Comments 864

Re: Talking Point: Is It Worth Buying A Nintendo Wii U In 2021?

Rect_Pola

Besides it's own games that haven't been preserved, because Nintendo; it's also an extra life for your Wii physical discs. There's also that virtual Wii thing, but I never bothered since the process lobotomizes your Wii, because Nintendo.

The most frustrating thing is we keep seeing pieces to creating the universal gaming library, but we keep veering away.

Re: Talking Point: Is The N64 Pad Actually The Best Controller Ever?

Rect_Pola

I distinctly remember a little kid at the store kiosk struggling to figure out how to hold the stupid thing, proving it was unintuitive. At least, far as I know they respected designing around one position and stuck to it. Other M's "now point to use missiles" was a bad idea.

I have to say my bottom tier is the Joy-Cons. Mostly because I have large hands. Without a good controller grip they are so small they are literally uncomfortably to handle. The stock controller grip actually exaggerates the problem.

NES - pretty good
SNES - refined on NES into bliss
N64 - NO, this is being weird for the sake of being weird
GC - Similar to SNES, but still working the weird out the system
Wii - Not bad as a remote, but too round sideways
Wii Classic - bulbous backside makes it hard to hold
Wii U Gamepad - too heavy for what it wanted to do (never delivered either)
Joy Cons - too dang small
Switch Pro Controller - great, except the d-pad is tiny

Re: Review: Balan Wonderworld - A Charmless, Confusing Fossil From The Creators Of Sonic

Rect_Pola

I have a feeling when the articles on the usefulness of demos comes back around Balan is going to be a very important mention. The interest drummed up by the trailers and Nights energy was decimated by the demo.
These guys played the demo and made a full group video ragging on how terrible it was. And nothing seems to have been changed. No surprise given how it came close it came out to launch.

Did nobody involved know how bad this was turning out? Then again the studio's named after this character, so it must be the dream project from someone at the top. I don't think they're going to get more games after this.

Re: 8BitDo Reveals Its New "Pro 2" Bluetooth Controller, Compatible With Switch

Rect_Pola

I like their stuff. I got their first SNES controller (precursor to anything "Pro"). Not only was it too lacking in features to serve some games, I hated the need for a code to tell it to connect to the Switch. Then I got their Wii controller adapter and that more or less keeps up and has a nice simple "Switch or Android" toggle.

I don't know if Pro+ ever had the toggle, but the fact they're saying here tells me it didn't. Which makes me glad I hedged on pulling that trigger for so long.

Re: Poll: Should Nintendo Release A Digital-Only Switch?

Rect_Pola

Short answer No, they aren't ready for that.

More thought: They certainly could, they were into full games having a digital option sooner than the rest. But they do not respect the consumer in forcing them to buy expandable data when they could easily manufacture them with a healthy amount of space for pennies on the dollar. I hope no one forgot BTOW was literally too big to download into some Switches.

They also don't respect the game companies by charging more for larger capacity cards. They say "forget that" get the cheap cards with partial games on them and pass the storage woes onto us.

On one had Switch is practically a digital only system already. On the other it's in the worse, most Nintendo missed the forest for the trees way possible.

Re: Ninjala Will Be Free-To-Play When It Launches Worldwide This May

Rect_Pola

They're going to make their money somewhere and consoles aren't the best platform for denting in advertising so they're probably going to milk us for all the little expansions Splatoon gave us freely. Clothes, weapons, alts, specials, maybe even maps for custom matchmaking.

Now it might not be so bad. If clothes options might be too diverse to create the haves and have nots culture of full skins (randomize the outfits for new players would help too). Weapons and the like can be survivable if the basics per combat style were available and the meta remained balanced. The map thing would only be a jerk if everyone had to have the same one. If they were a shared pool it'd be okay.

This is all assuming items are up for grabs at a shop. Not if they lean into some form of loot boxes or multiple currencies.

Re: Talking Point: Jargon-Heavy Xbox Series X And PS5 Reveals Vindicate Nintendo's Approach

Rect_Pola

A little column A, a little column B.
In Nintendo's angle, I could see the implied questions "what does power matter if it plays the games?" and to that end "don't we have enough power already?". Excellent questions and if they nailed that sweet spot between what most games need and cost. The "war" would be a non-concern.

Unfortunately, they didn't quite pull it off. Even from launch there were titles that pushed the Switch to it's limits. And like Wii (and WiiU if you want to be nice) talk of ports were a matter of "could they pull it off?" Limits are all well and good to force developers to be smart about their resources, but they're also a wall in how creative they can be.

On the flipside you have Microsoft and Sony saying if you load the thing for bear you don't have to worry about can/can't from the hardware. Huge open worlds? Fine. Ultra fine detail? Cool. In the hands of a dev that knows that they're doing with the resources and where they're going, the system will abide by them. Of course all that power comes at a risk. Getting at that power ain't cheap, using it ain't easy, and even a best case execution doesn't mean sales when all is said and done. There's always the very real risk of not getting your investment back. Or worse, getting spanked by a title that didn't bother with all that raw power.

Re: Review: Mega Man Zero/ZX Legacy Collection - A Superb Selection Of Retro Classics

Rect_Pola

I still remember exactly how pissed I was when I realized that the score was docking my grade for using the upgrades it offered. It felt so disingenuous.

I'm all for rewarding skill, but I never respected when easy modes literally crop out parts (usually the end) of the core game. So I'm sure as hell not going to pat them on the back for a jerkass design that actively calls the player a wimp. Especially when the grade was out and proud at all times, just in case you forgot the game thought you were a loser.

Re: Kickstarter Cancelled For Vertebreaker, The Retro Platformer From Sonic Mania Devs

Rect_Pola

That's heartbreaking. I admit I didn't even notice the original news post.

Who on earth is calling it "ransom"? Scum who probably consider paying for things wrong. That's who. And this is only technically a pre-order. The amount was strictly to fund their lives while they make the game exist within two years. The only profit depended on finishing it faster or sales on top of the thousands getting their copy for backing it. That's literally what art for it's own sake is you selfish entitled buttheads.

Re: Nintendo Comments On How It's Handling Joy-Con Drift

Rect_Pola

"Nintendo responds to the Joy Con drift issues!"
Are you sure?

No acknowledgement of the matter directly. No admission that prior actions were in any way insubstantial. No declaration that they are going to do anything differently going forward. If you can plug their answer verbatim into another situation, they didn't actually say anything. Except maybe "please talk about something else."

Re: Sakurai Says Fatal Fury's Mai Isn't In Smash Because The Game "Is For Good Boys And Girls"

Rect_Pola

Bayo kinda wears her sexuality for her, and carries it as as a sign of dominance. That kind of kinkiness can be toned down in Smash because her character and design isn't about if you're into her.

Mai is the opposite. Regardless of her personality, she expressly uses sex appeal to titillate others (as a distraction in universe and merch draw in ours). Also you can't argue "just use other outfits" because the open top design is her main design, which would have to be the default.

Re: Rumour: New Images Supposedly Show Sonic's Movie Redesign, But We're Not Convinced Just Yet

Rect_Pola

Much better. I hope this is legit. Now if the movie is terrible, people won't be fixating on the character design. There are lines you can't cross when translating a design meant for a cartoon character into the real world. Their physiology straight up doesn't exist so forcing human or animal features into that shape can get ugly in a hurry.

When they do it wrong, the wrongness is the only thing you can see. And the first design had so much wrong to go around. The human musculature, white hands instead of gloves, human teeth, tiny eyes, more pointed muzzle. Something for everybody!

When they do it right, you slide right into accepting what changes they did make. Of course he has separate eyes, the space between is just light in color and the blue follows his brow line.

Re: Poll: Box Art Brawl #15 - Super Mario Bros.

Rect_Pola

The NA version is iconic, but it's too plain and doesn't speak of what's going on in the game. NES was an era when artistic interpretation was king because a static view of the graphics was never up to the task. The Japan art is iconic in it's own right and actually captures the idea of Mario dealing waves of Bowser's varied forces.