SillyG

SillyG

Porygon did nothing wrong

Comments 10,419

Re: Pokémon Legends: Z-A Is Getting Its Very Own Switch 2 Bundle

SillyG

Not even basic silhouette art on the rear of the console like they did with the Let's Go Pikachu/Eevee bundles back in the day?

This is as lazy as it gets, and it is especially annoying for those waiting for a themed console, which means that I'll be waiting even longer before picking up a Switch 2.

Re: Best Virtual Boy Games

SillyG

It is a crying shame that we never got these on 3DS, be it as a full physical compilation, VC titles (though the hideously straining red graphics would have made it hard to look at for more than a few minutes at a time), or individual remakes, at least of Nintendo's own titles.

I would have preferred that they stuck to the original art design as closely as possible and colourise them.

The 3DS was such a great concept. It would be a shame if we never see another glasses-free 3D Nintendo console in our lifetimes.

Re: Talking Point: What Are You Playing This Weekend? (19th July)

SillyG

Pokémon Go: Gigantamax Lapras Raid Day (today) and Quaxly Community Day (tomorrow)

Didn't get any shiny Gmax Lapras... 😭 but I did get a second shiny with a ribbon (following on from yesterday's one). A shiny Chatot also fled from my Go++ when we lured up the town square after 5pm for the first day of the "summer concert" event (it's winter here in Australia). I did catch a Lotad though.

My physical copies of Castlevania (the DS collection) and Yakuza Kiwami also arrived from LRG, and I'm particularly looking forward to trying the latter. It's a crying shame that Sega hadn't issued a proper physical release of Zero on Switch 2 to complement it.

Re: Review: Shadow Labyrinth - Nintendo Switch 2 Edition - Sometimes 'Good Enough' Is Just That

SillyG

@Ogbert : I understand that, but publishers too often keep putting deadlines ahead of the quality of the products they produce because they want to start profiteering as soon as possible.

And given the slightly more horror-like elements of Shadow Labyrinth, perhaps it might not have been the worst idea to release the game closer to Halloween (though it shouldn't have taken quite that long to get the complete game on shelves).

Re: Review: Shadow Labyrinth - Nintendo Switch 2 Edition - Sometimes 'Good Enough' Is Just That

SillyG

The fact that performance is still spotty on the Switch 2 is pretty embarrassing. How much worse is the performance on Switch 1?

Worse is that the Switch 2 performance updates haven't been baked into the cartridge for good measure. I don't understand why publishers aren't doing this if they aren't going to issue a dedicated Switch 2 physical release. Not every game would need the faster read speeds or higher capacity Switch 2 cartridge, and this game is so small that they could have fit both the Switch 1 and 2 versions separately on a single 16GB cartridge and still have room to breathe.

I get that it's a "free update", but why do we need to waste storage space on what should have been included on the cartridge in the first place? And why pay for a physical copy with an inferior build on the cart when it released day and date with the superior version? Considering that Namco had also released Tamagotchi Plaza on Switch 2 in Japan/Asia with absolutely everything on the cart (and also cross-compatible with the Switch 1), I don't understand why they opted to screw Shadow Labyrinth up so badly, especially as Pac-Man should have broader appeal on a hugely popular new console with very few physical releases to its name so far.

@kuu_nousee : The Japanese Switch 2 physical version is even worse. It's a code-in-a-case. Not even a key card. There's a tiny blurb on the cover reminiscent of the "Download Required" disclaimer on the case of some Switch 1 games.

Re: Pokémon Is Teasing Something Ahead Of Next Week's Showcase

SillyG

We'll probably get another Mystery Dungeon, or perhaps a complete remake set of the Rangers trilogy with touch and/or mouse controls.

But what I really want is a physical compilation/s of the Gen I-III games.

@mariomaster96 : Sword/Shield and Legends Arceus in 4K, let's gooooo!!! (Ironically, I don't care if the treatment extends to the Let's Go games)

Re: Here's What Donkey Kong Bananza Looked Like On Switch 1

SillyG

Spotted an electronic billboard promoting this on a busy Sydney motorway last night. Really curious to see how this translates sales-wise given that Donkey Kong, historically, doesn't have the same pull as, say, Mario or Pokémon.

But this is also the most ambitious Donkey Kong project in decades, and could really appeal to the Minecraft generation and old school Nintendo fans alike. It'll be a while before I get my hands on this, but I'm looking forward to how the critics and players respond to this.

Re: Tony Hawk Reiterates Decisions Behind Song Choices In Pro Skater 3 + 4

SillyG

@AmplifyMJ : I'm not even an MJ fan, but that song was such an integral part of the experience and nostalgia.

Though there are sillier reasons to buy games. I bought Just Dance 2017 and 2019 because they each had a Turkish song. I don't even like dancing. I gave it a try, but even in the comfort of solitude, I was cringing like crazy inside. 😅 Not for me. But fun for when little ones are around.

Re: Tony Hawk Reiterates Decisions Behind Song Choices In Pro Skater 3 + 4

SillyG

Long story short, they're cheapskates (no pun intended!).

It's not as if they put the money they saved on skimping on the classics toward the cartridges.

Just as poor, destitute Rockstar snubbed Michael Jackson and Kate Bush (among others) when clumsily assembling the "definitive edition" of the beloved GTA trilogy. If the first song you hear on the radio isn't Billie Jean, are you even playing Vice City?

Re: Talking Point: What Are You Playing This Weekend? (5th July)

SillyG

Pokémon Go: Eevee Community Day (Saturday and Sunday)

I hosted today while one of our community ambassadors will be hosting tomorrow.

I've also been hosting shiny Gimmighoul hunts all week to help out those who do not have access to a Nintendo Switch.

So far, I'm yet to catch (even encounter) a single shiny. One of our local players thanked me as she caught three shinies in a row yesterday afternoon.

I've been hyping the hell out of shiny Gimmighoul's début (which is also a time-limited shiny, with its availability being locked come Monday night), and this is the thanks I get from Niantic. My shiny luck in general has also been positively rotten this week.

My best catch was a perfect IV Gimmighoul with the 9th anniversary background and coin engravement, but they cannot evolve, and you can't flex it in gyms either as no-one can see it (and even from behind, you'd need a very high resolution phone and a powerful microscope to make it out 😅). I already have a perfect Gholdengo from ages ago though.

Still having a ball, but lady luck must be really grumpy with me for some reason. 😅

Re: Japanese Charts: Tamagotchi Plaza Serves Up A Staggering Debut

SillyG

@Fighting_Game_Loser : Apparently it was big enough for an all-on-cart Switch 2 release! And if the rumours about there only being 64GB cartridges is true, then it's all the more remarkable as the Switch 2 build of the game is only 2.1GB! And physical sales seemed to hold their own against a modest userbase to boot!

Pathetically, not even Sega believed in the global appeal of Yakuza, Sonic, or Tetris to do the same for their IP.

As much as I would prefer to support a local release of Tamagotchi Plaza (which was only released for Switch 1 in the West), I'm going to have to import the Japanese/Asian Switch 2 release as it's currently only of very few Switch 2 physical releases done right.

Re: Shadow Labyrinth Is 4K/60 On Switch 2, Free Upgrade Available From Switch 1

SillyG

Why the hell isn't this included on the Switch 1 cartridge?

The Switch 2 version of the game is only 8GB and would have needed a 16GB cartridge regardless, and they could have theoretically fit both builds of the game onto that same cartridge, if necessary, instead of imposing a 3GB download of data that should have been included in the physical release in the first place.

I don't wish to encourage practices like these, where a Switch 2 upgrade is tied to a download, leaving only an inferior Switch 1 build on the actual cartridge, so I'll be skipping this. This may be less egregious than an outright "key card" release, but I am absolutely sick of third parties screwing over customers with their crappy, incomplete physical releases.

Incidentally, another Namco release, Tamagotchi Plaza (which is only 2.1GB on Switch 2!), is included in full on a Switch 2 cartridge for its Asian retail release (surely a Switch 1 cartridge would have sufficed!), and is a cross-compatible Switch 1/2 physical release done right, so I don't understand why this, which arguably has more appeal among hardcore gamers, is being short-changed in this way.

Re: Upcoming Nintendo Switch 2 Games & Accessories For July & August 2025

SillyG

I don't have a Switch 2 yet, but when I do, I'll grab DK Bananza, Mario Party Jamboree, and Kirby Forgotten Land. It's a shame there's nothing else in the pipeline worth a damn.

I also have the Gold Master Series releases coming in from LRG. I'm particularly looking forward to the Llamasoft collection (Llamatron was on the first floppy disk we'd ever bought circa 1993) and Tetris Forever (how many more physical Tetris games can I possibly own on a single console?!!!).

I might also grab Tomb Raider IV-VI, Ninja Gaiden, and maybe Shinobi and/or Worms Armageddon (for the GBC games).

Re: WWE 2K25 eShop Page Appears Ahead Of Switch 2 Announcement

SillyG

Who in their right mind would pay $130 for a digital exclusive and not the same amount for a physical copy shipping on a 128GB cartridge?! (saving a bunch of storage in the process, which would cost a lot more overall if one were to store the game on their expensive microSD Express card instead)

At the absolute least they could issue a limited physical run of the expensive deluxe edition before issuing the standard edition as a cheaper key card release.

Re: Talking Point: What Are You Playing This Weekend? (28th June)

SillyG

Pokémon Go: Go Fest
Caught 43 Zamazenta, but no shinies or hundies. Also hosted a Golden PokéStop meetup for an hour while the Community Ambassador went on a lunch break.

All in all, a good day out. Got plenty of other shinies though (and my Plus+ whittled down my Ultra Balls from over 1,800 to around 900 in those eight hours of gameplay, and I'm torn as to whether I want to activate White Kyurem's adventure effect while using Great Balls for the most part tomorrow).

Re: Front Mission 3: Remake Appears To Replace 2D Art Assets With Generative AI

SillyG

Hard pass on anything that uses AI, at least to this scale.

Just re-release the original game at this point, warts and all, if you're going to take the easy way out.

And feel free to recycle all of the pre-existing assets as you like (it's not as if there's a shortage of material out there!), but resorting to this level of scummery? Hell no.

As if the eShop didn't have enough problems without the influx of AI-generated slop that we've been seeing over the last couple of years.

What's crazier is that I've noticed a bunch of official music videos from Turkey that are completely AI-generated (and every bit as freakish as you'd imagine). It's absolutely pathetic. Everybody involved (including the "artists") ought to be ashamed of themselves.

@Dom_31 : Perhaps I'd give a pass for inconsequential things like distant objects that cannot be interacted with and will never be observed by the player up-close, but this is just shameless.