real(not just in this game, but any game), and the solution is not "git gud".
There's no surviving the lag by getting better player when you are already dead. You need servers for each region, or the game is not fun for all.
Re: Video: PolyKid’s Wii U Adventure Platformer Poi Has A Charming New Trailer
Is there GamePad co op?
Re: Bandai Namco's Project Treasure Is Now Called Lost Reavers, Beta Test Incoming
Please put gyro aiming option into it.
Re: Review: Devil's Third (Wii U)
If there was gyro option, I would buy it even if the game was crap, but the dual analog aiming looks so ugly, that I couldn't touch it even if the game was amazing.
Re: Teyon's First Wii U Game Combines Real Time Strategy, Tower Defence And The Shambling Undead
Wii U would be amazing platform for Tower Defence games.
Just put one player on the GamePad and players on the TV would be the creeps/heroes depending the viewpoint.
Re: VS. Excitebike is On The Way Soon
@firstnesfan @SKTTR Yes yes yes!
More Excite stuff to the Wii U. Or NX at the lates. I can wait no more.
And the F-Zero X Expansion Kit would have been a culture deed.
Re: VS. Excitebike is On The Way Soon
Bun Bun Mario Battle Stadium would have been even more exciting.
Re: Nintendo Download: 27th August (Europe)
No gyro, no Devil's Third
Re: Chasing Dead To Bring Horror And FPS Action To The Wii U eShop Soon
Please add gyro aiming option.
Re: Nintendo Is Licensing Hudson Soft IP From Konami
Nintendo! Save the BomberMan and get Goemon while at it! Konami is sitting on them and they are dying.
I need at least 1 Bomber Man per console and Wii U would be very good platform for Bomber Man.
There is nothing I want more, than a new Goemon game. And Goemon should be on Smash Bros.
Re: First Impressions: Learning to Fly With Rodea the Sky Soldier
This dropped out of my shopping list as soon as I noticed that they had down graded the controls.
Re: If Nintendo Did Decide To Make A Smartphone, We'd Want It To Look Like This
I love the Game Boyish look, but the designer is thinking inside of the wrong box.
I would at least cram shoulder buttons there, and the controllers in this mockup are unusable. You would also have hard time reachng the touchscreen.
But most of all, I am a bit of Android Phobic what comes to games, because I am afraid of latency. Nintendo is very particular about low latencies, and I believe Wii U's hardware is built to induce as little latency as possible.
Re: Negative Reception For Devil's Third Is Due To Poor Player Skill, Claims Tomonobu Itagaki
if only there was gyro aiming option, I would buy it even if it was otherwise bad game(I even enjoyed Conduit for a good bit, because it had immediate controls) but the auto aim just looks boring.
He could have made it even faster, cranked the difficulty even higher, if he took the autoaim away and put gyro aiming option in place.