
Ever since I was a kid stomping his feet to pop songs in Dance Dance Revolution and getting pep talks from PaRappa the Rapper about how I gotta believe, I’ve been a fan of rhythm games. And while I love popular juggernauts in the genre like Guitar Hero, I’ll always prefer something with more originality than just simply holding down a button, such as Final Fantasy Theatrhythm.
Cue Patapon, a quirky blend of rhythm and strategy originality released exclusively on Sony’s PSP and now out on other platforms thanks to Bandai Namco. You play as a god to the charming Smurf-esque creatures and use drums to direct them during missions. Your controller buttons correspond to a rhythmic phrase. Want them to move forward? That’s easy! Pata pata pata pon! Need to attack? No problem; just hit ‘em with a pon pon pata pon combo. Keep the beat going and you’ll enter into a Fever, which increases your attack and defence.

It’s a novel concept for a game. You’re completely detached from the Patapon who worship you because you’re viewed as a god. It’s by far more preferable to having an actual in-game avatar because it easily lets you slip into your role as the Patapons’ saviour. You can’t help but grow attached to the Patapons themselves. They’re just lil’ eyeball guys! In a lot of ways, it reminds me of the connection you form with Pikmin. You want to protect your Patapon because they’re yours.
The gameplay is largely simplistic but that’s not necessarily a detriment. In fact, the game works better because of its simplicity, especially when it comes to the general gameplay loop.
You’ll be doing a lot of grinding missions over and over to collect Ka-Ching and other materials that let you create stronger Patapon units, of which there’s a decent variety, from spear throwers to archers.
That grind might sound annoying but the missions in both games are bite-sized little morsels, so you aren’t locking yourself into 10-minute missions or anything worse. I suspect this is because both games were originally on the PSP and it was better for the missions to be quick and snappy rather than long and drawn out. Regardless, it works in each game’s favour.

But don’t go into Patapon expecting a Guitar Hero clone. Patapon utilises rhythm, but personally, I’m hesitant to call it a rhythm game. It’s more of a strategy game that uses rhythm than a rhythm game with strategy elements.
That also means you shouldn’t go in expecting a toe-tapping soundtrack. Patapon’s usage of rhythm doesn’t necessarily make for good music to listen to. You may only be playing percussion but Drum Hero this ain’t.
There are issues, however. For starters, you can’t pause the game, which is frankly ridiculous in 2025. You can work around this by pressing the Home button rather than a pause button, but it’s still ridiculous. And I can’t count the number of times I was so close to entering Fever mode only to screw up by being the tiniest bit off beat. Sometimes it seems like you have enough space to attack only to realise you need to keep marching forward.

And worse, it’s very easy to throw off your sense of rhythm when it comes to things like boosting your defence. You can chalk it up to being a skill issue but while you can alter the button-press delay in options, you can’t test your changes out without going into a mission and then exiting it, which is incredibly frustrating and time-consuming.
One thing that can’t be complained about is the aesthetic of the games. There’s an almost moving comic book-like quality to these little eyeball monsters. They’re absolutely adorable to look at, and it’s fun watching them follow your commands in battle by throwing spears or cutting up enemies. And the backdrops in the missions are absolutely beautiful, with crisp shades of reds, yellows, blues, and more. Patapon oozes style in spades and its aesthetic is its biggest strength, even over the gameplay’s.
Patapon is fun to play in docked but I’d argue that it feels best in handheld mode, harkening back to its earlier PSP days. There’s just something about plugging in your headphones and chilling on the couch while sending your Patapon army into battle. The performance is largely the same between docked and handheld, so you won’t be missing out either way.
Conclusion
Patapon 1+2 Replay is a real blast from the past and more than proves why this series was such a hit for Sony. It’s simple to play, but if you dig deeper you’ll find that there’s a real meaty game here. The rhythm-based controls make it unlike any strategy game you’ve ever played before. There are some small frustrations, but generally it succeeds in what it tries to do.





Comments 23
Now let's see if we can get Gravity Rush onto the Switch next
Now do Locoroco
Its pretty cheap from what I see, hmm....
Thanks for the review, looking forward to finally giving the Patapon games a try now that they're on Switch (not sure when considering all the games I'm currently playing and Bananza as soon as I get back from my vacation, but I'm getting this as soon as possible from Amazon since I unfortunately missed it when my usual retailer had it) - by the way, yes please to the games others have mentioned here in the comments, especially Gravity Rush for me!
I remember playing this on someone's PSP back in the day and it was then and there that I decided that rhythm games are not my thing... But I know a lot of people who would go nuts for this package deal!
These kinds of graphics always seemed like something you'd make if you couldn't draw. ✌️ Just being honest. I'm glad they largely fell out of favor, personally.
"We're starving! Please give us food before we collapse and die!" made me laugh so loud 🤣. Anyway, I'm not playing this, but hopefully anyone who does enjoys it!
I've added these two to my backlog already. Love a good rythm game, especially with a twist. Happy to see they hold up and are lots of fun. Also good to know about the frustrating bits, better be prepared to enjoy the game even more.
These games look beautiful but I'm honestly terrible at rhythm games.
@The_Nintend_Pedant Or if you can draw and are lazy ...
Looks far enough from the "flash" type games from the early 2000 to suit my taste.
Another game you won't be playing then ..? 😝
I might have double dipped on this but why they don't include Patapon 3 I don't know, it's like they lost it or something. So I'll stick with my PSP versions on my old Vita. I also don't remember the button latency being an issue on the originals but have heard about it in a couple of places for this one.
@Yalloo
Haha yes there is no accounting for laziness 😂
I played a bit of the first game in its day, not my cup of tea personally. And, I will say that I love some VERY old games so it's not as though every game needs to be visually resplendent 👍 I just feel like this "flat shapes on flat shapes" style wore itself out c. Windows 8 and left me feeling cold, ultimately.
I loved these games on PSP but they could really be tough. I'll get these versions on discount. The backlog is crazy right now
In the PSP days the game's style and novel gameplay intrigued me. I wanted and was ready to like it. Maybe it was a skill issue but I played a couple times, couldn't feel the flow and back in the case and on the shelf it went.
Not including 3 seems like a mistake. I feel bad for fans.
I like rhythm games, but when the rhythm part is so intrinsically connected with a different genre like strategy, platform or dungeon crawling my brain just malfunctions. That's the reason I was never able to get very far in Crypt of the Necrodancer (without resorting to using the options to remove rhythm from the equation), and when I tried Patapon on the psp I was also stumped after the first few easy levels.
I suppose something like Theatrythm Final Fantasy is my limit, since the rpg elements there are superficial at best.
This is a 10/10 game
Shame its just 1 and 2 when 3 was the absolute pinnacle of the series. Loved the series and spent countless hours doing boss runs and grinding the special equipment and whatnot to try and take on the real ferocious extra bosses.
Oh well, I have 3 on my phone anyway.
@Warioware I've played this game on just about every console they've been on and I only noticed button latency when playing on PS5. Haven't had any issues on S2 yet. Still as charming as they always were!
Patapon 1 is non-playable for me on my Nintendo Switch 2 in TV mode - the delay is insane (and i have VRR/game mode activated 120hz fast response OLED ;/) - even after messing around with delay settings. In portable mode it's fine. They should adjust the mechanics a little bit vs. delay from wireless controller + TV.
@Unit_DTH good to hear, wonder why some seem to be saying so. I would be double dipping but I don't understand why the third game seems to gave been buried. I never finished it but as I recall it was just as good and ended the journey. Also a bit different with the RPG elements. Licensing issues or something? But it feels incomplete without them
EDIT: Just had a look on Google and apparently the main reason is the multiplayer elements. I never used them before but I never finished the game so perhaps they are more useful later on
@Warioware Not sure why so many people are having issues with latency, I have yet to have this issue in either handheld or TV mode. 4K HDR TV with no issues of latency. But I did do some tinkering with all of my video settings on my S2 after the HDR settings looked like trash. NL posted a very helpful video a while back about this and there are a couple of other TV Mode settings that I tinkered with before ever playing Patapon and maybe that is why I haven't endured the latency issues.
@Unit_DTH good to know again. Like I said I never had issues with the originals. Maybe down the road on a sale but I don't much feel loved ke playing the first game through again and wish they would find a way to incorporate the third.
pata pata pata pon! FEVER!! surprising that 3 is missing though...
and yes they should bring back locoroco
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