It's clear that Nintendo's approach to DLC has moved on a great deal when extras begin to take on the status of a brand new release. With April being generally low on enticing new releases, the big N successfully got plenty of current Wii U and 3DS gamers excited with DLC for existing evergreen blockbusters. In the case of Super Smash Bros. there was a high profile but relatively minor additions, with Mewtwo and Mii outfits arriving.
It's rather different with Mario Kart 8 - its DLC Pack 2 has two new cups and, courtesy of the free super-fast and tricky 200cc mode, plenty of cups to beat all over again. Even old courses arguably feel fresh with the new speed class, which is certainly pleasing with a price tag of zero. There are smaller bonuses too, such as amiibo Mii outfits (free if you have the toys) and new characters + vehicles with the paid DLC.
Impressions among the Nintendo Life team have certainly been overwhelmingly positive, but now that the preview videos and live music performances have made way for a solid few days of playtime, how do you rate these racing extras? Have they met expectations, exceeded them or even disappointed you?
It's easy for us to assume that everyone loves the DLC, but we want to know for sure - below you can share your thoughts by clicking on buttons and writing comments.
Comments 99
As far as DLC goes, I'd say it's about a 9/10. Really just fantastic overall. The only track I don't care for is Neo Bowser City. There are so many better choices than that. But other than that it's nearly perfect!
Pretty decent overall. Its nice seeing all the cups and characters unlocked in the menu's as odd as that sounds lol
This DLC pack seemed so much more full with the 200cc inclusion. It really has breathed new life into the game.
And now for some battle arena DLC, if you please, Nintendo.
I only really care about the new courses. Mario Kart 8 has almost 50 courses, which is awesome! I love the variety, and I hope we get to see more.
I've hardly spent any time with the new tracks, but contrary to many, I really enjoy Baby Park. My favourite is Ribbon Road, purely for the setting - so vibrant and enticing.
I have both DLC packs, but I haven't touched either of them. I actually haven't touched the game since I bought it day one.
DLC pack 2 is the best because Isabelle is there
Overall, the DLC wasn't worth the price. Badly designed or simply bland tracks, superficial characters, and equally superficial vehicles... the content is there, but the quality isn't.
Ironically, 200cc, which is part of the free update, is the best part of this whole deal.
I love the new DLC, mainly the Animal Crossing content get me excited for the next full Animal Crossing release. The f-zero track is ok but i'd prefer they just make a new f-zero game!!!
Also the 200cc is a great addition takes some practice but is much better
It's nice. The tracks are very charming.
I'd rate it an 8
Some of these were really hard questions because I mostly play the DLC tracks but on 200cc. Looking back now 150cc is way too slow. Also taking into account both 150cc and 200cc, GBA Cheese Land was my favourite as Big Blue was way too slow on 150cc to be enjoyable.
Overall fantastic DLC and hopefully there's more tracks coming and 200cc Mirror.
Nice to see "Big Blue" way ahead of the pack.... are you taking notes, Nintendo?
I really feel like this DLC pack was designed to test the waters for a new F-Zero game.
baby park is the best mario kart track ever
I had some friends over on the weekend and we jumped straight into 200 cc (Shouldn't have let the girlfriend set it up ). We all found it really difficult with our regular set-ups (typically medium-heavy characters with more of an emphasis on speed). After some experimentation, we all ended up switching to lighter characters with an emphasis on handling. 200 cc became relatively easy after that. Lovin' the new tracks though!!
Love it. I'm blown away by the quality of the extra tracks!
@Kaze_Memaryu Badly designed... Ill have to disagree with that, did u see ribbon road? Did u try to look at whats outside of the race track? Its incredibly detailed
@krakensoup Yeah, but the rain in Neo Bowser city looks amazing, and if you have surround sound hooked up, that whole level sounds great with the rain at the start of the race, the rumbles of cars and thunder as you go through tunnels - I love that atmosphere on that level. The track itself isn't anything special, but I like the inclusion.
The 200cc is 100/100 for me. Biggest change in Mario Karts history.
@DarthNocturnal - you play MK and you don't like items?
The DLC is great. 8 new tracks that add to the fun that is MK8. 200cc is a great addition too as it changes the tracks just enough to make the challenge feel new.
@Kaze_Memaryu - have characters or vehicles ever been anything other then superficial in Mario Kart. Seems like it is always big and fast, small and quick or medium and balanced. Basically 3 groups and with 8 you can mix and match a little more to tweek it slightly.
The Subway track is my new favourite.
I didn't vote in the vehicles one yet because I havent actually tried any of them.
Can anyone tell me if they ahev unique stats or if they have the same stats as other vehicles and parts?
@KingR20 Some people just have to fish for objective complaints instead of just chalking it up to their own personal tastes.
It's awesome. Glad it existed.
If Nintendo adds battle mode dlc this may topple double dash as my favorite ever Mario Kart game.
Sreetle > P-Wing by a mile.
The handling doesn't work in 200cc at all. You have to slow to a grinding halt on most corners or grind the wall. The power slide doesn't turn the got enough. I'm not a noob either before that gem gets thrown out there. I'm 33 and played mariokart and F-zero since they were launched on snes. There's either something wrong with the settings, some additional control I'm not aware of, or the game just simply doesn't work
I sitll love to think they brought their AAA game on pulling out this DLC. Enough content for what I've paid for. I don't want to fall into the "This is DLC done right" statement, but it is right. this is still DLC, I'm not a fan in general, but this one, I accept.
@DESS-M-8 to be fair, what I like about 200cc is that it's a completely different game. the player must handle the physic mechanics differently. in exemple, I must pay attention to NOT use ramps or shortcut a certain point 'cause it will makes me fall or lose control. I have to agree, in certain map, when the pace of the race becomes pretty much "brake at every turn" (yoshi curcuit). It's like 200cc is very fun, but not on every courses. I'm glad time trial is still 150 cc. I didn't played online yet, is it still 150cc?
I really love this DLC pack compared to the first one, I find myself using all of the characters unlike the previous one where Link was the only interesting addition to the roster. Plus the 200cc update makes the game even more fun, overall I'm pretty happy with what we got.
As a "competitive" Mario Kart player, I have embraced 200cc with open arms. Something better than Neo Bowser City could be used, but it's still way better than the 3ds version. I will be putting many more hours into this game.
I simply love "Wild Forest", "Ribbon Road" and "Big Blue" tracks, and "Baby Park" is a cute little chunk of 'shroom insanity if you know what I mean. Other courses... I don't know, nothing special to me, with "Cheese Land" being an exception - it's probably the most frustrating track in any Mario Kart game I have ever played. 200cc is probably not my cup of tea, and new characters are kind of meh.
All that said - I wonder if we'll see more DLC like that in the future?
Fantastic is all I've got to say.
My favourite track is Big Blue. As for karts and drivers, I quite like the Bone Rattler with the Boy Villager at the helm. I think Nintendo could do with more DLC in the next couple of years. Kirby DLC with Kirby and King Dedede as drivers? The Pimpmobile from 3D World as a car? The possibilities are still vast, so I could picture more packs being made.
@krakensoup I agree with you Neo Bowser City isn't my favorite either. On 200cc it's darn near impossible to stay on the track, actually more difficult than the SNES Rainbow Road. I think an underrated course is the GBA Cheese Land course.
This pack blows away the first one, and I was a big fan of that one, too. Animal Crossing and the changing seasons and music/graphics put it over the top for me.
I love all the DLC & all the contents, please Nintendo make more. Thanks
@Kirby_Fan_DL3 I'm genuinely curious, why would you buy this on release and then not play it?? And still buy all the DLC??
Big Blue is very Sonic All Stars Racing Transformed, but narrowly I chose Woods as it has just got so much to look at. I really like Animal Crossing, but not being able to choose the season on time trial, or even having 4 laps in one race to change seasons 4 times each race, is a bit of a niggle for me. Baby Park is just fine, Ribbon is really appealing, but they missed a trick not having some sort of visual nod to amiibo toys in there too. Cheese is sometimes tough to not veer off track or bump into things, but visually its almost a dud (but improving my timing has had its rewards here). I think the city track looks awesome with the rain, but it lacks something truly exhilirating. I wrote the railway off, but I now love it and I've yet to really try different route options. 200cc is very good, but its not always a perfect fit so hope it remains a dlc feature in the future. They should probably say 4 new characters, but I still prefer link or Rosalina with her sarcastic "alright" always raising a smile.
Do you get 200cc when you buy the second dlc pack??. My cousin has a wii u and i use it sometimes when im round his. Im new to using wii u.
As I've said on another page, the dlc is great, it's just a shame it's for Mario Kart.
@James_mussell98 It's totally free. You don't need to buy any dlc.
@DESS-M-8 Yep, I found that having the drift button mapped to the same button as the brake doesn't work... AT ALL! Why did they have to put this drifting crap in Mario Kart anyway? Sure I've pretty much adjusted to it but when I go back and play Mario Kart Wii it just makes me wish we could take everything that MK8 provides and infuse it with MK-Wii's nearly perfect gameplay. THAT would be a Mario Kart for the ages!
Torn between Animal Crossing track and Wild Woods as my favorites.
Big Blue is nice but feels way too short. Mt Wario still wins as the best segment tracks.
@QBertFarnsworth The effects and the way the rain looks does look amazing, I'll give you that. I just think Neo Bowser City is a disappointing track and there are better tracks they could've included. But no it's not a terrible track.
@Shinnos I bought it for the free game, and then I actually sold it... but when the DLC came out my brother wanted to play as Link so I rebought it on Christmas.
@Nico07 Cheese Land and Ribbon Road were done so well in this DLC. Almost unrecognizable from their GBA versions. 200cc is great but very difficult and almost too fast for most tracks. But 200cc is amazing for Excitebike Arena!
Mario Circuit is by far the best, most polished track I think in the mix up. Wish we had a few more like that. The Cheese and Ribbon roads were still kinda boring with the layout.
I loved the new DLC. I was torn between by two favorite tracks (animal crossing and big blue). As for characters, Girl Villager wins by a long shot. I never like the boy villager's eyes, but the girl villager is so ADORABLE. Oh and Isabelle too
Love this DLC, great addition to the game, crossing fingers for DLC pack 3 for 3 more new characters and some new battle arenas. COME ON NINTENDO I'D PAY £5-£10 for that.
@PAppleyard ha....Zero suit Shamus....
Oh, that P-Wing though... So fast, so sexy.
@Kaze_Memaryu Man you are never pleased are you?
@RainbowGazelle what does that even mean, its shame its for mario kart, well what else could Mario Kart DLC be used for... Halo, Bloodborne???
This game extra content is the best DLC Nintendo has ever released, but a real battle mode is still not present in Mario Kart 8.
For me the 200cc was the best addition for me while the adoringly lovable tracks are at a CLOSE second after warming up to the fact that a simple speed increase can completely change a game.
It's all great!
Boooo, Neo Bowser City/Koopa City is the best. Screw the haters!
Dat HD rain effect on the track tho.
I'm enjoying the dlc so far. As far as the update I like the 200cc mode (even though I suck at it) but a disappointed that some of the racing suits require rare amiibos.
It's worth the money. 9/10
It made me remove my HW disc from the Wii U and endure a couple of long downloads and installations, so I would say it was worth it.
A bit bummed that playing the AC track on Saturday after 8pm did not change the music, but still my favorite new track, followed by Ribbon Road.
I need to practice more to make the most out of 200cc. Still a nice change of pace.
Yeah, more Booo. The best track by far is Neo bowser city. Great track design and yes, the rain looks stunning. Nintendo should defenitely use more weather effects in their tracks..
I really like every level in DLC2. My favorites are Big Blue and Wild Woods. Least favorite is Cheese Land.
Dry Bowser is my new go-to character, unless I'm doing 200CC... then I'm playing as a baby to keep the speed down.
Voted for Ribbon Road, but Cheese Land and Baby Park were close seconds. Ribbon Road looks beautiful on this game, I love racing on it and the remixed music sounds great. My favourite from the first pack is SNES Rainbow Road and I liked the music on that also so there is a trend there.
Least favourite is Neo Bowser City but I knew I'd hate that track when it was announced. I like Big Blue, Animal Crossing, Bell Subway and Wild Woods, but I enjoy the retro tracks even more.
200cc is unplayable in many tracks if you aim for 1st against CPU. As for DLC, I would have rated Cheese Land as the best track, but where are the mousers, the moon and night setting from the original? ... and dont get me started with this character crossover nonsense, where are Diddy, B Jr, Dry bones and Birdo?
@Kirby_Fan_DL3
Then what sane person would buy the DLC if they barely played the original.
Pretty amazing DLC overall! I hope there's two more packs as great quality just keeps coming in for ML8. It was a struggle to choose but my favorite course is definitely Ribbon Road.
Awesome DLC at an unbelievable price when you consider what Nintendo charges for its 8 and 16bit virtual console downloads!
I think the tracks in this pack just shade it over the last ones, both are great though.
I wasn't too fussed on Cheese Land straight away, but after some time hitting it on time trial mode I've come to really like it.
So... What next Nintendo? Don't stop now!
Great pack! I hope Nintendo continues to release more tracks.
Wait, you have to brake in 200cc? But that goes against how I drive in every racing game I've ever played...
What the....Super Bell Subway is awesome I am very surprised by how low it scored!
Cheese Land and Ribbon Park were two of my favorite GBA tracks, although the new ones hardly resemble the originals, the spirit is there and I'm glad for the inclusion. Baby Park is nice if a bit simplistic. I think I lapped several racers in the 50cc cup. I love the new Animal crossing track with the changing seasons and Deep Blue while excelent is a bit extreme almost to a fault. It's another one of those punishers like Rainbow Road and could probably pass for a new RR course if the graphics were swapped. Overall I voted Wild Woods. It's got the same mystic quality as the Dragon course from the first DLC pack, and you can really chug ahead of the pack if you ride the water stream.
200cc has made me replay and relearn the entire game again. Amazing DLC.
@Baker1000 I love Neo Bowser City, those turns make it a proper racers track and agree the rain effect is gorgeous.
@Deanster101 Nothing against Super Bell Subway or Neo City Bowser. Neo City feels like just another retro cup with few enhancements over the N3DS version. Super Bell Highway plays like the interiors of Coconut Mall and Sunshine Airport combined with the Mushroom City level from the GameCube. Both good tracks but they've got stiff competition.
Baby Park seems like the best track for the Battle Mode format they enlisted. If they could add Block Fortress to some capacity I think I could forgive it for being so meh early in its life.
@WalupeachyTime "The Pimpmobile from 3D World as a car..."
You mean this:
The DLC tracks are great! Although I feel they could've made Neo Bowser City differently instead of keeping it the same like they did with Music Park. Other than that I think 200cc is great as well as the other DLC tracks, and I love the updated controls to make it easier to turn with the B button!
@millarrp "racing suits require rare amiibos..." much as I like the Spartan inspired Bowser Helmet, I think I'm gonna don the Rosalina Racing Suit in online matches, as a badge of honor, and make sealed collectors jealous that they can't use her. And also if MarioTehPlumber races with me, It'll probably make him rage-quit!
The characters and karts are a welcome addition, but that's not why I bought the DLC. I bought it for the tracks, and that amazing selection really gets a 9/10. Wild Woods is particularly beautiful and fun. Big Blue and Ribbon Road come in a close second.
Overall, great DLC, best Mario Kart entry yet.
@StarDust4Ever That males me wonder why they haven't made a Wario-themed cup yet.
Instead of being fast, the theme here would be how greedy you get!
@DarthNocturnal It's kind of frantic in an odd way. When you start to lap the other players and join the fray from the rear of the pack, nobody really knows who is what anymore. Also your items suck compared to the others, but by that point, you don't have to worry much about losing as you battle your way back to the front. The CPU players stick to the middle of the track (and Baby park is very wide for it's length) so riding the inner perimeter gives you a speed boost by default since your racing line is shorter than the AI.
The mechanics are a bit different than the Double Dash iteration. In Double Dash, shells and trown items could freely traverse the median whereas carts could not. Bowser's giant shell was especially lethal. It would certainly make an interesting dynamic if players could launch items over the median into oncoming traffic, but it appears they cannot in this version.
I absolutely love it. A dramatic improvement over the first batch of DLC.
I am always mesmerized by the dancing 'zipper' on the back of the City Tripper scooter so that is why it is my favorite. I don't win much anymore due to being lost in the ballet that is the zipper that reacts to every little bump and even blows in the wind in a long straight road instead of noticing the sharp turn ahead causing me to fly off the track.
Love it.
@KingR20 No no, I'm not talking about the aesthetics, I'm talking about the track itself, which requires absolutely no skill at all. The visual department is actually quite gorgeous (on every track that isn't Cheese Land or Excitebike).
@Gerbwmu In Mario Kart DS, only certain vehicles were available to each driver, making the character choice much more meaningful. A similar case (albeit WAY more simplistic) applies to Double Dash!!, where the heavier driver decides the general weight class and vehicle size. This made characters much more meaningful, and would've helped justify the DLC characters enormously (for example, Link's bike could've had slightly better acceleration and handling than any other vehicle, but less speed, and be exclusive to him and Luigi - it would give Link much more weight as a decision).
@Xenjamin I would be, if it was good.
@Kaze_Memaryu Only initially, after winning each 150cc and Mirror cup every character had access to every vehicle. Double Dash is the only Mario Kart game in which character choice matters for vehicle selection.
Incredible update with superb tracks. The 200cc was icing on the cake.
Its really good, but I'm having a hard time wanting to triple star the new courses and everything on 200cc. Not sure if I'm just STILL kinda burned out on Mario Kart 8 from all tedious playing a few months ago, or if I'm just more in other games at the moment.
If they made a DLC pack for battle mode with how it used to play with four to eight arenas (even if they were all ported over from previous games), I would completely content with Mario Kart 8 and would not anything more from it. The DLC tracks are nice, but I think the traditional battle arenas are what people have wanted since the game game out.
it seems like with time, 200cc became my natural speed. I am able to effectively use the breaks. Also, 200cc has forced me to use karts because the bikes that I always use do the inside drifts, which in 200cc really hurt you. I don't feel comfortable using the other bikes, so karts was my answer.
@Shiryu I bet they don't even visit Nintendo life a lot..?
@Uberchu If we keep singing, they will listen.
How long until Nintendo makes an All-Stars kart racer with all the franchises, a la Smash Bros?
@andjahiam I mean: I absolutely love the tracks, it's just a shame I can't play them in a better racing game, rather than crappy Mario Kart.
I haven't seen any 200cc mode in my game after downloading DLC !?!
Is that normal ?
Should I complete 150cc mode to have access to 200cc mode ?
I voted for the new tracks, but 200cc is a close second, and it gives the game the most longevity in comparison.
@Deanster101 Yes, those turns! I love those corners. Perfect for powersliding. I think that's why so many people hate it, because the amount of powersliding required, but I love tracks like that. The more twisty the better.
@Hero-of-WiiU As I said, my brother wanted the DLC, not me.
I think my favorite new track from pack 2 is Superbell subway. I thought a other track would become my favorite, but nope, this one is my favorite from pack 2. Its like a cross between the market from Mariokart Wii and Toads turnpike (somewhat). Its pretty fast too.
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