I want a Paper Mario game that explains what sort of apocalypse wiped out every non-toad creature that wasn't working for Bowser. PM used to have villages of them, and a lot more variety in the standard minion models and new creatures, both in and out of combat. PM was it's own universe with it's own rules. The ever repeating sights and cast is fine for classic marios because they only have one story and the high action challenge is it's lifeblood. PM did not need to wear the classic series' conventions like a ghastly skin.
I'm holding out hope that the new land will inject some life, but the return of Mushroom Kingdom for Mushrooms populace is not doing it any favors.
It's nice that it's there, but there's a fine line between optional and obtrusive.
Before Mario games went multiplayer lives have not only lost their meaning design-wise, but you amass so much in just casual play made them meaningless in play too. (Am I the only person who thought Mario taking off his hat with 99 lives felt like a punishment?)
Mario could do well with difficulty levels, and Maker showed the way without changing the level design. Easy can be how modern Marios are now, while harder options have stricter 1up per level limits.
JP's toys are a decent mass market option that SHOULD have happened at least a decade ago. These days, I'm more on the lookout for higher end toylines (Figuarts, Figma, even Nendoroid for the right character).
JP's stuff isn't bad, but I found my Bowser... unsatisfying. I picked him up in a fit of outrage over the apparent scale of Figuarts' version. Between the lacking paintjob, questionable molding, and limited articulation, it re-excited me over the Figuarts again.
THIS was only a matter of time. I'm not a fan of the cake and eat it to method of website designs. On desktop they look weird with huge blocky buttons. On mobile, I've run into too many that reshape without improving performance (sometimes they actually load slower, yay).
For here, I do not like the grid of info, where is the flow? What's new, what's old, what even ARE these things? The pictures (that was always window dressing to the actual information) has been given priority. Oh, and in writing this, the page keeps autoloading new posts in a fashion that makes the comment box keeps jumping away from me. Joy.
I'll put up with it (for now) since NL is one of my mains, but I'm not happy about it.
Trainers: very in-game sprite-ish. Tempting Toon Zelda: Yes please! Link: Is that a statue? It's a statue isn't it. ZS Samus? Yes please! (does her face look off? Like they're trying too hard to be real life?) Whozat? I don't know my FE Metaknight: Yes please!
Oh yeah, considering what happened with how they thought Samus should sound, I'm happy with just implying he can communicate fine and we don't hear it.
Um, using a tribal/native american aesthetic isn't exactly new in rpgs of a fantasy bent. I would hope they're changing the class name to something befitting the new look.
Wow, I remember using the e-reader. Remember, GBA had that flip-screen remodel, so having two of them wasn't a big issue if you don't sell back you old ones. It was awkward as hell, but will forever have a place in the good wing of my memories for having a card that added a hammer bros suit to your inventory.
I don't mind amiibo since the multi-title play makes the purchase more valuable (in theory) than the other titles. But Nintendo has GOT to make getting them easier.
There are weapons I've never tried, but I wish there was a way to sort what you have. Since it shifts around based on use (I think) it can be hard to find things.
Oh... Why won't they stop gating core content with amiibo. Zelda has had plenty of openings for nice extras you wouldn't miss but would be cool to unlock. The tingle tuner, the stone of agony, side stuff like that.
@masterLEON I was responding to the question on Alex's video.
As for the Sloshing Machine, I can't seem to get the hang of the thing. What bothers me it says it has high damage and I don't seem to be doing much harm.
Optimistically, I'd say the NX will be fall-holiday 2016, but more likely we're getting a reveal this year and launch in 2017. I'm still convinced they're going to make some sort of hybrid thing. The main controller will be NX pads (similar to Wii U gamepads), but they'll also sell "NX pods" which will be similar to a new 3DS (if not be the new 3DS rebranded, wouldn't that be a trip).
It'll act as a NX controller, support the entire DS/3DS dynasty, but the NX eshop will have titles rated to be "pod-friendly". It'll be one purchase, but you'll not only get to download off your account onto the pod, but easily sync your save data to and from the main console. Later, they'll have pod-friendly updates of most Wii U eshop titles. Expect to see more remasters coming this way, especially of the Wii and Gamecube era, and only the biggest titles being console only or on a card.
As much as I would like to see a unified console thing, that is a very sensible step to take. And good ol' Nintendo has not been very strong at taking very sensible steps in design or business practices. Especially as of late.
I'm not surprised. I wouldn't be surprised if they were never planning to work with Nintendo at all and lied before to not look like complete jerks until their lack of involvement was validated. There's an argument about self-fulfilling prophesy, but the real point is AAAs (of EA's vein) in this market are all about playing it safe. They don't want to take risks in game design, audience, or format. So when a front runner is established, why wouldn't they devote their energy there? I'm sure they hated the Wii's dominance most of last generation, because the audience they know and love was all about PS3 and 360.
I expect they'll back NX for the first year. First wave will mostly be "see the awesome you've been missing?" last gen ports. They'll mix in a couple tokens, maybe even a few that aren't even doomed to fail. If NX isn't shaking up the establishment, then they can kick it to the curb and get back to work.
An understandable choice. Within my understanding of US sensibilities, I can see the presence of "bust" being the only extra feature over body size getting called out. I can also see disabling it being specifically to avoid making a "young" character with a huge bust (again the slider is body size, not height).
By this point, Nintendo going out of its way to protect their squeaky clean image is par for the course. Out of curiosity, what is Nintendo's image in Japan where they don't bat an eye at these things...
Huh, okay. Wasn't expecting him, but why not. He's one of, if not THE, most memorable protagonist in FF history. In a weird way, Smash is like how I perceived the Muppet Show as a kid, i.e. if you were anybody you did the Muppet show.
Very nice. It's weird to look back at how muddy the old visuals were. Or to see the new stuff on it's own and think, it looks as nice as your brain remembers it. Sort of. Even when it was new, I thought this was the closest to the "dirty" visuals of other realistic games Zelda had ever come.
I had hoped a sequel would be bigger in some way. The fact they have the bones to slide into any shooter mold means they have plenty of options if they maintain the right tone.
That's one thing Nintendo's always done well. They are MASTERS at limiting information. Except for the 3DS near-leak (of which I have no doubt punishments were meted and assassins were deployed) nobody's ever known anything they didn't want us to know.
Such potential. Maybe it cost too much to keep up that amount of quality. I watched the show, and I recall the cartoon had a nice opening, but the shows were far less clean and energetic.
@retro_player_22 What they hell is that thing in the bottom right corner? Whatever, moving on.
My family had a home computer thing with a similar load out to AVS. I also recall we had a Colecovision (with slick wood paneling), with a big dumb dial and an honest to god phone pad. I remember the films you slid over numbers in an attempt to show what the buttons did for each game. It was strange time.
Huh. Option 1) SEGA stole Molyneux's marketing playbook Option 2) They're turning a new leaf, throwing out the "rebuild the wheel" method of game design and trying to figure out what made 90's Sonic work.
"With the end of the year approaching and The Legend of Zelda: Tri Force Heroes now out in stores, series producer Eiji Aonuma is clearly aware that the attention of fans is on The Legend of Zelda for Wii U,"
WOW, somebody give Tom an award for that turn of phrase.
I like the doors this opens for games that would have a hard time in a physical form, but for other titles that have no problem being available in plastic, it feels wrong.
I get it, you're PR doing your thing; all coins are one sided and polished to a mirror shine. But will Star Fox's delay matter? In a word; Yes. In more; You bet your arse it'll matter.
This was supposed to be The Game this season. Maybe, MAYBE huge success with other titles will offset that demand, some might even be big, but all of them? They were never meant to fill that void. That's the problem with setting up a The Game, you don't really have a back up.
Mario made it work (sorta), Zelda not really. Metroid's up next (unless they surprise us with multiplayer in Star Fox Zero). Is this going to be their thing for a while? Experimenting with multi-player in all their franchises? I know Nintendo's late to the online party, but there's no shame in something only working in single player.
@IceClimbers Yeah, but that was people who "knew" what shooter was supposed to be, not realizing 3+ minutes with a single objective didn't really need it. THIS is a more drawn out puzzling where how well you interact is the lifeblood of the experience.
I envision a 3DS like device on a charging platform (like the one that came with the original). You use the device like any old 3DS, but when you plug it into the platform, it becomes "the console" for playing on TV or with the post-wii controller family they have to keep alive for legacy's sake.
Ooo, maybe have it able to local connect with new 3DS for portable multiplayer.
I agree with the last line. Be it for security or control, they have certain methodologies that worked fine with standalone cartridge machines, but are now increasingly clunky in the modern age.
I really miss that puzzle-platforming style they don't use anymore. I don't dislike the mini marios (which I'm shocked haven't gotten some merch yet) or their quasi-lemming thing, but in changing the series to focus on them, they dropped the old game.
Comments 864
Re: Soapbox: It's too Early to Judge Paper Mario: Color Splash
I want a Paper Mario game that explains what sort of apocalypse wiped out every non-toad creature that wasn't working for Bowser. PM used to have villages of them, and a lot more variety in the standard minion models and new creatures, both in and out of combat. PM was it's own universe with it's own rules. The ever repeating sights and cast is fine for classic marios because they only have one story and the high action challenge is it's lifeblood. PM did not need to wear the classic series' conventions like a ghastly skin.
I'm holding out hope that the new land will inject some life, but the return of Mushroom Kingdom for Mushrooms populace is not doing it any favors.
Re: Editorial: Accessibility Through Optional 'Invincibility' Buffs Can Only Be a Positive for Nintendo
It's nice that it's there, but there's a fine line between optional and obtrusive.
Before Mario games went multiplayer lives have not only lost their meaning design-wise, but you amass so much in just casual play made them meaningless in play too. (Am I the only person who thought Mario taking off his hat with 99 lives felt like a punishment?)
Mario could do well with difficulty levels, and Maker showed the way without changing the level design. Easy can be how modern Marios are now, while harder options have stricter 1up per level limits.
Re: Jakks Pacific Re-Emphasizes Plan for 'New and Exciting' World of Nintendo Toys
JP's toys are a decent mass market option that SHOULD have happened at least a decade ago. These days, I'm more on the lookout for higher end toylines (Figuarts, Figma, even Nendoroid for the right character).
JP's stuff isn't bad, but I found my Bowser... unsatisfying. I picked him up in a fit of outrage over the apparent scale of Figuarts' version. Between the lacking paintjob, questionable molding, and limited articulation, it re-excited me over the Figuarts again.
Re: Random: Ronda Rousey "Always Wanted To Be Samus"
Sure, physically she could pass. And as far as acting ability, Nintendo set that bar PRET-TY LOW.
Re: Tomy Is Bringing Mythical Pokémon To Selected North American Retailers Throughout 2016
If someone makes an articulated pickachu for my Smash action figure shelf, I may explode.
Re: Pokémon Splatfest Hitting Splatoon in February
I'm with blue, always loved him as my main
Re: Weirdness: See What Other Smash Fighters Would Look Like with Bayonetta's Proportions
Samus would be good for a before/after look, a lot of the others are too broken to say anything besides "warped".
Re: Site News: Welcome To The Brand New Nintendo Life!
THIS was only a matter of time. I'm not a fan of the cake and eat it to method of website designs. On desktop they look weird with huge blocky buttons. On mobile, I've run into too many that reshape without improving performance (sometimes they actually load slower, yay).
For here, I do not like the grid of info, where is the flow? What's new, what's old, what even ARE these things? The pictures (that was always window dressing to the actual information) has been given priority. Oh, and in writing this, the page keeps autoloading new posts in a fashion that makes the comment box keeps jumping away from me. Joy.
I'll put up with it (for now) since NL is one of my mains, but I'm not happy about it.
Re: Gallery: Good Smile Strikes Again With Nendoroids and Figmas for Link, Pokémon and More
Trainers: very in-game sprite-ish. Tempting
Toon Zelda: Yes please!
Link: Is that a statue? It's a statue isn't it.
ZS Samus? Yes please! (does her face look off? Like they're trying too hard to be real life?)
Whozat? I don't know my FE
Metaknight: Yes please!
Re: Video: See How Far The Legend of Zelda: Twilight Princess has Come Since the Wii & GameCube
Very nice. I always thought this one looked a little muddy, even on Wii.
Re: Eiji Aonuma on the Idea of Giving Link a Voice
Oh yeah, considering what happened with how they thought Samus should sound, I'm happy with just implying he can communicate fine and we don't hear it.
Re: Bravely Second "Tomahawk" Costume Change Confirmed For The West
Um, using a tribal/native american aesthetic isn't exactly new in rpgs of a fantasy bent. I would hope they're changing the class name to something befitting the new look.
Re: Poll: Which Nintendo Franchises Do You Most Want to See With the NX Launch?
Basically a spread of the heavies. Assuming the new system is going to be hybrid thing pretty much everything is on the table.
Re: Review: Super Mario Advance 4: Super Mario Bros. 3 (Wii U eShop / GBA)
Wow, I remember using the e-reader. Remember, GBA had that flip-screen remodel, so having two of them wasn't a big issue if you don't sell back you old ones.
It was awkward as hell, but will forever have a place in the good wing of my memories for having a card that added a hammer bros suit to your inventory.
Re: Nintendo of America Confirms amiibo Support for Star Fox Zero, Details More Releases and Olympian Unlocks
I don't mind amiibo since the multi-title play makes the purchase more valuable (in theory) than the other titles. But Nintendo has GOT to make getting them easier.
Re: The Custom Hydra Splatling, Splatoon's Last Update Weapon, Goes Live on 15th January
There are weapons I've never tried, but I wish there was a way to sort what you have. Since it shifts around based on use (I think) it can be hard to find things.
Re: Rumour: Twilight Princess HD to Feature Special amiibo Dungeon, Hero Mode and Touchscreen Inventory
Oh... Why won't they stop gating core content with amiibo. Zelda has had plenty of openings for nice extras you wouldn't miss but would be cool to unlock. The tingle tuner, the stone of agony, side stuff like that.
Re: The Sloshing Machine Neo is Splashing Its Way Into Splatoon
@masterLEON I was responding to the question on Alex's video.
As for the Sloshing Machine, I can't seem to get the hang of the thing. What bothers me it says it has high damage and I don't seem to be doing much harm.
Re: The Sloshing Machine Neo is Splashing Its Way Into Splatoon
Optimistically, I'd say the NX will be fall-holiday 2016, but more likely we're getting a reveal this year and launch in 2017. I'm still convinced they're going to make some sort of hybrid thing. The main controller will be NX pads (similar to Wii U gamepads), but they'll also sell "NX pods" which will be similar to a new 3DS (if not be the new 3DS rebranded, wouldn't that be a trip).
It'll act as a NX controller, support the entire DS/3DS dynasty, but the NX eshop will have titles rated to be "pod-friendly". It'll be one purchase, but you'll not only get to download off your account onto the pod, but easily sync your save data to and from the main console. Later, they'll have pod-friendly updates of most Wii U eshop titles. Expect to see more remasters coming this way, especially of the Wii and Gamecube era, and only the biggest titles being console only or on a card.
Re: Zelda: Link Between Worlds Figma Link Is Here, And The Desire Is Real
O.O
He's every pre-ocarina link. Thank the goddess you posted this I was gearing up to shell out for the Nendoroid version.
Re: Reaction: The Nintendo 'NX', and Why We Think a Unified Platform is the Future
As much as I would like to see a unified console thing, that is a very sensible step to take. And good ol' Nintendo has not been very strong at taking very sensible steps in design or business practices. Especially as of late.
Re: Interview: Image & Form CEO Talks Steamworld Heist amiibo, Multiplayer And The Kindness Of Nintendo Fans
Also, it's after a cataclysm so humans and their meat oil would likely be folklore.
Re: Nintendo Shows Off Splatoon's New Upcoming Stages Through the Art of Dance
Huh! Finally* brought the fan-moving platform mechanic from the single player over. All we need is the zip lines.
*haven't touched it in a while
Re: EA CFO Explains Why the Company Doesn't Make Wii U Games Anymore
I'm not surprised. I wouldn't be surprised if they were never planning to work with Nintendo at all and lied before to not look like complete jerks until their lack of involvement was validated. There's an argument about self-fulfilling prophesy, but the real point is AAAs (of EA's vein) in this market are all about playing it safe. They don't want to take risks in game design, audience, or format. So when a front runner is established, why wouldn't they devote their energy there? I'm sure they hated the Wii's dominance most of last generation, because the audience they know and love was all about PS3 and 360.
I expect they'll back NX for the first year. First wave will mostly be "see the awesome you've been missing?" last gen ports. They'll mix in a couple tokens, maybe even a few that aren't even doomed to fail. If NX isn't shaking up the establishment, then they can kick it to the curb and get back to work.
Re: Editorial: Linkle May be a Clunky Introduction For a 'Female Link', But Opens Up Interesting Possibilities
Linkle...
There were many ways to name a not-yet-is female analogue to Link.
Re: You Can't Alter The Chest Size Of Female Characters In The Western Version Of Xenoblade Chronicles X
An understandable choice. Within my understanding of US sensibilities, I can see the presence of "bust" being the only extra feature over body size getting called out. I can also see disabling it being specifically to avoid making a "young" character with a huge bust (again the slider is body size, not height).
By this point, Nintendo going out of its way to protect their squeaky clean image is par for the course. Out of curiosity, what is Nintendo's image in Japan where they don't bat an eye at these things...
Re: Final Fantasy's Cloud Is Set To Cause Some Strife In Super Smash Bros. On Wii U And 3DS
Huh, okay. Wasn't expecting him, but why not. He's one of, if not THE, most memorable protagonist in FF history. In a weird way, Smash is like how I perceived the Muppet Show as a kid, i.e. if you were anybody you did the Muppet show.
Re: Video: Check Out a Graphical Comparison for The Legend of Zelda: Twilight Princess HD
Very nice. It's weird to look back at how muddy the old visuals were. Or to see the new stuff on it's own and think, it looks as nice as your brain remembers it. Sort of. Even when it was new, I thought this was the closest to the "dirty" visuals of other realistic games Zelda had ever come.
Re: Splatoon Art Book Reveals Early Concept for Warping via Urinals and Sinks
I had hoped a sequel would be bigger in some way. The fact they have the bones to slide into any shooter mold means they have plenty of options if they maintain the right tone.
Re: Nintendo's Latest Hanafuda Deck Is Perhaps Its Most Eye-Catching Yet
I hope it's tied to their new club, I always wanted one of those sets just for the novelty.
Re: EA Will Evaluate "Any And All Opportunities" When It Comes To Nintendo And NX
"We're not making anything until NX proves to be such a market force it becomes stupid not to."
Re: Nintendo Is Unique, Different And Does Its Own Thing, Says Xbox Marketing Boss
That's one thing Nintendo's always done well. They are MASTERS at limiting information. Except for the 3DS near-leak (of which I have no doubt punishments were meted and assassins were deployed) nobody's ever known anything they didn't want us to know.
Re: Video: Take a Look at the Mega Man Cartoon that Never Was
Such potential. Maybe it cost too much to keep up that amount of quality.
I watched the show, and I recall the cartoon had a nice opening, but the shows were far less clean and energetic.
Re: Masayuki Uemura on How the NES Controller Came About
@retro_player_22 What they hell is that thing in the bottom right corner? Whatever, moving on.
My family had a home computer thing with a similar load out to AVS. I also recall we had a Colecovision (with slick wood paneling), with a big dumb dial and an honest to god phone pad. I remember the films you slid over numbers in an attempt to show what the buttons did for each game. It was strange time.
Re: Sega: Recent Sonic Games Haven't Been "Acceptable", Looking To Replicate The Past In Future Outings
Huh.
Option 1) SEGA stole Molyneux's marketing playbook
Option 2) They're turning a new leaf, throwing out the "rebuild the wheel" method of game design and trying to figure out what made 90's Sonic work.
The sad thing is how much 1 seems more logical.
Re: Random: Someone Loved Super Mario Bros. Special Enough to Recreate it in Super Mario Maker
It's like they tried to deliver Mario with Mega-Man's (vertical) screen transitions.
Re: AeternoBlade 2 Confirmed for the 3DS eShop
I hope this is sign of a change in art design.
Re: Eiji Aonuma is Aiming For an Open World "Surprise, or Kind of a Twist" in The Legend of Zelda for Wii U
"With the end of the year approaching and The Legend of Zelda: Tri Force Heroes now out in stores, series producer Eiji Aonuma is clearly aware that the attention of fans is on The Legend of Zelda for Wii U,"
WOW, somebody give Tom an award for that turn of phrase.
Re: Poll: The Tricky Issue of Retail Games as Download-Only Releases
@krakensoup I second that. If I'm giving up the physicality of a "retail" game it should be cheaper.
Re: Poll: The Tricky Issue of Retail Games as Download-Only Releases
I like the doors this opens for games that would have a hard time in a physical form, but for other titles that have no problem being available in plastic, it feels wrong.
Re: The Wii U's Broad Audience Means Star Fox Zero's Delay Won't Matter, Says Nintendo UK
I get it, you're PR doing your thing; all coins are one sided and polished to a mirror shine. But will Star Fox's delay matter? In a word; Yes. In more; You bet your arse it'll matter.
This was supposed to be The Game this season. Maybe, MAYBE huge success with other titles will offset that demand, some might even be big, but all of them? They were never meant to fill that void. That's the problem with setting up a The Game, you don't really have a back up.
Re: Review: The Legend of Zelda: Tri Force Heroes (3DS)
Mario made it work (sorta), Zelda not really.
Metroid's up next (unless they surprise us with multiplayer in Star Fox Zero).
Is this going to be their thing for a while? Experimenting with multi-player in all their franchises? I know Nintendo's late to the online party, but there's no shame in something only working in single player.
@IceClimbers Yeah, but that was people who "knew" what shooter was supposed to be, not realizing 3+ minutes with a single objective didn't really need it. THIS is a more drawn out puzzling where how well you interact is the lifeblood of the experience.
Re: Reaction: The Nintendo 'NX', and Why We Think a Unified Platform is the Future
I envision a 3DS like device on a charging platform (like the one that came with the original). You use the device like any old 3DS, but when you plug it into the platform, it becomes "the console" for playing on TV or with the post-wii controller family they have to keep alive for legacy's sake.
Ooo, maybe have it able to local connect with new 3DS for portable multiplayer.
Re: Yes, Fatal Frame's Lingerie Outfits Have Been Removed From The Western Version
Is being caught in a ghost story while cosplaying more weird than while in nothing but your naughtiest skivvies?
Re: The YouTube Wii U App Has Another Update
The 3DS app changed too. I don't know how to search within a channel's catalog anymore.
Re: Random: Isabelle Still Seems Upset At Negligent Animal Crossing: New Leaf Mayors
The 4DS, playing warps time so you can play for hours but close it only moments after boot up.
Re: Video: This Super Mario Maker Player Captures The Frustration of Surprise 'Don't Move' Stages
Perhaps there should be a "genre" of level style people can attach to their levels. Like "Pure difficulty", "puzzle", and of course "auto"
Re: Video: This Laparoscopic Wii U Controller is Teaching Medical Students to Perform Keyhole Surgery
It's a neat idea, I just hope the game and hardware is functionally rock solid.
Re: Nintendo is Now 126 Years Old
I agree with the last line. Be it for security or control, they have certain methodologies that worked fine with standalone cartridge machines, but are now increasingly clunky in the modern age.
Re: Review: Mario vs. Donkey Kong (Wii U eShop / GBA)
I really miss that puzzle-platforming style they don't use anymore. I don't dislike the mini marios (which I'm shocked haven't gotten some merch yet) or their quasi-lemming thing, but in changing the series to focus on them, they dropped the old game.