Comments 63

Re: "Don't Let Nintendo Ruin The Entire Industry" - Is $80 For Mario Kart World A Bridge Too Far?

Rich_Uncle_Skeleton

$50 in 2005 was equal to around $80 today. I know salary increases have not generally been commensurate with inflation (especially the federal minimum wage in the US), but I really don’t get the pearl clutching here. Not jumping for joy over this, but I find the fact that video games haven’t gotten more expensive over the last 20 years much more surprising…

Re: Video: It's Finally Time To Talk About Zelda: Tears Of The Kingdom's Ending

Rich_Uncle_Skeleton

Appreciate you waiting for me to finish it last week! Really loved my playthrough, but like most Zelda games, any good story beats ToTK had were wasted on flat characters and a bad script. I dunno, maybe try finally letting Link talk next time, and see if that helps.

…That said, the dragon battle at the end was extremely rad (even if they sold out Zelda’s sacrifice by restoring the status quo immediately afterwards)

Re: Feature: The Best Hidden Gems And Underrated Switch Games Of 2021

Rich_Uncle_Skeleton

@FlapjackProMax Damn man, I don’t have any particular yin to play YouTuber life either, but it’s okay to let people share things they enjoy without shooting them down…

Overboard has been on my wishlist for months—really looking forward to checking that out. I guess I’d recommend Skate City, but I feel like it got a decent amount of coverage when it came out. Single-plane skateboarding with a satisfying control scheme, robust mission structure, with great lo-fi beats on the soundtrack…

Re: Feature: The Best Hidden Gems And Underrated Switch Games Of 2021

Rich_Uncle_Skeleton

@larryisaman Eastward unfortunately drags a bit at the start, which I think is why a lot of people bounced off it, but it really is something special. The sprite art is rightfully praised for being best in class, but I became more attached to the characters than I expected…Would def recommend that anyone who gave up on it at least play a bit into the New Dam City chapters (maybe a couple hours into the game?)

Re: Review: Monster Rancher 1 & 2 DX - All Monsters Go To Heaven In Tecmo's Cult Classic

Rich_Uncle_Skeleton

@Specter_of-the_OLED That wouldn't really be in the spirit of the original games though, which is what the current system is trying to approximate, even if using a search feature is kinda lame...

The original games back in the day didn't mandate that you HAD to use PS1/PS2 games...The fact that it gave new life to any old CDs you might've had around the house is what made it special. If you could only use Switch carts (which cost on average $50-$60), people would run out of monsters real quick.

Re: Review: Unsighted - A Fantastic Top-Down Metroidvania With A Warm, Vintage Feel

Rich_Uncle_Skeleton

@Noelemahc I think you might be underestimating the cultural penetration that the original Ducktales game had (to the point that the "Moon" theme was even paid homage to in the recent cartoon)...Even though the sequel has been available via remasters and ROMs, it's hard to compete with the exposure and nostalgia power of the first one.

(Personally, I think the first one is also a better game, but maybe I haven't played Ducktales 2 enough...)

Re: Creepy Tale 2 Brings Point & Click Terror To Switch In Time For Halloween

Rich_Uncle_Skeleton

@SonOfVon Well, I think the benefit of the technological advancements in question is that they have allowed smaller studios to create a finished product without breaking the bank, but much like the hand-drawn animation of old Looney Tunes, which can stand up to almost any modern cartoon, the amount of work put into making Curse of Monkey Island (or really any Lucas Arts games of that era) look as good as it does speaks as much to a strong human understanding of movement and balance that I don't think a modern graphics engine can replace...

Personally, I'm not a huge fan of how this game looks either, and there are absolutely modern examples from small studios that look gorgeous (as you mentioned), but I suspect that's due more to this game's priorities probably being elsewhere (maybe the story telling, who knows!)

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