Comments 864

Re: Soapbox: It's too Early to Judge Paper Mario: Color Splash

Rect_Pola

I want a Paper Mario game that explains what sort of apocalypse wiped out every non-toad creature that wasn't working for Bowser. PM used to have villages of them, and a lot more variety in the standard minion models and new creatures, both in and out of combat. PM was it's own universe with it's own rules. The ever repeating sights and cast is fine for classic marios because they only have one story and the high action challenge is it's lifeblood. PM did not need to wear the classic series' conventions like a ghastly skin.

I'm holding out hope that the new land will inject some life, but the return of Mushroom Kingdom for Mushrooms populace is not doing it any favors.

Re: Editorial: Accessibility Through Optional 'Invincibility' Buffs Can Only Be a Positive for Nintendo

Rect_Pola

It's nice that it's there, but there's a fine line between optional and obtrusive.

Before Mario games went multiplayer lives have not only lost their meaning design-wise, but you amass so much in just casual play made them meaningless in play too. (Am I the only person who thought Mario taking off his hat with 99 lives felt like a punishment?)

Mario could do well with difficulty levels, and Maker showed the way without changing the level design. Easy can be how modern Marios are now, while harder options have stricter 1up per level limits.

Re: Jakks Pacific Re-Emphasizes Plan for 'New and Exciting' World of Nintendo Toys

Rect_Pola

JP's toys are a decent mass market option that SHOULD have happened at least a decade ago. These days, I'm more on the lookout for higher end toylines (Figuarts, Figma, even Nendoroid for the right character).

JP's stuff isn't bad, but I found my Bowser... unsatisfying. I picked him up in a fit of outrage over the apparent scale of Figuarts' version. Between the lacking paintjob, questionable molding, and limited articulation, it re-excited me over the Figuarts again.

Re: Site News: Welcome To The Brand New Nintendo Life!

Rect_Pola

THIS was only a matter of time. I'm not a fan of the cake and eat it to method of website designs. On desktop they look weird with huge blocky buttons. On mobile, I've run into too many that reshape without improving performance (sometimes they actually load slower, yay).

For here, I do not like the grid of info, where is the flow? What's new, what's old, what even ARE these things? The pictures (that was always window dressing to the actual information) has been given priority. Oh, and in writing this, the page keeps autoloading new posts in a fashion that makes the comment box keeps jumping away from me. Joy.

I'll put up with it (for now) since NL is one of my mains, but I'm not happy about it.

Re: The Sloshing Machine Neo is Splashing Its Way Into Splatoon

Rect_Pola

Optimistically, I'd say the NX will be fall-holiday 2016, but more likely we're getting a reveal this year and launch in 2017. I'm still convinced they're going to make some sort of hybrid thing. The main controller will be NX pads (similar to Wii U gamepads), but they'll also sell "NX pods" which will be similar to a new 3DS (if not be the new 3DS rebranded, wouldn't that be a trip).

It'll act as a NX controller, support the entire DS/3DS dynasty, but the NX eshop will have titles rated to be "pod-friendly". It'll be one purchase, but you'll not only get to download off your account onto the pod, but easily sync your save data to and from the main console. Later, they'll have pod-friendly updates of most Wii U eshop titles. Expect to see more remasters coming this way, especially of the Wii and Gamecube era, and only the biggest titles being console only or on a card.

Re: EA CFO Explains Why the Company Doesn't Make Wii U Games Anymore

Rect_Pola

I'm not surprised. I wouldn't be surprised if they were never planning to work with Nintendo at all and lied before to not look like complete jerks until their lack of involvement was validated. There's an argument about self-fulfilling prophesy, but the real point is AAAs (of EA's vein) in this market are all about playing it safe. They don't want to take risks in game design, audience, or format. So when a front runner is established, why wouldn't they devote their energy there? I'm sure they hated the Wii's dominance most of last generation, because the audience they know and love was all about PS3 and 360.

I expect they'll back NX for the first year. First wave will mostly be "see the awesome you've been missing?" last gen ports. They'll mix in a couple tokens, maybe even a few that aren't even doomed to fail. If NX isn't shaking up the establishment, then they can kick it to the curb and get back to work.

Re: You Can't Alter The Chest Size Of Female Characters In The Western Version Of Xenoblade Chronicles X

Rect_Pola

An understandable choice. Within my understanding of US sensibilities, I can see the presence of "bust" being the only extra feature over body size getting called out. I can also see disabling it being specifically to avoid making a "young" character with a huge bust (again the slider is body size, not height).

By this point, Nintendo going out of its way to protect their squeaky clean image is par for the course. Out of curiosity, what is Nintendo's image in Japan where they don't bat an eye at these things...

Re: Masayuki Uemura on How the NES Controller Came About

Rect_Pola

@retro_player_22 What they hell is that thing in the bottom right corner? Whatever, moving on.

My family had a home computer thing with a similar load out to AVS. I also recall we had a Colecovision (with slick wood paneling), with a big dumb dial and an honest to god phone pad. I remember the films you slid over numbers in an attempt to show what the buttons did for each game. It was strange time.

Re: The Wii U's Broad Audience Means Star Fox Zero's Delay Won't Matter, Says Nintendo UK

Rect_Pola

I get it, you're PR doing your thing; all coins are one sided and polished to a mirror shine. But will Star Fox's delay matter? In a word; Yes. In more; You bet your arse it'll matter.

This was supposed to be The Game this season. Maybe, MAYBE huge success with other titles will offset that demand, some might even be big, but all of them? They were never meant to fill that void. That's the problem with setting up a The Game, you don't really have a back up.

Re: Review: The Legend of Zelda: Tri Force Heroes (3DS)

Rect_Pola

Mario made it work (sorta), Zelda not really.
Metroid's up next (unless they surprise us with multiplayer in Star Fox Zero).
Is this going to be their thing for a while? Experimenting with multi-player in all their franchises? I know Nintendo's late to the online party, but there's no shame in something only working in single player.

@IceClimbers Yeah, but that was people who "knew" what shooter was supposed to be, not realizing 3+ minutes with a single objective didn't really need it. THIS is a more drawn out puzzling where how well you interact is the lifeblood of the experience.

Re: Reaction: The Nintendo 'NX', and Why We Think a Unified Platform is the Future

Rect_Pola

I envision a 3DS like device on a charging platform (like the one that came with the original). You use the device like any old 3DS, but when you plug it into the platform, it becomes "the console" for playing on TV or with the post-wii controller family they have to keep alive for legacy's sake.

Ooo, maybe have it able to local connect with new 3DS for portable multiplayer.

Re: Nintendo is Now 126 Years Old

Rect_Pola

I agree with the last line. Be it for security or control, they have certain methodologies that worked fine with standalone cartridge machines, but are now increasingly clunky in the modern age.

Re: Review: Mario vs. Donkey Kong (Wii U eShop / GBA)

Rect_Pola

I really miss that puzzle-platforming style they don't use anymore. I don't dislike the mini marios (which I'm shocked haven't gotten some merch yet) or their quasi-lemming thing, but in changing the series to focus on them, they dropped the old game.