@NintendoKnight Yes, you do know there is something wrong and they might finally have realized that and are investing enough time and money to perhaps fix the atrocity that has been their online offerings, maybe even add something as simple as... Voice Chat.
Zangief Tarantino is definitely the best one for me. LMAO The eyes and those sideburns... wtf, oh wait that's a mullet, it turned his beard into a mullet, not sideburns.
Interesting that all the legendaries, well most of them... don't have a gender and are un-breed-able. Kinda seems like they are either asexual or non-binary already. Also, if you can't play a game because your "gender preference" isn't represented in it then you have much larger issues to deal with.
Wow, why did they even list federation force? That was a metroid game in name only. Hard pass on that one and I'm a die hard metroid fan. Maybe even one of the only people that enjoyed Other M.
@everynowandben Yeah, this is a somewhat annoying issue since I am often in fairly rural areas with spotty internet. Maybe they will allow download of some sort in the future, but I'm not holding my breath.
I have a duo, have since last year's release. It is definitely a 1st gen device, lots of issues until after the first 2 updates, still has issue at about 4-6 updates (OS updates). Lots of neat features, especially using a surface pen and now this game pass feature (streaming only) is a nice addition, but honestly... really not worth the price in it's current state, worst phone camera in any current market phone that I have ever used. Save your pennies and get something else, like a surface Pro, that you can play xbox games on. Touch controls are still Dog Balls and pretty much make any shooter just trash using them.
You know, it does seem like an unnecessary app, but I have to say the developer saw a need (albeit not a realistic one for the hardware) and tried their best to fill that need. So, I applaud them for putting this out and taking the time to make this app! Well done.
Honestly, I'm not expecting Nintendo to announce anything as big as BotW 2, or even follow up with info about Metroid Prime 4, so I am looking forward to it, but I have plenty of trepidation.
Most likely they will focus on the game builder app and Splatoon 3, and possibly new Smash content... but I will be shocked if we get anything really "Meaty" from E3 2021.
@Skid I've been playing the series since the PSP and I think what Rise really brings to the table is the removal of the wasted space for items like paintballs, and psychoserum to find the monsters (don't even get me started on the annoyances of farm quests and trying to find all of those stupid hidden items without Rise's map system). It streamlines the hunting process, better than any previous entry and with the wirebug it has made all weapons much faster to use, i.e. getting knocked on your butt and being able to wirebug out and redraw your weapon and jump right back in to the fray. There have been gripes I've had over the years with some of the minutia of the series, but they have fixed everything that annoyed me... except a proper lock-on camera for the monsters. Even World fell short in that one, but not nearly as badly as some of the first entries with NO lock on capabilities for the camera at all, not even the current "snap to" function. Just hope to god that you could move the camera fast enough to avoid a bolt of lightning or a deadly lunge from a monster. Glad to hear that this iteration is bringing new hunters into the fold.
@Octorok385 I was noticing that as well. Iceborne actually didn't even break the full 7mil mark. Which means that Rise has the potential to crush World's sales easily.
@Kidfunkadelic83 Same with the hammer. It leaves you wide open while charging, but with the wirebug you can get positioned for a charge hit much quicker and more precisely.
@Ralizah It took World two years to clear 16.8Mil, that's across Consoles and PC... over two years. This is a timed exclusive on a single console and has already sold 5 million units. I'm hopeful that it will surpass world's numbers within the two year mark. Especially if they continue to add content to the game expanding the experience as they did for World.
@Realness Do the training missions for each weapon, especially switch axe - if that's gonna be your main. And remember... wirebug, wirebug, wirebug. It will save your life and give you massive damage with the switch axe. Charge Blade is similar, so you might wanna try out the training with both. Good Hunting!
Seriously, this should give you an idea of how popular this franchise is over in Japan and why all of the western fans (myself included) love this game as well. I would love to have this Friday off just to play this game, but alas... I have responsibilities and Children and work :/
@SmaggTheSmug The first demo made me feel like that, but after it was updated I went back through all of the training quests and really dove into learning the mechanics. Once I got the hang of them, the game really came alive. Just exploring the locale with the wirebug becomes super fun and intuitive. Once using that mechanic clicks, the game really comes alive. I hope that you give it another chance.
@VoidofLight I think that World was a wonderful entry style MH game and brought in a wealth of new blood to the franchise, which kind of reinvigorated the series for me and this game seems to take that formula one step further. Even the Monster Riding tutorial and the Wirebug tutorial were intuitive and helpful. I imagine that they learned a LOT about what helps people get into the game faster from MH: World. I'm glad Rise doesn't have the stupid Monster finding bugs... Those were the worst and constantly dropped off the trail to show you a footprint or a d***ed blastnut. lol
@BenAV Honstly, I wasn't overly impressed with my first play-through of the demo, but after it got updated... I am completely sold on it. The gameplay, especially in multiplayer is much faster than previous entries and the Wire-bug and terrain travel that it brings into this game is incredible (once you get the hang of it, which is not quickly). While I can understand anyone's trepidation with this new title and it's mechanics, it genuinely feels like the next evolution for the series and helps the way you fight monsters to fully evolve into something that isn't as stale as previous entries, including world.
@VoidofLight Mostly true, but you do get to experience, via this game's updated demo, what the gameplay will be like during the hunt... which is actually the main point of the game. Hunt, kill, harvest, repeat. The customizability that this review talks about seems like it would be something that would be hard to showcase in a demo and give the player enough of the gameplay to actually entice them. With the full game it isn't a "one or the other" type of setup, but with a demo it is. The developers choose what will give potential players, new and old, the best taste of the title. I doubt that just building and trying on armor and weapons would be that enticing to any potential new players, or even veterans of the series. Honestly, the Charge Blade setup in the demo is the worst setup I have ever tried in the entire MH series, but that doesn't mean that a newcomer wouldn't enjoy it.
@BenAV Sooo... you did notice that there is a very in-depth demo available for this game, right? One that allows you to experience many of the things listed in this review. Did you try it out? I would recommend that, instead of blindly pre-ordering it without testing it out.
Or, just hear me out cough Nintendo cough... Make voice chat an integrated part of your system like on every other G*****N console, PC, Iphone, Ipad, Tablet, etc. device out there you FECKING MOOKS!!!
Was there really any doubt that this game wouldn't live up to whatever trepidatious "hype" people had for it??? This game that looks like Carnival games decided to try and put a story in it's nonsensical game world, has held no interest to me, but as I always say... If you enjoy this type of game, I hope that you have fun with it!
Here's some future insight, Don't let EA playtest your games if you want to keep your content "original" or just plain keep your content YOUR content. But both characters are generic af, kinda reminds me of one of the characters from Borderlands. Maybe there is a lawsuit there? Either way, the similarities are striking, I mean they both look like d-bags that have a 10-cent smile that has a little shimmer effect on it when they win a round.
I loved the last doom on Switch and have really been waiting for this one to come out... looks like I know what I'm gonna be hooked on for the next month or so.
Laughing hysterically Wait, Wait... No gatherings of more than 10 people, but they are gonna have a parade?!?!?! What a joke! Hahahahahahahahahahahahahahahahahahaha
Anybody else notice the Gore Freaking Magala??????!!!!!!???? Can't wait to be disappointed by this one, even if the monsters just make it eye candy... I'm in.
@nessisonett Agreed! There are enough resources online that give clear direction on what good game making/coding practices should be followed that excuses are hard to come by... at least good ones. Yes, 1 person can make a great, fun, game but it is really hard to do without any input from outside sources, i.e. playtesters (that aren't gonna tell you what you wanna hear), artists that will truly critique your work (this part can get painful), and sound engineers that will listen to your Sh*te soundtrack and tell you how to fix it. So, the one man team comes down to one person listening to what many others have to say and then making something based on good direction. It's never as simple as, "I have a great video game idea!" those are a dime a dozen and ideas are cheap, implementation and creation are hard!
Please, don't misunderstand. I love retro games and even retro inspired games ( I guess technically I am retro) but we are just being inundated with these bland looking games. I'm pretty sure that there is a genre outside of metroidvania/roguelike/sidescroller... aren't there?
@RetroOutcast I agree with you, too many clone looking games these days that looked like they were made in the first iteration of MS Paint. I understand time and money constraints, but it just seems like a flood of the same style.
@Yanina Agreed. Sorry I'm done with the super pixelated run-of-the-mill games, it is being way overdone. I have plenty of them, now let's try making games with some higher pixel counts and pretty scenery even. I know that sounds hateful, but it is just overkill at this point.
@MisterMan I use the "lock-on" camera in every version, but it is more of a "focus" camera on every one before MHW, I use the right control stick too much for it to be of real use anyway.
@FargusPelagius the driving wasn't totally boring but it did get tedious sometimes and didn't add a whole lot to the game since the main overworld wasn't very densely populated, this was my original opionion when playing this on the Wii and it still stands.
Both of the NMH games are super fun, the one specifically for the Switch is ok, but didn't grab the fun of the original 2. Since they brought both of these I would love to see Platinum redo(HD) MADWORLD... that was a hilarious and gorey game!
@N8tiveT3ch It will probably be a little more polished, but honestly I still play MHGU on the switch more than I play World, so graphics are great and all, but gameplay still holds the crown with these titles.
@Dm9982 I feel your pain! I've never had much luck with anything other than a hardline with remote play for my ps4. Good luck on finding the time. Gonna have to find a break between Dragon tales and spongebob to get the job done.
Comments 667
Re: Nintendo To Invest Huge Sums In Game Development And Online Infrastructure
@NintendoKnight Yes, you do know there is something wrong and they might finally have realized that and are investing enough time and money to perhaps fix the atrocity that has been their online offerings, maybe even add something as simple as... Voice Chat.
Re: Metroid Dread Staff Say They've Been Left Out Of The Game's Credits, MercurySteam Responds
I feel like if a person puts in the better part of a year of their life on a game, they deserve at least a "special thanks".
Re: Random: Feast Your Eyes On The Horror That Is Street Fighter Stars Rendered Flesh By Google AI
Zangief Tarantino is definitely the best one for me. LMAO The eyes and those sideburns... wtf, oh wait that's a mullet, it turned his beard into a mullet, not sideburns.
Re: Review: Legend of Mana - The Best Way To Play A 21-Year-Old RPG Experiment
Honestly, I have been waiting for this game to be re-released for a long time. I loved it on PS1 and I'm sure I will enjoy it again on the switch!
Re: Random: Nintendo Customer Service Wins The Day With Sweet Response To Young Pokémon Fan
Interesting that all the legendaries, well most of them... don't have a gender and are un-breed-able. Kinda seems like they are either asexual or non-binary already. Also, if you can't play a game because your "gender preference" isn't represented in it then you have much larger issues to deal with.
Re: Potential Switch Port Round-Up - The Wii U Games That Haven't Come To Switch
Xenoblade Chronicles X was a wonderful game! I would definitely double dip on that one.
Re: Metroid Games You Need To Play Before Metroid Dread
Wow, why did they even list federation force? That was a metroid game in name only. Hard pass on that one and I'm a die hard metroid fan. Maybe even one of the only people that enjoyed Other M.
Re: Advance Wars 1+2 Re-Boot Camp Reimagines The Classics On Switch
This and Metroid were wonderful surprises! Can't wait to play these again. I hope they have multiplayer in them... local.
Re: Random: We're Getting Major 'Nintendo DS' Vibes From Microsoft's Surface Duo Running Xbox Game Pass
Honestly, its a cool option, but without the tactile feedback buttons provide it just isn't the same.
Re: Random: We're Getting Major 'Nintendo DS' Vibes From Microsoft's Surface Duo Running Xbox Game Pass
@N64-ROX Done that. Not as good as you might think. Again, touch buttons = not good interface.
Re: Random: We're Getting Major 'Nintendo DS' Vibes From Microsoft's Surface Duo Running Xbox Game Pass
@everynowandben Yeah, this is a somewhat annoying issue since I am often in fairly rural areas with spotty internet. Maybe they will allow download of some sort in the future, but I'm not holding my breath.
Re: Random: We're Getting Major 'Nintendo DS' Vibes From Microsoft's Surface Duo Running Xbox Game Pass
I have a duo, have since last year's release. It is definitely a 1st gen device, lots of issues until after the first 2 updates, still has issue at about 4-6 updates (OS updates). Lots of neat features, especially using a surface pen and now this game pass feature (streaming only) is a nice addition, but honestly... really not worth the price in it's current state, worst phone camera in any current market phone that I have ever used. Save your pennies and get something else, like a surface Pro, that you can play xbox games on. Touch controls are still Dog Balls and pretty much make any shooter just trash using them.
Re: Random: Fans Are Having A Field Day Reviewing Nintendo Switch's Calculator
You know, it does seem like an unnecessary app, but I have to say the developer saw a need (albeit not a realistic one for the hardware) and tried their best to fill that need. So, I applaud them for putting this out and taking the time to make this app! Well done.
Re: Poll: Are You Excited About E3 2021?
Honestly, I'm not expecting Nintendo to announce anything as big as BotW 2, or even follow up with info about Metroid Prime 4, so I am looking forward to it, but I have plenty of trepidation.
Most likely they will focus on the game builder app and Splatoon 3, and possibly new Smash content... but I will be shocked if we get anything really "Meaty" from E3 2021.
Re: thatgamecompany's Award-Winning Sky: Children Of The Light Soars Onto Switch In June
It is actually a beautiful and fun game, hindered entirely by touch screen controls. I am looking forward to playing it with physical controls.
Re: Soapbox: After 17 Years, Monster Hunter Rise Finally Made Me Kind Of Competent
@Skid I've been playing the series since the PSP and I think what Rise really brings to the table is the removal of the wasted space for items like paintballs, and psychoserum to find the monsters (don't even get me started on the annoyances of farm quests and trying to find all of those stupid hidden items without Rise's map system). It streamlines the hunting process, better than any previous entry and with the wirebug it has made all weapons much faster to use, i.e. getting knocked on your butt and being able to wirebug out and redraw your weapon and jump right back in to the fray. There have been gripes I've had over the years with some of the minutia of the series, but they have fixed everything that annoyed me... except a proper lock-on camera for the monsters. Even World fell short in that one, but not nearly as badly as some of the first entries with NO lock on capabilities for the camera at all, not even the current "snap to" function. Just hope to god that you could move the camera fast enough to avoid a bolt of lightning or a deadly lunge from a monster. Glad to hear that this iteration is bringing new hunters into the fold.
Re: Capcom Is Gifting Monster Hunter Rise Players A Commemorative Item Pack
Also, world was ok, but failed far too often. Especially if you had been playing MH since the beginning.
Re: Capcom Is Gifting Monster Hunter Rise Players A Commemorative Item Pack
@Octorok385 I was noticing that as well. Iceborne actually didn't even break the full 7mil mark. Which means that Rise has the potential to crush World's sales easily.
Re: Capcom Is Gifting Monster Hunter Rise Players A Commemorative Item Pack
@Kidfunkadelic83 Same with the hammer.
It leaves you wide open while charging, but with the wirebug you can get positioned for a charge hit much quicker and more precisely.
Re: Capcom Is Gifting Monster Hunter Rise Players A Commemorative Item Pack
@Ralizah It took World two years to clear 16.8Mil, that's across Consoles and PC... over two years. This is a timed exclusive on a single console and has already sold 5 million units. I'm hopeful that it will surpass world's numbers within the two year mark. Especially if they continue to add content to the game expanding the experience as they did for World.
Re: Talking Point: Nintendo 3DS Features That Should Really Be On Switch
Themes, FOLDERS, and the in-depth activity log are the features that I really want to see... soon.
Re: Soapbox: Monster Hunter Rise Is The Perfect Hybrid Game
@Realness Do the training missions for each weapon, especially switch axe - if that's gonna be your main. And remember... wirebug, wirebug, wirebug. It will save your life and give you massive damage with the switch axe. Charge Blade is similar, so you might wanna try out the training with both. Good Hunting!
Re: Random: A Japanese CEO Is Giving Staff A Day Off To Play Monster Hunter Rise
Seriously, this should give you an idea of how popular this franchise is over in Japan and why all of the western fans (myself included) love this game as well. I would love to have this Friday off just to play this game, but alas... I have responsibilities and Children and work :/
Re: Introducing Second Wind, A "Free Large-Scale DLC" Expansion Mod For Zelda: Breath Of The Wild
While this will most likely get shutdown by Nintendo, I would love to try it out. It looks incredible!
Re: Introducing Second Wind, A "Free Large-Scale DLC" Expansion Mod For Zelda: Breath Of The Wild
Aaaaand... cue the cease and desist order.
Re: Review: Monster Hunter Rise - A New Apex For Capcom's Beastly Franchise
@Auenegheps Mostly people that lack Online capabilities. It gives the game more meat if you play mainly offline.
Re: Review: Monster Hunter Rise - A New Apex For Capcom's Beastly Franchise
@SmaggTheSmug The first demo made me feel like that, but after it was updated I went back through all of the training quests and really dove into learning the mechanics. Once I got the hang of them, the game really came alive. Just exploring the locale with the wirebug becomes super fun and intuitive. Once using that mechanic clicks, the game really comes alive. I hope that you give it another chance.
Re: Review: Monster Hunter Rise - A New Apex For Capcom's Beastly Franchise
@VoidofLight I think that World was a wonderful entry style MH game and brought in a wealth of new blood to the franchise, which kind of reinvigorated the series for me and this game seems to take that formula one step further. Even the Monster Riding tutorial and the Wirebug tutorial were intuitive and helpful. I imagine that they learned a LOT about what helps people get into the game faster from MH: World. I'm glad Rise doesn't have the stupid Monster finding bugs... Those were the worst and constantly dropped off the trail to show you a footprint or a d***ed blastnut. lol
Re: Review: Monster Hunter Rise - A New Apex For Capcom's Beastly Franchise
@BenAV Honstly, I wasn't overly impressed with my first play-through of the demo, but after it got updated... I am completely sold on it. The gameplay, especially in multiplayer is much faster than previous entries and the Wire-bug and terrain travel that it brings into this game is incredible (once you get the hang of it, which is not quickly). While I can understand anyone's trepidation with this new title and it's mechanics, it genuinely feels like the next evolution for the series and helps the way you fight monsters to fully evolve into something that isn't as stale as previous entries, including world.
@VoidofLight Mostly true, but you do get to experience, via this game's updated demo, what the gameplay will be like during the hunt... which is actually the main point of the game. Hunt, kill, harvest, repeat. The customizability that this review talks about seems like it would be something that would be hard to showcase in a demo and give the player enough of the gameplay to actually entice them. With the full game it isn't a "one or the other" type of setup, but with a demo it is. The developers choose what will give potential players, new and old, the best taste of the title. I doubt that just building and trying on armor and weapons would be that enticing to any potential new players, or even veterans of the series. Honestly, the Charge Blade setup in the demo is the worst setup I have ever tried in the entire MH series, but that doesn't mean that a newcomer wouldn't enjoy it.
Re: Review: Monster Hunter Rise - A New Apex For Capcom's Beastly Franchise
@BenAV Sooo... you did notice that there is a very in-depth demo available for this game, right? One that allows you to experience many of the things listed in this review. Did you try it out? I would recommend that, instead of blindly pre-ordering it without testing it out.
Re: FMV Title I Saw Black Clouds Eyes Up A Switch Release On March 30th
The headline for this article is criminally unreadable!!
Re: New Nintendo Adverts Continue To Pretend That Their Own Voice Chat App Doesn't Exist
@Shadowthrone Which is interesting since Fortnite and a multitude of other games, when played in handheld mode, have their own integrated VC.
Re: New Nintendo Adverts Continue To Pretend That Their Own Voice Chat App Doesn't Exist
Or, just hear me out cough Nintendo cough... Make voice chat an integrated part of your system like on every other G*****N console, PC, Iphone, Ipad, Tablet, etc. device out there you FECKING MOOKS!!!
Re: Video: We're Not All That Impressed With Balan Wonderworld's Free Demo
Was there really any doubt that this game wouldn't live up to whatever trepidatious "hype" people had for it??? This game that looks like Carnival games decided to try and put a story in it's nonsensical game world, has held no interest to me, but as I always say... If you enjoy this type of game, I hope that you have fun with it!
Re: Indie Studio NOWWA Accuses Apex Legends Of "Ripping Off" One Of Its Characters
Here's some future insight, Don't let EA playtest your games if you want to keep your content "original" or just plain keep your content YOUR content. But both characters are generic af, kinda reminds me of one of the characters from Borderlands. Maybe there is a lawsuit there? Either way, the similarities are striking, I mean they both look like d-bags that have a 10-cent smile that has a little shimmer effect on it when they win a round.
Re: Video: Digital Foundry's Technical Analysis Of DOOM Eternal On Switch
I loved the last doom on Switch and have really been waiting for this one to come out... looks like I know what I'm gonna be hooked on for the next month or so.
Re: Pikachu Returns To This Year's Thanksgiving Day Parade
Laughing hysterically Wait, Wait... No gatherings of more than 10 people, but they are gonna have a parade?!?!?! What a joke!
Hahahahahahahahahahahahahahahahahahaha
Re: Phew! The Latest Monster Hunter Movie Trailer Has Massively Restored Our Hopes
Anybody else notice the Gore Freaking Magala??????!!!!!!????
Can't wait to be disappointed by this one, even if the monsters just make it eye candy... I'm in.
Re: Murderous Fantasy Roguelike In Celebration Of Violence Threatens Switch Next Week
@nessisonett Agreed! There are enough resources online that give clear direction on what good game making/coding practices should be followed that excuses are hard to come by... at least good ones. Yes, 1 person can make a great, fun, game but it is really hard to do without any input from outside sources, i.e. playtesters (that aren't gonna tell you what you wanna hear), artists that will truly critique your work (this part can get painful), and sound engineers that will listen to your Sh*te soundtrack and tell you how to fix it. So, the one man team comes down to one person listening to what many others have to say and then making something based on good direction. It's never as simple as, "I have a great video game idea!" those are a dime a dozen and ideas are cheap, implementation and creation are hard!
Re: Murderous Fantasy Roguelike In Celebration Of Violence Threatens Switch Next Week
Aaaaand... it's another big time pass for me. Just looks like all the other low-res pixelart roguelikes that seem to be flooding the Switch right now.
Re: Platformer Landflix Odyssey Has You Trapped Inside The TV Shows Of A Streaming Service
@RetroOutcast apparently ppl don't remember any of the 2d retro titles, i. e. Super Mario bros., Rush'n Attack, Super Ghouls 'n Ghosts, etc.
Re: Platformer Landflix Odyssey Has You Trapped Inside The TV Shows Of A Streaming Service
Please, don't misunderstand. I love retro games and even retro inspired games ( I guess technically I am retro) but we are just being inundated with these bland looking games. I'm pretty sure that there is a genre outside of metroidvania/roguelike/sidescroller... aren't there?
Re: Platformer Landflix Odyssey Has You Trapped Inside The TV Shows Of A Streaming Service
@RetroOutcast I agree with you, too many clone looking games these days that looked like they were made in the first iteration of MS Paint. I understand time and money constraints, but it just seems like a flood of the same style.
Re: Platformer Landflix Odyssey Has You Trapped Inside The TV Shows Of A Streaming Service
@Yanina Agreed. Sorry I'm done with the super pixelated run-of-the-mill games, it is being way overdone. I have plenty of them, now let's try making games with some higher pixel counts and pretty scenery even. I know that sounds hateful, but it is just overkill at this point.
Re: Review: No More Heroes 2: Desperate Struggle - A Confident Sequel And One Of Grasshopper's Best
@FargusPelagius I agree with you about the minigames, they were far funnier and more interesting in 1 vs. 2.
Re: Video: Check Out Some Great Sword Gameplay From Monster Hunter Rise
@MisterMan I use the "lock-on" camera in every version, but it is more of a "focus" camera on every one before MHW, I use the right control stick too much for it to be of real use anyway.
Re: Review: No More Heroes 2: Desperate Struggle - A Confident Sequel And One Of Grasshopper's Best
@FargusPelagius the driving wasn't totally boring but it did get tedious sometimes and didn't add a whole lot to the game since the main overworld wasn't very densely populated, this was my original opionion when playing this on the Wii and it still stands.
Re: Review: No More Heroes 2: Desperate Struggle - A Confident Sequel And One Of Grasshopper's Best
Both of the NMH games are super fun, the one specifically for the Switch is ok, but didn't grab the fun of the original 2. Since they brought both of these I would love to see Platinum redo(HD) MADWORLD... that was a hilarious and gorey game!
Re: Video: Check Out Some Great Sword Gameplay From Monster Hunter Rise
@N8tiveT3ch It will probably be a little more polished, but honestly I still play MHGU on the switch more than I play World, so graphics are great and all, but gameplay still holds the crown with these titles.
Re: Video: Check Out Some Great Sword Gameplay From Monster Hunter Rise
@Dm9982 I feel your pain! I've never had much luck with anything other than a hardline with remote play for my ps4. Good luck on finding the time. Gonna have to find a break between Dragon tales and spongebob to get the job done.