It's pretty hard to believe that Sonic Mania is already five years old. It feels like only yesterday that we were getting excited about a return to the classic Sega Mega Drive / Genesis Sonic games of old, and Sega, Christian Whitehead, and everyone involved knocked it out of the park.
Sonic Mania was a huge hit, and it became the highest-rated Sonic game in fifteen years when it was first released. It also made household names of the people who worked on the game — many of whom originally worked on Sonic fangames and ROM hacks.
Whitehead had previously worked with Sega on porting many of the Genesis titles to mobile, and the Taxman ports are frequently cited as some of the best versions to this day, but he soon got the idea for a new Sonic game. After taking a few months to develop a prototype (Sonic Discovery), Whitehead showed this to Sonic series producer Takashi Iizuka, who liked the idea. Then the name Sonic Mania was suggested by Iizuka, along with the little phrase "by the mania, for the mania" — a nod to the idea that fans would be making a sonic game for the fans.
Fans have gathered on social media to celebrate Sonic Mania's fifth anniversary in style — and we're sure Sega and others will join in the party too — and there's a lovely show of celebration online for what many consider to be one of the Blue Blur's best.
@AStarShow, known also as Son of a Glitch, kicks things off with a rousing tribute to Sonic Mania — the very game that inspired him to take up pixel art and eventually lead to him working on the Sonic Origins version of Sonic 3 & Knuckles.
Paul Veer, who worked as a pixel artist and animator on the game, shared his own tribute for the anniversary, along with a nod to an old joke prior to the game's release.
Sonic Stadium also shared its congratulations to the team who worked on the 2017 release — alongside its 2018 enhanced release / DLC expansion, Sonic Mania Plus, and asked fans to share their favourite memories from the game.
As with all gaming anniversaries, we've also seen some rather lovely fanart being shared online too.
https://twitter.com/_NickXH_/status/1559168090402873347
https://twitter.com/GT_Animates/status/1559097517119250432
There's also just been an awful lot of wholesome positivity surrounding this retro-style Sonic game.
And, while not strictly related to Sonic Mania, Tee Lopes — composer of the game — shared this unusual remix of Labyrinth Zone's music using Hill Top Zone's instrumentation.
We're amazed it's already been five years, and when we're not-so-secretly wishing for a Sonic Mania 2, we can always boot this up on our trusty Switch and give the game a good ol' spin.
Share your memories of Sonic Mania down below in the comments, and let us know what your dream new levels would be in a dream sequel! One day...
- Further reading - Best Sonic Games Of All Time
Comments 33
Christian Whitehead, PagodaWest Games, and Headcannon does what Sega don't.
Anyone going to celebrate Sonic Forces' anniversary this November?
Happy 5th anniversary to Sonic Mania. To honor this fan made game, I'm going to be marathon playing the remake of Sonic Triple Trouble for PC, a new 16-Bit style fan made remake of the Game Gear original using the same engine as the one in Sonic Mania.
Best Sonic game of all time!
8/10
I still don't understand why they never made a sequel...
Most of the Switch launch games are celebrating 5 year anniversaries! Pretty crazy to think about it. Also kind of shocking it's been practically 5 years without a proper new Sonic game.
Sonic Mania is the first Sonic game I ever played. I was more of a Mario guy growing up. Happy 5th anniversary!
I wonder if some egos at Sonic Team were hurt by Mania's massive success. No Mania sequel, and also them doubling down on what makes Sonic awful with Forces and now Frontiers.
I have both collector’s editions and the soundtrack on vinyl. It’s such a great game.
I am happy for Sonic, especially since Mania is an exceptional game.
But very distressed at how quickly 5 years has gone by 👵🏽
@EarthboundBenjy Not sure if ego are the issue, remember Sonic Forces, Sonic Generations, Sonic: Lost World, Sonic CD, Sonic Colors, Sonic 4: Episode 2, Sonic the Fighters, and Sonic Unleashed all doesn't had sequels either. My guess is Sega just wants to keep throwing stuffs at Sonic and hope something clicks.
@Serpenterror If that's true then they're really bad at recognising when something has clicked. Because Mania did click.
@EarthboundBenjy Sonic Mania is just a throwback title, it's a celebration game that was released to celebrate what once made Sonic great but was not the game that Sega want Sonic to lead the way with as they can't keep Sonic in 2D 16-Bit forever. It would feel like the character or the IP in general is not evolving, this is why they made Sonic Frontiers instead.
@John_Koshiro I actually just picked up Forces during an eShop sale for like 10 bucks. I've heard so many bad things about it, so I went in with low expectations. I detest Kirby Star Allies as the laziest game in the Kirby franchise with mediocre level design and just being ridiculously short and easy. I expected the same thing from Forces, but to my surprise...I honestly kinda like it. I just beat the game yesterday, and while a few of the later levels really annoyed me, I had a good time throughout most of the adventure. I'm actually in the process of going back and collecting everything.
I've never considered myself much of a Sonic fan, but I dunno... The blue blue has really been growing on me this past year or so. I'll probably even buy Sonic Boom sometime before the Wii U eShop shuts down. Don't judge my questionable life decisions.
Wish I could be minimally glad for Sonic Forces as I am for Sonic Mania. I almost dreaded the 2D sections in general of Forces, not just Classic Sonic levels.
Though I'm sorry to say this, but as great as Sonic Mania is, I'm convinced that for SEGA it's just an official game to use as an excuse to shoehorn Classic Sonic in Sonic Forces.
I absolutely love Sonic Mania! Definitely my favorite Sonic game in the series!
@Not_Soos If you enjoyed Forces, you'll probably love Generations. The reason many fans hate Forces is because it is such a step back from the Boost Formula games that predated it. I haven't kept up to date with Colors Ultimate patches, but you might enjoy that too, assuming the glaring issues were fixed. As for Sonic Boom... I understand being a glutton for hedgehog, just actually keep your expectations low. You can find fun with almost all games, but I actively enjoyed Sonic 06 more than Sonic Boom on Wii U. The 3DS games don't deserve their names dragged through the mud. Boom Wii U could have been better if Sega didn't change a PS4/XBO Unreal Engine game into a Wii U exclusive that couldn't run well even with Nintendo helping to optimize the game's performance. I don't blame the developers, Sega threw them under the bus with that one.
@Serpenterror Pretty sure Triple Trouble 16 Bit isn't a Retro Engine game. Not only does the official download page on GameJolt list it as GameMaker Studio, but the demo for the game came out at a time when Retro Engine tools were only available for modding games like Mania. Projects like 3'Mixed and Trial Amentia were going to replace levels in Mania, using Mania as the base game. Over the last few years, the community has figured out exactly how the Retro Engine works and how to make games from it, but this only became feasible realistically in the last year.
@DjinnFighter Because Christian Whitehead and Pagoda west moved on to other projects.
@Nua
I'm sure I'd love Generations. I played the inferior 3DS version a very long time ago, but I don't remember a whole lot about it. I'd like to replay it sometime. I've only ever owned Nintendo hardware, so I've never really had the opportunity to play it on console. I'm planning to get a PS5, but as far as I know, Generations is only available via streaming PlayStation Now, which kinda sucks. I doubt my internet would be able to handle it. I wouldn't want to get an Xbox for just that one game, so here's hoping Sega releases it on modern platforms.
I actually did pick up Colors Ultimate shortly after the first patch, and I enjoyed my time with it quite a bit. Like Generations, it was another Sonic game I always wanted to play but missed out when it was on Wii. The game crashed on me once, but otherwise, I didn't experience any substantial glitches during my time with it. I never actually beat it, though--I kept dying on the final boss and decided I'd just go back and get all the red rings first, but I fell off the game because of other releases. Maybe I'll pick it back up after completing Forces. It feels wrong of me to say...but I think I enjoyed Forces better than Colors?
Sonic Boom makes me oddly nostalgic for a lot of the B-tier 3D platformers I grew up with on GameCube/PS2. In retrospect, they're tremendously flawed, but I loved stuff like Ty the Tasmanian Tiger and Crash Bandicoot: The Wrath of Cortex--arguably mediocre experiences, but as a kid, I just loved any and all 3D platformers. Those are the vibes I get from Sonic Boom; it doesn't seem to have very much of an emphasis on speed, but going fast has never been a huge draw for me when it comes to Sonic games. My favorite level in the original Sonic is Marble Zone because I actually prefer the methodical platforming and light puzzle-solving to auto-running. I'm interested to play a Sonic game that leans more into that.
I also had Sonic Lost World on Wii U, and I think that game is super underrated. I picked up the 3DS version just recently but haven't put much of a dent into it because my SD card corrupted or something and I'm having to transfer my data to a new SD card and hope it solves the issue. I dislike a lot of the stuff other people love about Sonic, so a Sonic game that plays basically just like a Mario game is right up my alley. I'd actually really like to see a Switch port of that game.
Still waiting on that sequel…
Time sure flies by quickly. Too bad, that we will never see a proper Sonic Mania 2. These guys, that made Sonic Mania, surely have talent. They could have done a game with only new level and enemy designs.
I have ptsd from this game-- there was one spot where I drowned over and over; for some reason I don't mind falling in pits full of spikes in games but I hate drowning.
And yet we only have one of these. This could be a license to literally print rings for Sega but here we are. Sonic Mania is soooo good.
Finished it only recently but I still have 4 Emeralds to obtain though. Honestly the only thing I dislike are the Special Stages and don't get me started with the Encore Mode ones. Apart from that a great blast from the past. Titanic Monarch is my favourite zone but I don't like the pallette swap in Encore Mode though, it sort of reminds me of a Church or Cathedral oddly enough.
Five years?
Man, it doesn't feel like it's been that long.
As much as I’d do terrible things for a sequel, I guess I’m mostly just glad that Sega got over themselves long enough to allow this to come together in the first place…
I celebrated by buying the much hated Origins.
I refuse to believe this
Happy 5th birthday Sonic Mania!
The way Sega and Sonic Team dishonor this great game's legacy is heartbreaking.
Five years and I still haven't played more than a few levels of it, when a cousin brough it over, once, years ago. But to be fair, at least I've played the classic Sonics on my 3DS and actual SEGA Genesis since this released, on and off.
Since it's release, I've been waiting for it to go on huge discount. So far, only 50%, and after 5 years of waiting, I'm patient and won't settle for that. The only other game I've waited so long is Double Dragon 4, which never has been on sale. Perhaps I'll cave in soon and get both.
@John_Koshiro i don't like how sonic forces his anniversary on us in November
There was some other awesome news for Sonic Mania, it's received a decompilation just like Sonic 1, 2, and CD!
This will mean the community modding is about to get even more amazing, and that it will be portable to all kinds of systems, as long as you own a legal copy of the game that you can source the assets from.
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