Taking Aim

Devil's Third has been in the press a lot recently. First came the rumours that Nintendo of America had declined to publish the game, followed by reports that the firm had quickly made a U-turn due to the reaction of fans.

Then came the previews, based on the final European code. Our very own Thomas Whitehead could barely hide his disappointment, stating that "we don't feel like a modern day bad-ass Dolph Lundgren when playing Devil's Third - it doesn't draw us in. We feel like an irritated gamer who realises they could do something more productive with their time."

More recently, creator Tomonobu Itagaki claimed that the only way to play the title was with the Pro Controller, and he's just taken to Facebook to post up another pearl of wisdom.

According to the man who rebooted Ninja Gaiden and oversaw the Dead or Alive series, the downbeat nature of the previews published so far is directly connected to the skill - or lack thereof - of the people writing them. Not the terrible, outdated game design, atrocious frame-rate, PS2-level visuals or dull, uninspiring boss battles - but the fact that professional journalists who have played thousands of games previously simply aren't good enough to match Devil's Third:

[ about previews ]
At last, I was be able to understand about the reactions.
Devil's Third is the game which reflects the player's skill directly/vividly.
This is truth.

You can probably guess what we think about these comments, but what are your thoughts? Do you think that Devil's Third has been unfairly treated? Let us know by letting rip in the comments section below.

[source facebook.com]