Seriously, I think we all might be grasping at straws with this one. I would love to see a new direct, with something other than AC:H and something pointing toward the Future for the Switch and possibly MP4.
I got my switch day one and it is still my go to console. With kids, family, owning and running my own business and all manner of other things that limit "game time"; its "on the go or at home" playability has proven the best thing for my gaming desires. I have fixed more joy cons than I care to mention, but that isn't terrible. I really just want MP4 at this point!
And if you didn't know what that was for then you probably have never had a smart phone or tablet device at all, since it looks exactly like a light sensor on any of those types of devices. LOL... thanks nintendo!
@Yorumi I hope that temtem doesn't turn trashbags and keyrings into monsters, that move by GF literally made my head hurt. It is hard for me to get excited to see a chandelier as a "Monster" or a teacup, or anything of that ilk... they just seem unimaginative about some of their design choices and I want to see pkmn become something better at this point. Healthy competition is needed. You can't remain on top by pandering and not evolving.
@Yorumi Fair enough. I read it more as a question of forward compatibility than backwards, but I just re-read it and see what you are saying. Honestly, the whole franchise is getting a bit stale and they need something like TemTem or Monster Rancher to come onto the playing field to make them rethink some of their strategies.
I am looking forward to giving TemTem a try on the switch! I love to see developers jump into the monster collection/fighting genre and this game has had my interest for quite a while. It would be nice to have it become a long-running franchise like pokemon and bring some healthy competition to the genre.
@Yorumi I actually didn't bring up "backwards compatibility" I brought up "forward compatibility" and I'm no expert. I haven't really noticed any performance issues with my copy of Sword, but maybe I'm not looking hard enough? You are obviously very passionately against the most recent pokemon games and I understand that, they have been extremely divisive, but I am enjoying them so far. Would I have liked the whole game to be more polished? Yes, the textures in places look like something from an N64, but it hasn't affected my enjoyment of the title.
I respect your opinion and the myriad of other fans that hold a similar and same opinion, but I am still enjoying the game for what it is... a new addition to a franchise I've enjoyed for years.
@Yorumi surely, as a game dev with 10 years experience, you can understand the reasoning behind either cutting parts, or just delaying them? When making a game, even if you are a AAA studio, you are still a slave to factors such as money, hardware constraints, time constraints and creative reasoning about what a title needs and does not need. Please correct me if I'm wrong. I've only made a handful of small games and I've done it by myself, but I also have been disappointed by what I could and could not include in my titles, so the disappointment for the developers as well as the fans is present in every aspect of game dev.
@Yorumi Actually it references even bringing already made models to new hardware and the differences that would inevitably be present, it never said it was impossible, just a task that might be hindered by time constraints and initial funding given to the title. I never said they didn't have the money for it, but perhaps didn't have the money for it to be done within the time constraints that were set forth by Nintendo's release schedule for the game. I don't really give a care about whether or not the nationaldex is in any pkmn game going forward, but that's just my opinion.
@Aeleron0X Loved the article! Thanks for sharing. I knew that there was a ton of work put into the nationaldex, but after reading the amount of work for each pkmn I understand why they made the decision not to include it. Also, they could have just not had enough time and money to add all of the nationaldex before release, so they will be releasing it in parts via DLC stories and areas.
I would love to touch on the "Switch tax" as it is being called. I find it funny that we will all pay upwards of $70 for games, new on certain platforms, but start to gripe when they ask a price similar to that for the game on the switch. I don't feel like it is a "Tax" but having to account for the cost of releasing a game physically and porting it to a console that some people might prefer to play on. If you don't want it on Switch, don't buy it...but please, don't harrass the developers and publishers for trying to amertize the cost of bringing it to another group of gamers that may not have played it before on another console.
I find myself with less and less time to sit on the couch in front of my PS4/XB1 or even in front of my PC just to play a game. The portability is a huge part for me! Games that I know will never appear on the Switch, I get on the PS4, but for the most part my "Home" consoles gather dust. If the "Switch Pro" version of the hardware launches in the future then I can confidently say that I will most likely not be playing much of my other consoles at all, but this is just my opinion and preference. I have double dipped on almost every game that has been released by third parties and I look forward to all of the wonderful new games that keep coming exclusively to the Nintendo Switch console.
@Mr_Muscle lmao... my "too high horse", probably wanna learn those old adages and how they are worded. I wasn't shrieking, I was stating my opinion, again "MY OPINION" not anyone else's, about those that are shrieking and about the fact that this, ultimately, is an argument over assets of a video game and people complaining about something that should not impact their day to day lives enough to garner this kind of animosity. These are games meant to be enjoyed by all people regardless of whether or not they are reusing old assets, or just updating them. Have we gotten so off course that we can't just be excited to play a new game? Or do we all have to be so overly opinionated that companies disdain even bringing a new game to market? I wasn't trying to add to the din of the internet's shriek, but whenever anyone posts online that is what it becomes. Oh well. Have a nice day!
Interesting that me, as a pkmn fan and player from day one, gives not a sh** about there being no national pokedex in this game, nor do I care that the models aren't all "brand-new-rebuilt-from-the-ground-up-with-that-new-pokemon-smell". These seem like trivial things to be whining about! Is this not a game built for ppl to play and have fun with? Or is this some socio-political device that all of the video game SJWs need to complain about? Get over it and play, or don't play, the game... in the end your internet screeching will hold little to no sway over the final product.
@Glassneedles First off... 360 Mode?!?!?! I'm slacking on keeping up with what that is and now I must find out more! Next, they could do the control of the sabers fairly simply, using a relational space pointer setup akin to world of goo for switch. I agree that the translation of it outside of vr would deteriorate the experience though. That game is made entirely for vr, but there are a few games that are VR games that made the transition to switch and work really well. Honestly, it is up to the talent of the developer as to whether or not they could make their game transition from vr to switch.
@Glassneedles I feel like it could be done in a more "guitar hero" manner, which kind of deflates the entire experience that Beat Saber try's to deliver on.
@Torakaka Actually, the PS4 version could NOT add songs from your PC or CDs, that was the PC version and a separate program that you make tracks for the game with... unless I've missed something about it since I got it day one on PSVR. Now, there are 2-3 song packs you can get, but you cannot add your own music to the PSVR version.
Honestly, Good riddance to bad rubbish... never really enjoyed the game at all and boy did I give it the old college try, it's just tiresome being back killed by 12 year olds and youtubers that only play this game. Makes it less fun for any newcomer. Maybe something new and fun will come out of this. To all those that enjoyed the game, I hope that you find another game to enjoy just as much!
This seems like they were trying to fix the issue with the Switch Lite and accidentally messed up the Switch Reg firmware, or maybe there really isn't any dilleniation in the OS that allows the firmware to use one feature for the Switch Reg and one for the Lite, other than no docked mode gameplay? I did notice this cool little feature from day one, but honestly... it isn't all that needed.
@JayJ Perhaps I wasn't clear in what I said. If you have both a Regular Switch and a Switch Lite, then (since it is designed entirely for portability) make the Lite your primary and the Classic Switch to your non-primary since it could be your "Home Console" and would always have an internet connection.
Also, constantly switching which console is your primary is a pain and should never be the case in this situation. Nintendo is doing some backwards stuff, but they do enjoy keeping archaic unintuitive systems in place for their online offerings.
@Jeaz The sad thing is that I have my kids setup this same way that you are talking about, but they cannot play any of the digital games I have bought for my user on their profiles on their Nintendo Switch™ consoles from their user profiles. I must setup my profile on each of their consoles, then download whatever digital games they want to be able to play, then they have to use my profile to play the games bought with my account. Kinda dumb, since it isn't really family sharing.
@JayJ I agree that they should change their policy, but I stated it is an easy work-around for those that decide to have both models in their household and also stated that they need to change their policy. If you read the fine print on EULAs, you don't own anything that you purchase digitally, so "not owning" the digital games on your "home console" switch really means nothing at this point.
Honestly, it's not the best way to play, but if you do want to make the "old" switch into your home console and use the Lite as your primary portable, then changing the Lite to Primary, as stated above, is the best option. In this day and age the chance of your "home" console not having internet connection is a lot smaller than the chance of you not having internet 'on-the-go'. Yes, you can use your phone as a hotspot or coffee shops have wifi, but honestly if I'm using mine on the go, I'm not sitting in a coffee shop but on an airplane, in a car, etc., not sitting in a wifi ready area. Nintendo needs to improve on this and remove the "always online" issue for the same profile on two separate consoles, but until then, this is a manageable work-around.
I wonder if this is where the Nintendo QOL team decided to go with that project? This is just a little too close to Wii Fit for me. probably gonna pass until it's about $30... which should be about 4 months after it releases.
This game was fun, but the community was DOA and never got big on Switch, maybe PC had better luck in that regard. I think that the only thing this game is/was missing, on switch, is local Multiplayer. I was honestly expecting that from the start, but it has still never come to pass. Oh well, I'll try it again, but doubt the community will actually be there this time around either, which is a pity, because the game is fun.
"They’re not particularly developer-friendly, either. Microsoft’s mandate that all games were required to include unlockable achievements created extra work for game devs, and its easy to understand why so many take the uninspired form of ‘You completed Level 3!’ or ‘You jumped 10,000 times!’ It’s another layer of work added to each platform the game releases on, and while it’s often easy to track certain player stats and actions (especially on modern platforms), it can be more difficult for smaller indies already crunching to get the game running and not wanting to tack on a bunch of dull, token achievements after they've worked so hard on the core game. Being creative takes time and the best great achievements are imaginative and playful."
Most Game Engines have a built-in, or easily integrated, achievement creation system for them already and Unity, Unreal Engine, et. al. are no exception to this. Once Nintendo provides the achievement prerequisites in their SDK then integrating them is usually not that hard. The above statement that I quoted is based on a concept that indies are lazy and wouldn't be imaginative in naming or creating their achievements. I would love to see an integrated Achievement system, but I've wanted that since the Wii.
@Mallow I've enjoyed your comments so far, as they are terribly dry and well written, just as I like them. Keep it up, but also understand that this is a forum where fans weigh in on a company that they, basically, keep in business. In this case these comments are like a town hall that, if they wanted to, Nintendo could come to read through and possibly see where they could improve or need to improve. Doubtful that many of us (including yourself and that dry wit of yours) contemplate the financials of a game company at any other time than when the company announces something regarding one of their services as it pertains to paying customers. The service - as it stands right now - is lacking. Everyone cannot be pleased all the time and the internet does give the whiniest of ppl the loudest shriek, no need to berate them.
Honestly, there is so little that it is offering as a subscription service. The retro games they give us are not the best (kinda wonder who was the person deciding which titles should be in that launch lineup)
and certainly not the ones that make me harken back to joyful childhood memories on my NES. NO VOICECHAT ON THE CONSOLE!! What?!?! Why wouldn't you allow that, hell they do it on Fortnite without any stupid phone app?! Next, why are there no achievments? Nothing even like achievements on the switch. Anybody else remember when the PS3 retrofitted many games with achievements? I do. It would be nice to have something like stars that relate to achievements, but no, we get to pay to play a few games online and use our phone to chat if we wanna play online and then, we can only chat in a private party with people we know or have on our friend list, can't just jump into a match and coordinate with strangers... god forbid we could talk to strangers. It honestly feels like Nintendo is like a helicopter parent watching their children use the internet for the first time in the 90's and are worried about them meeting a stranger and getting kidnapped! I love my Switch, play it more than my other consoles and PC, but their policies and over-bearance is just a bit on the "Crazy Mom" side.
Edit: I should note that I do have a subscription to NintendoOnline and a family one at that, so I am a paying customer speaking my mind.
Honestly, I'm fine with these games. Yes, they have been re-released time and again, but I'm alright with it, doubt I will sink that much time into them anyway. What I would like to see for the Nintendo Online service is some type of achievement system akin to XBL and PSN. Why can't we get something like that? Seems kind of like a no-brainer at this point. Hell, even different games on the switch already have achievements in them and logs for those achievements. Come on Nintendo.
@gcunit I can totally understand the draw of those art styles. I have a great admiration for the talent behind the art in those games and thank you for the kind interaction! Thank you as well for the kind words.
@gcunit - If you aren't playing the game how do you know that it has copied the mechanic from the Kirby games, but "...not so well." The mechanic is sound and the game is not supposed to move slowly, so it's similarity to Kirby stops at the ball moving in the direction of the drawn lines. Please find me on twitter and I will try to get you a free copy to test it for yourself. I'm happy to give you a chance to play the game and then decide how well it uses the mechanics for yourself. I'm not really upset about your comment, I just want to give you the chance to try it and dis it based on playing it. @Unit_DTH_Studio
Tim - Thank you for reviewing the current build of the game, I was expecting this score for the amount of content currently available and that is fine with me for right now. This review is just great incentive to continue to expand and build on the game and give the players what they would like to have in this title.
@Lemonslice - Interesting that you should say that about the art, since two of the levels themes and full design are based entirely off of artwork by my oldest child and one of my nephews, 10 and 16 repspectively. The rest have been digitally painted in PS and reduced to accommodate the console's abilities. Thank you for reading the review and commenting on it. Have a great day!
@HeCaster101 This would be the best way to get the files, since playing the .exe file requires the disk to be mounted to a drive (usually the Y: drive). with the 7zip method you can extract them without having to use the .exe file.
@Quorthon "People need to be smarter and not run their lives (and mouths) with thoughtless knee-jerk reactions and black-and-white sentiments towards things like Kickstarter. No matter where you're investing or donating money, there is always an element of risk. Being afraid of that is why people here--so readily dismissing Kickstarter--will never make money on the Stock Market. Because they seem to fear risk so completely. The smarter way to do this is to do your research and balance the risk vs reward and chances of success."
I agree with you. I have backed quite a few KS titles, some didn't make it, but the ones that did are still coming along nicely and I'm sure they will be enjoyable experiences.
Comments 639
Re: Rumour: Nintendo Is Bringing Some Of Mario's Most Obscure Adventures To Switch Online
Wow, if you didn't know it was a April Fool's joke by the third sentence, then perhaps you have been in self-isolation too long.
Welcome to the S*&t show.
Re: Random: GAME Mentions Non-Existent Nintendo Direct, Quickly Removes All Evidence
Seriously, I think we all might be grasping at straws with this one.
I would love to see a new direct, with something other than AC:H and something pointing toward the Future for the Switch and possibly MP4.
Re: Talking Point: Nintendo Switch Turns 3: Challenges Await, But What A Ride So Far
I got my switch day one and it is still my go to console. With kids, family, owning and running my own business and all manner of other things that limit "game time"; its "on the go or at home" playability has proven the best thing for my gaming desires.
I have fixed more joy cons than I care to mention, but that isn't terrible. I really just want MP4 at this point!
Re: Recovering Your Animal Crossing: New Horizons Save Data From Nintendo Is A One-Time-Only Deal
@Moonlessky not exactly sure. I have transferred my save from both of those between systems, but not just via SD card.
Re: Recovering Your Animal Crossing: New Horizons Save Data From Nintendo Is A One-Time-Only Deal
Goodness! Just make a backup of your MicroSD card once a week... not that hard.
Re: Random: Ever Wondered What That Weird Blob On Your Switch Screen Is? Nintendo Explains
And if you didn't know what that was for then you probably have never had a smart phone or tablet device at all, since it looks exactly like a light sensor on any of those types of devices. LOL... thanks nintendo!
Re: Pokémon Clone Temtem Is So Successful Its Servers Are Crumbling Under Demand
@Yorumi I hope that temtem doesn't turn trashbags and keyrings into monsters, that move by GF literally made my head hurt.
It is hard for me to get excited to see a chandelier as a "Monster" or a teacup, or anything of that ilk... they just seem unimaginative about some of their design choices and I want to see pkmn become something better at this point. Healthy competition is needed. You can't remain on top by pandering and not evolving.
Re: Pokémon Clone Temtem Is So Successful Its Servers Are Crumbling Under Demand
@Yorumi Fair enough. I read it more as a question of forward compatibility than backwards, but I just re-read it and see what you are saying. Honestly, the whole franchise is getting a bit stale and they need something like TemTem or Monster Rancher to come onto the playing field to make them rethink some of their strategies.
Re: Pokémon Clone Temtem Is So Successful Its Servers Are Crumbling Under Demand
I am looking forward to giving TemTem a try on the switch! I love to see developers jump into the monster collection/fighting genre and this game has had my interest for quite a while. It would be nice to have it become a long-running franchise like pokemon and bring some healthy competition to the genre.
Re: Pokémon Clone Temtem Is So Successful Its Servers Are Crumbling Under Demand
@Yorumi I actually didn't bring up "backwards compatibility" I brought up "forward compatibility" and I'm no expert.
I haven't really noticed any performance issues with my copy of Sword, but maybe I'm not looking hard enough? You are obviously very passionately against the most recent pokemon games and I understand that, they have been extremely divisive, but I am enjoying them so far. Would I have liked the whole game to be more polished? Yes, the textures in places look like something from an N64, but it hasn't affected my enjoyment of the title.
I respect your opinion and the myriad of other fans that hold a similar and same opinion, but I am still enjoying the game for what it is... a new addition to a franchise I've enjoyed for years.
Re: Pokémon Clone Temtem Is So Successful Its Servers Are Crumbling Under Demand
@Yorumi surely, as a game dev with 10 years experience, you can understand the reasoning behind either cutting parts, or just delaying them? When making a game, even if you are a AAA studio, you are still a slave to factors such as money, hardware constraints, time constraints and creative reasoning about what a title needs and does not need. Please correct me if I'm wrong. I've only made a handful of small games and I've done it by myself, but I also have been disappointed by what I could and could not include in my titles, so the disappointment for the developers as well as the fans is present in every aspect of game dev.
Re: Pokémon Clone Temtem Is So Successful Its Servers Are Crumbling Under Demand
@Yorumi Actually it references even bringing already made models to new hardware and the differences that would inevitably be present, it never said it was impossible, just a task that might be hindered by time constraints and initial funding given to the title. I never said they didn't have the money for it, but perhaps didn't have the money for it to be done within the time constraints that were set forth by Nintendo's release schedule for the game. I don't really give a care about whether or not the nationaldex is in any pkmn game going forward, but that's just my opinion.
Re: Pokémon Clone Temtem Is So Successful Its Servers Are Crumbling Under Demand
@Aeleron0X Loved the article! Thanks for sharing. I knew that there was a ton of work put into the nationaldex, but after reading the amount of work for each pkmn I understand why they made the decision not to include it. Also, they could have just not had enough time and money to add all of the nationaldex before release, so they will be releasing it in parts via DLC stories and areas.
Re: Pokémon Clone Temtem Is So Successful Its Servers Are Crumbling Under Demand
@Octoguy They actually marketed is a Pokemon type of game, so the title makes sense.
Re: Talking Point: How Often Do You Make The 'Switch Sacrifice'?
I would love to touch on the "Switch tax" as it is being called. I find it funny that we will all pay upwards of $70 for games, new on certain platforms, but start to gripe when they ask a price similar to that for the game on the switch. I don't feel like it is a "Tax" but having to account for the cost of releasing a game physically and porting it to a console that some people might prefer to play on. If you don't want it on Switch, don't buy it...but please, don't harrass the developers and publishers for trying to amertize the cost of bringing it to another group of gamers that may not have played it before on another console.
Re: Talking Point: How Often Do You Make The 'Switch Sacrifice'?
I find myself with less and less time to sit on the couch in front of my PS4/XB1 or even in front of my PC just to play a game. The portability is a huge part for me! Games that I know will never appear on the Switch, I get on the PS4, but for the most part my "Home" consoles gather dust. If the "Switch Pro" version of the hardware launches in the future then I can confidently say that I will most likely not be playing much of my other consoles at all, but this is just my opinion and preference. I have double dipped on almost every game that has been released by third parties and I look forward to all of the wonderful new games that keep coming exclusively to the Nintendo Switch console.
Re: Pokémon Fans Get '#GameFreakLied' Trending As Sword And Shield Drama Intensifies Yet Again
@Mr_Muscle lmao... my "too high horse", probably wanna learn those old adages and how they are worded. I wasn't shrieking, I was stating my opinion, again "MY OPINION" not anyone else's, about those that are shrieking and about the fact that this, ultimately, is an argument over assets of a video game and people complaining about something that should not impact their day to day lives enough to garner this kind of animosity. These are games meant to be enjoyed by all people regardless of whether or not they are reusing old assets, or just updating them. Have we gotten so off course that we can't just be excited to play a new game? Or do we all have to be so overly opinionated that companies disdain even bringing a new game to market?
I wasn't trying to add to the din of the internet's shriek, but whenever anyone posts online that is what it becomes. Oh well. Have a nice day!
Re: Pokémon Fans Get '#GameFreakLied' Trending As Sword And Shield Drama Intensifies Yet Again
Interesting that me, as a pkmn fan and player from day one, gives not a sh** about there being no national pokedex in this game, nor do I care that the models aren't all "brand-new-rebuilt-from-the-ground-up-with-that-new-pokemon-smell". These seem like trivial things to be whining about! Is this not a game built for ppl to play and have fun with? Or is this some socio-political device that all of the video game SJWs need to complain about? Get over it and play, or don't play, the game... in the end your internet screeching will hold little to no sway over the final product.
Re: Studio Behind The Hit VR Game Beat Saber Shows Interest In Developing For Switch
@Glassneedles First off... 360 Mode?!?!?! I'm slacking on keeping up with what that is and now I must find out more! Next, they could do the control of the sabers fairly simply, using a relational space pointer setup akin to world of goo for switch. I agree that the translation of it outside of vr would deteriorate the experience though. That game is made entirely for vr, but there are a few games that are VR games that made the transition to switch and work really well. Honestly, it is up to the talent of the developer as to whether or not they could make their game transition from vr to switch.
Re: Studio Behind The Hit VR Game Beat Saber Shows Interest In Developing For Switch
@Glassneedles I feel like it could be done in a more "guitar hero" manner, which kind of deflates the entire experience that Beat Saber try's to deliver on.
Re: Studio Behind The Hit VR Game Beat Saber Shows Interest In Developing For Switch
@Torakaka Actually, the PS4 version could NOT add songs from your PC or CDs, that was the PC version and a separate program that you make tracks for the game with... unless I've missed something about it since I got it day one on PSVR. Now, there are 2-3 song packs you can get, but you cannot add your own music to the PSVR version.
Re: You Can Now Get Switch Joy-Con Inspired By The GameCube Controller
Oh cool a gamecube themed Joy con that's unusable as an attached joy con... seems worth it.
Re: And Just Like That, Fortnite Is No More
Honestly, Good riddance to bad rubbish... never really enjoyed the game at all and boy did I give it the old college try, it's just tiresome being back killed by 12 year olds and youtubers that only play this game. Makes it less fun for any newcomer. Maybe something new and fun will come out of this. To all those that enjoyed the game, I hope that you find another game to enjoy just as much!
Re: Random: Nintendo's Latest Firmware Update For Switch Removed A Neat Effect
This seems like they were trying to fix the issue with the Switch Lite and accidentally messed up the Switch Reg firmware, or maybe there really isn't any dilleniation in the OS that allows the firmware to use one feature for the Switch Reg and one for the Lite, other than no docked mode gameplay? I did notice this cool little feature from day one, but honestly... it isn't all that needed.
Re: Guide: How To Share Games And Saves Across A Nintendo Switch And Switch Lite
@JayJ Perhaps I wasn't clear in what I said. If you have both a Regular Switch and a Switch Lite, then (since it is designed entirely for portability) make the Lite your primary and the Classic Switch to your non-primary since it could be your "Home Console" and would always have an internet connection.
Also, constantly switching which console is your primary is a pain and should never be the case in this situation. Nintendo is doing some backwards stuff, but they do enjoy keeping archaic unintuitive systems in place for their online offerings.
Re: Guide: How To Share Games And Saves Across A Nintendo Switch And Switch Lite
@Jeaz The sad thing is that I have my kids setup this same way that you are talking about, but they cannot play any of the digital games I have bought for my user on their profiles on their Nintendo Switch™ consoles from their user profiles. I must setup my profile on each of their consoles, then download whatever digital games they want to be able to play, then they have to use my profile to play the games bought with my account. Kinda dumb, since it isn't really family sharing.
Re: Guide: How To Share Games And Saves Across A Nintendo Switch And Switch Lite
@JayJ I agree that they should change their policy, but I stated it is an easy work-around for those that decide to have both models in their household and also stated that they need to change their policy.
If you read the fine print on EULAs, you don't own anything that you purchase digitally, so "not owning" the digital games on your "home console" switch really means nothing at this point.
Re: Guide: How To Share Games And Saves Across A Nintendo Switch And Switch Lite
Honestly, it's not the best way to play, but if you do want to make the "old" switch into your home console and use the Lite as your primary portable, then changing the Lite to Primary, as stated above, is the best option. In this day and age the chance of your "home" console not having internet connection is a lot smaller than the chance of you not having internet 'on-the-go'. Yes, you can use your phone as a hotspot or coffee shops have wifi, but honestly if I'm using mine on the go, I'm not sitting in a coffee shop but on an airplane, in a car, etc., not sitting in a wifi ready area. Nintendo needs to improve on this and remove the "always online" issue for the same profile on two separate consoles, but until then, this is a manageable work-around.
Re: Nintendo Officially Unveils Ring Fit Adventure, An Exercised-Based Adventure Game
I wonder if this is where the Nintendo QOL team decided to go with that project? This is just a little too close to Wii Fit for me. probably gonna pass until it's about $30... which should be about 4 months after it releases.
Re: Jim Carrey Responds To Sonic The Hedgehog Movie Backlash, Delay And Redesign
Honestly, it doesn't even matter what the redesign looks like at this point... this movie is gonna be "Super Mario Bros. Movie" bad.
Re: Quirky Switch Shooter Morphies Law Returns With New Maps, Modes, Servers And More
This game was fun, but the community was DOA and never got big on Switch, maybe PC had better luck in that regard. I think that the only thing this game is/was missing, on switch, is local Multiplayer.
I was honestly expecting that from the start, but it has still never come to pass. Oh well, I'll try it again, but doubt the community will actually be there this time around either, which is a pity, because the game is fun.
Re: Preview: Astral Chain Is The 2019 Switch Game Everyone Should Be Talking About
Honestly, this and Daemon X Machina are my two most anticipated games for this whole year!
Re: Talking Point: Do We Still Want Achievements On Switch?
"They’re not particularly developer-friendly, either. Microsoft’s mandate that all games were required to include unlockable achievements created extra work for game devs, and its easy to understand why so many take the uninspired form of ‘You completed Level 3!’ or ‘You jumped 10,000 times!’ It’s another layer of work added to each platform the game releases on, and while it’s often easy to track certain player stats and actions (especially on modern platforms), it can be more difficult for smaller indies already crunching to get the game running and not wanting to tack on a bunch of dull, token achievements after they've worked so hard on the core game. Being creative takes time and the best great achievements are imaginative and playful."
Most Game Engines have a built-in, or easily integrated, achievement creation system for them already and Unity, Unreal Engine, et. al. are no exception to this. Once Nintendo provides the achievement prerequisites in their SDK then integrating them is usually not that hard. The above statement that I quoted is based on a concept that indies are lazy and wouldn't be imaginative in naming or creating their achievements. I would love to see an integrated Achievement system, but I've wanted that since the Wii.
Re: Random: Rapper Soulja Boy Just Launched A Pair Of Game Consoles, So Of Course There's A Catch
I smell copyright infringement and IP theft.
Re: Nintendo Switch Online Service Had A "Good" Launch, Focus Will Now Shift To Boosting Its Appeal
@Mallow I've enjoyed your comments so far, as they are terribly dry and well written, just as I like them. Keep it up, but also understand that this is a forum where fans weigh in on a company that they, basically, keep in business. In this case these comments are like a town hall that, if they wanted to, Nintendo could come to read through and possibly see where they could improve or need to improve. Doubtful that many of us (including yourself and that dry wit of yours) contemplate the financials of a game company at any other time than when the company announces something regarding one of their services as it pertains to paying customers. The service - as it stands right now - is lacking. Everyone cannot be pleased all the time and the internet does give the whiniest of ppl the loudest shriek, no need to berate them.
Re: Nintendo Switch Online Service Had A "Good" Launch, Focus Will Now Shift To Boosting Its Appeal
Honestly, there is so little that it is offering as a subscription service. The retro games they give us are not the best (kinda wonder who was the person deciding which titles should be in that launch lineup)
and certainly not the ones that make me harken back to joyful childhood memories on my NES. NO VOICECHAT ON THE CONSOLE!! What?!?! Why wouldn't you allow that, hell they do it on Fortnite without any stupid phone app?! Next, why are there no achievments? Nothing even like achievements on the switch. Anybody else remember when the PS3 retrofitted many games with achievements? I do. It would be nice to have something like stars that relate to achievements, but no, we get to pay to play a few games online and use our phone to chat if we wanna play online and then, we can only chat in a private party with people we know or have on our friend list, can't just jump into a match and coordinate with strangers... god forbid we could talk to strangers. It honestly feels like Nintendo is like a helicopter parent watching their children use the internet for the first time in the 90's and are worried about them meeting a stranger and getting kidnapped! I love my Switch, play it more than my other consoles and PC, but their policies and over-bearance is just a bit on the "Crazy Mom" side.
Edit: I should note that I do have a subscription to NintendoOnline and a family one at that, so I am a paying customer speaking my mind.
Re: Soapbox: Why I'm Not Excited About Playing NES Games On The Nintendo Switch
Honestly, I'm fine with these games. Yes, they have been re-released time and again, but I'm alright with it, doubt I will sink that much time into them anyway. What I would like to see for the Nintendo Online service is some type of achievement system akin to XBL and PSN. Why can't we get something like that? Seems kind of like a no-brainer at this point. Hell, even different games on the switch already have achievements in them and logs for those achievements. Come on Nintendo.
Re: Review: Draw 2 Survive (Wii U eShop)
@gcunit I can totally understand the draw of those art styles. I have a great admiration for the talent behind the art in those games and thank you for the kind interaction! Thank you as well for the kind words.
Re: Review: Draw 2 Survive (Wii U eShop)
@gcunit - If you aren't playing the game how do you know that it has copied the mechanic from the Kirby games, but "...not so well."
The mechanic is sound and the game is not supposed to move slowly, so it's similarity to Kirby stops at the ball moving in the direction of the drawn lines. Please find me on twitter and I will try to get you a free copy to test it for yourself. I'm happy to give you a chance to play the game and then decide how well it uses the mechanics for yourself. I'm not really upset about your comment, I just want to give you the chance to try it and dis it based on playing it. @Unit_DTH_Studio
Re: Review: Draw 2 Survive (Wii U eShop)
Tim - Thank you for reviewing the current build of the game, I was expecting this score for the amount of content currently available and that is fine with me for right now. This review is just great incentive to continue to expand and build on the game and give the players what they would like to have in this title.
@Lemonslice - Interesting that you should say that about the art, since two of the levels themes and full design are based entirely off of artwork by my oldest child and one of my nephews, 10 and 16 repspectively. The rest have been digitally painted in PS and reduced to accommodate the console's abilities. Thank you for reading the review and commenting on it. Have a great day!
Re: Draw 2 Survive
Yes, the game is inspired by the mechanics of two games in the Kirby series.
Re: Guide: Here's How To Make That Xenoblade Chronicles X USB Drive More Useful
@HeCaster101 This would be the best way to get the files, since playing the .exe file requires the disk to be mounted to a drive (usually the Y: drive). with the 7zip method you can extract them without having to use the .exe file.
Re: Devil's Third Will Be Released In North America, Just Not By Nintendo
@hYdeks I think that it's mostly just Reggie and the poor Japanese Leaders that don't understand anything about what western gamers want.
Re: Devil's Third Will Be Released In North America, Just Not By Nintendo
I think it would be very funny if this game comes out and is super fun and way better than all of us originally thought... that would make me laugh.
Re: Weirdness: In Some Parallel Dimension, This Nintendo Cross Presentation Might Actually Be Real
@minotaurgamer Lol... yep
Re: Weirdness: In Some Parallel Dimension, This Nintendo Cross Presentation Might Actually Be Real
How about the very un-nintendo like font of the word "Cross"?! This is a great distraction though.
Re: Monochroma For Wii U Scrapped Due To Technical Issues
@Quorthon "People need to be smarter and not run their lives (and mouths) with thoughtless knee-jerk reactions and black-and-white sentiments towards things like Kickstarter. No matter where you're investing or donating money, there is always an element of risk. Being afraid of that is why people here--so readily dismissing Kickstarter--will never make money on the Stock Market. Because they seem to fear risk so completely. The smarter way to do this is to do your research and balance the risk vs reward and chances of success."
I agree with you. I have backed quite a few KS titles, some didn't make it, but the ones that did are still coming along nicely and I'm sure they will be enjoyable experiences.
Re: Monochroma For Wii U Scrapped Due To Technical Issues
@Inkling Not only did they promise a Wii U version, but some ppl probably backed them wanting a Wii U version... sucks for all the backers!
Re: Bill Trinen Appears To Have Left Nintendo Of America - Or Has He?
@Alundra-1998 lmao... truth!
Re: Nintendo Announces Its Plans for E3 2015, Headlined By New Nintendo World Championships
@Jazzer94 LMAO... Best comment I've seen today!
+1mil