Comments 639

Re: Review: Monster Hunter Rise - A New Apex For Capcom's Beastly Franchise

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@BenAV Honstly, I wasn't overly impressed with my first play-through of the demo, but after it got updated... I am completely sold on it. The gameplay, especially in multiplayer is much faster than previous entries and the Wire-bug and terrain travel that it brings into this game is incredible (once you get the hang of it, which is not quickly). While I can understand anyone's trepidation with this new title and it's mechanics, it genuinely feels like the next evolution for the series and helps the way you fight monsters to fully evolve into something that isn't as stale as previous entries, including world.

@VoidofLight Mostly true, but you do get to experience, via this game's updated demo, what the gameplay will be like during the hunt... which is actually the main point of the game. Hunt, kill, harvest, repeat. The customizability that this review talks about seems like it would be something that would be hard to showcase in a demo and give the player enough of the gameplay to actually entice them. With the full game it isn't a "one or the other" type of setup, but with a demo it is. The developers choose what will give potential players, new and old, the best taste of the title. I doubt that just building and trying on armor and weapons would be that enticing to any potential new players, or even veterans of the series. Honestly, the Charge Blade setup in the demo is the worst setup I have ever tried in the entire MH series, but that doesn't mean that a newcomer wouldn't enjoy it.

Re: Video: We're Not All That Impressed With Balan Wonderworld's Free Demo

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Was there really any doubt that this game wouldn't live up to whatever trepidatious "hype" people had for it??? This game that looks like Carnival games decided to try and put a story in it's nonsensical game world, has held no interest to me, but as I always say... If you enjoy this type of game, I hope that you have fun with it!

Re: Indie Studio NOWWA Accuses Apex Legends Of "Ripping Off" One Of Its Characters

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Here's some future insight, Don't let EA playtest your games if you want to keep your content "original" or just plain keep your content YOUR content. But both characters are generic af, kinda reminds me of one of the characters from Borderlands. Maybe there is a lawsuit there? Either way, the similarities are striking, I mean they both look like d-bags that have a 10-cent smile that has a little shimmer effect on it when they win a round.

Re: Murderous Fantasy Roguelike In Celebration Of Violence Threatens Switch Next Week

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@nessisonett Agreed! There are enough resources online that give clear direction on what good game making/coding practices should be followed that excuses are hard to come by... at least good ones. Yes, 1 person can make a great, fun, game but it is really hard to do without any input from outside sources, i.e. playtesters (that aren't gonna tell you what you wanna hear), artists that will truly critique your work (this part can get painful), and sound engineers that will listen to your Sh*te soundtrack and tell you how to fix it. So, the one man team comes down to one person listening to what many others have to say and then making something based on good direction. It's never as simple as, "I have a great video game idea!" those are a dime a dozen and ideas are cheap, implementation and creation are hard!

Re: Video: Check Out Some Great Sword Gameplay From Monster Hunter Rise

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@Dm9982 Remote play with Vita will never work that well, lol... I spent a LOT of time trying to get my whole setup configured and it is just not ideal for streaming playing unless you are playing PvZ or something akin to that. Using PS Remote play via a Laptop and a PS4 controller works pretty well though and I feel your pain with the TV being real estate owned solely by my kids... lol. Good luck!

Re: Video: Check Out Some Great Sword Gameplay From Monster Hunter Rise

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@JaxonH I would like to see the use of Paintballs for tracking still and get rid of most of the bug systems from World... those really tainted the experience for me. It makes the hunt that much more tense if you can lose track of the monster and have to search again for the darn thing, allowing it time to regain it's composure and strength, which then elongates the battle. I dunno maybe I'm just a whiner, but if it worked why change it? I understand world was meant to bring new players into the fray, but the option to use classic style hunting (not regarding the map sections) and easy (noob bugs and the like) then it would have a been a better all around experience. Beautiful game, just some bad execution. I haven't tried Iceborne, I have it just haven't dived in... I will give it a try on your reccomendation.

Re: Talking Point: Cloud Gaming On Switch – The Pros And Cons Of The Cloud

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@SwitchForce Thanks for sharing the video! A good explanation video. This is something I learned while developing a few years back. It is a despicable practice and it is leaking over into the "physical" versions of games as well, due in no small part to the need for a day one patch or perpetual updates... this is how they enforce their EULA with physical titles.

Re: Talking Point: Cloud Gaming On Switch – The Pros And Cons Of The Cloud

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@Slowdive I agree with you about saying "No" to complete corporate ownership, but you must note that a LOT of modern games require you to sign (or agree to) some type of EULA and in most of those it notes that the company itself has the right to take back "their game"(in essence)... this is even present on many disc/cart based titles cough All EA titles today cough

So the real issue is how do we, as the consumers, get viable ownership of a title that we purchase - or believe that we have purchased? As it currently stands we are all just putting quarters in an arcade cabinet that resides in our homes, we get to play the game, but just like in an arcade it still doesn't truly belong to you.

Kinda disappointing and brings in a large amount of politics and consumer rights issues, but nobody seems to be listening or thinking of it in that manner. As long as the corporate beast is fed and we pay our dues, we can play as long as we like.

Re: After Resident Evil, The Witcher And Castlevania, Netflix's Next Trick Is Creating An Assassin's Creed Series

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@sanderev True they are more open to it, especially after seeing the success of VG series turned TV Series, i.e. Castlevania and The Witcher. But from all the articles surrounding the Super Mario Movie, it seems that they are still a bit trepidatious since they are having Miyamoto personally oversee the upcoming title. Seems like they still aren't totally convinced, which is a shame, because we need a Metroid movie/Series.

Here's to hoping they release their iron grip and allow some creative freedom with their beloved IPs.

Re: After Resident Evil, The Witcher And Castlevania, Netflix's Next Trick Is Creating An Assassin's Creed Series

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@sanderev They were supposedly in talks, Netflix + Nintendo, to do a Zelda series earlier this year... but that kinda vanished, or Nintendo did the old "just the tip" and then ran away with their IP snuggled tightly to their chest, leaving netflix to wonder what the hell just happened. Honestly, Nintendo green-lighting that Mario brothers movie abomination years ago has really made them gun-shy about letting anyone use their IPs outside of video games, save "Wreck It Ralph's" use of Bowser.

Re: Image & Form's New Game Is "Permanently Exclusive" To Xbox And Windows

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So, what ppl are saying is that since they don't actually have any stake in Image & Form, as a company, nor do they work for them or make business decisions, then they should listen to you about ONE game that will be exclusive to another platform??? ONE game, in their library of great games - available on multiple platforms - isn't coming to Switch and we all need to hate them?!?! Even going so far as to lump them in with EA and their ilk??? Wow, their are some real whiners around and I honestly hope you don't ever get what you want in the world of gaming, because you can never be satisfied. Now, am I bummed that it isn't coming to the Switch, sure... but I understand what making an exclusive game entails and how going with a partner that is excited about what you are making and is helping you to advertise it can be a huge help. After all, developers aren't in it for the charity work, this is their livelihood and it is extremely selfish of any gamer to think that they are owed anything from a developer just because they enjoy their games... that's just silly.

Re: Capcom Says "No" To Monster Hunter World On Nintendo Switch (Again)

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I was super excited to play MHW, even though I already had MHGU on both 3DS and Switch, but in the end... I ended up not even playing MHW half as much as MHGU. After the Franchise went mobile on 3DS, it just didn't make sense to play it on a home console, I'm not sure why but that's just my feelings about it. I really don't want to see another MHW game, but would like to see another MH: Stories on switch as well as a new core entry on switch.

Re: Borderlands Collection Becomes Free On Epic Games Store, One Day Before Launching On Switch

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I've played them all in multiple formats and Im still getting two copies of this for switch. To show support for titles like this on switch and so that my son and I can play through them all together! It seems like an underhanded tactic to undermine sales for the switch version in order to justify something with shareholders and keep them in the black while eliminating the Switch as a monetarily viable platform to continue publishing games on... maybe that makes sense typed out, like it did in my head.