Last year indie developer CHUDCHUD Industries announced the dungeon-crawler adventure, Temple of Yog, was on its way to the Wii U eShop. Since then, we haven’t heard all that much about it, but it appears the creators are now gearing up for the title’s official launch with the release of a brand new trailer.
In Temple of Yog, the player explores the hubris of civilization and the myth of progress using roguelike conventions as they work through procedurally generated dungeons that utilise unique gameplay elements only achievable with the Wii U’s hardware.
The temple interior shifts and changes from floor to floor, with the player going between two worlds, one of light on the television, and one of shadow on the Wii U GamePad. Rooms, puzzles and creatures change between these worlds. There are multiple character classes to chose from, and also a twist on the classic permadeath, with characters and stats lost but not necessarily the advancements of the wider game world.
On the side, players will be able to upgrade their village from a primitive to advanced civilisation, improve tributes’ stats and skills to unlock more features, and have encounters with dangerous bosses and enemies. The game is backed with chiptunes by Dr. Zilog.
Scheduled for release some time in 2015, take a look at the new trailer below and let us know in the comments if you would be interested in picking up Temple of Yog on the Wii U eShop.
Comments 12
It's 1:14 in the morning here. I misread the title and thought this was yet another Adventure Time game.
So this game has spiders.... plants... and uhh.... not much else. >.>
Love Rogue-likes so depending on the reviews I'll probably be picking this up
Not worth my Xenoblade 3d money I set aside, spiders that shoot fire(balls?) Riiight....
Like Pahvi said, I wouldn't call that a roguelike as well.
The main feature of a roguelike is its turn-based actions/fights and another important feature is the many actions you can do at each turn.
...and to specify genre even further, I would add Gauntletlike into the mix as well...
...if only it had multiplayer as well.
But amazing. I'm sold already.
Roguelikes are usually turnbased, but to me it's not a definitive feature. If you turned Nethack into realtime, it would still be roguelike to me.
And multiplayer roguelikes are typically realtime, even if they are ascii and all.
I love when developers design games specifically around the Wii U Game Pad, no matter how small the difference it makes. Even simply having the map on the bottom screen (as most games do) is enough for me to choose a Wii U version over another. Continued support of the features of the Wii U is what is going to keep me coming back to the console.
Reminds me of Zombies ate my Neighbors from the SNES. I'll keep an eye on it due to the unique Wii U features.
@Varoennauraa But I wouldn't call Dwarf Fortress a roguelike.
The main reason is that, in roguelikes like nethack, all of the time you need to think before doing something like a puzzle, you must choose a correct action among a lot of choice.
So if it's realtime, you don't have time to think and it becomes more a "hack and slash" or gauntletlike where it's more to do with the skill than the reflexion !
@gurtifus I think in real time roguelikes too. Real time adds pressure of course, but decision making is still the same and all the choices are there. The choices are much more genre defining thing when thinking about roguelikes in my opinion.
It's up to gamedesigner to balance the game so, that there is time to make decisions, and it's also up to the player to use his/her brain. Or die.
If Nethack became a realtime game, I would still call it roguelike. I think the variety of choices makes Nethack the Nethack.
this game looks tough.
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