Comments 639

Re: Reaction: Switch 2 Needed A Partner Showcase With Pep; This Wasn't It

Unit_DTH

MHS3 and Cronos look good, but the majority of titles shown are 2026 releases... so, it seems not so "direct". Also, my mouth was agape that they even wasted any time on the campfire dreck.
While I could complain more, and I won't, it just felt rushed and like a placeholder of a direct that didn't bring a whole lot to the table for S2 at all.

Re: Nintendo Direct Partner Showcase Announced For Tomorrow, 31st July 2025

Unit_DTH

I feel like a fair bit of the 25 minutes is going to be used for giving us actual release dates for Elden Ring, FF7:Insert subtitle here, and maybe something more concrete about the FromSoftware game, but I have much hope for some "available later today" type of announcements for the S2, probably not much info about S1 games aside from maybe some parity releases for indie titles like Silksong.

Re: Review: Patapon 1+2 Replay (Switch) - A Pleasing Return For Some PSP Charmers

Unit_DTH

@Warioware Not sure why so many people are having issues with latency, I have yet to have this issue in either handheld or TV mode. 4K HDR TV with no issues of latency. But I did do some tinkering with all of my video settings on my S2 after the HDR settings looked like trash. NL posted a very helpful video a while back about this and there are a couple of other TV Mode settings that I tinkered with before ever playing Patapon and maybe that is why I haven't endured the latency issues.

Re: iFixit Performs A Full Teardown Of Nintendo's "P**s-Poor" Pro Controller

Unit_DTH

Wow, they dislike that fixing it is difficult. You mean in the era of "everything is expendable and replaceable" it upsets people that something isn't easy to fix? The horror. Their complaints are just personal dislikes, the ps5 and xb series controllers have their own tear down issues, so did the s1 pro controller. I've never experienced a single issue with any nintendo pro controller from Wii U to S2, so this seems like a non-issue.

Re: Talking Point: One Month On, How Did Nintendo's Switch 2 Launch Go?

Unit_DTH

Im in the minority on this, it seems, but i play mine 99% in handheld mode. The battery life is good enough for me and I couldn't care less about game key cards. They are fine imo. Its better than a code in a box and allows me to let people borrow the games without any virtual game card stuff as well as resale. Im thoroughly happy with the console, I just want more switch 2 exclusives to be announced and shown. Feels like it launched and now there is an information drought.

Re: Video: Right, We Need To Talk About GameChat On Switch 2

Unit_DTH

I love how unique it is, but it has a major drawback. I dislike the part where it makes the play area smaller just so it can house the boxes for other's being in the chat. Why? Maybe I'm stupid, but not being able to just make the play area full screen while still being able to chat is obnoxious.

Re: Review: No Man's Sky - Nintendo Switch 2 Edition - Hello Games' Classic Without Cuts Or Concessions

Unit_DTH

I, too, stood anxiously at the starting gate when this game originally launched on the PS4. The hype for it in full swing and making me quake with excitement, then... it released. sad trumpet noises It was, to be very honest(and blunt), boring and unentertaining. Fast forward and the Switch 1 version of the game was released and went on sale for a price I was willing to pay for re-entry to this now potential-filled game. Many hours into it I realized that this is what it should have been all along, the hype train for it's original release was actually boasting about what it would grow into and boy has it grown!

Now, with the S2 Free update, it makes it have parity between other versions and now implements mp with other platforms. Well worth the entry price and now filled to the brim with fun content that will bring you back for more.

Here's to No Man's Sky and its amazing longevity!

Re: Switch 2 eShop "Top-Selling" Games At Launch Revealed

Unit_DTH

Welcome Tour has been surprisingly informative, but almost all of the "micro-games" are mouse based, or at least most of them. I enjoy the demos and the variations in them. It's a great way to get to know the ins and outs of the system without fully tearing it down yourself. It's fun and informative, but maybe not for everyone since it is a lot of reading and younger players may not be able to read everything it provides. Just my thoughts so far.

Re: 'Wild Hearts S' Switch 2 Release Detailed By Koei Tecmo

Unit_DTH

@Zyph I still don't get the negativity around game key cards. This is the same thing that disc based games have been doing for years now. They sell you an idea of a game on disc and then you have to download the entire game to your system. The down side to them is having to insert them just to play a downloaded game, but with disc based "game key discs" (if we are being real about this) you have to do the same thing. Not as prominent on the PS5, since you get a base and broken copy of the game "on disc", but still have to download the rest of the game and have the disc inserted to play said game, that is downloaded to your console. I'd rather just get the digital version and not have to carry the key around with me. It allows for resale of "digital" games, not really a bad thing, or a way to allow people to borrow digital games without being in your family group for Nintendo Online.

I feel like there is a lot more bother about the Game Key Cards than is really needed. I'll be getting Wild Hearts S in digital format anyway, so not a big problem for me.

Love having a massive library of games with me on the go without having to switch game cards in and out.

But, that is my personal preference and my view of the whole Game Key Card issue. Take it or leave it, not a big deal to me.

Re: 'Wild Hearts S' Switch 2 Release Detailed By Koei Tecmo

Unit_DTH

@Zyph I got this on discount a while back and it isn't terrible, but definitely don't expect it to be familiar due to your MonHun experience. I'm a huge MH fan and Wild Hearts takes a little while longer to get the hang of the controls, which I found very unintuitive... so, just go ahead and plan to customize them from the get go, especially if you are used to MH controls. Other than that, the opening "tutorial" is a bit of a slog. It's a fun break from the MH formula with interesting little things like the ability to build structures mid battle to get advantages in a battle.

Re: Switch 2 Launch Day Delivery "Not Guaranteed" From Nintendo In The US

Unit_DTH

@karatekid1612 Sometimes what the consumer sees as P*** poor planning is actually brilliant planning and marketing. Build the hype, keep initial stock availability low, keep the hype machine turning, make money hand over fist by keeping your supplies "limited" in order to drag out the "launch window"... basically it keeps the item in a state of "perpetual launch" much longer than the actual launch period.

Re: Nintendo Of America President Says Tariffs "Not Factored" Into Switch 2 Price

Unit_DTH

@Kingchin Yes, nintendo did sell the original 3ds at a loss and also lowered the retail price by almost $100 within 6 months of its release. There are plenty of resources online that will validate and confirm this, aside from those I was an early adopter of the 3ds and went through the whole rigamarole they presented us with when they decided to drop the price.
They called it the "Ambassadors Program".

Re: Nintendo Of America President Says Tariffs "Not Factored" Into Switch 2 Price

Unit_DTH

Just a quick comment of my 2 cents on the cost we (in the US) will probably be seeing, unless Nintendo can garner some deal with the US trade commission and negotiate specialized allowances. Nintendo has done what they can to keep the price of the Switch 2 down (Nevermind what all the humbuggers continue to say) to the $450 - $500+taxes price range, which really is a good price. But, if the truth is that they really didn't even think about the impending tariffs and adjust the price to reflect this, then we can most likely expect the price to rise to between $550-$650US. At that price, using estimation of import and shipment costs and the 46% tariff imposed on Vietnam, they would still potentially be losing on each unit sold, not that they couldn't assimilate those losses pretty easily and still come out on top... I mean they did that with the 3DS originally and still made plenty of money. While this is NOT ideal, this is a normal practice in most places. Don't misinterpret what I'm writing, I don't like it, but it isn't unusual for certain items to have differing costs in different countries depending on the taxes and duties imposed by a given country.

Again, this is just my thought. If Nintendo decides to NOT lose money on each unit then we will see a price point of closer to $750US. Hard reality.

They could come up with some very fine-tuned description of the items that would allow for a lower tax duty, but I won't expect to see the console for less than $550US right now.

Re: Hands On: 'Drag x Drive' Is Fantastic, But Is It Destined To Be Switch 2's ARMS?

Unit_DTH

@Ryu_Niiyama Nah, I didn't feel attacked. Text can often be misinterpreted, in tone. But I understood what you were saying.

Never felt that you explained poorly, I just can't grasp the idea of pride in a disability. I have a slight disability, due to an accident as a child, and I don't like it or have any pride in it, so that just baffles the heck out of me.

Your perspective is very intriguing to me, due in no small part to how I view my own disability.

I think I got your tone, mine might have come off as coarse or taking slight offense... I really didn't mean them to be that way.
I can be direct and dry, sometimes, that often comes off as boorish and is usually unintentional.

Hope you have a great day and I hope you really do enjoy the game once you get to play it!

Re: Hands On: 'Drag x Drive' Is Fantastic, But Is It Destined To Be Switch 2's ARMS?

Unit_DTH

@Ryu_Niiyama never said they couldn't have one thing.
Just posted a statement of something that was said in regards to this game.

Glad that you find strength and camaraderie in your disability and I hope that you enjoy this game once it is released.

Also, you make decent points in regards to "pandering". Marketing is absolutely pandering in a very directed format and there is the Uber rich utopia BS shows, they are just presented as "reality shows".

Re: Hands On: 'Drag x Drive' Is Fantastic, But Is It Destined To Be Switch 2's ARMS?

Unit_DTH

@Ryu_Niiyama I fully get your perspective and understand the draw of representation in games, which doesn't de-legitimize the statement made.
Good for Nintendo including representation for all sorts of people, not sure that the point of a video game is to live with the same disability that you live with on a daily basis... always felt that it is an escape from the drawbacks of reality, not an extension of it. This might just be me though.

Again, I understand how you embrace your situation and am amazed at your enthusiasm for maintaining your disability even within games, I do not embrace my limited disability as you do, but I never really run towards denigrating others for how they see themselves and others like them, hopefully that is apparent... maybe it isn't.

Next thing that I would ask; is this representation doing anything to help those that it is representing? Bringing awareness to something is more pandering than anything else and while it can make a slightly positive impact on those that rarely ever feel seen in our daily world, does it actually make their plight into something that will benefit people like them moving forward, or is it truly just pandering and capitalizing on their desire to "be seen"?

Re: Hands On: 'Drag x Drive' Is Fantastic, But Is It Destined To Be Switch 2's ARMS?

Unit_DTH

@SoIDecidedTo i still play arms, but rarely online. Everyone online uses the pro controller and not motion controls. They are faster and more responsive to do what you need to in order to win. The characters all being able to use variations of the exact same gloves is still a bit dumb to me, but there are some that are specific to certain characters. But those are a pain to acquire in game as you have to play through the story a thousand time to get coins to buy a chance to break targets and get gloves as prizes.

Re: Sale Predictions Remain Unchanged Despite Switch 2 Price Concerns

Unit_DTH

Are we REALLY going back to this DONUT(Pachter) and his "predictions" about anything Nintendo??? Honestly, if you actually calculate for inflation (disregard the possible cushioning for Tariffs) Then the OG Switch, today, would cost $389US. Then the OLED would cost $410US. Let's all go ahead and accept that the cost of a new console is usually higher than the cost of the last generation of consoles... not cheaper.

Re: Switch 2's Jump From OLED To LCD Wasn't A Decision Nintendo Took Lightly

Unit_DTH

The difference is only noticed in handheld mode and, with the upgrades to LCD displays in that last 8 years, this is more of a moot point than ever. It was a needed upgrade from OG switch to OLED, but after using and playing my PS Portal I'm convinced that OLED isn't 100% needed in order to have a beautiful game displayed and played on capable hardware using LCD displays.

Re: Hands On: Cyberpunk 2077 Might Pull A 'Witcher 3' On Switch 2

Unit_DTH

I've played it on PS4, PS5, and steamdeck, so I guess this is gonna be close to the Steamdeck variation and I will Quadruple dip with this game! I enjoyed every minute of playing this game and look forward to another foray into Night City and I didn't play the DLC at all, in the hopes that this would come to Switch 2... I am not disappointed in that decision. Hope it does well and brings more people to 'The City' to enjoy all it has to offer.