Comments 864

Re: Fortnite "Ruined Our Child's Life", Claims Family At The Centre Of New Class-Action Lawsuit

Rect_Pola

Game addiction is terrible, and they do have a point that anything with addictive design as part of their business model should be clearly marked and shouldn't be rated for children; who have a lot of free time, are expected to be conditioned by the world they interact with, and traditionally don't have their own money.

That being said, while I doubt this case will go anywhere, there will be more cases. Whether it's a store, passes, or loot boxes. Any game that has content to make money after purchase is designed to keep them playing and prod them into paying. Games designed to be perpetual, like battle royale, hero shooters, or even MMORPGs, have cranked up that design to aggressive levels.

We're probably at the forefront of the same battles that made governments ultimately decide smoking and drinking are so dangerous they needed regulated access. Sooner or later, the right plaintiff is going to say the right things the right way about the right company.

Re: Random: Don't Worry, Nintendo Switch's 'X' Button Is Still Called 'X'

Rect_Pola

I get it, but outside of road signs, the term cross has too much connotation to the religious symbol for me. When it's equally proportioned, X is the clearest descriptor that comes to mind. [As for their salty response, I've heard O, but personally I use circle because it's still the clearest descriptor.]

However, Japan (which doesn't use X as a letter, and isn't overly christian) has no problem using it as shorthand for cross, like Project X Zone (which I just pronounced wrong in my head, again).

Re: Patent Filed For New Nintendo Switch VR Headset

Rect_Pola

I wonder if the Labo VR was literally just a proof of concept before they bothered with a full version. IIRC, it didn't have much content beyond the little Labo games (ready made demos), and Mario and Zelda support to prove they could integrate it with game design they know (yes, I KNOW that's not the best way to VR, but Nintendo's very... sheltered about new things).

Re: Poll: Box Art Brawl #3 - Resident Evil 4

Rect_Pola

Golden rule of horror #1, the less said the better.
Golden Rule #2, the MVP is the setting.
Europe's box may be simple, but it establishes You're in a place YOU don't want to be. Not showcase the highly capable sod who's canonically going there.

Re: Nintendo Is Actively Investigating 5G Technology

Rect_Pola

Like the rush to jump on 4K TVs, until you have that tech in your house, it's an extra you still have to pay for.

That said, as time marches on and 5G becomes more ubiquitous, it would be smart to have your machine ready for it. And Nintendo's network does need all the help it can get.

Re: It’s Official: The Switch Online Service Has Surpassed 10 Million Subscribers

Rect_Pola

@RainbowGazelle Rather than make the service worthwhile and interesting, Nintendo's been quietly relying on the strength of their multiplayer game to weaken resolves until they're desperate enough to settle.

Splatoon and Kart were already there and pretty old now, so getting them back wasn't a big impact, but then came Smash and Maker, with freaking Pokemon up next. People gonna crack.

Re: Video: What We Expect To See From Nintendo At E3 2019

Rect_Pola

Astral chain catches my eye because I have no idea what is going on or how it plays. The concept is interesting, beautiful anime cops summon robot buddies they are literally bonded to in order to fight monsters.

I hope Daemon X Machina cleans up the experience. I felt it's demo flip-flopped. The basic controls felt kind slow, in part because those worlds where huge (read: empty), but the action was often so busy I didn't really follow what was going on or what I was supposed to do.

Re: Random: Flip Grip Inventor Creates "New Nintendo Switch DS"

Rect_Pola

@napabar
Shmup = Shoot-em-up
TATE = (actually not an acronym) "tah-teh" is the japanese character for vertical; refers specifically to vertically scrolling shoot-em-ups.

As for the device, I'm more interested in this being a way to accurately preserve DS and 3DS games. It's a lot of expense for a couple libraries though.

Re: Starlink: Battle For Atlas' Huge Crimson Moon Update Is Now Live

Rect_Pola

It's a pity there won't be new toys, but it was doomed from the start. First off it cost too much, the point to get people to buy a lot of these things. I loved the model of actually being swoosh-able multi-component toys, but still waited until the prices dropped by half. I'm no expert, but whoever felt the original prices hit the balance point people were willing to pay sucked at their job.

Compound the unappealing prices by also having a digital only version that had less fuss than physical insertion AND costs way less so the gear was essentially free. I won't argue toys to life is probably dead (TBH; the time was decades before the tech was ready). But don't point to Starlink's line as proof. That was being set up it to fail by a company that either wanted it dead or tried to have it's cake and eat it too.